@galacean/effects-plugin-model 2.0.2 → 2.1.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alipay.js +14 -14
- package/dist/alipay.js.map +1 -1
- package/dist/alipay.mjs +14 -14
- package/dist/alipay.mjs.map +1 -1
- package/dist/douyin.js +14 -14
- package/dist/douyin.js.map +1 -1
- package/dist/douyin.mjs +14 -14
- package/dist/douyin.mjs.map +1 -1
- package/dist/index.js +15 -15
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +15 -15
- package/dist/index.mjs.map +1 -1
- package/dist/loader.mjs +15 -15
- package/dist/loader.mjs.map +1 -1
- package/dist/plugin/model-item.d.ts +10 -15
- package/dist/plugin/model-plugin.d.ts +2 -71
- package/dist/plugin/model-tree-item.d.ts +2 -3
- package/dist/weapp.js +14 -14
- package/dist/weapp.js.map +1 -1
- package/dist/weapp.mjs +14 -14
- package/dist/weapp.mjs.map +1 -1
- package/package.json +4 -4
package/dist/loader.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects player model plugin
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* Author: Ant Group CO., Ltd.
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* Contributors: 飂兮
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-
* Version: v2.0.
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+
* Version: v2.1.0-alpha.0
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*/
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import * as EFFECTS from '@galacean/effects';
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@@ -3637,7 +3637,7 @@ var ModelPluginComponent = /*#__PURE__*/ function(Behaviour) {
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/**
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* 组件后更新,合成相机和场景管理器更新
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* @param dt - 更新间隔
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*/ _proto.
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+
*/ _proto.onLateUpdate = function onLateUpdate(dt) {
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var composition = this.item.composition;
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if (this.autoAdjustScene && this.scene.tickCount == 1) {
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var _composition_items;
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@@ -3927,7 +3927,7 @@ var ModelTreeComponent = /*#__PURE__*/ function(Behaviour) {
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};
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/**
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* 组件开始,查询合成中场景管理器并设置到动画管理器中
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*/ _proto.
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+
*/ _proto.onStart = function onStart() {
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this.item.type = spec.ItemType.tree;
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this.content.baseTransform.setValid(true);
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var sceneManager = getSceneManager(this);
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@@ -3938,7 +3938,7 @@ var ModelTreeComponent = /*#__PURE__*/ function(Behaviour) {
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/**
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* 组件更新,内部对象更新
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* @param dt
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*/ _proto.
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*/ _proto.onUpdate = function onUpdate(dt) {
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var // this.timeline?.getRenderData(time, true);
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// TODO: 需要使用lifetime
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_this_content;
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@@ -4401,7 +4401,7 @@ var CameraGestureHandlerImp = /*#__PURE__*/ function() {
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registerPlugin("tree", ModelTreePlugin, VFXItem, true);
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registerPlugin("model", ModelPlugin, VFXItem);
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-
var version = "2.0.
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var version = "2.1.0-alpha.0";
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logger.info("Plugin model version: " + version + ".");
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if (version !== EFFECTS.version) {
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console.error("注意:请统一 Model 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Model plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");
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@@ -4473,7 +4473,7 @@ var ModelMeshComponent = /*#__PURE__*/ function(RendererComponent) {
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var _proto = ModelMeshComponent.prototype;
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/**
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* 组件开始,需要创建内部对象,更新父元素信息和添加到场景管理器中
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*/ _proto.
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*/ _proto.onStart = function onStart() {
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var _this_sceneManager;
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this.sceneManager = getSceneManager(this);
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this.createContent();
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@@ -4489,7 +4489,7 @@ var ModelMeshComponent = /*#__PURE__*/ function(RendererComponent) {
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/**
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* 组件更新,更新内部对象状态
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* @param dt - 更新间隔
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*/ _proto.
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*/ _proto.onUpdate = function onUpdate(dt) {
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if (this.sceneManager) {
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this.content.build(this.sceneManager);
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}
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@@ -4498,7 +4498,7 @@ var ModelMeshComponent = /*#__PURE__*/ function(RendererComponent) {
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/**
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* 组件晚更新,晚更新内部对象状态
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* @param dt - 更新间隔
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*/ _proto.
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*/ _proto.onLateUpdate = function onLateUpdate(dt) {
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this.content.lateUpdate();
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};
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/**
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@@ -4596,7 +4596,7 @@ var ModelSkyboxComponent = /*#__PURE__*/ function(RendererComponent) {
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var _proto = ModelSkyboxComponent.prototype;
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/**
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* 组件开始,需要创建内部对象和添加到场景管理器中
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*/ _proto.
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*/ _proto.onStart = function onStart() {
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var _this_sceneManager;
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this.createContent();
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this.item.type = VFX_ITEM_TYPE_3D;
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@@ -4670,7 +4670,7 @@ var ModelLightComponent = /*#__PURE__*/ function(Behaviour) {
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var _proto = ModelLightComponent.prototype;
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/**
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* 组件开始,需要创建内部对象和添加到场景管理器中
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-
*/ _proto.
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*/ _proto.onStart = function onStart() {
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this.createContent();
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this.item.type = VFX_ITEM_TYPE_3D;
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var scene = getSceneManager(this);
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@@ -4680,7 +4680,7 @@ var ModelLightComponent = /*#__PURE__*/ function(Behaviour) {
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/**
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* 组件更新,更新内部对象状态
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* @param dt - 更新间隔
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*/ _proto.
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*/ _proto.onUpdate = function onUpdate(dt) {
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this.content.update();
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};
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/**
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@@ -4735,7 +4735,7 @@ var ModelCameraComponent = /*#__PURE__*/ function(Behaviour) {
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var _proto = ModelCameraComponent.prototype;
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/**
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* 组件开始,需要创建内部对象和添加到场景管理器中
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*/ _proto.
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*/ _proto.onStart = function onStart() {
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this.createContent();
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this.item.type = VFX_ITEM_TYPE_3D;
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var scene = getSceneManager(this);
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@@ -4745,7 +4745,7 @@ var ModelCameraComponent = /*#__PURE__*/ function(Behaviour) {
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/**
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* 组件更新,更新内部对象状态
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* @param dt - 更新间隔
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*/ _proto.
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*/ _proto.onUpdate = function onUpdate(dt) {
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this.content.update();
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this.updateMainCamera();
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};
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@@ -4816,14 +4816,14 @@ var AnimationComponent = /*#__PURE__*/ function(Behaviour) {
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var _proto = AnimationComponent.prototype;
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/**
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* 组件开始,需要创建内部对象和添加到场景管理器中
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*/ _proto.
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*/ _proto.onStart = function onStart() {
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this.elapsedTime = 0;
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this.item.type = VFX_ITEM_TYPE_3D;
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};
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/**
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* 组件更新,更新内部对象状态
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* @param dt - 更新间隔
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*/ _proto.onUpdate = function onUpdate(dt) {
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this.elapsedTime += dt * 0.001;
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if (this.animation >= 0 && this.animation < this.clips.length) {
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this.clips[this.animation].sampleAnimation(this.item, this.elapsedTime);
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