@galacean/effects-core 2.0.2 → 2.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/asset-loader.d.ts +0 -1
- package/dist/comp-vfx-item.d.ts +0 -1
- package/dist/components/component.d.ts +0 -2
- package/dist/components/effect-component.d.ts +0 -1
- package/dist/composition.d.ts +0 -20
- package/dist/effects-object.d.ts +0 -1
- package/dist/effects-package.d.ts +0 -1
- package/dist/index.js +19 -15
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +19 -15
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/cal/calculate-item.d.ts +0 -9
- package/dist/plugins/cal/calculate-vfx-item.d.ts +0 -52
- package/dist/plugins/cal/playable-graph.d.ts +0 -101
- package/dist/plugins/interact/interact-item.d.ts +0 -1
- package/dist/plugins/particle/particle-system-renderer.d.ts +0 -1
- package/dist/plugins/particle/particle-system.d.ts +0 -4
- package/dist/plugins/particle/particle-vfx-item.d.ts +1 -12
- package/dist/plugins/sprite/sprite-item.d.ts +3 -1
- package/dist/plugins/text/text-item.d.ts +0 -1
- package/dist/plugins/timeline/track.d.ts +1 -57
- package/dist/vfx-item.d.ts +0 -9
- package/package.json +1 -1
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import type { Euler, Vector3 } from '@galacean/effects-math/es/core/index';
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import type { ValueGetter } from '../../math';
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import { TrackAsset } from '../timeline/track';
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import type { TimelineAsset } from './timeline-asset';
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/**
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* 基础位移属性数据
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*/
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z?: ValueGetter<number>;
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enabled?: boolean;
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};
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/**
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* @since 2.0.0
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* @internal
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*/
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export declare class ObjectBindingTrack extends TrackAsset {
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create(timelineAsset: TimelineAsset): void;
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}
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import type { Quaternion } from '@galacean/effects-math/es/core/quaternion';
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import * as spec from '@galacean/effects-specification';
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import type { ValueGetter } from '../../math';
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import { AnimationPlayable } from './animation-playable';
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import type { ItemBasicTransform, ItemLinearVelOverLifetime } from './calculate-item';
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import type { FrameContext, PlayableGraph } from './playable-graph';
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import { Playable, PlayableAsset } from './playable-graph';
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import { EffectsObject } from '../../effects-object';
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import { VFXItem } from '../../vfx-item';
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/**
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* @since 2.0.0
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* @internal
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*/
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export declare class TransformAnimationPlayable extends AnimationPlayable {
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originalTransform: ItemBasicTransform;
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protected sizeSeparateAxes: boolean;
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protected sizeXOverLifetime: ValueGetter<number>;
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protected sizeYOverLifetime: ValueGetter<number>;
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protected sizeZOverLifetime: ValueGetter<number>;
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protected rotationOverLifetime: {
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asRotation?: boolean;
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separateAxes?: boolean;
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enabled?: boolean;
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x?: ValueGetter<number>;
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y?: ValueGetter<number>;
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z?: ValueGetter<number>;
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};
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gravityModifier: ValueGetter<number>;
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orbitalVelOverLifetime: {
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x?: ValueGetter<number>;
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y?: ValueGetter<number>;
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z?: ValueGetter<number>;
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center: [x: number, y: number, z: number];
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asRotation?: boolean;
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enabled?: boolean;
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};
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speedOverLifetime?: ValueGetter<number>;
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linearVelOverLifetime: ItemLinearVelOverLifetime;
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positionOverLifetime: spec.PositionOverLifetime;
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gravity: Vector3;
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direction: Vector3;
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startSpeed: number;
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data: TransformPlayableAssetData;
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private velocity;
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private binding;
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start(): void;
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processFrame(context: FrameContext): void;
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/**
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* 应用时间轴K帧数据到对象
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*/
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private sampleAnimation;
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}
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export declare class TransformPlayableAsset extends PlayableAsset {
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transformAnimationData: TransformPlayableAssetData;
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createPlayable(graph: PlayableGraph): Playable;
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*/
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positionOverLifetime?: spec.PositionOverLifetime;
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}
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/**
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* @since 2.0.0
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* @internal
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*/
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export declare class ActivationPlayable extends Playable {
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processFrame(context: FrameContext): void;
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}
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export declare class ActivationPlayableAsset extends PlayableAsset {
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createPlayable(graph: PlayableGraph): Playable;
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}
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import { EffectsObject } from '../../effects-object';
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import type { Disposable } from '../../utils';
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/**
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* 动画图,负责更新所有的动画节点
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* @since 2.0.0
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* @internal
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*/
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export declare class PlayableGraph {
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private playableOutputs;
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private playables;
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evaluate(dt: number): void;
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connect(source: Playable, sourceOutputPort: number, destination: Playable, destinationInputPort: number): void;
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addOutput(output: PlayableOutput): void;
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addPlayable(playable: Playable): void;
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private processFrameWithRoot;
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private prepareFrameWithRoot;
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private updatePlayableTime;
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}
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/**
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* 动画图可播放节点对象
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* @since 2.0.0
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* @internal
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*/
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export declare class Playable implements Disposable {
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onPlayablePlayFlag: boolean;
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onPlayablePauseFlag: boolean;
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overrideTimeNextEvaluation: boolean;
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private destroyed;
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private inputs;
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private inputOuputPorts;
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private inputWeight;
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private outputs;
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private playState;
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private traversalMode;
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/**
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* 当前本地播放的时间
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*/
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protected time: number;
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constructor(graph: PlayableGraph, inputCount?: number);
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play(): void;
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pause(): void;
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connectInput(inputPort: number, sourcePlayable: Playable, sourceOutputPort: number, weight?: number): void;
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addInput(sourcePlayable: Playable, sourceOutputPort: number, weight?: number): void;
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getInputCount(): number;
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getInputs(): Playable[];
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getInput(index: number): Playable;
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getOutputCount(): number;
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getOutputs(): Playable[];
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getOutput(index: number): Playable;
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getInputWeight(inputIndex: number): number;
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setInputWeight(playable: Playable, weight: number): void;
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setInputWeight(inputIndex: number, weight: number): void;
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setTime(time: number): void;
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getTime(): number;
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getPlayState(): PlayState;
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setTraversalMode(mode: PlayableTraversalMode): void;
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getTraversalMode(): PlayableTraversalMode;
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onPlayablePlay(context: FrameContext): void;
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onPlayablePause(context: FrameContext): void;
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prepareFrame(context: FrameContext): void;
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processFrame(context: FrameContext): void;
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onPlayableDestroy(): void;
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dispose(): void;
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/**
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* @internal
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*/
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prepareFrameRecursive(context: FrameContext, passthroughPort: number): void;
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/**
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* @internal
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*/
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processFrameRecursive(context: FrameContext, passthroughPort: number): void;
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private setOutput;
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private setInput;
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}
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/**
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* 动画图输出节点对象,将动画数据采样到绑定的元素属性上
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* @internal
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export declare class PlayableOutput {
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/**
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* 绑定到的动画 item
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*/
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userData: object;
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/**
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* 源 playable 对象
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sourcePlayable: Playable;
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context: FrameContext;
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* 当前本地播放的时间
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protected time: number;
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private sourceOutputPort;
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constructor();
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setSourcePlayeble(playable: Playable, port?: number): void;
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getSourceOutputPort(): number;
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setUserData(value: object): void;
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getUserData(): object;
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prepareFrame(): void;
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processFrame(): void;
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}
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export declare abstract class PlayableAsset extends EffectsObject {
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abstract createPlayable(graph: PlayableGraph): Playable;
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}
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private addParticle;
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setVisible(visible: boolean): void;
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setOpacity(opacity: number): void;
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/**
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* @internal
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*/
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setColor(r: number, g: number, b: number, a: number): void;
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setParentTransform(transform: Transform): void;
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getTextures(): Texture[];
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start(): void;
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import { Playable, PlayableAsset } from '../cal/playable-graph';
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import { ParticleSystem } from './particle-system';
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export declare class ParticleBehaviourPlayable extends Playable {
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lastTime: number;
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particleSystem: ParticleSystem;
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start(context: FrameContext): void;
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startColor: spec.RGBAColorValue;
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spriteMaterial: Material;
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processFrame(context: FrameContext): void;
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create(clipData: SpriteColorPlayableAssetData): this;
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}
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textureSheetAnimation?: spec.TextureSheetAnimation;
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frameAnimationLoop: boolean;
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splits: splitsDataType;
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emptyTexture: Texture;
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private visible;
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private isManualTimeSet;
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constructor(engine: Engine, props?: SpriteItemProps);
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start: number;
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asset: PlayableAsset;
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endBehavior: EndBehavior;
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toLocalTime(time: number): number;
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name: string;
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binding: object;
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trackType: TrackType;
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protected children: TrackAsset[];
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resolveBinding(parentBinding: object): object;
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createTrackMixer(graph: PlayableGraph): Playable;
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createOutput(): PlayableOutput;
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createPlayableGraph(graph: PlayableGraph, runtimeClips: RuntimeClip[]): Playable;
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createMixerPlayableGraph(graph: PlayableGraph, runtimeClips: RuntimeClip[]): Playable;
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compileClips(graph: PlayableGraph, timelineClips: TimelineClip[], runtimeClips: RuntimeClip[]): Playable;
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createPlayable(graph: PlayableGraph): Playable;
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getChildTracks(): TrackAsset[];
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addChild(child: TrackAsset): void;
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createClip<T extends PlayableAsset>(classConstructor: Constructor<T>, name?: string): TimelineClip;
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getClips(): TimelineClip[];
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findClip(name: string): TimelineClip | undefined;
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addClip(clip: TimelineClip): void;
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private createClipPlayable;
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}
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MasterTrack = 0,
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ObjectTrack = 1
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set enable(value: boolean);
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64
15
|
evaluateAt(localTime: number): void;
|
|
65
16
|
}
|
|
66
|
-
/**
|
|
67
|
-
* @since 2.0.0
|
|
68
|
-
* @internal
|
|
69
|
-
*/
|
|
70
|
-
export interface TimelineClipData {
|
|
71
|
-
asset: PlayableAsset;
|
|
72
|
-
}
|
package/dist/vfx-item.d.ts
CHANGED
|
@@ -177,15 +177,6 @@ export declare class VFXItem extends EffectsObject implements Disposable {
|
|
|
177
177
|
* @override
|
|
178
178
|
*/
|
|
179
179
|
onEnd(): void;
|
|
180
|
-
/**
|
|
181
|
-
* 通过指定 r、g、b、a 值设置元素的颜色
|
|
182
|
-
* @param {number} r
|
|
183
|
-
* @param {number} g
|
|
184
|
-
* @param {number} b
|
|
185
|
-
* @param {number} a
|
|
186
|
-
* @internal
|
|
187
|
-
*/
|
|
188
|
-
setColor(r: number, g: number, b: number, a: number): void;
|
|
189
180
|
/**
|
|
190
181
|
* 设置元素的透明度
|
|
191
182
|
* @param opacity - 透明度值,范围 [0,1]
|