@galacean/effects-plugin-spine 2.8.8 → 2.9.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alipay.js +1 -1
- package/dist/alipay.js.map +1 -1
- package/dist/alipay.mjs +1 -1
- package/dist/alipay.mjs.map +1 -1
- package/dist/douyin.js +1 -1
- package/dist/douyin.js.map +1 -1
- package/dist/douyin.mjs +1 -1
- package/dist/douyin.mjs.map +1 -1
- package/dist/index.js +17 -22
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +18 -23
- package/dist/index.mjs.map +1 -1
- package/dist/spine-component.d.ts +2 -3
- package/dist/weapp.js +1 -1
- package/dist/weapp.js.map +1 -1
- package/dist/weapp.mjs +1 -1
- package/dist/weapp.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.js
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects player spine plugin
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* Author: Ant Group CO., Ltd.
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* Contributors: 十弦
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* Version: v2.
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+
* Version: v2.9.0-alpha.0
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*/
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'use strict';
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@@ -10842,12 +10842,7 @@ var SpineMesh = /*#__PURE__*/ function() {
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material.culling = false;
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material.depthTest = false;
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material.depthMask = false;
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material.stencilRef = maskOrder !== undefined ? [
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maskOrder,
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maskOrder
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] : undefined;
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setBlending(material, this.blendMode);
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EFFECTS.setMaskMode(material, maskMode);
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return material;
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};
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_proto.updateMesh = function updateMesh(vertices, indices, verticesLength) {
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@@ -11160,7 +11155,6 @@ exports.SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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/**
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* aabb 包围盒的宽度与高度
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*/ _this.size = new Vector2();
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_this.maskManager = new EFFECTS.MaskProcessor(engine);
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return _this;
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}
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var _proto = SpineComponent.prototype;
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@@ -11175,7 +11169,7 @@ exports.SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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});
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this.item.getHitTestParams = this.getHitTestParams.bind(this);
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if (data.mask) {
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this.maskManager.setMaskOptions(data.mask);
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+
this.maskManager.setMaskOptions(this.engine, data.mask);
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}
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this.rendererOptions.maskMode = this.maskManager.maskMode;
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this.rendererOptions.mask = this.maskManager.getRefValue();
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@@ -11205,6 +11199,7 @@ exports.SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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}
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};
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_proto.onAwake = function onAwake() {
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var _this_content;
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if (!this.cache) {
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return;
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}
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@@ -11217,6 +11212,10 @@ exports.SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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this.state.apply(this.skeleton);
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this.onUpdate(0);
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this.resize();
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var _this_content_meshGroups_map;
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this.materials = (_this_content_meshGroups_map = (_this_content = this.content) == null ? void 0 : _this_content.meshGroups.map(function(mg) {
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return mg.mesh.material;
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})) != null ? _this_content_meshGroups_map : [];
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};
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_proto.onUpdate = function onUpdate(dt) {
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if (!(this.state && this.skeleton)) {
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@@ -11234,31 +11233,27 @@ exports.SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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if (!this.content) {
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return;
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}
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+
this.maskManager.drawStencilMask(renderer, this);
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for(var i = 0; i < this.content.meshGroups.length; i++){
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var material = this.content.meshGroups[i].mesh.material;
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material.setVector2("_Size", new Vector2(this.startSize * this.scaleFactor, this.startSize * this.scaleFactor));
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}
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-
this.maskManager.drawStencilMask(renderer);
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this.content.render(renderer);
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};
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_proto.drawStencilMask = function drawStencilMask(
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_proto.drawStencilMask = function drawStencilMask(maskRef) {
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var _this = this;
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if (!this.isActiveAndEnabled) {
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return;
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}
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if (!this.content) {
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return;
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}
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-
var
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-
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var
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-
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-
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}
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this.content.render(renderer);
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for(var i1 = 0; i1 < this.content.meshGroups.length; i1++){
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var material1 = this.content.meshGroups[i1].mesh.material;
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material1.colorMask = previousColorMasks[i1];
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}
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var worldMatrix = this.content.transform.getWorldMatrix();
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this.content.meshGroups.forEach(function(spineMesh) {
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var mesh = spineMesh.mesh;
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mesh.worldMatrix = worldMatrix;
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_this.maskManager.drawGeometryMask(_this.engine.renderer, mesh.geometry, worldMatrix, mesh.material, maskRef);
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});
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};
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_proto.onDestroy = function onDestroy() {
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if (this.item.endBehavior === EFFECTS.spec.EndBehavior.destroy && this.state) {
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@@ -11626,7 +11621,7 @@ var SpineLoader = /*#__PURE__*/ function(Plugin) {
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EFFECTS.registerPlugin("spine", SpineLoader);
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/**
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* 插件版本号
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-
*/ var version = "2.
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*/ var version = "2.9.0-alpha.0";
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EFFECTS.logger.info("Plugin spine version: " + version + ".");
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if (version !== EFFECTS__namespace.version) {
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console.error("注意:请统一 Spine 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Spine plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");
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