@galacean/effects-core 2.0.2 → 2.1.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/asset-loader.d.ts +0 -1
- package/dist/comp-vfx-item.d.ts +2 -3
- package/dist/components/component.d.ts +27 -20
- package/dist/components/effect-component.d.ts +1 -2
- package/dist/components/post-process-volume.d.ts +1 -1
- package/dist/components/renderer-component.d.ts +2 -13
- package/dist/composition/scene-ticking.d.ts +26 -0
- package/dist/composition.d.ts +3 -23
- package/dist/effects-object.d.ts +0 -1
- package/dist/effects-package.d.ts +0 -1
- package/dist/index.js +364 -239
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +364 -240
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/cal/calculate-item.d.ts +0 -1
- package/dist/plugins/cal/calculate-vfx-item.d.ts +0 -2
- package/dist/plugins/cal/playable-graph.d.ts +0 -11
- package/dist/plugins/camera/camera-controller-node.d.ts +1 -1
- package/dist/plugins/interact/interact-item.d.ts +2 -3
- package/dist/plugins/particle/particle-system-renderer.d.ts +2 -3
- package/dist/plugins/particle/particle-system.d.ts +2 -6
- package/dist/plugins/particle/particle-vfx-item.d.ts +0 -1
- package/dist/plugins/sprite/sprite-item.d.ts +5 -3
- package/dist/plugins/text/text-item.d.ts +1 -2
- package/dist/plugins/timeline/track.d.ts +0 -3
- package/dist/ticker.d.ts +1 -0
- package/dist/vfx-item.d.ts +4 -11
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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* Version: v2.0.
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* Version: v2.1.0-alpha.0
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -4565,7 +4565,6 @@ function getDirectStore(target) {
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/**
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* @since 2.0.0
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* @internal
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*/ var EffectsObject = /*#__PURE__*/ function() {
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function EffectsObject(engine) {
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this.engine = engine;
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@@ -4601,92 +4600,112 @@ function getDirectStore(target) {
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/**
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* @since 2.0.0
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* @internal
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*/ var Component = /*#__PURE__*/ function(EffectsObject) {
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_inherits(Component, EffectsObject);
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function Component() {
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return EffectsObject.apply(this, arguments);
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}
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var _proto = Component.prototype;
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_proto.onAttached = function onAttached() {};
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_proto.onDestroy = function onDestroy() {};
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_proto.fromData = function fromData(data) {
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EffectsObject.prototype.fromData.call(this, data);
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if (data.item) {
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this.item = data.item;
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}
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};
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_proto.dispose = function dispose() {
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this.onDestroy();
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if (this.item) {
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removeItem(this.item.components, this);
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}
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};
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_create_class(Component, [
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{
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key: "transform",
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get: /**
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* 附加到的 VFXItem 对象 Transform 组件
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*/ function get() {
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return this.item.transform;
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}
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}
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]);
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return Component;
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}(EffectsObject);
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/**
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* @since 2.0.0
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* @internal
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*/ var Behaviour = /*#__PURE__*/ function(Component) {
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_inherits(Behaviour, Component);
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function Behaviour() {
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var _this;
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_this =
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_this = EffectsObject.apply(this, arguments) || this;
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_this.isAwakeCalled = false;
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_this.isStartCalled = false;
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_this.isEnableCalled = false;
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_this._enabled = true;
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return _this;
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}
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var _proto =
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var _proto = Component.prototype;
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/**
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* 生命周期函数,初始化后调用,生命周期内只调用一次
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*/ _proto.
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*/ _proto.onAwake = function onAwake() {
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// OVERRIDE
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};
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/**
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*
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* 在 enabled 变为 true 时触发
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*/ _proto.onEnable = function onEnable() {
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// OVERRIDE
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};
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/**
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* 在 enabled 变为 false 时触发
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*/ _proto.onDisable = function onDisable() {
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// OVERRIDE
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};
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/**
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* 生命周期函数,在第一次 update 前调用,生命周期内只调用一次
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*/ _proto.
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*/ _proto.onStart = function onStart() {
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// OVERRIDE
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};
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/**
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* 生命周期函数,每帧调用一次
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*/ _proto.
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*/ _proto.onUpdate = function onUpdate(dt) {
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// OVERRIDE
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};
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/**
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* 生命周期函数,每帧调用一次,在 update 之后调用
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*/ _proto.
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*/ _proto.onLateUpdate = function onLateUpdate(dt) {
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// OVERRIDE
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};
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/**
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* 生命周期函数,在组件销毁时调用
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*/ _proto.onDestroy = function onDestroy() {
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// OVERRIDE
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};
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this.
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/**
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* @internal
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*/ _proto.enable = function enable() {
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if (this.item.composition) {
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this.item.composition.sceneTicking.addComponent(this);
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this.isEnableCalled = true;
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}
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this.onEnable();
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};
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/**
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* @internal
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*/ _proto.disable = function disable() {
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this.onDisable();
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if (this.item.composition) {
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this.isEnableCalled = false;
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this.item.composition.sceneTicking.removeComponent(this);
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}
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};
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_proto.setVFXItem = function setVFXItem(item) {
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this.item = item;
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if (item.isDuringPlay) {
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if (!this.isAwakeCalled) {
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this.onAwake();
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this.isAwakeCalled = true;
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}
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if (item.getVisible() && this.enabled) {
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this.start();
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this.enable();
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}
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}
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};
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_proto.fromData = function fromData(data) {
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EffectsObject.prototype.fromData.call(this, data);
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if (data.item) {
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this.item = data.item;
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}
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};
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_proto.dispose = function dispose() {
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this.onDestroy();
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if (this.item) {
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removeItem(this.item.
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removeItem(this.item.components, this);
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}
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Component.prototype.dispose.call(this);
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};
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_proto.start = function start() {
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if (this.isStartCalled) {
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return;
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}
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this.isStartCalled = true;
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this.onStart();
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};
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_create_class(Component, [
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{
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key: "transform",
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get: /**
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* 附加到的 VFXItem 对象 Transform 组件
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*/ function get() {
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return this.item.transform;
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}
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},
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{
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key: "isActiveAndEnabled",
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get: /**
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return this._enabled;
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},
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set: function set(value) {
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this.
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if (
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if (this.enabled !== value) {
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this._enabled = value;
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if (value) {
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if (this.isActiveAndEnabled) {
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this.enable();
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if (!this.isStartCalled) {
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this.onStart();
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this.isStartCalled = true;
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}
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}
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} else {
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if (this.isEnableCalled) {
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this.disable();
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}
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}
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}
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}
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}
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]);
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return
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}(
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return Component;
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}(EffectsObject);
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__decorate([
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serialize()
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],
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], Component.prototype, "_enabled", void 0);
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/**
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* @since 2.0.0
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*/ var Behaviour = /*#__PURE__*/ function(Component) {
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_inherits(Behaviour, Component);
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function Behaviour() {
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return Component.apply(this, arguments);
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}
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var _proto = Behaviour.prototype;
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_proto.setVFXItem = function setVFXItem(item) {
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Component.prototype.setVFXItem.call(this, item);
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};
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_proto.dispose = function dispose() {
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Component.prototype.dispose.call(this);
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};
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return Behaviour;
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}(Component);
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/**
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* 所有渲染组件的基类
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function RendererComponent() {
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_this = Component.apply(this, arguments) || this;
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_this.isStartCalled = false;
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_this.materials = [];
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_this._priority = 0;
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_this._enabled = true;
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return _this;
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}
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var _proto = RendererComponent.prototype;
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_proto.render = function render(renderer) {};
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_proto.
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_proto.setVFXItem = function setVFXItem(item) {
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Component.prototype.setVFXItem.call(this, item);
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this.item.rendererComponents.push(this);
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};
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_proto.fromData = function fromData(data) {
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this._priority = value;
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}
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},
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{
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key: "enabled",
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get: function get() {
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return this._enabled;
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},
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set: function set(value) {
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this._enabled = value;
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if (value) {
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this.onEnable();
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}
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}
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},
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{
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key: "isActiveAndEnabled",
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get: /**
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* 组件是否可以更新,true 更新,false 不更新
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*/ function get() {
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return this.item.getVisible() && this.enabled;
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}
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},
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{
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key: "material",
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get: function get() {
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__decorate([
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serialize()
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], RendererComponent.prototype, "_priority", void 0);
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__decorate([
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serialize()
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], RendererComponent.prototype, "_enabled", void 0);
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/**
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* 抽象插件类
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@@ -4853,7 +4866,7 @@ var CameraController = /*#__PURE__*/ function(Behaviour) {
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return _this;
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}
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var _proto = CameraController.prototype;
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_proto.
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_proto.onUpdate = function onUpdate() {
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if (this.item.composition && this.item.transform.getValid()) {
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var camera = this.item.composition.camera;
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4872
|
camera.near = this.options.near;
|
|
@@ -8085,7 +8098,7 @@ function _loadVideo() {
|
|
|
8085
8098
|
}, true);
|
|
8086
8099
|
}
|
|
8087
8100
|
video.addEventListener("error", function(e) {
|
|
8088
|
-
reject(
|
|
8101
|
+
reject("Load video fail.");
|
|
8089
8102
|
});
|
|
8090
8103
|
})
|
|
8091
8104
|
];
|
|
@@ -13251,7 +13264,7 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
13251
13264
|
return _this;
|
|
13252
13265
|
}
|
|
13253
13266
|
var _proto = InteractComponent.prototype;
|
|
13254
|
-
_proto.
|
|
13267
|
+
_proto.onStart = function onStart() {
|
|
13255
13268
|
var _this = this;
|
|
13256
13269
|
var options = this.item.props.content.options;
|
|
13257
13270
|
var env = this.item.engine.renderer.env;
|
|
@@ -13287,8 +13300,11 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
13287
13300
|
}
|
|
13288
13301
|
};
|
|
13289
13302
|
};
|
|
13290
|
-
_proto.
|
|
13303
|
+
_proto.onUpdate = function onUpdate(dt) {
|
|
13291
13304
|
var _this_previewContent;
|
|
13305
|
+
if (!this.isActiveAndEnabled) {
|
|
13306
|
+
return;
|
|
13307
|
+
}
|
|
13292
13308
|
(_this_previewContent = this.previewContent) == null ? void 0 : _this_previewContent.updateMesh();
|
|
13293
13309
|
if (!this.hasBeenAddedToComposition && this.item.composition) {
|
|
13294
13310
|
var options = this.item.props.content.options;
|
|
@@ -13559,7 +13575,6 @@ function _assert_this_initialized(self) {
|
|
|
13559
13575
|
/**
|
|
13560
13576
|
* 动画图,负责更新所有的动画节点
|
|
13561
13577
|
* @since 2.0.0
|
|
13562
|
-
* @internal
|
|
13563
13578
|
*/ var PlayableGraph = /*#__PURE__*/ function() {
|
|
13564
13579
|
function PlayableGraph() {
|
|
13565
13580
|
this.playableOutputs = [];
|
|
@@ -13619,7 +13634,6 @@ function _assert_this_initialized(self) {
|
|
|
13619
13634
|
/**
|
|
13620
13635
|
* 动画图可播放节点对象
|
|
13621
13636
|
* @since 2.0.0
|
|
13622
|
-
* @internal
|
|
13623
13637
|
*/ var Playable = /*#__PURE__*/ function() {
|
|
13624
13638
|
function Playable(graph, inputCount) {
|
|
13625
13639
|
if (inputCount === void 0) inputCount = 0;
|
|
@@ -13633,6 +13647,9 @@ function _assert_this_initialized(self) {
|
|
|
13633
13647
|
this.outputs = [];
|
|
13634
13648
|
this.playState = 0;
|
|
13635
13649
|
this.traversalMode = 0;
|
|
13650
|
+
/**
|
|
13651
|
+
* 当前本地播放的时间
|
|
13652
|
+
*/ this.time = 0;
|
|
13636
13653
|
graph.addPlayable(this);
|
|
13637
13654
|
this.inputs = new Array(inputCount);
|
|
13638
13655
|
this.inputOuputPorts = new Array(inputCount);
|
|
@@ -13817,7 +13834,6 @@ function _assert_this_initialized(self) {
|
|
|
13817
13834
|
/**
|
|
13818
13835
|
* 动画图输出节点对象,将动画数据采样到绑定的元素属性上
|
|
13819
13836
|
* @since 2.0.0
|
|
13820
|
-
* @internal
|
|
13821
13837
|
*/ var PlayableOutput = /*#__PURE__*/ function() {
|
|
13822
13838
|
function PlayableOutput() {
|
|
13823
13839
|
this.sourceOutputPort = 0;
|
|
@@ -13900,13 +13916,17 @@ var SpriteColorPlayable = /*#__PURE__*/ function(Playable) {
|
|
|
13900
13916
|
if (!_instanceof1(boundObject, VFXItem)) {
|
|
13901
13917
|
return;
|
|
13902
13918
|
}
|
|
13919
|
+
if (!this.spriteComponent) {
|
|
13920
|
+
this.spriteComponent = boundObject.getComponent(SpriteComponent);
|
|
13921
|
+
}
|
|
13903
13922
|
if (!this.spriteMaterial) {
|
|
13904
|
-
this.spriteMaterial =
|
|
13923
|
+
this.spriteMaterial = this.spriteComponent.material;
|
|
13905
13924
|
var startColor = this.spriteMaterial.getVector4("_Color");
|
|
13906
13925
|
if (startColor) {
|
|
13907
13926
|
this.startColor = startColor.toArray();
|
|
13908
13927
|
}
|
|
13909
13928
|
}
|
|
13929
|
+
this.spriteComponent.setAnimationTime(this.time);
|
|
13910
13930
|
var colorInc = vecFill(tempColor, 1);
|
|
13911
13931
|
var colorChanged;
|
|
13912
13932
|
var life = this.time / boundObject.duration;
|
|
@@ -13966,7 +13986,6 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
13966
13986
|
_this = RendererComponent.call(this, engine) || this;
|
|
13967
13987
|
_this.cachePrefix = "-";
|
|
13968
13988
|
_this.frameAnimationLoop = false;
|
|
13969
|
-
_this.frameAnimationTime = 0;
|
|
13970
13989
|
_this.color = [
|
|
13971
13990
|
1,
|
|
13972
13991
|
1,
|
|
@@ -13974,6 +13993,8 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
13974
13993
|
1
|
|
13975
13994
|
];
|
|
13976
13995
|
_this.visible = true;
|
|
13996
|
+
_this.isManualTimeSet = false;
|
|
13997
|
+
_this.frameAnimationTime = 0;
|
|
13977
13998
|
_this.getHitTestParams = function(force) {
|
|
13978
13999
|
var ui = _this.interaction;
|
|
13979
14000
|
if (force || ui) {
|
|
@@ -14056,6 +14077,12 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
14056
14077
|
this.renderer.texture = texture;
|
|
14057
14078
|
this.material.setTexture("uSampler0", texture);
|
|
14058
14079
|
};
|
|
14080
|
+
/**
|
|
14081
|
+
* @internal
|
|
14082
|
+
*/ _proto.setAnimationTime = function setAnimationTime(time) {
|
|
14083
|
+
this.frameAnimationTime = time;
|
|
14084
|
+
this.isManualTimeSet = true;
|
|
14085
|
+
};
|
|
14059
14086
|
_proto.render = function render(renderer) {
|
|
14060
14087
|
if (!this.getVisible()) {
|
|
14061
14088
|
return;
|
|
@@ -14068,14 +14095,14 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
14068
14095
|
this.material.setVector2("_Size", this.transform.size);
|
|
14069
14096
|
renderer.drawGeometry(geo, material);
|
|
14070
14097
|
};
|
|
14071
|
-
_proto.
|
|
14098
|
+
_proto.onStart = function onStart() {
|
|
14072
14099
|
this.item.getHitTestParams = this.getHitTestParams;
|
|
14073
|
-
if (this.item.endBehavior === EndBehavior.restart) {
|
|
14074
|
-
this.frameAnimationLoop = true;
|
|
14075
|
-
}
|
|
14076
14100
|
};
|
|
14077
|
-
_proto.
|
|
14078
|
-
this.
|
|
14101
|
+
_proto.onUpdate = function onUpdate(dt) {
|
|
14102
|
+
if (!this.isManualTimeSet) {
|
|
14103
|
+
this.frameAnimationTime += dt / 1000;
|
|
14104
|
+
this.isManualTimeSet = false;
|
|
14105
|
+
}
|
|
14079
14106
|
var time = this.frameAnimationTime;
|
|
14080
14107
|
var duration = this.item.duration;
|
|
14081
14108
|
if (time > duration && this.frameAnimationLoop) {
|
|
@@ -16470,7 +16497,6 @@ function getTrailMeshShader(trails, particleMaxCount, name, gpuCapability, env)
|
|
|
16470
16497
|
|
|
16471
16498
|
/**
|
|
16472
16499
|
* @since 2.0.0
|
|
16473
|
-
* @internal
|
|
16474
16500
|
*/ var ParticleSystemRenderer = /*#__PURE__*/ function(RendererComponent) {
|
|
16475
16501
|
_inherits(ParticleSystemRenderer, RendererComponent);
|
|
16476
16502
|
function ParticleSystemRenderer(engine, particleMeshProps, trailMeshProps) {
|
|
@@ -16495,15 +16521,15 @@ function getTrailMeshShader(trails, particleMaxCount, name, gpuCapability, env)
|
|
|
16495
16521
|
return _this;
|
|
16496
16522
|
}
|
|
16497
16523
|
var _proto = ParticleSystemRenderer.prototype;
|
|
16498
|
-
_proto.
|
|
16524
|
+
_proto.onStart = function onStart() {
|
|
16499
16525
|
this._priority = this.item.renderOrder;
|
|
16500
16526
|
this.particleMesh.gravityModifier.scaleXCoord(this.item.duration);
|
|
16501
16527
|
for(var _iterator = _create_for_of_iterator_helper_loose(this.meshes), _step; !(_step = _iterator()).done;){
|
|
16502
16528
|
var mesh = _step.value;
|
|
16503
|
-
mesh.
|
|
16529
|
+
mesh.onStart();
|
|
16504
16530
|
}
|
|
16505
16531
|
};
|
|
16506
|
-
_proto.
|
|
16532
|
+
_proto.onUpdate = function onUpdate(dt) {
|
|
16507
16533
|
var time = this.particleMesh.time;
|
|
16508
16534
|
this.particleMesh.mesh.material.setVector4("uParams", new Vector4(time, this.item.duration, 0, 0));
|
|
16509
16535
|
};
|
|
@@ -16727,7 +16753,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
|
|
|
16727
16753
|
_proto.getTextures = function getTextures() {
|
|
16728
16754
|
return this.renderer.getTextures();
|
|
16729
16755
|
};
|
|
16730
|
-
_proto.
|
|
16756
|
+
_proto.startEmit = function startEmit() {
|
|
16731
16757
|
if (!this.started || this.ended) {
|
|
16732
16758
|
this.reset();
|
|
16733
16759
|
this.started = true;
|
|
@@ -16753,7 +16779,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
|
|
|
16753
16779
|
this.frozen = false;
|
|
16754
16780
|
this.ended = false;
|
|
16755
16781
|
};
|
|
16756
|
-
_proto.
|
|
16782
|
+
_proto.update = function update(delta) {
|
|
16757
16783
|
var _this = this;
|
|
16758
16784
|
if (this.started && !this.frozen) {
|
|
16759
16785
|
var now = this.lastUpdate + delta / 1000;
|
|
@@ -17536,7 +17562,6 @@ function randomArrItem(arr, keepArr) {
|
|
|
17536
17562
|
|
|
17537
17563
|
/**
|
|
17538
17564
|
* @since 2.0.0
|
|
17539
|
-
* @internal
|
|
17540
17565
|
*/ var ParticleBehaviourPlayable = /*#__PURE__*/ function(Playable) {
|
|
17541
17566
|
_inherits(ParticleBehaviourPlayable, Playable);
|
|
17542
17567
|
function ParticleBehaviourPlayable() {
|
|
@@ -17554,7 +17579,7 @@ function randomArrItem(arr, keepArr) {
|
|
|
17554
17579
|
this.particleSystem = boundObject.getComponent(ParticleSystem);
|
|
17555
17580
|
if (this.particleSystem) {
|
|
17556
17581
|
this.particleSystem.name = boundObject.name;
|
|
17557
|
-
this.particleSystem.
|
|
17582
|
+
this.particleSystem.startEmit();
|
|
17558
17583
|
this.particleSystem.initEmitterTransform();
|
|
17559
17584
|
}
|
|
17560
17585
|
};
|
|
@@ -17574,7 +17599,7 @@ function randomArrItem(arr, keepArr) {
|
|
|
17574
17599
|
if (Math.abs(this.time - this.lastTime) < 0.001) {
|
|
17575
17600
|
deltaTime = 0;
|
|
17576
17601
|
}
|
|
17577
|
-
particleSystem.
|
|
17602
|
+
particleSystem.update(deltaTime);
|
|
17578
17603
|
}
|
|
17579
17604
|
this.lastTime = this.time;
|
|
17580
17605
|
};
|
|
@@ -18596,7 +18621,6 @@ var tempSize = new Vector3(1, 1, 1);
|
|
|
18596
18621
|
var tempPos = new Vector3();
|
|
18597
18622
|
/**
|
|
18598
18623
|
* @since 2.0.0
|
|
18599
|
-
* @internal
|
|
18600
18624
|
*/ var TransformAnimationPlayable = /*#__PURE__*/ function(AnimationPlayable) {
|
|
18601
18625
|
_inherits(TransformAnimationPlayable, AnimationPlayable);
|
|
18602
18626
|
function TransformAnimationPlayable() {
|
|
@@ -18758,7 +18782,6 @@ TransformPlayableAsset = __decorate([
|
|
|
18758
18782
|
], TransformPlayableAsset);
|
|
18759
18783
|
/**
|
|
18760
18784
|
* @since 2.0.0
|
|
18761
|
-
* @internal
|
|
18762
18785
|
*/ var ActivationPlayable = /*#__PURE__*/ function(Playable) {
|
|
18763
18786
|
_inherits(ActivationPlayable, Playable);
|
|
18764
18787
|
function ActivationPlayable() {
|
|
@@ -18909,7 +18932,6 @@ var AnimationClipPlayable = /*#__PURE__*/ function(Playable) {
|
|
|
18909
18932
|
|
|
18910
18933
|
/**
|
|
18911
18934
|
* @since 2.0.0
|
|
18912
|
-
* @internal
|
|
18913
18935
|
*/ var TimelineClip = /*#__PURE__*/ function() {
|
|
18914
18936
|
function TimelineClip() {
|
|
18915
18937
|
this.start = 0;
|
|
@@ -19307,25 +19329,15 @@ var TrackSortWrapper = function TrackSortWrapper(track, originalIndex) {
|
|
|
19307
19329
|
this.track = track;
|
|
19308
19330
|
this.originalIndex = originalIndex;
|
|
19309
19331
|
};
|
|
19310
|
-
function isAncestor(ancestorCandidate, descendantCandidate) {
|
|
19311
|
-
var current = descendantCandidate.parent;
|
|
19312
|
-
while(current){
|
|
19313
|
-
if (current === ancestorCandidate) {
|
|
19314
|
-
return true;
|
|
19315
|
-
}
|
|
19316
|
-
current = current.parent;
|
|
19317
|
-
}
|
|
19318
|
-
return false;
|
|
19319
|
-
}
|
|
19320
19332
|
function compareTracks(a, b) {
|
|
19321
19333
|
var bindingA = a.track.binding;
|
|
19322
19334
|
var bindingB = b.track.binding;
|
|
19323
19335
|
if (!_instanceof1(bindingA, VFXItem) || !_instanceof1(bindingB, VFXItem)) {
|
|
19324
19336
|
return a.originalIndex - b.originalIndex;
|
|
19325
19337
|
}
|
|
19326
|
-
if (isAncestor(bindingA, bindingB)) {
|
|
19338
|
+
if (VFXItem.isAncestor(bindingA, bindingB)) {
|
|
19327
19339
|
return -1;
|
|
19328
|
-
} else if (isAncestor(bindingB, bindingA)) {
|
|
19340
|
+
} else if (VFXItem.isAncestor(bindingB, bindingA)) {
|
|
19329
19341
|
return 1;
|
|
19330
19342
|
} else {
|
|
19331
19343
|
return a.originalIndex - b.originalIndex; // 非父子关系的元素保持原始顺序
|
|
@@ -19334,7 +19346,6 @@ function compareTracks(a, b) {
|
|
|
19334
19346
|
|
|
19335
19347
|
/**
|
|
19336
19348
|
* @since 2.0.0
|
|
19337
|
-
* @internal
|
|
19338
19349
|
*/ var CompositionComponent = /*#__PURE__*/ function(Behaviour) {
|
|
19339
19350
|
_inherits(CompositionComponent, Behaviour);
|
|
19340
19351
|
function CompositionComponent() {
|
|
@@ -19350,7 +19361,7 @@ function compareTracks(a, b) {
|
|
|
19350
19361
|
return _this;
|
|
19351
19362
|
}
|
|
19352
19363
|
var _proto = CompositionComponent.prototype;
|
|
19353
|
-
_proto.
|
|
19364
|
+
_proto.onStart = function onStart() {
|
|
19354
19365
|
var _this_item_props = this.item.props, _this_item_props_startTime = _this_item_props.startTime, startTime = _this_item_props_startTime === void 0 ? 0 : _this_item_props_startTime;
|
|
19355
19366
|
this.startTime = startTime;
|
|
19356
19367
|
this.resolveBindings();
|
|
@@ -19378,7 +19389,7 @@ function compareTracks(a, b) {
|
|
|
19378
19389
|
_proto.getReusable = function getReusable() {
|
|
19379
19390
|
return this.reusable;
|
|
19380
19391
|
};
|
|
19381
|
-
_proto.
|
|
19392
|
+
_proto.onUpdate = function onUpdate(dt) {
|
|
19382
19393
|
var time = this.time;
|
|
19383
19394
|
this.timelinePlayable.setTime(time);
|
|
19384
19395
|
this.graph.evaluate(dt);
|
|
@@ -19414,7 +19425,9 @@ function compareTracks(a, b) {
|
|
|
19414
19425
|
props.content = itemData.content;
|
|
19415
19426
|
item = assetLoader.loadGUID(itemData.id);
|
|
19416
19427
|
item.composition = this.item.composition;
|
|
19417
|
-
var compositionComponent =
|
|
19428
|
+
var compositionComponent = new CompositionComponent(this.engine);
|
|
19429
|
+
compositionComponent.item = item;
|
|
19430
|
+
item.components.push(compositionComponent);
|
|
19418
19431
|
compositionComponent.data = props;
|
|
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|
compositionComponent.refId = refId;
|
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|
item.transform.parentTransform = this.transform;
|
|
@@ -19825,8 +19838,8 @@ var TextComponent = /*#__PURE__*/ function(SpriteComponent) {
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return _this;
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|
}
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|
var _proto = TextComponent.prototype;
|
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|
-
_proto.
|
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-
SpriteComponent.prototype.
|
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|
+
_proto.onUpdate = function onUpdate(dt) {
|
|
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|
+
SpriteComponent.prototype.onUpdate.call(this, dt);
|
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19843
|
this.updateTexture();
|
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|
};
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|
_proto.fromData = function fromData(data) {
|
|
@@ -20241,7 +20254,7 @@ var EffectComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
20241
20254
|
return _this;
|
|
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|
}
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|
var _proto = EffectComponent.prototype;
|
|
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|
-
_proto.
|
|
20257
|
+
_proto.onStart = function onStart() {
|
|
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20258
|
this.item.getHitTestParams = this.getHitTestParams;
|
|
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|
};
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|
_proto.render = function render(renderer) {
|
|
@@ -20368,7 +20381,7 @@ var PostProcessVolume = /*#__PURE__*/ function(Behaviour) {
|
|
|
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20381
|
return _this;
|
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|
}
|
|
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|
var _proto = PostProcessVolume.prototype;
|
|
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|
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_proto.
|
|
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|
+
_proto.onStart = function onStart() {
|
|
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20385
|
var composition = this.item.composition;
|
|
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20386
|
if (composition) {
|
|
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|
composition.globalVolume = this;
|
|
@@ -20510,8 +20523,8 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
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20523
|
*/ _this.ended = false;
|
|
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20524
|
_this.reusable = false;
|
|
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20525
|
_this.type = ItemType.base;
|
|
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|
+
_this.isDuringPlay = false;
|
|
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20527
|
_this.components = [];
|
|
20514
|
-
_this.itemBehaviours = [];
|
|
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20528
|
_this.rendererComponents = [];
|
|
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|
/**
|
|
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20530
|
* 元素可见性,该值的改变会触发 `handleVisibleChanged` 回调
|
|
@@ -20521,6 +20534,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
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20534
|
* 元素动画的速度
|
|
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20535
|
*/ _this.speed = 1;
|
|
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|
_this.listIndex = 0;
|
|
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|
+
_this.isEnabled = false;
|
|
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20538
|
_this.eventProcessor = new EventEmitter();
|
|
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20539
|
_this.name = "VFXItem";
|
|
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|
_this.transform.name = _this.name;
|
|
@@ -20593,8 +20607,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
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20607
|
*/ _proto.addComponent = function addComponent(classConstructor) {
|
|
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20608
|
var newComponent = new classConstructor(this.engine);
|
|
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|
this.components.push(newComponent);
|
|
20596
|
-
newComponent.
|
|
20597
|
-
newComponent.onAttached();
|
|
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|
+
newComponent.setVFXItem(this);
|
|
20598
20611
|
return newComponent;
|
|
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20612
|
};
|
|
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20613
|
/**
|
|
@@ -20627,21 +20640,22 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
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20640
|
return res;
|
|
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20641
|
};
|
|
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20642
|
_proto.setParent = function setParent(vfxItem) {
|
|
20630
|
-
if (vfxItem === this) {
|
|
20643
|
+
if (vfxItem === this && !vfxItem) {
|
|
20631
20644
|
return;
|
|
20632
20645
|
}
|
|
20633
20646
|
if (this.parent) {
|
|
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20647
|
removeItem(this.parent.children, this);
|
|
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20648
|
}
|
|
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20649
|
this.parent = vfxItem;
|
|
20637
|
-
if (
|
|
20638
|
-
|
|
20639
|
-
|
|
20640
|
-
|
|
20641
|
-
|
|
20642
|
-
|
|
20643
|
-
|
|
20644
|
-
|
|
20650
|
+
if (!VFXItem.isCamera(this)) {
|
|
20651
|
+
this.transform.parentTransform = vfxItem.transform;
|
|
20652
|
+
}
|
|
20653
|
+
vfxItem.children.push(this);
|
|
20654
|
+
if (!this.composition) {
|
|
20655
|
+
this.composition = vfxItem.composition;
|
|
20656
|
+
}
|
|
20657
|
+
if (!this.isDuringPlay && vfxItem.isDuringPlay) {
|
|
20658
|
+
this.beginPlay();
|
|
20645
20659
|
}
|
|
20646
20660
|
};
|
|
20647
20661
|
/**
|
|
@@ -20672,6 +20686,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20672
20686
|
*/ _proto.setVisible = function setVisible(visible) {
|
|
20673
20687
|
if (this.visible !== visible) {
|
|
20674
20688
|
this.visible = !!visible;
|
|
20689
|
+
this.onActiveChanged();
|
|
20675
20690
|
}
|
|
20676
20691
|
};
|
|
20677
20692
|
/**
|
|
@@ -20796,6 +20811,57 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20796
20811
|
}
|
|
20797
20812
|
return undefined;
|
|
20798
20813
|
};
|
|
20814
|
+
/**
|
|
20815
|
+
* @internal
|
|
20816
|
+
*/ _proto.beginPlay = function beginPlay() {
|
|
20817
|
+
this.isDuringPlay = true;
|
|
20818
|
+
if (this.composition && this.visible && !this.isEnabled) {
|
|
20819
|
+
this.onEnable();
|
|
20820
|
+
}
|
|
20821
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(this.children), _step; !(_step = _iterator()).done;){
|
|
20822
|
+
var child = _step.value;
|
|
20823
|
+
if (!child.isDuringPlay) {
|
|
20824
|
+
child.beginPlay();
|
|
20825
|
+
}
|
|
20826
|
+
}
|
|
20827
|
+
};
|
|
20828
|
+
/**
|
|
20829
|
+
* @internal
|
|
20830
|
+
*/ _proto.onActiveChanged = function onActiveChanged() {
|
|
20831
|
+
if (!this.isEnabled) {
|
|
20832
|
+
this.onEnable();
|
|
20833
|
+
} else {
|
|
20834
|
+
this.onDisable();
|
|
20835
|
+
}
|
|
20836
|
+
};
|
|
20837
|
+
/**
|
|
20838
|
+
* @internal
|
|
20839
|
+
*/ _proto.onEnable = function onEnable() {
|
|
20840
|
+
this.isEnabled = true;
|
|
20841
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(this.components), _step; !(_step = _iterator()).done;){
|
|
20842
|
+
var component = _step.value;
|
|
20843
|
+
if (component.enabled && !component.isStartCalled) {
|
|
20844
|
+
component.onStart();
|
|
20845
|
+
}
|
|
20846
|
+
}
|
|
20847
|
+
for(var _iterator1 = _create_for_of_iterator_helper_loose(this.components), _step1; !(_step1 = _iterator1()).done;){
|
|
20848
|
+
var component1 = _step1.value;
|
|
20849
|
+
if (component1.enabled && !component1.isEnableCalled) {
|
|
20850
|
+
component1.enable();
|
|
20851
|
+
}
|
|
20852
|
+
}
|
|
20853
|
+
};
|
|
20854
|
+
/**
|
|
20855
|
+
* @internal
|
|
20856
|
+
*/ _proto.onDisable = function onDisable() {
|
|
20857
|
+
this.isEnabled = false;
|
|
20858
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(this.components), _step; !(_step = _iterator()).done;){
|
|
20859
|
+
var component = _step.value;
|
|
20860
|
+
if (component.enabled && component.isEnableCalled) {
|
|
20861
|
+
component.disable();
|
|
20862
|
+
}
|
|
20863
|
+
}
|
|
20864
|
+
};
|
|
20799
20865
|
_proto.fromData = function fromData(data) {
|
|
20800
20866
|
EffectsObject.prototype.fromData.call(this, data);
|
|
20801
20867
|
var id = data.id, name = data.name, delay = data.delay, parentId = data.parentId, endBehavior = data.endBehavior, transform = data.transform, _data_listIndex = data.listIndex, listIndex = _data_listIndex === void 0 ? 0 : _data_listIndex, _data_duration = data.duration, duration = _data_duration === void 0 ? 0 : _data_duration;
|
|
@@ -20845,14 +20911,10 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20845
20911
|
if (duration <= 0) {
|
|
20846
20912
|
throw new Error("Item duration can't be less than 0, see " + HELP_LINK["Item duration can't be less than 0"] + ".");
|
|
20847
20913
|
}
|
|
20848
|
-
this.itemBehaviours.length = 0;
|
|
20849
20914
|
this.rendererComponents.length = 0;
|
|
20850
20915
|
for(var _iterator = _create_for_of_iterator_helper_loose(this.components), _step; !(_step = _iterator()).done;){
|
|
20851
20916
|
var component = _step.value;
|
|
20852
20917
|
component.item = this;
|
|
20853
|
-
if (_instanceof1(component, Behaviour)) {
|
|
20854
|
-
this.itemBehaviours.push(component);
|
|
20855
|
-
}
|
|
20856
20918
|
if (_instanceof1(component, RendererComponent)) {
|
|
20857
20919
|
this.rendererComponents.push(component);
|
|
20858
20920
|
}
|
|
@@ -20957,6 +21019,16 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20957
21019
|
VFXItem.isExtraCamera = function isExtraCamera(item) {
|
|
20958
21020
|
return item.id === "extra-camera" && item.name === "extra-camera";
|
|
20959
21021
|
};
|
|
21022
|
+
VFXItem.isAncestor = function isAncestor(ancestorCandidate, descendantCandidate) {
|
|
21023
|
+
var current = descendantCandidate.parent;
|
|
21024
|
+
while(current){
|
|
21025
|
+
if (current === ancestorCandidate) {
|
|
21026
|
+
return true;
|
|
21027
|
+
}
|
|
21028
|
+
current = current.parent;
|
|
21029
|
+
}
|
|
21030
|
+
return false;
|
|
21031
|
+
};
|
|
20960
21032
|
_create_class(VFXItem, [
|
|
20961
21033
|
{
|
|
20962
21034
|
key: "content",
|
|
@@ -21623,7 +21695,6 @@ var SerializationHelper = /*#__PURE__*/ function() {
|
|
|
21623
21695
|
|
|
21624
21696
|
/**
|
|
21625
21697
|
* @since 2.0.0
|
|
21626
|
-
* @internal
|
|
21627
21698
|
*/ var AssetLoader = /*#__PURE__*/ function() {
|
|
21628
21699
|
function AssetLoader(engine) {
|
|
21629
21700
|
this.engine = engine;
|
|
@@ -24095,7 +24166,7 @@ var seed = 1;
|
|
|
24095
24166
|
];
|
|
24096
24167
|
case 6:
|
|
24097
24168
|
e = _state.sent();
|
|
24098
|
-
throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + e.message + ".");
|
|
24169
|
+
throw new Error("Failed to load. Check the template or if the URL is " + (isVideo ? "video" : "image") + " type, URL: " + url + ", Error: " + (e.message || e) + ".");
|
|
24099
24170
|
case 7:
|
|
24100
24171
|
return [
|
|
24101
24172
|
3,
|
|
@@ -24830,6 +24901,109 @@ var listOrder = 0;
|
|
|
24830
24901
|
return CompositionSourceManager;
|
|
24831
24902
|
}();
|
|
24832
24903
|
|
|
24904
|
+
var SceneTicking = /*#__PURE__*/ function() {
|
|
24905
|
+
function SceneTicking() {
|
|
24906
|
+
this.update = new UpdateTickData();
|
|
24907
|
+
this.lateUpdate = new LateUpdateTickData();
|
|
24908
|
+
}
|
|
24909
|
+
var _proto = SceneTicking.prototype;
|
|
24910
|
+
_proto.addComponent = function addComponent(obj) {
|
|
24911
|
+
if (obj.onUpdate !== Component.prototype.onUpdate) {
|
|
24912
|
+
this.update.addComponent(obj);
|
|
24913
|
+
}
|
|
24914
|
+
if (obj.onLateUpdate !== Component.prototype.onLateUpdate) {
|
|
24915
|
+
this.lateUpdate.addComponent(obj);
|
|
24916
|
+
}
|
|
24917
|
+
};
|
|
24918
|
+
_proto.removeComponent = function removeComponent(obj) {
|
|
24919
|
+
if (obj.onUpdate !== Component.prototype.onUpdate) {
|
|
24920
|
+
this.update.removeComponent(obj);
|
|
24921
|
+
}
|
|
24922
|
+
if (obj.onLateUpdate !== Component.prototype.onLateUpdate) {
|
|
24923
|
+
this.lateUpdate.removeComponent(obj);
|
|
24924
|
+
}
|
|
24925
|
+
};
|
|
24926
|
+
_proto.clear = function clear() {
|
|
24927
|
+
this.update.clear();
|
|
24928
|
+
this.lateUpdate.clear();
|
|
24929
|
+
};
|
|
24930
|
+
return SceneTicking;
|
|
24931
|
+
}();
|
|
24932
|
+
var TickData = /*#__PURE__*/ function() {
|
|
24933
|
+
function TickData() {
|
|
24934
|
+
this.components = [];
|
|
24935
|
+
this.ticks = [];
|
|
24936
|
+
}
|
|
24937
|
+
var _proto = TickData.prototype;
|
|
24938
|
+
_proto.tick = function tick(dt) {
|
|
24939
|
+
this.tickComponents(this.components, dt);
|
|
24940
|
+
for(var i = 0; i < this.ticks.length; i++){
|
|
24941
|
+
this.ticks[i](dt);
|
|
24942
|
+
}
|
|
24943
|
+
};
|
|
24944
|
+
_proto.tickComponents = function tickComponents(components, dt) {
|
|
24945
|
+
// To be implemented in derived classes
|
|
24946
|
+
};
|
|
24947
|
+
_proto.addComponent = function addComponent(component) {
|
|
24948
|
+
if (!this.components.includes(component)) {
|
|
24949
|
+
this.components.push(component);
|
|
24950
|
+
}
|
|
24951
|
+
};
|
|
24952
|
+
_proto.removeComponent = function removeComponent(component) {
|
|
24953
|
+
var index = this.components.indexOf(component);
|
|
24954
|
+
if (index > -1) {
|
|
24955
|
+
this.components.splice(index, 1);
|
|
24956
|
+
}
|
|
24957
|
+
};
|
|
24958
|
+
_proto.addTick = function addTick(method, callee) {
|
|
24959
|
+
var tick = method.bind(callee);
|
|
24960
|
+
if (!this.ticks.includes(tick)) {
|
|
24961
|
+
this.ticks.push(tick);
|
|
24962
|
+
}
|
|
24963
|
+
};
|
|
24964
|
+
_proto.clear = function clear() {
|
|
24965
|
+
this.components = [];
|
|
24966
|
+
};
|
|
24967
|
+
return TickData;
|
|
24968
|
+
}();
|
|
24969
|
+
var UpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
24970
|
+
_inherits(UpdateTickData, TickData);
|
|
24971
|
+
function UpdateTickData() {
|
|
24972
|
+
return TickData.apply(this, arguments);
|
|
24973
|
+
}
|
|
24974
|
+
var _proto = UpdateTickData.prototype;
|
|
24975
|
+
_proto.tickComponents = function tickComponents(components, dt) {
|
|
24976
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(components), _step; !(_step = _iterator()).done;){
|
|
24977
|
+
var component = _step.value;
|
|
24978
|
+
component.onUpdate(dt);
|
|
24979
|
+
}
|
|
24980
|
+
};
|
|
24981
|
+
return UpdateTickData;
|
|
24982
|
+
}(TickData);
|
|
24983
|
+
var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
24984
|
+
_inherits(LateUpdateTickData, TickData);
|
|
24985
|
+
function LateUpdateTickData() {
|
|
24986
|
+
return TickData.apply(this, arguments);
|
|
24987
|
+
}
|
|
24988
|
+
var _proto = LateUpdateTickData.prototype;
|
|
24989
|
+
_proto.tickComponents = function tickComponents(components, dt) {
|
|
24990
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(components), _step; !(_step = _iterator()).done;){
|
|
24991
|
+
var component = _step.value;
|
|
24992
|
+
component.onLateUpdate(dt);
|
|
24993
|
+
}
|
|
24994
|
+
};
|
|
24995
|
+
return LateUpdateTickData;
|
|
24996
|
+
} // function compareComponents (a: Component, b: Component): number {
|
|
24997
|
+
// const itemA = a.item;
|
|
24998
|
+
// const itemB = b.item;
|
|
24999
|
+
// if (VFXItem.isAncestor(itemA, itemB)) {
|
|
25000
|
+
// return -1;
|
|
25001
|
+
// } else {
|
|
25002
|
+
// return 1;
|
|
25003
|
+
// }
|
|
25004
|
+
// }
|
|
25005
|
+
(TickData);
|
|
25006
|
+
|
|
24833
25007
|
/**
|
|
24834
25008
|
* 合成抽象类:核心对象,通常一个场景只包含一个合成,可能会有多个合成。
|
|
24835
25009
|
* 合成中包含了相关的 Item 元素,支持对 Item 元素的创建、更新和销毁。
|
|
@@ -24839,6 +25013,7 @@ var listOrder = 0;
|
|
|
24839
25013
|
function Composition(props, scene) {
|
|
24840
25014
|
var _this;
|
|
24841
25015
|
_this = EventEmitter.call(this) || this;
|
|
25016
|
+
_this.sceneTicking = new SceneTicking();
|
|
24842
25017
|
/**
|
|
24843
25018
|
* 动画播放速度
|
|
24844
25019
|
*/ _this.speed = 1;
|
|
@@ -24876,9 +25051,12 @@ var listOrder = 0;
|
|
|
24876
25051
|
_this.rootItem = new VFXItem(_this.getEngine(), sourceContent);
|
|
24877
25052
|
_this.rootItem.name = "rootItem";
|
|
24878
25053
|
_this.rootItem.composition = _assert_this_initialized(_this);
|
|
24879
|
-
|
|
25054
|
+
// Spawn rootCompositionComponent
|
|
25055
|
+
_this.rootComposition = new CompositionComponent(_this.getEngine());
|
|
24880
25056
|
_this.rootComposition.startTime = sourceContent.startTime;
|
|
24881
25057
|
_this.rootComposition.data = sourceContent;
|
|
25058
|
+
_this.rootComposition.item = _this.rootItem;
|
|
25059
|
+
_this.rootItem.components.push(_this.rootComposition);
|
|
24882
25060
|
var imageUsage = !reusable && imgUsage;
|
|
24883
25061
|
_this.width = width;
|
|
24884
25062
|
_this.height = height;
|
|
@@ -24912,7 +25090,6 @@ var listOrder = 0;
|
|
|
24912
25090
|
_this.rendererOptions = null;
|
|
24913
25091
|
_this.rootComposition.createContent();
|
|
24914
25092
|
_this.buildItemTree(_this.rootItem);
|
|
24915
|
-
_this.callAwake(_this.rootItem);
|
|
24916
25093
|
_this.rootItem.onEnd = function() {
|
|
24917
25094
|
window.setTimeout(function() {
|
|
24918
25095
|
_this.emit("end", {
|
|
@@ -24924,6 +25101,16 @@ var listOrder = 0;
|
|
|
24924
25101
|
return _this;
|
|
24925
25102
|
}
|
|
24926
25103
|
var _proto = Composition.prototype;
|
|
25104
|
+
_proto.initializeSceneTicking = function initializeSceneTicking(item) {
|
|
25105
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(item.components), _step; !(_step = _iterator()).done;){
|
|
25106
|
+
var component = _step.value;
|
|
25107
|
+
this.sceneTicking.addComponent(component);
|
|
25108
|
+
}
|
|
25109
|
+
for(var _iterator1 = _create_for_of_iterator_helper_loose(item.children), _step1; !(_step1 = _iterator1()).done;){
|
|
25110
|
+
var child = _step1.value;
|
|
25111
|
+
this.initializeSceneTicking(child);
|
|
25112
|
+
}
|
|
25113
|
+
};
|
|
24927
25114
|
/**
|
|
24928
25115
|
* 获取合成的时长
|
|
24929
25116
|
*/ _proto.getDuration = function getDuration() {
|
|
@@ -25026,7 +25213,7 @@ var listOrder = 0;
|
|
|
25026
25213
|
this.resume();
|
|
25027
25214
|
}
|
|
25028
25215
|
if (!this.rootComposition.isStartCalled) {
|
|
25029
|
-
this.rootComposition.
|
|
25216
|
+
this.rootComposition.onStart();
|
|
25030
25217
|
this.rootComposition.isStartCalled = true;
|
|
25031
25218
|
}
|
|
25032
25219
|
this.forwardTime(time + this.startTime);
|
|
@@ -25103,9 +25290,12 @@ var listOrder = 0;
|
|
|
25103
25290
|
// 更新 model-tree-plugin
|
|
25104
25291
|
this.updatePluginLoaders(deltaTime);
|
|
25105
25292
|
// scene VFXItem components lifetime function.
|
|
25106
|
-
|
|
25107
|
-
|
|
25108
|
-
|
|
25293
|
+
if (!this.rootItem.isDuringPlay) {
|
|
25294
|
+
this.callAwake(this.rootItem);
|
|
25295
|
+
this.rootItem.beginPlay();
|
|
25296
|
+
}
|
|
25297
|
+
this.sceneTicking.update.tick(time);
|
|
25298
|
+
this.sceneTicking.lateUpdate.tick(time);
|
|
25109
25299
|
this.updateCamera();
|
|
25110
25300
|
this.prepareRender();
|
|
25111
25301
|
if (this.shouldDispose()) {
|
|
@@ -25158,11 +25348,11 @@ var listOrder = 0;
|
|
|
25158
25348
|
return t;
|
|
25159
25349
|
};
|
|
25160
25350
|
_proto.callAwake = function callAwake(item) {
|
|
25161
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(item.
|
|
25162
|
-
var
|
|
25163
|
-
if (!
|
|
25164
|
-
|
|
25165
|
-
|
|
25351
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(item.components), _step; !(_step = _iterator()).done;){
|
|
25352
|
+
var component = _step.value;
|
|
25353
|
+
if (!component.isAwakeCalled) {
|
|
25354
|
+
component.onAwake();
|
|
25355
|
+
component.isAwakeCalled = true;
|
|
25166
25356
|
}
|
|
25167
25357
|
}
|
|
25168
25358
|
for(var _iterator1 = _create_for_of_iterator_helper_loose(item.children), _step1; !(_step1 = _iterator1()).done;){
|
|
@@ -25170,72 +25360,6 @@ var listOrder = 0;
|
|
|
25170
25360
|
this.callAwake(child);
|
|
25171
25361
|
}
|
|
25172
25362
|
};
|
|
25173
|
-
_proto.callStart = function callStart(item) {
|
|
25174
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(item.itemBehaviours), _step; !(_step = _iterator()).done;){
|
|
25175
|
-
var itemBehaviour = _step.value;
|
|
25176
|
-
if (itemBehaviour.isActiveAndEnabled && !itemBehaviour.isStartCalled) {
|
|
25177
|
-
itemBehaviour.start();
|
|
25178
|
-
itemBehaviour.isStartCalled = true;
|
|
25179
|
-
}
|
|
25180
|
-
}
|
|
25181
|
-
for(var _iterator1 = _create_for_of_iterator_helper_loose(item.rendererComponents), _step1; !(_step1 = _iterator1()).done;){
|
|
25182
|
-
var rendererComponent = _step1.value;
|
|
25183
|
-
if (rendererComponent.isActiveAndEnabled && !rendererComponent.isStartCalled) {
|
|
25184
|
-
rendererComponent.start();
|
|
25185
|
-
rendererComponent.isStartCalled = true;
|
|
25186
|
-
}
|
|
25187
|
-
}
|
|
25188
|
-
for(var _iterator2 = _create_for_of_iterator_helper_loose(item.children), _step2; !(_step2 = _iterator2()).done;){
|
|
25189
|
-
var child = _step2.value;
|
|
25190
|
-
this.callStart(child);
|
|
25191
|
-
}
|
|
25192
|
-
};
|
|
25193
|
-
_proto.callUpdate = function callUpdate(item, dt) {
|
|
25194
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(item.itemBehaviours), _step; !(_step = _iterator()).done;){
|
|
25195
|
-
var itemBehaviour = _step.value;
|
|
25196
|
-
if (itemBehaviour.isActiveAndEnabled && itemBehaviour.isStartCalled) {
|
|
25197
|
-
itemBehaviour.update(dt);
|
|
25198
|
-
}
|
|
25199
|
-
}
|
|
25200
|
-
for(var _iterator1 = _create_for_of_iterator_helper_loose(item.rendererComponents), _step1; !(_step1 = _iterator1()).done;){
|
|
25201
|
-
var rendererComponent = _step1.value;
|
|
25202
|
-
if (rendererComponent.isActiveAndEnabled && rendererComponent.isStartCalled) {
|
|
25203
|
-
rendererComponent.update(dt);
|
|
25204
|
-
}
|
|
25205
|
-
}
|
|
25206
|
-
for(var _iterator2 = _create_for_of_iterator_helper_loose(item.children), _step2; !(_step2 = _iterator2()).done;){
|
|
25207
|
-
var child = _step2.value;
|
|
25208
|
-
if (VFXItem.isComposition(child)) {
|
|
25209
|
-
if (child.ended && child.endBehavior === EndBehavior.restart) {
|
|
25210
|
-
child.ended = false;
|
|
25211
|
-
// TODO K帧动画在元素重建后需要 tick ,否则会导致元素位置和 k 帧第一帧位置不一致
|
|
25212
|
-
this.callUpdate(child, 0);
|
|
25213
|
-
} else {
|
|
25214
|
-
this.callUpdate(child, dt);
|
|
25215
|
-
}
|
|
25216
|
-
} else {
|
|
25217
|
-
this.callUpdate(child, dt);
|
|
25218
|
-
}
|
|
25219
|
-
}
|
|
25220
|
-
};
|
|
25221
|
-
_proto.callLateUpdate = function callLateUpdate(item, dt) {
|
|
25222
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(item.itemBehaviours), _step; !(_step = _iterator()).done;){
|
|
25223
|
-
var itemBehaviour = _step.value;
|
|
25224
|
-
if (itemBehaviour.isActiveAndEnabled && itemBehaviour.isStartCalled) {
|
|
25225
|
-
itemBehaviour.lateUpdate(dt);
|
|
25226
|
-
}
|
|
25227
|
-
}
|
|
25228
|
-
for(var _iterator1 = _create_for_of_iterator_helper_loose(item.rendererComponents), _step1; !(_step1 = _iterator1()).done;){
|
|
25229
|
-
var rendererComponent = _step1.value;
|
|
25230
|
-
if (rendererComponent.isActiveAndEnabled && rendererComponent.isStartCalled) {
|
|
25231
|
-
rendererComponent.lateUpdate(dt);
|
|
25232
|
-
}
|
|
25233
|
-
}
|
|
25234
|
-
for(var _iterator2 = _create_for_of_iterator_helper_loose(item.children), _step2; !(_step2 = _iterator2()).done;){
|
|
25235
|
-
var child = _step2.value;
|
|
25236
|
-
this.callLateUpdate(child, dt);
|
|
25237
|
-
}
|
|
25238
|
-
};
|
|
25239
25363
|
/**
|
|
25240
25364
|
* 构建父子树,同时保存到 itemCacheMap 中便于查找
|
|
25241
25365
|
*/ _proto.buildItemTree = function buildItemTree(compVFXItem) {
|
|
@@ -27109,7 +27233,6 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
|
|
|
27109
27233
|
|
|
27110
27234
|
/**
|
|
27111
27235
|
* @since 2.0.0
|
|
27112
|
-
* @internal
|
|
27113
27236
|
*/ var EffectsPackage = /*#__PURE__*/ function() {
|
|
27114
27237
|
function EffectsPackage() {
|
|
27115
27238
|
this.exportObjectDatas = [];
|
|
@@ -27518,11 +27641,12 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
|
|
|
27518
27641
|
return Engine;
|
|
27519
27642
|
}();
|
|
27520
27643
|
|
|
27644
|
+
var DEFAULT_FPS = 60;
|
|
27521
27645
|
/**
|
|
27522
27646
|
* 定时器类
|
|
27523
27647
|
*/ var Ticker = /*#__PURE__*/ function() {
|
|
27524
27648
|
function Ticker(fps) {
|
|
27525
|
-
if (fps === void 0) fps =
|
|
27649
|
+
if (fps === void 0) fps = DEFAULT_FPS;
|
|
27526
27650
|
this.paused = true;
|
|
27527
27651
|
this.lastTime = 0;
|
|
27528
27652
|
// deltaTime
|
|
@@ -27657,8 +27781,8 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
|
|
|
27657
27781
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
27658
27782
|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
|
27659
27783
|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
27660
|
-
var version = "2.0.
|
|
27784
|
+
var version = "2.1.0-alpha.0";
|
|
27661
27785
|
logger.info("Core version: " + version + ".");
|
|
27662
27786
|
|
|
27663
|
-
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
27787
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+
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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