@galacean/effects-plugin-model 2.3.0-beta.0 → 2.3.0-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alipay.js +1 -1
- package/dist/alipay.js.map +1 -1
- package/dist/alipay.mjs +1 -1
- package/dist/alipay.mjs.map +1 -1
- package/dist/douyin.js +1 -1
- package/dist/douyin.js.map +1 -1
- package/dist/douyin.mjs +1 -1
- package/dist/douyin.mjs.map +1 -1
- package/dist/index.js +29 -30
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +29 -30
- package/dist/index.mjs.map +1 -1
- package/dist/loader.mjs +30 -31
- package/dist/loader.mjs.map +1 -1
- package/dist/plugin/model-plugin.d.ts +1 -1
- package/dist/weapp.js +1 -1
- package/dist/weapp.js.map +1 -1
- package/dist/weapp.mjs +1 -1
- package/dist/weapp.mjs.map +1 -1
- package/package.json +4 -4
package/dist/loader.mjs
CHANGED
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@@ -3,11 +3,11 @@
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* Description: Galacean Effects player model plugin
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* Author: Ant Group CO., Ltd.
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* Contributors: 飂兮
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* Version: v2.3.0-beta.
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* Version: v2.3.0-beta.2
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*/
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import * as EFFECTS from '@galacean/effects';
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import { math, Transform, spec, PLAYER_OPTIONS_ENV_EDITOR, glContext, Material, Mesh, Geometry, ShaderFactory, effectsClass,
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import { math, Transform, spec, PLAYER_OPTIONS_ENV_EDITOR, glContext, Material, Mesh, Geometry, ShaderFactory, effectsClass, GLSLVersion, VFXItem, Behaviour, AbstractPlugin, registerPlugin, logger, RendererComponent, HitTestType, AnimationClip, TextureSourceType, Texture, RenderPass, TextureLoadAction, DestroyOptions, RenderPassDestroyAttachmentType, getDefaultTextureFactory, Player, loadImage, generateGUID, addItem, removeItem, glType2VertexFormatType, Downloader, getStandardJSON, isObject } from '@galacean/effects';
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var Vector2 = math.Vector2, Vector3 = math.Vector3, Vector4 = math.Vector4, Matrix3 = math.Matrix3, Matrix4 = math.Matrix4, Color = math.Color, Euler = math.Euler, EulerOrder = math.EulerOrder, Quaternion = math.Quaternion, Box3 = math.Box3; math.Sphere; math.Ray; var DEG2RAD = math.DEG2RAD;
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@@ -1361,6 +1361,32 @@ function getQuadFilterVS() {
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return _this;
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}
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var _proto = ModelPlugin.prototype;
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_proto.precompile = function precompile(compositions, renderer) {
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var isWebGL2 = renderer.engine.gpuCapability.level === 2;
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var pbrShaderCode = fetchPBRShaderCode();
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var unlitShaderCode = fetchUnlitShaderCode();
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var pbrShaderData = {
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id: PBRShaderGUID,
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name: "PBR Shader",
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dataType: spec.DataType.Shader,
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fragment: pbrShaderCode.fragmentShaderCode,
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vertex: pbrShaderCode.vertexShaderCode,
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// @ts-expect-error
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glslVersion: isWebGL2 ? GLSLVersion.GLSL3 : GLSLVersion.GLSL1
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};
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var unlitShaderData = {
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id: UnlitShaderGUID,
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name: "Unlit Shader",
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dataType: spec.DataType.Shader,
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fragment: unlitShaderCode.fragmentShaderCode,
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vertex: unlitShaderCode.vertexShaderCode,
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// @ts-expect-error
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glslVersion: isWebGL2 ? GLSLVersion.GLSL3 : GLSLVersion.GLSL1
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};
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renderer.engine.addEffectsObjectData(pbrShaderData);
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renderer.engine.addEffectsObjectData(unlitShaderData);
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return Promise.resolve();
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};
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/**
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* 创建 3D 场景管理器和缓存器
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* @param composition - 合成
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@@ -1445,32 +1471,6 @@ function getQuadFilterVS() {
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});
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})();
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};
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ModelPlugin.precompile = function precompile(compositions, renderer) {
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var isWebGL2 = renderer.engine.gpuCapability.level === 2;
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var pbrShaderCode = fetchPBRShaderCode();
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var unlitShaderCode = fetchUnlitShaderCode();
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var pbrShaderData = {
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id: PBRShaderGUID,
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name: "PBR Shader",
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dataType: spec.DataType.Shader,
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fragment: pbrShaderCode.fragmentShaderCode,
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vertex: pbrShaderCode.vertexShaderCode,
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// @ts-expect-error
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glslVersion: isWebGL2 ? GLSLVersion.GLSL3 : GLSLVersion.GLSL1
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};
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var unlitShaderData = {
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id: UnlitShaderGUID,
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name: "Unlit Shader",
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dataType: spec.DataType.Shader,
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fragment: unlitShaderCode.fragmentShaderCode,
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vertex: unlitShaderCode.vertexShaderCode,
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// @ts-expect-error
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glslVersion: isWebGL2 ? GLSLVersion.GLSL3 : GLSLVersion.GLSL1
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};
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renderer.engine.addEffectsObjectData(pbrShaderData);
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renderer.engine.addEffectsObjectData(unlitShaderData);
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return Promise.resolve();
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};
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return ModelPlugin;
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}(AbstractPlugin);
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var ModelPluginComponent = /*#__PURE__*/ function(Behaviour) {
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@@ -2096,7 +2096,7 @@ var CameraGestureHandlerImp = /*#__PURE__*/ function() {
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registerPlugin("model", ModelPlugin, VFXItem);
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/**
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* 插件版本号
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-
*/ var version = "2.3.0-beta.
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*/ var version = "2.3.0-beta.2";
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logger.info("Plugin model version: " + version + ".");
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if (version !== EFFECTS.version) {
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console.error("注意:请统一 Model 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Model plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");
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@@ -2473,11 +2473,10 @@ var ModelCameraComponent = /*#__PURE__*/ function(Behaviour) {
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this.content.matrix = this.transform.getWorldMatrix();
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var composition = this.item.composition;
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if (composition) {
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composition.camera.position = this.transform.position.clone();
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composition.camera.setQuat(this.transform.quat);
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composition.camera.near = this.content.nearPlane;
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composition.camera.far = this.content.farPlane;
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composition.camera.fov = this.content.fov;
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composition.camera.setTransform(this.transform);
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}
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};
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/**
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