@galacean/effects-core 2.5.0-alpha.0 → 2.5.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime core for the web
4
4
  * Author: Ant Group CO., Ltd.
5
5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.5.0-alpha.0
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+ * Version: v2.5.0-alpha.2
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  */
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8
 
9
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
@@ -676,6 +676,17 @@ function asserts(condition, msg) {
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  return /^[^\d.][\w-]*$/.test(fontFamily);
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  }
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+ /**
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+ * Simple implementation of the deferred pattern.
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+ * An object that exposes a promise and functions to resolve and reject it.
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+ */ var Deferred = function Deferred() {
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+ var _this = this;
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+ this.promise = new Promise(function(resolve, reject) {
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+ _this.resolve = resolve;
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+ _this.reject = reject;
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+ });
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+ };
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+
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  var prefix = "[Galacean Effects]";
680
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  var localLogger;
681
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  function format(message) {
@@ -7621,6 +7632,8 @@ var MaterialRenderType;
7621
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  var MaskProcessor = /*#__PURE__*/ function() {
7622
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  function MaskProcessor(engine) {
7623
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  this.engine = engine;
7635
+ this.alphaMaskEnabled = false;
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+ this.maskMode = MaskMode.NONE;
7624
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  this.maskable = null;
7625
7638
  this.stencilClearAction = {
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  stencilAction: TextureLoadAction.clear
@@ -7631,19 +7644,17 @@ var MaskProcessor = /*#__PURE__*/ function() {
7631
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  return 1;
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  };
7633
7646
  _proto.getMaskMode = function getMaskMode(data) {
7634
- var maskMode = MaskMode.NONE;
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- if (data.mask) {
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- var _data_mask = data.mask, _data_mask_mask = _data_mask.mask, mask = _data_mask_mask === void 0 ? false : _data_mask_mask, _data_mask_mode = _data_mask.mode, mode = _data_mask_mode === void 0 ? MaskMode.NONE : _data_mask_mode, ref = _data_mask.ref;
7637
- if (mask) {
7638
- maskMode = MaskMode.MASK;
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- } else if (mode === ObscuredMode.OBSCURED || mode === ObscuredMode.REVERSE_OBSCURED) {
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- maskMode = mode === ObscuredMode.OBSCURED ? MaskMode.OBSCURED : MaskMode.REVERSE_OBSCURED;
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- if (ref) {
7642
- this.maskable = ref;
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- }
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+ var _data_isMask = data.isMask, isMask = _data_isMask === void 0 ? false : _data_isMask, _data_inverted = data.inverted, inverted = _data_inverted === void 0 ? false : _data_inverted, reference = data.reference, _data_alphaMaskEnabled = data.alphaMaskEnabled, alphaMaskEnabled = _data_alphaMaskEnabled === void 0 ? false : _data_alphaMaskEnabled;
7648
+ this.alphaMaskEnabled = alphaMaskEnabled;
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+ if (isMask) {
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+ this.maskMode = MaskMode.MASK;
7651
+ } else {
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+ this.maskMode = inverted ? MaskMode.REVERSE_OBSCURED : MaskMode.OBSCURED;
7653
+ if (reference) {
7654
+ this.maskable = this.engine.findObject(reference);
7644
7655
  }
7645
7656
  }
7646
- return maskMode;
7657
+ return this.maskMode;
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  };
7648
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  _proto.drawStencilMask = function drawStencilMask(renderer) {
7649
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  if (this.maskable) {
@@ -12487,9 +12498,7 @@ var singleSplits = [
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  occlusion: false,
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  transparentOcclusion: false,
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  side: SideMode.DOUBLE,
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- maskMode: MaskMode.NONE,
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- mask: 0,
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- alphaMask: false
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+ mask: 0
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  };
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  _this.defaultGeometry = Geometry.create(_this.engine, {
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  attributes: {
@@ -12779,7 +12788,8 @@ var singleSplits = [
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  return geometry;
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  };
12781
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  _proto.configureMaterial = function configureMaterial(renderer) {
12782
- var side = renderer.side, occlusion = renderer.occlusion, blendMode = renderer.blending, maskMode = renderer.maskMode, mask = renderer.mask, texture = renderer.texture;
12791
+ var side = renderer.side, occlusion = renderer.occlusion, blendMode = renderer.blending, mask = renderer.mask, texture = renderer.texture;
12792
+ var maskMode = this.maskManager.maskMode;
12783
12793
  var material = this.material;
12784
12794
  material.blending = true;
12785
12795
  material.depthTest = true;
@@ -12800,9 +12810,9 @@ var singleSplits = [
12800
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  texParams.x = renderer.occlusion ? +renderer.transparentOcclusion : 1;
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  texParams.y = preMultiAlpha;
12802
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  texParams.z = renderer.renderMode;
12803
- texParams.w = renderer.maskMode;
12813
+ texParams.w = maskMode;
12804
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  material.setVector4("_TexParams", texParams);
12805
- if (texParams.x === 0 || renderer.alphaMask) {
12815
+ if (texParams.x === 0 || this.maskManager.alphaMaskEnabled) {
12806
12816
  material.enableMacro("ALPHA_CLIP");
12807
12817
  } else {
12808
12818
  material.disableMacro("ALPHA_CLIP");
@@ -12829,11 +12839,10 @@ var singleSplits = [
12829
12839
  var renderer = (_baseRenderComponentData_renderer = baseRenderComponentData.renderer) != null ? _baseRenderComponentData_renderer : {};
12830
12840
  var splits = baseRenderComponentData.splits;
12831
12841
  var textureSheetAnimation = baseRenderComponentData.textureSheetAnimation;
12832
- var maskProps = data.mask;
12833
- if (maskProps && maskProps.ref) {
12834
- maskProps.ref = this.engine.findObject(maskProps.ref);
12842
+ var maskOptions = baseRenderComponentData.mask;
12843
+ if (maskOptions) {
12844
+ this.maskManager.getMaskMode(maskOptions);
12835
12845
  }
12836
- var maskMode = this.maskManager.getMaskMode(data);
12837
12846
  // TODO 新蒙板上线后移除
12838
12847
  //-------------------------------------------------------------------------
12839
12848
  var shapeData = renderer.shape;
@@ -12845,23 +12854,39 @@ var singleSplits = [
12845
12854
  //-------------------------------------------------------------------------
12846
12855
  this.splits = splits || singleSplits;
12847
12856
  this.textureSheetAnimation = textureSheetAnimation;
12848
- var _renderer_renderMode, _renderer_blending, _renderer_side, _renderer_alphaMask;
12857
+ var _renderer_renderMode, _renderer_blending, _renderer_side;
12849
12858
  this.renderer = {
12850
12859
  renderMode: (_renderer_renderMode = renderer.renderMode) != null ? _renderer_renderMode : RenderMode.MESH,
12851
12860
  blending: (_renderer_blending = renderer.blending) != null ? _renderer_blending : BlendingMode.ALPHA,
12852
12861
  texture: renderer.texture ? this.engine.findObject(renderer.texture) : this.engine.emptyTexture,
12853
12862
  occlusion: !!renderer.occlusion,
12854
- transparentOcclusion: !!renderer.transparentOcclusion || maskMode === MaskMode.MASK,
12863
+ transparentOcclusion: !!renderer.transparentOcclusion || this.maskManager.maskMode === MaskMode.MASK,
12855
12864
  side: (_renderer_side = renderer.side) != null ? _renderer_side : SideMode.DOUBLE,
12856
12865
  mask: this.maskManager.getRefValue(),
12857
- shape: shapeGeometry,
12858
- maskMode: maskMode,
12859
- //@ts-expect-error TODO 新蒙版兼容老数据需要增加纹理透明度蒙版是否开启参数
12860
- alphaMask: (_renderer_alphaMask = renderer.alphaMask) != null ? _renderer_alphaMask : false
12866
+ shape: shapeGeometry
12861
12867
  };
12862
12868
  this.configureMaterial(this.renderer);
12863
12869
  if (baseRenderComponentData.geometry) {
12864
12870
  this.geometry = this.engine.findObject(baseRenderComponentData.geometry);
12871
+ var uvTransform = baseRenderComponentData.splits && !baseRenderComponentData.textureSheetAnimation ? baseRenderComponentData.splits[0] : singleSplits[0];
12872
+ var x = uvTransform[0];
12873
+ var y = uvTransform[1];
12874
+ var isRotate90 = uvTransform[4];
12875
+ var width = isRotate90 ? uvTransform[3] : uvTransform[2];
12876
+ var height = isRotate90 ? uvTransform[2] : uvTransform[3];
12877
+ var aUV = this.geometry.getAttributeData("aUV");
12878
+ var aPos = this.geometry.getAttributeData("aPos");
12879
+ if (aUV && aPos) {
12880
+ var vertexCount = aUV.length / 2;
12881
+ for(var i = 0; i < vertexCount; i++){
12882
+ var positionOffset = i * 3;
12883
+ var uvOffset = i * 2;
12884
+ var positionX = aPos[positionOffset];
12885
+ var positionY = aPos[positionOffset + 1];
12886
+ aUV[uvOffset] = (positionX + 0.5) * width + x;
12887
+ aUV[uvOffset + 1] = (positionY + 0.5) * height + y;
12888
+ }
12889
+ }
12865
12890
  } else {
12866
12891
  this.geometry = this.defaultGeometry;
12867
12892
  this.configureDefaultGeometry(this.renderer);
@@ -13200,17 +13225,15 @@ var ShapeComponent = /*#__PURE__*/ function(BaseRenderComponent) {
13200
13225
  break;
13201
13226
  }
13202
13227
  }
13203
- var maskProps = data.mask;
13204
- if (maskProps && maskProps.ref) {
13205
- maskProps.ref = this.engine.findObject(maskProps.ref);
13228
+ if (data.mask) {
13229
+ this.maskManager.getMaskMode(data.mask);
13206
13230
  }
13207
- var maskMode = this.maskManager.getMaskMode(data);
13208
13231
  var maskRef = this.maskManager.getRefValue();
13209
13232
  this.material.stencilRef = maskRef !== undefined ? [
13210
13233
  maskRef,
13211
13234
  maskRef
13212
13235
  ] : undefined;
13213
- setMaskMode(this.material, maskMode);
13236
+ setMaskMode(this.material, this.maskManager.maskMode);
13214
13237
  };
13215
13238
  _create_class(ShapeComponent, [
13216
13239
  {
@@ -19685,11 +19708,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
19685
19708
  var maskMode = MaskMode.NONE;
19686
19709
  var maskRef = 0;
19687
19710
  if (data.mask) {
19688
- var maskProps = data.mask;
19689
- if (maskProps && maskProps.ref) {
19690
- maskProps.ref = this.engine.findObject(maskProps.ref);
19691
- }
19692
- maskMode = this.maskManager.getMaskMode(data);
19711
+ maskMode = this.maskManager.getMaskMode(data.mask);
19693
19712
  maskRef = this.maskManager.getRefValue();
19694
19713
  }
19695
19714
  return {
@@ -20230,7 +20249,7 @@ var RuntimeClip = /*#__PURE__*/ function() {
20230
20249
  this.playable.play();
20231
20250
  }
20232
20251
  this.parentMixer.setClipWeight(this.playable, weight);
20233
- var clipTime = parseFloat(clip.toLocalTime(localTime).toFixed(3));
20252
+ var clipTime = clip.toLocalTime(localTime);
20234
20253
  this.playable.setTime(clipTime);
20235
20254
  // 判断动画是否结束
20236
20255
  if (ended) {
@@ -21419,11 +21438,12 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
21419
21438
  * 前进合成到指定时间
21420
21439
  * @param time - 相对0时刻的时间
21421
21440
  */ _proto.forwardTime = function forwardTime(time) {
21422
- var deltaTime = time * 1000 - this.rootComposition.time * 1000;
21441
+ var deltaTime = time * 1000 - this.time * 1000;
21423
21442
  var reverse = deltaTime < 0;
21424
21443
  var step = 15;
21425
21444
  var t = Math.abs(deltaTime);
21426
21445
  var ss = reverse ? -step : step;
21446
+ // FIXME Update 中可能会修改合成时间,这边需要优化更新逻辑
21427
21447
  for(t; t > step; t -= step){
21428
21448
  this.update(ss);
21429
21449
  }
@@ -21463,13 +21483,14 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
21463
21483
  this.callAwake(this.rootItem);
21464
21484
  this.rootItem.beginPlay();
21465
21485
  }
21466
- var dt = parseFloat(this.getUpdateTime(deltaTime * this.speed).toFixed(0));
21467
- this.updateRootComposition(dt / 1000);
21486
+ var previousCompositionTime = this.time;
21487
+ this.updateCompositionTime(deltaTime * this.speed / 1000);
21488
+ var deltaTimeInMs = (this.time - previousCompositionTime) * 1000;
21468
21489
  this.updateVideo();
21469
21490
  // 更新 model-tree-plugin
21470
- this.updatePluginLoaders(deltaTime);
21471
- this.sceneTicking.update.tick(dt);
21472
- this.sceneTicking.lateUpdate.tick(dt);
21491
+ this.updatePluginLoaders(deltaTimeInMs);
21492
+ this.sceneTicking.update.tick(deltaTimeInMs);
21493
+ this.sceneTicking.lateUpdate.tick(deltaTimeInMs);
21473
21494
  this.updateCamera();
21474
21495
  this.prepareRender();
21475
21496
  if (this.isEnded && !this.isEndCalled) {
@@ -21485,14 +21506,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
21485
21506
  _proto.shouldDispose = function shouldDispose() {
21486
21507
  return this.isEnded && this.rootItem.endBehavior === EndBehavior.destroy && !this.reusable;
21487
21508
  };
21488
- _proto.getUpdateTime = function getUpdateTime(t) {
21489
- var startTimeInMs = this.startTime * 1000;
21490
- var now = this.rootComposition.time * 1000;
21491
- if (t < 0 && now + t < startTimeInMs) {
21492
- return startTimeInMs - now;
21493
- }
21494
- return t;
21495
- };
21496
21509
  _proto.callAwake = function callAwake(item) {
21497
21510
  for(var _iterator = _create_for_of_iterator_helper_loose(item.components), _step; !(_step = _iterator()).done;){
21498
21511
  var component = _step.value;
@@ -21537,14 +21550,18 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
21537
21550
  };
21538
21551
  /**
21539
21552
  * 更新主合成组件
21540
- */ _proto.updateRootComposition = function updateRootComposition(deltaTime) {
21553
+ */ _proto.updateCompositionTime = function updateCompositionTime(deltaTime) {
21541
21554
  if (this.rootComposition.state === PlayState.Paused || !this.rootComposition.isActiveAndEnabled) {
21542
21555
  return;
21543
21556
  }
21544
- var localTime = parseFloat((this.time + deltaTime - this.rootItem.start).toFixed(3));
21545
- var isEnded = false;
21557
+ // 相对于合成开始时间的时间
21558
+ var localTime = this.time + deltaTime - this.startTime;
21559
+ if (deltaTime < 0 && localTime < 0) {
21560
+ localTime = 0;
21561
+ }
21546
21562
  var duration = this.rootItem.duration;
21547
21563
  var endBehavior = this.rootItem.endBehavior;
21564
+ var isEnded = false;
21548
21565
  if (localTime - duration > 0.001) {
21549
21566
  isEnded = true;
21550
21567
  switch(endBehavior){
@@ -21569,7 +21586,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
21569
21586
  }
21570
21587
  }
21571
21588
  }
21572
- this.rootComposition.time = localTime;
21589
+ this.rootComposition.time = localTime + this.startTime;
21573
21590
  // end state changed, handle onEnd flags
21574
21591
  if (this.isEnded !== isEnded) {
21575
21592
  if (isEnded) {
@@ -27542,13 +27559,13 @@ function processMask(renderContent) {
27542
27559
  }
27543
27560
  if (maskMode === MaskMode.MASK) {
27544
27561
  renderContent.mask = {
27545
- mask: true
27562
+ isMask: true
27546
27563
  };
27547
27564
  currentMaskComponent = renderContent.id;
27548
27565
  } else if (maskMode === ObscuredMode.OBSCURED || maskMode === ObscuredMode.REVERSE_OBSCURED) {
27549
27566
  renderContent.mask = {
27550
- mode: maskMode,
27551
- ref: {
27567
+ inverted: maskMode === ObscuredMode.REVERSE_OBSCURED ? true : false,
27568
+ reference: {
27552
27569
  "id": currentMaskComponent
27553
27570
  }
27554
27571
  };
@@ -28372,6 +28389,7 @@ function getStandardSpriteContent(sprite, transform) {
28372
28389
  return ret;
28373
28390
  }
28374
28391
 
28392
+ var version$1 = "2.5.0-alpha.2";
28375
28393
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
28376
28394
  var standardVersion = /^(\d+)\.(\d+)$/;
28377
28395
  var reverseParticle = false;
@@ -28379,6 +28397,11 @@ function getStandardJSON(json) {
28379
28397
  if (!json || typeof json !== "object") {
28380
28398
  throw new Error("Invalid input: Expected a JSON object.");
28381
28399
  }
28400
+ // 如果 JSON 中的 runtime 版本高于当前运行时版本,则发出警告
28401
+ if (checkRuntimeVersion(json)) {
28402
+ var _json_playerVersion;
28403
+ console.warn("The JSON need higher than " + ((_json_playerVersion = json.playerVersion) == null ? void 0 : _json_playerVersion.web) + " runtime version(current: " + version$1 + "). Some features may not work as expected.");
28404
+ }
28382
28405
  // 修正老版本数据中,meshItem 以及 lightItem 结束行为错误问题
28383
28406
  version22Migration(json);
28384
28407
  if (v0.test(json.version)) {
@@ -28694,6 +28717,21 @@ function getStandardItem(item, opt) {
28694
28717
  return {};
28695
28718
  }
28696
28719
  }
28720
+ /**
28721
+ * 检查 json.playerVersion.web 的版本号是否低于当前 runtime 的版本
28722
+ */ function checkRuntimeVersion(json) {
28723
+ var _ref = json.playerVersion || {}, _ref_web = _ref.web, web = _ref_web === void 0 ? "" : _ref_web;
28724
+ if (web) {
28725
+ var _v0_exec;
28726
+ var jsonVersionMatch = (_v0_exec = v0.exec(web)) != null ? _v0_exec : [];
28727
+ var _v0_exec1;
28728
+ var runtimeVersionMatch = (_v0_exec1 = v0.exec(version$1)) != null ? _v0_exec1 : [];
28729
+ var major = jsonVersionMatch[1], minor = jsonVersionMatch[2];
28730
+ var currentMajor = runtimeVersionMatch[1], currentMinor = runtimeVersionMatch[2];
28731
+ return Number(currentMajor) < Number(major) || Number(currentMajor) === Number(major) && Number(currentMinor) < Number(minor);
28732
+ }
28733
+ return false;
28734
+ }
28697
28735
 
28698
28736
  var _obj;
28699
28737
  /**
@@ -31601,8 +31639,8 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
31601
31639
  registerPlugin("particle", ParticleLoader, VFXItem);
31602
31640
  registerPlugin("cal", CalculateLoader, VFXItem);
31603
31641
  registerPlugin("interact", InteractLoader, VFXItem);
31604
- var version = "2.5.0-alpha.0";
31642
+ var version = "2.5.0-alpha.2";
31605
31643
  logger.info("Core version: " + version + ".");
31606
31644
 
31607
- export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
31645
+ export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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31646
  //# sourceMappingURL=index.mjs.map