@galacean/effects-core 2.1.0-alpha.1 → 2.1.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +77 -59
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +77 -59
- package/dist/index.mjs.map +1 -1
- package/dist/math/value-getter.d.ts +2 -0
- package/dist/plugins/particle/particle-mesh.d.ts +10 -3
- package/dist/texture/texture.d.ts +2 -2
- package/package.json +1 -1
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@@ -97,6 +97,8 @@ export declare class BezierCurve extends ValueGetter<number> {
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timeInterval: number;
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valueInterval: number;
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curve: BezierEasing;
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+
timeStart: number;
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timeEnd: number;
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}>;
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keys: number[][];
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onCreate(props: spec.BezierKeyframeValue[]): void;
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@@ -139,6 +139,12 @@ export declare class ParticleMesh implements ParticleMeshData {
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readonly textureOffsets: number[];
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readonly maxCount: number;
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readonly anchor: Vector2;
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private cachedVelocity;
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private cachedRotationVector3;
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private cachedRotationMatrix;
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private cachedLinearMove;
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private tempMatrix3;
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private tempVector3;
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VERT_MAX_KEY_FRAME_COUNT: number;
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constructor(engine: Engine, props: ParticleMeshProps);
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getPointColor(index: number): number[];
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@@ -147,11 +153,12 @@ export declare class ParticleMesh implements ParticleMeshData {
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onUpdate(dt: number): void;
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minusTime(time: number): void;
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calculateTranslation(velocity: Vector3, t0: number, t1: number, duration: number): Vector3;
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transformFromRotation(rot: Vector3, life: number, dur: number, aSeed: number): Matrix3;
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mat3FromRotation(rotation: Vector3): Matrix3;
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calLinearMov(time: number, duration: number, aSeed: number): Vector3;
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transformFromRotation(rot: Vector3, life: number, dur: number, aSeed: number, result: Matrix3): Matrix3;
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mat3FromRotation(rotation: Vector3, result: Matrix3): Matrix3;
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calLinearMov(time: number, duration: number, aSeed: number, result: Vector3): Vector3;
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removePoint(index: number): void;
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setPoint(index: number, point: Point): void;
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private expandArray;
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}
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export declare function getParticleMeshShader(item: spec.ParticleItem, gpuCapability: GPUCapability, env?: string): {
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shader: SharedShaderWithSource;
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@@ -1,5 +1,5 @@
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import { TextureSourceType } from './types';
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import type { TextureFactorySourceFrom, TextureSourceOptions, TextureDataType } from './types';
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import type { TextureFactorySourceFrom, TextureSourceOptions, TextureDataType, TextureOptionsBase } from './types';
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import type { Engine } from '../engine';
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import { EffectsObject } from '../effects-object';
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/**
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@@ -36,7 +36,7 @@ export declare abstract class Texture extends EffectsObject {
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* @param url - 要创建的 Texture URL
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* @since 2.0.0
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*/
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static fromImage(url: string, engine: Engine): Promise<Texture>;
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static fromImage(url: string, engine: Engine, options?: TextureOptionsBase): Promise<Texture>;
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/**
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* 通过数据创建 Texture 对象。
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* @param data - 要创建的 Texture 数据
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