@galacean/effects-plugin-spine 2.8.8 → 2.9.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alipay.js +1 -1
- package/dist/alipay.js.map +1 -1
- package/dist/alipay.mjs +1 -1
- package/dist/alipay.mjs.map +1 -1
- package/dist/douyin.js +1 -1
- package/dist/douyin.js.map +1 -1
- package/dist/douyin.mjs +1 -1
- package/dist/douyin.mjs.map +1 -1
- package/dist/index.js +17 -22
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +18 -23
- package/dist/index.mjs.map +1 -1
- package/dist/spine-component.d.ts +2 -3
- package/dist/weapp.js +1 -1
- package/dist/weapp.js.map +1 -1
- package/dist/weapp.mjs +1 -1
- package/dist/weapp.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,11 +3,11 @@
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* Description: Galacean Effects player spine plugin
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* Author: Ant Group CO., Ltd.
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* Contributors: 十弦
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* Version: v2.
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+
* Version: v2.9.0-alpha.0
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*/
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import * as EFFECTS from '@galacean/effects';
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-
import { assertExist, glContext, Mesh, Geometry, Material,
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import { assertExist, glContext, Mesh, Geometry, Material, GLSLVersion, PLAYER_OPTIONS_ENV_EDITOR, math, serialize, effectsClass, spec, MaskMode, HitTestType, RendererComponent, Plugin, registerPlugin, logger } from '@galacean/effects';
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function _set_prototype_of(o, p) {
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_set_prototype_of = Object.setPrototypeOf || function setPrototypeOf(o, p) {
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@@ -10819,12 +10819,7 @@ var SpineMesh = /*#__PURE__*/ function() {
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material.culling = false;
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material.depthTest = false;
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material.depthMask = false;
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material.stencilRef = maskOrder !== undefined ? [
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maskOrder,
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maskOrder
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] : undefined;
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setBlending(material, this.blendMode);
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setMaskMode(material, maskMode);
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return material;
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};
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_proto.updateMesh = function updateMesh(vertices, indices, verticesLength) {
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@@ -11137,7 +11132,6 @@ var SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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/**
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* aabb 包围盒的宽度与高度
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*/ _this.size = new Vector2();
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-
_this.maskManager = new MaskProcessor(engine);
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return _this;
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}
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var _proto = SpineComponent.prototype;
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@@ -11152,7 +11146,7 @@ var SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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});
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this.item.getHitTestParams = this.getHitTestParams.bind(this);
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if (data.mask) {
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this.maskManager.setMaskOptions(data.mask);
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+
this.maskManager.setMaskOptions(this.engine, data.mask);
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}
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this.rendererOptions.maskMode = this.maskManager.maskMode;
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this.rendererOptions.mask = this.maskManager.getRefValue();
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@@ -11182,6 +11176,7 @@ var SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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}
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};
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_proto.onAwake = function onAwake() {
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var _this_content;
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if (!this.cache) {
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return;
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}
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@@ -11194,6 +11189,10 @@ var SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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this.state.apply(this.skeleton);
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this.onUpdate(0);
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this.resize();
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var _this_content_meshGroups_map;
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this.materials = (_this_content_meshGroups_map = (_this_content = this.content) == null ? void 0 : _this_content.meshGroups.map(function(mg) {
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return mg.mesh.material;
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})) != null ? _this_content_meshGroups_map : [];
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};
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_proto.onUpdate = function onUpdate(dt) {
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if (!(this.state && this.skeleton)) {
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@@ -11211,31 +11210,27 @@ var SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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if (!this.content) {
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return;
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}
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this.maskManager.drawStencilMask(renderer, this);
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for(var i = 0; i < this.content.meshGroups.length; i++){
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var material = this.content.meshGroups[i].mesh.material;
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material.setVector2("_Size", new Vector2(this.startSize * this.scaleFactor, this.startSize * this.scaleFactor));
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}
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this.maskManager.drawStencilMask(renderer);
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this.content.render(renderer);
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};
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_proto.drawStencilMask = function drawStencilMask(
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_proto.drawStencilMask = function drawStencilMask(maskRef) {
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var _this = this;
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if (!this.isActiveAndEnabled) {
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return;
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}
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if (!this.content) {
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return;
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}
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var
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-
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var
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-
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}
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this.content.render(renderer);
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for(var i1 = 0; i1 < this.content.meshGroups.length; i1++){
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var material1 = this.content.meshGroups[i1].mesh.material;
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material1.colorMask = previousColorMasks[i1];
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}
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var worldMatrix = this.content.transform.getWorldMatrix();
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this.content.meshGroups.forEach(function(spineMesh) {
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var mesh = spineMesh.mesh;
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mesh.worldMatrix = worldMatrix;
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_this.maskManager.drawGeometryMask(_this.engine.renderer, mesh.geometry, worldMatrix, mesh.material, maskRef);
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});
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};
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_proto.onDestroy = function onDestroy() {
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if (this.item.endBehavior === spec.EndBehavior.destroy && this.state) {
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@@ -11603,7 +11598,7 @@ var SpineLoader = /*#__PURE__*/ function(Plugin) {
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registerPlugin("spine", SpineLoader);
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/**
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* 插件版本号
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*/ var version = "2.
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*/ var version = "2.9.0-alpha.0";
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logger.info("Plugin spine version: " + version + ".");
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if (version !== EFFECTS.version) {
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console.error("注意:请统一 Spine 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Spine plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");
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