@galacean/effects-specification 1.1.0-alpha.0 → 2.0.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (38) hide show
  1. package/dist/fallback/index.d.ts +2 -2
  2. package/dist/fallback/migration.d.ts +7 -3
  3. package/dist/fallback/utils.d.ts +8 -1
  4. package/dist/fallback.js +467 -15
  5. package/dist/fallback.js.map +1 -1
  6. package/dist/fallback.mjs +465 -16
  7. package/dist/fallback.mjs.map +1 -1
  8. package/dist/index.js +64 -11
  9. package/dist/index.js.map +1 -1
  10. package/dist/index.mjs +65 -12
  11. package/dist/index.mjs.map +1 -1
  12. package/dist/src/binary.d.ts +1 -1
  13. package/dist/src/components.d.ts +93 -0
  14. package/dist/src/composition.d.ts +50 -1
  15. package/dist/src/image.d.ts +4 -9
  16. package/dist/src/index.d.ts +4 -1
  17. package/dist/src/item/base-item.d.ts +22 -6
  18. package/dist/src/item/camera-item.d.ts +1 -1
  19. package/dist/src/item/composition-item.d.ts +1 -1
  20. package/dist/src/item/effect-item.d.ts +17 -0
  21. package/dist/src/item/interact-item.d.ts +11 -1
  22. package/dist/src/item/model/camera.d.ts +24 -1
  23. package/dist/src/item/model/light.d.ts +48 -1
  24. package/dist/src/item/model/material.d.ts +1 -1
  25. package/dist/src/item/model/mesh.d.ts +28 -1
  26. package/dist/src/item/model/skybox.d.ts +46 -1
  27. package/dist/src/item/model/tree.d.ts +22 -0
  28. package/dist/src/item/null-item.d.ts +49 -1
  29. package/dist/src/item/particle-item.d.ts +73 -1
  30. package/dist/src/item/particle-shape.d.ts +1 -1
  31. package/dist/src/item/sprite-item.d.ts +49 -1
  32. package/dist/src/item/text-item.d.ts +45 -2
  33. package/dist/src/scene.d.ts +102 -2
  34. package/dist/src/text.d.ts +1 -1
  35. package/dist/src/type.d.ts +6 -2
  36. package/dist/src/vfx-item-data.d.ts +74 -0
  37. package/package.json +3 -2
  38. /package/dist/src/{numberExpression.d.ts → number-expression.d.ts} +0 -0
@@ -1,7 +1,7 @@
1
- import type { BaseItem, Composition, CompressedImage, Image, JSONScene, ParticleItem, RenderLevel, SpriteItem, TemplateImage, FilterItem } from '../src';
1
+ import type { BaseItem, Composition, CompressedImage, Image, JSONScene, ParticleItem, RenderLevel, SpriteItem, TemplateImage, VideoImage, FilterItem } from '../src';
2
2
  export * from './utils';
3
3
  export declare function getStandardJSON(json: any): JSONScene;
4
- export declare function getStandardImage(image: any, index: number, imageTags: RenderLevel[]): TemplateImage | Image | CompressedImage;
4
+ export declare function getStandardImage(image: any, index: number, imageTags: RenderLevel[]): TemplateImage | Image | CompressedImage | VideoImage;
5
5
  export declare function getStandardComposition(composition: any, opt?: {
6
6
  plugins?: string[];
7
7
  requires?: string[];
@@ -1,9 +1,13 @@
1
- import type { JSONScene } from '../src/scene';
1
+ import type { JSONScene, JSONSceneLegacy } from '../src';
2
2
  /**
3
3
  * 2.1 以下版本数据适配(mars-player@2.4.0 及以上版本支持 2.1 以下数据的适配)
4
4
  */
5
- export declare function version21Migration(json: JSONScene): JSONScene;
5
+ export declare function version21Migration(json: JSONSceneLegacy): JSONSceneLegacy;
6
6
  /**
7
7
  * 2.2 以下版本数据适配(mars-player@2.5.0 及以上版本支持 2.2 以下数据的适配)
8
8
  */
9
- export declare function version22Migration(json: JSONScene): JSONScene;
9
+ export declare function version22Migration(json: JSONSceneLegacy): JSONSceneLegacy;
10
+ /**
11
+ * 3.0 以下版本数据适配(runtime 2.0及以上版本支持)
12
+ */
13
+ export declare function version30Migration(json: JSONSceneLegacy): JSONScene;
@@ -1,4 +1,5 @@
1
- import type { FixedNumberExpression, RGBAColorValue, ColorExpression, NumberExpression, GradientColor, FixedVec3Expression, vec4, vec3 } from '../src';
1
+ import type { FixedNumberExpression, RGBAColorValue, ColorExpression, NumberExpression, GradientColor, FixedVec3Expression, vec4, vec3, vec2 } from '../src';
2
+ import { ParticleOrigin } from '../src';
2
3
  export declare function arrAdd<T>(arr: T[], item: T): boolean | undefined;
3
4
  /**
4
5
  * @deprecated 请直接使用 Array.prototype.forEach 或 for...of
@@ -27,3 +28,9 @@ export declare function objectValueToNumber(o: Record<string, any>): object;
27
28
  export declare function deleteEmptyValue(o: Record<string, any>): object;
28
29
  export declare function quatFromXYZRotation(out: vec4 | number[], x: number, y: number, z: number): vec4;
29
30
  export declare function rotationZYXFromQuat(out: vec3 | number[], quat: vec4): vec3;
31
+ export declare function generateGUID(): string;
32
+ /**
33
+ * 提取并转换 JSON 数据中的 anchor 值
34
+ */
35
+ export declare function convertAnchor(anchor?: vec2, particleOrigin?: ParticleOrigin): vec2;
36
+ export declare const particleOriginTranslateMap: Record<number, vec2>;
package/dist/fallback.js CHANGED
@@ -2,13 +2,78 @@
2
2
  * Name: @galacean/effects-specification
3
3
  * Description: Galacean Effects JSON Specification
4
4
  * Author: Ant Group CO., Ltd.
5
- * Version: v1.1.0-alpha.0
5
+ * Version: v2.0.0-alpha.1
6
6
  */
7
7
 
8
8
  'use strict';
9
9
 
10
10
  Object.defineProperty(exports, '__esModule', { value: true });
11
11
 
12
+ const randomUUID = typeof crypto !== 'undefined' && crypto.randomUUID && crypto.randomUUID.bind(crypto);
13
+ var native = {
14
+ randomUUID
15
+ };
16
+
17
+ // Unique ID creation requires a high quality random # generator. In the browser we therefore
18
+ // require the crypto API and do not support built-in fallback to lower quality random number
19
+ // generators (like Math.random()).
20
+ let getRandomValues;
21
+ const rnds8 = new Uint8Array(16);
22
+ function rng() {
23
+ // lazy load so that environments that need to polyfill have a chance to do so
24
+ if (!getRandomValues) {
25
+ // getRandomValues needs to be invoked in a context where "this" is a Crypto implementation.
26
+ getRandomValues = typeof crypto !== 'undefined' && crypto.getRandomValues && crypto.getRandomValues.bind(crypto);
27
+
28
+ if (!getRandomValues) {
29
+ throw new Error('crypto.getRandomValues() not supported. See https://github.com/uuidjs/uuid#getrandomvalues-not-supported');
30
+ }
31
+ }
32
+
33
+ return getRandomValues(rnds8);
34
+ }
35
+
36
+ /**
37
+ * Convert array of 16 byte values to UUID string format of the form:
38
+ * XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX
39
+ */
40
+
41
+ const byteToHex = [];
42
+
43
+ for (let i = 0; i < 256; ++i) {
44
+ byteToHex.push((i + 0x100).toString(16).slice(1));
45
+ }
46
+
47
+ function unsafeStringify(arr, offset = 0) {
48
+ // Note: Be careful editing this code! It's been tuned for performance
49
+ // and works in ways you may not expect. See https://github.com/uuidjs/uuid/pull/434
50
+ return byteToHex[arr[offset + 0]] + byteToHex[arr[offset + 1]] + byteToHex[arr[offset + 2]] + byteToHex[arr[offset + 3]] + '-' + byteToHex[arr[offset + 4]] + byteToHex[arr[offset + 5]] + '-' + byteToHex[arr[offset + 6]] + byteToHex[arr[offset + 7]] + '-' + byteToHex[arr[offset + 8]] + byteToHex[arr[offset + 9]] + '-' + byteToHex[arr[offset + 10]] + byteToHex[arr[offset + 11]] + byteToHex[arr[offset + 12]] + byteToHex[arr[offset + 13]] + byteToHex[arr[offset + 14]] + byteToHex[arr[offset + 15]];
51
+ }
52
+
53
+ function v4(options, buf, offset) {
54
+ if (native.randomUUID && !buf && !options) {
55
+ return native.randomUUID();
56
+ }
57
+
58
+ options = options || {};
59
+ const rnds = options.random || (options.rng || rng)(); // Per 4.4, set bits for version and `clock_seq_hi_and_reserved`
60
+
61
+ rnds[6] = rnds[6] & 0x0f | 0x40;
62
+ rnds[8] = rnds[8] & 0x3f | 0x80; // Copy bytes to buffer, if provided
63
+
64
+ if (buf) {
65
+ offset = offset || 0;
66
+
67
+ for (let i = 0; i < 16; ++i) {
68
+ buf[offset + i] = rnds[i];
69
+ }
70
+
71
+ return buf;
72
+ }
73
+
74
+ return unsafeStringify(rnds);
75
+ }
76
+
12
77
  /*********************************************/
13
78
  /* 元素属性参数类型 */
14
79
  /*********************************************/
@@ -271,6 +336,10 @@ var ItemType;
271
336
  * 天空盒元素
272
337
  */
273
338
  ItemType["skybox"] = "skybox";
339
+ /**
340
+ * 特效元素
341
+ */
342
+ ItemType["effect"] = "effect";
274
343
  })(ItemType || (ItemType = {}));
275
344
  /**
276
345
  * 渲染模式
@@ -383,18 +452,12 @@ var CompositionEndBehavior;
383
452
  * 销毁并保留最后一帧
384
453
  */
385
454
  CompositionEndBehavior[CompositionEndBehavior["pause_destroy"] = END_BEHAVIOR_PAUSE_AND_DESTROY] = "pause_destroy";
455
+ /**
456
+ * 冻结
457
+ */
458
+ CompositionEndBehavior[CompositionEndBehavior["freeze"] = END_BEHAVIOR_FREEZE] = "freeze";
386
459
  })(CompositionEndBehavior || (CompositionEndBehavior = {}));
387
460
 
388
- /**
389
- * 动态换图类型
390
- * @since 1.3.0
391
- */
392
- var BackgroundType;
393
- (function (BackgroundType) {
394
- BackgroundType["video"] = "video";
395
- BackgroundType["image"] = "image";
396
- })(BackgroundType || (BackgroundType = {}));
397
-
398
461
  /*********************************************/
399
462
  /* 基本数值属性参数 */
400
463
  /*********************************************/
@@ -529,6 +592,26 @@ var ShapeArcMode;
529
592
  ShapeArcMode[ShapeArcMode["UNIFORM_BURST"] = 3] = "UNIFORM_BURST";
530
593
  })(ShapeArcMode || (ShapeArcMode = {}));
531
594
 
595
+ var LightType;
596
+ (function (LightType) {
597
+ /**
598
+ * 点光源
599
+ */
600
+ LightType["point"] = "point";
601
+ /**
602
+ * 聚光灯
603
+ */
604
+ LightType["spot"] = "spot";
605
+ /**
606
+ * 方向光
607
+ */
608
+ LightType["directional"] = "directional";
609
+ /**
610
+ * 环境光
611
+ */
612
+ LightType["ambient"] = "ambient";
613
+ })(LightType || (LightType = {}));
614
+
532
615
  var ModelBoundingType;
533
616
  (function (ModelBoundingType) {
534
617
  ModelBoundingType[ModelBoundingType["box"] = 2] = "box";
@@ -680,6 +763,28 @@ var FontStyle;
680
763
  FontStyle["oblique"] = "oblique";
681
764
  })(FontStyle || (FontStyle = {}));
682
765
 
766
+ var DataType;
767
+ (function (DataType) {
768
+ DataType["VFXItemData"] = "VFXItemData";
769
+ DataType["EffectComponent"] = "EffectComponent";
770
+ DataType["Material"] = "Material";
771
+ DataType["Shader"] = "Shader";
772
+ DataType["SpriteComponent"] = "SpriteComponent";
773
+ DataType["ParticleSystem"] = "ParticleSystem";
774
+ DataType["InteractComponent"] = "InteractComponent";
775
+ DataType["CameraController"] = "CameraController";
776
+ DataType["Geometry"] = "Geometry";
777
+ DataType["Texture"] = "Texture";
778
+ DataType["TextComponent"] = "TextComponent";
779
+ // FIXME: 先完成ECS的场景转换,后面移到spec中
780
+ DataType["MeshComponent"] = "MeshComponent";
781
+ DataType["SkyboxComponent"] = "SkyboxComponent";
782
+ DataType["LightComponent"] = "LightComponent";
783
+ DataType["CameraComponent"] = "CameraComponent";
784
+ DataType["ModelPluginComponent"] = "ModelPluginComponent";
785
+ DataType["TreeComponent"] = "TreeComponent";
786
+ })(DataType || (DataType = {}));
787
+
683
788
  /******************************************************************************
684
789
  Copyright (c) Microsoft Corporation.
685
790
 
@@ -735,11 +840,22 @@ function __read(o, n) {
735
840
  return ar;
736
841
  }
737
842
 
843
+ function __spreadArray(to, from, pack) {
844
+ if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
845
+ if (ar || !(i in from)) {
846
+ if (!ar) ar = Array.prototype.slice.call(from, 0, i);
847
+ ar[i] = from[i];
848
+ }
849
+ }
850
+ return to.concat(ar || Array.prototype.slice.call(from));
851
+ }
852
+
738
853
  typeof SuppressedError === "function" ? SuppressedError : function (error, suppressed, message) {
739
854
  var e = new Error(message);
740
855
  return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
741
856
  };
742
857
 
858
+ var _a;
743
859
  function arrAdd(arr, item) {
744
860
  if (!arr.includes(item)) {
745
861
  arr.push(item);
@@ -975,6 +1091,34 @@ function rotationZYXFromQuat(out, quat) {
975
1091
  }
976
1092
  return out;
977
1093
  }
1094
+ function generateGUID() {
1095
+ return v4().replace(/-/g, '');
1096
+ }
1097
+ /**
1098
+ * 提取并转换 JSON 数据中的 anchor 值
1099
+ */
1100
+ function convertAnchor(anchor, particleOrigin) {
1101
+ if (anchor) {
1102
+ return [anchor[0] - 0.5, 0.5 - anchor[1]];
1103
+ }
1104
+ else if (particleOrigin) {
1105
+ return particleOriginTranslateMap[particleOrigin];
1106
+ }
1107
+ else {
1108
+ return [0, 0];
1109
+ }
1110
+ }
1111
+ var particleOriginTranslateMap = (_a = {},
1112
+ _a[ParticleOrigin.PARTICLE_ORIGIN_CENTER] = [0, 0],
1113
+ _a[ParticleOrigin.PARTICLE_ORIGIN_CENTER_BOTTOM] = [0, -0.5],
1114
+ _a[ParticleOrigin.PARTICLE_ORIGIN_CENTER_TOP] = [0, 0.5],
1115
+ _a[ParticleOrigin.PARTICLE_ORIGIN_LEFT_TOP] = [-0.5, 0.5],
1116
+ _a[ParticleOrigin.PARTICLE_ORIGIN_LEFT_CENTER] = [-0.5, 0],
1117
+ _a[ParticleOrigin.PARTICLE_ORIGIN_LEFT_BOTTOM] = [-0.5, -0.5],
1118
+ _a[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_CENTER] = [0.5, 0],
1119
+ _a[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_BOTTOM] = [0.5, -0.5],
1120
+ _a[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_TOP] = [0.5, 0.5],
1121
+ _a);
978
1122
 
979
1123
  function getStandardParticleContent(particle) {
980
1124
  var _a;
@@ -1386,6 +1530,309 @@ function version22Migration(json) {
1386
1530
  });
1387
1531
  return json;
1388
1532
  }
1533
+ /**
1534
+ * 3.0 以下版本数据适配(runtime 2.0及以上版本支持)
1535
+ */
1536
+ function version30Migration(json) {
1537
+ var e_1, _a;
1538
+ var _b, _c, _d, _e;
1539
+ var result = Object.assign({}, json, {
1540
+ items: [],
1541
+ components: [],
1542
+ materials: [],
1543
+ shaders: [],
1544
+ geometries: [],
1545
+ });
1546
+ // 兼容老版本数据中不存在textures的情况
1547
+ (_b = result.textures) !== null && _b !== void 0 ? _b : (result.textures = []);
1548
+ result.textures.forEach(function (textureOptions) {
1549
+ Object.assign(textureOptions, {
1550
+ id: generateGUID(),
1551
+ dataType: DataType.Texture,
1552
+ });
1553
+ });
1554
+ if (result.textures.length < result.images.length) {
1555
+ for (var i = result.textures.length; i < result.images.length; i++) {
1556
+ result.textures.push({
1557
+ //@ts-expect-error
1558
+ id: generateGUID(),
1559
+ dataType: DataType.Texture,
1560
+ source: i,
1561
+ flipY: true,
1562
+ });
1563
+ }
1564
+ }
1565
+ var _loop_1 = function (composition) {
1566
+ var e_2, _h, e_3, _j;
1567
+ // composition 的 endbehaviour 兼容
1568
+ if (composition.endBehavior === END_BEHAVIOR_PAUSE_AND_DESTROY || composition.endBehavior === END_BEHAVIOR_PAUSE) {
1569
+ composition.endBehavior = END_BEHAVIOR_FREEZE;
1570
+ }
1571
+ var itemGuidMap = {};
1572
+ try {
1573
+ for (var _k = (e_2 = void 0, __values(composition.items)), _l = _k.next(); !_l.done; _l = _k.next()) {
1574
+ var item = _l.value;
1575
+ itemGuidMap[item.id] = generateGUID();
1576
+ // TODO: 编辑器测试用,上线后删除
1577
+ //@ts-expect-error
1578
+ item.oldId = item.id;
1579
+ item.id = itemGuidMap[item.id];
1580
+ }
1581
+ }
1582
+ catch (e_2_1) { e_2 = { error: e_2_1 }; }
1583
+ finally {
1584
+ try {
1585
+ if (_l && !_l.done && (_h = _k.return)) _h.call(_k);
1586
+ }
1587
+ finally { if (e_2) throw e_2.error; }
1588
+ }
1589
+ composition.items.forEach(function (item, index) {
1590
+ if (item.parentId) {
1591
+ if (item.parentId.includes('^')) {
1592
+ var parentId = (item.parentId).split('^')[0];
1593
+ var nodeId = (item.parentId).split('^')[1];
1594
+ item.parentId = itemGuidMap[parentId] + '^' + nodeId;
1595
+ }
1596
+ else {
1597
+ item.parentId = itemGuidMap[item.parentId];
1598
+ }
1599
+ }
1600
+ // @ts-expect-error fix item type
1601
+ result.items.push(item);
1602
+ // @ts-expect-error fix item type
1603
+ composition.items[index] = { id: item.id };
1604
+ });
1605
+ try {
1606
+ for (var _m = (e_3 = void 0, __values(result.items)), _o = _m.next(); !_o.done; _o = _m.next()) {
1607
+ var item = _o.value;
1608
+ // 原 texture 索引转为统一 guid 索引
1609
+ if (item.content) {
1610
+ if (item.content.renderer) {
1611
+ if (item.content.renderer.texture !== undefined) {
1612
+ var oldTextureId = item.content.renderer.texture;
1613
+ //@ts-expect-error
1614
+ item.content.renderer.texture = { id: result.textures[oldTextureId].id };
1615
+ }
1616
+ }
1617
+ if (item.content.trails) {
1618
+ if (item.content.trails.texture !== undefined) {
1619
+ var oldTextureId = item.content.trails.texture;
1620
+ //@ts-expect-error
1621
+ item.content.trails.texture = { id: result.textures[oldTextureId].id };
1622
+ }
1623
+ }
1624
+ }
1625
+ // item 的 transform 属性由数组转为 {x:n, y:n, z:n}
1626
+ if (item.transform) {
1627
+ //@ts-expect-error
1628
+ var position = __spreadArray([], __read((_c = item.transform.position) !== null && _c !== void 0 ? _c : [0, 0, 0]), false);
1629
+ //@ts-expect-error
1630
+ var rotation = __spreadArray([], __read((_d = item.transform.rotation) !== null && _d !== void 0 ? _d : [0, 0, 0]), false);
1631
+ //@ts-expect-error
1632
+ var scale = __spreadArray([], __read((_e = item.transform.scale) !== null && _e !== void 0 ? _e : [1, 1, 1]), false);
1633
+ Object.assign(item, {
1634
+ transform: {
1635
+ position: { x: position[0], y: position[1], z: position[2] },
1636
+ rotation: { x: rotation[0], y: rotation[1], z: rotation[2] },
1637
+ scale: { x: scale[0], y: scale[1], z: scale[0] },
1638
+ },
1639
+ });
1640
+ // sprite 的 scale 转为 size
1641
+ if (item.type === ItemType.sprite) {
1642
+ item.transform.size = { x: scale[0], y: scale[1] };
1643
+ item.transform.scale = { x: 1, y: 1, z: 1 };
1644
+ }
1645
+ // sprite 的 anchor 修正
1646
+ if (item.type === ItemType.sprite) {
1647
+ var content = item.content;
1648
+ if (!content.renderer) {
1649
+ content.renderer = {};
1650
+ }
1651
+ var renderer = content.renderer;
1652
+ var realAnchor = convertAnchor(renderer.anchor, renderer.particleOrigin);
1653
+ var startSize = item.transform.size;
1654
+ // 兼容旧JSON(anchor和particleOrigin可能同时存在)
1655
+ if (!renderer.anchor && renderer.particleOrigin !== undefined) {
1656
+ //@ts-expect-error
1657
+ item.transform.position.x += -realAnchor[0] * startSize.x;
1658
+ //@ts-expect-error
1659
+ item.transform.position.y += -realAnchor[1] * startSize.y;
1660
+ }
1661
+ //@ts-expect-error
1662
+ item.transform.anchor = { x: realAnchor[0] * startSize.x, y: realAnchor[1] * startSize.y };
1663
+ }
1664
+ }
1665
+ if (item.type === ItemType.particle) {
1666
+ var content = item.content;
1667
+ if (!content.renderer) {
1668
+ content.renderer = {};
1669
+ }
1670
+ var renderer = content.renderer;
1671
+ content.renderer.anchor = convertAnchor(renderer.anchor, renderer.particleOrigin);
1672
+ }
1673
+ // 动画数据转化 TODO: 动画数据移到 TimelineComponentData
1674
+ item.content.tracks = [];
1675
+ var tracks = item.content.tracks;
1676
+ if (item.type !== ItemType.particle) {
1677
+ tracks.push({
1678
+ clips: [
1679
+ {
1680
+ dataType: 'TransformAnimationPlayableAsset',
1681
+ animationClip: {
1682
+ sizeOverLifetime: item.content.sizeOverLifetime,
1683
+ rotationOverLifetime: item.content.rotationOverLifetime,
1684
+ positionOverLifetime: item.content.positionOverLifetime,
1685
+ },
1686
+ },
1687
+ ],
1688
+ });
1689
+ }
1690
+ if (item.type === ItemType.sprite) {
1691
+ tracks.push({
1692
+ clips: [
1693
+ {
1694
+ dataType: 'SpriteColorAnimationPlayableAsset',
1695
+ animationClip: {
1696
+ colorOverLifetime: item.content.colorOverLifetime,
1697
+ startColor: item.content.options.startColor,
1698
+ },
1699
+ },
1700
+ ],
1701
+ });
1702
+ }
1703
+ // gizmo 的 target id 转换为新的 item guid
1704
+ if (item.content.options.target) {
1705
+ item.content.options.target = itemGuidMap[item.content.options.target];
1706
+ }
1707
+ // item 的 content 转为 component data 加入 JSONScene.components
1708
+ var uuid = generateGUID();
1709
+ if (item.type === ItemType.sprite) {
1710
+ item.components = [];
1711
+ result.components.push(item.content);
1712
+ item.content.id = uuid;
1713
+ item.content.dataType = DataType.SpriteComponent;
1714
+ item.content.item = { id: item.id };
1715
+ item.dataType = DataType.VFXItemData;
1716
+ //@ts-expect-error
1717
+ item.components.push({ id: item.content.id });
1718
+ }
1719
+ else if (item.type === ItemType.particle) {
1720
+ item.components = [];
1721
+ result.components.push(item.content);
1722
+ item.content.id = uuid;
1723
+ item.content.dataType = DataType.ParticleSystem;
1724
+ item.content.item = { id: item.id };
1725
+ item.dataType = DataType.VFXItemData;
1726
+ //@ts-expect-error
1727
+ item.components.push({ id: item.content.id });
1728
+ }
1729
+ else if (item.type === ItemType.mesh) {
1730
+ item.components = [];
1731
+ result.components.push(item.content);
1732
+ item.content.id = uuid;
1733
+ item.content.dataType = DataType.MeshComponent;
1734
+ item.content.item = { id: item.id };
1735
+ item.dataType = DataType.VFXItemData;
1736
+ //@ts-expect-error
1737
+ item.components.push({ id: item.content.id });
1738
+ }
1739
+ else if (item.type === ItemType.skybox) {
1740
+ item.components = [];
1741
+ result.components.push(item.content);
1742
+ item.content.id = uuid;
1743
+ item.content.dataType = DataType.SkyboxComponent;
1744
+ item.content.item = { id: item.id };
1745
+ item.dataType = DataType.VFXItemData;
1746
+ //@ts-expect-error
1747
+ item.components.push({ id: item.content.id });
1748
+ }
1749
+ else if (item.type === ItemType.light) {
1750
+ item.components = [];
1751
+ result.components.push(item.content);
1752
+ item.content.id = uuid;
1753
+ item.content.dataType = DataType.LightComponent;
1754
+ item.content.item = { id: item.id };
1755
+ item.dataType = DataType.VFXItemData;
1756
+ //@ts-expect-error
1757
+ item.components.push({ id: item.content.id });
1758
+ }
1759
+ else if (item.type === 'camera') {
1760
+ item.components = [];
1761
+ result.components.push(item.content);
1762
+ item.content.id = uuid;
1763
+ item.content.dataType = DataType.CameraComponent;
1764
+ item.content.item = { id: item.id };
1765
+ item.dataType = DataType.VFXItemData;
1766
+ //@ts-expect-error
1767
+ item.components.push({ id: item.content.id });
1768
+ }
1769
+ else if (item.type === ItemType.tree) {
1770
+ item.components = [];
1771
+ result.components.push(item.content);
1772
+ item.content.id = uuid;
1773
+ item.content.dataType = DataType.TreeComponent;
1774
+ item.content.item = { id: item.id };
1775
+ item.dataType = DataType.VFXItemData;
1776
+ //@ts-expect-error
1777
+ item.components.push({ id: item.content.id });
1778
+ }
1779
+ else if (item.type === ItemType.interact) {
1780
+ item.components = [];
1781
+ result.components.push(item.content);
1782
+ item.content.id = uuid;
1783
+ item.content.dataType = DataType.InteractComponent;
1784
+ item.content.item = { id: item.id };
1785
+ item.dataType = DataType.VFXItemData;
1786
+ //@ts-expect-error
1787
+ item.components.push({ id: item.content.id });
1788
+ }
1789
+ else if (item.type === ItemType.camera) {
1790
+ item.components = [];
1791
+ result.components.push(item.content);
1792
+ item.content.id = uuid;
1793
+ item.content.dataType = DataType.CameraController;
1794
+ item.content.item = { id: item.id };
1795
+ item.dataType = DataType.VFXItemData;
1796
+ //@ts-expect-error
1797
+ item.components.push({ id: item.content.id });
1798
+ }
1799
+ else if (item.type === ItemType.text) {
1800
+ item.components = [];
1801
+ result.components.push(item.content);
1802
+ item.content.id = uuid;
1803
+ item.content.dataType = DataType.TextComponent;
1804
+ item.content.item = { id: item.id };
1805
+ item.dataType = DataType.VFXItemData;
1806
+ //@ts-expect-error
1807
+ item.components.push({ id: item.content.id });
1808
+ }
1809
+ }
1810
+ }
1811
+ catch (e_3_1) { e_3 = { error: e_3_1 }; }
1812
+ finally {
1813
+ try {
1814
+ if (_o && !_o.done && (_j = _m.return)) _j.call(_m);
1815
+ }
1816
+ finally { if (e_3) throw e_3.error; }
1817
+ }
1818
+ };
1819
+ try {
1820
+ // 更正Composition.endBehavior
1821
+ for (var _f = __values(json.compositions), _g = _f.next(); !_g.done; _g = _f.next()) {
1822
+ var composition = _g.value;
1823
+ _loop_1(composition);
1824
+ }
1825
+ }
1826
+ catch (e_1_1) { e_1 = { error: e_1_1 }; }
1827
+ finally {
1828
+ try {
1829
+ if (_g && !_g.done && (_a = _f.return)) _a.call(_f);
1830
+ }
1831
+ finally { if (e_1) throw e_1.error; }
1832
+ }
1833
+ result.version = '3.0';
1834
+ return result;
1835
+ }
1389
1836
 
1390
1837
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
1391
1838
  var standardVersion = /^(\d+)\.(\d+)$/;
@@ -1395,16 +1842,16 @@ function getStandardJSON(json) {
1395
1842
  if (!json || typeof json !== 'object') {
1396
1843
  throw Error('expect a json object');
1397
1844
  }
1398
- // 修正老版本数据中,meshItem以及lightItem结束行为错误问题
1845
+ // 修正老版本数据中,meshItem 以及 lightItem 结束行为错误问题
1399
1846
  version22Migration(json);
1400
1847
  if (v0.test(json.version)) {
1401
1848
  reverseParticle = ((_a = (/^(\d+)/).exec(json.version)) === null || _a === void 0 ? void 0 : _a[0]) === '0';
1402
- return version21Migration(getStandardJSONFromV0(json));
1849
+ return version30Migration(version21Migration(getStandardJSONFromV0(json)));
1403
1850
  }
1404
1851
  var mainVersion = (_b = standardVersion.exec(json.version)) === null || _b === void 0 ? void 0 : _b[1];
1405
1852
  if (mainVersion) {
1406
- if (Number(mainVersion) < 2) {
1407
- return version21Migration(json);
1853
+ if (Number(mainVersion) < 3) {
1854
+ return version30Migration(version21Migration(json));
1408
1855
  }
1409
1856
  return json;
1410
1857
  }
@@ -1479,9 +1926,11 @@ function getStandardImage(image, index, imageTags) {
1479
1926
  else if (image.url) {
1480
1927
  return {
1481
1928
  url: image.url,
1929
+ type: image.type,
1482
1930
  webp: image.webp,
1483
1931
  renderLevel: renderLevel,
1484
1932
  oriY: oriY,
1933
+ loop: image.loop,
1485
1934
  };
1486
1935
  }
1487
1936
  else if (image && image.sourceType) {
@@ -1674,6 +2123,7 @@ function getStandardItem(item, opt) {
1674
2123
 
1675
2124
  exports.arrAdd = arrAdd;
1676
2125
  exports.colorToArr = colorToArr;
2126
+ exports.convertAnchor = convertAnchor;
1677
2127
  exports.deleteEmptyValue = deleteEmptyValue;
1678
2128
  exports.ensureColorExpression = ensureColorExpression;
1679
2129
  exports.ensureFixedNumber = ensureFixedNumber;
@@ -1684,6 +2134,7 @@ exports.ensureNumberExpression = ensureNumberExpression;
1684
2134
  exports.ensureRGBAValue = ensureRGBAValue;
1685
2135
  exports.ensureValueGetter = ensureValueGetter;
1686
2136
  exports.forEach = forEach;
2137
+ exports.generateGUID = generateGUID;
1687
2138
  exports.getGradientColor = getGradientColor;
1688
2139
  exports.getStandardComposition = getStandardComposition;
1689
2140
  exports.getStandardImage = getStandardImage;
@@ -1692,6 +2143,7 @@ exports.getStandardJSON = getStandardJSON;
1692
2143
  exports.normalizeColor = normalizeColor;
1693
2144
  exports.objectValueToNumber = objectValueToNumber;
1694
2145
  exports.parsePercent = parsePercent;
2146
+ exports.particleOriginTranslateMap = particleOriginTranslateMap;
1695
2147
  exports.quatFromXYZRotation = quatFromXYZRotation;
1696
2148
  exports.rotationZYXFromQuat = rotationZYXFromQuat;
1697
2149
  //# sourceMappingURL=fallback.js.map