@galacean/effects-plugin-model 2.0.2 → 2.1.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alipay.js +14 -14
- package/dist/alipay.js.map +1 -1
- package/dist/alipay.mjs +14 -14
- package/dist/alipay.mjs.map +1 -1
- package/dist/douyin.js +14 -14
- package/dist/douyin.js.map +1 -1
- package/dist/douyin.mjs +14 -14
- package/dist/douyin.mjs.map +1 -1
- package/dist/index.js +15 -15
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +15 -15
- package/dist/index.mjs.map +1 -1
- package/dist/loader.mjs +15 -15
- package/dist/loader.mjs.map +1 -1
- package/dist/plugin/model-item.d.ts +10 -15
- package/dist/plugin/model-plugin.d.ts +2 -71
- package/dist/plugin/model-tree-item.d.ts +2 -3
- package/dist/weapp.js +14 -14
- package/dist/weapp.js.map +1 -1
- package/dist/weapp.mjs +14 -14
- package/dist/weapp.mjs.map +1 -1
- package/package.json +4 -4
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@@ -8,7 +8,6 @@ import { Vector3 } from '../runtime/math';
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/**
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* 插件 Mesh 组件类,支持 3D Mesh 渲染能力
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* @since 2.0.0
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* @internal
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*/
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export declare class ModelMeshComponent extends RendererComponent {
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/**
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@@ -40,17 +39,17 @@ export declare class ModelMeshComponent extends RendererComponent {
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/**
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* 组件开始,需要创建内部对象,更新父元素信息和添加到场景管理器中
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*/
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onStart(): void;
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/**
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* 组件更新,更新内部对象状态
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* @param dt - 更新间隔
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*/
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onUpdate(dt: number): void;
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/**
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* 组件晚更新,晚更新内部对象状态
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* @param dt - 更新间隔
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*/
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onLateUpdate(dt: number): void;
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/**
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* 组件渲染,需要检查可见性
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* @param renderer - 渲染器
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@@ -94,7 +93,6 @@ export declare class ModelMeshComponent extends RendererComponent {
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/**
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* 插件天空盒组件类,支持 3D 天空盒渲染能力
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* @since 2.0.0
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* @internal
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*/
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export declare class ModelSkyboxComponent extends RendererComponent {
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/**
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@@ -118,7 +116,7 @@ export declare class ModelSkyboxComponent extends RendererComponent {
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/**
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* 组件开始,需要创建内部对象和添加到场景管理器中
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*/
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onStart(): void;
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/**
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* 组件渲染,需要检查可见性
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* @param renderer - 渲染器
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@@ -151,7 +149,6 @@ export declare class ModelSkyboxComponent extends RendererComponent {
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/**
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* 插件灯光组件类,支持 3D 灯光能力
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* @since 2.0.0
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* @internal
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*/
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export declare class ModelLightComponent extends Behaviour {
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/**
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@@ -171,12 +168,12 @@ export declare class ModelLightComponent extends Behaviour {
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/**
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* 组件开始,需要创建内部对象和添加到场景管理器中
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*/
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-
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onStart(): void;
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/**
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* 组件更新,更新内部对象状态
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* @param dt - 更新间隔
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*/
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-
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onUpdate(dt: number): void;
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/**
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* 组件销毁
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*/
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@@ -203,7 +200,6 @@ export declare class ModelLightComponent extends Behaviour {
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/**
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* 插件相机组件类,支持 3D 相机能力
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* @since 2.0.0
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* @internal
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*/
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export declare class ModelCameraComponent extends Behaviour {
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/**
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/**
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* 组件开始,需要创建内部对象和添加到场景管理器中
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*/
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-
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onStart(): void;
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/**
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* 组件更新,更新内部对象状态
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* @param dt - 更新间隔
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*/
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-
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onUpdate(dt: number): void;
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/**
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* 组件销毁
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*/
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/**
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* 插件动画组件类,支持 3D 动画能力
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* @since 2.0.0
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* @internal
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*/
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export declare class AnimationComponent extends Behaviour {
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/**
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@@ -274,12 +269,12 @@ export declare class AnimationComponent extends Behaviour {
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/**
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* 组件开始,需要创建内部对象和添加到场景管理器中
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*/
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-
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onStart(): void;
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/**
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* 组件更新,更新内部对象状态
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* @param dt - 更新间隔
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*/
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onUpdate(dt: number): void;
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/**
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* 组件销毁
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*/
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import type { Scene, SceneLoadOptions, Composition, RenderFrame,
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import { AbstractPlugin, spec
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import type { Scene, SceneLoadOptions, Composition, RenderFrame, Component, Renderer } from '@galacean/effects';
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import { AbstractPlugin, spec } from '@galacean/effects';
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import { CompositionCache } from '../runtime/cache';
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import { PSceneManager } from '../runtime';
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/**
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@@ -46,75 +46,6 @@ export declare class ModelPlugin extends AbstractPlugin {
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export interface ModelPluginOptions {
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cache: CompositionCache;
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}
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/**
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* 插件组件类,实现特定的插件功能
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* @internal
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export declare class ModelPluginComponent extends Behaviour {
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private runtimeEnv;
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private compatibleMode;
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private renderSkybox;
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private visBoundingBox;
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private autoAdjustScene;
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/**
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* 渲染插件是否启用动态排序功能
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* 支持在渲染的时候对透明 Mesh 进行动态排序
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private enableDynamicSort;
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/**
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* 3D 渲染模式,支持可视化渲染中间结果
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* none 表示正常的渲染结果
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private renderMode3D;
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* UV 渲染模式中,指定棋盘格的大小,相对于大小为 1 的纹理
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* 取值范围(0, 1)
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private renderMode3DUVGridSize;
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/**
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* 合成缓存器
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cache: CompositionCache;
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* 场景管理器
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scene: PSceneManager;
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* 构造函数,创建场景管理器
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* @param options - Mesh 参数
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*/
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constructor(engine: Engine, options?: ModelPluginOptions);
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* 组件后更新,合成相机和场景管理器更新
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lateUpdate(dt: number): void;
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* 组件销毁,同时销毁场景管理器和缓存器
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onDestroy(): void;
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fromData(data: ModelPluginOptions): void;
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initial(sceneParams: Record<string, any>): void;
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private updateSceneCamera;
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private getLightItemCount;
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private getMaxJointCount;
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}
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package/dist/weapp.js
CHANGED
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var _proto = ModelMeshComponent.prototype;
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if (this.sceneManager) {
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this.item.type = VFX_ITEM_TYPE_3D;
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/**
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* 组件开始,需要创建内部对象和添加到场景管理器中
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-
*/ _proto.
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+
*/ _proto.onStart = function onStart() {
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4790
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this.elapsedTime = 0;
|
|
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this.item.type = VFX_ITEM_TYPE_3D;
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};
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/**
|
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* 组件更新,更新内部对象状态
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* @param dt - 更新间隔
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|
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|
-
*/ _proto.
|
|
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|
+
*/ _proto.onUpdate = function onUpdate(dt) {
|
|
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|
this.elapsedTime += dt * 0.001;
|
|
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|
if (this.animation >= 0 && this.animation < this.clips.length) {
|
|
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|
this.clips[this.animation].sampleAnimation(this.item, this.elapsedTime);
|
|
@@ -9771,7 +9771,7 @@ exports.ModelPluginComponent = /*#__PURE__*/ function(Behaviour) {
|
|
|
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9771
|
/**
|
|
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|
* 组件后更新,合成相机和场景管理器更新
|
|
9773
9773
|
* @param dt - 更新间隔
|
|
9774
|
-
*/ _proto.
|
|
9774
|
+
*/ _proto.onLateUpdate = function onLateUpdate(dt) {
|
|
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9775
|
var composition = this.item.composition;
|
|
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|
if (this.autoAdjustScene && this.scene.tickCount == 1) {
|
|
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|
var _composition_items;
|
|
@@ -10061,7 +10061,7 @@ exports.ModelTreeComponent = /*#__PURE__*/ function(Behaviour) {
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|
|
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|
};
|
|
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|
/**
|
|
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10063
|
* 组件开始,查询合成中场景管理器并设置到动画管理器中
|
|
10064
|
-
*/ _proto.
|
|
10064
|
+
*/ _proto.onStart = function onStart() {
|
|
10065
10065
|
this.item.type = EFFECTS.spec.ItemType.tree;
|
|
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|
this.content.baseTransform.setValid(true);
|
|
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|
var sceneManager = getSceneManager(this);
|
|
@@ -10072,7 +10072,7 @@ exports.ModelTreeComponent = /*#__PURE__*/ function(Behaviour) {
|
|
|
10072
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|
/**
|
|
10073
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|
* 组件更新,内部对象更新
|
|
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|
* @param dt
|
|
10075
|
-
*/ _proto.
|
|
10075
|
+
*/ _proto.onUpdate = function onUpdate(dt) {
|
|
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10076
|
var // this.timeline?.getRenderData(time, true);
|
|
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10077
|
// TODO: 需要使用lifetime
|
|
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|
_this_content;
|
|
@@ -13794,7 +13794,7 @@ var GLTFHelper = /*#__PURE__*/ function() {
|
|
|
13794
13794
|
|
|
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13795
|
EFFECTS.registerPlugin("tree", ModelTreePlugin, EFFECTS.VFXItem, true);
|
|
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13796
|
EFFECTS.registerPlugin("model", ModelPlugin, EFFECTS.VFXItem);
|
|
13797
|
-
var version = "2.0.
|
|
13797
|
+
var version = "2.1.0-alpha.0";
|
|
13798
13798
|
EFFECTS.logger.info("Plugin model version: " + version + ".");
|
|
13799
13799
|
if (version !== EFFECTS__namespace.version) {
|
|
13800
13800
|
console.error("注意:请统一 Model 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Model plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");
|