@galacean/effects-core 2.7.0-alpha.0 → 2.7.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime core for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.7.0-alpha.0
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+ * Version: v2.7.0-alpha.1
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  */
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
@@ -3840,6 +3840,7 @@ var DataType;
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  DataType["FloatPropertyTrack"] = "FloatPropertyTrack";
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  DataType["ColorPropertyTrack"] = "ColorPropertyTrack";
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  DataType["Vector2PropertyTrack"] = "Vector2PropertyTrack";
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+ DataType["Vector3PropertyTrack"] = "Vector3PropertyTrack";
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  DataType["Vector4PropertyTrack"] = "Vector4PropertyTrack";
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  DataType["TransformPlayableAsset"] = "TransformPlayableAsset";
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  DataType["SpriteColorPlayableAsset"] = "SpriteColorPlayableAsset";
@@ -3848,6 +3849,7 @@ var DataType;
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  DataType["FloatPropertyPlayableAsset"] = "FloatPropertyPlayableAsset";
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  DataType["ColorPropertyPlayableAsset"] = "ColorPropertyPlayableAsset";
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  DataType["Vector2PropertyPlayableAsset"] = "Vector2PropertyPlayableAsset";
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+ DataType["Vector3PropertyPlayableAsset"] = "Vector3PropertyPlayableAsset";
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  DataType["Vector4PropertyPlayableAsset"] = "Vector4PropertyPlayableAsset";
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  // Components
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  DataType["MeshComponent"] = "MeshComponent";
@@ -16080,9 +16082,9 @@ function oldBezierKeyFramesToNew(props) {
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  x: 0,
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  y: 0
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  };
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- for(var i = 0; i < oldKeyframes.length - 1; i++){
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+ for(var i = 0; i < oldKeyframes.length; i++){
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  var leftKeyframe = oldKeyframes[i];
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- var rightKeyframe = oldKeyframes[i + 1];
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+ var rightKeyframe = i + 1 < oldKeyframes.length ? oldKeyframes[i + 1] : oldKeyframes[i];
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  var _getControlPoints = getControlPoints(leftKeyframe, rightKeyframe, true), p0 = _getControlPoints.p0, p1 = _getControlPoints.p1, p2 = _getControlPoints.p2, p3 = _getControlPoints.p3;
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  assertExist(p2);
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  assertExist(p3);
@@ -16097,19 +16099,6 @@ function oldBezierKeyFramesToNew(props) {
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  }
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  keyDatas.push(keyData);
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  lastControl = p2;
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- if (i === oldKeyframes.length - 2) {
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- var res = getControlPoints(rightKeyframe, rightKeyframe, true);
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- assertExist(res.p3);
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- keyDatas.push({
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- leftControl: p2,
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- value: res.p3,
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- rightControl: {
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- x: 0,
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- y: 0
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- },
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- tangentMode: rightKeyframe[0] === BezierKeyframeType.HOLD ? 2 : 0
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- });
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- }
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  }
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  var calculateSlop = function(p0, p1) {
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  return (p1.y - p0.y) / (p1.x - p0.x + NumberEpsilon);
@@ -22798,6 +22787,25 @@ var Vector4PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable)
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  };
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  return Vector4PropertyMixerPlayable;
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  }(PropertyMixerPlayable);
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+ var Vector3PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
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+ _inherits(Vector3PropertyMixerPlayable, PropertyMixerPlayable);
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+ function Vector3PropertyMixerPlayable() {
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+ return PropertyMixerPlayable.apply(this, arguments);
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+ }
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+ var _proto = Vector3PropertyMixerPlayable.prototype;
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+ _proto.resetPropertyValue = function resetPropertyValue() {
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+ this.propertyValue.x = 0;
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+ this.propertyValue.y = 0;
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+ this.propertyValue.z = 0;
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+ };
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+ _proto.addWeightedValue = function addWeightedValue(curveValue, weight) {
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+ var result = this.propertyValue;
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+ result.x += curveValue.x * weight;
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+ result.y += curveValue.y * weight;
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+ result.z += curveValue.z * weight;
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+ };
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+ return Vector3PropertyMixerPlayable;
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+ }(PropertyMixerPlayable);
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  var Vector2PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
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  _inherits(Vector2PropertyMixerPlayable, PropertyMixerPlayable);
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  function Vector2PropertyMixerPlayable() {
@@ -23324,6 +23332,22 @@ var Vector4PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
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  Vector4PropertyTrack = __decorate([
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  effectsClass(DataType.Vector4PropertyTrack)
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  ], Vector4PropertyTrack);
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+ var Vector3PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
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+ _inherits(Vector3PropertyTrack, PropertyTrack);
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+ function Vector3PropertyTrack() {
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+ return PropertyTrack.apply(this, arguments);
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+ }
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+ var _proto = Vector3PropertyTrack.prototype;
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+ _proto.createTrackMixer = function createTrackMixer() {
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+ var mixer = new Vector3PropertyMixerPlayable();
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+ mixer.propertyPath = this.path;
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+ return mixer;
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+ };
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+ return Vector3PropertyTrack;
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+ }(PropertyTrack);
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+ Vector3PropertyTrack = __decorate([
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+ effectsClass(DataType.Vector3PropertyTrack)
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+ ], Vector3PropertyTrack);
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  var Vector2PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
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  _inherits(Vector2PropertyTrack, PropertyTrack);
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  function Vector2PropertyTrack() {
@@ -23338,7 +23362,7 @@ var Vector2PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
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  return Vector2PropertyTrack;
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  }(PropertyTrack);
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  Vector2PropertyTrack = __decorate([
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- effectsClass("Vector2PropertyTrack")
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+ effectsClass(DataType.Vector2PropertyTrack)
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  ], Vector2PropertyTrack);
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  var ColorPropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
@@ -23503,6 +23527,26 @@ __decorate([
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  Vector4PropertyPlayableAsset = __decorate([
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  effectsClass(DataType.Vector4PropertyPlayableAsset)
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  ], Vector4PropertyPlayableAsset);
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+ var Vector3ropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
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+ _inherits(Vector3ropertyPlayableAsset, PlayableAsset);
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+ function Vector3ropertyPlayableAsset() {
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+ return PlayableAsset.apply(this, arguments);
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+ }
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+ var _proto = Vector3ropertyPlayableAsset.prototype;
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+ _proto.createPlayable = function createPlayable() {
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+ var clipPlayable = new PropertyClipPlayable();
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+ clipPlayable.curve = createValueGetter(this.curveData);
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+ clipPlayable.value = clipPlayable.curve.getValue(0);
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+ return clipPlayable;
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+ };
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+ return Vector3ropertyPlayableAsset;
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+ }(PlayableAsset);
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+ __decorate([
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+ serialize()
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+ ], Vector3ropertyPlayableAsset.prototype, "curveData", void 0);
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+ Vector3ropertyPlayableAsset = __decorate([
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+ effectsClass(DataType.Vector3PropertyPlayableAsset)
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+ ], Vector3ropertyPlayableAsset);
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  var Vector2PropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
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  _inherits(Vector2PropertyPlayableAsset, PlayableAsset);
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  function Vector2PropertyPlayableAsset() {
@@ -24139,7 +24183,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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  _this.rootItem.endBehavior = sourceContent.endBehavior;
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  _this.rootItem.composition = _assert_this_initialized(_this);
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  // Create rootItem components
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- //@ts-expect-error TODO update spec.
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  var componentPaths = sourceContent.components;
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  for(var _iterator2 = _create_for_of_iterator_helper_loose(componentPaths), _step2; !(_step2 = _iterator2()).done;){
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  var componentPath = _step2.value;
@@ -24853,9 +24896,6 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
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  /**
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  * 元素组件是否显示,用于批量开关元素组件
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  */ _this.visible = true;
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- /**
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- * 元素动画的速度
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- */ _this.speed = 1;
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  _this.listIndex = 0;
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  _this.isEnabled = false;
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  _this.eventProcessor = new EventEmitter();
@@ -24913,18 +24953,6 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
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  return this.eventProcessor.getListeners(eventName);
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  };
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  /**
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- * 设置元素的动画速度
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- * @param speed - 速度
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- */ _proto.setSpeed = function setSpeed(speed) {
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- this.speed = speed;
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- };
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- /**
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- * 获取元素的动画速度
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- * @returns
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- */ _proto.getSpeed = function getSpeed() {
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- return this.speed;
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- };
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- /**
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  * 添加组件
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  * @param classConstructor - 要添加的组件
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  */ _proto.addComponent = function addComponent(classConstructor) {
@@ -30384,8 +30412,11 @@ function version33Migration(json) {
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  var compositionComponent = {
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  id: generateGUID(),
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  dataType: "CompositionComponent",
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+ //@ts-expect-error
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  items: composition.items,
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+ //@ts-expect-error
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  timelineAsset: composition.timelineAsset,
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+ //@ts-expect-error
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  sceneBindings: composition.sceneBindings,
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  item: {
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  id: composition.id
@@ -30395,7 +30426,6 @@ function version33Migration(json) {
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  composition.timelineAsset = undefined;
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  //@ts-expect-error
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  composition.sceneBindings = undefined;
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- //@ts-expect-error
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  composition.components = [
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  {
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  id: compositionComponent.id
@@ -30425,8 +30455,6 @@ function version34Migration(json) {
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  // 修复合成组件的 item id 问题
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  for(var _iterator1 = _create_for_of_iterator_helper_loose(json.compositions), _step1; !(_step1 = _iterator1()).done;){
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  var composition = _step1.value;
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- // TODO: Update spec
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- //@ts-expect-error
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  for(var _iterator2 = _create_for_of_iterator_helper_loose(composition.components), _step2; !(_step2 = _iterator2()).done;){
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  var component = _step2.value;
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  var componentID = component.id;
@@ -30546,6 +30574,7 @@ function version34Migration(json) {
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  return geometryData;
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  }
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  function processContent(composition) {
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+ //@ts-expect-error
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  for(var _iterator = _create_for_of_iterator_helper_loose(composition.items), _step; !(_step = _iterator()).done;){
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  var item = _step.value;
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  var itemProps = itemMap.get(item.id);
@@ -30635,6 +30664,7 @@ function processMask(renderContent) {
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  };
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  });
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  var compositionData = _extends({}, composition, {
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+ //@ts-expect-error
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  timelineAsset: {
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  id: ""
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  },
@@ -30677,7 +30707,6 @@ function processMask(renderContent) {
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  result.textures.push({
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  id: generateGUID(),
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  dataType: DataType.Texture,
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- //@ts-expect-error
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  source: {
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  id: result.images[i].id
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  },
@@ -30931,6 +30960,7 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
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  //@ts-expect-error
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  dataType: "TimelineAsset"
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  };
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+ //@ts-expect-error
30934
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  for(var _iterator = _create_for_of_iterator_helper_loose(composition.items), _step; !(_step = _iterator()).done;){
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  var itemDataPath = _step.value;
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  var item = guidToItemMap[itemDataPath.id];
@@ -31070,9 +31100,11 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
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  id: trackData.id
31071
31101
  });
31072
31102
  }
31103
+ //@ts-expect-error
31073
31104
  composition.timelineAsset = {
31074
31105
  id: timelineAssetData.id
31075
31106
  };
31107
+ //@ts-expect-error
31076
31108
  composition.sceneBindings = sceneBindings;
31077
31109
  jsonScene.miscs.push(timelineAssetData);
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31110
  for(var _iterator2 = _create_for_of_iterator_helper_loose(trackDatas), _step2; !(_step2 = _iterator2()).done;){
@@ -31398,7 +31430,7 @@ function getStandardSpriteContent(sprite, transform) {
31398
31430
  return ret;
31399
31431
  }
31400
31432
 
31401
- var version$1 = "2.7.0-alpha.0";
31433
+ var version$1 = "2.7.0-alpha.1";
31402
31434
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
31403
31435
  var standardVersion = /^(\d+)\.(\d+)$/;
31404
31436
  var reverseParticle = false;
@@ -34671,8 +34703,8 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
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34703
  registerPlugin("particle", ParticleLoader, VFXItem);
34672
34704
  registerPlugin("cal", CalculateLoader, VFXItem);
34673
34705
  registerPlugin("interact", InteractLoader, VFXItem);
34674
- var version = "2.7.0-alpha.0";
34706
+ var version = "2.7.0-alpha.1";
34675
34707
  logger.info("Core version: " + version + ".");
34676
34708
 
34677
- export { AbstractPlugin, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FillType, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackType, Transform, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
34709
+ export { AbstractPlugin, ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FillType, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyClipPlayable, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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