@galacean/effects-core 2.0.2 → 2.1.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/asset-loader.d.ts +0 -1
- package/dist/comp-vfx-item.d.ts +2 -3
- package/dist/components/component.d.ts +27 -20
- package/dist/components/effect-component.d.ts +1 -2
- package/dist/components/post-process-volume.d.ts +1 -1
- package/dist/components/renderer-component.d.ts +2 -13
- package/dist/composition/scene-ticking.d.ts +26 -0
- package/dist/composition.d.ts +3 -23
- package/dist/effects-object.d.ts +0 -1
- package/dist/effects-package.d.ts +0 -1
- package/dist/index.js +364 -239
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +364 -240
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/cal/calculate-item.d.ts +0 -1
- package/dist/plugins/cal/calculate-vfx-item.d.ts +0 -2
- package/dist/plugins/cal/playable-graph.d.ts +0 -11
- package/dist/plugins/camera/camera-controller-node.d.ts +1 -1
- package/dist/plugins/interact/interact-item.d.ts +2 -3
- package/dist/plugins/particle/particle-system-renderer.d.ts +2 -3
- package/dist/plugins/particle/particle-system.d.ts +2 -6
- package/dist/plugins/particle/particle-vfx-item.d.ts +0 -1
- package/dist/plugins/sprite/sprite-item.d.ts +5 -3
- package/dist/plugins/text/text-item.d.ts +1 -2
- package/dist/plugins/timeline/track.d.ts +0 -3
- package/dist/ticker.d.ts +1 -0
- package/dist/vfx-item.d.ts +4 -11
- package/package.json +1 -1
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@@ -10,7 +10,6 @@ import { EffectsObject } from '../../effects-object';
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import { VFXItem } from '../../vfx-item';
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/**
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* @since 2.0.0
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* @internal
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*/
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export declare class TransformAnimationPlayable extends AnimationPlayable {
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originalTransform: ItemBasicTransform;
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@@ -72,7 +71,6 @@ export interface TransformPlayableAssetData extends spec.EffectsObjectData {
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}
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/**
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* @since 2.0.0
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* @internal
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*/
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export declare class ActivationPlayable extends Playable {
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processFrame(context: FrameContext): void;
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@@ -3,7 +3,6 @@ import type { Disposable } from '../../utils';
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/**
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* 动画图,负责更新所有的动画节点
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* @since 2.0.0
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* @internal
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*/
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export declare class PlayableGraph {
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private playableOutputs;
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/**
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* 动画图可播放节点对象
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* @since 2.0.0
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* @internal
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*/
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export declare class Playable implements Disposable {
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onPlayablePlayFlag: boolean;
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processFrame(context: FrameContext): void;
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onPlayableDestroy(): void;
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dispose(): void;
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/**
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* @internal
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*/
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prepareFrameRecursive(context: FrameContext, passthroughPort: number): void;
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/**
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* @internal
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*/
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processFrameRecursive(context: FrameContext, passthroughPort: number): void;
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private setOutput;
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private setInput;
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}
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/**
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* 动画图输出节点对象,将动画数据采样到绑定的元素属性上
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* @since 2.0.0
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* @internal
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*/
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export declare class PlayableOutput {
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/**
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@@ -7,7 +7,6 @@ import type { DragEventType } from './interact-vfx-item';
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import type { Renderer } from '../../render';
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/**
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* @since 2.0.0
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* @internal
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*/
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export declare class InteractComponent extends RendererComponent {
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clickable: boolean;
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private hasBeenAddedToComposition;
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set interactive(enable: boolean);
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get interactive(): boolean;
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onStart(): void;
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onUpdate(dt: number): void;
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render(renderer: Renderer): void;
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onDestroy(): void;
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endDragTarget(): void;
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@@ -9,15 +9,14 @@ import type { Engine } from '../../engine';
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import { RendererComponent } from '../../components';
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/**
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* @since 2.0.0
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* @internal
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*/
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export declare class ParticleSystemRenderer extends RendererComponent {
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meshes: Mesh[];
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particleMesh: ParticleMesh;
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private trailMesh?;
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constructor(engine: Engine, particleMeshProps?: ParticleMeshProps, trailMeshProps?: TrailMeshProps);
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onStart(): void;
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onUpdate(dt: number): void;
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render(renderer: Renderer): void;
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reset(): void;
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updateTime(now: number, delta: number): void;
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private addParticle;
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setVisible(visible: boolean): void;
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setOpacity(opacity: number): void;
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/**
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* @internal
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*/
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setColor(r: number, g: number, b: number, a: number): void;
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setParentTransform(transform: Transform): void;
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getTextures(): Texture[];
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startEmit(): void;
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stop(): void;
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reset(): void;
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update(delta: number): void;
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onDestroy(): void;
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getParticleBoxes(): {
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center: Vector3;
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@@ -68,6 +68,7 @@ export declare class SpriteColorPlayable extends Playable {
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startColor: spec.RGBAColorValue;
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renderColor: vec4;
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spriteMaterial: Material;
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spriteComponent: SpriteComponent;
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processFrame(context: FrameContext): void;
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create(clipData: SpriteColorPlayableAssetData): this;
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}
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@@ -92,7 +93,6 @@ export declare class SpriteComponent extends RendererComponent {
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anchor?: vec2;
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textureSheetAnimation?: spec.TextureSheetAnimation;
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frameAnimationLoop: boolean;
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frameAnimationTime: number;
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splits: splitsDataType;
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emptyTexture: Texture;
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color: vec4;
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private readonly wireframe?;
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private preMultiAlpha;
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private visible;
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private isManualTimeSet;
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private frameAnimationTime;
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constructor(engine: Engine, props?: SpriteItemProps);
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/**
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* 设置当前 Mesh 的可见性。
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*/
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setTexture(texture: Texture): void;
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render(renderer: Renderer): void;
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onStart(): void;
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onUpdate(dt: number): void;
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onDestroy(): void;
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private getItemInitData;
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private setItem;
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}
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export declare class TextComponent extends SpriteComponent {
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isDirty: boolean;
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*/
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lineCount: number;
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constructor(engine: Engine, props?: spec.TextContent);
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onUpdate(dt: number): void;
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fromData(data: SpriteItemProps): void;
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updateWithOptions(options: spec.TextContentOptions): void;
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updateTexture(flipY?: boolean): void;
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import type { Constructor } from '../../utils';
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export declare class TimelineClip {
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}
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export declare class TrackAsset extends PlayableAsset {
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}
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export interface TimelineClipData {
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package/dist/ticker.d.ts
CHANGED
package/dist/vfx-item.d.ts
CHANGED
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import * as spec from '@galacean/effects-specification';
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import type { VFXItemData } from './asset-loader';
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import type { Component } from './components';
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import type { Composition } from './composition';
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import { EffectsObject } from './effects-object';
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import type { Engine } from './engine';
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type: spec.ItemType;
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props: VFXItemProps;
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isDuringPlay: boolean;
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components: Component[];
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itemBehaviours: Behaviour[];
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rendererComponents: RendererComponent[];
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/**
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* 元素可见性,该值的改变会触发 `handleVisibleChanged` 回调
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private speed;
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private listIndex;
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private eventProcessor;
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static isComposition(item: VFXItem): boolean;
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static isSprite(item: VFXItem): boolean;
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static isTree(item: VFXItem): boolean;
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static isCamera(item: VFXItem): boolean;
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static isExtraCamera(item: VFXItem): boolean;
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static isAncestor(ancestorCandidate: VFXItem, descendantCandidate: VFXItem): boolean;
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constructor(engine: Engine, props?: VFXItemProps);
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/**
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* 返回元素创建的数据
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onEnd(): void;
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/**
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* 通过指定 r、g、b、a 值设置元素的颜色
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/**
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* 设置元素的透明度
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* @param opacity - 透明度值,范围 [0,1]
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