@galacean/effects-plugin-model 1.2.0 → 2.0.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/gesture/index.d.ts +5 -4
- package/dist/gltf/loader-helper.d.ts +1 -3
- package/dist/index.d.ts +4 -0
- package/dist/index.js +8358 -6785
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.mjs +8357 -6784
- package/dist/index.mjs.map +1 -1
- package/dist/loader.mjs +10070 -4913
- package/dist/loader.mjs.map +1 -1
- package/dist/plugin/const.d.ts +3 -0
- package/dist/plugin/index.d.ts +0 -2
- package/dist/plugin/model-item.d.ts +258 -0
- package/dist/plugin/model-plugin.d.ts +91 -18
- package/dist/plugin/model-tree-item.d.ts +113 -6
- package/dist/plugin/model-tree-plugin.d.ts +9 -8
- package/dist/runtime/anim-sampler.d.ts +20 -0
- package/dist/runtime/animation.d.ts +179 -26
- package/dist/runtime/cache.d.ts +75 -0
- package/dist/runtime/camera.d.ts +130 -5
- package/dist/runtime/common.d.ts +143 -4
- package/dist/runtime/light.d.ts +95 -6
- package/dist/runtime/material.d.ts +306 -1
- package/dist/runtime/math.d.ts +2 -0
- package/dist/runtime/mesh.d.ts +242 -32
- package/dist/runtime/object.d.ts +88 -10
- package/dist/runtime/scene.d.ts +156 -27
- package/dist/runtime/shader-libs/standard-shader-source.d.ts +10 -0
- package/dist/runtime/shader-libs/standard-shader.d.ts +16 -0
- package/dist/runtime/shader.d.ts +33 -1
- package/dist/runtime/skybox.d.ts +233 -9
- package/dist/utility/debug-helper.d.ts +14 -0
- package/dist/utility/hit-test-helper.d.ts +39 -3
- package/dist/utility/plugin-helper.d.ts +665 -14
- package/dist/utility/ri-helper.d.ts +67 -0
- package/dist/utility/shader-helper.d.ts +55 -0
- package/dist/utility/ts-helper.d.ts +6 -0
- package/package.json +4 -4
- package/dist/plugin/model-tree-vfx-item.d.ts +0 -15
- package/dist/plugin/model-vfx-item.d.ts +0 -28
- package/dist/runtime/shadow.d.ts +0 -230
package/dist/runtime/common.d.ts
CHANGED
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@@ -1,8 +1,9 @@
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1
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-
import type { math } from '@galacean/effects';
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import { Transform as EffectsTransform, spec } from '@galacean/effects';
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import { Quaternion, Euler, Vector3, Matrix4 } from './math';
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import type { BaseTransform } from '../index';
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-
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/**
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* Model 插件中的对象类型
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*/
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export declare enum PObjectType {
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none = 0,
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mesh = 1,
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@@ -18,18 +19,27 @@ export declare enum PObjectType {
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animationManager = 11,
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reference = 12
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}
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/**
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* 灯光类型
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*/
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export declare enum PLightType {
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directional = 0,
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point = 1,
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spot = 2,
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ambient = 3
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}
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/**
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* 纹理类型
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*/
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export declare enum PTextureType {
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none = 0,
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t2d = 1,
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t3d = 2,
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cube = 3
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}
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/**
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* 材质类型
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*/
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export declare enum PMaterialType {
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none = 0,
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unlit = 1,
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@@ -40,12 +50,18 @@ export declare enum PMaterialType {
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shadowFilter = 6,
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skyboxFilter = 7
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}
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/**
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* 混合模式
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*/
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export declare enum PBlendMode {
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opaque = 0,
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masked = 1,
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translucent = 2,
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additive = 3
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}
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/**
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* 面片朝向模式
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*/
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export declare enum PFaceSideMode {
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both = 0,
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front = 1,
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@@ -57,39 +73,145 @@ export declare enum PShadowType {
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variance = 2,
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expVariance = 3
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}
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/**
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* 插件变换类
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*/
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export declare class PTransform {
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private translation;
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private rotation;
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private scale;
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/**
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* 从矩阵设置数据
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* @param matrix - 4阶矩阵
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* @returns
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*/
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fromMatrix4(matrix: Matrix4): this;
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/**
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* 从 GE 变换设置数据
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* @param trans - GE 变换对象或数据
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* @returns
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*/
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fromEffectsTransform(trans: EffectsTransform | BaseTransform): this;
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/**
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* 转成 GE 变换对象
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* @param transform - GE 变换对象
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* @returns
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*/
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toEffectsTransform(transform: EffectsTransform): EffectsTransform;
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/**
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* 通过 GE 变换参数设置
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* @param trans - GE 变换参数
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* @returns
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*/
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fromBaseTransform(trans: BaseTransform): this;
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/**
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* 获取平移
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* @returns
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*/
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getTranslation(): Vector3;
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/**
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* 设置平移
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* @param val - 平移
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*/
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setTranslation(val: Vector3 | spec.vec3): void;
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/**
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* 获取位置
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* @returns
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*/
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getPosition(): Vector3;
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/**
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* 设置位置
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* @param val - 位置
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*/
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setPosition(val: Vector3 | spec.vec3): void;
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/**
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* 获取旋转
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* @returns
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*/
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getRotation(): Quaternion;
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/**
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* 设置旋转
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* @param val - 旋转,可能是四元数或欧拉角
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*/
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setRotation(val: Quaternion | Euler | Vector3 | spec.vec4 | spec.vec3): void;
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/**
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* 获取缩放
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* @returns
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*/
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getScale(): Vector3;
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/**
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* 设置缩放
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* @param val - 缩放
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*/
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setScale(val: Vector3 | spec.vec3): void;
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/**
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* 获取矩阵
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* @returns
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*/
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getMatrix(): Matrix4;
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/**
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* 设置矩阵
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* @param mat - 4阶矩阵
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*/
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setMatrix(mat: Matrix4 | spec.mat4): void;
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}
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/**
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* 坐标系类
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*/
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export declare class PCoordinate {
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/**
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* 原点
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*/
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origin: Vector3;
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/**
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* X 轴
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*/
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xAxis: Vector3;
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/**
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* Y 轴
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*/
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yAxis: Vector3;
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/**
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* Z 轴
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*/
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zAxis: Vector3;
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constructor();
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/**
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* 从插件变换创建坐标系
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* @param trans - 变换
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* @param invert - 是否旋转取反
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* @returns 坐标系对象
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*/
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fromPTransform(trans: PTransform, invert?: boolean): this;
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/**
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* 从旋转矩阵创建坐标系
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* @param matrix - 矩阵
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*/
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fromRotationMatrix(matrix: Matrix4): void;
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}
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/**
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* 全局状态
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*/
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export declare class PGlobalState {
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/**
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* 是否 WebGL2
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*/
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isWebGL2: boolean;
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/**
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* 是否共享 Shader
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*/
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shaderShared: boolean;
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/**
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* 运行时环境,编辑器模式或设备模式
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*/
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runtimeEnv: string;
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/**
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* 兼容模式,glTF 模式或 Tiny3d 模式
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*/
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compatibleMode: string;
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/**
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* 是否显示包围盒
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*/
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visBoundingBox: boolean;
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/**
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* 渲染输出结果模式,可以换中间渲染数据
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@@ -100,17 +222,34 @@ export declare class PGlobalState {
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*/
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renderMode3DUVGridSize: number;
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private static instance;
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/**
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* 获取单例
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* @returns
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*/
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static getInstance(): PGlobalState;
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private constructor();
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/**
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* 重置数据
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*/
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reset(): void;
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/**
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* 是否可视化渲染中间结果
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*/
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hasRenderMode3D(): boolean;
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/**
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* 是否编辑器模式
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*/
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get isEditorEnv(): boolean;
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/**
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* 是否设备模式
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*/
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get isDeviceEnv(): boolean;
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/**
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* 是否 Tiny3d 模式
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*/
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get isTiny3dMode(): boolean;
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-
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/**
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* 是否 glTF 模式
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*/
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get isGLTFMode(): boolean;
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}
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-
export {};
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package/dist/runtime/light.d.ts
CHANGED
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@@ -1,34 +1,123 @@
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1
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import type {
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import type { ModelLightOptions } from '../index';
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2
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import { Vector2, Vector3 } from './math';
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import { PLightType } from './common';
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import { PEntity } from './object';
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import type {
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import type { ModelLightComponent } from '../plugin/model-item';
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/**
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* 灯光类,支持 3D 场景中的灯光功能
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*/
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export declare class PLight extends PEntity {
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/**
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* 所属的灯光组件
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*/
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owner?: ModelLightComponent;
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/**
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* 方向,仅用于方向光和聚光灯
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*/
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direction: Vector3;
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/**
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* 范围,仅用于点光源和聚光灯
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*/
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range: number;
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/**
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* 颜色
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*/
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color: Vector3;
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/**
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* 强度
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*/
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intensity: number;
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/**
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* 聚光灯外径
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*/
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outerConeAngle: number;
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/**
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* 聚光灯内径
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*/
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innerConeAngle: number;
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/**
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* 类型
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*/
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lightType: PLightType;
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padding: Vector2;
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-
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-
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/**
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* 创建灯光对象
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* @param light - 灯光参数
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* @param ownerI - 所属灯光组件
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*/
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constructor(name: string, options: ModelLightOptions, owner?: ModelLightComponent);
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/**
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* 更新灯光变换
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*/
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update(): void;
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/**
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* 是否方向光
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* @returns
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*/
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isDirectional(): boolean;
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/**
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* 是否点光源
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* @returns
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*/
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isPoint(): boolean;
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/**
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* 是否聚光灯
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* @returns
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*/
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isSpot(): boolean;
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/**
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* 是否环境光
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* @returns
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*/
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isAmbient(): boolean;
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73
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/**
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74
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* 获取位置
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75
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*/
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21
76
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get position(): Vector3;
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77
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/**
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78
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* 获取世界坐标中的位置
|
|
79
|
+
* @returns
|
|
80
|
+
*/
|
|
22
81
|
getWorldPosition(): Vector3;
|
|
82
|
+
/**
|
|
83
|
+
* 获取世界坐标中的方向
|
|
84
|
+
* @returns
|
|
85
|
+
*/
|
|
23
86
|
getWorldDirection(): Vector3;
|
|
24
87
|
}
|
|
88
|
+
/**
|
|
89
|
+
* 灯光管理类,负责 3D 场景灯光的管理
|
|
90
|
+
*/
|
|
25
91
|
export declare class PLightManager {
|
|
92
|
+
/**
|
|
93
|
+
* 灯光数组
|
|
94
|
+
*/
|
|
26
95
|
lightList: PLight[];
|
|
27
96
|
constructor();
|
|
28
|
-
|
|
29
|
-
|
|
97
|
+
/**
|
|
98
|
+
* 通过灯光参数,创建灯光对象,并保存到灯光数组中
|
|
99
|
+
* @param inLight - 灯光参数
|
|
100
|
+
* @param owner - 所属灯光组件
|
|
101
|
+
* @returns 插入的灯光对象
|
|
102
|
+
*/
|
|
103
|
+
insertItem(name: string, inLight: ModelLightOptions, owner?: ModelLightComponent): PLight;
|
|
104
|
+
/**
|
|
105
|
+
* 插入灯光对象
|
|
106
|
+
* @param inLight - 灯光对象
|
|
107
|
+
* @returns 插入的灯光对象
|
|
108
|
+
*/
|
|
30
109
|
insertLight(inLight: PLight): PLight;
|
|
110
|
+
/**
|
|
111
|
+
* 删除灯光对象,从灯光数组中查找对象并进行删除,如果没有找到就忽略
|
|
112
|
+
* @param inLight - 删除的灯光对象
|
|
113
|
+
*/
|
|
31
114
|
remove(inLight: PLight): void;
|
|
115
|
+
/**
|
|
116
|
+
* 销毁
|
|
117
|
+
*/
|
|
32
118
|
dispose(): void;
|
|
119
|
+
/**
|
|
120
|
+
* 灯光数目
|
|
121
|
+
*/
|
|
33
122
|
get lightCount(): number;
|
|
34
123
|
}
|