@galacean/effects-specification 1.1.0-alpha.0 → 2.0.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (38) hide show
  1. package/dist/fallback/index.d.ts +2 -2
  2. package/dist/fallback/migration.d.ts +7 -3
  3. package/dist/fallback/utils.d.ts +8 -1
  4. package/dist/fallback.js +467 -15
  5. package/dist/fallback.js.map +1 -1
  6. package/dist/fallback.mjs +465 -16
  7. package/dist/fallback.mjs.map +1 -1
  8. package/dist/index.js +64 -11
  9. package/dist/index.js.map +1 -1
  10. package/dist/index.mjs +65 -12
  11. package/dist/index.mjs.map +1 -1
  12. package/dist/src/binary.d.ts +1 -1
  13. package/dist/src/components.d.ts +93 -0
  14. package/dist/src/composition.d.ts +50 -1
  15. package/dist/src/image.d.ts +4 -9
  16. package/dist/src/index.d.ts +4 -1
  17. package/dist/src/item/base-item.d.ts +22 -6
  18. package/dist/src/item/camera-item.d.ts +1 -1
  19. package/dist/src/item/composition-item.d.ts +1 -1
  20. package/dist/src/item/effect-item.d.ts +17 -0
  21. package/dist/src/item/interact-item.d.ts +11 -1
  22. package/dist/src/item/model/camera.d.ts +24 -1
  23. package/dist/src/item/model/light.d.ts +48 -1
  24. package/dist/src/item/model/material.d.ts +1 -1
  25. package/dist/src/item/model/mesh.d.ts +28 -1
  26. package/dist/src/item/model/skybox.d.ts +46 -1
  27. package/dist/src/item/model/tree.d.ts +22 -0
  28. package/dist/src/item/null-item.d.ts +49 -1
  29. package/dist/src/item/particle-item.d.ts +73 -1
  30. package/dist/src/item/particle-shape.d.ts +1 -1
  31. package/dist/src/item/sprite-item.d.ts +49 -1
  32. package/dist/src/item/text-item.d.ts +45 -2
  33. package/dist/src/scene.d.ts +102 -2
  34. package/dist/src/text.d.ts +1 -1
  35. package/dist/src/type.d.ts +6 -2
  36. package/dist/src/vfx-item-data.d.ts +74 -0
  37. package/package.json +3 -2
  38. /package/dist/src/{numberExpression.d.ts → number-expression.d.ts} +0 -0
package/dist/fallback.mjs CHANGED
@@ -2,9 +2,74 @@
2
2
  * Name: @galacean/effects-specification
3
3
  * Description: Galacean Effects JSON Specification
4
4
  * Author: Ant Group CO., Ltd.
5
- * Version: v1.1.0-alpha.0
5
+ * Version: v2.0.0-alpha.1
6
6
  */
7
7
 
8
+ const randomUUID = typeof crypto !== 'undefined' && crypto.randomUUID && crypto.randomUUID.bind(crypto);
9
+ var native = {
10
+ randomUUID
11
+ };
12
+
13
+ // Unique ID creation requires a high quality random # generator. In the browser we therefore
14
+ // require the crypto API and do not support built-in fallback to lower quality random number
15
+ // generators (like Math.random()).
16
+ let getRandomValues;
17
+ const rnds8 = new Uint8Array(16);
18
+ function rng() {
19
+ // lazy load so that environments that need to polyfill have a chance to do so
20
+ if (!getRandomValues) {
21
+ // getRandomValues needs to be invoked in a context where "this" is a Crypto implementation.
22
+ getRandomValues = typeof crypto !== 'undefined' && crypto.getRandomValues && crypto.getRandomValues.bind(crypto);
23
+
24
+ if (!getRandomValues) {
25
+ throw new Error('crypto.getRandomValues() not supported. See https://github.com/uuidjs/uuid#getrandomvalues-not-supported');
26
+ }
27
+ }
28
+
29
+ return getRandomValues(rnds8);
30
+ }
31
+
32
+ /**
33
+ * Convert array of 16 byte values to UUID string format of the form:
34
+ * XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX
35
+ */
36
+
37
+ const byteToHex = [];
38
+
39
+ for (let i = 0; i < 256; ++i) {
40
+ byteToHex.push((i + 0x100).toString(16).slice(1));
41
+ }
42
+
43
+ function unsafeStringify(arr, offset = 0) {
44
+ // Note: Be careful editing this code! It's been tuned for performance
45
+ // and works in ways you may not expect. See https://github.com/uuidjs/uuid/pull/434
46
+ return byteToHex[arr[offset + 0]] + byteToHex[arr[offset + 1]] + byteToHex[arr[offset + 2]] + byteToHex[arr[offset + 3]] + '-' + byteToHex[arr[offset + 4]] + byteToHex[arr[offset + 5]] + '-' + byteToHex[arr[offset + 6]] + byteToHex[arr[offset + 7]] + '-' + byteToHex[arr[offset + 8]] + byteToHex[arr[offset + 9]] + '-' + byteToHex[arr[offset + 10]] + byteToHex[arr[offset + 11]] + byteToHex[arr[offset + 12]] + byteToHex[arr[offset + 13]] + byteToHex[arr[offset + 14]] + byteToHex[arr[offset + 15]];
47
+ }
48
+
49
+ function v4(options, buf, offset) {
50
+ if (native.randomUUID && !buf && !options) {
51
+ return native.randomUUID();
52
+ }
53
+
54
+ options = options || {};
55
+ const rnds = options.random || (options.rng || rng)(); // Per 4.4, set bits for version and `clock_seq_hi_and_reserved`
56
+
57
+ rnds[6] = rnds[6] & 0x0f | 0x40;
58
+ rnds[8] = rnds[8] & 0x3f | 0x80; // Copy bytes to buffer, if provided
59
+
60
+ if (buf) {
61
+ offset = offset || 0;
62
+
63
+ for (let i = 0; i < 16; ++i) {
64
+ buf[offset + i] = rnds[i];
65
+ }
66
+
67
+ return buf;
68
+ }
69
+
70
+ return unsafeStringify(rnds);
71
+ }
72
+
8
73
  /*********************************************/
9
74
  /* 元素属性参数类型 */
10
75
  /*********************************************/
@@ -267,6 +332,10 @@ var ItemType;
267
332
  * 天空盒元素
268
333
  */
269
334
  ItemType["skybox"] = "skybox";
335
+ /**
336
+ * 特效元素
337
+ */
338
+ ItemType["effect"] = "effect";
270
339
  })(ItemType || (ItemType = {}));
271
340
  /**
272
341
  * 渲染模式
@@ -379,18 +448,12 @@ var CompositionEndBehavior;
379
448
  * 销毁并保留最后一帧
380
449
  */
381
450
  CompositionEndBehavior[CompositionEndBehavior["pause_destroy"] = END_BEHAVIOR_PAUSE_AND_DESTROY] = "pause_destroy";
451
+ /**
452
+ * 冻结
453
+ */
454
+ CompositionEndBehavior[CompositionEndBehavior["freeze"] = END_BEHAVIOR_FREEZE] = "freeze";
382
455
  })(CompositionEndBehavior || (CompositionEndBehavior = {}));
383
456
 
384
- /**
385
- * 动态换图类型
386
- * @since 1.3.0
387
- */
388
- var BackgroundType;
389
- (function (BackgroundType) {
390
- BackgroundType["video"] = "video";
391
- BackgroundType["image"] = "image";
392
- })(BackgroundType || (BackgroundType = {}));
393
-
394
457
  /*********************************************/
395
458
  /* 基本数值属性参数 */
396
459
  /*********************************************/
@@ -525,6 +588,26 @@ var ShapeArcMode;
525
588
  ShapeArcMode[ShapeArcMode["UNIFORM_BURST"] = 3] = "UNIFORM_BURST";
526
589
  })(ShapeArcMode || (ShapeArcMode = {}));
527
590
 
591
+ var LightType;
592
+ (function (LightType) {
593
+ /**
594
+ * 点光源
595
+ */
596
+ LightType["point"] = "point";
597
+ /**
598
+ * 聚光灯
599
+ */
600
+ LightType["spot"] = "spot";
601
+ /**
602
+ * 方向光
603
+ */
604
+ LightType["directional"] = "directional";
605
+ /**
606
+ * 环境光
607
+ */
608
+ LightType["ambient"] = "ambient";
609
+ })(LightType || (LightType = {}));
610
+
528
611
  var ModelBoundingType;
529
612
  (function (ModelBoundingType) {
530
613
  ModelBoundingType[ModelBoundingType["box"] = 2] = "box";
@@ -676,6 +759,28 @@ var FontStyle;
676
759
  FontStyle["oblique"] = "oblique";
677
760
  })(FontStyle || (FontStyle = {}));
678
761
 
762
+ var DataType;
763
+ (function (DataType) {
764
+ DataType["VFXItemData"] = "VFXItemData";
765
+ DataType["EffectComponent"] = "EffectComponent";
766
+ DataType["Material"] = "Material";
767
+ DataType["Shader"] = "Shader";
768
+ DataType["SpriteComponent"] = "SpriteComponent";
769
+ DataType["ParticleSystem"] = "ParticleSystem";
770
+ DataType["InteractComponent"] = "InteractComponent";
771
+ DataType["CameraController"] = "CameraController";
772
+ DataType["Geometry"] = "Geometry";
773
+ DataType["Texture"] = "Texture";
774
+ DataType["TextComponent"] = "TextComponent";
775
+ // FIXME: 先完成ECS的场景转换,后面移到spec中
776
+ DataType["MeshComponent"] = "MeshComponent";
777
+ DataType["SkyboxComponent"] = "SkyboxComponent";
778
+ DataType["LightComponent"] = "LightComponent";
779
+ DataType["CameraComponent"] = "CameraComponent";
780
+ DataType["ModelPluginComponent"] = "ModelPluginComponent";
781
+ DataType["TreeComponent"] = "TreeComponent";
782
+ })(DataType || (DataType = {}));
783
+
679
784
  /******************************************************************************
680
785
  Copyright (c) Microsoft Corporation.
681
786
 
@@ -731,11 +836,22 @@ function __read(o, n) {
731
836
  return ar;
732
837
  }
733
838
 
839
+ function __spreadArray(to, from, pack) {
840
+ if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
841
+ if (ar || !(i in from)) {
842
+ if (!ar) ar = Array.prototype.slice.call(from, 0, i);
843
+ ar[i] = from[i];
844
+ }
845
+ }
846
+ return to.concat(ar || Array.prototype.slice.call(from));
847
+ }
848
+
734
849
  typeof SuppressedError === "function" ? SuppressedError : function (error, suppressed, message) {
735
850
  var e = new Error(message);
736
851
  return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
737
852
  };
738
853
 
854
+ var _a;
739
855
  function arrAdd(arr, item) {
740
856
  if (!arr.includes(item)) {
741
857
  arr.push(item);
@@ -971,6 +1087,34 @@ function rotationZYXFromQuat(out, quat) {
971
1087
  }
972
1088
  return out;
973
1089
  }
1090
+ function generateGUID() {
1091
+ return v4().replace(/-/g, '');
1092
+ }
1093
+ /**
1094
+ * 提取并转换 JSON 数据中的 anchor 值
1095
+ */
1096
+ function convertAnchor(anchor, particleOrigin) {
1097
+ if (anchor) {
1098
+ return [anchor[0] - 0.5, 0.5 - anchor[1]];
1099
+ }
1100
+ else if (particleOrigin) {
1101
+ return particleOriginTranslateMap[particleOrigin];
1102
+ }
1103
+ else {
1104
+ return [0, 0];
1105
+ }
1106
+ }
1107
+ var particleOriginTranslateMap = (_a = {},
1108
+ _a[ParticleOrigin.PARTICLE_ORIGIN_CENTER] = [0, 0],
1109
+ _a[ParticleOrigin.PARTICLE_ORIGIN_CENTER_BOTTOM] = [0, -0.5],
1110
+ _a[ParticleOrigin.PARTICLE_ORIGIN_CENTER_TOP] = [0, 0.5],
1111
+ _a[ParticleOrigin.PARTICLE_ORIGIN_LEFT_TOP] = [-0.5, 0.5],
1112
+ _a[ParticleOrigin.PARTICLE_ORIGIN_LEFT_CENTER] = [-0.5, 0],
1113
+ _a[ParticleOrigin.PARTICLE_ORIGIN_LEFT_BOTTOM] = [-0.5, -0.5],
1114
+ _a[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_CENTER] = [0.5, 0],
1115
+ _a[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_BOTTOM] = [0.5, -0.5],
1116
+ _a[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_TOP] = [0.5, 0.5],
1117
+ _a);
974
1118
 
975
1119
  function getStandardParticleContent(particle) {
976
1120
  var _a;
@@ -1382,6 +1526,309 @@ function version22Migration(json) {
1382
1526
  });
1383
1527
  return json;
1384
1528
  }
1529
+ /**
1530
+ * 3.0 以下版本数据适配(runtime 2.0及以上版本支持)
1531
+ */
1532
+ function version30Migration(json) {
1533
+ var e_1, _a;
1534
+ var _b, _c, _d, _e;
1535
+ var result = Object.assign({}, json, {
1536
+ items: [],
1537
+ components: [],
1538
+ materials: [],
1539
+ shaders: [],
1540
+ geometries: [],
1541
+ });
1542
+ // 兼容老版本数据中不存在textures的情况
1543
+ (_b = result.textures) !== null && _b !== void 0 ? _b : (result.textures = []);
1544
+ result.textures.forEach(function (textureOptions) {
1545
+ Object.assign(textureOptions, {
1546
+ id: generateGUID(),
1547
+ dataType: DataType.Texture,
1548
+ });
1549
+ });
1550
+ if (result.textures.length < result.images.length) {
1551
+ for (var i = result.textures.length; i < result.images.length; i++) {
1552
+ result.textures.push({
1553
+ //@ts-expect-error
1554
+ id: generateGUID(),
1555
+ dataType: DataType.Texture,
1556
+ source: i,
1557
+ flipY: true,
1558
+ });
1559
+ }
1560
+ }
1561
+ var _loop_1 = function (composition) {
1562
+ var e_2, _h, e_3, _j;
1563
+ // composition 的 endbehaviour 兼容
1564
+ if (composition.endBehavior === END_BEHAVIOR_PAUSE_AND_DESTROY || composition.endBehavior === END_BEHAVIOR_PAUSE) {
1565
+ composition.endBehavior = END_BEHAVIOR_FREEZE;
1566
+ }
1567
+ var itemGuidMap = {};
1568
+ try {
1569
+ for (var _k = (e_2 = void 0, __values(composition.items)), _l = _k.next(); !_l.done; _l = _k.next()) {
1570
+ var item = _l.value;
1571
+ itemGuidMap[item.id] = generateGUID();
1572
+ // TODO: 编辑器测试用,上线后删除
1573
+ //@ts-expect-error
1574
+ item.oldId = item.id;
1575
+ item.id = itemGuidMap[item.id];
1576
+ }
1577
+ }
1578
+ catch (e_2_1) { e_2 = { error: e_2_1 }; }
1579
+ finally {
1580
+ try {
1581
+ if (_l && !_l.done && (_h = _k.return)) _h.call(_k);
1582
+ }
1583
+ finally { if (e_2) throw e_2.error; }
1584
+ }
1585
+ composition.items.forEach(function (item, index) {
1586
+ if (item.parentId) {
1587
+ if (item.parentId.includes('^')) {
1588
+ var parentId = (item.parentId).split('^')[0];
1589
+ var nodeId = (item.parentId).split('^')[1];
1590
+ item.parentId = itemGuidMap[parentId] + '^' + nodeId;
1591
+ }
1592
+ else {
1593
+ item.parentId = itemGuidMap[item.parentId];
1594
+ }
1595
+ }
1596
+ // @ts-expect-error fix item type
1597
+ result.items.push(item);
1598
+ // @ts-expect-error fix item type
1599
+ composition.items[index] = { id: item.id };
1600
+ });
1601
+ try {
1602
+ for (var _m = (e_3 = void 0, __values(result.items)), _o = _m.next(); !_o.done; _o = _m.next()) {
1603
+ var item = _o.value;
1604
+ // 原 texture 索引转为统一 guid 索引
1605
+ if (item.content) {
1606
+ if (item.content.renderer) {
1607
+ if (item.content.renderer.texture !== undefined) {
1608
+ var oldTextureId = item.content.renderer.texture;
1609
+ //@ts-expect-error
1610
+ item.content.renderer.texture = { id: result.textures[oldTextureId].id };
1611
+ }
1612
+ }
1613
+ if (item.content.trails) {
1614
+ if (item.content.trails.texture !== undefined) {
1615
+ var oldTextureId = item.content.trails.texture;
1616
+ //@ts-expect-error
1617
+ item.content.trails.texture = { id: result.textures[oldTextureId].id };
1618
+ }
1619
+ }
1620
+ }
1621
+ // item 的 transform 属性由数组转为 {x:n, y:n, z:n}
1622
+ if (item.transform) {
1623
+ //@ts-expect-error
1624
+ var position = __spreadArray([], __read((_c = item.transform.position) !== null && _c !== void 0 ? _c : [0, 0, 0]), false);
1625
+ //@ts-expect-error
1626
+ var rotation = __spreadArray([], __read((_d = item.transform.rotation) !== null && _d !== void 0 ? _d : [0, 0, 0]), false);
1627
+ //@ts-expect-error
1628
+ var scale = __spreadArray([], __read((_e = item.transform.scale) !== null && _e !== void 0 ? _e : [1, 1, 1]), false);
1629
+ Object.assign(item, {
1630
+ transform: {
1631
+ position: { x: position[0], y: position[1], z: position[2] },
1632
+ rotation: { x: rotation[0], y: rotation[1], z: rotation[2] },
1633
+ scale: { x: scale[0], y: scale[1], z: scale[0] },
1634
+ },
1635
+ });
1636
+ // sprite 的 scale 转为 size
1637
+ if (item.type === ItemType.sprite) {
1638
+ item.transform.size = { x: scale[0], y: scale[1] };
1639
+ item.transform.scale = { x: 1, y: 1, z: 1 };
1640
+ }
1641
+ // sprite 的 anchor 修正
1642
+ if (item.type === ItemType.sprite) {
1643
+ var content = item.content;
1644
+ if (!content.renderer) {
1645
+ content.renderer = {};
1646
+ }
1647
+ var renderer = content.renderer;
1648
+ var realAnchor = convertAnchor(renderer.anchor, renderer.particleOrigin);
1649
+ var startSize = item.transform.size;
1650
+ // 兼容旧JSON(anchor和particleOrigin可能同时存在)
1651
+ if (!renderer.anchor && renderer.particleOrigin !== undefined) {
1652
+ //@ts-expect-error
1653
+ item.transform.position.x += -realAnchor[0] * startSize.x;
1654
+ //@ts-expect-error
1655
+ item.transform.position.y += -realAnchor[1] * startSize.y;
1656
+ }
1657
+ //@ts-expect-error
1658
+ item.transform.anchor = { x: realAnchor[0] * startSize.x, y: realAnchor[1] * startSize.y };
1659
+ }
1660
+ }
1661
+ if (item.type === ItemType.particle) {
1662
+ var content = item.content;
1663
+ if (!content.renderer) {
1664
+ content.renderer = {};
1665
+ }
1666
+ var renderer = content.renderer;
1667
+ content.renderer.anchor = convertAnchor(renderer.anchor, renderer.particleOrigin);
1668
+ }
1669
+ // 动画数据转化 TODO: 动画数据移到 TimelineComponentData
1670
+ item.content.tracks = [];
1671
+ var tracks = item.content.tracks;
1672
+ if (item.type !== ItemType.particle) {
1673
+ tracks.push({
1674
+ clips: [
1675
+ {
1676
+ dataType: 'TransformAnimationPlayableAsset',
1677
+ animationClip: {
1678
+ sizeOverLifetime: item.content.sizeOverLifetime,
1679
+ rotationOverLifetime: item.content.rotationOverLifetime,
1680
+ positionOverLifetime: item.content.positionOverLifetime,
1681
+ },
1682
+ },
1683
+ ],
1684
+ });
1685
+ }
1686
+ if (item.type === ItemType.sprite) {
1687
+ tracks.push({
1688
+ clips: [
1689
+ {
1690
+ dataType: 'SpriteColorAnimationPlayableAsset',
1691
+ animationClip: {
1692
+ colorOverLifetime: item.content.colorOverLifetime,
1693
+ startColor: item.content.options.startColor,
1694
+ },
1695
+ },
1696
+ ],
1697
+ });
1698
+ }
1699
+ // gizmo 的 target id 转换为新的 item guid
1700
+ if (item.content.options.target) {
1701
+ item.content.options.target = itemGuidMap[item.content.options.target];
1702
+ }
1703
+ // item 的 content 转为 component data 加入 JSONScene.components
1704
+ var uuid = generateGUID();
1705
+ if (item.type === ItemType.sprite) {
1706
+ item.components = [];
1707
+ result.components.push(item.content);
1708
+ item.content.id = uuid;
1709
+ item.content.dataType = DataType.SpriteComponent;
1710
+ item.content.item = { id: item.id };
1711
+ item.dataType = DataType.VFXItemData;
1712
+ //@ts-expect-error
1713
+ item.components.push({ id: item.content.id });
1714
+ }
1715
+ else if (item.type === ItemType.particle) {
1716
+ item.components = [];
1717
+ result.components.push(item.content);
1718
+ item.content.id = uuid;
1719
+ item.content.dataType = DataType.ParticleSystem;
1720
+ item.content.item = { id: item.id };
1721
+ item.dataType = DataType.VFXItemData;
1722
+ //@ts-expect-error
1723
+ item.components.push({ id: item.content.id });
1724
+ }
1725
+ else if (item.type === ItemType.mesh) {
1726
+ item.components = [];
1727
+ result.components.push(item.content);
1728
+ item.content.id = uuid;
1729
+ item.content.dataType = DataType.MeshComponent;
1730
+ item.content.item = { id: item.id };
1731
+ item.dataType = DataType.VFXItemData;
1732
+ //@ts-expect-error
1733
+ item.components.push({ id: item.content.id });
1734
+ }
1735
+ else if (item.type === ItemType.skybox) {
1736
+ item.components = [];
1737
+ result.components.push(item.content);
1738
+ item.content.id = uuid;
1739
+ item.content.dataType = DataType.SkyboxComponent;
1740
+ item.content.item = { id: item.id };
1741
+ item.dataType = DataType.VFXItemData;
1742
+ //@ts-expect-error
1743
+ item.components.push({ id: item.content.id });
1744
+ }
1745
+ else if (item.type === ItemType.light) {
1746
+ item.components = [];
1747
+ result.components.push(item.content);
1748
+ item.content.id = uuid;
1749
+ item.content.dataType = DataType.LightComponent;
1750
+ item.content.item = { id: item.id };
1751
+ item.dataType = DataType.VFXItemData;
1752
+ //@ts-expect-error
1753
+ item.components.push({ id: item.content.id });
1754
+ }
1755
+ else if (item.type === 'camera') {
1756
+ item.components = [];
1757
+ result.components.push(item.content);
1758
+ item.content.id = uuid;
1759
+ item.content.dataType = DataType.CameraComponent;
1760
+ item.content.item = { id: item.id };
1761
+ item.dataType = DataType.VFXItemData;
1762
+ //@ts-expect-error
1763
+ item.components.push({ id: item.content.id });
1764
+ }
1765
+ else if (item.type === ItemType.tree) {
1766
+ item.components = [];
1767
+ result.components.push(item.content);
1768
+ item.content.id = uuid;
1769
+ item.content.dataType = DataType.TreeComponent;
1770
+ item.content.item = { id: item.id };
1771
+ item.dataType = DataType.VFXItemData;
1772
+ //@ts-expect-error
1773
+ item.components.push({ id: item.content.id });
1774
+ }
1775
+ else if (item.type === ItemType.interact) {
1776
+ item.components = [];
1777
+ result.components.push(item.content);
1778
+ item.content.id = uuid;
1779
+ item.content.dataType = DataType.InteractComponent;
1780
+ item.content.item = { id: item.id };
1781
+ item.dataType = DataType.VFXItemData;
1782
+ //@ts-expect-error
1783
+ item.components.push({ id: item.content.id });
1784
+ }
1785
+ else if (item.type === ItemType.camera) {
1786
+ item.components = [];
1787
+ result.components.push(item.content);
1788
+ item.content.id = uuid;
1789
+ item.content.dataType = DataType.CameraController;
1790
+ item.content.item = { id: item.id };
1791
+ item.dataType = DataType.VFXItemData;
1792
+ //@ts-expect-error
1793
+ item.components.push({ id: item.content.id });
1794
+ }
1795
+ else if (item.type === ItemType.text) {
1796
+ item.components = [];
1797
+ result.components.push(item.content);
1798
+ item.content.id = uuid;
1799
+ item.content.dataType = DataType.TextComponent;
1800
+ item.content.item = { id: item.id };
1801
+ item.dataType = DataType.VFXItemData;
1802
+ //@ts-expect-error
1803
+ item.components.push({ id: item.content.id });
1804
+ }
1805
+ }
1806
+ }
1807
+ catch (e_3_1) { e_3 = { error: e_3_1 }; }
1808
+ finally {
1809
+ try {
1810
+ if (_o && !_o.done && (_j = _m.return)) _j.call(_m);
1811
+ }
1812
+ finally { if (e_3) throw e_3.error; }
1813
+ }
1814
+ };
1815
+ try {
1816
+ // 更正Composition.endBehavior
1817
+ for (var _f = __values(json.compositions), _g = _f.next(); !_g.done; _g = _f.next()) {
1818
+ var composition = _g.value;
1819
+ _loop_1(composition);
1820
+ }
1821
+ }
1822
+ catch (e_1_1) { e_1 = { error: e_1_1 }; }
1823
+ finally {
1824
+ try {
1825
+ if (_g && !_g.done && (_a = _f.return)) _a.call(_f);
1826
+ }
1827
+ finally { if (e_1) throw e_1.error; }
1828
+ }
1829
+ result.version = '3.0';
1830
+ return result;
1831
+ }
1385
1832
 
1386
1833
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
1387
1834
  var standardVersion = /^(\d+)\.(\d+)$/;
@@ -1391,16 +1838,16 @@ function getStandardJSON(json) {
1391
1838
  if (!json || typeof json !== 'object') {
1392
1839
  throw Error('expect a json object');
1393
1840
  }
1394
- // 修正老版本数据中,meshItem以及lightItem结束行为错误问题
1841
+ // 修正老版本数据中,meshItem 以及 lightItem 结束行为错误问题
1395
1842
  version22Migration(json);
1396
1843
  if (v0.test(json.version)) {
1397
1844
  reverseParticle = ((_a = (/^(\d+)/).exec(json.version)) === null || _a === void 0 ? void 0 : _a[0]) === '0';
1398
- return version21Migration(getStandardJSONFromV0(json));
1845
+ return version30Migration(version21Migration(getStandardJSONFromV0(json)));
1399
1846
  }
1400
1847
  var mainVersion = (_b = standardVersion.exec(json.version)) === null || _b === void 0 ? void 0 : _b[1];
1401
1848
  if (mainVersion) {
1402
- if (Number(mainVersion) < 2) {
1403
- return version21Migration(json);
1849
+ if (Number(mainVersion) < 3) {
1850
+ return version30Migration(version21Migration(json));
1404
1851
  }
1405
1852
  return json;
1406
1853
  }
@@ -1475,9 +1922,11 @@ function getStandardImage(image, index, imageTags) {
1475
1922
  else if (image.url) {
1476
1923
  return {
1477
1924
  url: image.url,
1925
+ type: image.type,
1478
1926
  webp: image.webp,
1479
1927
  renderLevel: renderLevel,
1480
1928
  oriY: oriY,
1929
+ loop: image.loop,
1481
1930
  };
1482
1931
  }
1483
1932
  else if (image && image.sourceType) {
@@ -1668,5 +2117,5 @@ function getStandardItem(item, opt) {
1668
2117
  }
1669
2118
  }
1670
2119
 
1671
- export { arrAdd, colorToArr, deleteEmptyValue, ensureColorExpression, ensureFixedNumber, ensureFixedNumberWithRandom, ensureFixedVec3, ensureGradient, ensureNumberExpression, ensureRGBAValue, ensureValueGetter, forEach, getGradientColor, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, normalizeColor, objectValueToNumber, parsePercent, quatFromXYZRotation, rotationZYXFromQuat };
2120
+ export { arrAdd, colorToArr, convertAnchor, deleteEmptyValue, ensureColorExpression, ensureFixedNumber, ensureFixedNumberWithRandom, ensureFixedVec3, ensureGradient, ensureNumberExpression, ensureRGBAValue, ensureValueGetter, forEach, generateGUID, getGradientColor, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, normalizeColor, objectValueToNumber, parsePercent, particleOriginTranslateMap, quatFromXYZRotation, rotationZYXFromQuat };
1672
2121
  //# sourceMappingURL=fallback.mjs.map