@galacean/effects-core 2.7.0-alpha.0 → 2.7.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/shape-component.d.ts +12 -40
- package/dist/index.js +160 -93
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +143 -91
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/timeline/index.d.ts +1 -0
- package/dist/plugins/timeline/playable-assets/vector-property-playable-assets.d.ts +4 -0
- package/dist/plugins/timeline/playables/vector-property-mixer-playable.d.ts +5 -0
- package/dist/plugins/timeline/tracks/vector-property-track.d.ts +3 -0
- package/dist/vfx-item.d.ts +0 -14
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.7.0-alpha.
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6
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* Version: v2.7.0-alpha.2
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -3730,20 +3730,21 @@ var BuiltinObjectGUID = {
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UnlitShader: "unlit000000000000000000000000000"
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};
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-
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* 填充类型
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*/ var FillType$1;
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var FillType;
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(function(FillType) {
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-
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-
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-
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FillType[FillType["Solid"] = 0] = "Solid";
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FillType[FillType["GradientLinear"] = 1] = "GradientLinear";
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FillType[FillType["GradientRadial"] = 2] = "GradientRadial";
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FillType[FillType["GradientAngular"] = 3] = "GradientAngular";
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FillType[FillType["Texture"] = 4] = "Texture";
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})(FillType || (FillType = {}));
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var TexturePaintScaleMode$1;
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(function(TexturePaintScaleMode) {
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TexturePaintScaleMode[TexturePaintScaleMode["Fill"] = 0] = "Fill";
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TexturePaintScaleMode[TexturePaintScaleMode["Fit"] = 1] = "Fit";
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TexturePaintScaleMode[TexturePaintScaleMode["Crop"] = 2] = "Crop";
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TexturePaintScaleMode[TexturePaintScaleMode["Tile"] = 3] = "Tile";
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})(TexturePaintScaleMode$1 || (TexturePaintScaleMode$1 = {}));
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/**
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* 矢量图形类型
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@@ -3840,6 +3841,7 @@ var DataType;
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DataType["FloatPropertyTrack"] = "FloatPropertyTrack";
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DataType["ColorPropertyTrack"] = "ColorPropertyTrack";
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DataType["Vector2PropertyTrack"] = "Vector2PropertyTrack";
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DataType["Vector3PropertyTrack"] = "Vector3PropertyTrack";
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DataType["Vector4PropertyTrack"] = "Vector4PropertyTrack";
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DataType["TransformPlayableAsset"] = "TransformPlayableAsset";
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DataType["SpriteColorPlayableAsset"] = "SpriteColorPlayableAsset";
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@@ -3848,6 +3850,7 @@ var DataType;
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DataType["FloatPropertyPlayableAsset"] = "FloatPropertyPlayableAsset";
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DataType["ColorPropertyPlayableAsset"] = "ColorPropertyPlayableAsset";
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DataType["Vector2PropertyPlayableAsset"] = "Vector2PropertyPlayableAsset";
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DataType["Vector3PropertyPlayableAsset"] = "Vector3PropertyPlayableAsset";
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DataType["Vector4PropertyPlayableAsset"] = "Vector4PropertyPlayableAsset";
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// Components
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DataType["MeshComponent"] = "MeshComponent";
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@@ -4010,7 +4013,8 @@ var index$1 = /*#__PURE__*/Object.freeze({
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get TextWeight () { return TextWeight; },
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get FontStyle () { return FontStyle; },
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BuiltinObjectGUID: BuiltinObjectGUID,
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get FillType () { return FillType
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get FillType () { return FillType; },
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get TexturePaintScaleMode () { return TexturePaintScaleMode$1; },
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get ShapePrimitiveType () { return ShapePrimitiveType; },
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get LineCap () { return LineCap; },
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get LineJoin () { return LineJoin; },
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@@ -16080,9 +16084,9 @@ function oldBezierKeyFramesToNew(props) {
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x: 0,
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y: 0
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};
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-
for(var i = 0; i < oldKeyframes.length
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for(var i = 0; i < oldKeyframes.length; i++){
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var leftKeyframe = oldKeyframes[i];
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-
var rightKeyframe = oldKeyframes[i + 1];
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var rightKeyframe = i + 1 < oldKeyframes.length ? oldKeyframes[i + 1] : oldKeyframes[i];
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var _getControlPoints = getControlPoints(leftKeyframe, rightKeyframe, true), p0 = _getControlPoints.p0, p1 = _getControlPoints.p1, p2 = _getControlPoints.p2, p3 = _getControlPoints.p3;
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assertExist(p2);
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assertExist(p3);
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@@ -16097,19 +16101,6 @@ function oldBezierKeyFramesToNew(props) {
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}
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keyDatas.push(keyData);
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lastControl = p2;
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-
if (i === oldKeyframes.length - 2) {
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var res = getControlPoints(rightKeyframe, rightKeyframe, true);
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assertExist(res.p3);
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keyDatas.push({
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leftControl: p2,
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value: res.p3,
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rightControl: {
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x: 0,
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y: 0
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},
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tangentMode: rightKeyframe[0] === BezierKeyframeType.HOLD ? 2 : 0
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});
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}
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}
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var calculateSlop = function(p0, p1) {
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return (p1.y - p0.y) / (p1.x - p0.x + NumberEpsilon);
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@@ -16247,16 +16238,8 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
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var vert = "precision highp float;attribute vec3 aPos;attribute vec2 aUV;varying vec2 uv0;uniform mat4 effects_MatrixVP;uniform mat4 effects_MatrixInvV;uniform mat4 effects_ObjectToWorld;void main(){vec4 pos=vec4(aPos.xyz,1.0);uv0=aUV;gl_Position=effects_MatrixVP*effects_ObjectToWorld*pos;}";
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-
var frag = "precision highp float;\n#define _MAX_STOPS 8\n#define PI 3.14159265359\nuniform vec4 _Color;uniform vec4 _Colors[_MAX_STOPS];uniform float _Stops[_MAX_STOPS];uniform int _StopsCount;uniform float _FillType;uniform vec2 _StartPoint;uniform vec2 _EndPoint;uniform sampler2D _ImageTex;uniform vec2 _ImageSize;uniform vec2 _DestSize;uniform int _ImageScaleMode;uniform mat3
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var frag = "precision highp float;\n#define _MAX_STOPS 8\n#define PI 3.14159265359\nuniform vec4 _Color;uniform vec4 _Colors[_MAX_STOPS];uniform float _Stops[_MAX_STOPS];uniform int _StopsCount;uniform float _FillType;uniform vec2 _StartPoint;uniform vec2 _EndPoint;uniform sampler2D _ImageTex;uniform vec2 _ImageSize;uniform vec2 _DestSize;uniform int _ImageScaleMode;uniform mat3 _TextureTransform;uniform float _ImageScalingFactor;uniform float _ImageOpacity;varying vec2 uv0;vec4 smoothMix(vec4 a,vec4 b,float t){return mix(a,b,smoothstep(0.0,1.0,t));}float calculateAngleRatio(vec2 v1,vec2 v2){float angle=atan(v2.y,v2.x)-atan(v1.y,v1.x);if(angle<0.0)angle+=2.0*PI;return angle/(2.0*PI);}vec2 applyTransform(mat3 m,vec2 uv){uv=uv-vec2(0.5,0.5);vec3 p=m*vec3(uv,1.0);p.xy=p.xy+vec2(0.5,0.5);return p.xy;}void main(){vec4 finalColor=vec4(1.0);if(_FillType==0.0){finalColor=_Color;}else if(_FillType==1.0||_FillType==2.0||_FillType==3.0){float t=0.0;if(_FillType==1.0){vec2 gradientVector=_EndPoint-_StartPoint;vec2 pixelVector=uv0-_StartPoint;float denom=max(dot(gradientVector,gradientVector),1e-6);t=clamp(dot(pixelVector,gradientVector)/denom,0.0,1.0);}else if(_FillType==2.0){float maxRadius=max(distance(_EndPoint,_StartPoint),0.001);t=clamp(distance(uv0,_StartPoint)/maxRadius,0.0,1.0);}else{vec2 center=_StartPoint;vec2 referenceVector=_EndPoint-center;vec2 targetVector=uv0-center;if(length(targetVector)>0.001){t=calculateAngleRatio(referenceVector,targetVector);}}finalColor=_Colors[0];for(int i=1;i<_MAX_STOPS;i++){if(i>=_StopsCount)break;float prevStop=_Stops[i-1];float currStop=_Stops[i];if(t>=prevStop&&t<=currStop){float localT=(t-prevStop)/max(currStop-prevStop,1e-6);finalColor=smoothMix(_Colors[i-1],_Colors[i],localT);break;}}}else if(_FillType==4.0){vec2 uv=uv0;float rSrc=_ImageSize.x/max(_ImageSize.y,1.0);float rDst=_DestSize.x/max(_DestSize.y,1.0);bool maskOutside=false;if(_ImageScaleMode==0){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(1.0,rSrc/rDst);}else{scale=vec2(rDst/rSrc,1.0);}uv=(uv-0.5)*scale+0.5;uv=clamp(uv,0.0,1.0);}else if(_ImageScaleMode==1){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(rSrc/rDst,1.0);}else{scale=vec2(1.0,rSrc/rDst);}uv=(uv-0.5)*scale+0.5;maskOutside=true;}else if(_ImageScaleMode==2){uv=applyTransform(_TextureTransform,uv0);maskOutside=true;}else if(_ImageScaleMode==3){float aspectFix=rDst/max(rSrc,1e-6);vec2 uvTile=(uv0-0.5)*vec2(aspectFix,1.0)+0.5;float s=max(abs(_ImageScalingFactor),1e-6);uv=fract(uvTile*s);}vec4 img=texture2D(_ImageTex,uv);if(maskOutside){if(uv.x<0.0||uv.x>1.0||uv.y<0.0||uv.y>1.0){img.a=0.0;}}img.a*=_ImageOpacity;finalColor=img;}finalColor.rgb*=finalColor.a;gl_FragColor=finalColor;}";
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var FillType;
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(function(FillType) {
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FillType[FillType["Solid"] = 0] = "Solid";
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FillType[FillType["GradientLinear"] = 1] = "GradientLinear";
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FillType[FillType["GradientRadial"] = 2] = "GradientRadial";
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FillType[FillType["GradientAngular"] = 3] = "GradientAngular";
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FillType[FillType["Texture"] = 4] = "Texture";
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})(FillType || (FillType = {}));
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var TexturePaintScaleMode;
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(function(TexturePaintScaleMode) {
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TexturePaintScaleMode[TexturePaintScaleMode["Fill"] = 0] = "Fill";
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@@ -16282,6 +16265,9 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
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join: LineJoin.Miter,
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miterLimit: 10
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};
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_this.strokeWidth = 1;
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_this.strokeCap = LineCap.Butt;
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_this.strokeJoin = LineJoin.Miter;
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_this.strokes = [];
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/**
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* 用于点击测试的碰撞器
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// Create Shape Attrributes
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//-------------------------------------------------------------------------
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var gradientStrokeFill = {
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type:
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type: FillType.Solid,
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color: new Color(1, 1, 1, 1)
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};
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_this.strokes.push(gradientStrokeFill);
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var gradientLayerFill = {
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type:
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type: FillType.Solid,
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color: new Color(1, 1, 1, 1)
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};
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_this.fills.push(gradientLayerFill);
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@@ -16484,6 +16470,9 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
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indices.length;
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var vertOffset1 = vertices.length / 2;
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var lineStyle = this.strokeAttributes;
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lineStyle.cap = this.strokeCap;
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lineStyle.join = this.strokeJoin;
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lineStyle.width = this.strokeWidth;
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var close = true;
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if (this.shapeAttributes.type === ShapePrimitiveType.Custom) {
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close = shape1.closePath;
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@@ -16648,11 +16637,11 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
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};
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_proto.updatePaintMaterial = function updatePaintMaterial(material, paint) {
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material.setFloat("_FillType", paint.type);
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if (paint.type ===
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if (paint.type === FillType.Solid) {
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material.color = paint.color;
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} else if (paint.type ===
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} else if (paint.type === FillType.GradientLinear || paint.type === FillType.GradientAngular || paint.type === FillType.GradientRadial) {
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this.updateGradientMaterial(material, paint.gradientStops, paint.startPoint, paint.endPoint);
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} else if (paint.type ===
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} else if (paint.type === FillType.Texture) {
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material.setInt("_ImageScaleMode", paint.scaleMode);
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material.setVector2("_ImageSize", new Vector2(paint.texture.getWidth(), paint.texture.getHeight()));
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var boundingBox = this.getBoundingBox();
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material.setFloat("_ImageOpacity", paint.opacity);
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material.setFloat("_ImageScalingFactor", paint.scalingFactor);
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material.setTexture("_ImageTex", paint.texture);
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var transform = paint.textureTransform;
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material.setMatrix3("_TextureTransform", new Matrix3().scale(transform.scale.x, transform.scale.y).rotate(transform.rotation).translate(transform.offset.x, transform.offset.y).invert());
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}
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};
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_proto.updateGradientMaterial = function updateGradientMaterial(material, gradient, startPoint, endPoint) {
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side: (_renderer_side = renderer.side) != null ? _renderer_side : SideMode.DOUBLE,
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mask: this.maskManager.getRefValue()
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};
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var
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join: strokeAttributes.join,
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miterLimit: 10
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};
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}
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//@ts-expect-error
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var _data_strokeCap;
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this.strokeCap = (_data_strokeCap = data.strokeCap) != null ? _data_strokeCap : LineCap.Butt;
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var _data_strokeWidth;
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this.strokeWidth = (_data_strokeWidth = data.strokeWidth) != null ? _data_strokeWidth : 1;
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var _data_strokeJoin;
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this.strokeJoin = (_data_strokeJoin = data.strokeJoin) != null ? _data_strokeJoin : LineJoin.Miter;
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for(var _iterator = _create_for_of_iterator_helper_loose(data.strokes), _step; !(_step = _iterator()).done;){
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var stroke = _step.value;
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var strokeParam = stroke;
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@@ -16716,7 +16702,6 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
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this.strokes[0] = this.createPaint(strokeParam);
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}
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}
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//@ts-expect-error
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for(var _iterator1 = _create_for_of_iterator_helper_loose(data.fills), _step1; !(_step1 = _iterator1()).done;){
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var fill = _step1.value;
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var fillParam = fill;
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@@ -16806,7 +16791,7 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
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_proto.createPaint = function createPaint(paintData) {
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var paint;
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switch(paintData.type){
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case
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case FillType.Solid:
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{
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paint = {
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type: paintData.type,
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@@ -16814,9 +16799,9 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
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};
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break;
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}
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case
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-
case
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|
16819
|
-
case
|
|
16802
|
+
case FillType.GradientLinear:
|
|
16803
|
+
case FillType.GradientAngular:
|
|
16804
|
+
case FillType.GradientRadial:
|
|
16820
16805
|
{
|
|
16821
16806
|
paint = {
|
|
16822
16807
|
type: paintData.type,
|
|
@@ -16826,15 +16811,32 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
16826
16811
|
};
|
|
16827
16812
|
break;
|
|
16828
16813
|
}
|
|
16829
|
-
case
|
|
16814
|
+
case FillType.Texture:
|
|
16830
16815
|
{
|
|
16816
|
+
var _paintData_textureTransform;
|
|
16817
|
+
var textureTransform = _extends({
|
|
16818
|
+
offset: {
|
|
16819
|
+
x: 0,
|
|
16820
|
+
y: 0
|
|
16821
|
+
},
|
|
16822
|
+
rotation: 0,
|
|
16823
|
+
scale: {
|
|
16824
|
+
x: 1,
|
|
16825
|
+
y: 1
|
|
16826
|
+
}
|
|
16827
|
+
}, (_paintData_textureTransform = paintData.textureTransform) != null ? _paintData_textureTransform : {});
|
|
16831
16828
|
var _paintData_scalingFactor, _paintData_opacity;
|
|
16832
16829
|
paint = {
|
|
16833
16830
|
type: paintData.type,
|
|
16834
16831
|
texture: this.engine.findObject(paintData.texture),
|
|
16835
16832
|
scaleMode: paintData.scaleMode,
|
|
16836
16833
|
scalingFactor: (_paintData_scalingFactor = paintData.scalingFactor) != null ? _paintData_scalingFactor : 1,
|
|
16837
|
-
opacity: (_paintData_opacity = paintData.opacity) != null ? _paintData_opacity : 1
|
|
16834
|
+
opacity: (_paintData_opacity = paintData.opacity) != null ? _paintData_opacity : 1,
|
|
16835
|
+
textureTransform: {
|
|
16836
|
+
offset: new Vector2().copyFrom(textureTransform.offset),
|
|
16837
|
+
rotation: textureTransform.rotation,
|
|
16838
|
+
scale: new Vector2().copyFrom(textureTransform.scale)
|
|
16839
|
+
}
|
|
16838
16840
|
};
|
|
16839
16841
|
break;
|
|
16840
16842
|
}
|
|
@@ -22798,6 +22800,25 @@ var Vector4PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable)
|
|
|
22798
22800
|
};
|
|
22799
22801
|
return Vector4PropertyMixerPlayable;
|
|
22800
22802
|
}(PropertyMixerPlayable);
|
|
22803
|
+
var Vector3PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
|
|
22804
|
+
_inherits(Vector3PropertyMixerPlayable, PropertyMixerPlayable);
|
|
22805
|
+
function Vector3PropertyMixerPlayable() {
|
|
22806
|
+
return PropertyMixerPlayable.apply(this, arguments);
|
|
22807
|
+
}
|
|
22808
|
+
var _proto = Vector3PropertyMixerPlayable.prototype;
|
|
22809
|
+
_proto.resetPropertyValue = function resetPropertyValue() {
|
|
22810
|
+
this.propertyValue.x = 0;
|
|
22811
|
+
this.propertyValue.y = 0;
|
|
22812
|
+
this.propertyValue.z = 0;
|
|
22813
|
+
};
|
|
22814
|
+
_proto.addWeightedValue = function addWeightedValue(curveValue, weight) {
|
|
22815
|
+
var result = this.propertyValue;
|
|
22816
|
+
result.x += curveValue.x * weight;
|
|
22817
|
+
result.y += curveValue.y * weight;
|
|
22818
|
+
result.z += curveValue.z * weight;
|
|
22819
|
+
};
|
|
22820
|
+
return Vector3PropertyMixerPlayable;
|
|
22821
|
+
}(PropertyMixerPlayable);
|
|
22801
22822
|
var Vector2PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
|
|
22802
22823
|
_inherits(Vector2PropertyMixerPlayable, PropertyMixerPlayable);
|
|
22803
22824
|
function Vector2PropertyMixerPlayable() {
|
|
@@ -23324,6 +23345,22 @@ var Vector4PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
|
|
|
23324
23345
|
Vector4PropertyTrack = __decorate([
|
|
23325
23346
|
effectsClass(DataType.Vector4PropertyTrack)
|
|
23326
23347
|
], Vector4PropertyTrack);
|
|
23348
|
+
var Vector3PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
|
|
23349
|
+
_inherits(Vector3PropertyTrack, PropertyTrack);
|
|
23350
|
+
function Vector3PropertyTrack() {
|
|
23351
|
+
return PropertyTrack.apply(this, arguments);
|
|
23352
|
+
}
|
|
23353
|
+
var _proto = Vector3PropertyTrack.prototype;
|
|
23354
|
+
_proto.createTrackMixer = function createTrackMixer() {
|
|
23355
|
+
var mixer = new Vector3PropertyMixerPlayable();
|
|
23356
|
+
mixer.propertyPath = this.path;
|
|
23357
|
+
return mixer;
|
|
23358
|
+
};
|
|
23359
|
+
return Vector3PropertyTrack;
|
|
23360
|
+
}(PropertyTrack);
|
|
23361
|
+
Vector3PropertyTrack = __decorate([
|
|
23362
|
+
effectsClass(DataType.Vector3PropertyTrack)
|
|
23363
|
+
], Vector3PropertyTrack);
|
|
23327
23364
|
var Vector2PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
|
|
23328
23365
|
_inherits(Vector2PropertyTrack, PropertyTrack);
|
|
23329
23366
|
function Vector2PropertyTrack() {
|
|
@@ -23338,7 +23375,7 @@ var Vector2PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
|
|
|
23338
23375
|
return Vector2PropertyTrack;
|
|
23339
23376
|
}(PropertyTrack);
|
|
23340
23377
|
Vector2PropertyTrack = __decorate([
|
|
23341
|
-
effectsClass(
|
|
23378
|
+
effectsClass(DataType.Vector2PropertyTrack)
|
|
23342
23379
|
], Vector2PropertyTrack);
|
|
23343
23380
|
|
|
23344
23381
|
var ColorPropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
|
|
@@ -23503,6 +23540,26 @@ __decorate([
|
|
|
23503
23540
|
Vector4PropertyPlayableAsset = __decorate([
|
|
23504
23541
|
effectsClass(DataType.Vector4PropertyPlayableAsset)
|
|
23505
23542
|
], Vector4PropertyPlayableAsset);
|
|
23543
|
+
var Vector3ropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
23544
|
+
_inherits(Vector3ropertyPlayableAsset, PlayableAsset);
|
|
23545
|
+
function Vector3ropertyPlayableAsset() {
|
|
23546
|
+
return PlayableAsset.apply(this, arguments);
|
|
23547
|
+
}
|
|
23548
|
+
var _proto = Vector3ropertyPlayableAsset.prototype;
|
|
23549
|
+
_proto.createPlayable = function createPlayable() {
|
|
23550
|
+
var clipPlayable = new PropertyClipPlayable();
|
|
23551
|
+
clipPlayable.curve = createValueGetter(this.curveData);
|
|
23552
|
+
clipPlayable.value = clipPlayable.curve.getValue(0);
|
|
23553
|
+
return clipPlayable;
|
|
23554
|
+
};
|
|
23555
|
+
return Vector3ropertyPlayableAsset;
|
|
23556
|
+
}(PlayableAsset);
|
|
23557
|
+
__decorate([
|
|
23558
|
+
serialize()
|
|
23559
|
+
], Vector3ropertyPlayableAsset.prototype, "curveData", void 0);
|
|
23560
|
+
Vector3ropertyPlayableAsset = __decorate([
|
|
23561
|
+
effectsClass(DataType.Vector3PropertyPlayableAsset)
|
|
23562
|
+
], Vector3ropertyPlayableAsset);
|
|
23506
23563
|
var Vector2PropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
23507
23564
|
_inherits(Vector2PropertyPlayableAsset, PlayableAsset);
|
|
23508
23565
|
function Vector2PropertyPlayableAsset() {
|
|
@@ -24139,7 +24196,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
24139
24196
|
_this.rootItem.endBehavior = sourceContent.endBehavior;
|
|
24140
24197
|
_this.rootItem.composition = _assert_this_initialized(_this);
|
|
24141
24198
|
// Create rootItem components
|
|
24142
|
-
//@ts-expect-error TODO update spec.
|
|
24143
24199
|
var componentPaths = sourceContent.components;
|
|
24144
24200
|
for(var _iterator2 = _create_for_of_iterator_helper_loose(componentPaths), _step2; !(_step2 = _iterator2()).done;){
|
|
24145
24201
|
var componentPath = _step2.value;
|
|
@@ -24853,9 +24909,6 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
24853
24909
|
/**
|
|
24854
24910
|
* 元素组件是否显示,用于批量开关元素组件
|
|
24855
24911
|
*/ _this.visible = true;
|
|
24856
|
-
/**
|
|
24857
|
-
* 元素动画的速度
|
|
24858
|
-
*/ _this.speed = 1;
|
|
24859
24912
|
_this.listIndex = 0;
|
|
24860
24913
|
_this.isEnabled = false;
|
|
24861
24914
|
_this.eventProcessor = new EventEmitter();
|
|
@@ -24913,18 +24966,6 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
24913
24966
|
return this.eventProcessor.getListeners(eventName);
|
|
24914
24967
|
};
|
|
24915
24968
|
/**
|
|
24916
|
-
* 设置元素的动画速度
|
|
24917
|
-
* @param speed - 速度
|
|
24918
|
-
*/ _proto.setSpeed = function setSpeed(speed) {
|
|
24919
|
-
this.speed = speed;
|
|
24920
|
-
};
|
|
24921
|
-
/**
|
|
24922
|
-
* 获取元素的动画速度
|
|
24923
|
-
* @returns
|
|
24924
|
-
*/ _proto.getSpeed = function getSpeed() {
|
|
24925
|
-
return this.speed;
|
|
24926
|
-
};
|
|
24927
|
-
/**
|
|
24928
24969
|
* 添加组件
|
|
24929
24970
|
* @param classConstructor - 要添加的组件
|
|
24930
24971
|
*/ _proto.addComponent = function addComponent(classConstructor) {
|
|
@@ -30384,8 +30425,11 @@ function version33Migration(json) {
|
|
|
30384
30425
|
var compositionComponent = {
|
|
30385
30426
|
id: generateGUID(),
|
|
30386
30427
|
dataType: "CompositionComponent",
|
|
30428
|
+
//@ts-expect-error
|
|
30387
30429
|
items: composition.items,
|
|
30430
|
+
//@ts-expect-error
|
|
30388
30431
|
timelineAsset: composition.timelineAsset,
|
|
30432
|
+
//@ts-expect-error
|
|
30389
30433
|
sceneBindings: composition.sceneBindings,
|
|
30390
30434
|
item: {
|
|
30391
30435
|
id: composition.id
|
|
@@ -30395,7 +30439,6 @@ function version33Migration(json) {
|
|
|
30395
30439
|
composition.timelineAsset = undefined;
|
|
30396
30440
|
//@ts-expect-error
|
|
30397
30441
|
composition.sceneBindings = undefined;
|
|
30398
|
-
//@ts-expect-error
|
|
30399
30442
|
composition.components = [
|
|
30400
30443
|
{
|
|
30401
30444
|
id: compositionComponent.id
|
|
@@ -30425,8 +30468,6 @@ function version34Migration(json) {
|
|
|
30425
30468
|
// 修复合成组件的 item id 问题
|
|
30426
30469
|
for(var _iterator1 = _create_for_of_iterator_helper_loose(json.compositions), _step1; !(_step1 = _iterator1()).done;){
|
|
30427
30470
|
var composition = _step1.value;
|
|
30428
|
-
// TODO: Update spec
|
|
30429
|
-
//@ts-expect-error
|
|
30430
30471
|
for(var _iterator2 = _create_for_of_iterator_helper_loose(composition.components), _step2; !(_step2 = _iterator2()).done;){
|
|
30431
30472
|
var component = _step2.value;
|
|
30432
30473
|
var componentID = component.id;
|
|
@@ -30451,28 +30492,35 @@ function version34Migration(json) {
|
|
|
30451
30492
|
}
|
|
30452
30493
|
if (componentData1.dataType === DataType.ShapeComponent) {
|
|
30453
30494
|
var shapeComponentData = componentData1;
|
|
30454
|
-
//@ts-expect-error
|
|
30455
30495
|
shapeComponentData.fills = [];
|
|
30496
|
+
//@ts-expect-error
|
|
30456
30497
|
if (shapeComponentData.fill) {
|
|
30457
30498
|
var solidPaintData = {
|
|
30458
30499
|
type: FillType.Solid,
|
|
30500
|
+
//@ts-expect-error
|
|
30459
30501
|
color: shapeComponentData.fill.color
|
|
30460
30502
|
};
|
|
30461
|
-
//@ts-expect-error
|
|
30462
30503
|
shapeComponentData.fills.push(solidPaintData);
|
|
30463
30504
|
}
|
|
30464
|
-
delete shapeComponentData.fill;
|
|
30465
30505
|
//@ts-expect-error
|
|
30506
|
+
delete shapeComponentData.fill;
|
|
30466
30507
|
shapeComponentData.strokes = [];
|
|
30508
|
+
//@ts-expect-error
|
|
30467
30509
|
if (shapeComponentData.stroke) {
|
|
30468
30510
|
var solidPaintData1 = {
|
|
30469
30511
|
type: FillType.Solid,
|
|
30512
|
+
//@ts-expect-error
|
|
30470
30513
|
color: shapeComponentData.stroke.color
|
|
30471
30514
|
};
|
|
30472
|
-
//@ts-expect-error
|
|
30473
30515
|
shapeComponentData.strokes.push(solidPaintData1);
|
|
30474
30516
|
//@ts-expect-error
|
|
30475
|
-
shapeComponentData.
|
|
30517
|
+
shapeComponentData.strokeWidth = shapeComponentData.stroke.width;
|
|
30518
|
+
//@ts-expect-error
|
|
30519
|
+
shapeComponentData.strokeCap = shapeComponentData.stroke.cap;
|
|
30520
|
+
//@ts-expect-error
|
|
30521
|
+
shapeComponentData.strokeJoin = shapeComponentData.stroke.join;
|
|
30522
|
+
//@ts-expect-error
|
|
30523
|
+
delete shapeComponentData.stroke;
|
|
30476
30524
|
}
|
|
30477
30525
|
}
|
|
30478
30526
|
}
|
|
@@ -30546,6 +30594,7 @@ function version34Migration(json) {
|
|
|
30546
30594
|
return geometryData;
|
|
30547
30595
|
}
|
|
30548
30596
|
function processContent(composition) {
|
|
30597
|
+
//@ts-expect-error
|
|
30549
30598
|
for(var _iterator = _create_for_of_iterator_helper_loose(composition.items), _step; !(_step = _iterator()).done;){
|
|
30550
30599
|
var item = _step.value;
|
|
30551
30600
|
var itemProps = itemMap.get(item.id);
|
|
@@ -30635,6 +30684,7 @@ function processMask(renderContent) {
|
|
|
30635
30684
|
};
|
|
30636
30685
|
});
|
|
30637
30686
|
var compositionData = _extends({}, composition, {
|
|
30687
|
+
//@ts-expect-error
|
|
30638
30688
|
timelineAsset: {
|
|
30639
30689
|
id: ""
|
|
30640
30690
|
},
|
|
@@ -30677,7 +30727,6 @@ function processMask(renderContent) {
|
|
|
30677
30727
|
result.textures.push({
|
|
30678
30728
|
id: generateGUID(),
|
|
30679
30729
|
dataType: DataType.Texture,
|
|
30680
|
-
//@ts-expect-error
|
|
30681
30730
|
source: {
|
|
30682
30731
|
id: result.images[i].id
|
|
30683
30732
|
},
|
|
@@ -30931,6 +30980,7 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
|
|
|
30931
30980
|
//@ts-expect-error
|
|
30932
30981
|
dataType: "TimelineAsset"
|
|
30933
30982
|
};
|
|
30983
|
+
//@ts-expect-error
|
|
30934
30984
|
for(var _iterator = _create_for_of_iterator_helper_loose(composition.items), _step; !(_step = _iterator()).done;){
|
|
30935
30985
|
var itemDataPath = _step.value;
|
|
30936
30986
|
var item = guidToItemMap[itemDataPath.id];
|
|
@@ -31070,9 +31120,11 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
|
|
|
31070
31120
|
id: trackData.id
|
|
31071
31121
|
});
|
|
31072
31122
|
}
|
|
31123
|
+
//@ts-expect-error
|
|
31073
31124
|
composition.timelineAsset = {
|
|
31074
31125
|
id: timelineAssetData.id
|
|
31075
31126
|
};
|
|
31127
|
+
//@ts-expect-error
|
|
31076
31128
|
composition.sceneBindings = sceneBindings;
|
|
31077
31129
|
jsonScene.miscs.push(timelineAssetData);
|
|
31078
31130
|
for(var _iterator2 = _create_for_of_iterator_helper_loose(trackDatas), _step2; !(_step2 = _iterator2()).done;){
|
|
@@ -31398,7 +31450,7 @@ function getStandardSpriteContent(sprite, transform) {
|
|
|
31398
31450
|
return ret;
|
|
31399
31451
|
}
|
|
31400
31452
|
|
|
31401
|
-
var version$1 = "2.7.0-alpha.
|
|
31453
|
+
var version$1 = "2.7.0-alpha.2";
|
|
31402
31454
|
var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
|
|
31403
31455
|
var standardVersion = /^(\d+)\.(\d+)$/;
|
|
31404
31456
|
var reverseParticle = false;
|
|
@@ -34671,8 +34723,8 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
|
|
|
34671
34723
|
registerPlugin("particle", ParticleLoader, VFXItem);
|
|
34672
34724
|
registerPlugin("cal", CalculateLoader, VFXItem);
|
|
34673
34725
|
registerPlugin("interact", InteractLoader, VFXItem);
|
|
34674
|
-
var version = "2.7.0-alpha.
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34726
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+
var version = "2.7.0-alpha.2";
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logger.info("Core version: " + version + ".");
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34677
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-
export { AbstractPlugin, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent,
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34729
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+
export { AbstractPlugin, ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyClipPlayable, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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//# sourceMappingURL=index.mjs.map
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