@galacean/effects-core 2.5.0-alpha.0 → 2.5.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/base-render-component.d.ts +1 -3
- package/dist/composition.d.ts +1 -2
- package/dist/index.js +100 -61
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +100 -62
- package/dist/index.mjs.map +1 -1
- package/dist/material/mask-ref-manager.d.ts +5 -2
- package/dist/material/types.d.ts +0 -7
- package/dist/plugins/particle/particle-system.d.ts +2 -8
- package/dist/plugins/text/text-item.d.ts +3 -2
- package/dist/utils/index.d.ts +1 -0
- package/dist/utils/promise-util.d.ts +9 -0
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.5.0-alpha.
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6
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* Version: v2.5.0-alpha.2
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -676,6 +676,17 @@ function asserts(condition, msg) {
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return /^[^\d.][\w-]*$/.test(fontFamily);
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}
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/**
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* Simple implementation of the deferred pattern.
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* An object that exposes a promise and functions to resolve and reject it.
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*/ var Deferred = function Deferred() {
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var _this = this;
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this.promise = new Promise(function(resolve, reject) {
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_this.resolve = resolve;
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_this.reject = reject;
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});
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};
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var prefix = "[Galacean Effects]";
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var localLogger;
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function format(message) {
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@@ -7621,6 +7632,8 @@ var MaterialRenderType;
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var MaskProcessor = /*#__PURE__*/ function() {
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function MaskProcessor(engine) {
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this.engine = engine;
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this.alphaMaskEnabled = false;
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this.maskMode = MaskMode.NONE;
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this.maskable = null;
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this.stencilClearAction = {
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stencilAction: TextureLoadAction.clear
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@@ -7631,19 +7644,17 @@ var MaskProcessor = /*#__PURE__*/ function() {
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return 1;
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};
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_proto.getMaskMode = function getMaskMode(data) {
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var
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-
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this.maskable = ref;
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}
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var _data_isMask = data.isMask, isMask = _data_isMask === void 0 ? false : _data_isMask, _data_inverted = data.inverted, inverted = _data_inverted === void 0 ? false : _data_inverted, reference = data.reference, _data_alphaMaskEnabled = data.alphaMaskEnabled, alphaMaskEnabled = _data_alphaMaskEnabled === void 0 ? false : _data_alphaMaskEnabled;
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this.alphaMaskEnabled = alphaMaskEnabled;
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if (isMask) {
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this.maskMode = MaskMode.MASK;
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} else {
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this.maskMode = inverted ? MaskMode.REVERSE_OBSCURED : MaskMode.OBSCURED;
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if (reference) {
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this.maskable = this.engine.findObject(reference);
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}
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}
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-
return maskMode;
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return this.maskMode;
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};
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_proto.drawStencilMask = function drawStencilMask(renderer) {
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if (this.maskable) {
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@@ -12487,9 +12498,7 @@ var singleSplits = [
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occlusion: false,
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transparentOcclusion: false,
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side: SideMode.DOUBLE,
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-
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mask: 0,
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alphaMask: false
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mask: 0
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};
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_this.defaultGeometry = Geometry.create(_this.engine, {
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attributes: {
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@@ -12779,7 +12788,8 @@ var singleSplits = [
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return geometry;
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};
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_proto.configureMaterial = function configureMaterial(renderer) {
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var side = renderer.side, occlusion = renderer.occlusion, blendMode = renderer.blending,
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var side = renderer.side, occlusion = renderer.occlusion, blendMode = renderer.blending, mask = renderer.mask, texture = renderer.texture;
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var maskMode = this.maskManager.maskMode;
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var material = this.material;
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material.blending = true;
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material.depthTest = true;
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@@ -12800,9 +12810,9 @@ var singleSplits = [
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texParams.x = renderer.occlusion ? +renderer.transparentOcclusion : 1;
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texParams.y = preMultiAlpha;
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texParams.z = renderer.renderMode;
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texParams.w =
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texParams.w = maskMode;
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material.setVector4("_TexParams", texParams);
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if (texParams.x === 0 ||
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if (texParams.x === 0 || this.maskManager.alphaMaskEnabled) {
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material.enableMacro("ALPHA_CLIP");
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} else {
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material.disableMacro("ALPHA_CLIP");
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@@ -12829,11 +12839,10 @@ var singleSplits = [
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var renderer = (_baseRenderComponentData_renderer = baseRenderComponentData.renderer) != null ? _baseRenderComponentData_renderer : {};
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var splits = baseRenderComponentData.splits;
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var textureSheetAnimation = baseRenderComponentData.textureSheetAnimation;
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var
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if (
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-
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var maskOptions = baseRenderComponentData.mask;
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if (maskOptions) {
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this.maskManager.getMaskMode(maskOptions);
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}
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-
var maskMode = this.maskManager.getMaskMode(data);
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// TODO 新蒙板上线后移除
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//-------------------------------------------------------------------------
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var shapeData = renderer.shape;
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@@ -12845,23 +12854,39 @@ var singleSplits = [
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//-------------------------------------------------------------------------
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this.splits = splits || singleSplits;
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this.textureSheetAnimation = textureSheetAnimation;
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-
var _renderer_renderMode, _renderer_blending, _renderer_side
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var _renderer_renderMode, _renderer_blending, _renderer_side;
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this.renderer = {
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renderMode: (_renderer_renderMode = renderer.renderMode) != null ? _renderer_renderMode : RenderMode.MESH,
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blending: (_renderer_blending = renderer.blending) != null ? _renderer_blending : BlendingMode.ALPHA,
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texture: renderer.texture ? this.engine.findObject(renderer.texture) : this.engine.emptyTexture,
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occlusion: !!renderer.occlusion,
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transparentOcclusion: !!renderer.transparentOcclusion || maskMode === MaskMode.MASK,
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transparentOcclusion: !!renderer.transparentOcclusion || this.maskManager.maskMode === MaskMode.MASK,
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side: (_renderer_side = renderer.side) != null ? _renderer_side : SideMode.DOUBLE,
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mask: this.maskManager.getRefValue(),
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shape: shapeGeometry
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maskMode: maskMode,
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//@ts-expect-error TODO 新蒙版兼容老数据需要增加纹理透明度蒙版是否开启参数
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alphaMask: (_renderer_alphaMask = renderer.alphaMask) != null ? _renderer_alphaMask : false
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shape: shapeGeometry
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};
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this.configureMaterial(this.renderer);
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if (baseRenderComponentData.geometry) {
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this.geometry = this.engine.findObject(baseRenderComponentData.geometry);
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var uvTransform = baseRenderComponentData.splits && !baseRenderComponentData.textureSheetAnimation ? baseRenderComponentData.splits[0] : singleSplits[0];
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var x = uvTransform[0];
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var y = uvTransform[1];
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var isRotate90 = uvTransform[4];
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var width = isRotate90 ? uvTransform[3] : uvTransform[2];
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var height = isRotate90 ? uvTransform[2] : uvTransform[3];
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var aUV = this.geometry.getAttributeData("aUV");
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var aPos = this.geometry.getAttributeData("aPos");
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if (aUV && aPos) {
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var vertexCount = aUV.length / 2;
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for(var i = 0; i < vertexCount; i++){
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var positionOffset = i * 3;
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var uvOffset = i * 2;
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var positionX = aPos[positionOffset];
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var positionY = aPos[positionOffset + 1];
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aUV[uvOffset] = (positionX + 0.5) * width + x;
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aUV[uvOffset + 1] = (positionY + 0.5) * height + y;
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}
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}
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} else {
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this.geometry = this.defaultGeometry;
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this.configureDefaultGeometry(this.renderer);
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@@ -13200,17 +13225,15 @@ var ShapeComponent = /*#__PURE__*/ function(BaseRenderComponent) {
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break;
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}
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}
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maskProps.ref = this.engine.findObject(maskProps.ref);
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if (data.mask) {
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this.maskManager.getMaskMode(data.mask);
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}
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var maskMode = this.maskManager.getMaskMode(data);
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var maskRef = this.maskManager.getRefValue();
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this.material.stencilRef = maskRef !== undefined ? [
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maskRef,
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maskRef
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] : undefined;
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setMaskMode(this.material, maskMode);
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setMaskMode(this.material, this.maskManager.maskMode);
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};
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_create_class(ShapeComponent, [
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{
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var maskMode = MaskMode.NONE;
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var maskRef = 0;
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if (data.mask) {
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if (maskProps && maskProps.ref) {
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maskProps.ref = this.engine.findObject(maskProps.ref);
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}
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maskMode = this.maskManager.getMaskMode(data);
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maskMode = this.maskManager.getMaskMode(data.mask);
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maskRef = this.maskManager.getRefValue();
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}
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return {
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this.playable.play();
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}
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this.parentMixer.setClipWeight(this.playable, weight);
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var clipTime =
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var clipTime = clip.toLocalTime(localTime);
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this.playable.setTime(clipTime);
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// 判断动画是否结束
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if (ended) {
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@@ -21419,11 +21438,12 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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* 前进合成到指定时间
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* @param time - 相对0时刻的时间
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*/ _proto.forwardTime = function forwardTime(time) {
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var deltaTime = time * 1000 - this.
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var deltaTime = time * 1000 - this.time * 1000;
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var reverse = deltaTime < 0;
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var step = 15;
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var t = Math.abs(deltaTime);
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var ss = reverse ? -step : step;
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// FIXME Update 中可能会修改合成时间,这边需要优化更新逻辑
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for(t; t > step; t -= step){
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this.update(ss);
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}
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this.callAwake(this.rootItem);
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this.rootItem.beginPlay();
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}
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var
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this.
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var previousCompositionTime = this.time;
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this.updateCompositionTime(deltaTime * this.speed / 1000);
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var deltaTimeInMs = (this.time - previousCompositionTime) * 1000;
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this.updateVideo();
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// 更新 model-tree-plugin
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this.updatePluginLoaders(
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this.sceneTicking.update.tick(
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this.sceneTicking.lateUpdate.tick(
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this.updatePluginLoaders(deltaTimeInMs);
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this.sceneTicking.update.tick(deltaTimeInMs);
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this.sceneTicking.lateUpdate.tick(deltaTimeInMs);
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this.updateCamera();
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this.prepareRender();
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if (this.isEnded && !this.isEndCalled) {
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_proto.shouldDispose = function shouldDispose() {
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return this.isEnded && this.rootItem.endBehavior === EndBehavior.destroy && !this.reusable;
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};
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_proto.getUpdateTime = function getUpdateTime(t) {
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var startTimeInMs = this.startTime * 1000;
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var now = this.rootComposition.time * 1000;
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if (t < 0 && now + t < startTimeInMs) {
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return startTimeInMs - now;
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}
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return t;
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};
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_proto.callAwake = function callAwake(item) {
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for(var _iterator = _create_for_of_iterator_helper_loose(item.components), _step; !(_step = _iterator()).done;){
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var component = _step.value;
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};
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/**
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* 更新主合成组件
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*/ _proto.
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*/ _proto.updateCompositionTime = function updateCompositionTime(deltaTime) {
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if (this.rootComposition.state === PlayState.Paused || !this.rootComposition.isActiveAndEnabled) {
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return;
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}
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var
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// 相对于合成开始时间的时间
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var localTime = this.time + deltaTime - this.startTime;
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if (deltaTime < 0 && localTime < 0) {
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localTime = 0;
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}
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var duration = this.rootItem.duration;
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var endBehavior = this.rootItem.endBehavior;
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var isEnded = false;
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if (localTime - duration > 0.001) {
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isEnded = true;
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switch(endBehavior){
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@@ -21569,7 +21586,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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21569
21586
|
}
|
|
21570
21587
|
}
|
|
21571
21588
|
}
|
|
21572
|
-
this.rootComposition.time = localTime;
|
|
21589
|
+
this.rootComposition.time = localTime + this.startTime;
|
|
21573
21590
|
// end state changed, handle onEnd flags
|
|
21574
21591
|
if (this.isEnded !== isEnded) {
|
|
21575
21592
|
if (isEnded) {
|
|
@@ -27542,13 +27559,13 @@ function processMask(renderContent) {
|
|
|
27542
27559
|
}
|
|
27543
27560
|
if (maskMode === MaskMode.MASK) {
|
|
27544
27561
|
renderContent.mask = {
|
|
27545
|
-
|
|
27562
|
+
isMask: true
|
|
27546
27563
|
};
|
|
27547
27564
|
currentMaskComponent = renderContent.id;
|
|
27548
27565
|
} else if (maskMode === ObscuredMode.OBSCURED || maskMode === ObscuredMode.REVERSE_OBSCURED) {
|
|
27549
27566
|
renderContent.mask = {
|
|
27550
|
-
|
|
27551
|
-
|
|
27567
|
+
inverted: maskMode === ObscuredMode.REVERSE_OBSCURED ? true : false,
|
|
27568
|
+
reference: {
|
|
27552
27569
|
"id": currentMaskComponent
|
|
27553
27570
|
}
|
|
27554
27571
|
};
|
|
@@ -28372,6 +28389,7 @@ function getStandardSpriteContent(sprite, transform) {
|
|
|
28372
28389
|
return ret;
|
|
28373
28390
|
}
|
|
28374
28391
|
|
|
28392
|
+
var version$1 = "2.5.0-alpha.2";
|
|
28375
28393
|
var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
|
|
28376
28394
|
var standardVersion = /^(\d+)\.(\d+)$/;
|
|
28377
28395
|
var reverseParticle = false;
|
|
@@ -28379,6 +28397,11 @@ function getStandardJSON(json) {
|
|
|
28379
28397
|
if (!json || typeof json !== "object") {
|
|
28380
28398
|
throw new Error("Invalid input: Expected a JSON object.");
|
|
28381
28399
|
}
|
|
28400
|
+
// 如果 JSON 中的 runtime 版本高于当前运行时版本,则发出警告
|
|
28401
|
+
if (checkRuntimeVersion(json)) {
|
|
28402
|
+
var _json_playerVersion;
|
|
28403
|
+
console.warn("The JSON need higher than " + ((_json_playerVersion = json.playerVersion) == null ? void 0 : _json_playerVersion.web) + " runtime version(current: " + version$1 + "). Some features may not work as expected.");
|
|
28404
|
+
}
|
|
28382
28405
|
// 修正老版本数据中,meshItem 以及 lightItem 结束行为错误问题
|
|
28383
28406
|
version22Migration(json);
|
|
28384
28407
|
if (v0.test(json.version)) {
|
|
@@ -28694,6 +28717,21 @@ function getStandardItem(item, opt) {
|
|
|
28694
28717
|
return {};
|
|
28695
28718
|
}
|
|
28696
28719
|
}
|
|
28720
|
+
/**
|
|
28721
|
+
* 检查 json.playerVersion.web 的版本号是否低于当前 runtime 的版本
|
|
28722
|
+
*/ function checkRuntimeVersion(json) {
|
|
28723
|
+
var _ref = json.playerVersion || {}, _ref_web = _ref.web, web = _ref_web === void 0 ? "" : _ref_web;
|
|
28724
|
+
if (web) {
|
|
28725
|
+
var _v0_exec;
|
|
28726
|
+
var jsonVersionMatch = (_v0_exec = v0.exec(web)) != null ? _v0_exec : [];
|
|
28727
|
+
var _v0_exec1;
|
|
28728
|
+
var runtimeVersionMatch = (_v0_exec1 = v0.exec(version$1)) != null ? _v0_exec1 : [];
|
|
28729
|
+
var major = jsonVersionMatch[1], minor = jsonVersionMatch[2];
|
|
28730
|
+
var currentMajor = runtimeVersionMatch[1], currentMinor = runtimeVersionMatch[2];
|
|
28731
|
+
return Number(currentMajor) < Number(major) || Number(currentMajor) === Number(major) && Number(currentMinor) < Number(minor);
|
|
28732
|
+
}
|
|
28733
|
+
return false;
|
|
28734
|
+
}
|
|
28697
28735
|
|
|
28698
28736
|
var _obj;
|
|
28699
28737
|
/**
|
|
@@ -31601,8 +31639,8 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
|
|
|
31601
31639
|
registerPlugin("particle", ParticleLoader, VFXItem);
|
|
31602
31640
|
registerPlugin("cal", CalculateLoader, VFXItem);
|
|
31603
31641
|
registerPlugin("interact", InteractLoader, VFXItem);
|
|
31604
|
-
var version = "2.5.0-alpha.
|
|
31642
|
+
var version = "2.5.0-alpha.2";
|
|
31605
31643
|
logger.info("Core version: " + version + ".");
|
|
31606
31644
|
|
|
31607
|
-
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
31645
|
+
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
31608
31646
|
//# sourceMappingURL=index.mjs.map
|