@galacean/effects-core 2.7.0-alpha.0 → 2.7.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
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  * Description: Galacean Effects runtime core for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.7.0-alpha.0
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+ * Version: v2.7.0-alpha.2
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  */
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
@@ -3730,20 +3730,21 @@ var BuiltinObjectGUID = {
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  UnlitShader: "unlit000000000000000000000000000"
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  };
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- /**
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- * 填充类型
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- */ var FillType$1;
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+ var FillType;
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  (function(FillType) {
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- /**
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- * 纯色
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- */ FillType[FillType["Solid"] = 0] = "Solid";
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- /**
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- * 线性渐变
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- */ FillType[FillType["LinearGradient"] = 1] = "LinearGradient";
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- /**
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- * 径向渐变
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- */ FillType[FillType["RadialGradient"] = 2] = "RadialGradient";
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- })(FillType$1 || (FillType$1 = {}));
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+ FillType[FillType["Solid"] = 0] = "Solid";
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+ FillType[FillType["GradientLinear"] = 1] = "GradientLinear";
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+ FillType[FillType["GradientRadial"] = 2] = "GradientRadial";
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+ FillType[FillType["GradientAngular"] = 3] = "GradientAngular";
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+ FillType[FillType["Texture"] = 4] = "Texture";
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+ })(FillType || (FillType = {}));
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+ var TexturePaintScaleMode$1;
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+ (function(TexturePaintScaleMode) {
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+ TexturePaintScaleMode[TexturePaintScaleMode["Fill"] = 0] = "Fill";
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+ TexturePaintScaleMode[TexturePaintScaleMode["Fit"] = 1] = "Fit";
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+ TexturePaintScaleMode[TexturePaintScaleMode["Crop"] = 2] = "Crop";
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+ TexturePaintScaleMode[TexturePaintScaleMode["Tile"] = 3] = "Tile";
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+ })(TexturePaintScaleMode$1 || (TexturePaintScaleMode$1 = {}));
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3748
 
3748
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  /**
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  * 矢量图形类型
@@ -3840,6 +3841,7 @@ var DataType;
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  DataType["FloatPropertyTrack"] = "FloatPropertyTrack";
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  DataType["ColorPropertyTrack"] = "ColorPropertyTrack";
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  DataType["Vector2PropertyTrack"] = "Vector2PropertyTrack";
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+ DataType["Vector3PropertyTrack"] = "Vector3PropertyTrack";
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  DataType["Vector4PropertyTrack"] = "Vector4PropertyTrack";
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  DataType["TransformPlayableAsset"] = "TransformPlayableAsset";
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  DataType["SpriteColorPlayableAsset"] = "SpriteColorPlayableAsset";
@@ -3848,6 +3850,7 @@ var DataType;
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  DataType["FloatPropertyPlayableAsset"] = "FloatPropertyPlayableAsset";
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  DataType["ColorPropertyPlayableAsset"] = "ColorPropertyPlayableAsset";
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  DataType["Vector2PropertyPlayableAsset"] = "Vector2PropertyPlayableAsset";
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+ DataType["Vector3PropertyPlayableAsset"] = "Vector3PropertyPlayableAsset";
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  DataType["Vector4PropertyPlayableAsset"] = "Vector4PropertyPlayableAsset";
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  // Components
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  DataType["MeshComponent"] = "MeshComponent";
@@ -4010,7 +4013,8 @@ var index$1 = /*#__PURE__*/Object.freeze({
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  get TextWeight () { return TextWeight; },
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  get FontStyle () { return FontStyle; },
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  BuiltinObjectGUID: BuiltinObjectGUID,
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- get FillType () { return FillType$1; },
4016
+ get FillType () { return FillType; },
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+ get TexturePaintScaleMode () { return TexturePaintScaleMode$1; },
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  get ShapePrimitiveType () { return ShapePrimitiveType; },
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  get LineCap () { return LineCap; },
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  get LineJoin () { return LineJoin; },
@@ -16080,9 +16084,9 @@ function oldBezierKeyFramesToNew(props) {
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  x: 0,
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  y: 0
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  };
16083
- for(var i = 0; i < oldKeyframes.length - 1; i++){
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+ for(var i = 0; i < oldKeyframes.length; i++){
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  var leftKeyframe = oldKeyframes[i];
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- var rightKeyframe = oldKeyframes[i + 1];
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+ var rightKeyframe = i + 1 < oldKeyframes.length ? oldKeyframes[i + 1] : oldKeyframes[i];
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  var _getControlPoints = getControlPoints(leftKeyframe, rightKeyframe, true), p0 = _getControlPoints.p0, p1 = _getControlPoints.p1, p2 = _getControlPoints.p2, p3 = _getControlPoints.p3;
16087
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  assertExist(p2);
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  assertExist(p3);
@@ -16097,19 +16101,6 @@ function oldBezierKeyFramesToNew(props) {
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  }
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  keyDatas.push(keyData);
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  lastControl = p2;
16100
- if (i === oldKeyframes.length - 2) {
16101
- var res = getControlPoints(rightKeyframe, rightKeyframe, true);
16102
- assertExist(res.p3);
16103
- keyDatas.push({
16104
- leftControl: p2,
16105
- value: res.p3,
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- rightControl: {
16107
- x: 0,
16108
- y: 0
16109
- },
16110
- tangentMode: rightKeyframe[0] === BezierKeyframeType.HOLD ? 2 : 0
16111
- });
16112
- }
16113
16104
  }
16114
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  var calculateSlop = function(p0, p1) {
16115
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  return (p1.y - p0.y) / (p1.x - p0.x + NumberEpsilon);
@@ -16247,16 +16238,8 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
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16238
 
16248
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  var vert = "precision highp float;attribute vec3 aPos;attribute vec2 aUV;varying vec2 uv0;uniform mat4 effects_MatrixVP;uniform mat4 effects_MatrixInvV;uniform mat4 effects_ObjectToWorld;void main(){vec4 pos=vec4(aPos.xyz,1.0);uv0=aUV;gl_Position=effects_MatrixVP*effects_ObjectToWorld*pos;}";
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16240
 
16250
- var frag = "precision highp float;\n#define _MAX_STOPS 8\n#define PI 3.14159265359\nuniform vec4 _Color;uniform vec4 _Colors[_MAX_STOPS];uniform float _Stops[_MAX_STOPS];uniform int _StopsCount;uniform float _FillType;uniform vec2 _StartPoint;uniform vec2 _EndPoint;uniform sampler2D _ImageTex;uniform vec2 _ImageSize;uniform vec2 _DestSize;uniform int _ImageScaleMode;uniform mat3 _ImageTransform;uniform float _ImageScalingFactor;uniform float _ImageOpacity;varying vec2 uv0;vec4 smoothMix(vec4 a,vec4 b,float t){return mix(a,b,smoothstep(0.0,1.0,t));}float calculateAngleRatio(vec2 v1,vec2 v2){float angle=atan(v2.y,v2.x)-atan(v1.y,v1.x);if(angle<0.0)angle+=2.0*PI;return angle/(2.0*PI);}vec2 applyTransform(mat3 m,vec2 uv){vec3 p=m*vec3(uv,1.0);return p.xy;}void main(){vec4 finalColor=vec4(1.0);if(_FillType==0.0){finalColor=_Color;}else if(_FillType==1.0||_FillType==2.0||_FillType==3.0){float t=0.0;if(_FillType==1.0){vec2 gradientVector=_EndPoint-_StartPoint;vec2 pixelVector=uv0-_StartPoint;float denom=max(dot(gradientVector,gradientVector),1e-6);t=clamp(dot(pixelVector,gradientVector)/denom,0.0,1.0);}else if(_FillType==2.0){float maxRadius=max(distance(_EndPoint,_StartPoint),0.001);t=clamp(distance(uv0,_StartPoint)/maxRadius,0.0,1.0);}else{vec2 center=_StartPoint;vec2 referenceVector=_EndPoint-center;vec2 targetVector=uv0-center;if(length(targetVector)>0.001){t=calculateAngleRatio(referenceVector,targetVector);}}finalColor=_Colors[0];for(int i=1;i<_MAX_STOPS;i++){if(i>=_StopsCount)break;float prevStop=_Stops[i-1];float currStop=_Stops[i];if(t>=prevStop&&t<=currStop){float localT=(t-prevStop)/max(currStop-prevStop,1e-6);finalColor=smoothMix(_Colors[i-1],_Colors[i],localT);break;}}}else if(_FillType==4.0){vec2 uv=uv0;float rSrc=_ImageSize.x/max(_ImageSize.y,1.0);float rDst=_DestSize.x/max(_DestSize.y,1.0);bool maskOutside=false;if(_ImageScaleMode==0){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(1.0,rSrc/rDst);}else{scale=vec2(rDst/rSrc,1.0);}uv=(uv-0.5)*scale+0.5;uv=clamp(uv,0.0,1.0);}else if(_ImageScaleMode==1){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(rSrc/rDst,1.0);}else{scale=vec2(1.0,rSrc/rDst);}uv=(uv-0.5)*scale+0.5;maskOutside=true;}else if(_ImageScaleMode==2){uv=applyTransform(_ImageTransform,uv0);maskOutside=true;}else if(_ImageScaleMode==3){float aspectFix=rDst/max(rSrc,1e-6);vec2 uvTile=(uv0-0.5)*vec2(aspectFix,1.0)+0.5;float s=max(abs(_ImageScalingFactor),1e-6);uv=fract(uvTile*s);}vec4 img=texture2D(_ImageTex,uv);if(maskOutside){if(uv.x<0.0||uv.x>1.0||uv.y<0.0||uv.y>1.0){img.a=0.0;}}img.a*=_ImageOpacity;finalColor=img;}finalColor.rgb*=finalColor.a;gl_FragColor=finalColor;}";
16241
+ var frag = "precision highp float;\n#define _MAX_STOPS 8\n#define PI 3.14159265359\nuniform vec4 _Color;uniform vec4 _Colors[_MAX_STOPS];uniform float _Stops[_MAX_STOPS];uniform int _StopsCount;uniform float _FillType;uniform vec2 _StartPoint;uniform vec2 _EndPoint;uniform sampler2D _ImageTex;uniform vec2 _ImageSize;uniform vec2 _DestSize;uniform int _ImageScaleMode;uniform mat3 _TextureTransform;uniform float _ImageScalingFactor;uniform float _ImageOpacity;varying vec2 uv0;vec4 smoothMix(vec4 a,vec4 b,float t){return mix(a,b,smoothstep(0.0,1.0,t));}float calculateAngleRatio(vec2 v1,vec2 v2){float angle=atan(v2.y,v2.x)-atan(v1.y,v1.x);if(angle<0.0)angle+=2.0*PI;return angle/(2.0*PI);}vec2 applyTransform(mat3 m,vec2 uv){uv=uv-vec2(0.5,0.5);vec3 p=m*vec3(uv,1.0);p.xy=p.xy+vec2(0.5,0.5);return p.xy;}void main(){vec4 finalColor=vec4(1.0);if(_FillType==0.0){finalColor=_Color;}else if(_FillType==1.0||_FillType==2.0||_FillType==3.0){float t=0.0;if(_FillType==1.0){vec2 gradientVector=_EndPoint-_StartPoint;vec2 pixelVector=uv0-_StartPoint;float denom=max(dot(gradientVector,gradientVector),1e-6);t=clamp(dot(pixelVector,gradientVector)/denom,0.0,1.0);}else if(_FillType==2.0){float maxRadius=max(distance(_EndPoint,_StartPoint),0.001);t=clamp(distance(uv0,_StartPoint)/maxRadius,0.0,1.0);}else{vec2 center=_StartPoint;vec2 referenceVector=_EndPoint-center;vec2 targetVector=uv0-center;if(length(targetVector)>0.001){t=calculateAngleRatio(referenceVector,targetVector);}}finalColor=_Colors[0];for(int i=1;i<_MAX_STOPS;i++){if(i>=_StopsCount)break;float prevStop=_Stops[i-1];float currStop=_Stops[i];if(t>=prevStop&&t<=currStop){float localT=(t-prevStop)/max(currStop-prevStop,1e-6);finalColor=smoothMix(_Colors[i-1],_Colors[i],localT);break;}}}else if(_FillType==4.0){vec2 uv=uv0;float rSrc=_ImageSize.x/max(_ImageSize.y,1.0);float rDst=_DestSize.x/max(_DestSize.y,1.0);bool maskOutside=false;if(_ImageScaleMode==0){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(1.0,rSrc/rDst);}else{scale=vec2(rDst/rSrc,1.0);}uv=(uv-0.5)*scale+0.5;uv=clamp(uv,0.0,1.0);}else if(_ImageScaleMode==1){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(rSrc/rDst,1.0);}else{scale=vec2(1.0,rSrc/rDst);}uv=(uv-0.5)*scale+0.5;maskOutside=true;}else if(_ImageScaleMode==2){uv=applyTransform(_TextureTransform,uv0);maskOutside=true;}else if(_ImageScaleMode==3){float aspectFix=rDst/max(rSrc,1e-6);vec2 uvTile=(uv0-0.5)*vec2(aspectFix,1.0)+0.5;float s=max(abs(_ImageScalingFactor),1e-6);uv=fract(uvTile*s);}vec4 img=texture2D(_ImageTex,uv);if(maskOutside){if(uv.x<0.0||uv.x>1.0||uv.y<0.0||uv.y>1.0){img.a=0.0;}}img.a*=_ImageOpacity;finalColor=img;}finalColor.rgb*=finalColor.a;gl_FragColor=finalColor;}";
16251
16242
 
16252
- var FillType;
16253
- (function(FillType) {
16254
- FillType[FillType["Solid"] = 0] = "Solid";
16255
- FillType[FillType["GradientLinear"] = 1] = "GradientLinear";
16256
- FillType[FillType["GradientRadial"] = 2] = "GradientRadial";
16257
- FillType[FillType["GradientAngular"] = 3] = "GradientAngular";
16258
- FillType[FillType["Texture"] = 4] = "Texture";
16259
- })(FillType || (FillType = {}));
16260
16243
  var TexturePaintScaleMode;
16261
16244
  (function(TexturePaintScaleMode) {
16262
16245
  TexturePaintScaleMode[TexturePaintScaleMode["Fill"] = 0] = "Fill";
@@ -16282,6 +16265,9 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16282
16265
  join: LineJoin.Miter,
16283
16266
  miterLimit: 10
16284
16267
  };
16268
+ _this.strokeWidth = 1;
16269
+ _this.strokeCap = LineCap.Butt;
16270
+ _this.strokeJoin = LineJoin.Miter;
16285
16271
  _this.strokes = [];
16286
16272
  /**
16287
16273
  * 用于点击测试的碰撞器
@@ -16315,12 +16301,12 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16315
16301
  // Create Shape Attrributes
16316
16302
  //-------------------------------------------------------------------------
16317
16303
  var gradientStrokeFill = {
16318
- type: 0,
16304
+ type: FillType.Solid,
16319
16305
  color: new Color(1, 1, 1, 1)
16320
16306
  };
16321
16307
  _this.strokes.push(gradientStrokeFill);
16322
16308
  var gradientLayerFill = {
16323
- type: 0,
16309
+ type: FillType.Solid,
16324
16310
  color: new Color(1, 1, 1, 1)
16325
16311
  };
16326
16312
  _this.fills.push(gradientLayerFill);
@@ -16484,6 +16470,9 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16484
16470
  indices.length;
16485
16471
  var vertOffset1 = vertices.length / 2;
16486
16472
  var lineStyle = this.strokeAttributes;
16473
+ lineStyle.cap = this.strokeCap;
16474
+ lineStyle.join = this.strokeJoin;
16475
+ lineStyle.width = this.strokeWidth;
16487
16476
  var close = true;
16488
16477
  if (this.shapeAttributes.type === ShapePrimitiveType.Custom) {
16489
16478
  close = shape1.closePath;
@@ -16648,11 +16637,11 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16648
16637
  };
16649
16638
  _proto.updatePaintMaterial = function updatePaintMaterial(material, paint) {
16650
16639
  material.setFloat("_FillType", paint.type);
16651
- if (paint.type === 0) {
16640
+ if (paint.type === FillType.Solid) {
16652
16641
  material.color = paint.color;
16653
- } else if (paint.type === 1 || paint.type === 3 || paint.type === 2) {
16642
+ } else if (paint.type === FillType.GradientLinear || paint.type === FillType.GradientAngular || paint.type === FillType.GradientRadial) {
16654
16643
  this.updateGradientMaterial(material, paint.gradientStops, paint.startPoint, paint.endPoint);
16655
- } else if (paint.type === 4) {
16644
+ } else if (paint.type === FillType.Texture) {
16656
16645
  material.setInt("_ImageScaleMode", paint.scaleMode);
16657
16646
  material.setVector2("_ImageSize", new Vector2(paint.texture.getWidth(), paint.texture.getHeight()));
16658
16647
  var boundingBox = this.getBoundingBox();
@@ -16662,6 +16651,8 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16662
16651
  material.setFloat("_ImageOpacity", paint.opacity);
16663
16652
  material.setFloat("_ImageScalingFactor", paint.scalingFactor);
16664
16653
  material.setTexture("_ImageTex", paint.texture);
16654
+ var transform = paint.textureTransform;
16655
+ material.setMatrix3("_TextureTransform", new Matrix3().scale(transform.scale.x, transform.scale.y).rotate(transform.rotation).translate(transform.offset.x, transform.offset.y).invert());
16665
16656
  }
16666
16657
  };
16667
16658
  _proto.updateGradientMaterial = function updateGradientMaterial(material, gradient, startPoint, endPoint) {
@@ -16697,17 +16688,12 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16697
16688
  side: (_renderer_side = renderer.side) != null ? _renderer_side : SideMode.DOUBLE,
16698
16689
  mask: this.maskManager.getRefValue()
16699
16690
  };
16700
- var strokeAttributes = data.stroke;
16701
- if (strokeAttributes) {
16702
- this.strokeAttributes = {
16703
- width: strokeAttributes.width,
16704
- alignment: 0.5,
16705
- cap: strokeAttributes.cap,
16706
- join: strokeAttributes.join,
16707
- miterLimit: 10
16708
- };
16709
- }
16710
- //@ts-expect-error
16691
+ var _data_strokeCap;
16692
+ this.strokeCap = (_data_strokeCap = data.strokeCap) != null ? _data_strokeCap : LineCap.Butt;
16693
+ var _data_strokeWidth;
16694
+ this.strokeWidth = (_data_strokeWidth = data.strokeWidth) != null ? _data_strokeWidth : 1;
16695
+ var _data_strokeJoin;
16696
+ this.strokeJoin = (_data_strokeJoin = data.strokeJoin) != null ? _data_strokeJoin : LineJoin.Miter;
16711
16697
  for(var _iterator = _create_for_of_iterator_helper_loose(data.strokes), _step; !(_step = _iterator()).done;){
16712
16698
  var stroke = _step.value;
16713
16699
  var strokeParam = stroke;
@@ -16716,7 +16702,6 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16716
16702
  this.strokes[0] = this.createPaint(strokeParam);
16717
16703
  }
16718
16704
  }
16719
- //@ts-expect-error
16720
16705
  for(var _iterator1 = _create_for_of_iterator_helper_loose(data.fills), _step1; !(_step1 = _iterator1()).done;){
16721
16706
  var fill = _step1.value;
16722
16707
  var fillParam = fill;
@@ -16806,7 +16791,7 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16806
16791
  _proto.createPaint = function createPaint(paintData) {
16807
16792
  var paint;
16808
16793
  switch(paintData.type){
16809
- case 0:
16794
+ case FillType.Solid:
16810
16795
  {
16811
16796
  paint = {
16812
16797
  type: paintData.type,
@@ -16814,9 +16799,9 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16814
16799
  };
16815
16800
  break;
16816
16801
  }
16817
- case 1:
16818
- case 3:
16819
- case 2:
16802
+ case FillType.GradientLinear:
16803
+ case FillType.GradientAngular:
16804
+ case FillType.GradientRadial:
16820
16805
  {
16821
16806
  paint = {
16822
16807
  type: paintData.type,
@@ -16826,15 +16811,32 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16826
16811
  };
16827
16812
  break;
16828
16813
  }
16829
- case 4:
16814
+ case FillType.Texture:
16830
16815
  {
16816
+ var _paintData_textureTransform;
16817
+ var textureTransform = _extends({
16818
+ offset: {
16819
+ x: 0,
16820
+ y: 0
16821
+ },
16822
+ rotation: 0,
16823
+ scale: {
16824
+ x: 1,
16825
+ y: 1
16826
+ }
16827
+ }, (_paintData_textureTransform = paintData.textureTransform) != null ? _paintData_textureTransform : {});
16831
16828
  var _paintData_scalingFactor, _paintData_opacity;
16832
16829
  paint = {
16833
16830
  type: paintData.type,
16834
16831
  texture: this.engine.findObject(paintData.texture),
16835
16832
  scaleMode: paintData.scaleMode,
16836
16833
  scalingFactor: (_paintData_scalingFactor = paintData.scalingFactor) != null ? _paintData_scalingFactor : 1,
16837
- opacity: (_paintData_opacity = paintData.opacity) != null ? _paintData_opacity : 1
16834
+ opacity: (_paintData_opacity = paintData.opacity) != null ? _paintData_opacity : 1,
16835
+ textureTransform: {
16836
+ offset: new Vector2().copyFrom(textureTransform.offset),
16837
+ rotation: textureTransform.rotation,
16838
+ scale: new Vector2().copyFrom(textureTransform.scale)
16839
+ }
16838
16840
  };
16839
16841
  break;
16840
16842
  }
@@ -22798,6 +22800,25 @@ var Vector4PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable)
22798
22800
  };
22799
22801
  return Vector4PropertyMixerPlayable;
22800
22802
  }(PropertyMixerPlayable);
22803
+ var Vector3PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
22804
+ _inherits(Vector3PropertyMixerPlayable, PropertyMixerPlayable);
22805
+ function Vector3PropertyMixerPlayable() {
22806
+ return PropertyMixerPlayable.apply(this, arguments);
22807
+ }
22808
+ var _proto = Vector3PropertyMixerPlayable.prototype;
22809
+ _proto.resetPropertyValue = function resetPropertyValue() {
22810
+ this.propertyValue.x = 0;
22811
+ this.propertyValue.y = 0;
22812
+ this.propertyValue.z = 0;
22813
+ };
22814
+ _proto.addWeightedValue = function addWeightedValue(curveValue, weight) {
22815
+ var result = this.propertyValue;
22816
+ result.x += curveValue.x * weight;
22817
+ result.y += curveValue.y * weight;
22818
+ result.z += curveValue.z * weight;
22819
+ };
22820
+ return Vector3PropertyMixerPlayable;
22821
+ }(PropertyMixerPlayable);
22801
22822
  var Vector2PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
22802
22823
  _inherits(Vector2PropertyMixerPlayable, PropertyMixerPlayable);
22803
22824
  function Vector2PropertyMixerPlayable() {
@@ -23324,6 +23345,22 @@ var Vector4PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
23324
23345
  Vector4PropertyTrack = __decorate([
23325
23346
  effectsClass(DataType.Vector4PropertyTrack)
23326
23347
  ], Vector4PropertyTrack);
23348
+ var Vector3PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
23349
+ _inherits(Vector3PropertyTrack, PropertyTrack);
23350
+ function Vector3PropertyTrack() {
23351
+ return PropertyTrack.apply(this, arguments);
23352
+ }
23353
+ var _proto = Vector3PropertyTrack.prototype;
23354
+ _proto.createTrackMixer = function createTrackMixer() {
23355
+ var mixer = new Vector3PropertyMixerPlayable();
23356
+ mixer.propertyPath = this.path;
23357
+ return mixer;
23358
+ };
23359
+ return Vector3PropertyTrack;
23360
+ }(PropertyTrack);
23361
+ Vector3PropertyTrack = __decorate([
23362
+ effectsClass(DataType.Vector3PropertyTrack)
23363
+ ], Vector3PropertyTrack);
23327
23364
  var Vector2PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
23328
23365
  _inherits(Vector2PropertyTrack, PropertyTrack);
23329
23366
  function Vector2PropertyTrack() {
@@ -23338,7 +23375,7 @@ var Vector2PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
23338
23375
  return Vector2PropertyTrack;
23339
23376
  }(PropertyTrack);
23340
23377
  Vector2PropertyTrack = __decorate([
23341
- effectsClass("Vector2PropertyTrack")
23378
+ effectsClass(DataType.Vector2PropertyTrack)
23342
23379
  ], Vector2PropertyTrack);
23343
23380
 
23344
23381
  var ColorPropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
@@ -23503,6 +23540,26 @@ __decorate([
23503
23540
  Vector4PropertyPlayableAsset = __decorate([
23504
23541
  effectsClass(DataType.Vector4PropertyPlayableAsset)
23505
23542
  ], Vector4PropertyPlayableAsset);
23543
+ var Vector3ropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
23544
+ _inherits(Vector3ropertyPlayableAsset, PlayableAsset);
23545
+ function Vector3ropertyPlayableAsset() {
23546
+ return PlayableAsset.apply(this, arguments);
23547
+ }
23548
+ var _proto = Vector3ropertyPlayableAsset.prototype;
23549
+ _proto.createPlayable = function createPlayable() {
23550
+ var clipPlayable = new PropertyClipPlayable();
23551
+ clipPlayable.curve = createValueGetter(this.curveData);
23552
+ clipPlayable.value = clipPlayable.curve.getValue(0);
23553
+ return clipPlayable;
23554
+ };
23555
+ return Vector3ropertyPlayableAsset;
23556
+ }(PlayableAsset);
23557
+ __decorate([
23558
+ serialize()
23559
+ ], Vector3ropertyPlayableAsset.prototype, "curveData", void 0);
23560
+ Vector3ropertyPlayableAsset = __decorate([
23561
+ effectsClass(DataType.Vector3PropertyPlayableAsset)
23562
+ ], Vector3ropertyPlayableAsset);
23506
23563
  var Vector2PropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
23507
23564
  _inherits(Vector2PropertyPlayableAsset, PlayableAsset);
23508
23565
  function Vector2PropertyPlayableAsset() {
@@ -24139,7 +24196,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
24139
24196
  _this.rootItem.endBehavior = sourceContent.endBehavior;
24140
24197
  _this.rootItem.composition = _assert_this_initialized(_this);
24141
24198
  // Create rootItem components
24142
- //@ts-expect-error TODO update spec.
24143
24199
  var componentPaths = sourceContent.components;
24144
24200
  for(var _iterator2 = _create_for_of_iterator_helper_loose(componentPaths), _step2; !(_step2 = _iterator2()).done;){
24145
24201
  var componentPath = _step2.value;
@@ -24853,9 +24909,6 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
24853
24909
  /**
24854
24910
  * 元素组件是否显示,用于批量开关元素组件
24855
24911
  */ _this.visible = true;
24856
- /**
24857
- * 元素动画的速度
24858
- */ _this.speed = 1;
24859
24912
  _this.listIndex = 0;
24860
24913
  _this.isEnabled = false;
24861
24914
  _this.eventProcessor = new EventEmitter();
@@ -24913,18 +24966,6 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
24913
24966
  return this.eventProcessor.getListeners(eventName);
24914
24967
  };
24915
24968
  /**
24916
- * 设置元素的动画速度
24917
- * @param speed - 速度
24918
- */ _proto.setSpeed = function setSpeed(speed) {
24919
- this.speed = speed;
24920
- };
24921
- /**
24922
- * 获取元素的动画速度
24923
- * @returns
24924
- */ _proto.getSpeed = function getSpeed() {
24925
- return this.speed;
24926
- };
24927
- /**
24928
24969
  * 添加组件
24929
24970
  * @param classConstructor - 要添加的组件
24930
24971
  */ _proto.addComponent = function addComponent(classConstructor) {
@@ -30384,8 +30425,11 @@ function version33Migration(json) {
30384
30425
  var compositionComponent = {
30385
30426
  id: generateGUID(),
30386
30427
  dataType: "CompositionComponent",
30428
+ //@ts-expect-error
30387
30429
  items: composition.items,
30430
+ //@ts-expect-error
30388
30431
  timelineAsset: composition.timelineAsset,
30432
+ //@ts-expect-error
30389
30433
  sceneBindings: composition.sceneBindings,
30390
30434
  item: {
30391
30435
  id: composition.id
@@ -30395,7 +30439,6 @@ function version33Migration(json) {
30395
30439
  composition.timelineAsset = undefined;
30396
30440
  //@ts-expect-error
30397
30441
  composition.sceneBindings = undefined;
30398
- //@ts-expect-error
30399
30442
  composition.components = [
30400
30443
  {
30401
30444
  id: compositionComponent.id
@@ -30425,8 +30468,6 @@ function version34Migration(json) {
30425
30468
  // 修复合成组件的 item id 问题
30426
30469
  for(var _iterator1 = _create_for_of_iterator_helper_loose(json.compositions), _step1; !(_step1 = _iterator1()).done;){
30427
30470
  var composition = _step1.value;
30428
- // TODO: Update spec
30429
- //@ts-expect-error
30430
30471
  for(var _iterator2 = _create_for_of_iterator_helper_loose(composition.components), _step2; !(_step2 = _iterator2()).done;){
30431
30472
  var component = _step2.value;
30432
30473
  var componentID = component.id;
@@ -30451,28 +30492,35 @@ function version34Migration(json) {
30451
30492
  }
30452
30493
  if (componentData1.dataType === DataType.ShapeComponent) {
30453
30494
  var shapeComponentData = componentData1;
30454
- //@ts-expect-error
30455
30495
  shapeComponentData.fills = [];
30496
+ //@ts-expect-error
30456
30497
  if (shapeComponentData.fill) {
30457
30498
  var solidPaintData = {
30458
30499
  type: FillType.Solid,
30500
+ //@ts-expect-error
30459
30501
  color: shapeComponentData.fill.color
30460
30502
  };
30461
- //@ts-expect-error
30462
30503
  shapeComponentData.fills.push(solidPaintData);
30463
30504
  }
30464
- delete shapeComponentData.fill;
30465
30505
  //@ts-expect-error
30506
+ delete shapeComponentData.fill;
30466
30507
  shapeComponentData.strokes = [];
30508
+ //@ts-expect-error
30467
30509
  if (shapeComponentData.stroke) {
30468
30510
  var solidPaintData1 = {
30469
30511
  type: FillType.Solid,
30512
+ //@ts-expect-error
30470
30513
  color: shapeComponentData.stroke.color
30471
30514
  };
30472
- //@ts-expect-error
30473
30515
  shapeComponentData.strokes.push(solidPaintData1);
30474
30516
  //@ts-expect-error
30475
- shapeComponentData.stroke.color = undefined;
30517
+ shapeComponentData.strokeWidth = shapeComponentData.stroke.width;
30518
+ //@ts-expect-error
30519
+ shapeComponentData.strokeCap = shapeComponentData.stroke.cap;
30520
+ //@ts-expect-error
30521
+ shapeComponentData.strokeJoin = shapeComponentData.stroke.join;
30522
+ //@ts-expect-error
30523
+ delete shapeComponentData.stroke;
30476
30524
  }
30477
30525
  }
30478
30526
  }
@@ -30546,6 +30594,7 @@ function version34Migration(json) {
30546
30594
  return geometryData;
30547
30595
  }
30548
30596
  function processContent(composition) {
30597
+ //@ts-expect-error
30549
30598
  for(var _iterator = _create_for_of_iterator_helper_loose(composition.items), _step; !(_step = _iterator()).done;){
30550
30599
  var item = _step.value;
30551
30600
  var itemProps = itemMap.get(item.id);
@@ -30635,6 +30684,7 @@ function processMask(renderContent) {
30635
30684
  };
30636
30685
  });
30637
30686
  var compositionData = _extends({}, composition, {
30687
+ //@ts-expect-error
30638
30688
  timelineAsset: {
30639
30689
  id: ""
30640
30690
  },
@@ -30677,7 +30727,6 @@ function processMask(renderContent) {
30677
30727
  result.textures.push({
30678
30728
  id: generateGUID(),
30679
30729
  dataType: DataType.Texture,
30680
- //@ts-expect-error
30681
30730
  source: {
30682
30731
  id: result.images[i].id
30683
30732
  },
@@ -30931,6 +30980,7 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
30931
30980
  //@ts-expect-error
30932
30981
  dataType: "TimelineAsset"
30933
30982
  };
30983
+ //@ts-expect-error
30934
30984
  for(var _iterator = _create_for_of_iterator_helper_loose(composition.items), _step; !(_step = _iterator()).done;){
30935
30985
  var itemDataPath = _step.value;
30936
30986
  var item = guidToItemMap[itemDataPath.id];
@@ -31070,9 +31120,11 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
31070
31120
  id: trackData.id
31071
31121
  });
31072
31122
  }
31123
+ //@ts-expect-error
31073
31124
  composition.timelineAsset = {
31074
31125
  id: timelineAssetData.id
31075
31126
  };
31127
+ //@ts-expect-error
31076
31128
  composition.sceneBindings = sceneBindings;
31077
31129
  jsonScene.miscs.push(timelineAssetData);
31078
31130
  for(var _iterator2 = _create_for_of_iterator_helper_loose(trackDatas), _step2; !(_step2 = _iterator2()).done;){
@@ -31398,7 +31450,7 @@ function getStandardSpriteContent(sprite, transform) {
31398
31450
  return ret;
31399
31451
  }
31400
31452
 
31401
- var version$1 = "2.7.0-alpha.0";
31453
+ var version$1 = "2.7.0-alpha.2";
31402
31454
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
31403
31455
  var standardVersion = /^(\d+)\.(\d+)$/;
31404
31456
  var reverseParticle = false;
@@ -34671,8 +34723,8 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
34671
34723
  registerPlugin("particle", ParticleLoader, VFXItem);
34672
34724
  registerPlugin("cal", CalculateLoader, VFXItem);
34673
34725
  registerPlugin("interact", InteractLoader, VFXItem);
34674
- var version = "2.7.0-alpha.0";
34726
+ var version = "2.7.0-alpha.2";
34675
34727
  logger.info("Core version: " + version + ".");
34676
34728
 
34677
- export { AbstractPlugin, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FillType, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackType, Transform, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
34729
+ export { AbstractPlugin, ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyClipPlayable, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
34678
34730
  //# sourceMappingURL=index.mjs.map