@galacean/effects-core 2.3.0 → 2.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/shape-component.d.ts +0 -1
- package/dist/index.js +49 -32
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +49 -32
- package/dist/index.mjs.map +1 -1
- package/dist/plugin-system.d.ts +1 -4
- package/dist/plugins/plugin.d.ts +2 -3
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.3.
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* Version: v2.3.1
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -926,10 +926,10 @@ var PluginSystem = /*#__PURE__*/ function() {
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});
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})();
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};
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_proto.precompile = function precompile(compositions, renderer
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_proto.precompile = function precompile(compositions, renderer) {
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for(var _iterator = _create_for_of_iterator_helper_loose(this.plugins), _step; !(_step = _iterator()).done;){
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var plugin = _step.value;
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plugin.precompile(compositions, renderer
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plugin.precompile(compositions, renderer);
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}
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};
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_proto.loadResources = function loadResources(scene, options) {
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@@ -1004,7 +1004,7 @@ function getPluginUsageInfo(name) {
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* 在加载到 JSON 后,就可以进行提前编译
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* @param json
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* @param player
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*/ _proto.precompile = function precompile(compositions, renderer
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*/ _proto.precompile = function precompile(compositions, renderer) {};
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_proto.onCompositionConstructed = function onCompositionConstructed(composition, scene) {};
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_proto.onCompositionItemLifeBegin = function onCompositionItemLifeBegin(composition, item) {};
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_proto.onCompositionItemLifeEnd = function onCompositionItemLifeEnd(composition, item) {};
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@@ -16323,7 +16323,6 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
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_this.hasFill = false;
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_this.shapeDirty = true;
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_this.graphicsPath = new GraphicsPath();
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-
_this.curveValues = [];
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_this.vert = "\nprecision highp float;\n\nattribute vec3 aPos;//x y\n\nuniform mat4 effects_MatrixVP;\nuniform mat4 effects_MatrixInvV;\nuniform mat4 effects_ObjectToWorld;\n\nvoid main() {\n vec4 pos = vec4(aPos.xyz, 1.0);\n gl_Position = effects_MatrixVP * effects_ObjectToWorld * pos;\n}\n";
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_this.frag = "\nprecision highp float;\n\nuniform vec4 _Color;\n\nvoid main() {\n vec4 color = _Color;\n color.rgb *= color.a;\n gl_FragColor = color;\n}\n";
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if (!_this.geometry) {
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@@ -16505,31 +16504,25 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
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var easingOuts = customShapeAtribute.easingOuts;
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for(var _iterator = _create_for_of_iterator_helper_loose(customShapeAtribute.shapes), _step; !(_step = _iterator()).done;){
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var shape = _step.value;
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this.curveValues = [];
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var indices = shape.indexes;
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var startPoint = points[indices[0].point];
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this.graphicsPath.moveTo(startPoint.x, startPoint.y);
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for(var i = 1; i < indices.length; i++){
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var pointIndex = indices[i];
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var lastPointIndex = indices[i - 1];
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-
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}
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// Push the last curve
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this.curveValues.push({
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point: points[indices[0].point],
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controlPoint1: easingOuts[indices[indices.length - 1].easingOut],
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controlPoint2: easingIns[indices[0].easingIn]
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});
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this.graphicsPath.moveTo(this.curveValues[this.curveValues.length - 1].point.x, this.curveValues[this.curveValues.length - 1].point.y);
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for(var _iterator1 = _create_for_of_iterator_helper_loose(this.curveValues), _step1; !(_step1 = _iterator1()).done;){
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var curveValue = _step1.value;
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var point = curveValue.point;
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var control1 = curveValue.controlPoint1;
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var control2 = curveValue.controlPoint2;
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this.graphicsPath.bezierCurveTo(control1.x, control1.y, control2.x, control2.y, point.x, point.y, 1);
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var point = points[pointIndex.point];
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var lastPoint = points[lastPointIndex.point];
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var control1 = easingOuts[lastPointIndex.easingOut];
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var control2 = easingIns[pointIndex.easingIn];
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this.graphicsPath.bezierCurveTo(control1.x + lastPoint.x, control1.y + lastPoint.y, control2.x + point.x, control2.y + point.y, point.x, point.y, 1);
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}
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var pointIndex1 = indices[0];
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var lastPointIndex1 = indices[indices.length - 1];
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var point1 = points[pointIndex1.point];
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var lastPoint1 = points[lastPointIndex1.point];
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var control11 = easingOuts[lastPointIndex1.easingOut];
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var control21 = easingIns[pointIndex1.easingIn];
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this.graphicsPath.bezierCurveTo(control11.x + lastPoint1.x, control11.y + lastPoint1.y, control21.x + point1.x, control21.y + point1.y, point1.x, point1.y, 1);
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if (shape.close) {
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this.graphicsPath.closePath();
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}
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@@ -26650,14 +26643,36 @@ function getStandardInteractContent(ui) {
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// @ts-expect-error
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customShapeComponent.fill = customShapeComponent.shapes[0].fill;
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}
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// easingIn 和 easingOut 绝对坐标转相对坐标
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var easingInFlag = new Array(customShapeComponent.easingIns.length);
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var easingOutFlag = new Array(customShapeComponent.easingOuts.length).fill(false);
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for(var _iterator1 = _create_for_of_iterator_helper_loose(customShapeComponent.shapes), _step1; !(_step1 = _iterator1()).done;){
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var shape = _step1.value;
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for(var _iterator2 = _create_for_of_iterator_helper_loose(shape.indexes), _step2; !(_step2 = _iterator2()).done;){
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var index = _step2.value;
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var point = customShapeComponent.points[index.point];
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var easingIn = customShapeComponent.easingIns[index.easingIn];
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var easingOut = customShapeComponent.easingOuts[index.easingOut];
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if (!easingInFlag[index.easingIn]) {
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easingIn.x -= point.x;
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easingIn.y -= point.y;
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easingInFlag[index.easingIn] = true;
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}
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if (!easingOutFlag[index.easingOut]) {
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easingOut.x -= point.x;
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easingOut.y -= point.y;
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easingOutFlag[index.easingOut] = true;
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}
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}
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}
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}
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}
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}
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// Composition id 转 guid
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var compositionId = json.compositionId;
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var compositionIdToGUIDMap = {};
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for(var
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var composition =
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for(var _iterator3 = _create_for_of_iterator_helper_loose(json.compositions), _step3; !(_step3 = _iterator3()).done;){
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var composition = _step3.value;
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var guid = generateGUID();
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compositionIdToGUIDMap[composition.id] = guid;
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if (composition.id === compositionId) {
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@@ -26666,8 +26681,8 @@ function getStandardInteractContent(ui) {
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composition.id = guid;
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}
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// 预合成元素 refId 同步改为生成的合成 guid
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for(var
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var item =
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for(var _iterator4 = _create_for_of_iterator_helper_loose(json.items), _step4; !(_step4 = _iterator4()).done;){
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var item = _step4.value;
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if (item.content) {
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var compositionOptions = item.content.options;
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if (compositionOptions && compositionOptions.refId !== undefined) {
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@@ -27521,8 +27536,10 @@ function getStandardJSON(json) {
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json = version30Migration(version21Migration(json));
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}
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// 3.x 版本格式转换
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if (mainVersion < 4
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if (mainVersion < 4) {
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if (mainVersion === 3 && minorVersion < 2) {
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json = version31Migration(json);
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}
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}
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return json;
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}
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@@ -32075,7 +32092,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
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registerPlugin("particle", ParticleLoader, VFXItem);
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registerPlugin("cal", CalculateLoader, VFXItem);
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registerPlugin("interact", InteractLoader, VFXItem);
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var version = "2.3.
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var version = "2.3.1";
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logger.info("Core version: " + version + ".");
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export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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