@galacean/effects-plugin-model 2.3.0-beta.0 → 2.3.0-beta.2

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package/dist/index.js CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects player model plugin
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 飂兮
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- * Version: v2.3.0-beta.0
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+ * Version: v2.3.0-beta.2
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  */
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  'use strict';
@@ -2139,11 +2139,10 @@ exports.ModelCameraComponent = /*#__PURE__*/ function(Behaviour) {
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  this.content.matrix = this.transform.getWorldMatrix();
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  var composition = this.item.composition;
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  if (composition) {
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- composition.camera.position = this.transform.position.clone();
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- composition.camera.setQuat(this.transform.quat);
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  composition.camera.near = this.content.nearPlane;
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  composition.camera.far = this.content.farPlane;
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  composition.camera.fov = this.content.fov;
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+ composition.camera.setTransform(this.transform);
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  }
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  };
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  /**
@@ -9249,6 +9248,32 @@ var EffectsMeshProxy = /*#__PURE__*/ function() {
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  return _this;
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  }
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  var _proto = ModelPlugin.prototype;
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+ _proto.precompile = function precompile(compositions, renderer) {
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+ var isWebGL2 = renderer.engine.gpuCapability.level === 2;
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+ var pbrShaderCode = fetchPBRShaderCode();
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+ var unlitShaderCode = fetchUnlitShaderCode();
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+ var pbrShaderData = {
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+ id: PBRShaderGUID,
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+ name: "PBR Shader",
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+ dataType: EFFECTS.spec.DataType.Shader,
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+ fragment: pbrShaderCode.fragmentShaderCode,
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+ vertex: pbrShaderCode.vertexShaderCode,
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+ // @ts-expect-error
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+ glslVersion: isWebGL2 ? EFFECTS.GLSLVersion.GLSL3 : EFFECTS.GLSLVersion.GLSL1
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+ };
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+ var unlitShaderData = {
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+ id: UnlitShaderGUID,
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+ name: "Unlit Shader",
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+ dataType: EFFECTS.spec.DataType.Shader,
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+ fragment: unlitShaderCode.fragmentShaderCode,
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+ vertex: unlitShaderCode.vertexShaderCode,
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+ // @ts-expect-error
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+ glslVersion: isWebGL2 ? EFFECTS.GLSLVersion.GLSL3 : EFFECTS.GLSLVersion.GLSL1
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+ };
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+ renderer.engine.addEffectsObjectData(pbrShaderData);
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+ renderer.engine.addEffectsObjectData(unlitShaderData);
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+ return Promise.resolve();
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+ };
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  /**
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  * 创建 3D 场景管理器和缓存器
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  * @param composition - 合成
@@ -9333,32 +9358,6 @@ var EffectsMeshProxy = /*#__PURE__*/ function() {
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  });
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  })();
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  };
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- ModelPlugin.precompile = function precompile(compositions, renderer) {
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- var isWebGL2 = renderer.engine.gpuCapability.level === 2;
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- var pbrShaderCode = fetchPBRShaderCode();
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- var unlitShaderCode = fetchUnlitShaderCode();
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- var pbrShaderData = {
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- id: PBRShaderGUID,
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- name: "PBR Shader",
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- dataType: EFFECTS.spec.DataType.Shader,
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- fragment: pbrShaderCode.fragmentShaderCode,
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- vertex: pbrShaderCode.vertexShaderCode,
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- // @ts-expect-error
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- glslVersion: isWebGL2 ? EFFECTS.GLSLVersion.GLSL3 : EFFECTS.GLSLVersion.GLSL1
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- };
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- var unlitShaderData = {
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- id: UnlitShaderGUID,
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- name: "Unlit Shader",
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- dataType: EFFECTS.spec.DataType.Shader,
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- fragment: unlitShaderCode.fragmentShaderCode,
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- vertex: unlitShaderCode.vertexShaderCode,
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- // @ts-expect-error
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- glslVersion: isWebGL2 ? EFFECTS.GLSLVersion.GLSL3 : EFFECTS.GLSLVersion.GLSL1
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- };
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- renderer.engine.addEffectsObjectData(pbrShaderData);
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- renderer.engine.addEffectsObjectData(unlitShaderData);
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- return Promise.resolve();
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- };
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  return ModelPlugin;
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  }(EFFECTS.AbstractPlugin);
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  exports.ModelPluginComponent = /*#__PURE__*/ function(Behaviour) {
@@ -13213,7 +13212,7 @@ var GLTFHelper = /*#__PURE__*/ function() {
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  EFFECTS.registerPlugin("model", ModelPlugin, EFFECTS.VFXItem);
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  /**
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  * 插件版本号
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- */ var version = "2.3.0-beta.0";
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+ */ var version = "2.3.0-beta.2";
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  EFFECTS.logger.info("Plugin model version: " + version + ".");
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  if (version !== EFFECTS__namespace.version) {
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  console.error("注意:请统一 Model 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Model plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");