@galacean/effects-core 2.1.0-alpha.1 → 2.1.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +77 -59
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +77 -59
- package/dist/index.mjs.map +1 -1
- package/dist/math/value-getter.d.ts +2 -0
- package/dist/plugins/particle/particle-mesh.d.ts +10 -3
- package/dist/texture/texture.d.ts +2 -2
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.1.0-alpha.
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* Version: v2.1.0-alpha.2
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -8348,7 +8348,7 @@ var seed$8 = 1;
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* 通过 URL 创建 Texture 对象。
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* @param url - 要创建的 Texture URL
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* @since 2.0.0
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-
*/ Texture.fromImage = function fromImage(url, engine) {
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*/ Texture.fromImage = function fromImage(url, engine, options) {
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return _async_to_generator(function() {
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var image, texture;
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return __generator(this, function(_state) {
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@@ -8360,12 +8360,13 @@ var seed$8 = 1;
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];
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case 1:
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image = _state.sent();
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-
texture = Texture.create(engine, {
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texture = Texture.create(engine, _extends({
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sourceType: TextureSourceType.image,
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image: image,
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target: glContext.TEXTURE_2D,
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id: generateGUID(),
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flipY: true
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});
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}, options));
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texture.initialize();
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return [
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2,
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@@ -10297,15 +10298,19 @@ var BezierCurve = /*#__PURE__*/ function(ValueGetter) {
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points: points,
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timeInterval: timeInterval,
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valueInterval: valueInterval,
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-
curve: curve
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curve: curve,
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timeStart: Number(s.x),
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timeEnd: Number(e.x)
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};
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}
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};
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_proto.getValue = function getValue(time) {
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var result = 0;
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var keyTimeData = Object.keys(this.curveMap);
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var keyTimeStart =
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-
var keyTimeEnd =
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var keyTimeStart = this.curveMap[keyTimeData[0]].timeStart;
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var keyTimeEnd = this.curveMap[keyTimeData[keyTimeData.length - 1]].timeEnd;
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// const keyTimeStart = Number(keyTimeData[0].split('&')[0]);
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// const keyTimeEnd = Number(keyTimeData[keyTimeData.length - 1].split('&')[1]);
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if (time <= keyTimeStart) {
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return this.getCurveValue(keyTimeData[0], keyTimeStart);
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}
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@@ -10313,7 +10318,9 @@ var BezierCurve = /*#__PURE__*/ function(ValueGetter) {
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return this.getCurveValue(keyTimeData[keyTimeData.length - 1], keyTimeEnd);
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}
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for(var i = 0; i < keyTimeData.length; i++){
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var
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var xMin = this.curveMap[keyTimeData[i]].timeStart;
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var xMax = this.curveMap[keyTimeData[i]].timeEnd;
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// const [xMin, xMax] = keyTimeData[i].split('&');
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if (time >= Number(xMin) && time < Number(xMax)) {
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result = this.getCurveValue(keyTimeData[i], time);
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break;
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@@ -10326,12 +10333,13 @@ var BezierCurve = /*#__PURE__*/ function(ValueGetter) {
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var time = (t1 - t0) / ts;
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var result = 0;
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var keyTimeData = Object.keys(this.curveMap);
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var keyTimeStart =
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var keyTimeStart = this.curveMap[keyTimeData[0]].timeStart;
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if (time <= keyTimeStart) {
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return 0;
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}
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for(var i = 0; i < keyTimeData.length; i++){
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var
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var xMin = this.curveMap[keyTimeData[i]].timeStart;
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var xMax = this.curveMap[keyTimeData[i]].timeEnd;
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if (time >= Number(xMax)) {
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result += ts * this.getCurveIntegrateValue(keyTimeData[i], Number(xMax));
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}
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@@ -17665,6 +17673,12 @@ var particleUniformTypeMap = {
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var ParticleMesh = /*#__PURE__*/ function() {
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function ParticleMesh(engine, props) {
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this.particleCount = 0;
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this.cachedVelocity = new Vector3();
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this.cachedRotationVector3 = new Vector3();
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this.cachedRotationMatrix = new Matrix3();
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this.cachedLinearMove = new Vector3();
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this.tempMatrix3 = new Matrix3();
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this.tempVector3 = new Vector3();
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this.VERT_MAX_KEY_FRAME_COUNT = 0;
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var _engine_renderer;
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var env = ((_engine_renderer = engine.renderer) != null ? _engine_renderer : {}).env;
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@@ -18068,39 +18082,40 @@ var ParticleMesh = /*#__PURE__*/ function() {
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// if (!uParams) {
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// return;
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// }
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var localTime =
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this.time
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-
])[0];
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var localTime = this.time;
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var particleCount = Math.ceil(aPosArray.length / 12);
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// calculate particle translation
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var aTranslationArray = this.geometry.getAttributeData("aTranslation");
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if (aTranslationArray.length < particleCount * 3) {
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-
aTranslationArray =
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aTranslationArray = this.expandArray(aTranslationArray, particleCount * 3);
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}
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var velocity =
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var velocity = this.cachedVelocity;
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for(var i = 0; i < particleCount; i++){
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var velOffset = i * 12 + 3;
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velocity.set(aVelArray[velOffset], aVelArray[velOffset + 1], aVelArray[velOffset + 2]);
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this.calculateTranslation(velocity, aOffsetArray[i * 4 + 2], localTime, aOffsetArray[i * 4 + 3]);
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var aTranslationOffset = i * 3;
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-
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-
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if (aOffsetArray[i * 4 + 2] < localTime) {
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var translation = velocity.multiply(dt / 1000);
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aTranslationArray[aTranslationOffset] += translation.x;
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aTranslationArray[aTranslationOffset + 1] += translation.y;
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aTranslationArray[aTranslationOffset + 2] += translation.z;
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}
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}
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this.geometry.setAttributeData("aTranslation", aTranslationArray);
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// calculate particle rotation
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var aRotationArray = this.geometry.getAttributeData("aRotation0");
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if (aRotationArray.length < particleCount * 9) {
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aRotationArray =
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aRotationArray = this.expandArray(aRotationArray, particleCount * 9);
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}
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for(var i1 = 0; i1 < particleCount; i1++){
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var time = localTime - aOffsetArray[i1 * 4 + 2];
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var duration = aOffsetArray[i1 * 4 + 3];
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var life = clamp$1(time / duration, 0.0, 1.0);
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var aRotOffset = i1 * 8;
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var aRot =
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var aRot = this.cachedRotationVector3.set(aRotArray[aRotOffset], aRotArray[aRotOffset + 1], aRotArray[aRotOffset + 2]);
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var aSeed = aSeedArray[i1 * 8 + 3];
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var aRotation = this.transformFromRotation(aRot, life, duration, aSeed);
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var aRotation = this.transformFromRotation(aRot, life, duration, aSeed, this.cachedRotationMatrix);
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var aRotationOffset = i1 * 9;
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var matrixArray = aRotation.toArray();
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aRotationArray.set(matrixArray, aRotationOffset);
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@@ -18109,14 +18124,16 @@ var ParticleMesh = /*#__PURE__*/ function() {
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// calculate linear movement
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var aLinearMoveArray = this.geometry.getAttributeData("aLinearMove");
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if (aLinearMoveArray.length < particleCount * 3) {
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aLinearMoveArray =
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aLinearMoveArray = this.expandArray(aLinearMoveArray, particleCount * 3);
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}
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var linearMove = this.cachedLinearMove;
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for(var i2 = 0; i2 < particleCount; i2++){
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var time1 = localTime - aOffsetArray[i2 * 4 + 2];
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var duration1 = aOffsetArray[i2 * 4 + 3];
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// const life = math.clamp(time / duration, 0.0, 1.0);
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var aSeed1 = aSeedArray[i2 * 8 + 3];
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linearMove.setZero();
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this.calLinearMov(time1, duration1, aSeed1, linearMove);
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var aLinearMoveOffset = i2 * 3;
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aLinearMoveArray[aLinearMoveOffset] = linearMove.x;
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aLinearMoveArray[aLinearMoveOffset + 1] = linearMove.y;
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@@ -18136,29 +18153,23 @@ var ParticleMesh = /*#__PURE__*/ function() {
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var uAcceleration = this.mesh.material.getVector4("uAcceleration");
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var uGravityModifierValue = this.mesh.material.getVector4("uGravityModifierValue");
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if (!uAcceleration || !uGravityModifierValue) {
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-
return
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return velocity;
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}
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var dt = t1 - t0; // 相对delay的时间
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var d = this.gravityModifier.
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var acc =
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uAcceleration.x * d,
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uAcceleration.y * d,
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uAcceleration.z * d
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];
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// ret.addScaledVector(velData, speedIntegrate);
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// ret.addScaledVector(acc, d);
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var d = this.gravityModifier.getIntegrateValue(0, dt, duration);
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var acc = this.tempVector3.set(uAcceleration.x * d, uAcceleration.y * d, uAcceleration.z * d);
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// speedIntegrate = speedOverLifetime.getIntegrateValue(0, time, duration);
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if (this.speedOverLifetime) {
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// dt / dur 归一化
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var speed = this.speedOverLifetime.
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return velocity.
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var speed = this.speedOverLifetime.getValue(dt / duration);
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return velocity.multiply(speed).add(acc);
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}
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return velocity.
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return velocity.add(acc);
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};
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_proto.transformFromRotation = function transformFromRotation(rot, life, dur, aSeed) {
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var rotation = rot
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_proto.transformFromRotation = function transformFromRotation(rot, life, dur, aSeed, result) {
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var rotation = rot;
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if (!this.rotationOverLifetime) {
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-
return
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return result.setZero();
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}
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if (this.rotationOverLifetime.asRotation) {
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// Adjust rotation based on the specified lifetime components
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@@ -18209,32 +18220,33 @@ var ParticleMesh = /*#__PURE__*/ function() {
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}
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// If the rotation vector is zero, return the identity matrix
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if (rotation.dot(rotation) === 0.0) {
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18212
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-
return
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return result.identity();
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}
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// Return the rotation matrix derived from the rotation vector
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return this.mat3FromRotation(rotation);
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return this.mat3FromRotation(rotation, result);
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};
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_proto.mat3FromRotation = function mat3FromRotation(rotation) {
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_proto.mat3FromRotation = function mat3FromRotation(rotation, result) {
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var d2r = Math.PI / 180;
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var
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-
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var
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-
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-
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var
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-
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var rotationXD2r = rotation.x * d2r;
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var rotationYD2r = rotation.y * d2r;
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var rotationZD2r = rotation.z * d2r;
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var sinRX = Math.sin(rotationXD2r);
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var sinRY = Math.sin(rotationYD2r);
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var sinRZ = Math.sin(rotationZD2r);
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var cosRX = Math.cos(rotationXD2r);
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var cosRY = Math.cos(rotationYD2r);
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var cosRZ = Math.cos(rotationZD2r);
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// rotZ * rotY * rotX
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result.set(cosRZ, -sinRZ, 0., sinRZ, cosRZ, 0., 0., 0., 1.); //rotZ
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result.multiply(this.tempMatrix3.set(cosRY, 0., sinRY, 0., 1., 0., -sinRY, 0, cosRY)); //rotY
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result.multiply(this.tempMatrix3.set(1., 0., 0., 0, cosRX, -sinRX, 0., sinRX, cosRX)); //rotX
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return result;
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};
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_proto.calLinearMov = function calLinearMov(time, duration, aSeed) {
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var mov =
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_proto.calLinearMov = function calLinearMov(time, duration, aSeed, result) {
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var mov = result;
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var lifetime = time / duration;
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if (!this.linearVelOverLifetime || !this.linearVelOverLifetime.enabled) {
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-
return
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return mov;
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}
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if (this.linearVelOverLifetime.asMovement) {
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if (this.linearVelOverLifetime.x) {
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@@ -18307,7 +18319,8 @@ var ParticleMesh = /*#__PURE__*/ function() {
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var pointData = {
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aPos: new Float32Array(48),
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aRot: new Float32Array(32),
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-
aOffset: new Float32Array(16)
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+
aOffset: new Float32Array(16),
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+
aTranslation: new Float32Array(12)
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};
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var useSprite = this.useSprite;
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if (useSprite) {
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@@ -18416,6 +18429,11 @@ var ParticleMesh = /*#__PURE__*/ function() {
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18416
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geometry.setDrawCount(this.particleCount * 6);
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}
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};
|
|
18432
|
+
_proto.expandArray = function expandArray(array, newSize) {
|
|
18433
|
+
var newArr = new Float32Array(newSize);
|
|
18434
|
+
newArr.set(array);
|
|
18435
|
+
return newArr;
|
|
18436
|
+
};
|
|
18419
18437
|
return ParticleMesh;
|
|
18420
18438
|
}();
|
|
18421
18439
|
var gl2UniformSlots = [
|
|
@@ -28066,7 +28084,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
|
|
|
28066
28084
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
28067
28085
|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
|
28068
28086
|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
28069
|
-
var version = "2.1.0-alpha.
|
|
28087
|
+
var version = "2.1.0-alpha.2";
|
|
28070
28088
|
logger.info("Core version: " + version + ".");
|
|
28071
28089
|
|
|
28072
28090
|
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|