@galacean/effects-plugin-model 1.0.0 → 1.1.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (40) hide show
  1. package/dist/gesture/index.d.ts +10 -10
  2. package/dist/gesture/protocol.d.ts +10 -10
  3. package/dist/gltf/loader-helper.d.ts +4 -2
  4. package/dist/index.d.ts +0 -1
  5. package/dist/index.js +291 -6275
  6. package/dist/index.js.map +1 -1
  7. package/dist/index.min.js +2 -2
  8. package/dist/index.mjs +289 -6263
  9. package/dist/index.mjs.map +1 -1
  10. package/dist/loader.mjs +110 -5941
  11. package/dist/loader.mjs.map +1 -1
  12. package/dist/plugin/model-tree-vfx-item.d.ts +2 -2
  13. package/dist/plugin/model-vfx-item.d.ts +5 -2
  14. package/dist/runtime/animation.d.ts +1 -1
  15. package/dist/runtime/camera.d.ts +6 -3
  16. package/dist/runtime/common.d.ts +5 -2
  17. package/dist/runtime/light.d.ts +1 -1
  18. package/dist/runtime/material.d.ts +1 -1
  19. package/dist/runtime/math.d.ts +8 -0
  20. package/dist/runtime/mesh.d.ts +6 -4
  21. package/dist/runtime/object.d.ts +4 -2
  22. package/dist/runtime/scene.d.ts +7 -5
  23. package/dist/runtime/shadow.d.ts +4 -1
  24. package/dist/utility/hit-test-helper.d.ts +5 -3
  25. package/dist/utility/plugin-helper.d.ts +6 -6
  26. package/dist/utility/ri-helper.d.ts +2 -2
  27. package/package.json +4 -4
  28. package/dist/math/box3.d.ts +0 -140
  29. package/dist/math/euler.d.ts +0 -139
  30. package/dist/math/index.d.ts +0 -11
  31. package/dist/math/matrix2.d.ts +0 -58
  32. package/dist/math/matrix3.d.ts +0 -113
  33. package/dist/math/matrix4.d.ts +0 -264
  34. package/dist/math/quaternion.d.ts +0 -214
  35. package/dist/math/sphere.d.ts +0 -81
  36. package/dist/math/type.d.ts +0 -29
  37. package/dist/math/utilities/index.d.ts +0 -9
  38. package/dist/math/vector2.d.ts +0 -394
  39. package/dist/math/vector3.d.ts +0 -164
  40. package/dist/math/vector4.d.ts +0 -132
@@ -1,132 +0,0 @@
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- import type { Vec4DataType } from './type';
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- /**
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- * 四维向量
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- */
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- declare class Vector4 {
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- private _data;
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- constructor(x?: number, y?: number, z?: number, w?: number);
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- get x(): number;
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- set x(value: number);
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- getX(): number;
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- setX(value: number): void;
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- get y(): number;
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- set y(value: number);
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- getY(): number;
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- setY(value: number): void;
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- get z(): number;
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- set z(value: number);
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- getZ(): number;
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- setZ(value: number): void;
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- get w(): number;
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- set w(value: number);
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- getW(): number;
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- setW(value: number): void;
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- set(x: number, y: number, z: number, w: number): void;
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- static fromElements(x: number, y: number, z: number, w: number, result?: Vector4): Vector4;
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- static clone(cartesian: Vector4 | Readonly<Vector4>): Vector4;
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- static pack(value: Vector4, array: Vec4DataType, startingIndex?: number): Vec4DataType;
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- static unpack(array: Vec4DataType, startingIndex: number, result: Vector4): Vector4;
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- static packArray(array: Vector4[], result: Vec4DataType): Vec4DataType;
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- static unpackArray(array: Vec4DataType, result: Vector4[]): Vector4[];
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- static fromArray(array: Vec4DataType): Vector4;
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- static maximumComponent(cartesian: Vector4): number;
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- static minimumComponent(cartesian: Vector4): number;
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- static minimumByComponent(first: Vector4, second: Vector4, result: Vector4): Vector4;
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- static maximumByComponent(first: Vector4, second: Vector4, result: Vector4): Vector4;
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- static magnitudeSquared(cartesian: Vector4): number;
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- static magnitude(cartesian: Vector4): number;
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- static distance(left: Vector4, right: Vector4): number;
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- static distanceSquared(left: Vector4, right: Vector4): number;
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- static normalize(cartesian: Vector4, result: Vector4): Vector4;
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- static dot(left: Vector4, right: Vector4): number;
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- static multiplyComponents(left: Vector4, right: Vector4, result: Vector4): Vector4;
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- static divideComponents(left: Vector4, right: Vector4, result: Vector4): Vector4;
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- static add(left: Vector4, right: Vector4, result: Vector4): Vector4;
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- static subtract(left: Vector4, right: Vector4, result: Vector4): Vector4;
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- static multiplyByScalar(cartesian: Vector4, scalar: number, result: Vector4): Vector4;
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- static divideByScalar(cartesian: Vector4, scalar: number, result: Vector4): Vector4;
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- static negate(cartesian: Vector4, result: Vector4): Vector4;
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- static abs(cartesian: Vector4, result: Vector4): Vector4;
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- static lerp(start: Vector4, end: Vector4, t: number, result: Vector4): Vector4;
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- static mostOrthogonalAxis(cartesian: Vector4, result: Vector4): Vector4;
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- static equals(left: Vector4, right: Vector4): boolean;
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- static equalsArray(cartesian: Vector4, array: Vec4DataType, offset?: number): boolean;
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- static equalsEpsilon(left: Vector4, right: Vector4, relativeEpsilon: number, absoluteEpsilon: number): boolean;
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- /**
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- * 将四维向量导出为 number[] 对象
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- * @returns
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- */
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- toArray(): number[];
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- /**
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- * 计算两个向量各分量最小值
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- * @param a
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- * @param b
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- * @returns
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- */
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- static min(a: Vector4, b: Vector4, result: Vector4): Vector4;
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- /**
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- * 计算两个向量各分量最大值
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- * @param a
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- * @param b
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- * @returns
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- */
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- static max(a: Vector4, b: Vector4, result: Vector4): Vector4;
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- /**
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- * 混合两个向量
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- * @param a
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- * @param b
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- * @param t
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- * @returns
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- */
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- static mix(a: Vector4, b: Vector4, t: number, result: Vector4): Vector4;
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- static floor(a: Vector4, result: Vector4): Vector4;
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- static ceil(a: Vector4, result: Vector4): Vector4;
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- static round(a: Vector4, result: Vector4): Vector4;
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- /**
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- * 将三维向量数据拷贝给 result
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- * @param result
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- */
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- copyTo(result: Vector4): Vector4;
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- /**
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- * 使用向量数据克隆一个新的四维向量
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- * @returns
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- */
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- clone(): Vector4;
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- /**
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- * 单位化三维向量,会直接修改原向量数据
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- */
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- normalize(): Vector4;
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- /**
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- * 返回三维向量长度
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- * @returns
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- */
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- length(): number;
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- /**
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- * 返回向量长度的平方
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- * @returns
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- */
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- lengthSquared(): number;
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- floor(): Vector4;
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- ceil(): Vector4;
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- round(): Vector4;
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- negate(): Vector4;
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- addScalar(value: number): this;
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- addVector(vector: Vector4): Vector4;
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- subScalar(value: number): this;
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- subVector(vector: Vector4): Vector4;
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- multiplyScalar(value: number): Vector4;
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- multiplyVector(vector: Vector4): Vector4;
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- divideScalar(value: number): Vector4;
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- divideVector(vector: Vector4): Vector4;
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- dot(vector: Vector4): number;
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- distanceTo(v: Vector4): number;
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- distanceSquaredTo(v: Vector4): number;
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- getData(): Float32Array;
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- static ZERO: Readonly<Vector4>;
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- static ONE: Readonly<Vector4>;
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- static UNIT_X: Readonly<Vector4>;
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- static UNIT_Y: Readonly<Vector4>;
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- static UNIT_Z: Readonly<Vector4>;
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- static UNIT_W: Readonly<Vector4>;
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- }
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- export { Vector4 };