@galacean/effects-core 2.0.2 → 2.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime core for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.0.2
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+ * Version: v2.0.3
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  */
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
@@ -4565,7 +4565,6 @@ function getDirectStore(target) {
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  /**
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  * @since 2.0.0
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- * @internal
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  */ var EffectsObject = /*#__PURE__*/ function() {
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  function EffectsObject(engine) {
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  this.engine = engine;
@@ -4601,7 +4600,6 @@ function getDirectStore(target) {
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  /**
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  * @since 2.0.0
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- * @internal
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  */ var Component = /*#__PURE__*/ function(EffectsObject) {
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  _inherits(Component, EffectsObject);
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  function Component() {
@@ -4636,7 +4634,6 @@ function getDirectStore(target) {
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  }(EffectsObject);
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  /**
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  * @since 2.0.0
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- * @internal
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  */ var Behaviour = /*#__PURE__*/ function(Component) {
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  _inherits(Behaviour, Component);
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  function Behaviour() {
@@ -13900,13 +13897,17 @@ var SpriteColorPlayable = /*#__PURE__*/ function(Playable) {
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  if (!_instanceof1(boundObject, VFXItem)) {
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  return;
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  }
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+ if (!this.spriteComponent) {
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+ this.spriteComponent = boundObject.getComponent(SpriteComponent);
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+ }
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  if (!this.spriteMaterial) {
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- this.spriteMaterial = boundObject.getComponent(SpriteComponent).material;
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+ this.spriteMaterial = this.spriteComponent.material;
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  var startColor = this.spriteMaterial.getVector4("_Color");
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  if (startColor) {
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  this.startColor = startColor.toArray();
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  }
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  }
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+ this.spriteComponent.setAnimationTime(this.time);
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  var colorInc = vecFill(tempColor, 1);
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  var colorChanged;
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  var life = this.time / boundObject.duration;
@@ -13966,7 +13967,6 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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  _this = RendererComponent.call(this, engine) || this;
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  _this.cachePrefix = "-";
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  _this.frameAnimationLoop = false;
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- _this.frameAnimationTime = 0;
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  _this.color = [
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  1,
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  1,
@@ -13974,6 +13974,8 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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  1
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  ];
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  _this.visible = true;
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+ _this.isManualTimeSet = false;
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+ _this.frameAnimationTime = 0;
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  _this.getHitTestParams = function(force) {
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  var ui = _this.interaction;
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  if (force || ui) {
@@ -14056,6 +14058,12 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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  this.renderer.texture = texture;
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  this.material.setTexture("uSampler0", texture);
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  };
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+ /**
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+ * @internal
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+ */ _proto.setAnimationTime = function setAnimationTime(time) {
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+ this.frameAnimationTime = time;
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+ this.isManualTimeSet = true;
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+ };
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  _proto.render = function render(renderer) {
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  if (!this.getVisible()) {
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  return;
@@ -14070,12 +14078,12 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
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  };
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  _proto.start = function start() {
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  this.item.getHitTestParams = this.getHitTestParams;
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- if (this.item.endBehavior === EndBehavior.restart) {
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- this.frameAnimationLoop = true;
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- }
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  };
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  _proto.update = function update(dt) {
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- this.frameAnimationTime += dt / 1000;
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+ if (!this.isManualTimeSet) {
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+ this.frameAnimationTime += dt / 1000;
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+ this.isManualTimeSet = false;
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+ }
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  var time = this.frameAnimationTime;
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  var duration = this.item.duration;
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  if (time > duration && this.frameAnimationLoop) {
@@ -16470,7 +16478,6 @@ function getTrailMeshShader(trails, particleMaxCount, name, gpuCapability, env)
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  /**
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  * @since 2.0.0
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- * @internal
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  */ var ParticleSystemRenderer = /*#__PURE__*/ function(RendererComponent) {
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  _inherits(ParticleSystemRenderer, RendererComponent);
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  function ParticleSystemRenderer(engine, particleMeshProps, trailMeshProps) {
@@ -19334,7 +19341,6 @@ function compareTracks(a, b) {
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  /**
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  * @since 2.0.0
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- * @internal
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  */ var CompositionComponent = /*#__PURE__*/ function(Behaviour) {
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  _inherits(CompositionComponent, Behaviour);
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  function CompositionComponent() {
@@ -21623,7 +21629,6 @@ var SerializationHelper = /*#__PURE__*/ function() {
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  /**
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  * @since 2.0.0
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- * @internal
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  */ var AssetLoader = /*#__PURE__*/ function() {
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  function AssetLoader(engine) {
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  this.engine = engine;
@@ -27109,7 +27114,6 @@ var FBGeometryDataT = /*#__PURE__*/ function() {
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  /**
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  * @since 2.0.0
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- * @internal
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  */ var EffectsPackage = /*#__PURE__*/ function() {
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  function EffectsPackage() {
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  this.exportObjectDatas = [];
@@ -27657,7 +27661,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
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  registerPlugin("particle", ParticleLoader, VFXItem, true);
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  registerPlugin("cal", CalculateLoader, VFXItem, true);
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  registerPlugin("interact", InteractLoader, VFXItem, true);
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- var version = "2.0.2";
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+ var version = "2.0.3";
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  logger.info("Core version: " + version + ".");
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  export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };