@galacean/effects-core 2.0.3 → 2.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
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  * Description: Galacean Effects runtime core for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.0.3
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+ * Version: v2.0.5
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  */
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
@@ -8082,7 +8082,7 @@ function _loadVideo() {
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  }, true);
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  }
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  video.addEventListener("error", function(e) {
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- reject(e);
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+ reject("Load video fail.");
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  });
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  })
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  ];
@@ -13556,7 +13556,6 @@ function _assert_this_initialized(self) {
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  /**
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  * 动画图,负责更新所有的动画节点
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  * @since 2.0.0
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- * @internal
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13559
  */ var PlayableGraph = /*#__PURE__*/ function() {
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  function PlayableGraph() {
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  this.playableOutputs = [];
@@ -13564,25 +13563,25 @@ function _assert_this_initialized(self) {
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  }
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  var _proto = PlayableGraph.prototype;
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13565
  _proto.evaluate = function evaluate(dt) {
13567
- // 初始化节点状态
13568
- for(var _iterator = _create_for_of_iterator_helper_loose(this.playables), _step; !(_step = _iterator()).done;){
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- var playable = _step.value;
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- this.updatePlayableTime(playable, dt);
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- }
13572
13566
  // 初始化输出节点状态
13573
- for(var _iterator1 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step1; !(_step1 = _iterator1()).done;){
13574
- var playableOutput = _step1.value;
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+ for(var _iterator = _create_for_of_iterator_helper_loose(this.playableOutputs), _step; !(_step = _iterator()).done;){
13568
+ var playableOutput = _step.value;
13575
13569
  playableOutput.context.deltaTime = dt;
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13570
  }
13577
13571
  // 执行生命周期函数
13578
- for(var _iterator2 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step2; !(_step2 = _iterator2()).done;){
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- var playableOutput1 = _step2.value;
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+ for(var _iterator1 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step1; !(_step1 = _iterator1()).done;){
13573
+ var playableOutput1 = _step1.value;
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13574
  this.prepareFrameWithRoot(playableOutput1);
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  }
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- for(var _iterator3 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step3; !(_step3 = _iterator3()).done;){
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- var playableOutput2 = _step3.value;
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+ for(var _iterator2 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step2; !(_step2 = _iterator2()).done;){
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+ var playableOutput2 = _step2.value;
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13578
  this.processFrameWithRoot(playableOutput2);
13585
13579
  }
13580
+ // 更新节点时间
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+ for(var _iterator3 = _create_for_of_iterator_helper_loose(this.playables), _step3; !(_step3 = _iterator3()).done;){
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+ var playable = _step3.value;
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+ this.updatePlayableTime(playable, dt);
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+ }
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13585
  };
13587
13586
  _proto.connect = function connect(source, sourceOutputPort, destination, destinationInputPort) {
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  destination.connectInput(destinationInputPort, source, sourceOutputPort);
@@ -13605,24 +13604,18 @@ function _assert_this_initialized(self) {
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  if (playable.getPlayState() !== 0) {
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13605
  return;
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  }
13608
- if (playable.overrideTimeNextEvaluation) {
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- playable.overrideTimeNextEvaluation = false;
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- } else {
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- playable.setTime(playable.getTime() + deltaTime);
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- }
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+ playable.setTime(playable.getTime() + deltaTime);
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  };
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  return PlayableGraph;
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  }();
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  /**
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  * 动画图可播放节点对象
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  * @since 2.0.0
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- * @internal
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  */ var Playable = /*#__PURE__*/ function() {
13621
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  function Playable(graph, inputCount) {
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  if (inputCount === void 0) inputCount = 0;
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  this.onPlayablePlayFlag = true;
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  this.onPlayablePauseFlag = false;
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- this.overrideTimeNextEvaluation = false;
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  this.destroyed = false;
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  this.inputs = [];
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  this.inputOuputPorts = [];
@@ -13708,7 +13701,6 @@ function _assert_this_initialized(self) {
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  };
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  _proto.setTime = function setTime(time) {
13710
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  this.time = time;
13711
- this.overrideTimeNextEvaluation = true;
13712
13704
  };
13713
13705
  _proto.getTime = function getTime() {
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  return this.time;
@@ -13814,7 +13806,6 @@ function _assert_this_initialized(self) {
13814
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  /**
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  * 动画图输出节点对象,将动画数据采样到绑定的元素属性上
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  * @since 2.0.0
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- * @internal
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13809
  */ var PlayableOutput = /*#__PURE__*/ function() {
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  function PlayableOutput() {
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  this.sourceOutputPort = 0;
@@ -16625,6 +16616,9 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
16625
16616
  _proto.isFrozen = function isFrozen() {
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16617
  return this.frozen;
16627
16618
  };
16619
+ _proto.isEnded = function isEnded() {
16620
+ return this.ended;
16621
+ };
16628
16622
  _proto.initEmitterTransform = function initEmitterTransform() {
16629
16623
  var position = this.item.transform.position.clone();
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16624
  var rotation = this.item.transform.rotation.clone();
@@ -16817,7 +16811,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
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16811
  break;
16818
16812
  }
16819
16813
  var burst = bursts[j];
16820
- var opts = burst.getGeneratorOptions(timePassed, lifetime);
16814
+ var opts = !burst.disabled && burst.getGeneratorOptions(timePassed, lifetime);
16821
16815
  if (opts) {
16822
16816
  var originVec = [
16823
16817
  0,
@@ -16826,6 +16820,9 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
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  ];
16827
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  var offsets = emission.burstOffsets[j];
16828
16822
  var burstOffset = offsets && offsets[opts.cycleIndex] || originVec;
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+ if (burst.once) {
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+ this.removeBurst(j);
16825
+ }
16829
16826
  for(var i1 = 0; i1 < opts.count && cursor < maxCount; i1++){
16830
16827
  var _p_transform;
16831
16828
  if (shouldSkipGenerate()) {
@@ -17543,7 +17540,6 @@ function randomArrItem(arr, keepArr) {
17543
17540
 
17544
17541
  /**
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17542
  * @since 2.0.0
17546
- * @internal
17547
17543
  */ var ParticleBehaviourPlayable = /*#__PURE__*/ function(Playable) {
17548
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  _inherits(ParticleBehaviourPlayable, Playable);
17549
17545
  function ParticleBehaviourPlayable() {
@@ -17571,11 +17567,8 @@ function randomArrItem(arr, keepArr) {
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17567
  }
17572
17568
  var particleSystem = this.particleSystem;
17573
17569
  if (particleSystem) {
17574
- // TODO: [1.31] @十弦 验证 https://github.com/galacean/effects-runtime/commit/3e7d73d37b7d98c2a25e4544e80e928b17801ccd#diff-fae062f28caf3771cfedd3a20dc22f9749bd054c7541bf2fd50a9a5e413153d4
17575
- // particleSystem.setParentTransform(parentItem.transform);
17576
- particleSystem.setVisible(true);
17577
17570
  var deltaTime = context.deltaTime;
17578
- if (this.time < particleSystem.item.duration && particleSystem.isFrozen()) {
17571
+ if (this.time >= 0 && this.time < particleSystem.item.duration && particleSystem.isEnded()) {
17579
17572
  particleSystem.reset();
17580
17573
  }
17581
17574
  if (Math.abs(this.time - this.lastTime) < 0.001) {
@@ -18603,7 +18596,6 @@ var tempSize = new Vector3(1, 1, 1);
18603
18596
  var tempPos = new Vector3();
18604
18597
  /**
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18598
  * @since 2.0.0
18606
- * @internal
18607
18599
  */ var TransformAnimationPlayable = /*#__PURE__*/ function(AnimationPlayable) {
18608
18600
  _inherits(TransformAnimationPlayable, AnimationPlayable);
18609
18601
  function TransformAnimationPlayable() {
@@ -18765,7 +18757,6 @@ TransformPlayableAsset = __decorate([
18765
18757
  ], TransformPlayableAsset);
18766
18758
  /**
18767
18759
  * @since 2.0.0
18768
- * @internal
18769
18760
  */ var ActivationPlayable = /*#__PURE__*/ function(Playable) {
18770
18761
  _inherits(ActivationPlayable, Playable);
18771
18762
  function ActivationPlayable() {
@@ -18916,7 +18907,6 @@ var AnimationClipPlayable = /*#__PURE__*/ function(Playable) {
18916
18907
 
18917
18908
  /**
18918
18909
  * @since 2.0.0
18919
- * @internal
18920
18910
  */ var TimelineClip = /*#__PURE__*/ function() {
18921
18911
  function TimelineClip() {
18922
18912
  this.start = 0;
@@ -18926,7 +18916,7 @@ var AnimationClipPlayable = /*#__PURE__*/ function(Playable) {
18926
18916
  _proto.toLocalTime = function toLocalTime(time) {
18927
18917
  var localTime = time - this.start;
18928
18918
  var duration = this.duration;
18929
- if (localTime - duration > 0.001) {
18919
+ if (localTime - duration > 0) {
18930
18920
  if (this.endBehavior === EndBehavior.restart) {
18931
18921
  localTime = localTime % duration;
18932
18922
  } else if (this.endBehavior === EndBehavior.freeze) {
@@ -19055,7 +19045,7 @@ var RuntimeClip = /*#__PURE__*/ function() {
19055
19045
  var ended = false;
19056
19046
  var started = false;
19057
19047
  var boundObject = this.track.binding;
19058
- if (localTime > clip.start + clip.duration + 0.001 && clip.endBehavior === EndBehavior.destroy) {
19048
+ if (localTime >= clip.start + clip.duration && clip.endBehavior === EndBehavior.destroy) {
19059
19049
  if (_instanceof1(boundObject, VFXItem) && VFXItem.isParticle(boundObject) && this.particleSystem && !this.particleSystem.destroyed) {
19060
19050
  weight = 1.0;
19061
19051
  } else {
@@ -19451,6 +19441,18 @@ function compareTracks(a, b) {
19451
19441
  }
19452
19442
  }
19453
19443
  };
19444
+ _proto.showItems = function showItems() {
19445
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
19446
+ var item = _step.value;
19447
+ item.setVisible(true);
19448
+ }
19449
+ };
19450
+ _proto.hideItems = function hideItems() {
19451
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
19452
+ var item = _step.value;
19453
+ item.setVisible(false);
19454
+ }
19455
+ };
19454
19456
  _proto.onDestroy = function onDestroy() {
19455
19457
  if (this.item.composition) {
19456
19458
  if (this.items) {
@@ -19561,6 +19563,34 @@ function compareTracks(a, b) {
19561
19563
  return CompositionComponent;
19562
19564
  }(Behaviour);
19563
19565
 
19566
+ var SubCompositionMixerPlayable = /*#__PURE__*/ function(Playable) {
19567
+ _inherits(SubCompositionMixerPlayable, Playable);
19568
+ function SubCompositionMixerPlayable() {
19569
+ return Playable.apply(this, arguments);
19570
+ }
19571
+ var _proto = SubCompositionMixerPlayable.prototype;
19572
+ _proto.processFrame = function processFrame(context) {
19573
+ var boundObject = context.output.getUserData();
19574
+ if (!_instanceof1(boundObject, CompositionComponent)) {
19575
+ return;
19576
+ }
19577
+ var compositionComponent = boundObject;
19578
+ var hasInput = false;
19579
+ for(var i = 0; i < this.getInputCount(); i++){
19580
+ if (this.getInputWeight(i) > 0) {
19581
+ hasInput = true;
19582
+ break;
19583
+ }
19584
+ }
19585
+ if (hasInput) {
19586
+ compositionComponent.showItems();
19587
+ } else {
19588
+ compositionComponent.hideItems();
19589
+ }
19590
+ };
19591
+ return SubCompositionMixerPlayable;
19592
+ }(Playable);
19593
+
19564
19594
  var SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
19565
19595
  _inherits(SubCompositionTrack, TrackAsset);
19566
19596
  function SubCompositionTrack() {
@@ -19573,6 +19603,9 @@ var SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
19573
19603
  }
19574
19604
  return parentBinding.getComponent(CompositionComponent);
19575
19605
  };
19606
+ _proto.createTrackMixer = function createTrackMixer(graph) {
19607
+ return new SubCompositionMixerPlayable(graph);
19608
+ };
19576
19609
  return SubCompositionTrack;
19577
19610
  }(TrackAsset);
19578
19611
  SubCompositionTrack = __decorate([
@@ -23609,22 +23642,6 @@ var seed = 1;
23609
23642
  this.timeout = timeout;
23610
23643
  };
23611
23644
  /**
23612
- * 根据用户传入的参数修改场景数据
23613
- */ _proto.updateSceneData = function updateSceneData(items) {
23614
- var variables = this.options.variables;
23615
- if (!variables || Object.keys(variables).length === 0) {
23616
- return;
23617
- }
23618
- items.forEach(function(item) {
23619
- if (item.type === ItemType.text) {
23620
- var textVariable = variables[item.name];
23621
- if (textVariable) {
23622
- item.content.options.text = textVariable;
23623
- }
23624
- }
23625
- });
23626
- };
23627
- /**
23628
23645
  * 场景创建,通过 json 创建出场景对象,并进行提前编译等工作
23629
23646
  * @param url - json 的 URL 链接或者 json 对象
23630
23647
  * @param renderer - renderer 对象,用于获取管理、编译 shader 及 GPU 上下文的参数
@@ -23751,7 +23768,6 @@ var seed = 1;
23751
23768
  for(i1 = 0; i1 < scene.images.length; i1++){
23752
23769
  scene.textureOptions[i1].image = scene.images[i1];
23753
23770
  }
23754
- _this.updateSceneData(scene.jsonScene.items);
23755
23771
  _state.label = 5;
23756
23772
  case 5:
23757
23773
  return [
@@ -23808,7 +23824,6 @@ var seed = 1;
23808
23824
  ];
23809
23825
  case 10:
23810
23826
  loadedTextures = _state.sent();
23811
- _this.updateSceneData(jsonScene.items);
23812
23827
  scene = {
23813
23828
  timeInfos: timeInfos,
23814
23829
  url: url,
@@ -24100,7 +24115,7 @@ var seed = 1;
24100
24115
  ];
24101
24116
  case 6:
24102
24117
  e = _state.sent();
24103
- throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + e.message + ".");
24118
+ throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + (e.message || e) + ".");
24104
24119
  case 7:
24105
24120
  return [
24106
24121
  3,
@@ -25026,6 +25041,7 @@ var listOrder = 0;
25026
25041
  * 跳到指定时间点(不做任何播放行为)
25027
25042
  * @param time - 相对 startTime 的时间
25028
25043
  */ _proto.setTime = function setTime(time) {
25044
+ var speed = this.speed;
25029
25045
  var pause = this.paused;
25030
25046
  if (pause) {
25031
25047
  this.resume();
@@ -25034,7 +25050,9 @@ var listOrder = 0;
25034
25050
  this.rootComposition.start();
25035
25051
  this.rootComposition.isStartCalled = true;
25036
25052
  }
25053
+ this.setSpeed(1);
25037
25054
  this.forwardTime(time + this.startTime);
25055
+ this.setSpeed(speed);
25038
25056
  if (pause) {
25039
25057
  this.pause();
25040
25058
  }
@@ -25046,7 +25064,6 @@ var listOrder = 0;
25046
25064
  /**
25047
25065
  * 前进合成到指定时间
25048
25066
  * @param time - 相对0时刻的时间
25049
- * @param skipRender - 是否跳过渲染
25050
25067
  */ _proto.forwardTime = function forwardTime(time) {
25051
25068
  var deltaTime = time * 1000 - this.rootComposition.time * 1000;
25052
25069
  var reverse = deltaTime < 0;
@@ -25096,7 +25113,6 @@ var listOrder = 0;
25096
25113
  /**
25097
25114
  * 合成更新,针对所有 item 的更新
25098
25115
  * @param deltaTime - 更新的时间步长
25099
- * @param skipRender - 是否需要渲染
25100
25116
  */ _proto.update = function update(deltaTime) {
25101
25117
  if (!this.assigned || this.paused) {
25102
25118
  return;
@@ -27522,11 +27538,12 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
27522
27538
  return Engine;
27523
27539
  }();
27524
27540
 
27541
+ var DEFAULT_FPS = 60;
27525
27542
  /**
27526
27543
  * 定时器类
27527
27544
  */ var Ticker = /*#__PURE__*/ function() {
27528
27545
  function Ticker(fps) {
27529
- if (fps === void 0) fps = 60;
27546
+ if (fps === void 0) fps = DEFAULT_FPS;
27530
27547
  this.paused = true;
27531
27548
  this.lastTime = 0;
27532
27549
  // deltaTime
@@ -27661,8 +27678,8 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
27661
27678
  registerPlugin("particle", ParticleLoader, VFXItem, true);
27662
27679
  registerPlugin("cal", CalculateLoader, VFXItem, true);
27663
27680
  registerPlugin("interact", InteractLoader, VFXItem, true);
27664
- var version = "2.0.3";
27681
+ var version = "2.0.5";
27665
27682
  logger.info("Core version: " + version + ".");
27666
27683
 
27667
- export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
27684
+ export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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  //# sourceMappingURL=index.mjs.map