@galacean/effects-core 2.7.0-alpha.0 → 2.7.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime core for the web
4
4
  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.7.0-alpha.0
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+ * Version: v2.7.0-alpha.2
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  */
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  'use strict';
@@ -3734,20 +3734,21 @@ var BuiltinObjectGUID = {
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  UnlitShader: "unlit000000000000000000000000000"
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  };
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- /**
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- * 填充类型
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- */ var FillType;
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+ var FillType;
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  (function(FillType) {
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- /**
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- * 纯色
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- */ FillType[FillType["Solid"] = 0] = "Solid";
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- /**
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- * 线性渐变
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- */ FillType[FillType["LinearGradient"] = 1] = "LinearGradient";
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- /**
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- * 径向渐变
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- */ FillType[FillType["RadialGradient"] = 2] = "RadialGradient";
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+ FillType[FillType["Solid"] = 0] = "Solid";
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+ FillType[FillType["GradientLinear"] = 1] = "GradientLinear";
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+ FillType[FillType["GradientRadial"] = 2] = "GradientRadial";
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+ FillType[FillType["GradientAngular"] = 3] = "GradientAngular";
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+ FillType[FillType["Texture"] = 4] = "Texture";
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  })(FillType || (FillType = {}));
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+ var TexturePaintScaleMode;
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+ (function(TexturePaintScaleMode) {
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+ TexturePaintScaleMode[TexturePaintScaleMode["Fill"] = 0] = "Fill";
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+ TexturePaintScaleMode[TexturePaintScaleMode["Fit"] = 1] = "Fit";
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+ TexturePaintScaleMode[TexturePaintScaleMode["Crop"] = 2] = "Crop";
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+ TexturePaintScaleMode[TexturePaintScaleMode["Tile"] = 3] = "Tile";
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+ })(TexturePaintScaleMode || (TexturePaintScaleMode = {}));
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3752
 
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  /**
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  * 矢量图形类型
@@ -3844,6 +3845,7 @@ var DataType;
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  DataType["FloatPropertyTrack"] = "FloatPropertyTrack";
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  DataType["ColorPropertyTrack"] = "ColorPropertyTrack";
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  DataType["Vector2PropertyTrack"] = "Vector2PropertyTrack";
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+ DataType["Vector3PropertyTrack"] = "Vector3PropertyTrack";
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  DataType["Vector4PropertyTrack"] = "Vector4PropertyTrack";
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  DataType["TransformPlayableAsset"] = "TransformPlayableAsset";
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  DataType["SpriteColorPlayableAsset"] = "SpriteColorPlayableAsset";
@@ -3852,6 +3854,7 @@ var DataType;
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  DataType["FloatPropertyPlayableAsset"] = "FloatPropertyPlayableAsset";
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  DataType["ColorPropertyPlayableAsset"] = "ColorPropertyPlayableAsset";
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  DataType["Vector2PropertyPlayableAsset"] = "Vector2PropertyPlayableAsset";
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+ DataType["Vector3PropertyPlayableAsset"] = "Vector3PropertyPlayableAsset";
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  DataType["Vector4PropertyPlayableAsset"] = "Vector4PropertyPlayableAsset";
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  // Components
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  DataType["MeshComponent"] = "MeshComponent";
@@ -4015,6 +4018,7 @@ var index$1 = /*#__PURE__*/Object.freeze({
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  get FontStyle () { return FontStyle; },
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  BuiltinObjectGUID: BuiltinObjectGUID,
4017
4020
  get FillType () { return FillType; },
4021
+ get TexturePaintScaleMode () { return TexturePaintScaleMode; },
4018
4022
  get ShapePrimitiveType () { return ShapePrimitiveType; },
4019
4023
  get LineCap () { return LineCap; },
4020
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  get LineJoin () { return LineJoin; },
@@ -16084,9 +16088,9 @@ function oldBezierKeyFramesToNew(props) {
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  x: 0,
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  y: 0
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  };
16087
- for(var i = 0; i < oldKeyframes.length - 1; i++){
16091
+ for(var i = 0; i < oldKeyframes.length; i++){
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  var leftKeyframe = oldKeyframes[i];
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- var rightKeyframe = oldKeyframes[i + 1];
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+ var rightKeyframe = i + 1 < oldKeyframes.length ? oldKeyframes[i + 1] : oldKeyframes[i];
16090
16094
  var _getControlPoints = getControlPoints(leftKeyframe, rightKeyframe, true), p0 = _getControlPoints.p0, p1 = _getControlPoints.p1, p2 = _getControlPoints.p2, p3 = _getControlPoints.p3;
16091
16095
  assertExist(p2);
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  assertExist(p3);
@@ -16101,19 +16105,6 @@ function oldBezierKeyFramesToNew(props) {
16101
16105
  }
16102
16106
  keyDatas.push(keyData);
16103
16107
  lastControl = p2;
16104
- if (i === oldKeyframes.length - 2) {
16105
- var res = getControlPoints(rightKeyframe, rightKeyframe, true);
16106
- assertExist(res.p3);
16107
- keyDatas.push({
16108
- leftControl: p2,
16109
- value: res.p3,
16110
- rightControl: {
16111
- x: 0,
16112
- y: 0
16113
- },
16114
- tangentMode: rightKeyframe[0] === BezierKeyframeType.HOLD ? 2 : 0
16115
- });
16116
- }
16117
16108
  }
16118
16109
  var calculateSlop = function(p0, p1) {
16119
16110
  return (p1.y - p0.y) / (p1.x - p0.x + NumberEpsilon);
@@ -16251,16 +16242,8 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
16251
16242
 
16252
16243
  var vert = "precision highp float;attribute vec3 aPos;attribute vec2 aUV;varying vec2 uv0;uniform mat4 effects_MatrixVP;uniform mat4 effects_MatrixInvV;uniform mat4 effects_ObjectToWorld;void main(){vec4 pos=vec4(aPos.xyz,1.0);uv0=aUV;gl_Position=effects_MatrixVP*effects_ObjectToWorld*pos;}";
16253
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16254
- var frag = "precision highp float;\n#define _MAX_STOPS 8\n#define PI 3.14159265359\nuniform vec4 _Color;uniform vec4 _Colors[_MAX_STOPS];uniform float _Stops[_MAX_STOPS];uniform int _StopsCount;uniform float _FillType;uniform vec2 _StartPoint;uniform vec2 _EndPoint;uniform sampler2D _ImageTex;uniform vec2 _ImageSize;uniform vec2 _DestSize;uniform int _ImageScaleMode;uniform mat3 _ImageTransform;uniform float _ImageScalingFactor;uniform float _ImageOpacity;varying vec2 uv0;vec4 smoothMix(vec4 a,vec4 b,float t){return mix(a,b,smoothstep(0.0,1.0,t));}float calculateAngleRatio(vec2 v1,vec2 v2){float angle=atan(v2.y,v2.x)-atan(v1.y,v1.x);if(angle<0.0)angle+=2.0*PI;return angle/(2.0*PI);}vec2 applyTransform(mat3 m,vec2 uv){vec3 p=m*vec3(uv,1.0);return p.xy;}void main(){vec4 finalColor=vec4(1.0);if(_FillType==0.0){finalColor=_Color;}else if(_FillType==1.0||_FillType==2.0||_FillType==3.0){float t=0.0;if(_FillType==1.0){vec2 gradientVector=_EndPoint-_StartPoint;vec2 pixelVector=uv0-_StartPoint;float denom=max(dot(gradientVector,gradientVector),1e-6);t=clamp(dot(pixelVector,gradientVector)/denom,0.0,1.0);}else if(_FillType==2.0){float maxRadius=max(distance(_EndPoint,_StartPoint),0.001);t=clamp(distance(uv0,_StartPoint)/maxRadius,0.0,1.0);}else{vec2 center=_StartPoint;vec2 referenceVector=_EndPoint-center;vec2 targetVector=uv0-center;if(length(targetVector)>0.001){t=calculateAngleRatio(referenceVector,targetVector);}}finalColor=_Colors[0];for(int i=1;i<_MAX_STOPS;i++){if(i>=_StopsCount)break;float prevStop=_Stops[i-1];float currStop=_Stops[i];if(t>=prevStop&&t<=currStop){float localT=(t-prevStop)/max(currStop-prevStop,1e-6);finalColor=smoothMix(_Colors[i-1],_Colors[i],localT);break;}}}else if(_FillType==4.0){vec2 uv=uv0;float rSrc=_ImageSize.x/max(_ImageSize.y,1.0);float rDst=_DestSize.x/max(_DestSize.y,1.0);bool maskOutside=false;if(_ImageScaleMode==0){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(1.0,rSrc/rDst);}else{scale=vec2(rDst/rSrc,1.0);}uv=(uv-0.5)*scale+0.5;uv=clamp(uv,0.0,1.0);}else if(_ImageScaleMode==1){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(rSrc/rDst,1.0);}else{scale=vec2(1.0,rSrc/rDst);}uv=(uv-0.5)*scale+0.5;maskOutside=true;}else if(_ImageScaleMode==2){uv=applyTransform(_ImageTransform,uv0);maskOutside=true;}else if(_ImageScaleMode==3){float aspectFix=rDst/max(rSrc,1e-6);vec2 uvTile=(uv0-0.5)*vec2(aspectFix,1.0)+0.5;float s=max(abs(_ImageScalingFactor),1e-6);uv=fract(uvTile*s);}vec4 img=texture2D(_ImageTex,uv);if(maskOutside){if(uv.x<0.0||uv.x>1.0||uv.y<0.0||uv.y>1.0){img.a=0.0;}}img.a*=_ImageOpacity;finalColor=img;}finalColor.rgb*=finalColor.a;gl_FragColor=finalColor;}";
16245
+ var frag = "precision highp float;\n#define _MAX_STOPS 8\n#define PI 3.14159265359\nuniform vec4 _Color;uniform vec4 _Colors[_MAX_STOPS];uniform float _Stops[_MAX_STOPS];uniform int _StopsCount;uniform float _FillType;uniform vec2 _StartPoint;uniform vec2 _EndPoint;uniform sampler2D _ImageTex;uniform vec2 _ImageSize;uniform vec2 _DestSize;uniform int _ImageScaleMode;uniform mat3 _TextureTransform;uniform float _ImageScalingFactor;uniform float _ImageOpacity;varying vec2 uv0;vec4 smoothMix(vec4 a,vec4 b,float t){return mix(a,b,smoothstep(0.0,1.0,t));}float calculateAngleRatio(vec2 v1,vec2 v2){float angle=atan(v2.y,v2.x)-atan(v1.y,v1.x);if(angle<0.0)angle+=2.0*PI;return angle/(2.0*PI);}vec2 applyTransform(mat3 m,vec2 uv){uv=uv-vec2(0.5,0.5);vec3 p=m*vec3(uv,1.0);p.xy=p.xy+vec2(0.5,0.5);return p.xy;}void main(){vec4 finalColor=vec4(1.0);if(_FillType==0.0){finalColor=_Color;}else if(_FillType==1.0||_FillType==2.0||_FillType==3.0){float t=0.0;if(_FillType==1.0){vec2 gradientVector=_EndPoint-_StartPoint;vec2 pixelVector=uv0-_StartPoint;float denom=max(dot(gradientVector,gradientVector),1e-6);t=clamp(dot(pixelVector,gradientVector)/denom,0.0,1.0);}else if(_FillType==2.0){float maxRadius=max(distance(_EndPoint,_StartPoint),0.001);t=clamp(distance(uv0,_StartPoint)/maxRadius,0.0,1.0);}else{vec2 center=_StartPoint;vec2 referenceVector=_EndPoint-center;vec2 targetVector=uv0-center;if(length(targetVector)>0.001){t=calculateAngleRatio(referenceVector,targetVector);}}finalColor=_Colors[0];for(int i=1;i<_MAX_STOPS;i++){if(i>=_StopsCount)break;float prevStop=_Stops[i-1];float currStop=_Stops[i];if(t>=prevStop&&t<=currStop){float localT=(t-prevStop)/max(currStop-prevStop,1e-6);finalColor=smoothMix(_Colors[i-1],_Colors[i],localT);break;}}}else if(_FillType==4.0){vec2 uv=uv0;float rSrc=_ImageSize.x/max(_ImageSize.y,1.0);float rDst=_DestSize.x/max(_DestSize.y,1.0);bool maskOutside=false;if(_ImageScaleMode==0){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(1.0,rSrc/rDst);}else{scale=vec2(rDst/rSrc,1.0);}uv=(uv-0.5)*scale+0.5;uv=clamp(uv,0.0,1.0);}else if(_ImageScaleMode==1){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(rSrc/rDst,1.0);}else{scale=vec2(1.0,rSrc/rDst);}uv=(uv-0.5)*scale+0.5;maskOutside=true;}else if(_ImageScaleMode==2){uv=applyTransform(_TextureTransform,uv0);maskOutside=true;}else if(_ImageScaleMode==3){float aspectFix=rDst/max(rSrc,1e-6);vec2 uvTile=(uv0-0.5)*vec2(aspectFix,1.0)+0.5;float s=max(abs(_ImageScalingFactor),1e-6);uv=fract(uvTile*s);}vec4 img=texture2D(_ImageTex,uv);if(maskOutside){if(uv.x<0.0||uv.x>1.0||uv.y<0.0||uv.y>1.0){img.a=0.0;}}img.a*=_ImageOpacity;finalColor=img;}finalColor.rgb*=finalColor.a;gl_FragColor=finalColor;}";
16255
16246
 
16256
- exports.FillType = void 0;
16257
- (function(FillType) {
16258
- FillType[FillType["Solid"] = 0] = "Solid";
16259
- FillType[FillType["GradientLinear"] = 1] = "GradientLinear";
16260
- FillType[FillType["GradientRadial"] = 2] = "GradientRadial";
16261
- FillType[FillType["GradientAngular"] = 3] = "GradientAngular";
16262
- FillType[FillType["Texture"] = 4] = "Texture";
16263
- })(exports.FillType || (exports.FillType = {}));
16264
16247
  exports.TexturePaintScaleMode = void 0;
16265
16248
  (function(TexturePaintScaleMode) {
16266
16249
  TexturePaintScaleMode[TexturePaintScaleMode["Fill"] = 0] = "Fill";
@@ -16286,6 +16269,9 @@ exports.ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16286
16269
  join: LineJoin.Miter,
16287
16270
  miterLimit: 10
16288
16271
  };
16272
+ _this.strokeWidth = 1;
16273
+ _this.strokeCap = LineCap.Butt;
16274
+ _this.strokeJoin = LineJoin.Miter;
16289
16275
  _this.strokes = [];
16290
16276
  /**
16291
16277
  * 用于点击测试的碰撞器
@@ -16319,12 +16305,12 @@ exports.ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16319
16305
  // Create Shape Attrributes
16320
16306
  //-------------------------------------------------------------------------
16321
16307
  var gradientStrokeFill = {
16322
- type: 0,
16308
+ type: FillType.Solid,
16323
16309
  color: new Color(1, 1, 1, 1)
16324
16310
  };
16325
16311
  _this.strokes.push(gradientStrokeFill);
16326
16312
  var gradientLayerFill = {
16327
- type: 0,
16313
+ type: FillType.Solid,
16328
16314
  color: new Color(1, 1, 1, 1)
16329
16315
  };
16330
16316
  _this.fills.push(gradientLayerFill);
@@ -16488,6 +16474,9 @@ exports.ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16488
16474
  indices.length;
16489
16475
  var vertOffset1 = vertices.length / 2;
16490
16476
  var lineStyle = this.strokeAttributes;
16477
+ lineStyle.cap = this.strokeCap;
16478
+ lineStyle.join = this.strokeJoin;
16479
+ lineStyle.width = this.strokeWidth;
16491
16480
  var close = true;
16492
16481
  if (this.shapeAttributes.type === ShapePrimitiveType.Custom) {
16493
16482
  close = shape1.closePath;
@@ -16652,11 +16641,11 @@ exports.ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16652
16641
  };
16653
16642
  _proto.updatePaintMaterial = function updatePaintMaterial(material, paint) {
16654
16643
  material.setFloat("_FillType", paint.type);
16655
- if (paint.type === 0) {
16644
+ if (paint.type === FillType.Solid) {
16656
16645
  material.color = paint.color;
16657
- } else if (paint.type === 1 || paint.type === 3 || paint.type === 2) {
16646
+ } else if (paint.type === FillType.GradientLinear || paint.type === FillType.GradientAngular || paint.type === FillType.GradientRadial) {
16658
16647
  this.updateGradientMaterial(material, paint.gradientStops, paint.startPoint, paint.endPoint);
16659
- } else if (paint.type === 4) {
16648
+ } else if (paint.type === FillType.Texture) {
16660
16649
  material.setInt("_ImageScaleMode", paint.scaleMode);
16661
16650
  material.setVector2("_ImageSize", new Vector2(paint.texture.getWidth(), paint.texture.getHeight()));
16662
16651
  var boundingBox = this.getBoundingBox();
@@ -16666,6 +16655,8 @@ exports.ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16666
16655
  material.setFloat("_ImageOpacity", paint.opacity);
16667
16656
  material.setFloat("_ImageScalingFactor", paint.scalingFactor);
16668
16657
  material.setTexture("_ImageTex", paint.texture);
16658
+ var transform = paint.textureTransform;
16659
+ material.setMatrix3("_TextureTransform", new Matrix3().scale(transform.scale.x, transform.scale.y).rotate(transform.rotation).translate(transform.offset.x, transform.offset.y).invert());
16669
16660
  }
16670
16661
  };
16671
16662
  _proto.updateGradientMaterial = function updateGradientMaterial(material, gradient, startPoint, endPoint) {
@@ -16701,17 +16692,12 @@ exports.ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16701
16692
  side: (_renderer_side = renderer.side) != null ? _renderer_side : SideMode.DOUBLE,
16702
16693
  mask: this.maskManager.getRefValue()
16703
16694
  };
16704
- var strokeAttributes = data.stroke;
16705
- if (strokeAttributes) {
16706
- this.strokeAttributes = {
16707
- width: strokeAttributes.width,
16708
- alignment: 0.5,
16709
- cap: strokeAttributes.cap,
16710
- join: strokeAttributes.join,
16711
- miterLimit: 10
16712
- };
16713
- }
16714
- //@ts-expect-error
16695
+ var _data_strokeCap;
16696
+ this.strokeCap = (_data_strokeCap = data.strokeCap) != null ? _data_strokeCap : LineCap.Butt;
16697
+ var _data_strokeWidth;
16698
+ this.strokeWidth = (_data_strokeWidth = data.strokeWidth) != null ? _data_strokeWidth : 1;
16699
+ var _data_strokeJoin;
16700
+ this.strokeJoin = (_data_strokeJoin = data.strokeJoin) != null ? _data_strokeJoin : LineJoin.Miter;
16715
16701
  for(var _iterator = _create_for_of_iterator_helper_loose(data.strokes), _step; !(_step = _iterator()).done;){
16716
16702
  var stroke = _step.value;
16717
16703
  var strokeParam = stroke;
@@ -16720,7 +16706,6 @@ exports.ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16720
16706
  this.strokes[0] = this.createPaint(strokeParam);
16721
16707
  }
16722
16708
  }
16723
- //@ts-expect-error
16724
16709
  for(var _iterator1 = _create_for_of_iterator_helper_loose(data.fills), _step1; !(_step1 = _iterator1()).done;){
16725
16710
  var fill = _step1.value;
16726
16711
  var fillParam = fill;
@@ -16810,7 +16795,7 @@ exports.ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16810
16795
  _proto.createPaint = function createPaint(paintData) {
16811
16796
  var paint;
16812
16797
  switch(paintData.type){
16813
- case 0:
16798
+ case FillType.Solid:
16814
16799
  {
16815
16800
  paint = {
16816
16801
  type: paintData.type,
@@ -16818,9 +16803,9 @@ exports.ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16818
16803
  };
16819
16804
  break;
16820
16805
  }
16821
- case 1:
16822
- case 3:
16823
- case 2:
16806
+ case FillType.GradientLinear:
16807
+ case FillType.GradientAngular:
16808
+ case FillType.GradientRadial:
16824
16809
  {
16825
16810
  paint = {
16826
16811
  type: paintData.type,
@@ -16830,15 +16815,32 @@ exports.ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16830
16815
  };
16831
16816
  break;
16832
16817
  }
16833
- case 4:
16818
+ case FillType.Texture:
16834
16819
  {
16820
+ var _paintData_textureTransform;
16821
+ var textureTransform = _extends({
16822
+ offset: {
16823
+ x: 0,
16824
+ y: 0
16825
+ },
16826
+ rotation: 0,
16827
+ scale: {
16828
+ x: 1,
16829
+ y: 1
16830
+ }
16831
+ }, (_paintData_textureTransform = paintData.textureTransform) != null ? _paintData_textureTransform : {});
16835
16832
  var _paintData_scalingFactor, _paintData_opacity;
16836
16833
  paint = {
16837
16834
  type: paintData.type,
16838
16835
  texture: this.engine.findObject(paintData.texture),
16839
16836
  scaleMode: paintData.scaleMode,
16840
16837
  scalingFactor: (_paintData_scalingFactor = paintData.scalingFactor) != null ? _paintData_scalingFactor : 1,
16841
- opacity: (_paintData_opacity = paintData.opacity) != null ? _paintData_opacity : 1
16838
+ opacity: (_paintData_opacity = paintData.opacity) != null ? _paintData_opacity : 1,
16839
+ textureTransform: {
16840
+ offset: new Vector2().copyFrom(textureTransform.offset),
16841
+ rotation: textureTransform.rotation,
16842
+ scale: new Vector2().copyFrom(textureTransform.scale)
16843
+ }
16842
16844
  };
16843
16845
  break;
16844
16846
  }
@@ -22802,6 +22804,25 @@ var Vector4PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable)
22802
22804
  };
22803
22805
  return Vector4PropertyMixerPlayable;
22804
22806
  }(PropertyMixerPlayable);
22807
+ var Vector3PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
22808
+ _inherits(Vector3PropertyMixerPlayable, PropertyMixerPlayable);
22809
+ function Vector3PropertyMixerPlayable() {
22810
+ return PropertyMixerPlayable.apply(this, arguments);
22811
+ }
22812
+ var _proto = Vector3PropertyMixerPlayable.prototype;
22813
+ _proto.resetPropertyValue = function resetPropertyValue() {
22814
+ this.propertyValue.x = 0;
22815
+ this.propertyValue.y = 0;
22816
+ this.propertyValue.z = 0;
22817
+ };
22818
+ _proto.addWeightedValue = function addWeightedValue(curveValue, weight) {
22819
+ var result = this.propertyValue;
22820
+ result.x += curveValue.x * weight;
22821
+ result.y += curveValue.y * weight;
22822
+ result.z += curveValue.z * weight;
22823
+ };
22824
+ return Vector3PropertyMixerPlayable;
22825
+ }(PropertyMixerPlayable);
22805
22826
  var Vector2PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
22806
22827
  _inherits(Vector2PropertyMixerPlayable, PropertyMixerPlayable);
22807
22828
  function Vector2PropertyMixerPlayable() {
@@ -22956,7 +22977,7 @@ var tempPos = new Vector3();
22956
22977
  };
22957
22978
  return TransformPlayable;
22958
22979
  }(Playable);
22959
- var TransformPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
22980
+ exports.TransformPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
22960
22981
  _inherits(TransformPlayableAsset, PlayableAsset);
22961
22982
  function TransformPlayableAsset() {
22962
22983
  return PlayableAsset.apply(this, arguments);
@@ -22972,9 +22993,9 @@ var TransformPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
22972
22993
  };
22973
22994
  return TransformPlayableAsset;
22974
22995
  }(PlayableAsset);
22975
- TransformPlayableAsset = __decorate([
22996
+ exports.TransformPlayableAsset = __decorate([
22976
22997
  effectsClass(DataType.TransformPlayableAsset)
22977
- ], TransformPlayableAsset);
22998
+ ], exports.TransformPlayableAsset);
22978
22999
 
22979
23000
  /**
22980
23001
  * @since 2.0.0
@@ -23328,6 +23349,22 @@ exports.Vector4PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
23328
23349
  exports.Vector4PropertyTrack = __decorate([
23329
23350
  effectsClass(DataType.Vector4PropertyTrack)
23330
23351
  ], exports.Vector4PropertyTrack);
23352
+ exports.Vector3PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
23353
+ _inherits(Vector3PropertyTrack, PropertyTrack);
23354
+ function Vector3PropertyTrack() {
23355
+ return PropertyTrack.apply(this, arguments);
23356
+ }
23357
+ var _proto = Vector3PropertyTrack.prototype;
23358
+ _proto.createTrackMixer = function createTrackMixer() {
23359
+ var mixer = new Vector3PropertyMixerPlayable();
23360
+ mixer.propertyPath = this.path;
23361
+ return mixer;
23362
+ };
23363
+ return Vector3PropertyTrack;
23364
+ }(PropertyTrack);
23365
+ exports.Vector3PropertyTrack = __decorate([
23366
+ effectsClass(DataType.Vector3PropertyTrack)
23367
+ ], exports.Vector3PropertyTrack);
23331
23368
  exports.Vector2PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
23332
23369
  _inherits(Vector2PropertyTrack, PropertyTrack);
23333
23370
  function Vector2PropertyTrack() {
@@ -23342,7 +23379,7 @@ exports.Vector2PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
23342
23379
  return Vector2PropertyTrack;
23343
23380
  }(PropertyTrack);
23344
23381
  exports.Vector2PropertyTrack = __decorate([
23345
- effectsClass("Vector2PropertyTrack")
23382
+ effectsClass(DataType.Vector2PropertyTrack)
23346
23383
  ], exports.Vector2PropertyTrack);
23347
23384
 
23348
23385
  exports.ColorPropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
@@ -23507,6 +23544,26 @@ __decorate([
23507
23544
  exports.Vector4PropertyPlayableAsset = __decorate([
23508
23545
  effectsClass(DataType.Vector4PropertyPlayableAsset)
23509
23546
  ], exports.Vector4PropertyPlayableAsset);
23547
+ exports.Vector3ropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
23548
+ _inherits(Vector3ropertyPlayableAsset, PlayableAsset);
23549
+ function Vector3ropertyPlayableAsset() {
23550
+ return PlayableAsset.apply(this, arguments);
23551
+ }
23552
+ var _proto = Vector3ropertyPlayableAsset.prototype;
23553
+ _proto.createPlayable = function createPlayable() {
23554
+ var clipPlayable = new PropertyClipPlayable();
23555
+ clipPlayable.curve = createValueGetter(this.curveData);
23556
+ clipPlayable.value = clipPlayable.curve.getValue(0);
23557
+ return clipPlayable;
23558
+ };
23559
+ return Vector3ropertyPlayableAsset;
23560
+ }(PlayableAsset);
23561
+ __decorate([
23562
+ serialize()
23563
+ ], exports.Vector3ropertyPlayableAsset.prototype, "curveData", void 0);
23564
+ exports.Vector3ropertyPlayableAsset = __decorate([
23565
+ effectsClass(DataType.Vector3PropertyPlayableAsset)
23566
+ ], exports.Vector3ropertyPlayableAsset);
23510
23567
  exports.Vector2PropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
23511
23568
  _inherits(Vector2PropertyPlayableAsset, PlayableAsset);
23512
23569
  function Vector2PropertyPlayableAsset() {
@@ -24143,7 +24200,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
24143
24200
  _this.rootItem.endBehavior = sourceContent.endBehavior;
24144
24201
  _this.rootItem.composition = _assert_this_initialized(_this);
24145
24202
  // Create rootItem components
24146
- //@ts-expect-error TODO update spec.
24147
24203
  var componentPaths = sourceContent.components;
24148
24204
  for(var _iterator2 = _create_for_of_iterator_helper_loose(componentPaths), _step2; !(_step2 = _iterator2()).done;){
24149
24205
  var componentPath = _step2.value;
@@ -24857,9 +24913,6 @@ exports.VFXItem = /*#__PURE__*/ function(EffectsObject) {
24857
24913
  /**
24858
24914
  * 元素组件是否显示,用于批量开关元素组件
24859
24915
  */ _this.visible = true;
24860
- /**
24861
- * 元素动画的速度
24862
- */ _this.speed = 1;
24863
24916
  _this.listIndex = 0;
24864
24917
  _this.isEnabled = false;
24865
24918
  _this.eventProcessor = new EventEmitter();
@@ -24917,18 +24970,6 @@ exports.VFXItem = /*#__PURE__*/ function(EffectsObject) {
24917
24970
  return this.eventProcessor.getListeners(eventName);
24918
24971
  };
24919
24972
  /**
24920
- * 设置元素的动画速度
24921
- * @param speed - 速度
24922
- */ _proto.setSpeed = function setSpeed(speed) {
24923
- this.speed = speed;
24924
- };
24925
- /**
24926
- * 获取元素的动画速度
24927
- * @returns
24928
- */ _proto.getSpeed = function getSpeed() {
24929
- return this.speed;
24930
- };
24931
- /**
24932
24973
  * 添加组件
24933
24974
  * @param classConstructor - 要添加的组件
24934
24975
  */ _proto.addComponent = function addComponent(classConstructor) {
@@ -30388,8 +30429,11 @@ function version33Migration(json) {
30388
30429
  var compositionComponent = {
30389
30430
  id: generateGUID(),
30390
30431
  dataType: "CompositionComponent",
30432
+ //@ts-expect-error
30391
30433
  items: composition.items,
30434
+ //@ts-expect-error
30392
30435
  timelineAsset: composition.timelineAsset,
30436
+ //@ts-expect-error
30393
30437
  sceneBindings: composition.sceneBindings,
30394
30438
  item: {
30395
30439
  id: composition.id
@@ -30399,7 +30443,6 @@ function version33Migration(json) {
30399
30443
  composition.timelineAsset = undefined;
30400
30444
  //@ts-expect-error
30401
30445
  composition.sceneBindings = undefined;
30402
- //@ts-expect-error
30403
30446
  composition.components = [
30404
30447
  {
30405
30448
  id: compositionComponent.id
@@ -30429,8 +30472,6 @@ function version34Migration(json) {
30429
30472
  // 修复合成组件的 item id 问题
30430
30473
  for(var _iterator1 = _create_for_of_iterator_helper_loose(json.compositions), _step1; !(_step1 = _iterator1()).done;){
30431
30474
  var composition = _step1.value;
30432
- // TODO: Update spec
30433
- //@ts-expect-error
30434
30475
  for(var _iterator2 = _create_for_of_iterator_helper_loose(composition.components), _step2; !(_step2 = _iterator2()).done;){
30435
30476
  var component = _step2.value;
30436
30477
  var componentID = component.id;
@@ -30455,28 +30496,35 @@ function version34Migration(json) {
30455
30496
  }
30456
30497
  if (componentData1.dataType === DataType.ShapeComponent) {
30457
30498
  var shapeComponentData = componentData1;
30458
- //@ts-expect-error
30459
30499
  shapeComponentData.fills = [];
30500
+ //@ts-expect-error
30460
30501
  if (shapeComponentData.fill) {
30461
30502
  var solidPaintData = {
30462
- type: exports.FillType.Solid,
30503
+ type: FillType.Solid,
30504
+ //@ts-expect-error
30463
30505
  color: shapeComponentData.fill.color
30464
30506
  };
30465
- //@ts-expect-error
30466
30507
  shapeComponentData.fills.push(solidPaintData);
30467
30508
  }
30468
- delete shapeComponentData.fill;
30469
30509
  //@ts-expect-error
30510
+ delete shapeComponentData.fill;
30470
30511
  shapeComponentData.strokes = [];
30512
+ //@ts-expect-error
30471
30513
  if (shapeComponentData.stroke) {
30472
30514
  var solidPaintData1 = {
30473
- type: exports.FillType.Solid,
30515
+ type: FillType.Solid,
30516
+ //@ts-expect-error
30474
30517
  color: shapeComponentData.stroke.color
30475
30518
  };
30476
- //@ts-expect-error
30477
30519
  shapeComponentData.strokes.push(solidPaintData1);
30478
30520
  //@ts-expect-error
30479
- shapeComponentData.stroke.color = undefined;
30521
+ shapeComponentData.strokeWidth = shapeComponentData.stroke.width;
30522
+ //@ts-expect-error
30523
+ shapeComponentData.strokeCap = shapeComponentData.stroke.cap;
30524
+ //@ts-expect-error
30525
+ shapeComponentData.strokeJoin = shapeComponentData.stroke.join;
30526
+ //@ts-expect-error
30527
+ delete shapeComponentData.stroke;
30480
30528
  }
30481
30529
  }
30482
30530
  }
@@ -30550,6 +30598,7 @@ function version34Migration(json) {
30550
30598
  return geometryData;
30551
30599
  }
30552
30600
  function processContent(composition) {
30601
+ //@ts-expect-error
30553
30602
  for(var _iterator = _create_for_of_iterator_helper_loose(composition.items), _step; !(_step = _iterator()).done;){
30554
30603
  var item = _step.value;
30555
30604
  var itemProps = itemMap.get(item.id);
@@ -30639,6 +30688,7 @@ function processMask(renderContent) {
30639
30688
  };
30640
30689
  });
30641
30690
  var compositionData = _extends({}, composition, {
30691
+ //@ts-expect-error
30642
30692
  timelineAsset: {
30643
30693
  id: ""
30644
30694
  },
@@ -30681,7 +30731,6 @@ function processMask(renderContent) {
30681
30731
  result.textures.push({
30682
30732
  id: generateGUID(),
30683
30733
  dataType: DataType.Texture,
30684
- //@ts-expect-error
30685
30734
  source: {
30686
30735
  id: result.images[i].id
30687
30736
  },
@@ -30935,6 +30984,7 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
30935
30984
  //@ts-expect-error
30936
30985
  dataType: "TimelineAsset"
30937
30986
  };
30987
+ //@ts-expect-error
30938
30988
  for(var _iterator = _create_for_of_iterator_helper_loose(composition.items), _step; !(_step = _iterator()).done;){
30939
30989
  var itemDataPath = _step.value;
30940
30990
  var item = guidToItemMap[itemDataPath.id];
@@ -31074,9 +31124,11 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
31074
31124
  id: trackData.id
31075
31125
  });
31076
31126
  }
31127
+ //@ts-expect-error
31077
31128
  composition.timelineAsset = {
31078
31129
  id: timelineAssetData.id
31079
31130
  };
31131
+ //@ts-expect-error
31080
31132
  composition.sceneBindings = sceneBindings;
31081
31133
  jsonScene.miscs.push(timelineAssetData);
31082
31134
  for(var _iterator2 = _create_for_of_iterator_helper_loose(trackDatas), _step2; !(_step2 = _iterator2()).done;){
@@ -31402,7 +31454,7 @@ function getStandardSpriteContent(sprite, transform) {
31402
31454
  return ret;
31403
31455
  }
31404
31456
 
31405
- var version$1 = "2.7.0-alpha.0";
31457
+ var version$1 = "2.7.0-alpha.2";
31406
31458
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
31407
31459
  var standardVersion = /^(\d+)\.(\d+)$/;
31408
31460
  var reverseParticle = false;
@@ -34675,10 +34727,12 @@ registerPlugin("sprite", SpriteLoader, exports.VFXItem);
34675
34727
  registerPlugin("particle", ParticleLoader, exports.VFXItem);
34676
34728
  registerPlugin("cal", CalculateLoader, exports.VFXItem);
34677
34729
  registerPlugin("interact", InteractLoader, exports.VFXItem);
34678
- var version = "2.7.0-alpha.0";
34730
+ var version = "2.7.0-alpha.2";
34679
34731
  logger.info("Core version: " + version + ".");
34680
34732
 
34681
34733
  exports.AbstractPlugin = AbstractPlugin;
34734
+ exports.ActivationMixerPlayable = ActivationMixerPlayable;
34735
+ exports.ActivationPlayable = ActivationPlayable;
34682
34736
  exports.AndNode = AndNode;
34683
34737
  exports.Animatable = Animatable;
34684
34738
  exports.AnimationClipNode = AnimationClipNode;
@@ -34702,6 +34756,7 @@ exports.Camera = Camera;
34702
34756
  exports.CameraVFXItemLoader = CameraVFXItemLoader;
34703
34757
  exports.ColorCurve = ColorCurve;
34704
34758
  exports.ColorPlayable = ColorPlayable;
34759
+ exports.ColorPropertyMixerPlayable = ColorPropertyMixerPlayable;
34705
34760
  exports.Component = Component;
34706
34761
  exports.ComponentTimePlayable = ComponentTimePlayable;
34707
34762
  exports.ComponentTimePlayableAsset = ComponentTimePlayableAsset;
@@ -34732,6 +34787,7 @@ exports.EventSystem = EventSystem;
34732
34787
  exports.Float16ArrayWrapper = Float16ArrayWrapper;
34733
34788
  exports.FloatComparisonNode = FloatComparisonNode;
34734
34789
  exports.FloatComparisonNodeData = FloatComparisonNodeData;
34790
+ exports.FloatPropertyMixerPlayable = FloatPropertyMixerPlayable;
34735
34791
  exports.FloatValueNode = FloatValueNode;
34736
34792
  exports.Framebuffer = Framebuffer;
34737
34793
  exports.GPUCapability = GPUCapability;
@@ -34765,6 +34821,7 @@ exports.ParticleBehaviourPlayable = ParticleBehaviourPlayable;
34765
34821
  exports.ParticleBehaviourPlayableAsset = ParticleBehaviourPlayableAsset;
34766
34822
  exports.ParticleLoader = ParticleLoader;
34767
34823
  exports.ParticleMesh = ParticleMesh;
34824
+ exports.ParticleMixerPlayable = ParticleMixerPlayable;
34768
34825
  exports.ParticleSystemRenderer = ParticleSystemRenderer;
34769
34826
  exports.ParticleTrack = ParticleTrack;
34770
34827
  exports.PassTextureCache = PassTextureCache;
@@ -34777,6 +34834,7 @@ exports.PolyStar = PolyStar;
34777
34834
  exports.Polygon = Polygon;
34778
34835
  exports.Pose = Pose;
34779
34836
  exports.PoseNode = PoseNode;
34837
+ exports.PropertyClipPlayable = PropertyClipPlayable;
34780
34838
  exports.PropertyTrack = PropertyTrack;
34781
34839
  exports.RENDER_PASS_NAME_PREFIX = RENDER_PASS_NAME_PREFIX;
34782
34840
  exports.RENDER_PREFER_LOOKUP_TEXTURE = RENDER_PREFER_LOOKUP_TEXTURE;
@@ -34804,11 +34862,14 @@ exports.SerializationHelper = SerializationHelper;
34804
34862
  exports.ShaderFactory = ShaderFactory;
34805
34863
  exports.ShaderVariant = ShaderVariant;
34806
34864
  exports.ShapePath = ShapePath;
34865
+ exports.SpriteColorMixerPlayable = SpriteColorMixerPlayable;
34807
34866
  exports.SpriteComponentTimeTrack = SpriteComponentTimeTrack;
34808
34867
  exports.SpriteLoader = SpriteLoader;
34809
34868
  exports.StateMachineNode = StateMachineNode;
34810
34869
  exports.StateNode = StateNode;
34811
34870
  exports.StaticValue = StaticValue;
34871
+ exports.SubCompositionClipPlayable = SubCompositionClipPlayable;
34872
+ exports.SubCompositionMixerPlayable = SubCompositionMixerPlayable;
34812
34873
  exports.TEMPLATE_USE_OFFSCREEN_CANVAS = TEMPLATE_USE_OFFSCREEN_CANVAS;
34813
34874
  exports.TextComponentBase = TextComponentBase;
34814
34875
  exports.TextLayout = TextLayout;
@@ -34819,13 +34880,19 @@ exports.TextureFactory = TextureFactory;
34819
34880
  exports.Ticker = Ticker;
34820
34881
  exports.TimelineClip = TimelineClip;
34821
34882
  exports.TimelineInstance = TimelineInstance;
34883
+ exports.TrackMixerPlayable = TrackMixerPlayable;
34822
34884
  exports.Transform = Transform;
34885
+ exports.TransformMixerPlayable = TransformMixerPlayable;
34886
+ exports.TransformPlayable = TransformPlayable;
34823
34887
  exports.TransitionNode = TransitionNode;
34824
34888
  exports.ValueGetter = ValueGetter;
34825
34889
  exports.ValueNode = ValueNode;
34826
34890
  exports.Vector2Curve = Vector2Curve;
34891
+ exports.Vector2PropertyMixerPlayable = Vector2PropertyMixerPlayable;
34827
34892
  exports.Vector3Curve = Vector3Curve;
34893
+ exports.Vector3PropertyMixerPlayable = Vector3PropertyMixerPlayable;
34828
34894
  exports.Vector4Curve = Vector4Curve;
34895
+ exports.Vector4PropertyMixerPlayable = Vector4PropertyMixerPlayable;
34829
34896
  exports.addByOrder = addByOrder;
34830
34897
  exports.addItem = addItem;
34831
34898
  exports.addItemWithOrder = addItemWithOrder;