@galacean/effects-core 2.10.0-alpha.5 → 2.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime core for the web
4
4
  * Author: Ant Group CO., Ltd.
5
5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
6
- * Version: v2.10.0-alpha.5
6
+ * Version: v2.10.0
7
7
  */
8
8
 
9
9
  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
@@ -2228,10 +2228,10 @@ var Color = /*#__PURE__*/ function() {
2228
2228
  };
2229
2229
  _proto.toHexString = function toHexString(includeAlpha) {
2230
2230
  if (includeAlpha === void 0) includeAlpha = true;
2231
- var R = Color.ToHex(Math.round(this.r * 255));
2232
- var G = Color.ToHex(Math.round(this.g * 255));
2233
- var B = Color.ToHex(Math.round(this.b * 255));
2234
- var A = Color.ToHex(Math.round(this.a * 255));
2231
+ var R = Color.ToHex(Math.round(Math.min(Math.max(this.r, 0), 1) * 255));
2232
+ var G = Color.ToHex(Math.round(Math.min(Math.max(this.g, 0), 1) * 255));
2233
+ var B = Color.ToHex(Math.round(Math.min(Math.max(this.b, 0), 1) * 255));
2234
+ var A = Color.ToHex(Math.round(Math.min(Math.max(this.a, 0), 1) * 255));
2235
2235
  if (includeAlpha) {
2236
2236
  return "#" + R + G + B + A;
2237
2237
  } else {
@@ -2277,30 +2277,14 @@ var Color = /*#__PURE__*/ function() {
2277
2277
  * @param v - Gamma 空间颜色值
2278
2278
  * @returns 线性空间颜色值
2279
2279
  */ Color.gammaToLinear = function gammaToLinear(v) {
2280
- if (v <= 0.0) {
2281
- return 0.0;
2282
- } else if (v <= 0.04045) {
2283
- return v / 12.92;
2284
- } else if (v < 1.0) {
2285
- return Math.pow((v + 0.055) / 1.055, 2.4);
2286
- } else {
2287
- return Math.pow(v, 2.4);
2288
- }
2280
+ return v < 0.04045 ? v * 0.0773993808 : Math.pow(v * 0.9478672986 + 0.0521327014, 2.4);
2289
2281
  };
2290
2282
  /**
2291
2283
  * 颜色值从线性空间转到 Gamma 空间
2292
2284
  * @param value - 线性空间颜色值
2293
2285
  * @returns Gamma 空间颜色值
2294
2286
  */ Color.linearToGamma = function linearToGamma(value) {
2295
- if (value <= 0.0) {
2296
- return 0.0;
2297
- } else if (value < 0.0031308) {
2298
- return 12.92 * value;
2299
- } else if (value < 1.0) {
2300
- return 1.055 * Math.pow(value, 0.41666) - 0.055;
2301
- } else {
2302
- return Math.pow(value, 0.41666);
2303
- }
2287
+ return value < 0.0031308 ? value * 12.92 : 1.055 * Math.pow(value, 0.41666) - 0.055;
2304
2288
  };
2305
2289
  Color.ToHex = function ToHex(i) {
2306
2290
  var str = i.toString(16);
@@ -3098,7 +3082,8 @@ function _inherits(subClass, superClass) {
3098
3082
  JSONSceneVersion["3_5"] = "3.5";
3099
3083
  JSONSceneVersion["3_6"] = "3.6";
3100
3084
  JSONSceneVersion["3_7"] = "3.7";
3101
- JSONSceneVersion["LATEST"] = "3.7";
3085
+ JSONSceneVersion["3_8"] = "3.8";
3086
+ JSONSceneVersion["LATEST"] = "3.8";
3102
3087
  })(JSONSceneVersion || (JSONSceneVersion = {}));
3103
3088
 
3104
3089
  /*********************************************/ /* 元素属性参数类型 */ /*********************************************/ /**
@@ -3494,6 +3479,9 @@ var CameraClipMode;
3494
3479
  /**
3495
3480
  * Vector3 曲线
3496
3481
  */ ValueType[ValueType["VECTOR3_CURVE"] = 27] = "VECTOR3_CURVE";
3482
+ /**
3483
+ * 对象引用阶梯曲线(不插值)
3484
+ */ ValueType[ValueType["REFERENCE_CURVE"] = 28] = "REFERENCE_CURVE";
3497
3485
  })(ValueType || (ValueType = {}));
3498
3486
  /**
3499
3487
  * 关键帧类型
@@ -3737,6 +3725,15 @@ var BuiltinObjectGUID = {
3737
3725
  UnlitShader: "unlit000000000000000000000000000"
3738
3726
  };
3739
3727
 
3728
+ /**
3729
+ * Sprite UV 旋转方式。序列化为整数(兼容老 splits 的 flip 0/1)。
3730
+ * None 不旋转、Rotate90 将 UV 顺时针旋转 90°(width/height 互换)。
3731
+ */ var SpriteRotation$1;
3732
+ (function(SpriteRotation) {
3733
+ /** 不旋转 */ SpriteRotation[SpriteRotation["None"] = 0] = "None";
3734
+ /** UV 旋转 90°(对应老 splits flip=1) */ SpriteRotation[SpriteRotation["Rotate90"] = 1] = "Rotate90";
3735
+ })(SpriteRotation$1 || (SpriteRotation$1 = {}));
3736
+
3740
3737
  var FillType;
3741
3738
  (function(FillType) {
3742
3739
  FillType[FillType["Solid"] = 0] = "Solid";
@@ -3848,6 +3845,7 @@ var DataType;
3848
3845
  DataType["Image"] = "Image";
3849
3846
  DataType["AnimationClip"] = "AnimationClip";
3850
3847
  DataType["BinaryAsset"] = "BinaryAsset";
3848
+ DataType["Sprite"] = "Sprite";
3851
3849
  // Timeline
3852
3850
  DataType["TrackAsset"] = "TrackAsset";
3853
3851
  DataType["TimelineAsset"] = "TimelineAsset";
@@ -3861,6 +3859,7 @@ var DataType;
3861
3859
  DataType["Vector2PropertyTrack"] = "Vector2PropertyTrack";
3862
3860
  DataType["Vector3PropertyTrack"] = "Vector3PropertyTrack";
3863
3861
  DataType["Vector4PropertyTrack"] = "Vector4PropertyTrack";
3862
+ DataType["SpritePropertyTrack"] = "SpritePropertyTrack";
3864
3863
  DataType["TransformPlayableAsset"] = "TransformPlayableAsset";
3865
3864
  DataType["SpriteColorPlayableAsset"] = "SpriteColorPlayableAsset";
3866
3865
  DataType["ActivationPlayableAsset"] = "ActivationPlayableAsset";
@@ -3870,6 +3869,7 @@ var DataType;
3870
3869
  DataType["Vector2PropertyPlayableAsset"] = "Vector2PropertyPlayableAsset";
3871
3870
  DataType["Vector3PropertyPlayableAsset"] = "Vector3PropertyPlayableAsset";
3872
3871
  DataType["Vector4PropertyPlayableAsset"] = "Vector4PropertyPlayableAsset";
3872
+ DataType["SpritePropertyPlayableAsset"] = "SpritePropertyPlayableAsset";
3873
3873
  // Components
3874
3874
  DataType["MeshComponent"] = "MeshComponent";
3875
3875
  DataType["SkyboxComponent"] = "SkyboxComponent";
@@ -3896,6 +3896,42 @@ var DataType;
3896
3896
  DataType["FFDComponent"] = "FFDComponent";
3897
3897
  DataType["FrameComponent"] = "FrameComponent";
3898
3898
  DataType["Animator"] = "Animator";
3899
+ DataType["DomContentComponent"] = "DomContentComponent";
3900
+ DataType["UIControl"] = "UIControl";
3901
+ // GUI Controls
3902
+ DataType["Control"] = "Control";
3903
+ DataType["Container"] = "Container";
3904
+ DataType["HBoxContainer"] = "HBoxContainer";
3905
+ DataType["VBoxContainer"] = "VBoxContainer";
3906
+ DataType["GridContainer"] = "GridContainer";
3907
+ DataType["PanelContainer"] = "PanelContainer";
3908
+ DataType["MarginContainer"] = "MarginContainer";
3909
+ DataType["CenterContainer"] = "CenterContainer";
3910
+ DataType["AspectRatioContainer"] = "AspectRatioContainer";
3911
+ DataType["ScrollContainer"] = "ScrollContainer";
3912
+ DataType["HScrollBar"] = "HScrollBar";
3913
+ DataType["VScrollBar"] = "VScrollBar";
3914
+ DataType["HSeparator"] = "HSeparator";
3915
+ DataType["VSeparator"] = "VSeparator";
3916
+ DataType["Label"] = "Label";
3917
+ DataType["LineEdit"] = "LineEdit";
3918
+ DataType["TextEdit"] = "TextEdit";
3919
+ DataType["PopupPanel"] = "PopupPanel";
3920
+ DataType["PopupMenu"] = "PopupMenu";
3921
+ DataType["MenuButton"] = "MenuButton";
3922
+ DataType["OptionButton"] = "OptionButton";
3923
+ DataType["ColorPicker"] = "ColorPicker";
3924
+ DataType["ColorPickerButton"] = "ColorPickerButton";
3925
+ DataType["TextureRect"] = "TextureRect";
3926
+ DataType["NinePatchRect"] = "NinePatchRect";
3927
+ DataType["ColorRect"] = "ColorRect";
3928
+ DataType["Panel"] = "Panel";
3929
+ DataType["ProgressBar"] = "ProgressBar";
3930
+ DataType["Button"] = "Button";
3931
+ DataType["Checkbox"] = "Checkbox";
3932
+ DataType["CheckButton"] = "CheckButton";
3933
+ DataType["HSlider"] = "HSlider";
3934
+ DataType["VSlider"] = "VSlider";
3899
3935
  // Non-EffectObject
3900
3936
  DataType["TimelineClip"] = "TimelineClip";
3901
3937
  })(DataType || (DataType = {}));
@@ -4034,6 +4070,7 @@ var index$1 = /*#__PURE__*/Object.freeze({
4034
4070
  get TextWeight () { return TextWeight; },
4035
4071
  get FontStyle () { return FontStyle; },
4036
4072
  BuiltinObjectGUID: BuiltinObjectGUID,
4073
+ get SpriteRotation () { return SpriteRotation$1; },
4037
4074
  get FillType () { return FillType; },
4038
4075
  get TexturePaintScaleMode () { return TexturePaintScaleMode$1; },
4039
4076
  get ShapePrimitiveType () { return ShapePrimitiveType; },
@@ -9210,7 +9247,7 @@ function isUniformStructArray(value) {
9210
9247
  return v.set(this.elements[i * 4], this.elements[i * 4 + 1], this.elements[i * 4 + 2], this.elements[i * 4 + 3]);
9211
9248
  };
9212
9249
  /**
9213
- * 设置相机矩阵
9250
+ * 设置矩阵的朝向旋转部分
9214
9251
  * @param eye - 相机位置
9215
9252
  * @param target - 目标位置
9216
9253
  * @param up - 相机方向
@@ -9220,27 +9257,32 @@ function isUniformStructArray(value) {
9220
9257
  var vY = Matrix4.tempVec1;
9221
9258
  var vZ = Matrix4.tempVec2;
9222
9259
  vZ.subtractVectors(eye, target);
9260
+ if (vZ.lengthSquared() === 0) {
9261
+ vZ.z = 1;
9262
+ }
9223
9263
  vZ.normalize();
9224
9264
  vX.crossVectors(up, vZ);
9265
+ if (vX.lengthSquared() === 0) {
9266
+ if (Math.abs(up.z) === 1) {
9267
+ vZ.x += 0.0001;
9268
+ } else {
9269
+ vZ.z += 0.0001;
9270
+ }
9271
+ vZ.normalize();
9272
+ vX.crossVectors(up, vZ);
9273
+ }
9225
9274
  vX.normalize();
9226
9275
  vY.crossVectors(vZ, vX);
9227
9276
  var te = this.elements;
9228
9277
  te[0] = vX.x;
9229
- te[1] = vY.x;
9230
- te[2] = vZ.x;
9231
- te[3] = 0;
9232
- te[4] = vX.y;
9278
+ te[4] = vY.x;
9279
+ te[8] = vZ.x;
9280
+ te[1] = vX.y;
9233
9281
  te[5] = vY.y;
9234
- te[6] = vZ.y;
9235
- te[7] = 0;
9236
- te[8] = vX.z;
9237
- te[9] = vY.z;
9282
+ te[9] = vZ.y;
9283
+ te[2] = vX.z;
9284
+ te[6] = vY.z;
9238
9285
  te[10] = vZ.z;
9239
- te[11] = 0;
9240
- te[12] = -vX.dot(eye);
9241
- te[13] = -vY.dot(eye);
9242
- te[14] = -vZ.dot(eye);
9243
- te[15] = 1;
9244
9286
  return this;
9245
9287
  };
9246
9288
  /**
@@ -9466,6 +9508,7 @@ function isUniformStructArray(value) {
9466
9508
  te[12] = l * te[0] + m * te[4] + n * te[8] - l + translation.x;
9467
9509
  te[13] = l * te[1] + m * te[5] + n * te[9] - m + translation.y;
9468
9510
  te[14] = l * te[2] + m * te[6] + n * te[10] - n + translation.z;
9511
+ te[15] = 1;
9469
9512
  return this;
9470
9513
  };
9471
9514
  /**
@@ -9757,7 +9800,7 @@ function isUniformStructArray(value) {
9757
9800
  return new Matrix4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
9758
9801
  };
9759
9802
  /**
9760
- * 创建相机矩阵
9803
+ * 创建朝向旋转矩阵
9761
9804
  * @param eye - 相机位置
9762
9805
  * @param target - 目标位置
9763
9806
  * @param up - 相机方向
@@ -10972,6 +11015,9 @@ Euler.tempMat0 = new Matrix4();
10972
11015
  * @param [out] - 交点
10973
11016
  * @returns
10974
11017
  */ _proto.intersectSphere = function intersectSphere(sphere, out) {
11018
+ if (sphere.radius < 0) {
11019
+ return;
11020
+ }
10975
11021
  var center = sphere.center;
10976
11022
  var vector = Ray.tempVec0.subtractVectors(center, this.origin);
10977
11023
  var tca = vector.dot(this.direction);
@@ -11298,7 +11344,7 @@ Ray.tempVec3 = new Vector3();
11298
11344
  * @returns
11299
11345
  */ _proto.intersectsSphere = function intersectsSphere(sphere) {
11300
11346
  // Find the point on the AABB closest to the sphere center.
11301
- var vector = new Vector3();
11347
+ var vector = Box3.tempVec0;
11302
11348
  this.clampPoint(sphere.center, vector);
11303
11349
  // If that point is inside the sphere, the AABB and sphere intersect.
11304
11350
  return vector.distanceSquared(sphere.center) <= sphere.radius * sphere.radius;
@@ -11384,9 +11430,11 @@ Ray.tempVec3 = new Vector3();
11384
11430
  * @param target
11385
11431
  * @returns
11386
11432
  */ _proto.getBoundingSphere = function getBoundingSphere(target) {
11433
+ if (this.isEmpty()) {
11434
+ return target.makeEmpty();
11435
+ }
11387
11436
  this.getCenter(target.center);
11388
- var vector = new Vector3();
11389
- target.radius = this.getSize(vector).length() * 0.5;
11437
+ target.radius = this.getSize(Box3.tempVec0).length() * 0.5;
11390
11438
  return target;
11391
11439
  };
11392
11440
  /**
@@ -11407,6 +11455,7 @@ Ray.tempVec3 = new Vector3();
11407
11455
  };
11408
11456
  return Box3;
11409
11457
  }();
11458
+ Box3.tempVec0 = new Vector3();
11410
11459
 
11411
11460
  /**
11412
11461
  * 球
@@ -11437,16 +11486,15 @@ Ray.tempVec3 = new Vector3();
11437
11486
  var center = this.center;
11438
11487
  if (optionalCenter !== undefined) {
11439
11488
  center.copyFrom(optionalCenter);
11440
- var maxRadiusSq = 0;
11441
- for(var i = 0; i < points.length; i++){
11442
- maxRadiusSq = Math.max(maxRadiusSq, center.distanceSquared(points[i]));
11443
- }
11444
- this.radius = Math.sqrt(maxRadiusSq);
11445
11489
  } else {
11446
- var box = new Box3().setFromPoints(points);
11490
+ var box = Sphere.tempBox.setFromPoints(points);
11447
11491
  box.getCenter(center);
11448
- this.radius = box.getSize().length() / 2;
11449
11492
  }
11493
+ var maxRadiusSq = 0;
11494
+ for(var i = 0; i < points.length; i++){
11495
+ maxRadiusSq = Math.max(maxRadiusSq, center.distanceSquared(points[i]));
11496
+ }
11497
+ this.radius = Math.sqrt(maxRadiusSq);
11450
11498
  return this;
11451
11499
  };
11452
11500
  /**
@@ -11563,7 +11611,10 @@ Ray.tempVec3 = new Vector3();
11563
11611
  * @param point - 扩展点
11564
11612
  * @returns 扩展结果
11565
11613
  */ _proto.expandByPoint = function expandByPoint(point) {
11566
- var vector = new Vector3().subtractVectors(point, this.center);
11614
+ if (this.isEmpty()) {
11615
+ return this.set(point, 0);
11616
+ }
11617
+ var vector = Sphere.tempVec0.subtractVectors(point, this.center);
11567
11618
  var lengthSquared = vector.lengthSquared();
11568
11619
  if (lengthSquared > this.radius * this.radius) {
11569
11620
  var length = Math.sqrt(lengthSquared);
@@ -11581,30 +11632,42 @@ Ray.tempVec3 = new Vector3();
11581
11632
  * @param sphere - 包围球
11582
11633
  * @returns 求并结果
11583
11634
  */ _proto.union = function union(sphere) {
11584
- // To enclose another sphere into this sphere, we only need to enclose two points:
11585
- // 1) Enclose the farthest point on the other sphere into this sphere.
11586
- // 2) Enclose the opposite point of the farthest point into this sphere.
11587
- var v1 = new Vector3();
11588
- var toFarthestPoint = new Vector3();
11589
- toFarthestPoint.subtractVectors(sphere.center, this.center).normalize().multiply(sphere.radius);
11590
- this.expandByPoint(v1.copyFrom(sphere.center).add(toFarthestPoint));
11591
- this.expandByPoint(v1.copyFrom(sphere.center).subtract(toFarthestPoint));
11635
+ if (sphere.isEmpty()) {
11636
+ return this;
11637
+ }
11638
+ if (this.isEmpty()) {
11639
+ return this.copyFrom(sphere);
11640
+ }
11641
+ if (this.center.equals(sphere.center)) {
11642
+ this.radius = Math.max(this.radius, sphere.radius);
11643
+ } else {
11644
+ var point = Sphere.tempVec0;
11645
+ var offset = Sphere.tempVec1.subtractVectors(sphere.center, this.center).setLength(sphere.radius);
11646
+ this.expandByPoint(point.copyFrom(sphere.center).add(offset));
11647
+ this.expandByPoint(point.copyFrom(sphere.center).subtract(offset));
11648
+ }
11592
11649
  return this;
11593
11650
  };
11594
11651
  /**
11595
- * 包围球求交集
11652
+ * 获取两个包围球交集的保守包围球。部分重叠时,真实交集为透镜形,
11653
+ * 因此结果取两个输入中较小的包围球,并不精确表示交集。
11596
11654
  * @param other - 其它包围球
11597
11655
  * @returns 求交结果
11598
11656
  */ _proto.intersect = function intersect(other) {
11599
- var vector = new Vector3().subtractVectors(this.center, other.center);
11600
- var distance = vector.length();
11601
- var radiusSum = this.radius + other.radius;
11602
- if (distance > radiusSum) {
11657
+ if (this.isEmpty() || other.isEmpty()) {
11603
11658
  return this.makeEmpty();
11604
11659
  }
11605
- this.center = this.center.add(vector.normalize().multiply(distance / 2));
11606
- this.radius = this.radius + other.radius - distance;
11607
- return this;
11660
+ var distance = this.center.distance(other.center);
11661
+ if (distance > this.radius + other.radius) {
11662
+ return this.makeEmpty();
11663
+ }
11664
+ if (this.radius >= distance + other.radius) {
11665
+ return this.copyFrom(other);
11666
+ }
11667
+ if (other.radius >= distance + this.radius) {
11668
+ return this;
11669
+ }
11670
+ return this.radius <= other.radius ? this : this.copyFrom(other);
11608
11671
  };
11609
11672
  /**
11610
11673
  * 包围球判等
@@ -11621,6 +11684,9 @@ Ray.tempVec3 = new Vector3();
11621
11684
  };
11622
11685
  return Sphere;
11623
11686
  }();
11687
+ Sphere$1.tempBox = new Box3();
11688
+ Sphere$1.tempVec0 = new Vector3();
11689
+ Sphere$1.tempVec1 = new Vector3();
11624
11690
 
11625
11691
  var index = /*#__PURE__*/Object.freeze({
11626
11692
  __proto__: null,
@@ -22824,7 +22890,7 @@ var canvasPool = new CanvasPool();
22824
22890
  ctx.textBaseline = "alphabetic";
22825
22891
  ctx.fillStyle = "#ffffff";
22826
22892
  this.paddingPx = GLYPH_PADDING * resolution;
22827
- this.italicScale = fontStyle === "italic" ? 2 : 1;
22893
+ this.italicScale = fontStyle === "italic" || fontStyle === "oblique" ? 2 : 1;
22828
22894
  // ascent/descent 由探针 '|ÉqÅM' 测得 actualBoundingBox(重音字已抬高 ink 顶),
22829
22895
  // 两者内部保持浮点,仅 cell 高做一次外层 ceil — 与 padding 共同保证 cell 内不裁切
22830
22896
  var fontHeightPx = ascentPx + descentPx;
@@ -37784,7 +37850,7 @@ function getStandardSpriteContent(sprite, transform) {
37784
37850
  return ret;
37785
37851
  }
37786
37852
 
37787
- var version$1 = "2.10.0-alpha.5";
37853
+ var version$1 = "2.10.0";
37788
37854
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
37789
37855
  var standardVersion = /^(\d+)\.(\d+)$/;
37790
37856
  var reverseParticle = false;
@@ -43013,7 +43079,7 @@ registerPlugin("text", TextLoader);
43013
43079
  registerPlugin("sprite", SpriteLoader);
43014
43080
  registerPlugin("particle", ParticleLoader);
43015
43081
  registerPlugin("interact", InteractLoader);
43016
- var version = "2.10.0-alpha.5";
43082
+ var version = "2.10.0";
43017
43083
  logger.info("Core version: " + version + ".");
43018
43084
 
43019
43085
  export { ATLAS_SIZE, ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationEvent, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BezierDataMap, BezierEasing, BezierLengthData, BezierMap, BezierPath, BezierQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, BoundingBoxInfo, Buffer, BufferDataType, BufferUsage, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, Camera, CameraController, CameraVFXItemLoader, Circle$1 as Circle, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, CompressTextureCapabilityType, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ConstraintTarget, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, DataBuffer, Database, Deferred, DestroyOptions, Downloader, DrawObjectPass, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, FrameComponent, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GlyphAtlas, GradientValue, GraphInstance, GraphNode, GraphNodeData, Graphics, GreaterNodeData, HELP_LINK, HitTestType, InputEvent, InputEventKey, InputEventMouse, InputEventMouseButton, InputEventMouseMotion, InputEventScreenDrag, InputEventScreenTouch, InputEventWithModifiers, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KeyLocation, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialState, MaterialTrack, Mesh, MouseButton, MouseButtonMask, NodeTransform, NotNode, NotNodeData, NotifyEvent, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, Plugin, PluginSystem, PointerEventData, PointerEventType, PolyStar, Polygon, Pose, PoseNode, PositionConstraint, PostProcessVolume, Precomposition, PrecompositionManager, PropertyClipPlayable, PropertyTrack, REFERENCE_CURVE, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RaycastResult, Rectangle$1 as Rectangle, ReferenceCurve, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTargetPool, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SceneLoader, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SourceType, Sprite, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, SpritePropertyMixerPlayable, SpritePropertyPlayableAsset, SpritePropertyTrack, SpriteRotation, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TangentMode, TextCache, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, Triangle, TrimPath, TrimPathMode, UpdateModes, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, VertexBuffer, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, breakOpportunityAfter, buildBezierData, buildEasingCurve, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createGLContext, createKeyFrameMeta, createShape, createTypedArray, createValueGetter, curveEps, decimalEqual, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, extractMinAndMax, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTexture, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateWhiteTexture, getBackgroundImage, getBytesPerElement, getClass, getColorFromGradientStops, getConfig, getControlPoints, getDataByteLength, getDataType, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPluginUsageInfo, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isBreakChar, isCJKLike, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isPowerOfTwo, isSafeFontFamily, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setRayFromCamera, setSideMode, sortByOrder, index$1 as spec, textureLoaderRegistry, thresholdFrag, throwDestroyedError, toBufferView, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };