@galacean/effects-core 2.5.2 → 2.5.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime core for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.5.2
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+ * Version: v2.5.4
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  */
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
@@ -5923,8 +5923,8 @@ function initGLContext() {
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  copy(WebGLRenderingContext);
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  copy(WebGLRenderingContext.prototype);
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  } else {
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- initErrors.push(// iOS 16 lockdown mode
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- "iOS16 lockdown mode, WebGL Constants not in global");
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+ initErrors.push(isIOS() ? // iOS 16 lockdown mode
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+ "iOS16 lockdown mode, WebGL Constants not in global" : "WebGL Constants not in global, please check your environment");
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  }
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  if (!initErrors.length && !("HALF_FLOAT" in glContext)) {
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  // @ts-expect-error set default value
@@ -6544,7 +6544,9 @@ function _loadVideo() {
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  return [
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  2,
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  new Promise(function(resolve, reject) {
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- var pending = video.play();
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+ var pending = video.play().catch(function(e) {
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+ reject(e);
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+ });
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  if (pending) {
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  void pending.then(function() {
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  return resolve(video);
@@ -14286,7 +14288,11 @@ function buildEasingCurve(leftKeyframe, rightKeyframe) {
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  if (BezierMap[str]) {
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  bezEasing = BezierMap[str];
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  } else {
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- bezEasing = new BezierEasing(x1, y1, x2, y2);
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+ if (decimalEqual(valueInterval, 0)) {
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+ bezEasing = new BezierEasing();
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+ } else {
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+ bezEasing = new BezierEasing(x1, y1, x2, y2);
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+ }
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  BezierMap[str] = bezEasing;
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  }
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  return {
@@ -21428,8 +21434,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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  /**
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  * 是否开启后处理
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  */ _this.postProcessingEnabled = false;
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- // TODO: 待优化
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- _this.assigned = false;
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  /**
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  * 销毁状态位
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  */ _this.destroyed = false;
@@ -21495,7 +21499,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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  aspect: width / height
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  }));
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  _this.url = scene.url;
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- _this.assigned = true;
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  _this.interactive = true;
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  _this.handleItemMessage = handleItemMessage;
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  _this.createRenderFrame();
@@ -21667,7 +21670,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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  * 合成更新,针对所有 item 的更新
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  * @param deltaTime - 更新的时间步长
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  */ _proto.update = function update(deltaTime) {
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- if (!this.assigned || this.getPaused()) {
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+ if (this.getPaused()) {
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  return;
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  }
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  // scene VFXItem components lifetime function.
@@ -26375,14 +26378,10 @@ var TextComponentBase = /*#__PURE__*/ function() {
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  _proto.getLineCount = function getLineCount(text, init) {
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  var context = this.context;
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  var _this_textLayout = this.textLayout, letterSpace = _this_textLayout.letterSpace, overflow = _this_textLayout.overflow;
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- var fontScale = init ? this.textStyle.fontSize / 10 : 1 / this.textStyle.fontScale;
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- var width = this.textLayout.width + this.textStyle.fontOffset;
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+ var fontScale = init ? this.textStyle.fontSize / 10 * this.textStyle.fontScale : this.textStyle.fontScale;
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+ var width = (this.textLayout.width + this.textStyle.fontOffset) * this.textStyle.fontScale;
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  var lineCount = 1;
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  var x = 0;
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- //设置context.font的字号
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- // if (context) {
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- // context.font = this.getFontDesc(this.textStyle.fontSize);
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- // }
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  for(var i = 0; i < text.length; i++){
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  var _context_measureText;
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  var str = text[i];
@@ -28571,7 +28570,7 @@ function getStandardSpriteContent(sprite, transform) {
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  return ret;
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  }
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- var version$1 = "2.5.2";
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+ var version$1 = "2.5.4";
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  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
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  var standardVersion = /^(\d+)\.(\d+)$/;
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  var reverseParticle = false;
@@ -31821,7 +31820,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
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  registerPlugin("particle", ParticleLoader, VFXItem);
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  registerPlugin("cal", CalculateLoader, VFXItem);
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  registerPlugin("interact", InteractLoader, VFXItem);
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- var version = "2.5.2";
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+ var version = "2.5.4";
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  logger.info("Core version: " + version + ".");
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  export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };