@galacean/effects-plugin-model 1.0.0 → 1.1.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/gesture/index.d.ts +10 -10
- package/dist/gesture/protocol.d.ts +10 -10
- package/dist/gltf/loader-helper.d.ts +4 -2
- package/dist/index.d.ts +0 -1
- package/dist/index.js +291 -6275
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.mjs +289 -6263
- package/dist/index.mjs.map +1 -1
- package/dist/loader.mjs +110 -5941
- package/dist/loader.mjs.map +1 -1
- package/dist/plugin/model-tree-vfx-item.d.ts +2 -2
- package/dist/plugin/model-vfx-item.d.ts +5 -2
- package/dist/runtime/animation.d.ts +1 -1
- package/dist/runtime/camera.d.ts +6 -3
- package/dist/runtime/common.d.ts +5 -2
- package/dist/runtime/light.d.ts +1 -1
- package/dist/runtime/material.d.ts +1 -1
- package/dist/runtime/math.d.ts +8 -0
- package/dist/runtime/mesh.d.ts +6 -4
- package/dist/runtime/object.d.ts +4 -2
- package/dist/runtime/scene.d.ts +7 -5
- package/dist/runtime/shadow.d.ts +4 -1
- package/dist/utility/hit-test-helper.d.ts +5 -3
- package/dist/utility/plugin-helper.d.ts +6 -6
- package/dist/utility/ri-helper.d.ts +2 -2
- package/package.json +4 -4
- package/dist/math/box3.d.ts +0 -140
- package/dist/math/euler.d.ts +0 -139
- package/dist/math/index.d.ts +0 -11
- package/dist/math/matrix2.d.ts +0 -58
- package/dist/math/matrix3.d.ts +0 -113
- package/dist/math/matrix4.d.ts +0 -264
- package/dist/math/quaternion.d.ts +0 -214
- package/dist/math/sphere.d.ts +0 -81
- package/dist/math/type.d.ts +0 -29
- package/dist/math/utilities/index.d.ts +0 -9
- package/dist/math/vector2.d.ts +0 -394
- package/dist/math/vector3.d.ts +0 -164
- package/dist/math/vector4.d.ts +0 -132
package/dist/math/vector4.d.ts
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import type { Vec4DataType } from './type';
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/**
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* 四维向量
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*/
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declare class Vector4 {
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private _data;
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constructor(x?: number, y?: number, z?: number, w?: number);
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get x(): number;
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set x(value: number);
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getX(): number;
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setX(value: number): void;
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get y(): number;
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set y(value: number);
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getY(): number;
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setY(value: number): void;
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get z(): number;
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set z(value: number);
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getZ(): number;
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setZ(value: number): void;
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get w(): number;
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set w(value: number);
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getW(): number;
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setW(value: number): void;
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set(x: number, y: number, z: number, w: number): void;
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static fromElements(x: number, y: number, z: number, w: number, result?: Vector4): Vector4;
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static clone(cartesian: Vector4 | Readonly<Vector4>): Vector4;
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static pack(value: Vector4, array: Vec4DataType, startingIndex?: number): Vec4DataType;
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static unpack(array: Vec4DataType, startingIndex: number, result: Vector4): Vector4;
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static packArray(array: Vector4[], result: Vec4DataType): Vec4DataType;
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static unpackArray(array: Vec4DataType, result: Vector4[]): Vector4[];
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static fromArray(array: Vec4DataType): Vector4;
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static maximumComponent(cartesian: Vector4): number;
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static minimumComponent(cartesian: Vector4): number;
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static minimumByComponent(first: Vector4, second: Vector4, result: Vector4): Vector4;
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static maximumByComponent(first: Vector4, second: Vector4, result: Vector4): Vector4;
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static magnitudeSquared(cartesian: Vector4): number;
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static magnitude(cartesian: Vector4): number;
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static distance(left: Vector4, right: Vector4): number;
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static distanceSquared(left: Vector4, right: Vector4): number;
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static normalize(cartesian: Vector4, result: Vector4): Vector4;
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static dot(left: Vector4, right: Vector4): number;
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static multiplyComponents(left: Vector4, right: Vector4, result: Vector4): Vector4;
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static divideComponents(left: Vector4, right: Vector4, result: Vector4): Vector4;
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static add(left: Vector4, right: Vector4, result: Vector4): Vector4;
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static subtract(left: Vector4, right: Vector4, result: Vector4): Vector4;
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static multiplyByScalar(cartesian: Vector4, scalar: number, result: Vector4): Vector4;
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static divideByScalar(cartesian: Vector4, scalar: number, result: Vector4): Vector4;
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static negate(cartesian: Vector4, result: Vector4): Vector4;
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static abs(cartesian: Vector4, result: Vector4): Vector4;
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static lerp(start: Vector4, end: Vector4, t: number, result: Vector4): Vector4;
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static mostOrthogonalAxis(cartesian: Vector4, result: Vector4): Vector4;
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static equals(left: Vector4, right: Vector4): boolean;
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static equalsArray(cartesian: Vector4, array: Vec4DataType, offset?: number): boolean;
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static equalsEpsilon(left: Vector4, right: Vector4, relativeEpsilon: number, absoluteEpsilon: number): boolean;
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/**
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* 将四维向量导出为 number[] 对象
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* @returns
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*/
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toArray(): number[];
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/**
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* 计算两个向量各分量最小值
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* @param a
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* @param b
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* @returns
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*/
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static min(a: Vector4, b: Vector4, result: Vector4): Vector4;
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/**
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* 计算两个向量各分量最大值
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* @param a
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* @param b
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* @returns
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*/
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static max(a: Vector4, b: Vector4, result: Vector4): Vector4;
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/**
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* 混合两个向量
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* @param a
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* @param b
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* @param t
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* @returns
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*/
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static mix(a: Vector4, b: Vector4, t: number, result: Vector4): Vector4;
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static floor(a: Vector4, result: Vector4): Vector4;
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static ceil(a: Vector4, result: Vector4): Vector4;
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static round(a: Vector4, result: Vector4): Vector4;
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/**
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* 将三维向量数据拷贝给 result
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* @param result
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*/
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copyTo(result: Vector4): Vector4;
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/**
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* 使用向量数据克隆一个新的四维向量
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* @returns
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*/
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clone(): Vector4;
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/**
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* 单位化三维向量,会直接修改原向量数据
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*/
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normalize(): Vector4;
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/**
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* 返回三维向量长度
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* @returns
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*/
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length(): number;
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/**
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* 返回向量长度的平方
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* @returns
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*/
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lengthSquared(): number;
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floor(): Vector4;
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ceil(): Vector4;
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round(): Vector4;
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negate(): Vector4;
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addScalar(value: number): this;
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addVector(vector: Vector4): Vector4;
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subScalar(value: number): this;
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subVector(vector: Vector4): Vector4;
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multiplyScalar(value: number): Vector4;
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multiplyVector(vector: Vector4): Vector4;
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divideScalar(value: number): Vector4;
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divideVector(vector: Vector4): Vector4;
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dot(vector: Vector4): number;
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distanceTo(v: Vector4): number;
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distanceSquaredTo(v: Vector4): number;
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getData(): Float32Array;
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static ZERO: Readonly<Vector4>;
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static ONE: Readonly<Vector4>;
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static UNIT_X: Readonly<Vector4>;
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static UNIT_Y: Readonly<Vector4>;
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static UNIT_Z: Readonly<Vector4>;
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static UNIT_W: Readonly<Vector4>;
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}
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export { Vector4 };
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