@galacean/effects-core 2.10.0-alpha.5 → 2.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +135 -69
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +135 -69
- package/dist/index.mjs.map +1 -1
- package/dist/render/text-cache.d.ts +1 -1
- package/package.json +3 -3
package/dist/index.js
CHANGED
|
@@ -3,7 +3,7 @@
|
|
|
3
3
|
* Description: Galacean Effects runtime core for the web
|
|
4
4
|
* Author: Ant Group CO., Ltd.
|
|
5
5
|
* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
|
|
6
|
-
* Version: v2.10.0
|
|
6
|
+
* Version: v2.10.0
|
|
7
7
|
*/
|
|
8
8
|
|
|
9
9
|
'use strict';
|
|
@@ -2232,10 +2232,10 @@ var Color = /*#__PURE__*/ function() {
|
|
|
2232
2232
|
};
|
|
2233
2233
|
_proto.toHexString = function toHexString(includeAlpha) {
|
|
2234
2234
|
if (includeAlpha === void 0) includeAlpha = true;
|
|
2235
|
-
var R = Color.ToHex(Math.round(this.r * 255));
|
|
2236
|
-
var G = Color.ToHex(Math.round(this.g * 255));
|
|
2237
|
-
var B = Color.ToHex(Math.round(this.b * 255));
|
|
2238
|
-
var A = Color.ToHex(Math.round(this.a * 255));
|
|
2235
|
+
var R = Color.ToHex(Math.round(Math.min(Math.max(this.r, 0), 1) * 255));
|
|
2236
|
+
var G = Color.ToHex(Math.round(Math.min(Math.max(this.g, 0), 1) * 255));
|
|
2237
|
+
var B = Color.ToHex(Math.round(Math.min(Math.max(this.b, 0), 1) * 255));
|
|
2238
|
+
var A = Color.ToHex(Math.round(Math.min(Math.max(this.a, 0), 1) * 255));
|
|
2239
2239
|
if (includeAlpha) {
|
|
2240
2240
|
return "#" + R + G + B + A;
|
|
2241
2241
|
} else {
|
|
@@ -2281,30 +2281,14 @@ var Color = /*#__PURE__*/ function() {
|
|
|
2281
2281
|
* @param v - Gamma 空间颜色值
|
|
2282
2282
|
* @returns 线性空间颜色值
|
|
2283
2283
|
*/ Color.gammaToLinear = function gammaToLinear(v) {
|
|
2284
|
-
|
|
2285
|
-
return 0.0;
|
|
2286
|
-
} else if (v <= 0.04045) {
|
|
2287
|
-
return v / 12.92;
|
|
2288
|
-
} else if (v < 1.0) {
|
|
2289
|
-
return Math.pow((v + 0.055) / 1.055, 2.4);
|
|
2290
|
-
} else {
|
|
2291
|
-
return Math.pow(v, 2.4);
|
|
2292
|
-
}
|
|
2284
|
+
return v < 0.04045 ? v * 0.0773993808 : Math.pow(v * 0.9478672986 + 0.0521327014, 2.4);
|
|
2293
2285
|
};
|
|
2294
2286
|
/**
|
|
2295
2287
|
* 颜色值从线性空间转到 Gamma 空间
|
|
2296
2288
|
* @param value - 线性空间颜色值
|
|
2297
2289
|
* @returns Gamma 空间颜色值
|
|
2298
2290
|
*/ Color.linearToGamma = function linearToGamma(value) {
|
|
2299
|
-
|
|
2300
|
-
return 0.0;
|
|
2301
|
-
} else if (value < 0.0031308) {
|
|
2302
|
-
return 12.92 * value;
|
|
2303
|
-
} else if (value < 1.0) {
|
|
2304
|
-
return 1.055 * Math.pow(value, 0.41666) - 0.055;
|
|
2305
|
-
} else {
|
|
2306
|
-
return Math.pow(value, 0.41666);
|
|
2307
|
-
}
|
|
2291
|
+
return value < 0.0031308 ? value * 12.92 : 1.055 * Math.pow(value, 0.41666) - 0.055;
|
|
2308
2292
|
};
|
|
2309
2293
|
Color.ToHex = function ToHex(i) {
|
|
2310
2294
|
var str = i.toString(16);
|
|
@@ -3102,7 +3086,8 @@ function _inherits(subClass, superClass) {
|
|
|
3102
3086
|
JSONSceneVersion["3_5"] = "3.5";
|
|
3103
3087
|
JSONSceneVersion["3_6"] = "3.6";
|
|
3104
3088
|
JSONSceneVersion["3_7"] = "3.7";
|
|
3105
|
-
JSONSceneVersion["
|
|
3089
|
+
JSONSceneVersion["3_8"] = "3.8";
|
|
3090
|
+
JSONSceneVersion["LATEST"] = "3.8";
|
|
3106
3091
|
})(JSONSceneVersion || (JSONSceneVersion = {}));
|
|
3107
3092
|
|
|
3108
3093
|
/*********************************************/ /* 元素属性参数类型 */ /*********************************************/ /**
|
|
@@ -3498,6 +3483,9 @@ var CameraClipMode;
|
|
|
3498
3483
|
/**
|
|
3499
3484
|
* Vector3 曲线
|
|
3500
3485
|
*/ ValueType[ValueType["VECTOR3_CURVE"] = 27] = "VECTOR3_CURVE";
|
|
3486
|
+
/**
|
|
3487
|
+
* 对象引用阶梯曲线(不插值)
|
|
3488
|
+
*/ ValueType[ValueType["REFERENCE_CURVE"] = 28] = "REFERENCE_CURVE";
|
|
3501
3489
|
})(ValueType || (ValueType = {}));
|
|
3502
3490
|
/**
|
|
3503
3491
|
* 关键帧类型
|
|
@@ -3741,6 +3729,15 @@ var BuiltinObjectGUID = {
|
|
|
3741
3729
|
UnlitShader: "unlit000000000000000000000000000"
|
|
3742
3730
|
};
|
|
3743
3731
|
|
|
3732
|
+
/**
|
|
3733
|
+
* Sprite UV 旋转方式。序列化为整数(兼容老 splits 的 flip 0/1)。
|
|
3734
|
+
* None 不旋转、Rotate90 将 UV 顺时针旋转 90°(width/height 互换)。
|
|
3735
|
+
*/ var SpriteRotation;
|
|
3736
|
+
(function(SpriteRotation) {
|
|
3737
|
+
/** 不旋转 */ SpriteRotation[SpriteRotation["None"] = 0] = "None";
|
|
3738
|
+
/** UV 旋转 90°(对应老 splits flip=1) */ SpriteRotation[SpriteRotation["Rotate90"] = 1] = "Rotate90";
|
|
3739
|
+
})(SpriteRotation || (SpriteRotation = {}));
|
|
3740
|
+
|
|
3744
3741
|
var FillType;
|
|
3745
3742
|
(function(FillType) {
|
|
3746
3743
|
FillType[FillType["Solid"] = 0] = "Solid";
|
|
@@ -3852,6 +3849,7 @@ var DataType;
|
|
|
3852
3849
|
DataType["Image"] = "Image";
|
|
3853
3850
|
DataType["AnimationClip"] = "AnimationClip";
|
|
3854
3851
|
DataType["BinaryAsset"] = "BinaryAsset";
|
|
3852
|
+
DataType["Sprite"] = "Sprite";
|
|
3855
3853
|
// Timeline
|
|
3856
3854
|
DataType["TrackAsset"] = "TrackAsset";
|
|
3857
3855
|
DataType["TimelineAsset"] = "TimelineAsset";
|
|
@@ -3865,6 +3863,7 @@ var DataType;
|
|
|
3865
3863
|
DataType["Vector2PropertyTrack"] = "Vector2PropertyTrack";
|
|
3866
3864
|
DataType["Vector3PropertyTrack"] = "Vector3PropertyTrack";
|
|
3867
3865
|
DataType["Vector4PropertyTrack"] = "Vector4PropertyTrack";
|
|
3866
|
+
DataType["SpritePropertyTrack"] = "SpritePropertyTrack";
|
|
3868
3867
|
DataType["TransformPlayableAsset"] = "TransformPlayableAsset";
|
|
3869
3868
|
DataType["SpriteColorPlayableAsset"] = "SpriteColorPlayableAsset";
|
|
3870
3869
|
DataType["ActivationPlayableAsset"] = "ActivationPlayableAsset";
|
|
@@ -3874,6 +3873,7 @@ var DataType;
|
|
|
3874
3873
|
DataType["Vector2PropertyPlayableAsset"] = "Vector2PropertyPlayableAsset";
|
|
3875
3874
|
DataType["Vector3PropertyPlayableAsset"] = "Vector3PropertyPlayableAsset";
|
|
3876
3875
|
DataType["Vector4PropertyPlayableAsset"] = "Vector4PropertyPlayableAsset";
|
|
3876
|
+
DataType["SpritePropertyPlayableAsset"] = "SpritePropertyPlayableAsset";
|
|
3877
3877
|
// Components
|
|
3878
3878
|
DataType["MeshComponent"] = "MeshComponent";
|
|
3879
3879
|
DataType["SkyboxComponent"] = "SkyboxComponent";
|
|
@@ -3900,6 +3900,42 @@ var DataType;
|
|
|
3900
3900
|
DataType["FFDComponent"] = "FFDComponent";
|
|
3901
3901
|
DataType["FrameComponent"] = "FrameComponent";
|
|
3902
3902
|
DataType["Animator"] = "Animator";
|
|
3903
|
+
DataType["DomContentComponent"] = "DomContentComponent";
|
|
3904
|
+
DataType["UIControl"] = "UIControl";
|
|
3905
|
+
// GUI Controls
|
|
3906
|
+
DataType["Control"] = "Control";
|
|
3907
|
+
DataType["Container"] = "Container";
|
|
3908
|
+
DataType["HBoxContainer"] = "HBoxContainer";
|
|
3909
|
+
DataType["VBoxContainer"] = "VBoxContainer";
|
|
3910
|
+
DataType["GridContainer"] = "GridContainer";
|
|
3911
|
+
DataType["PanelContainer"] = "PanelContainer";
|
|
3912
|
+
DataType["MarginContainer"] = "MarginContainer";
|
|
3913
|
+
DataType["CenterContainer"] = "CenterContainer";
|
|
3914
|
+
DataType["AspectRatioContainer"] = "AspectRatioContainer";
|
|
3915
|
+
DataType["ScrollContainer"] = "ScrollContainer";
|
|
3916
|
+
DataType["HScrollBar"] = "HScrollBar";
|
|
3917
|
+
DataType["VScrollBar"] = "VScrollBar";
|
|
3918
|
+
DataType["HSeparator"] = "HSeparator";
|
|
3919
|
+
DataType["VSeparator"] = "VSeparator";
|
|
3920
|
+
DataType["Label"] = "Label";
|
|
3921
|
+
DataType["LineEdit"] = "LineEdit";
|
|
3922
|
+
DataType["TextEdit"] = "TextEdit";
|
|
3923
|
+
DataType["PopupPanel"] = "PopupPanel";
|
|
3924
|
+
DataType["PopupMenu"] = "PopupMenu";
|
|
3925
|
+
DataType["MenuButton"] = "MenuButton";
|
|
3926
|
+
DataType["OptionButton"] = "OptionButton";
|
|
3927
|
+
DataType["ColorPicker"] = "ColorPicker";
|
|
3928
|
+
DataType["ColorPickerButton"] = "ColorPickerButton";
|
|
3929
|
+
DataType["TextureRect"] = "TextureRect";
|
|
3930
|
+
DataType["NinePatchRect"] = "NinePatchRect";
|
|
3931
|
+
DataType["ColorRect"] = "ColorRect";
|
|
3932
|
+
DataType["Panel"] = "Panel";
|
|
3933
|
+
DataType["ProgressBar"] = "ProgressBar";
|
|
3934
|
+
DataType["Button"] = "Button";
|
|
3935
|
+
DataType["Checkbox"] = "Checkbox";
|
|
3936
|
+
DataType["CheckButton"] = "CheckButton";
|
|
3937
|
+
DataType["HSlider"] = "HSlider";
|
|
3938
|
+
DataType["VSlider"] = "VSlider";
|
|
3903
3939
|
// Non-EffectObject
|
|
3904
3940
|
DataType["TimelineClip"] = "TimelineClip";
|
|
3905
3941
|
})(DataType || (DataType = {}));
|
|
@@ -4038,6 +4074,7 @@ var index$1 = /*#__PURE__*/Object.freeze({
|
|
|
4038
4074
|
get TextWeight () { return TextWeight; },
|
|
4039
4075
|
get FontStyle () { return FontStyle; },
|
|
4040
4076
|
BuiltinObjectGUID: BuiltinObjectGUID,
|
|
4077
|
+
get SpriteRotation () { return SpriteRotation; },
|
|
4041
4078
|
get FillType () { return FillType; },
|
|
4042
4079
|
get TexturePaintScaleMode () { return TexturePaintScaleMode; },
|
|
4043
4080
|
get ShapePrimitiveType () { return ShapePrimitiveType; },
|
|
@@ -9214,7 +9251,7 @@ function isUniformStructArray(value) {
|
|
|
9214
9251
|
return v.set(this.elements[i * 4], this.elements[i * 4 + 1], this.elements[i * 4 + 2], this.elements[i * 4 + 3]);
|
|
9215
9252
|
};
|
|
9216
9253
|
/**
|
|
9217
|
-
*
|
|
9254
|
+
* 设置矩阵的朝向旋转部分
|
|
9218
9255
|
* @param eye - 相机位置
|
|
9219
9256
|
* @param target - 目标位置
|
|
9220
9257
|
* @param up - 相机方向
|
|
@@ -9224,27 +9261,32 @@ function isUniformStructArray(value) {
|
|
|
9224
9261
|
var vY = Matrix4.tempVec1;
|
|
9225
9262
|
var vZ = Matrix4.tempVec2;
|
|
9226
9263
|
vZ.subtractVectors(eye, target);
|
|
9264
|
+
if (vZ.lengthSquared() === 0) {
|
|
9265
|
+
vZ.z = 1;
|
|
9266
|
+
}
|
|
9227
9267
|
vZ.normalize();
|
|
9228
9268
|
vX.crossVectors(up, vZ);
|
|
9269
|
+
if (vX.lengthSquared() === 0) {
|
|
9270
|
+
if (Math.abs(up.z) === 1) {
|
|
9271
|
+
vZ.x += 0.0001;
|
|
9272
|
+
} else {
|
|
9273
|
+
vZ.z += 0.0001;
|
|
9274
|
+
}
|
|
9275
|
+
vZ.normalize();
|
|
9276
|
+
vX.crossVectors(up, vZ);
|
|
9277
|
+
}
|
|
9229
9278
|
vX.normalize();
|
|
9230
9279
|
vY.crossVectors(vZ, vX);
|
|
9231
9280
|
var te = this.elements;
|
|
9232
9281
|
te[0] = vX.x;
|
|
9233
|
-
te[
|
|
9234
|
-
te[
|
|
9235
|
-
te[
|
|
9236
|
-
te[4] = vX.y;
|
|
9282
|
+
te[4] = vY.x;
|
|
9283
|
+
te[8] = vZ.x;
|
|
9284
|
+
te[1] = vX.y;
|
|
9237
9285
|
te[5] = vY.y;
|
|
9238
|
-
te[
|
|
9239
|
-
te[
|
|
9240
|
-
te[
|
|
9241
|
-
te[9] = vY.z;
|
|
9286
|
+
te[9] = vZ.y;
|
|
9287
|
+
te[2] = vX.z;
|
|
9288
|
+
te[6] = vY.z;
|
|
9242
9289
|
te[10] = vZ.z;
|
|
9243
|
-
te[11] = 0;
|
|
9244
|
-
te[12] = -vX.dot(eye);
|
|
9245
|
-
te[13] = -vY.dot(eye);
|
|
9246
|
-
te[14] = -vZ.dot(eye);
|
|
9247
|
-
te[15] = 1;
|
|
9248
9290
|
return this;
|
|
9249
9291
|
};
|
|
9250
9292
|
/**
|
|
@@ -9470,6 +9512,7 @@ function isUniformStructArray(value) {
|
|
|
9470
9512
|
te[12] = l * te[0] + m * te[4] + n * te[8] - l + translation.x;
|
|
9471
9513
|
te[13] = l * te[1] + m * te[5] + n * te[9] - m + translation.y;
|
|
9472
9514
|
te[14] = l * te[2] + m * te[6] + n * te[10] - n + translation.z;
|
|
9515
|
+
te[15] = 1;
|
|
9473
9516
|
return this;
|
|
9474
9517
|
};
|
|
9475
9518
|
/**
|
|
@@ -9761,7 +9804,7 @@ function isUniformStructArray(value) {
|
|
|
9761
9804
|
return new Matrix4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
|
|
9762
9805
|
};
|
|
9763
9806
|
/**
|
|
9764
|
-
*
|
|
9807
|
+
* 创建朝向旋转矩阵
|
|
9765
9808
|
* @param eye - 相机位置
|
|
9766
9809
|
* @param target - 目标位置
|
|
9767
9810
|
* @param up - 相机方向
|
|
@@ -10976,6 +11019,9 @@ Euler.tempMat0 = new Matrix4();
|
|
|
10976
11019
|
* @param [out] - 交点
|
|
10977
11020
|
* @returns
|
|
10978
11021
|
*/ _proto.intersectSphere = function intersectSphere(sphere, out) {
|
|
11022
|
+
if (sphere.radius < 0) {
|
|
11023
|
+
return;
|
|
11024
|
+
}
|
|
10979
11025
|
var center = sphere.center;
|
|
10980
11026
|
var vector = Ray.tempVec0.subtractVectors(center, this.origin);
|
|
10981
11027
|
var tca = vector.dot(this.direction);
|
|
@@ -11302,7 +11348,7 @@ Ray.tempVec3 = new Vector3();
|
|
|
11302
11348
|
* @returns
|
|
11303
11349
|
*/ _proto.intersectsSphere = function intersectsSphere(sphere) {
|
|
11304
11350
|
// Find the point on the AABB closest to the sphere center.
|
|
11305
|
-
var vector =
|
|
11351
|
+
var vector = Box3.tempVec0;
|
|
11306
11352
|
this.clampPoint(sphere.center, vector);
|
|
11307
11353
|
// If that point is inside the sphere, the AABB and sphere intersect.
|
|
11308
11354
|
return vector.distanceSquared(sphere.center) <= sphere.radius * sphere.radius;
|
|
@@ -11388,9 +11434,11 @@ Ray.tempVec3 = new Vector3();
|
|
|
11388
11434
|
* @param target
|
|
11389
11435
|
* @returns
|
|
11390
11436
|
*/ _proto.getBoundingSphere = function getBoundingSphere(target) {
|
|
11437
|
+
if (this.isEmpty()) {
|
|
11438
|
+
return target.makeEmpty();
|
|
11439
|
+
}
|
|
11391
11440
|
this.getCenter(target.center);
|
|
11392
|
-
|
|
11393
|
-
target.radius = this.getSize(vector).length() * 0.5;
|
|
11441
|
+
target.radius = this.getSize(Box3.tempVec0).length() * 0.5;
|
|
11394
11442
|
return target;
|
|
11395
11443
|
};
|
|
11396
11444
|
/**
|
|
@@ -11411,6 +11459,7 @@ Ray.tempVec3 = new Vector3();
|
|
|
11411
11459
|
};
|
|
11412
11460
|
return Box3;
|
|
11413
11461
|
}();
|
|
11462
|
+
Box3.tempVec0 = new Vector3();
|
|
11414
11463
|
|
|
11415
11464
|
/**
|
|
11416
11465
|
* 球
|
|
@@ -11441,16 +11490,15 @@ Ray.tempVec3 = new Vector3();
|
|
|
11441
11490
|
var center = this.center;
|
|
11442
11491
|
if (optionalCenter !== undefined) {
|
|
11443
11492
|
center.copyFrom(optionalCenter);
|
|
11444
|
-
var maxRadiusSq = 0;
|
|
11445
|
-
for(var i = 0; i < points.length; i++){
|
|
11446
|
-
maxRadiusSq = Math.max(maxRadiusSq, center.distanceSquared(points[i]));
|
|
11447
|
-
}
|
|
11448
|
-
this.radius = Math.sqrt(maxRadiusSq);
|
|
11449
11493
|
} else {
|
|
11450
|
-
var box =
|
|
11494
|
+
var box = Sphere.tempBox.setFromPoints(points);
|
|
11451
11495
|
box.getCenter(center);
|
|
11452
|
-
this.radius = box.getSize().length() / 2;
|
|
11453
11496
|
}
|
|
11497
|
+
var maxRadiusSq = 0;
|
|
11498
|
+
for(var i = 0; i < points.length; i++){
|
|
11499
|
+
maxRadiusSq = Math.max(maxRadiusSq, center.distanceSquared(points[i]));
|
|
11500
|
+
}
|
|
11501
|
+
this.radius = Math.sqrt(maxRadiusSq);
|
|
11454
11502
|
return this;
|
|
11455
11503
|
};
|
|
11456
11504
|
/**
|
|
@@ -11567,7 +11615,10 @@ Ray.tempVec3 = new Vector3();
|
|
|
11567
11615
|
* @param point - 扩展点
|
|
11568
11616
|
* @returns 扩展结果
|
|
11569
11617
|
*/ _proto.expandByPoint = function expandByPoint(point) {
|
|
11570
|
-
|
|
11618
|
+
if (this.isEmpty()) {
|
|
11619
|
+
return this.set(point, 0);
|
|
11620
|
+
}
|
|
11621
|
+
var vector = Sphere.tempVec0.subtractVectors(point, this.center);
|
|
11571
11622
|
var lengthSquared = vector.lengthSquared();
|
|
11572
11623
|
if (lengthSquared > this.radius * this.radius) {
|
|
11573
11624
|
var length = Math.sqrt(lengthSquared);
|
|
@@ -11585,30 +11636,42 @@ Ray.tempVec3 = new Vector3();
|
|
|
11585
11636
|
* @param sphere - 包围球
|
|
11586
11637
|
* @returns 求并结果
|
|
11587
11638
|
*/ _proto.union = function union(sphere) {
|
|
11588
|
-
|
|
11589
|
-
|
|
11590
|
-
|
|
11591
|
-
|
|
11592
|
-
|
|
11593
|
-
|
|
11594
|
-
this.
|
|
11595
|
-
|
|
11639
|
+
if (sphere.isEmpty()) {
|
|
11640
|
+
return this;
|
|
11641
|
+
}
|
|
11642
|
+
if (this.isEmpty()) {
|
|
11643
|
+
return this.copyFrom(sphere);
|
|
11644
|
+
}
|
|
11645
|
+
if (this.center.equals(sphere.center)) {
|
|
11646
|
+
this.radius = Math.max(this.radius, sphere.radius);
|
|
11647
|
+
} else {
|
|
11648
|
+
var point = Sphere.tempVec0;
|
|
11649
|
+
var offset = Sphere.tempVec1.subtractVectors(sphere.center, this.center).setLength(sphere.radius);
|
|
11650
|
+
this.expandByPoint(point.copyFrom(sphere.center).add(offset));
|
|
11651
|
+
this.expandByPoint(point.copyFrom(sphere.center).subtract(offset));
|
|
11652
|
+
}
|
|
11596
11653
|
return this;
|
|
11597
11654
|
};
|
|
11598
11655
|
/**
|
|
11599
|
-
*
|
|
11656
|
+
* 获取两个包围球交集的保守包围球。部分重叠时,真实交集为透镜形,
|
|
11657
|
+
* 因此结果取两个输入中较小的包围球,并不精确表示交集。
|
|
11600
11658
|
* @param other - 其它包围球
|
|
11601
11659
|
* @returns 求交结果
|
|
11602
11660
|
*/ _proto.intersect = function intersect(other) {
|
|
11603
|
-
|
|
11604
|
-
var distance = vector.length();
|
|
11605
|
-
var radiusSum = this.radius + other.radius;
|
|
11606
|
-
if (distance > radiusSum) {
|
|
11661
|
+
if (this.isEmpty() || other.isEmpty()) {
|
|
11607
11662
|
return this.makeEmpty();
|
|
11608
11663
|
}
|
|
11609
|
-
|
|
11610
|
-
|
|
11611
|
-
|
|
11664
|
+
var distance = this.center.distance(other.center);
|
|
11665
|
+
if (distance > this.radius + other.radius) {
|
|
11666
|
+
return this.makeEmpty();
|
|
11667
|
+
}
|
|
11668
|
+
if (this.radius >= distance + other.radius) {
|
|
11669
|
+
return this.copyFrom(other);
|
|
11670
|
+
}
|
|
11671
|
+
if (other.radius >= distance + this.radius) {
|
|
11672
|
+
return this;
|
|
11673
|
+
}
|
|
11674
|
+
return this.radius <= other.radius ? this : this.copyFrom(other);
|
|
11612
11675
|
};
|
|
11613
11676
|
/**
|
|
11614
11677
|
* 包围球判等
|
|
@@ -11625,6 +11688,9 @@ Ray.tempVec3 = new Vector3();
|
|
|
11625
11688
|
};
|
|
11626
11689
|
return Sphere;
|
|
11627
11690
|
}();
|
|
11691
|
+
Sphere$1.tempBox = new Box3();
|
|
11692
|
+
Sphere$1.tempVec0 = new Vector3();
|
|
11693
|
+
Sphere$1.tempVec1 = new Vector3();
|
|
11628
11694
|
|
|
11629
11695
|
var index = /*#__PURE__*/Object.freeze({
|
|
11630
11696
|
__proto__: null,
|
|
@@ -22828,7 +22894,7 @@ var canvasPool = new CanvasPool();
|
|
|
22828
22894
|
ctx.textBaseline = "alphabetic";
|
|
22829
22895
|
ctx.fillStyle = "#ffffff";
|
|
22830
22896
|
this.paddingPx = GLYPH_PADDING * resolution;
|
|
22831
|
-
this.italicScale = fontStyle === "italic" ? 2 : 1;
|
|
22897
|
+
this.italicScale = fontStyle === "italic" || fontStyle === "oblique" ? 2 : 1;
|
|
22832
22898
|
// ascent/descent 由探针 '|ÉqÅM' 测得 actualBoundingBox(重音字已抬高 ink 顶),
|
|
22833
22899
|
// 两者内部保持浮点,仅 cell 高做一次外层 ceil — 与 padding 共同保证 cell 内不裁切
|
|
22834
22900
|
var fontHeightPx = ascentPx + descentPx;
|
|
@@ -37788,7 +37854,7 @@ function getStandardSpriteContent(sprite, transform) {
|
|
|
37788
37854
|
return ret;
|
|
37789
37855
|
}
|
|
37790
37856
|
|
|
37791
|
-
var version$1 = "2.10.0
|
|
37857
|
+
var version$1 = "2.10.0";
|
|
37792
37858
|
var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
|
|
37793
37859
|
var standardVersion = /^(\d+)\.(\d+)$/;
|
|
37794
37860
|
var reverseParticle = false;
|
|
@@ -43017,7 +43083,7 @@ registerPlugin("text", TextLoader);
|
|
|
43017
43083
|
registerPlugin("sprite", SpriteLoader);
|
|
43018
43084
|
registerPlugin("particle", ParticleLoader);
|
|
43019
43085
|
registerPlugin("interact", InteractLoader);
|
|
43020
|
-
var version = "2.10.0
|
|
43086
|
+
var version = "2.10.0";
|
|
43021
43087
|
logger.info("Core version: " + version + ".");
|
|
43022
43088
|
|
|
43023
43089
|
exports.ATLAS_SIZE = ATLAS_SIZE;
|