@galacean/effects-core 2.3.0 → 2.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/shape-component.d.ts +0 -1
- package/dist/index.js +49 -32
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +49 -32
- package/dist/index.mjs.map +1 -1
- package/dist/plugin-system.d.ts +1 -4
- package/dist/plugins/plugin.d.ts +2 -3
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.3.
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+
* Version: v2.3.1
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*/
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'use strict';
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@@ -930,10 +930,10 @@ var PluginSystem = /*#__PURE__*/ function() {
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});
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})();
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};
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-
_proto.precompile = function precompile(compositions, renderer
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_proto.precompile = function precompile(compositions, renderer) {
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for(var _iterator = _create_for_of_iterator_helper_loose(this.plugins), _step; !(_step = _iterator()).done;){
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var plugin = _step.value;
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plugin.precompile(compositions, renderer
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plugin.precompile(compositions, renderer);
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}
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};
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_proto.loadResources = function loadResources(scene, options) {
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@@ -1008,7 +1008,7 @@ function getPluginUsageInfo(name) {
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* 在加载到 JSON 后,就可以进行提前编译
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* @param json
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* @param player
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*/ _proto.precompile = function precompile(compositions, renderer
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*/ _proto.precompile = function precompile(compositions, renderer) {};
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_proto.onCompositionConstructed = function onCompositionConstructed(composition, scene) {};
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_proto.onCompositionItemLifeBegin = function onCompositionItemLifeBegin(composition, item) {};
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_proto.onCompositionItemLifeEnd = function onCompositionItemLifeEnd(composition, item) {};
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@@ -16327,7 +16327,6 @@ exports.ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
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_this.hasFill = false;
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_this.shapeDirty = true;
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_this.graphicsPath = new GraphicsPath();
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-
_this.curveValues = [];
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_this.vert = "\nprecision highp float;\n\nattribute vec3 aPos;//x y\n\nuniform mat4 effects_MatrixVP;\nuniform mat4 effects_MatrixInvV;\nuniform mat4 effects_ObjectToWorld;\n\nvoid main() {\n vec4 pos = vec4(aPos.xyz, 1.0);\n gl_Position = effects_MatrixVP * effects_ObjectToWorld * pos;\n}\n";
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_this.frag = "\nprecision highp float;\n\nuniform vec4 _Color;\n\nvoid main() {\n vec4 color = _Color;\n color.rgb *= color.a;\n gl_FragColor = color;\n}\n";
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if (!_this.geometry) {
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@@ -16509,31 +16508,25 @@ exports.ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
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var easingOuts = customShapeAtribute.easingOuts;
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for(var _iterator = _create_for_of_iterator_helper_loose(customShapeAtribute.shapes), _step; !(_step = _iterator()).done;){
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var shape = _step.value;
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-
this.curveValues = [];
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var indices = shape.indexes;
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var startPoint = points[indices[0].point];
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this.graphicsPath.moveTo(startPoint.x, startPoint.y);
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for(var i = 1; i < indices.length; i++){
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var pointIndex = indices[i];
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var lastPointIndex = indices[i - 1];
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}
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// Push the last curve
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this.curveValues.push({
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point: points[indices[0].point],
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controlPoint1: easingOuts[indices[indices.length - 1].easingOut],
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controlPoint2: easingIns[indices[0].easingIn]
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});
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this.graphicsPath.moveTo(this.curveValues[this.curveValues.length - 1].point.x, this.curveValues[this.curveValues.length - 1].point.y);
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for(var _iterator1 = _create_for_of_iterator_helper_loose(this.curveValues), _step1; !(_step1 = _iterator1()).done;){
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var curveValue = _step1.value;
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var point = curveValue.point;
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var control1 = curveValue.controlPoint1;
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var control2 = curveValue.controlPoint2;
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this.graphicsPath.bezierCurveTo(control1.x, control1.y, control2.x, control2.y, point.x, point.y, 1);
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var point = points[pointIndex.point];
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var lastPoint = points[lastPointIndex.point];
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var control1 = easingOuts[lastPointIndex.easingOut];
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var control2 = easingIns[pointIndex.easingIn];
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this.graphicsPath.bezierCurveTo(control1.x + lastPoint.x, control1.y + lastPoint.y, control2.x + point.x, control2.y + point.y, point.x, point.y, 1);
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}
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var pointIndex1 = indices[0];
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var lastPointIndex1 = indices[indices.length - 1];
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var point1 = points[pointIndex1.point];
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var lastPoint1 = points[lastPointIndex1.point];
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var control11 = easingOuts[lastPointIndex1.easingOut];
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var control21 = easingIns[pointIndex1.easingIn];
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this.graphicsPath.bezierCurveTo(control11.x + lastPoint1.x, control11.y + lastPoint1.y, control21.x + point1.x, control21.y + point1.y, point1.x, point1.y, 1);
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if (shape.close) {
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this.graphicsPath.closePath();
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}
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@@ -26654,14 +26647,36 @@ function getStandardInteractContent(ui) {
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// @ts-expect-error
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customShapeComponent.fill = customShapeComponent.shapes[0].fill;
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}
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// easingIn 和 easingOut 绝对坐标转相对坐标
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var easingInFlag = new Array(customShapeComponent.easingIns.length);
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var easingOutFlag = new Array(customShapeComponent.easingOuts.length).fill(false);
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for(var _iterator1 = _create_for_of_iterator_helper_loose(customShapeComponent.shapes), _step1; !(_step1 = _iterator1()).done;){
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var shape = _step1.value;
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for(var _iterator2 = _create_for_of_iterator_helper_loose(shape.indexes), _step2; !(_step2 = _iterator2()).done;){
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var index = _step2.value;
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var point = customShapeComponent.points[index.point];
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var easingIn = customShapeComponent.easingIns[index.easingIn];
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var easingOut = customShapeComponent.easingOuts[index.easingOut];
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if (!easingInFlag[index.easingIn]) {
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easingIn.x -= point.x;
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easingIn.y -= point.y;
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easingInFlag[index.easingIn] = true;
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}
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if (!easingOutFlag[index.easingOut]) {
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easingOut.x -= point.x;
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easingOut.y -= point.y;
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easingOutFlag[index.easingOut] = true;
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}
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}
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}
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}
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}
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}
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// Composition id 转 guid
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var compositionId = json.compositionId;
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var compositionIdToGUIDMap = {};
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for(var
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var composition =
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for(var _iterator3 = _create_for_of_iterator_helper_loose(json.compositions), _step3; !(_step3 = _iterator3()).done;){
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var composition = _step3.value;
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var guid = generateGUID();
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compositionIdToGUIDMap[composition.id] = guid;
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if (composition.id === compositionId) {
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composition.id = guid;
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}
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// 预合成元素 refId 同步改为生成的合成 guid
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for(var
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var item =
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for(var _iterator4 = _create_for_of_iterator_helper_loose(json.items), _step4; !(_step4 = _iterator4()).done;){
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var item = _step4.value;
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if (item.content) {
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var compositionOptions = item.content.options;
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if (compositionOptions && compositionOptions.refId !== undefined) {
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@@ -27525,8 +27540,10 @@ function getStandardJSON(json) {
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json = version30Migration(version21Migration(json));
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}
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// 3.x 版本格式转换
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if (mainVersion < 4
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if (mainVersion < 4) {
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if (mainVersion === 3 && minorVersion < 2) {
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json = version31Migration(json);
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}
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}
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return json;
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}
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@@ -32079,7 +32096,7 @@ registerPlugin("sprite", SpriteLoader, exports.VFXItem);
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registerPlugin("particle", ParticleLoader, exports.VFXItem);
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registerPlugin("cal", CalculateLoader, exports.VFXItem);
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registerPlugin("interact", InteractLoader, exports.VFXItem);
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var version = "2.3.
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var version = "2.3.1";
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logger.info("Core version: " + version + ".");
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exports.AbstractPlugin = AbstractPlugin;
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