@galacean/effects-core 2.0.0-alpha.8 → 2.0.0-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (121) hide show
  1. package/README.md +25 -21
  2. package/dist/__definations__/fbeffects-object-data.d.ts +28 -0
  3. package/dist/__definations__/fbeffects-package-data.d.ts +26 -0
  4. package/dist/__definations__/fbgeometry-data.d.ts +77 -0
  5. package/dist/__definations__/fbsub-mesh.d.ts +26 -0
  6. package/dist/__definations__/fbvertex-channel.d.ts +33 -0
  7. package/dist/__definations__/fbvertex-data.d.ts +27 -0
  8. package/dist/__definations__/index.d.ts +6 -0
  9. package/dist/asset-loader.d.ts +0 -13
  10. package/dist/asset-manager.d.ts +1 -75
  11. package/dist/binary-asset.d.ts +6 -0
  12. package/dist/camera.d.ts +10 -1
  13. package/dist/canvas-pool.d.ts +9 -0
  14. package/dist/comp-vfx-item.d.ts +26 -12
  15. package/dist/components/component.d.ts +4 -14
  16. package/dist/components/effect-component.d.ts +3 -23
  17. package/dist/components/index.d.ts +1 -0
  18. package/dist/components/post-process-volume.d.ts +15 -0
  19. package/dist/components/renderer-component.d.ts +2 -2
  20. package/dist/composition-source-manager.d.ts +8 -7
  21. package/dist/composition.d.ts +71 -64
  22. package/dist/constants.d.ts +1 -1
  23. package/dist/decorators.d.ts +4 -3
  24. package/dist/downloader.d.ts +9 -0
  25. package/dist/effects-object.d.ts +4 -1
  26. package/dist/effects-package.d.ts +19 -0
  27. package/dist/engine.d.ts +7 -4
  28. package/dist/events/event-emitter.d.ts +46 -0
  29. package/dist/events/index.d.ts +2 -0
  30. package/dist/events/types.d.ts +37 -0
  31. package/dist/fallback/camera.d.ts +2 -0
  32. package/dist/fallback/index.d.ts +12 -0
  33. package/dist/fallback/interact.d.ts +2 -0
  34. package/dist/fallback/migration.d.ts +20 -0
  35. package/dist/fallback/particle.d.ts +2 -0
  36. package/dist/fallback/sprite.d.ts +3 -0
  37. package/dist/fallback/utils.d.ts +25 -0
  38. package/dist/gl/create-gl-context.d.ts +2 -1
  39. package/dist/gl/index.d.ts +3 -0
  40. package/dist/image-asset.d.ts +5 -0
  41. package/dist/index.d.ts +9 -4
  42. package/dist/index.js +18920 -14116
  43. package/dist/index.js.map +1 -1
  44. package/dist/index.mjs +19155 -14360
  45. package/dist/index.mjs.map +1 -1
  46. package/dist/material/material.d.ts +17 -7
  47. package/dist/material/utils.d.ts +0 -10
  48. package/dist/math/bezier.d.ts +99 -0
  49. package/dist/math/keyframe-info.d.ts +39 -0
  50. package/dist/math/translate.d.ts +3 -2
  51. package/dist/math/utils.d.ts +5 -4
  52. package/dist/math/value-getter.d.ts +52 -26
  53. package/dist/pass-render-level.d.ts +3 -1
  54. package/dist/plugin-system.d.ts +3 -4
  55. package/dist/plugins/cal/animation-playable.d.ts +2 -1
  56. package/dist/plugins/cal/calculate-item.d.ts +5 -39
  57. package/dist/plugins/cal/calculate-vfx-item.d.ts +54 -13
  58. package/dist/plugins/cal/playable-graph.d.ts +72 -21
  59. package/dist/plugins/cal/timeline-asset.d.ts +27 -0
  60. package/dist/plugins/camera/camera-controller-node.d.ts +2 -13
  61. package/dist/plugins/index.d.ts +8 -3
  62. package/dist/plugins/interact/click-handler.d.ts +3 -3
  63. package/dist/plugins/interact/event-system.d.ts +0 -2
  64. package/dist/plugins/interact/interact-item.d.ts +15 -1
  65. package/dist/plugins/particle/burst.d.ts +10 -3
  66. package/dist/plugins/particle/link.d.ts +1 -0
  67. package/dist/plugins/particle/particle-loader.d.ts +2 -2
  68. package/dist/plugins/particle/particle-mesh.d.ts +5 -9
  69. package/dist/plugins/particle/particle-system-renderer.d.ts +1 -1
  70. package/dist/plugins/particle/particle-system.d.ts +14 -6
  71. package/dist/plugins/particle/particle-vfx-item.d.ts +9 -3
  72. package/dist/plugins/particle/trail-mesh.d.ts +2 -2
  73. package/dist/plugins/plugin.d.ts +7 -8
  74. package/dist/plugins/sprite/sprite-item.d.ts +29 -12
  75. package/dist/plugins/sprite/sprite-mesh.d.ts +0 -4
  76. package/dist/plugins/text/index.d.ts +4 -0
  77. package/dist/plugins/text/text-item.d.ts +33 -5
  78. package/dist/plugins/text/text-layout.d.ts +9 -1
  79. package/dist/plugins/timeline/playables/activation-mixer-playable.d.ts +7 -0
  80. package/dist/plugins/timeline/playables/sub-composition-clip-playable.d.ts +5 -0
  81. package/dist/plugins/timeline/playables/sub-composition-playable-asset.d.ts +5 -0
  82. package/dist/plugins/timeline/track.d.ts +72 -0
  83. package/dist/plugins/timeline/tracks/activation-track.d.ts +5 -0
  84. package/dist/plugins/timeline/tracks/sprite-color-track.d.ts +3 -0
  85. package/dist/plugins/timeline/tracks/sub-composition-track.d.ts +4 -0
  86. package/dist/plugins/timeline/tracks/transform-track.d.ts +3 -0
  87. package/dist/render/create-copy-shader.d.ts +2 -2
  88. package/dist/render/{frame-buffer.d.ts → framebuffer.d.ts} +7 -7
  89. package/dist/render/geometry.d.ts +14 -1
  90. package/dist/render/global-volume.d.ts +4 -5
  91. package/dist/render/gpu-capability.d.ts +6 -6
  92. package/dist/render/index.d.ts +3 -2
  93. package/dist/render/mesh.d.ts +1 -1
  94. package/dist/render/render-frame.d.ts +13 -12
  95. package/dist/render/render-pass.d.ts +10 -10
  96. package/dist/render/{render-buffer.d.ts → renderbuffer.d.ts} +4 -4
  97. package/dist/render/renderer.d.ts +9 -7
  98. package/dist/{semantic-map.d.ts → render/semantic-map.d.ts} +4 -4
  99. package/dist/render/shader.d.ts +4 -4
  100. package/dist/scene.d.ts +86 -4
  101. package/dist/serialization-helper.d.ts +6 -4
  102. package/dist/shader/index.d.ts +1 -3
  103. package/dist/shader/shader-factory.d.ts +35 -0
  104. package/dist/shape/shape.d.ts +1 -1
  105. package/dist/template-image.d.ts +3 -14
  106. package/dist/texture/texture.d.ts +8 -0
  107. package/dist/texture/types.d.ts +2 -2
  108. package/dist/texture/utils.d.ts +2 -1
  109. package/dist/ticker.d.ts +2 -2
  110. package/dist/transform.d.ts +3 -3
  111. package/dist/utils/array.d.ts +1 -1
  112. package/dist/utils/device.d.ts +4 -0
  113. package/dist/utils/index.d.ts +29 -14
  114. package/dist/utils/text.d.ts +8 -0
  115. package/dist/vfx-item.d.ts +37 -61
  116. package/package.json +7 -5
  117. package/dist/asset-migrations.d.ts +0 -5
  118. package/dist/plugins/cal/animation-mixer-playable.d.ts +0 -4
  119. package/dist/plugins/cal/animation-playable-output.d.ts +0 -4
  120. package/dist/plugins/cal/track.d.ts +0 -34
  121. package/dist/utils/timeline-component.d.ts +0 -6
@@ -1,5 +1,5 @@
1
- import type { Matrix3, Matrix4, Quaternion, Vector2, Vector3, Vector4 } from '@galacean/effects-math/es/core/index';
2
- import type { GlobalUniforms, Renderer, Shader, ShaderWithSource } from '../render';
1
+ import type { Matrix3, Matrix4, Quaternion, Vector2, Vector3, Vector4, Color } from '@galacean/effects-math/es/core/index';
2
+ import type { GlobalUniforms, Renderer, Shader, ShaderVariant, ShaderWithSource } from '../render';
3
3
  import type { Texture } from '../texture';
4
4
  import type { DestroyOptions, Disposable } from '../utils';
5
5
  import type { UniformSemantic, UniformValue } from './types';
@@ -46,19 +46,17 @@ export interface MaterialProps {
46
46
  * uniform 数据
47
47
  */
48
48
  uniformValues?: Record<string, UniformValue>;
49
- transformFeedbackOutput?: {
50
- mode: WebGL2RenderingContext['INTERLEAVED_ATTRIBS'] | WebGL2RenderingContext['SEPARATE_ATTRIBS'];
51
- varyings: string[];
52
- };
53
49
  }
54
50
  /**
55
51
  * Material 抽象类
56
52
  */
57
53
  export declare abstract class Material extends EffectsObject implements Disposable {
58
54
  shader: Shader;
55
+ shaderVariant: ShaderVariant;
59
56
  shaderSource: ShaderWithSource;
60
57
  stringTags: Record<string, string>;
61
58
  readonly uniformSemantics: Record<string, UniformSemantic>;
59
+ readonly enabledMacros: Record<string, number | boolean>;
62
60
  readonly renderType: MaterialRenderType;
63
61
  readonly name: string;
64
62
  readonly props: MaterialProps;
@@ -249,6 +247,17 @@ export declare abstract class Material extends EffectsObject implements Disposab
249
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  * @param value - 要设置的 uniform 数据
250
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  */
251
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  abstract setVector4(name: string, value: Vector4): void;
250
+ /**
251
+ * 获取 Material 的 Color 类型的 uniform 数据
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+ * @param name
253
+ */
254
+ abstract getColor(name: string): Color | null;
255
+ /**
256
+ * 设置 Color 类型的 uniform 的数据
257
+ * @param name - uniform 名称
258
+ * @param value - 要设置的 uniform 数据
259
+ */
260
+ abstract setColor(name: string, value: Color): void;
252
261
  /**
253
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  * 获取 Material 的 Quaternion 类型的 uniform 数据
254
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  * @param name
@@ -336,7 +345,7 @@ export declare abstract class Material extends EffectsObject implements Disposab
336
345
  * 销毁当前 Material
337
346
  * @param destroy - 包含纹理的销毁选项
338
347
  */
339
- abstract dispose(destroy?: MaterialDestroyOptions): void;
348
+ abstract dispose(destroy?: MaterialDestroyOptions | DestroyOptions): void;
340
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  /**
341
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  * 创建 Material
342
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  */
@@ -346,5 +355,6 @@ export declare abstract class Material extends EffectsObject implements Disposab
346
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  * @override
347
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  */
348
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  initialize(): void;
358
+ createShaderVariant(): void;
349
359
  use(render: Renderer, globalUniforms: GlobalUniforms): void;
350
360
  }
@@ -1,17 +1,7 @@
1
1
  import * as spec from '@galacean/effects-specification';
2
- import type { ShaderMarcos } from '../render';
3
2
  import type { Material } from './material';
4
- import { ShaderType } from './types';
5
3
  export declare function valIfUndefined<T>(val: any, def: T): T;
6
4
  export declare function getPreMultiAlpha(blending?: number): number;
7
- /**
8
- * 生成 shader,检测到 WebGL1 上下文会降级
9
- * @param marcos - 宏定义数组
10
- * @param shader - 原始 shader 文本
11
- * @param shaderType - shader 类型
12
- * @return 去除版本号的 shader 文本
13
- */
14
- export declare function createShaderWithMarcos(marcos: ShaderMarcos, shader: string, shaderType: ShaderType, level: number): string;
15
5
  export declare function setBlendMode(material: Material, blendMode?: number): void;
16
6
  export declare function setSideMode(material: Material, side: spec.SideMode): void;
17
7
  export declare function setMaskMode(material: Material, maskMode: spec.MaskMode): void;
@@ -0,0 +1,99 @@
1
+ import type * as spec from '@galacean/effects-specification';
2
+ import { Vector2 } from '@galacean/effects-math/es/core/vector2';
3
+ import { Vector3 } from '@galacean/effects-math/es/core/vector3';
4
+ import { Quaternion } from '@galacean/effects-math/es/core/quaternion';
5
+ export declare class BezierLengthData {
6
+ points: Array<{
7
+ partialLength: number;
8
+ point: Vector3;
9
+ }>;
10
+ totalLength: number;
11
+ constructor(points: Array<{
12
+ partialLength: number;
13
+ point: Vector3;
14
+ }>, totalLength: number);
15
+ }
16
+ export declare const BezierMap: Record<string, BezierEasing>;
17
+ export declare const BezierDataMap: Record<string, BezierLengthData>;
18
+ /**
19
+ * @param p1 起始点
20
+ * @param p2 终点
21
+ * @param p3 起始控制点
22
+ * @param p4 终止控制点
23
+ * @returns
24
+ */
25
+ export declare function buildBezierData(p1: Vector3, p2: Vector3, p3: Vector3, p4: Vector3): {
26
+ data: BezierLengthData;
27
+ interval: Vector3;
28
+ };
29
+ export declare class BezierPath {
30
+ p1: Vector3;
31
+ p2: Vector3;
32
+ p3: Vector3;
33
+ p4: Vector3;
34
+ readonly lengthData: BezierLengthData;
35
+ readonly interval: Vector3;
36
+ readonly totalLength: number;
37
+ private catching;
38
+ constructor(p1: Vector3, p2: Vector3, p3: Vector3, p4: Vector3);
39
+ /**
40
+ * 获取路径在指定比例长度上点的坐标
41
+ * @param percent 路径长度的比例
42
+ */
43
+ getPointInPercent(percent: number): Vector3;
44
+ }
45
+ export declare class BezierQuat {
46
+ p1: Quaternion;
47
+ p2: Quaternion;
48
+ p3: Quaternion;
49
+ p4: Quaternion;
50
+ private temp;
51
+ readonly totalLength: number;
52
+ constructor(p1: Quaternion, p2: Quaternion, p3: Quaternion, p4: Quaternion);
53
+ /**
54
+ * 获取路径在指定比例长度上点的坐标
55
+ * @param percent 路径长度的比例
56
+ */
57
+ getPointInPercent(percent: number): Quaternion;
58
+ }
59
+ export declare class BezierEasing {
60
+ mX1: number;
61
+ mY1: number;
62
+ mX2: number;
63
+ mY2: number;
64
+ private precomputed;
65
+ private mSampleValues;
66
+ constructor(mX1: number, mY1: number, mX2: number, mY2: number);
67
+ precompute(): void;
68
+ getValue(x: number): number;
69
+ calcSampleValues(): void;
70
+ getTForX(aX: number): number;
71
+ }
72
+ export declare function buildEasingCurve(leftKeyframe: spec.BezierKeyframeValue, rightKeyframe: spec.BezierKeyframeValue): {
73
+ points: Vector2[];
74
+ timeInterval: number;
75
+ valueInterval: number;
76
+ curve: BezierEasing;
77
+ };
78
+ /**
79
+ * 根据关键帧类型获取贝塞尔曲线上的关键点
80
+ */
81
+ export declare function getControlPoints(leftKeyframe: spec.BezierKeyframeValue, rightKeyframe: spec.BezierKeyframeValue, lineToBezier: boolean): ({
82
+ type: 'ease';
83
+ p0: Vector2;
84
+ p1: Vector2;
85
+ p2: Vector2;
86
+ p3: Vector2;
87
+ isHold?: boolean;
88
+ leftHoldLine?: boolean;
89
+ rightHoldLine?: boolean;
90
+ } | {
91
+ type: 'line';
92
+ p0: Vector2;
93
+ p1: Vector2;
94
+ p2?: Vector2;
95
+ p3?: Vector2;
96
+ isHold?: boolean;
97
+ leftHoldLine?: boolean;
98
+ rightHoldLine?: boolean;
99
+ });
@@ -0,0 +1,39 @@
1
+ import { Vector2 } from '@galacean/effects-math/es/core/vector2';
2
+ import * as spec from '@galacean/effects-specification';
3
+ export declare const keyframeInfo: {
4
+ /**
5
+ * 根据不同关键帧类型,获取位于曲线上的点
6
+ */
7
+ getPointInCurve(keyframe: spec.BezierKeyframeValue): Vector2;
8
+ /**
9
+ * 根据不同关键帧类型,获取位于曲线上的点的索引
10
+ */
11
+ getPointIndexInCurve(keyframe: spec.BezierKeyframeValue): {
12
+ xIndex: number;
13
+ yIndex: number;
14
+ };
15
+ /**
16
+ * 关键帧左侧是否为缓动类型(否则为线段)
17
+ */
18
+ isLeftSideEase(keyframe: spec.BezierKeyframeValue): keyframe is spec.EaseKeyframeValue | spec.EaseInKeyframeValue | spec.EaseHoldOutKeyframeValue;
19
+ /**
20
+ * 关键帧右侧是否为缓动类型(否则为线段)
21
+ */
22
+ isRightSideEase(keyframe: spec.BezierKeyframeValue): keyframe is spec.EaseKeyframeValue | spec.EaseOutKeyframeValue | spec.EaseHoldInKeyframeValue;
23
+ /**
24
+ * 关键帧左侧是否为缓动类型(否则为线段)
25
+ */
26
+ isKeyframeTypeLeftSideEase(keyframeType: spec.BezierKeyframeType): boolean;
27
+ /**
28
+ * 关键帧右侧是否为缓动类型(否则为线段)
29
+ */
30
+ isKeyframeTypeRightSideEase(keyframeType: spec.BezierKeyframeType): boolean;
31
+ /**
32
+ * 是否为定格进关键帧
33
+ */
34
+ isHoldInKeyframe(keyframe: spec.BezierKeyframeValue): boolean;
35
+ /**
36
+ * 是否为定格出关键帧
37
+ */
38
+ isHoldOutKeyframe(keyframe: spec.BezierKeyframeValue): boolean;
39
+ };
@@ -1,10 +1,11 @@
1
+ import { Vector3 } from '@galacean/effects-math/es/core/vector3';
2
+ import type { ItemLinearVelOverLifetime } from '../plugins';
1
3
  import type { ValueGetter } from './value-getter';
2
- import { Vector3 } from '@galacean/effects-math/es/core/index';
3
4
  export declare function translatePoint(x: number, y: number): number[];
4
5
  export interface TranslateTarget {
5
6
  speedOverLifetime?: ValueGetter<number>;
6
7
  gravityModifier?: ValueGetter<number>;
7
- linearVelOverLifetime?: any;
8
+ linearVelOverLifetime?: ItemLinearVelOverLifetime;
8
9
  orbitalVelOverLifetime?: any;
9
10
  }
10
11
  export declare function calculateTranslation(out: Vector3, target: TranslateTarget, acc: Vector3, time: number, duration: number, posData: Vector3, velData: Vector3): Vector3;
@@ -1,14 +1,15 @@
1
1
  import type { vec2, vec3, vec4 } from '@galacean/effects-specification';
2
- import type { TriangleLike } from '@galacean/effects-math/es/core/index';
3
- import { Vector3, Ray } from '@galacean/effects-math/es/core/index';
2
+ import { Vector3 } from '@galacean/effects-math/es/core/vector3';
3
+ import { Ray } from '@galacean/effects-math/es/core/ray';
4
+ import type { TriangleLike } from '@galacean/effects-math/es/core/type';
4
5
  import type { Camera } from '../camera';
5
6
  export type vec = number[];
6
7
  export declare function ensureVec3(num?: any): vec3;
7
8
  export declare function vecFill<T extends vec | vec3 | vec4 | vec2>(out: T | number[], number: number): T;
8
- export declare function vecAssign<T extends vec | vec3 | vec4 | vec2>(out: T | number[] | Float32Array, a: T, count: number, start?: number): T;
9
- export declare function vecNormalize<T extends vec | vec2 | vec3 | vec4>(out: T | number[], a?: T | number[]): T;
10
9
  export declare function vecMulCombine<T extends vec | vec3 | vec4 | vec2>(out: T | number[] | Float32Array, a?: T, b?: T): T;
11
10
  export declare const particleOriginTranslateMap: Record<number, vec2>;
12
11
  export declare function nearestPowerOfTwo(value: number): number;
13
12
  export declare function setRayFromCamera(x: number, y: number, camera: Camera): Ray;
14
13
  export declare function trianglesFromRect(position: Vector3, halfWidth: number, halfHeight: number): TriangleLike[];
14
+ export declare function decimalEqual(a: number, b: number, epsilon?: number): boolean;
15
+ export declare function numberToFix(a: number, fixed?: number): number;
@@ -1,5 +1,10 @@
1
+ import type { Vector2 } from '@galacean/effects-math/es/core/vector2';
2
+ import { Vector3 } from '@galacean/effects-math/es/core/vector3';
3
+ import { Quaternion } from '@galacean/effects-math/es/core/quaternion';
1
4
  import * as spec from '@galacean/effects-specification';
2
5
  import type { ColorStop } from '../utils';
6
+ import type { BezierEasing } from './bezier';
7
+ import { BezierPath, BezierQuat } from './bezier';
3
8
  interface KeyFrameMeta {
4
9
  curves: ValueGetter<any>[];
5
10
  index: number;
@@ -8,14 +13,17 @@ interface KeyFrameMeta {
8
13
  curveCount: number;
9
14
  }
10
15
  export declare class ValueGetter<T> {
16
+ static getAllData(meta: KeyFrameMeta, halfFloat?: boolean): Uint16Array | Float32Array;
11
17
  constructor(arg: any);
12
18
  onCreate(props: any): void;
13
19
  getIntegrateValue(t0: number, t1: number, timeScale?: number): T;
14
20
  getIntegrateByTime(t0: number, time: number): T;
15
21
  getValue(time?: number): T;
22
+ getMaxTime(): number;
16
23
  toUniform(meta: KeyFrameMeta): Float32Array;
17
24
  map(func: (n: T) => T): void;
18
25
  scaleXCoord(scale: number): ValueGetter<T>;
26
+ toData(): ArrayLike<number>;
19
27
  }
20
28
  export declare class StaticValue extends ValueGetter<number> {
21
29
  private value;
@@ -25,6 +33,7 @@ export declare class StaticValue extends ValueGetter<number> {
25
33
  getValue(time?: number): number;
26
34
  toUniform(): Float32Array;
27
35
  map(func: (n: number) => number): this;
36
+ getMaxTime(): number;
28
37
  }
29
38
  export declare class RandomSetValue<T> extends ValueGetter<T> {
30
39
  private items;
@@ -65,28 +74,6 @@ export declare class GradientValue extends ValueGetter<number[]> {
65
74
  getStops(): ColorStop[];
66
75
  getValue(time: number): number[];
67
76
  }
68
- export type KeyFrame = {
69
- inTangent: number;
70
- outTangent: number;
71
- time: number;
72
- value: number;
73
- };
74
- export declare class CurveValue extends ValueGetter<number> {
75
- keys: KeyFrame[] | number[][];
76
- min: number;
77
- dist: number;
78
- isCurveValue: boolean;
79
- static getAllData(meta: KeyFrameMeta, halfFloat?: boolean): Uint16Array | Float32Array;
80
- onCreate(props: number[] & number[][]): void;
81
- getValue(time: number): number;
82
- getIntegrateByTime(t0: number, t1: number): number;
83
- getIntegrateValue(t0: number, t1: number, ts: number): number;
84
- integrate(time: number, byTime: boolean): number;
85
- toData(): Float32Array;
86
- toUniform(meta: any): Float32Array;
87
- map(func: (num: number) => number): this;
88
- scaleXCoord(scale: number): this;
89
- }
90
77
  export declare class LineSegments extends ValueGetter<number> {
91
78
  isLineSeg: boolean;
92
79
  keys: number[][];
@@ -103,6 +90,24 @@ export declare class LineSegments extends ValueGetter<number> {
103
90
  map(func: (k: number) => number): this;
104
91
  scaleXCoord(scale: number): this;
105
92
  }
93
+ export declare class BezierCurve extends ValueGetter<number> {
94
+ curveMap: Record<string, {
95
+ points: Vector2[];
96
+ timeInterval: number;
97
+ valueInterval: number;
98
+ curve: BezierEasing;
99
+ }>;
100
+ keys: number[][];
101
+ onCreate(props: spec.BezierKeyframeValue[]): void;
102
+ getValue(time: number): number;
103
+ getIntegrateValue(t0: number, t1: number, ts?: number): number;
104
+ getIntegrateByTime(t0: number, t1: number): number;
105
+ getCurveIntegrateValue(curveKey: string, time: number): number;
106
+ getCurveValue(curveKey: string, time: number): number;
107
+ toUniform(meta: KeyFrameMeta): Float32Array;
108
+ toData(): Float32Array;
109
+ getMaxTime(): number;
110
+ }
106
111
  export declare class PathSegments extends ValueGetter<number[]> {
107
112
  keys: number[][];
108
113
  values: number[][];
@@ -110,10 +115,31 @@ export declare class PathSegments extends ValueGetter<number[]> {
110
115
  getValue(time: number): number[];
111
116
  calculateVec(i: number, dt: number): number[];
112
117
  }
113
- export declare class BezierSegments extends PathSegments {
114
- cps: number[][];
115
- onCreate(props: number[][][]): void;
116
- calculateVec(i: number, t: number): number[];
118
+ export declare class BezierCurvePath extends ValueGetter<Vector3> {
119
+ curveSegments: Record<string, {
120
+ points: Vector2[];
121
+ easingCurve: BezierEasing;
122
+ timeInterval: number;
123
+ valueInterval: number;
124
+ pathCurve: BezierPath;
125
+ }>;
126
+ onCreate(props: spec.BezierCurvePathValue): void;
127
+ getValue(time: number): Vector3;
128
+ getPercValue(curveKey: string, time: number): number;
129
+ getMaxTime(): number;
130
+ }
131
+ export declare class BezierCurveQuat extends ValueGetter<Quaternion> {
132
+ curveSegments: Record<string, {
133
+ points: Vector2[];
134
+ easingCurve: BezierEasing;
135
+ timeInterval: number;
136
+ valueInterval: number;
137
+ pathCurve: BezierQuat;
138
+ }>;
139
+ onCreate(props: spec.BezierCurveQuatValue): void;
140
+ getValue(time: number): Quaternion;
141
+ getPercValue(curveKey: string, time: number): number;
142
+ getMaxTime(): number;
117
143
  }
118
144
  export declare function createValueGetter(args: any): ValueGetter<any>;
119
145
  export declare function getKeyFrameMetaByRawValue(meta: KeyFrameMeta, value?: [type: spec.ValueType, value: any]): void;
@@ -1 +1,3 @@
1
- export declare function passRenderLevel(l?: string, renderLevel?: string): boolean;
1
+ import * as spec from '@galacean/effects-specification';
2
+ import type { SceneRenderLevel } from './scene';
3
+ export declare function passRenderLevel(l?: spec.RenderLevel, renderLevel?: SceneRenderLevel): boolean;
@@ -1,9 +1,8 @@
1
1
  import type * as spec from '@galacean/effects-specification';
2
- import type { SceneLoadOptions } from './asset-manager';
3
2
  import type { Composition } from './composition';
4
3
  import type { Plugin, PluginConstructor } from './plugins';
5
4
  import type { RenderFrame, Renderer } from './render';
6
- import type { Scene } from './scene';
5
+ import type { Scene, SceneLoadOptions } from './scene';
7
6
  import type { VFXItemConstructor, VFXItemProps } from './vfx-item';
8
7
  import { VFXItem } from './vfx-item';
9
8
  export declare const pluginLoaderMap: Record<string, PluginConstructor>;
@@ -26,9 +25,9 @@ export declare class PluginSystem {
26
25
  initializeComposition(composition: Composition, scene: Scene): void;
27
26
  destroyComposition(comp: Composition): void;
28
27
  resetComposition(comp: Composition, renderFrame: RenderFrame): void;
29
- createPluginItem(name: string, props: VFXItemProps, composition: Composition): VFXItem<any>;
28
+ createPluginItem(name: string, props: VFXItemProps, composition: Composition): VFXItem;
30
29
  processRawJSON(json: spec.JSONScene, options: SceneLoadOptions): Promise<void[]>;
31
30
  private callStatic;
32
- precompile(compositions: spec.Composition[], renderer: Renderer, options?: PrecompileOptions): Promise<void[]>;
31
+ precompile(compositions: spec.CompositionData[], renderer: Renderer, options?: PrecompileOptions): Promise<void[]>;
33
32
  loadResources(scene: Scene, options: SceneLoadOptions): Promise<void[]>;
34
33
  }
@@ -1,6 +1,7 @@
1
1
  import { AnimationStream } from './animation-stream';
2
+ import type { PlayableGraph } from './playable-graph';
2
3
  import { Playable } from './playable-graph';
3
4
  export declare class AnimationPlayable extends Playable {
4
5
  animationStream: AnimationStream;
5
- constructor();
6
+ constructor(graph: PlayableGraph);
6
7
  }
@@ -1,10 +1,7 @@
1
- import * as spec from '@galacean/effects-specification';
2
1
  import type { Euler, Vector3 } from '@galacean/effects-math/es/core/index';
3
- import { ItemBehaviour } from '../../components';
4
- import type { Engine } from '../../engine';
5
2
  import type { ValueGetter } from '../../math';
6
- import { PlayableGraph } from './playable-graph';
7
- import { Track } from './track';
3
+ import { TrackAsset } from '../timeline/track';
4
+ import type { TimelineAsset } from './timeline-asset';
8
5
  /**
9
6
  * 基础位移属性数据
10
7
  */
@@ -12,7 +9,7 @@ export type ItemBasicTransform = {
12
9
  position: Vector3;
13
10
  rotation: Euler;
14
11
  scale: Vector3;
15
- path?: ValueGetter<spec.vec3>;
12
+ path?: ValueGetter<Vector3>;
16
13
  };
17
14
  export type ItemLinearVelOverLifetime = {
18
15
  asMovement?: boolean;
@@ -21,41 +18,10 @@ export type ItemLinearVelOverLifetime = {
21
18
  z?: ValueGetter<number>;
22
19
  enabled?: boolean;
23
20
  };
24
- export interface CalculateItemOptions {
25
- start: number;
26
- duration: number;
27
- looping: boolean;
28
- endBehavior: number;
29
- startRotation?: number;
30
- start3DRotation?: number;
31
- }
32
21
  /**
33
22
  * @since 2.0.0
34
23
  * @internal
35
24
  */
36
- export declare class TimelineComponent extends ItemBehaviour {
37
- id: string;
38
- reusable: boolean;
39
- timelineStarted: boolean;
40
- playableGraph: PlayableGraph;
41
- options: CalculateItemOptions;
42
- /**
43
- * 元素动画已经播放的时间
44
- */
45
- private time;
46
- private tracks;
47
- private trackSeed;
48
- constructor(engine: Engine);
49
- start(): void;
50
- update(dt: number): void;
51
- setTime(time: number): void;
52
- getTime(): number;
53
- toLocalTime(time: number): number;
54
- createTrack<T extends Track>(classConstructor: new () => T, name?: string): T;
55
- getTracks(): Track[];
56
- findTrack(name: string): Track | undefined;
57
- rebuildGraph(): void;
58
- compileTracks(graph: PlayableGraph): void;
59
- fromData(data: spec.NullContent): void;
60
- toData(): void;
25
+ export declare class ObjectBindingTrack extends TrackAsset {
26
+ create(timelineAsset: TimelineAsset): void;
61
27
  }
@@ -1,9 +1,13 @@
1
1
  import { Vector3 } from '@galacean/effects-math/es/core/vector3';
2
- import type * as spec from '@galacean/effects-specification';
2
+ import type { Quaternion } from '@galacean/effects-math/es/core/quaternion';
3
+ import * as spec from '@galacean/effects-specification';
3
4
  import type { ValueGetter } from '../../math';
4
5
  import { AnimationPlayable } from './animation-playable';
5
6
  import type { ItemBasicTransform, ItemLinearVelOverLifetime } from './calculate-item';
7
+ import type { FrameContext, PlayableGraph } from './playable-graph';
6
8
  import { Playable, PlayableAsset } from './playable-graph';
9
+ import { EffectsObject } from '../../effects-object';
10
+ import { VFXItem } from '../../vfx-item';
7
11
  /**
8
12
  * @since 2.0.0
9
13
  * @internal
@@ -37,20 +41,22 @@ export declare class TransformAnimationPlayable extends AnimationPlayable {
37
41
  gravity: Vector3;
38
42
  direction: Vector3;
39
43
  startSpeed: number;
44
+ data: TransformPlayableAssetData;
40
45
  private velocity;
41
- processFrame(dt: number): void;
46
+ private binding;
47
+ start(): void;
48
+ processFrame(context: FrameContext): void;
42
49
  /**
43
50
  * 应用时间轴K帧数据到对象
44
51
  */
45
52
  private sampleAnimation;
46
- fromData(data: TransformAnimationData): void;
47
53
  }
48
- export declare class TransformAnimationPlayableAsset extends PlayableAsset {
49
- transformAnimationData: TransformAnimationData;
50
- createPlayable(): Playable;
51
- fromData(data: TransformAnimationData): void;
54
+ export declare class TransformPlayableAsset extends PlayableAsset {
55
+ transformAnimationData: TransformPlayableAssetData;
56
+ createPlayable(graph: PlayableGraph): Playable;
57
+ fromData(data: TransformPlayableAssetData): void;
52
58
  }
53
- export interface TransformAnimationData {
59
+ export interface TransformPlayableAssetData extends spec.EffectsObjectData {
54
60
  /**
55
61
  * 元素大小变化属性
56
62
  */
@@ -69,9 +75,44 @@ export interface TransformAnimationData {
69
75
  * @internal
70
76
  */
71
77
  export declare class ActivationPlayable extends Playable {
72
- onGraphStart(): void;
73
- onPlayablePlay(): void;
74
- onPlayableDestroy(): void;
75
- private hideRendererComponents;
76
- private showRendererComponents;
78
+ processFrame(context: FrameContext): void;
79
+ }
80
+ export declare class ActivationPlayableAsset extends PlayableAsset {
81
+ createPlayable(graph: PlayableGraph): Playable;
82
+ }
83
+ export interface PositionCurve {
84
+ path: string;
85
+ keyFrames: ValueGetter<Vector3>;
86
+ }
87
+ export interface EulerCurve {
88
+ path: string;
89
+ keyFrames: ValueGetter<Vector3>;
90
+ }
91
+ export interface RotationCurve {
92
+ path: string;
93
+ keyFrames: ValueGetter<Quaternion>;
94
+ }
95
+ export interface ScaleCurve {
96
+ path: string;
97
+ keyFrames: ValueGetter<Vector3>;
98
+ }
99
+ export interface FloatCurve {
100
+ path: string;
101
+ property: string;
102
+ className: string;
103
+ keyFrames: ValueGetter<number>;
104
+ }
105
+ export declare class AnimationClip extends EffectsObject {
106
+ duration: number;
107
+ positionCurves: PositionCurve[];
108
+ rotationCurves: RotationCurve[];
109
+ scaleCurves: ScaleCurve[];
110
+ floatCurves: FloatCurve[];
111
+ sampleAnimation(vfxItem: VFXItem, time: number): void;
112
+ fromData(data: spec.AnimationClipData): void;
113
+ private findTarget;
114
+ }
115
+ export declare class AnimationClipPlayable extends Playable {
116
+ clip: AnimationClip;
117
+ processFrame(context: FrameContext): void;
77
118
  }