@galacean/effects-core 2.0.3 → 2.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/asset-manager.d.ts +0 -4
- package/dist/comp-vfx-item.d.ts +2 -0
- package/dist/composition.d.ts +0 -2
- package/dist/index.js +75 -57
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +75 -58
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/cal/calculate-item.d.ts +8 -0
- package/dist/plugins/cal/calculate-vfx-item.d.ts +50 -0
- package/dist/plugins/cal/playable-graph.d.ts +89 -0
- package/dist/plugins/cal/timeline-asset.d.ts +2 -5
- package/dist/plugins/particle/burst.d.ts +2 -0
- package/dist/plugins/particle/particle-system.d.ts +1 -0
- package/dist/plugins/particle/particle-vfx-item.d.ts +11 -1
- package/dist/plugins/timeline/playables/sub-composition-mixer-playable.d.ts +5 -0
- package/dist/plugins/timeline/track.d.ts +54 -1
- package/dist/plugins/timeline/tracks/sub-composition-track.d.ts +2 -0
- package/dist/ticker.d.ts +1 -0
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.0.
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* Version: v2.0.5
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -8082,7 +8082,7 @@ function _loadVideo() {
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}, true);
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}
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video.addEventListener("error", function(e) {
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reject(
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reject("Load video fail.");
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});
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})
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];
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@@ -13556,7 +13556,6 @@ function _assert_this_initialized(self) {
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/**
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* 动画图,负责更新所有的动画节点
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* @since 2.0.0
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* @internal
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*/ var PlayableGraph = /*#__PURE__*/ function() {
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function PlayableGraph() {
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this.playableOutputs = [];
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@@ -13564,25 +13563,25 @@ function _assert_this_initialized(self) {
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}
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var _proto = PlayableGraph.prototype;
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_proto.evaluate = function evaluate(dt) {
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// 初始化节点状态
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for(var _iterator = _create_for_of_iterator_helper_loose(this.playables), _step; !(_step = _iterator()).done;){
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var playable = _step.value;
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this.updatePlayableTime(playable, dt);
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}
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// 初始化输出节点状态
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for(var
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var playableOutput =
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for(var _iterator = _create_for_of_iterator_helper_loose(this.playableOutputs), _step; !(_step = _iterator()).done;){
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var playableOutput = _step.value;
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playableOutput.context.deltaTime = dt;
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}
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// 执行生命周期函数
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for(var
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var playableOutput1 =
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for(var _iterator1 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step1; !(_step1 = _iterator1()).done;){
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var playableOutput1 = _step1.value;
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this.prepareFrameWithRoot(playableOutput1);
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}
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for(var
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var playableOutput2 =
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for(var _iterator2 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step2; !(_step2 = _iterator2()).done;){
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var playableOutput2 = _step2.value;
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this.processFrameWithRoot(playableOutput2);
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}
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// 更新节点时间
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for(var _iterator3 = _create_for_of_iterator_helper_loose(this.playables), _step3; !(_step3 = _iterator3()).done;){
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var playable = _step3.value;
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this.updatePlayableTime(playable, dt);
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}
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};
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_proto.connect = function connect(source, sourceOutputPort, destination, destinationInputPort) {
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destination.connectInput(destinationInputPort, source, sourceOutputPort);
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@@ -13605,24 +13604,18 @@ function _assert_this_initialized(self) {
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if (playable.getPlayState() !== 0) {
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return;
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}
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-
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playable.overrideTimeNextEvaluation = false;
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} else {
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playable.setTime(playable.getTime() + deltaTime);
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}
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playable.setTime(playable.getTime() + deltaTime);
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};
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return PlayableGraph;
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}();
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/**
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* 动画图可播放节点对象
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* @since 2.0.0
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* @internal
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*/ var Playable = /*#__PURE__*/ function() {
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function Playable(graph, inputCount) {
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if (inputCount === void 0) inputCount = 0;
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this.onPlayablePlayFlag = true;
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this.onPlayablePauseFlag = false;
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this.overrideTimeNextEvaluation = false;
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this.destroyed = false;
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this.inputs = [];
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this.inputOuputPorts = [];
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@@ -13708,7 +13701,6 @@ function _assert_this_initialized(self) {
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};
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_proto.setTime = function setTime(time) {
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this.time = time;
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this.overrideTimeNextEvaluation = true;
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};
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_proto.getTime = function getTime() {
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return this.time;
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/**
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* 动画图输出节点对象,将动画数据采样到绑定的元素属性上
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* @since 2.0.0
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* @internal
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*/ var PlayableOutput = /*#__PURE__*/ function() {
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function PlayableOutput() {
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this.sourceOutputPort = 0;
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@@ -16625,6 +16616,9 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
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_proto.isFrozen = function isFrozen() {
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return this.frozen;
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};
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_proto.isEnded = function isEnded() {
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return this.ended;
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};
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_proto.initEmitterTransform = function initEmitterTransform() {
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var position = this.item.transform.position.clone();
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var rotation = this.item.transform.rotation.clone();
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@@ -16817,7 +16811,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
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break;
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}
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var burst = bursts[j];
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var opts = burst.getGeneratorOptions(timePassed, lifetime);
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var opts = !burst.disabled && burst.getGeneratorOptions(timePassed, lifetime);
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if (opts) {
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var originVec = [
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0,
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@@ -16826,6 +16820,9 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
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];
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var offsets = emission.burstOffsets[j];
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var burstOffset = offsets && offsets[opts.cycleIndex] || originVec;
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if (burst.once) {
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this.removeBurst(j);
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}
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for(var i1 = 0; i1 < opts.count && cursor < maxCount; i1++){
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var _p_transform;
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if (shouldSkipGenerate()) {
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/**
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* @since 2.0.0
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* @internal
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*/ var ParticleBehaviourPlayable = /*#__PURE__*/ function(Playable) {
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_inherits(ParticleBehaviourPlayable, Playable);
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function ParticleBehaviourPlayable() {
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}
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var particleSystem = this.particleSystem;
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if (particleSystem) {
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// TODO: [1.31] @十弦 验证 https://github.com/galacean/effects-runtime/commit/3e7d73d37b7d98c2a25e4544e80e928b17801ccd#diff-fae062f28caf3771cfedd3a20dc22f9749bd054c7541bf2fd50a9a5e413153d4
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// particleSystem.setParentTransform(parentItem.transform);
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particleSystem.setVisible(true);
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var deltaTime = context.deltaTime;
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if (this.time < particleSystem.item.duration && particleSystem.
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if (this.time >= 0 && this.time < particleSystem.item.duration && particleSystem.isEnded()) {
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particleSystem.reset();
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}
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if (Math.abs(this.time - this.lastTime) < 0.001) {
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var tempPos = new Vector3();
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/**
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* @since 2.0.0
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* @internal
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*/ var TransformAnimationPlayable = /*#__PURE__*/ function(AnimationPlayable) {
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_inherits(TransformAnimationPlayable, AnimationPlayable);
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function TransformAnimationPlayable() {
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], TransformPlayableAsset);
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/**
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* @since 2.0.0
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* @internal
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*/ var ActivationPlayable = /*#__PURE__*/ function(Playable) {
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_inherits(ActivationPlayable, Playable);
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function ActivationPlayable() {
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/**
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* @since 2.0.0
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* @internal
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*/ var TimelineClip = /*#__PURE__*/ function() {
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function TimelineClip() {
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this.start = 0;
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_proto.toLocalTime = function toLocalTime(time) {
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var localTime = time - this.start;
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var duration = this.duration;
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if (localTime - duration > 0
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if (localTime - duration > 0) {
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if (this.endBehavior === EndBehavior.restart) {
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localTime = localTime % duration;
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} else if (this.endBehavior === EndBehavior.freeze) {
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@@ -19055,7 +19045,7 @@ var RuntimeClip = /*#__PURE__*/ function() {
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var ended = false;
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var started = false;
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var boundObject = this.track.binding;
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if (localTime
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if (localTime >= clip.start + clip.duration && clip.endBehavior === EndBehavior.destroy) {
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if (_instanceof1(boundObject, VFXItem) && VFXItem.isParticle(boundObject) && this.particleSystem && !this.particleSystem.destroyed) {
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weight = 1.0;
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} else {
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}
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}
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};
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_proto.showItems = function showItems() {
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for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
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var item = _step.value;
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item.setVisible(true);
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}
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};
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_proto.hideItems = function hideItems() {
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for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
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var item = _step.value;
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item.setVisible(false);
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}
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};
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_proto.onDestroy = function onDestroy() {
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if (this.item.composition) {
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if (this.items) {
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return CompositionComponent;
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}(Behaviour);
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var SubCompositionMixerPlayable = /*#__PURE__*/ function(Playable) {
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_inherits(SubCompositionMixerPlayable, Playable);
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function SubCompositionMixerPlayable() {
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return Playable.apply(this, arguments);
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}
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var _proto = SubCompositionMixerPlayable.prototype;
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_proto.processFrame = function processFrame(context) {
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var boundObject = context.output.getUserData();
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if (!_instanceof1(boundObject, CompositionComponent)) {
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return;
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}
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var compositionComponent = boundObject;
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var hasInput = false;
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for(var i = 0; i < this.getInputCount(); i++){
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if (this.getInputWeight(i) > 0) {
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hasInput = true;
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break;
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}
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}
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if (hasInput) {
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compositionComponent.showItems();
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} else {
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compositionComponent.hideItems();
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}
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};
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return SubCompositionMixerPlayable;
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}(Playable);
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var SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
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_inherits(SubCompositionTrack, TrackAsset);
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function SubCompositionTrack() {
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}
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return parentBinding.getComponent(CompositionComponent);
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};
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_proto.createTrackMixer = function createTrackMixer(graph) {
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return new SubCompositionMixerPlayable(graph);
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};
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return SubCompositionTrack;
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}(TrackAsset);
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SubCompositionTrack = __decorate([
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@@ -23609,22 +23642,6 @@ var seed = 1;
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this.timeout = timeout;
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};
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/**
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* 根据用户传入的参数修改场景数据
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-
*/ _proto.updateSceneData = function updateSceneData(items) {
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var variables = this.options.variables;
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-
if (!variables || Object.keys(variables).length === 0) {
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-
return;
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}
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items.forEach(function(item) {
|
|
23619
|
-
if (item.type === ItemType.text) {
|
|
23620
|
-
var textVariable = variables[item.name];
|
|
23621
|
-
if (textVariable) {
|
|
23622
|
-
item.content.options.text = textVariable;
|
|
23623
|
-
}
|
|
23624
|
-
}
|
|
23625
|
-
});
|
|
23626
|
-
};
|
|
23627
|
-
/**
|
|
23628
23645
|
* 场景创建,通过 json 创建出场景对象,并进行提前编译等工作
|
|
23629
23646
|
* @param url - json 的 URL 链接或者 json 对象
|
|
23630
23647
|
* @param renderer - renderer 对象,用于获取管理、编译 shader 及 GPU 上下文的参数
|
|
@@ -23751,7 +23768,6 @@ var seed = 1;
|
|
|
23751
23768
|
for(i1 = 0; i1 < scene.images.length; i1++){
|
|
23752
23769
|
scene.textureOptions[i1].image = scene.images[i1];
|
|
23753
23770
|
}
|
|
23754
|
-
_this.updateSceneData(scene.jsonScene.items);
|
|
23755
23771
|
_state.label = 5;
|
|
23756
23772
|
case 5:
|
|
23757
23773
|
return [
|
|
@@ -23808,7 +23824,6 @@ var seed = 1;
|
|
|
23808
23824
|
];
|
|
23809
23825
|
case 10:
|
|
23810
23826
|
loadedTextures = _state.sent();
|
|
23811
|
-
_this.updateSceneData(jsonScene.items);
|
|
23812
23827
|
scene = {
|
|
23813
23828
|
timeInfos: timeInfos,
|
|
23814
23829
|
url: url,
|
|
@@ -24100,7 +24115,7 @@ var seed = 1;
|
|
|
24100
24115
|
];
|
|
24101
24116
|
case 6:
|
|
24102
24117
|
e = _state.sent();
|
|
24103
|
-
throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + e.message + ".");
|
|
24118
|
+
throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + (e.message || e) + ".");
|
|
24104
24119
|
case 7:
|
|
24105
24120
|
return [
|
|
24106
24121
|
3,
|
|
@@ -25026,6 +25041,7 @@ var listOrder = 0;
|
|
|
25026
25041
|
* 跳到指定时间点(不做任何播放行为)
|
|
25027
25042
|
* @param time - 相对 startTime 的时间
|
|
25028
25043
|
*/ _proto.setTime = function setTime(time) {
|
|
25044
|
+
var speed = this.speed;
|
|
25029
25045
|
var pause = this.paused;
|
|
25030
25046
|
if (pause) {
|
|
25031
25047
|
this.resume();
|
|
@@ -25034,7 +25050,9 @@ var listOrder = 0;
|
|
|
25034
25050
|
this.rootComposition.start();
|
|
25035
25051
|
this.rootComposition.isStartCalled = true;
|
|
25036
25052
|
}
|
|
25053
|
+
this.setSpeed(1);
|
|
25037
25054
|
this.forwardTime(time + this.startTime);
|
|
25055
|
+
this.setSpeed(speed);
|
|
25038
25056
|
if (pause) {
|
|
25039
25057
|
this.pause();
|
|
25040
25058
|
}
|
|
@@ -25046,7 +25064,6 @@ var listOrder = 0;
|
|
|
25046
25064
|
/**
|
|
25047
25065
|
* 前进合成到指定时间
|
|
25048
25066
|
* @param time - 相对0时刻的时间
|
|
25049
|
-
* @param skipRender - 是否跳过渲染
|
|
25050
25067
|
*/ _proto.forwardTime = function forwardTime(time) {
|
|
25051
25068
|
var deltaTime = time * 1000 - this.rootComposition.time * 1000;
|
|
25052
25069
|
var reverse = deltaTime < 0;
|
|
@@ -25096,7 +25113,6 @@ var listOrder = 0;
|
|
|
25096
25113
|
/**
|
|
25097
25114
|
* 合成更新,针对所有 item 的更新
|
|
25098
25115
|
* @param deltaTime - 更新的时间步长
|
|
25099
|
-
* @param skipRender - 是否需要渲染
|
|
25100
25116
|
*/ _proto.update = function update(deltaTime) {
|
|
25101
25117
|
if (!this.assigned || this.paused) {
|
|
25102
25118
|
return;
|
|
@@ -27522,11 +27538,12 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
|
|
|
27522
27538
|
return Engine;
|
|
27523
27539
|
}();
|
|
27524
27540
|
|
|
27541
|
+
var DEFAULT_FPS = 60;
|
|
27525
27542
|
/**
|
|
27526
27543
|
* 定时器类
|
|
27527
27544
|
*/ var Ticker = /*#__PURE__*/ function() {
|
|
27528
27545
|
function Ticker(fps) {
|
|
27529
|
-
if (fps === void 0) fps =
|
|
27546
|
+
if (fps === void 0) fps = DEFAULT_FPS;
|
|
27530
27547
|
this.paused = true;
|
|
27531
27548
|
this.lastTime = 0;
|
|
27532
27549
|
// deltaTime
|
|
@@ -27661,8 +27678,8 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
|
|
|
27661
27678
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
27662
27679
|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
|
27663
27680
|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
27664
|
-
var version = "2.0.
|
|
27681
|
+
var version = "2.0.5";
|
|
27665
27682
|
logger.info("Core version: " + version + ".");
|
|
27666
27683
|
|
|
27667
|
-
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
27684
|
+
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
27668
27685
|
//# sourceMappingURL=index.mjs.map
|