@galacean/effects-core 2.0.3 → 2.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/asset-manager.d.ts +0 -4
- package/dist/comp-vfx-item.d.ts +2 -0
- package/dist/composition.d.ts +0 -2
- package/dist/index.js +75 -57
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +75 -58
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/cal/calculate-item.d.ts +8 -0
- package/dist/plugins/cal/calculate-vfx-item.d.ts +50 -0
- package/dist/plugins/cal/playable-graph.d.ts +89 -0
- package/dist/plugins/cal/timeline-asset.d.ts +2 -5
- package/dist/plugins/particle/burst.d.ts +2 -0
- package/dist/plugins/particle/particle-system.d.ts +1 -0
- package/dist/plugins/particle/particle-vfx-item.d.ts +11 -1
- package/dist/plugins/timeline/playables/sub-composition-mixer-playable.d.ts +5 -0
- package/dist/plugins/timeline/track.d.ts +54 -1
- package/dist/plugins/timeline/tracks/sub-composition-track.d.ts +2 -0
- package/dist/ticker.d.ts +1 -0
- package/package.json +1 -1
package/dist/asset-manager.d.ts
CHANGED
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@@ -38,10 +38,6 @@ export declare class AssetManager implements Disposable {
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*/
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constructor(options?: SceneLoadOptions, downloader?: Downloader);
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updateOptions(options?: SceneLoadOptions): void;
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/**
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* 根据用户传入的参数修改场景数据
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*/
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private updateSceneData;
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/**
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* 场景创建,通过 json 创建出场景对象,并进行提前编译等工作
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* @param url - json 的 URL 链接或者 json 对象
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package/dist/comp-vfx-item.d.ts
CHANGED
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@@ -32,6 +32,8 @@ export declare class CompositionComponent extends Behaviour {
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getReusable(): boolean;
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update(dt: number): void;
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createContent(): void;
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+
showItems(): void;
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hideItems(): void;
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onDestroy(): void;
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hitTest(ray: Ray, x: number, y: number, regions: Region[], force?: boolean, options?: CompositionHitTestOptions): Region[];
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fromData(data: unknown): void;
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package/dist/composition.d.ts
CHANGED
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@@ -278,7 +278,6 @@ export declare class Composition extends EventEmitter<CompositionEvent<Compositi
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/**
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* 前进合成到指定时间
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* @param time - 相对0时刻的时间
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-
* @param skipRender - 是否跳过渲染
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*/
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private forwardTime;
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/**
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@@ -290,7 +289,6 @@ export declare class Composition extends EventEmitter<CompositionEvent<Compositi
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/**
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* 合成更新,针对所有 item 的更新
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* @param deltaTime - 更新的时间步长
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-
* @param skipRender - 是否需要渲染
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*/
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update(deltaTime: number): void;
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private toLocalTime;
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package/dist/index.js
CHANGED
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@@ -3,7 +3,7 @@
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3
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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* Version: v2.0.
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* Version: v2.0.5
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*/
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'use strict';
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@@ -8086,7 +8086,7 @@ function _loadVideo() {
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}, true);
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}
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video.addEventListener("error", function(e) {
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reject(
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reject("Load video fail.");
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});
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})
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];
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@@ -13560,7 +13560,6 @@ function _assert_this_initialized(self) {
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/**
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* 动画图,负责更新所有的动画节点
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* @since 2.0.0
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* @internal
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*/ var PlayableGraph = /*#__PURE__*/ function() {
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function PlayableGraph() {
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this.playableOutputs = [];
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@@ -13568,25 +13567,25 @@ function _assert_this_initialized(self) {
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}
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var _proto = PlayableGraph.prototype;
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_proto.evaluate = function evaluate(dt) {
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// 初始化节点状态
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for(var _iterator = _create_for_of_iterator_helper_loose(this.playables), _step; !(_step = _iterator()).done;){
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var playable = _step.value;
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this.updatePlayableTime(playable, dt);
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}
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// 初始化输出节点状态
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for(var
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var playableOutput =
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for(var _iterator = _create_for_of_iterator_helper_loose(this.playableOutputs), _step; !(_step = _iterator()).done;){
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var playableOutput = _step.value;
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playableOutput.context.deltaTime = dt;
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}
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// 执行生命周期函数
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for(var
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var playableOutput1 =
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for(var _iterator1 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step1; !(_step1 = _iterator1()).done;){
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var playableOutput1 = _step1.value;
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this.prepareFrameWithRoot(playableOutput1);
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}
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for(var
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var playableOutput2 =
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for(var _iterator2 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step2; !(_step2 = _iterator2()).done;){
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var playableOutput2 = _step2.value;
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this.processFrameWithRoot(playableOutput2);
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}
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// 更新节点时间
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for(var _iterator3 = _create_for_of_iterator_helper_loose(this.playables), _step3; !(_step3 = _iterator3()).done;){
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var playable = _step3.value;
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this.updatePlayableTime(playable, dt);
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}
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};
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_proto.connect = function connect(source, sourceOutputPort, destination, destinationInputPort) {
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destination.connectInput(destinationInputPort, source, sourceOutputPort);
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@@ -13609,24 +13608,18 @@ function _assert_this_initialized(self) {
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if (playable.getPlayState() !== 0) {
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return;
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}
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-
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playable.overrideTimeNextEvaluation = false;
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} else {
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playable.setTime(playable.getTime() + deltaTime);
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}
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playable.setTime(playable.getTime() + deltaTime);
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};
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return PlayableGraph;
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}();
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/**
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* 动画图可播放节点对象
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* @since 2.0.0
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* @internal
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*/ var Playable = /*#__PURE__*/ function() {
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function Playable(graph, inputCount) {
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if (inputCount === void 0) inputCount = 0;
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this.onPlayablePlayFlag = true;
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this.onPlayablePauseFlag = false;
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-
this.overrideTimeNextEvaluation = false;
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this.destroyed = false;
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this.inputs = [];
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this.inputOuputPorts = [];
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@@ -13712,7 +13705,6 @@ function _assert_this_initialized(self) {
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};
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_proto.setTime = function setTime(time) {
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this.time = time;
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-
this.overrideTimeNextEvaluation = true;
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};
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_proto.getTime = function getTime() {
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return this.time;
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@@ -13818,7 +13810,6 @@ function _assert_this_initialized(self) {
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/**
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* 动画图输出节点对象,将动画数据采样到绑定的元素属性上
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* @since 2.0.0
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* @internal
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*/ var PlayableOutput = /*#__PURE__*/ function() {
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function PlayableOutput() {
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this.sourceOutputPort = 0;
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@@ -16629,6 +16620,9 @@ exports.ParticleSystem = /*#__PURE__*/ function(Component) {
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_proto.isFrozen = function isFrozen() {
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return this.frozen;
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};
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_proto.isEnded = function isEnded() {
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return this.ended;
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};
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_proto.initEmitterTransform = function initEmitterTransform() {
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var position = this.item.transform.position.clone();
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var rotation = this.item.transform.rotation.clone();
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@@ -16821,7 +16815,7 @@ exports.ParticleSystem = /*#__PURE__*/ function(Component) {
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break;
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}
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var burst = bursts[j];
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var opts = burst.getGeneratorOptions(timePassed, lifetime);
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var opts = !burst.disabled && burst.getGeneratorOptions(timePassed, lifetime);
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if (opts) {
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var originVec = [
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0,
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@@ -16830,6 +16824,9 @@ exports.ParticleSystem = /*#__PURE__*/ function(Component) {
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];
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var offsets = emission.burstOffsets[j];
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var burstOffset = offsets && offsets[opts.cycleIndex] || originVec;
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if (burst.once) {
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this.removeBurst(j);
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}
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for(var i1 = 0; i1 < opts.count && cursor < maxCount; i1++){
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var _p_transform;
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if (shouldSkipGenerate()) {
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@@ -17547,7 +17544,6 @@ function randomArrItem(arr, keepArr) {
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/**
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* @since 2.0.0
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* @internal
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*/ var ParticleBehaviourPlayable = /*#__PURE__*/ function(Playable) {
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_inherits(ParticleBehaviourPlayable, Playable);
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function ParticleBehaviourPlayable() {
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}
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var particleSystem = this.particleSystem;
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if (particleSystem) {
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-
// TODO: [1.31] @十弦 验证 https://github.com/galacean/effects-runtime/commit/3e7d73d37b7d98c2a25e4544e80e928b17801ccd#diff-fae062f28caf3771cfedd3a20dc22f9749bd054c7541bf2fd50a9a5e413153d4
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// particleSystem.setParentTransform(parentItem.transform);
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particleSystem.setVisible(true);
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var deltaTime = context.deltaTime;
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if (this.time < particleSystem.item.duration && particleSystem.
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if (this.time >= 0 && this.time < particleSystem.item.duration && particleSystem.isEnded()) {
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particleSystem.reset();
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}
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if (Math.abs(this.time - this.lastTime) < 0.001) {
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var tempPos = new Vector3();
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/**
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* @since 2.0.0
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* @internal
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*/ var TransformAnimationPlayable = /*#__PURE__*/ function(AnimationPlayable) {
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_inherits(TransformAnimationPlayable, AnimationPlayable);
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function TransformAnimationPlayable() {
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], exports.TransformPlayableAsset);
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/**
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* @internal
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*/ var ActivationPlayable = /*#__PURE__*/ function(Playable) {
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_inherits(ActivationPlayable, Playable);
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function ActivationPlayable() {
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/**
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* @since 2.0.0
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* @internal
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*/ var TimelineClip = /*#__PURE__*/ function() {
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function TimelineClip() {
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this.start = 0;
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@@ -18930,7 +18920,7 @@ var AnimationClipPlayable = /*#__PURE__*/ function(Playable) {
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_proto.toLocalTime = function toLocalTime(time) {
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var localTime = time - this.start;
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var duration = this.duration;
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if (localTime - duration > 0
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if (localTime - duration > 0) {
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if (this.endBehavior === EndBehavior.restart) {
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localTime = localTime % duration;
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} else if (this.endBehavior === EndBehavior.freeze) {
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var ended = false;
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var started = false;
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var boundObject = this.track.binding;
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if (localTime
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if (localTime >= clip.start + clip.duration && clip.endBehavior === EndBehavior.destroy) {
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if (_instanceof1(boundObject, exports.VFXItem) && exports.VFXItem.isParticle(boundObject) && this.particleSystem && !this.particleSystem.destroyed) {
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weight = 1.0;
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} else {
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}
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}
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};
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_proto.showItems = function showItems() {
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for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
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var item = _step.value;
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item.setVisible(true);
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}
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};
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_proto.hideItems = function hideItems() {
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for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
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var item = _step.value;
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item.setVisible(false);
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}
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};
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_proto.onDestroy = function onDestroy() {
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if (this.item.composition) {
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if (this.items) {
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return CompositionComponent;
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}(Behaviour);
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var SubCompositionMixerPlayable = /*#__PURE__*/ function(Playable) {
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_inherits(SubCompositionMixerPlayable, Playable);
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function SubCompositionMixerPlayable() {
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return Playable.apply(this, arguments);
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}
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var _proto = SubCompositionMixerPlayable.prototype;
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_proto.processFrame = function processFrame(context) {
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var boundObject = context.output.getUserData();
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if (!_instanceof1(boundObject, CompositionComponent)) {
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return;
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}
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+
var compositionComponent = boundObject;
|
|
19582
|
+
var hasInput = false;
|
|
19583
|
+
for(var i = 0; i < this.getInputCount(); i++){
|
|
19584
|
+
if (this.getInputWeight(i) > 0) {
|
|
19585
|
+
hasInput = true;
|
|
19586
|
+
break;
|
|
19587
|
+
}
|
|
19588
|
+
}
|
|
19589
|
+
if (hasInput) {
|
|
19590
|
+
compositionComponent.showItems();
|
|
19591
|
+
} else {
|
|
19592
|
+
compositionComponent.hideItems();
|
|
19593
|
+
}
|
|
19594
|
+
};
|
|
19595
|
+
return SubCompositionMixerPlayable;
|
|
19596
|
+
}(Playable);
|
|
19597
|
+
|
|
19568
19598
|
exports.SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
|
|
19569
19599
|
_inherits(SubCompositionTrack, TrackAsset);
|
|
19570
19600
|
function SubCompositionTrack() {
|
|
@@ -19577,6 +19607,9 @@ exports.SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
|
|
|
19577
19607
|
}
|
|
19578
19608
|
return parentBinding.getComponent(CompositionComponent);
|
|
19579
19609
|
};
|
|
19610
|
+
_proto.createTrackMixer = function createTrackMixer(graph) {
|
|
19611
|
+
return new SubCompositionMixerPlayable(graph);
|
|
19612
|
+
};
|
|
19580
19613
|
return SubCompositionTrack;
|
|
19581
19614
|
}(exports.TrackAsset);
|
|
19582
19615
|
exports.SubCompositionTrack = __decorate([
|
|
@@ -23613,22 +23646,6 @@ var seed = 1;
|
|
|
23613
23646
|
this.timeout = timeout;
|
|
23614
23647
|
};
|
|
23615
23648
|
/**
|
|
23616
|
-
* 根据用户传入的参数修改场景数据
|
|
23617
|
-
*/ _proto.updateSceneData = function updateSceneData(items) {
|
|
23618
|
-
var variables = this.options.variables;
|
|
23619
|
-
if (!variables || Object.keys(variables).length === 0) {
|
|
23620
|
-
return;
|
|
23621
|
-
}
|
|
23622
|
-
items.forEach(function(item) {
|
|
23623
|
-
if (item.type === ItemType.text) {
|
|
23624
|
-
var textVariable = variables[item.name];
|
|
23625
|
-
if (textVariable) {
|
|
23626
|
-
item.content.options.text = textVariable;
|
|
23627
|
-
}
|
|
23628
|
-
}
|
|
23629
|
-
});
|
|
23630
|
-
};
|
|
23631
|
-
/**
|
|
23632
23649
|
* 场景创建,通过 json 创建出场景对象,并进行提前编译等工作
|
|
23633
23650
|
* @param url - json 的 URL 链接或者 json 对象
|
|
23634
23651
|
* @param renderer - renderer 对象,用于获取管理、编译 shader 及 GPU 上下文的参数
|
|
@@ -23755,7 +23772,6 @@ var seed = 1;
|
|
|
23755
23772
|
for(i1 = 0; i1 < scene.images.length; i1++){
|
|
23756
23773
|
scene.textureOptions[i1].image = scene.images[i1];
|
|
23757
23774
|
}
|
|
23758
|
-
_this.updateSceneData(scene.jsonScene.items);
|
|
23759
23775
|
_state.label = 5;
|
|
23760
23776
|
case 5:
|
|
23761
23777
|
return [
|
|
@@ -23812,7 +23828,6 @@ var seed = 1;
|
|
|
23812
23828
|
];
|
|
23813
23829
|
case 10:
|
|
23814
23830
|
loadedTextures = _state.sent();
|
|
23815
|
-
_this.updateSceneData(jsonScene.items);
|
|
23816
23831
|
scene = {
|
|
23817
23832
|
timeInfos: timeInfos,
|
|
23818
23833
|
url: url,
|
|
@@ -24104,7 +24119,7 @@ var seed = 1;
|
|
|
24104
24119
|
];
|
|
24105
24120
|
case 6:
|
|
24106
24121
|
e = _state.sent();
|
|
24107
|
-
throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + e.message + ".");
|
|
24122
|
+
throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + (e.message || e) + ".");
|
|
24108
24123
|
case 7:
|
|
24109
24124
|
return [
|
|
24110
24125
|
3,
|
|
@@ -25030,6 +25045,7 @@ var listOrder = 0;
|
|
|
25030
25045
|
* 跳到指定时间点(不做任何播放行为)
|
|
25031
25046
|
* @param time - 相对 startTime 的时间
|
|
25032
25047
|
*/ _proto.setTime = function setTime(time) {
|
|
25048
|
+
var speed = this.speed;
|
|
25033
25049
|
var pause = this.paused;
|
|
25034
25050
|
if (pause) {
|
|
25035
25051
|
this.resume();
|
|
@@ -25038,7 +25054,9 @@ var listOrder = 0;
|
|
|
25038
25054
|
this.rootComposition.start();
|
|
25039
25055
|
this.rootComposition.isStartCalled = true;
|
|
25040
25056
|
}
|
|
25057
|
+
this.setSpeed(1);
|
|
25041
25058
|
this.forwardTime(time + this.startTime);
|
|
25059
|
+
this.setSpeed(speed);
|
|
25042
25060
|
if (pause) {
|
|
25043
25061
|
this.pause();
|
|
25044
25062
|
}
|
|
@@ -25050,7 +25068,6 @@ var listOrder = 0;
|
|
|
25050
25068
|
/**
|
|
25051
25069
|
* 前进合成到指定时间
|
|
25052
25070
|
* @param time - 相对0时刻的时间
|
|
25053
|
-
* @param skipRender - 是否跳过渲染
|
|
25054
25071
|
*/ _proto.forwardTime = function forwardTime(time) {
|
|
25055
25072
|
var deltaTime = time * 1000 - this.rootComposition.time * 1000;
|
|
25056
25073
|
var reverse = deltaTime < 0;
|
|
@@ -25100,7 +25117,6 @@ var listOrder = 0;
|
|
|
25100
25117
|
/**
|
|
25101
25118
|
* 合成更新,针对所有 item 的更新
|
|
25102
25119
|
* @param deltaTime - 更新的时间步长
|
|
25103
|
-
* @param skipRender - 是否需要渲染
|
|
25104
25120
|
*/ _proto.update = function update(deltaTime) {
|
|
25105
25121
|
if (!this.assigned || this.paused) {
|
|
25106
25122
|
return;
|
|
@@ -27526,11 +27542,12 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
|
|
|
27526
27542
|
return Engine;
|
|
27527
27543
|
}();
|
|
27528
27544
|
|
|
27545
|
+
var DEFAULT_FPS = 60;
|
|
27529
27546
|
/**
|
|
27530
27547
|
* 定时器类
|
|
27531
27548
|
*/ var Ticker = /*#__PURE__*/ function() {
|
|
27532
27549
|
function Ticker(fps) {
|
|
27533
|
-
if (fps === void 0) fps =
|
|
27550
|
+
if (fps === void 0) fps = DEFAULT_FPS;
|
|
27534
27551
|
this.paused = true;
|
|
27535
27552
|
this.lastTime = 0;
|
|
27536
27553
|
// deltaTime
|
|
@@ -27665,7 +27682,7 @@ registerPlugin("sprite", SpriteLoader, exports.VFXItem, true);
|
|
|
27665
27682
|
registerPlugin("particle", ParticleLoader, exports.VFXItem, true);
|
|
27666
27683
|
registerPlugin("cal", CalculateLoader, exports.VFXItem, true);
|
|
27667
27684
|
registerPlugin("interact", InteractLoader, exports.VFXItem, true);
|
|
27668
|
-
var version = "2.0.
|
|
27685
|
+
var version = "2.0.5";
|
|
27669
27686
|
logger.info("Core version: " + version + ".");
|
|
27670
27687
|
|
|
27671
27688
|
exports.AbstractPlugin = AbstractPlugin;
|
|
@@ -27689,6 +27706,7 @@ exports.Composition = Composition;
|
|
|
27689
27706
|
exports.CompositionComponent = CompositionComponent;
|
|
27690
27707
|
exports.CompositionSourceManager = CompositionSourceManager;
|
|
27691
27708
|
exports.DEFAULT_FONTS = DEFAULT_FONTS;
|
|
27709
|
+
exports.DEFAULT_FPS = DEFAULT_FPS;
|
|
27692
27710
|
exports.Database = Database;
|
|
27693
27711
|
exports.Downloader = Downloader;
|
|
27694
27712
|
exports.EFFECTS_COPY_MESH_NAME = EFFECTS_COPY_MESH_NAME;
|