@galacean/effects-core 2.7.0-alpha.0 → 2.7.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime core for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.7.0-alpha.0
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+ * Version: v2.7.0-alpha.1
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  */
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  'use strict';
@@ -3844,6 +3844,7 @@ var DataType;
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  DataType["FloatPropertyTrack"] = "FloatPropertyTrack";
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  DataType["ColorPropertyTrack"] = "ColorPropertyTrack";
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  DataType["Vector2PropertyTrack"] = "Vector2PropertyTrack";
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+ DataType["Vector3PropertyTrack"] = "Vector3PropertyTrack";
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  DataType["Vector4PropertyTrack"] = "Vector4PropertyTrack";
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  DataType["TransformPlayableAsset"] = "TransformPlayableAsset";
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  DataType["SpriteColorPlayableAsset"] = "SpriteColorPlayableAsset";
@@ -3852,6 +3853,7 @@ var DataType;
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  DataType["FloatPropertyPlayableAsset"] = "FloatPropertyPlayableAsset";
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  DataType["ColorPropertyPlayableAsset"] = "ColorPropertyPlayableAsset";
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  DataType["Vector2PropertyPlayableAsset"] = "Vector2PropertyPlayableAsset";
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+ DataType["Vector3PropertyPlayableAsset"] = "Vector3PropertyPlayableAsset";
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  DataType["Vector4PropertyPlayableAsset"] = "Vector4PropertyPlayableAsset";
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  // Components
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  DataType["MeshComponent"] = "MeshComponent";
@@ -16084,9 +16086,9 @@ function oldBezierKeyFramesToNew(props) {
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  x: 0,
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  y: 0
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  };
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- for(var i = 0; i < oldKeyframes.length - 1; i++){
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+ for(var i = 0; i < oldKeyframes.length; i++){
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  var leftKeyframe = oldKeyframes[i];
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- var rightKeyframe = oldKeyframes[i + 1];
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+ var rightKeyframe = i + 1 < oldKeyframes.length ? oldKeyframes[i + 1] : oldKeyframes[i];
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  var _getControlPoints = getControlPoints(leftKeyframe, rightKeyframe, true), p0 = _getControlPoints.p0, p1 = _getControlPoints.p1, p2 = _getControlPoints.p2, p3 = _getControlPoints.p3;
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  assertExist(p2);
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  assertExist(p3);
@@ -16101,19 +16103,6 @@ function oldBezierKeyFramesToNew(props) {
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  }
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  keyDatas.push(keyData);
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  lastControl = p2;
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- if (i === oldKeyframes.length - 2) {
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- var res = getControlPoints(rightKeyframe, rightKeyframe, true);
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- assertExist(res.p3);
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- keyDatas.push({
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- leftControl: p2,
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- value: res.p3,
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- rightControl: {
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- x: 0,
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- y: 0
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- },
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- tangentMode: rightKeyframe[0] === BezierKeyframeType.HOLD ? 2 : 0
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- });
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- }
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  }
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  var calculateSlop = function(p0, p1) {
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  return (p1.y - p0.y) / (p1.x - p0.x + NumberEpsilon);
@@ -22802,6 +22791,25 @@ var Vector4PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable)
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  };
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  return Vector4PropertyMixerPlayable;
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  }(PropertyMixerPlayable);
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+ var Vector3PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
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+ _inherits(Vector3PropertyMixerPlayable, PropertyMixerPlayable);
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+ function Vector3PropertyMixerPlayable() {
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+ return PropertyMixerPlayable.apply(this, arguments);
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+ }
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+ var _proto = Vector3PropertyMixerPlayable.prototype;
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+ _proto.resetPropertyValue = function resetPropertyValue() {
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+ this.propertyValue.x = 0;
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+ this.propertyValue.y = 0;
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+ this.propertyValue.z = 0;
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+ };
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+ _proto.addWeightedValue = function addWeightedValue(curveValue, weight) {
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+ var result = this.propertyValue;
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+ result.x += curveValue.x * weight;
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+ result.y += curveValue.y * weight;
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+ result.z += curveValue.z * weight;
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+ };
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+ return Vector3PropertyMixerPlayable;
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+ }(PropertyMixerPlayable);
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  var Vector2PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
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  _inherits(Vector2PropertyMixerPlayable, PropertyMixerPlayable);
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  function Vector2PropertyMixerPlayable() {
@@ -22956,7 +22964,7 @@ var tempPos = new Vector3();
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  };
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  return TransformPlayable;
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  }(Playable);
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- var TransformPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
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+ exports.TransformPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
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  _inherits(TransformPlayableAsset, PlayableAsset);
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  function TransformPlayableAsset() {
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  return PlayableAsset.apply(this, arguments);
@@ -22972,9 +22980,9 @@ var TransformPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
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  };
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  return TransformPlayableAsset;
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  }(PlayableAsset);
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- TransformPlayableAsset = __decorate([
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+ exports.TransformPlayableAsset = __decorate([
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  effectsClass(DataType.TransformPlayableAsset)
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- ], TransformPlayableAsset);
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+ ], exports.TransformPlayableAsset);
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  /**
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  * @since 2.0.0
@@ -23328,6 +23336,22 @@ exports.Vector4PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
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  exports.Vector4PropertyTrack = __decorate([
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  effectsClass(DataType.Vector4PropertyTrack)
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  ], exports.Vector4PropertyTrack);
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+ exports.Vector3PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
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+ _inherits(Vector3PropertyTrack, PropertyTrack);
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+ function Vector3PropertyTrack() {
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+ return PropertyTrack.apply(this, arguments);
23343
+ }
23344
+ var _proto = Vector3PropertyTrack.prototype;
23345
+ _proto.createTrackMixer = function createTrackMixer() {
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+ var mixer = new Vector3PropertyMixerPlayable();
23347
+ mixer.propertyPath = this.path;
23348
+ return mixer;
23349
+ };
23350
+ return Vector3PropertyTrack;
23351
+ }(PropertyTrack);
23352
+ exports.Vector3PropertyTrack = __decorate([
23353
+ effectsClass(DataType.Vector3PropertyTrack)
23354
+ ], exports.Vector3PropertyTrack);
23331
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  exports.Vector2PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
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  _inherits(Vector2PropertyTrack, PropertyTrack);
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  function Vector2PropertyTrack() {
@@ -23342,7 +23366,7 @@ exports.Vector2PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
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  return Vector2PropertyTrack;
23343
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  }(PropertyTrack);
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  exports.Vector2PropertyTrack = __decorate([
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- effectsClass("Vector2PropertyTrack")
23369
+ effectsClass(DataType.Vector2PropertyTrack)
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  ], exports.Vector2PropertyTrack);
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  exports.ColorPropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
@@ -23507,6 +23531,26 @@ __decorate([
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  exports.Vector4PropertyPlayableAsset = __decorate([
23508
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  effectsClass(DataType.Vector4PropertyPlayableAsset)
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23533
  ], exports.Vector4PropertyPlayableAsset);
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+ exports.Vector3ropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
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+ _inherits(Vector3ropertyPlayableAsset, PlayableAsset);
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+ function Vector3ropertyPlayableAsset() {
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+ return PlayableAsset.apply(this, arguments);
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+ }
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+ var _proto = Vector3ropertyPlayableAsset.prototype;
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+ _proto.createPlayable = function createPlayable() {
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+ var clipPlayable = new PropertyClipPlayable();
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+ clipPlayable.curve = createValueGetter(this.curveData);
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+ clipPlayable.value = clipPlayable.curve.getValue(0);
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+ return clipPlayable;
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+ };
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+ return Vector3ropertyPlayableAsset;
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+ }(PlayableAsset);
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+ __decorate([
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+ serialize()
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+ ], exports.Vector3ropertyPlayableAsset.prototype, "curveData", void 0);
23551
+ exports.Vector3ropertyPlayableAsset = __decorate([
23552
+ effectsClass(DataType.Vector3PropertyPlayableAsset)
23553
+ ], exports.Vector3ropertyPlayableAsset);
23510
23554
  exports.Vector2PropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
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23555
  _inherits(Vector2PropertyPlayableAsset, PlayableAsset);
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  function Vector2PropertyPlayableAsset() {
@@ -24143,7 +24187,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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  _this.rootItem.endBehavior = sourceContent.endBehavior;
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  _this.rootItem.composition = _assert_this_initialized(_this);
24145
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  // Create rootItem components
24146
- //@ts-expect-error TODO update spec.
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24190
  var componentPaths = sourceContent.components;
24148
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  for(var _iterator2 = _create_for_of_iterator_helper_loose(componentPaths), _step2; !(_step2 = _iterator2()).done;){
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  var componentPath = _step2.value;
@@ -24857,9 +24900,6 @@ exports.VFXItem = /*#__PURE__*/ function(EffectsObject) {
24857
24900
  /**
24858
24901
  * 元素组件是否显示,用于批量开关元素组件
24859
24902
  */ _this.visible = true;
24860
- /**
24861
- * 元素动画的速度
24862
- */ _this.speed = 1;
24863
24903
  _this.listIndex = 0;
24864
24904
  _this.isEnabled = false;
24865
24905
  _this.eventProcessor = new EventEmitter();
@@ -24917,18 +24957,6 @@ exports.VFXItem = /*#__PURE__*/ function(EffectsObject) {
24917
24957
  return this.eventProcessor.getListeners(eventName);
24918
24958
  };
24919
24959
  /**
24920
- * 设置元素的动画速度
24921
- * @param speed - 速度
24922
- */ _proto.setSpeed = function setSpeed(speed) {
24923
- this.speed = speed;
24924
- };
24925
- /**
24926
- * 获取元素的动画速度
24927
- * @returns
24928
- */ _proto.getSpeed = function getSpeed() {
24929
- return this.speed;
24930
- };
24931
- /**
24932
24960
  * 添加组件
24933
24961
  * @param classConstructor - 要添加的组件
24934
24962
  */ _proto.addComponent = function addComponent(classConstructor) {
@@ -30388,8 +30416,11 @@ function version33Migration(json) {
30388
30416
  var compositionComponent = {
30389
30417
  id: generateGUID(),
30390
30418
  dataType: "CompositionComponent",
30419
+ //@ts-expect-error
30391
30420
  items: composition.items,
30421
+ //@ts-expect-error
30392
30422
  timelineAsset: composition.timelineAsset,
30423
+ //@ts-expect-error
30393
30424
  sceneBindings: composition.sceneBindings,
30394
30425
  item: {
30395
30426
  id: composition.id
@@ -30399,7 +30430,6 @@ function version33Migration(json) {
30399
30430
  composition.timelineAsset = undefined;
30400
30431
  //@ts-expect-error
30401
30432
  composition.sceneBindings = undefined;
30402
- //@ts-expect-error
30403
30433
  composition.components = [
30404
30434
  {
30405
30435
  id: compositionComponent.id
@@ -30429,8 +30459,6 @@ function version34Migration(json) {
30429
30459
  // 修复合成组件的 item id 问题
30430
30460
  for(var _iterator1 = _create_for_of_iterator_helper_loose(json.compositions), _step1; !(_step1 = _iterator1()).done;){
30431
30461
  var composition = _step1.value;
30432
- // TODO: Update spec
30433
- //@ts-expect-error
30434
30462
  for(var _iterator2 = _create_for_of_iterator_helper_loose(composition.components), _step2; !(_step2 = _iterator2()).done;){
30435
30463
  var component = _step2.value;
30436
30464
  var componentID = component.id;
@@ -30550,6 +30578,7 @@ function version34Migration(json) {
30550
30578
  return geometryData;
30551
30579
  }
30552
30580
  function processContent(composition) {
30581
+ //@ts-expect-error
30553
30582
  for(var _iterator = _create_for_of_iterator_helper_loose(composition.items), _step; !(_step = _iterator()).done;){
30554
30583
  var item = _step.value;
30555
30584
  var itemProps = itemMap.get(item.id);
@@ -30639,6 +30668,7 @@ function processMask(renderContent) {
30639
30668
  };
30640
30669
  });
30641
30670
  var compositionData = _extends({}, composition, {
30671
+ //@ts-expect-error
30642
30672
  timelineAsset: {
30643
30673
  id: ""
30644
30674
  },
@@ -30681,7 +30711,6 @@ function processMask(renderContent) {
30681
30711
  result.textures.push({
30682
30712
  id: generateGUID(),
30683
30713
  dataType: DataType.Texture,
30684
- //@ts-expect-error
30685
30714
  source: {
30686
30715
  id: result.images[i].id
30687
30716
  },
@@ -30935,6 +30964,7 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
30935
30964
  //@ts-expect-error
30936
30965
  dataType: "TimelineAsset"
30937
30966
  };
30967
+ //@ts-expect-error
30938
30968
  for(var _iterator = _create_for_of_iterator_helper_loose(composition.items), _step; !(_step = _iterator()).done;){
30939
30969
  var itemDataPath = _step.value;
30940
30970
  var item = guidToItemMap[itemDataPath.id];
@@ -31074,9 +31104,11 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
31074
31104
  id: trackData.id
31075
31105
  });
31076
31106
  }
31107
+ //@ts-expect-error
31077
31108
  composition.timelineAsset = {
31078
31109
  id: timelineAssetData.id
31079
31110
  };
31111
+ //@ts-expect-error
31080
31112
  composition.sceneBindings = sceneBindings;
31081
31113
  jsonScene.miscs.push(timelineAssetData);
31082
31114
  for(var _iterator2 = _create_for_of_iterator_helper_loose(trackDatas), _step2; !(_step2 = _iterator2()).done;){
@@ -31402,7 +31434,7 @@ function getStandardSpriteContent(sprite, transform) {
31402
31434
  return ret;
31403
31435
  }
31404
31436
 
31405
- var version$1 = "2.7.0-alpha.0";
31437
+ var version$1 = "2.7.0-alpha.1";
31406
31438
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
31407
31439
  var standardVersion = /^(\d+)\.(\d+)$/;
31408
31440
  var reverseParticle = false;
@@ -34675,10 +34707,12 @@ registerPlugin("sprite", SpriteLoader, exports.VFXItem);
34675
34707
  registerPlugin("particle", ParticleLoader, exports.VFXItem);
34676
34708
  registerPlugin("cal", CalculateLoader, exports.VFXItem);
34677
34709
  registerPlugin("interact", InteractLoader, exports.VFXItem);
34678
- var version = "2.7.0-alpha.0";
34710
+ var version = "2.7.0-alpha.1";
34679
34711
  logger.info("Core version: " + version + ".");
34680
34712
 
34681
34713
  exports.AbstractPlugin = AbstractPlugin;
34714
+ exports.ActivationMixerPlayable = ActivationMixerPlayable;
34715
+ exports.ActivationPlayable = ActivationPlayable;
34682
34716
  exports.AndNode = AndNode;
34683
34717
  exports.Animatable = Animatable;
34684
34718
  exports.AnimationClipNode = AnimationClipNode;
@@ -34702,6 +34736,7 @@ exports.Camera = Camera;
34702
34736
  exports.CameraVFXItemLoader = CameraVFXItemLoader;
34703
34737
  exports.ColorCurve = ColorCurve;
34704
34738
  exports.ColorPlayable = ColorPlayable;
34739
+ exports.ColorPropertyMixerPlayable = ColorPropertyMixerPlayable;
34705
34740
  exports.Component = Component;
34706
34741
  exports.ComponentTimePlayable = ComponentTimePlayable;
34707
34742
  exports.ComponentTimePlayableAsset = ComponentTimePlayableAsset;
@@ -34732,6 +34767,7 @@ exports.EventSystem = EventSystem;
34732
34767
  exports.Float16ArrayWrapper = Float16ArrayWrapper;
34733
34768
  exports.FloatComparisonNode = FloatComparisonNode;
34734
34769
  exports.FloatComparisonNodeData = FloatComparisonNodeData;
34770
+ exports.FloatPropertyMixerPlayable = FloatPropertyMixerPlayable;
34735
34771
  exports.FloatValueNode = FloatValueNode;
34736
34772
  exports.Framebuffer = Framebuffer;
34737
34773
  exports.GPUCapability = GPUCapability;
@@ -34765,6 +34801,7 @@ exports.ParticleBehaviourPlayable = ParticleBehaviourPlayable;
34765
34801
  exports.ParticleBehaviourPlayableAsset = ParticleBehaviourPlayableAsset;
34766
34802
  exports.ParticleLoader = ParticleLoader;
34767
34803
  exports.ParticleMesh = ParticleMesh;
34804
+ exports.ParticleMixerPlayable = ParticleMixerPlayable;
34768
34805
  exports.ParticleSystemRenderer = ParticleSystemRenderer;
34769
34806
  exports.ParticleTrack = ParticleTrack;
34770
34807
  exports.PassTextureCache = PassTextureCache;
@@ -34777,6 +34814,7 @@ exports.PolyStar = PolyStar;
34777
34814
  exports.Polygon = Polygon;
34778
34815
  exports.Pose = Pose;
34779
34816
  exports.PoseNode = PoseNode;
34817
+ exports.PropertyClipPlayable = PropertyClipPlayable;
34780
34818
  exports.PropertyTrack = PropertyTrack;
34781
34819
  exports.RENDER_PASS_NAME_PREFIX = RENDER_PASS_NAME_PREFIX;
34782
34820
  exports.RENDER_PREFER_LOOKUP_TEXTURE = RENDER_PREFER_LOOKUP_TEXTURE;
@@ -34804,11 +34842,14 @@ exports.SerializationHelper = SerializationHelper;
34804
34842
  exports.ShaderFactory = ShaderFactory;
34805
34843
  exports.ShaderVariant = ShaderVariant;
34806
34844
  exports.ShapePath = ShapePath;
34845
+ exports.SpriteColorMixerPlayable = SpriteColorMixerPlayable;
34807
34846
  exports.SpriteComponentTimeTrack = SpriteComponentTimeTrack;
34808
34847
  exports.SpriteLoader = SpriteLoader;
34809
34848
  exports.StateMachineNode = StateMachineNode;
34810
34849
  exports.StateNode = StateNode;
34811
34850
  exports.StaticValue = StaticValue;
34851
+ exports.SubCompositionClipPlayable = SubCompositionClipPlayable;
34852
+ exports.SubCompositionMixerPlayable = SubCompositionMixerPlayable;
34812
34853
  exports.TEMPLATE_USE_OFFSCREEN_CANVAS = TEMPLATE_USE_OFFSCREEN_CANVAS;
34813
34854
  exports.TextComponentBase = TextComponentBase;
34814
34855
  exports.TextLayout = TextLayout;
@@ -34819,13 +34860,19 @@ exports.TextureFactory = TextureFactory;
34819
34860
  exports.Ticker = Ticker;
34820
34861
  exports.TimelineClip = TimelineClip;
34821
34862
  exports.TimelineInstance = TimelineInstance;
34863
+ exports.TrackMixerPlayable = TrackMixerPlayable;
34822
34864
  exports.Transform = Transform;
34865
+ exports.TransformMixerPlayable = TransformMixerPlayable;
34866
+ exports.TransformPlayable = TransformPlayable;
34823
34867
  exports.TransitionNode = TransitionNode;
34824
34868
  exports.ValueGetter = ValueGetter;
34825
34869
  exports.ValueNode = ValueNode;
34826
34870
  exports.Vector2Curve = Vector2Curve;
34871
+ exports.Vector2PropertyMixerPlayable = Vector2PropertyMixerPlayable;
34827
34872
  exports.Vector3Curve = Vector3Curve;
34873
+ exports.Vector3PropertyMixerPlayable = Vector3PropertyMixerPlayable;
34828
34874
  exports.Vector4Curve = Vector4Curve;
34875
+ exports.Vector4PropertyMixerPlayable = Vector4PropertyMixerPlayable;
34829
34876
  exports.addByOrder = addByOrder;
34830
34877
  exports.addItem = addItem;
34831
34878
  exports.addItemWithOrder = addItemWithOrder;