@galacean/effects-core 2.0.0-alpha.8 → 2.0.0-beta.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +25 -21
- package/dist/__definations__/fbeffects-object-data.d.ts +28 -0
- package/dist/__definations__/fbeffects-package-data.d.ts +26 -0
- package/dist/__definations__/fbgeometry-data.d.ts +77 -0
- package/dist/__definations__/fbsub-mesh.d.ts +26 -0
- package/dist/__definations__/fbvertex-channel.d.ts +33 -0
- package/dist/__definations__/fbvertex-data.d.ts +27 -0
- package/dist/__definations__/index.d.ts +6 -0
- package/dist/asset-loader.d.ts +0 -13
- package/dist/asset-manager.d.ts +1 -75
- package/dist/binary-asset.d.ts +6 -0
- package/dist/camera.d.ts +10 -1
- package/dist/canvas-pool.d.ts +9 -0
- package/dist/comp-vfx-item.d.ts +26 -12
- package/dist/components/component.d.ts +4 -14
- package/dist/components/effect-component.d.ts +3 -23
- package/dist/components/index.d.ts +1 -0
- package/dist/components/post-process-volume.d.ts +15 -0
- package/dist/components/renderer-component.d.ts +2 -2
- package/dist/composition-source-manager.d.ts +8 -7
- package/dist/composition.d.ts +71 -64
- package/dist/constants.d.ts +1 -1
- package/dist/decorators.d.ts +4 -3
- package/dist/downloader.d.ts +9 -0
- package/dist/effects-object.d.ts +4 -1
- package/dist/effects-package.d.ts +19 -0
- package/dist/engine.d.ts +7 -4
- package/dist/events/event-emitter.d.ts +46 -0
- package/dist/events/index.d.ts +2 -0
- package/dist/events/types.d.ts +37 -0
- package/dist/fallback/camera.d.ts +2 -0
- package/dist/fallback/index.d.ts +12 -0
- package/dist/fallback/interact.d.ts +2 -0
- package/dist/fallback/migration.d.ts +20 -0
- package/dist/fallback/particle.d.ts +2 -0
- package/dist/fallback/sprite.d.ts +3 -0
- package/dist/fallback/utils.d.ts +25 -0
- package/dist/gl/create-gl-context.d.ts +2 -1
- package/dist/gl/index.d.ts +3 -0
- package/dist/image-asset.d.ts +5 -0
- package/dist/index.d.ts +9 -4
- package/dist/index.js +18920 -14116
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +19155 -14360
- package/dist/index.mjs.map +1 -1
- package/dist/material/material.d.ts +17 -7
- package/dist/material/utils.d.ts +0 -10
- package/dist/math/bezier.d.ts +99 -0
- package/dist/math/keyframe-info.d.ts +39 -0
- package/dist/math/translate.d.ts +3 -2
- package/dist/math/utils.d.ts +5 -4
- package/dist/math/value-getter.d.ts +52 -26
- package/dist/pass-render-level.d.ts +3 -1
- package/dist/plugin-system.d.ts +3 -4
- package/dist/plugins/cal/animation-playable.d.ts +2 -1
- package/dist/plugins/cal/calculate-item.d.ts +5 -39
- package/dist/plugins/cal/calculate-vfx-item.d.ts +54 -13
- package/dist/plugins/cal/playable-graph.d.ts +72 -21
- package/dist/plugins/cal/timeline-asset.d.ts +27 -0
- package/dist/plugins/camera/camera-controller-node.d.ts +2 -13
- package/dist/plugins/index.d.ts +8 -3
- package/dist/plugins/interact/click-handler.d.ts +3 -3
- package/dist/plugins/interact/event-system.d.ts +0 -2
- package/dist/plugins/interact/interact-item.d.ts +15 -1
- package/dist/plugins/particle/burst.d.ts +10 -3
- package/dist/plugins/particle/link.d.ts +1 -0
- package/dist/plugins/particle/particle-loader.d.ts +2 -2
- package/dist/plugins/particle/particle-mesh.d.ts +5 -9
- package/dist/plugins/particle/particle-system-renderer.d.ts +1 -1
- package/dist/plugins/particle/particle-system.d.ts +14 -6
- package/dist/plugins/particle/particle-vfx-item.d.ts +9 -3
- package/dist/plugins/particle/trail-mesh.d.ts +2 -2
- package/dist/plugins/plugin.d.ts +7 -8
- package/dist/plugins/sprite/sprite-item.d.ts +29 -12
- package/dist/plugins/sprite/sprite-mesh.d.ts +0 -4
- package/dist/plugins/text/index.d.ts +4 -0
- package/dist/plugins/text/text-item.d.ts +33 -5
- package/dist/plugins/text/text-layout.d.ts +9 -1
- package/dist/plugins/timeline/playables/activation-mixer-playable.d.ts +7 -0
- package/dist/plugins/timeline/playables/sub-composition-clip-playable.d.ts +5 -0
- package/dist/plugins/timeline/playables/sub-composition-playable-asset.d.ts +5 -0
- package/dist/plugins/timeline/track.d.ts +72 -0
- package/dist/plugins/timeline/tracks/activation-track.d.ts +5 -0
- package/dist/plugins/timeline/tracks/sprite-color-track.d.ts +3 -0
- package/dist/plugins/timeline/tracks/sub-composition-track.d.ts +4 -0
- package/dist/plugins/timeline/tracks/transform-track.d.ts +3 -0
- package/dist/render/create-copy-shader.d.ts +2 -2
- package/dist/render/{frame-buffer.d.ts → framebuffer.d.ts} +7 -7
- package/dist/render/geometry.d.ts +14 -1
- package/dist/render/global-volume.d.ts +4 -5
- package/dist/render/gpu-capability.d.ts +6 -6
- package/dist/render/index.d.ts +3 -2
- package/dist/render/mesh.d.ts +1 -1
- package/dist/render/render-frame.d.ts +13 -12
- package/dist/render/render-pass.d.ts +10 -10
- package/dist/render/{render-buffer.d.ts → renderbuffer.d.ts} +4 -4
- package/dist/render/renderer.d.ts +9 -7
- package/dist/{semantic-map.d.ts → render/semantic-map.d.ts} +4 -4
- package/dist/render/shader.d.ts +4 -4
- package/dist/scene.d.ts +86 -4
- package/dist/serialization-helper.d.ts +6 -4
- package/dist/shader/index.d.ts +1 -3
- package/dist/shader/shader-factory.d.ts +35 -0
- package/dist/shape/shape.d.ts +1 -1
- package/dist/template-image.d.ts +3 -14
- package/dist/texture/texture.d.ts +8 -0
- package/dist/texture/types.d.ts +2 -2
- package/dist/texture/utils.d.ts +2 -1
- package/dist/ticker.d.ts +2 -2
- package/dist/transform.d.ts +3 -3
- package/dist/utils/array.d.ts +1 -1
- package/dist/utils/device.d.ts +4 -0
- package/dist/utils/index.d.ts +29 -14
- package/dist/utils/text.d.ts +8 -0
- package/dist/vfx-item.d.ts +37 -61
- package/package.json +7 -5
- package/dist/asset-migrations.d.ts +0 -5
- package/dist/plugins/cal/animation-mixer-playable.d.ts +0 -4
- package/dist/plugins/cal/animation-playable-output.d.ts +0 -4
- package/dist/plugins/cal/track.d.ts +0 -34
- package/dist/utils/timeline-component.d.ts +0 -6
package/README.md
CHANGED
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# Galacean Effects Core
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## Basic Concepts
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The **Composition** in Galacean Effects is the unit of animation playback. The abstract class `Composition` manages the process from data parsing (JSON -> VFXItem -> mesh) to the creation, updating, and destruction of rendered frames (`renderFrame`) and render passes (`renderPass`).
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Each composition
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Each composition utilizes animation data from various types of elements (`VFXItem`) and their corresponding components (`Component`), including camera properties, multiple layers, particles, and interactive elements.
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When a composition is created, it loads various data assets, creates elements (`VFXItem`) along with their corresponding components (`Component`), and initializes animation texture maps (`Texture`), `renderFrame`, and `renderPass`.
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At the beginning of the lifecycle, the corresponding mesh will be added to the default `renderPass` by the composition. During the course of the lifecycle, the data within the mesh, such as `Geometry` and `Material`, will be updated.
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When post-processing is needed, the mesh will be broken down into the appropriate `renderPass`. After the lifecycle ends, the corresponding mesh will be removed from the `renderFrame`.
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To play the animation, the engine retrieves the mesh from the `renderFrame` and adds it to the scene, continuously calls the update function of the `Composition` during the rendering loop to `update` the data.
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1. Selective downloading of resources based on rendering levels.
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2. After loading the image, image/text replacement is performed according to the configuration, and the modified image is saved as an `imageData` object by drawing on a Canvas.
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3. Enable the gl extension `KHR_parallel_shader_compile` to compile shaders after resource loading is completed.
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- Asset Creation [engine](./src/engine.ts)
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The scene data loaded from the network needs to be mounted onto the `engine` object (`addPackageDatas`) to create instances through the `engine` object.
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1. Texture Creation [Texture](./src/texture/texture.ts): The static methods `create` and `createWithData` in the `Texture` abstract class are used to create real texture objects based on the parameters returned above. The current texture objects may be based on the creation types enumerated in `TextureSourceType`.
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2. Element Creation [VFXItem](./src/vfx-item.ts): Call `engine.createVFXItems()` to create VFXItem instances.
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### 2. Animation Playback
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- [Composition](./src/composition.ts): The
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- `composition.
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4. The mesh or rendering objects added to the scene can be retrieved through the `renderFrame`, and the interface can be freely designed in the `Composition` according to the engine's needs.
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5. `dispose` method: When the composition's lifecycle comes to an end, this method is called based on the termination behavior. It executes the composition's disposal callback for `VFXItem` and also destroys associated objects such as meshes and textures.
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- [Composition](./src/composition.ts): The Composition manages the data processing and rendering settings for animation playback. The engine needs to obtain the mesh through `composition.renderFrame` and add the retrieved meshes to the scene.
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1. The constructor will invoke the following functions, which do not need to be called manually when integrating:
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- Plugin system `pluginSystem.initializeComposition()`
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- `composition.createRenderFrame()`: Creation and initialization of `renderFrame`
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- `composition.reset()`: Animation data parsing and initialization of the rendering instance state such as Mesh
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- `composition.play()`: Start playback of the composition
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2. `update` method: This method is used to call `renderFrame` to add/modify/delete meshes, driving the update of `VFXItem` and refreshing vertex data, uniform variable values, etc. The following functions will be called and need to be implemented:
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- `updateVideo`: Update video frames for video playback
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- `getRendererOptions`: Return an empty `Texture` created with the data
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- `reloadTexture/offloadTexture`: Handle the `reload` and `offload` of textures
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3. The meshes or rendering objects added to the scene are obtained through `renderFrame`. The interface can be freely designed in `Composition` according to the needs of the engine.
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4. `dispose` method: At the end of the composition lifecycle, this method will be called based on the termination behavior, executing the composition destruction callback of `VFXItem`, and will also destroy objects such as meshes and textures.
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- [RenderFrame](./src/render/render-frame.ts): The `RenderFrame` can be understood as the rendering data object corresponding to each frame of the composition. In addition to managing the `renderPass`, it also stores the camera properties and common uniform variable table (semantics) associated with the composition. The meshes corresponding to different types of elements are added and removed using `addMeshToDefaultRenderPass` and `removeMeshFromDefaultRenderPass` methods of `renderFrame`. The mesh is added to the appropriate position in the `renderPass` based on its `priority` property.
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1. `addMeshToDefaultRenderPass/removeMeshFromDefaultRenderPass`:
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> Tips
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> - To access methods on the element component, you can use `VFXItem.getComponent(XXXComponent)`.
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> - To obtain the mesh corresponding to the current `VFXItem`, you can use `VFXItem.content.mesh` to retrieve it.
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### 3. [Geometry](./src/render/geometry.ts)
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import * as flatbuffers from 'flatbuffers';
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export declare class FBEffectsObjectData implements flatbuffers.IUnpackableObject<FBEffectsObjectDataT> {
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bb: flatbuffers.ByteBuffer | null;
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bb_pos: number;
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__init(i: number, bb: flatbuffers.ByteBuffer): FBEffectsObjectData;
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static getRootAsFBEffectsObjectData(bb: flatbuffers.ByteBuffer, obj?: FBEffectsObjectData): FBEffectsObjectData;
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static getSizePrefixedRootAsFBEffectsObjectData(bb: flatbuffers.ByteBuffer, obj?: FBEffectsObjectData): FBEffectsObjectData;
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dataType(): string | null;
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dataType(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null;
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data(index: number): number | null;
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dataLength(): number;
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dataArray(): Uint8Array | null;
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static startFBEffectsObjectData(builder: flatbuffers.Builder): void;
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static addDataType(builder: flatbuffers.Builder, dataTypeOffset: flatbuffers.Offset): void;
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static addData(builder: flatbuffers.Builder, dataOffset: flatbuffers.Offset): void;
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static createDataVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset;
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static startDataVector(builder: flatbuffers.Builder, numElems: number): void;
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static endFBEffectsObjectData(builder: flatbuffers.Builder): flatbuffers.Offset;
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static createFBEffectsObjectData(builder: flatbuffers.Builder, dataTypeOffset: flatbuffers.Offset, dataOffset: flatbuffers.Offset): flatbuffers.Offset;
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unpack(): FBEffectsObjectDataT;
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unpackTo(_o: FBEffectsObjectDataT): void;
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}
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export declare class FBEffectsObjectDataT implements flatbuffers.IGeneratedObject {
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dataType: string | Uint8Array | null;
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data: (number)[];
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constructor(dataType?: string | Uint8Array | null, data?: (number)[]);
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pack(builder: flatbuffers.Builder): flatbuffers.Offset;
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}
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import * as flatbuffers from 'flatbuffers';
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import { FBEffectsObjectData, FBEffectsObjectDataT } from './fbeffects-object-data.js';
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export declare class FBEffectsPackageData implements flatbuffers.IUnpackableObject<FBEffectsPackageDataT> {
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bb: flatbuffers.ByteBuffer | null;
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bb_pos: number;
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__init(i: number, bb: flatbuffers.ByteBuffer): FBEffectsPackageData;
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static getRootAsFBEffectsPackageData(bb: flatbuffers.ByteBuffer, obj?: FBEffectsPackageData): FBEffectsPackageData;
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static getSizePrefixedRootAsFBEffectsPackageData(bb: flatbuffers.ByteBuffer, obj?: FBEffectsPackageData): FBEffectsPackageData;
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exportObjects(index: number, obj?: FBEffectsObjectData): FBEffectsObjectData | null;
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exportObjectsLength(): number;
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static startFBEffectsPackageData(builder: flatbuffers.Builder): void;
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static addExportObjects(builder: flatbuffers.Builder, exportObjectsOffset: flatbuffers.Offset): void;
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static createExportObjectsVector(builder: flatbuffers.Builder, data: flatbuffers.Offset[]): flatbuffers.Offset;
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static startExportObjectsVector(builder: flatbuffers.Builder, numElems: number): void;
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static endFBEffectsPackageData(builder: flatbuffers.Builder): flatbuffers.Offset;
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static finishFBEffectsPackageDataBuffer(builder: flatbuffers.Builder, offset: flatbuffers.Offset): void;
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static finishSizePrefixedFBEffectsPackageDataBuffer(builder: flatbuffers.Builder, offset: flatbuffers.Offset): void;
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static createFBEffectsPackageData(builder: flatbuffers.Builder, exportObjectsOffset: flatbuffers.Offset): flatbuffers.Offset;
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unpack(): FBEffectsPackageDataT;
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unpackTo(_o: FBEffectsPackageDataT): void;
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}
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export declare class FBEffectsPackageDataT implements flatbuffers.IGeneratedObject {
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exportObjects: (FBEffectsObjectDataT)[];
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constructor(exportObjects?: (FBEffectsObjectDataT)[]);
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pack(builder: flatbuffers.Builder): flatbuffers.Offset;
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}
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import * as flatbuffers from 'flatbuffers';
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import { FBSubMesh, FBSubMeshT } from './fbsub-mesh.js';
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import { FBVertexData, FBVertexDataT } from './fbvertex-data.js';
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export declare class FBGeometryData implements flatbuffers.IUnpackableObject<FBGeometryDataT> {
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bb: flatbuffers.ByteBuffer | null;
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bb_pos: number;
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__init(i: number, bb: flatbuffers.ByteBuffer): FBGeometryData;
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static getRootAsFBGeometryData(bb: flatbuffers.ByteBuffer, obj?: FBGeometryData): FBGeometryData;
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static getSizePrefixedRootAsFBGeometryData(bb: flatbuffers.ByteBuffer, obj?: FBGeometryData): FBGeometryData;
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id(): string | null;
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id(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null;
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name(): string | null;
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name(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null;
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vertexData(obj?: FBVertexData): FBVertexData | null;
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indexFormat(): number;
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indexOffset(): number;
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subMeshes(index: number, obj?: FBSubMesh): FBSubMesh | null;
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subMeshesLength(): number;
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mode(): number;
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buffer(): string | null;
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buffer(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null;
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binaryData(index: number): number | null;
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binaryDataLength(): number;
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binaryDataArray(): Uint8Array | null;
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boneNames(index: number): string;
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boneNames(index: number, optionalEncoding: flatbuffers.Encoding): string | Uint8Array;
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boneNamesLength(): number;
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rootBoneName(): string | null;
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rootBoneName(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null;
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inverseBindMatrices(index: number): number | null;
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inverseBindMatricesLength(): number;
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inverseBindMatricesArray(): Float32Array | null;
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static startFBGeometryData(builder: flatbuffers.Builder): void;
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static addId(builder: flatbuffers.Builder, idOffset: flatbuffers.Offset): void;
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static addName(builder: flatbuffers.Builder, nameOffset: flatbuffers.Offset): void;
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static addVertexData(builder: flatbuffers.Builder, vertexDataOffset: flatbuffers.Offset): void;
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static addIndexFormat(builder: flatbuffers.Builder, indexFormat: number): void;
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static addIndexOffset(builder: flatbuffers.Builder, indexOffset: number): void;
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static addSubMeshes(builder: flatbuffers.Builder, subMeshesOffset: flatbuffers.Offset): void;
|
|
40
|
+
static createSubMeshesVector(builder: flatbuffers.Builder, data: flatbuffers.Offset[]): flatbuffers.Offset;
|
|
41
|
+
static startSubMeshesVector(builder: flatbuffers.Builder, numElems: number): void;
|
|
42
|
+
static addMode(builder: flatbuffers.Builder, mode: number): void;
|
|
43
|
+
static addBuffer(builder: flatbuffers.Builder, bufferOffset: flatbuffers.Offset): void;
|
|
44
|
+
static addBinaryData(builder: flatbuffers.Builder, binaryDataOffset: flatbuffers.Offset): void;
|
|
45
|
+
static createBinaryDataVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset;
|
|
46
|
+
static startBinaryDataVector(builder: flatbuffers.Builder, numElems: number): void;
|
|
47
|
+
static addBoneNames(builder: flatbuffers.Builder, boneNamesOffset: flatbuffers.Offset): void;
|
|
48
|
+
static createBoneNamesVector(builder: flatbuffers.Builder, data: flatbuffers.Offset[]): flatbuffers.Offset;
|
|
49
|
+
static startBoneNamesVector(builder: flatbuffers.Builder, numElems: number): void;
|
|
50
|
+
static addRootBoneName(builder: flatbuffers.Builder, rootBoneNameOffset: flatbuffers.Offset): void;
|
|
51
|
+
static addInverseBindMatrices(builder: flatbuffers.Builder, inverseBindMatricesOffset: flatbuffers.Offset): void;
|
|
52
|
+
static createInverseBindMatricesVector(builder: flatbuffers.Builder, data: number[] | Float32Array): flatbuffers.Offset;
|
|
53
|
+
/**
|
|
54
|
+
* @deprecated This Uint8Array overload will be removed in the future.
|
|
55
|
+
*/
|
|
56
|
+
static createInverseBindMatricesVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset;
|
|
57
|
+
static startInverseBindMatricesVector(builder: flatbuffers.Builder, numElems: number): void;
|
|
58
|
+
static endFBGeometryData(builder: flatbuffers.Builder): flatbuffers.Offset;
|
|
59
|
+
unpack(): FBGeometryDataT;
|
|
60
|
+
unpackTo(_o: FBGeometryDataT): void;
|
|
61
|
+
}
|
|
62
|
+
export declare class FBGeometryDataT implements flatbuffers.IGeneratedObject {
|
|
63
|
+
id: string | Uint8Array | null;
|
|
64
|
+
name: string | Uint8Array | null;
|
|
65
|
+
vertexData: FBVertexDataT | null;
|
|
66
|
+
indexFormat: number;
|
|
67
|
+
indexOffset: number;
|
|
68
|
+
subMeshes: (FBSubMeshT)[];
|
|
69
|
+
mode: number;
|
|
70
|
+
buffer: string | Uint8Array | null;
|
|
71
|
+
binaryData: (number)[];
|
|
72
|
+
boneNames: (string)[];
|
|
73
|
+
rootBoneName: string | Uint8Array | null;
|
|
74
|
+
inverseBindMatrices: (number)[];
|
|
75
|
+
constructor(id?: string | Uint8Array | null, name?: string | Uint8Array | null, vertexData?: FBVertexDataT | null, indexFormat?: number, indexOffset?: number, subMeshes?: (FBSubMeshT)[], mode?: number, buffer?: string | Uint8Array | null, binaryData?: (number)[], boneNames?: (string)[], rootBoneName?: string | Uint8Array | null, inverseBindMatrices?: (number)[]);
|
|
76
|
+
pack(builder: flatbuffers.Builder): flatbuffers.Offset;
|
|
77
|
+
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import * as flatbuffers from 'flatbuffers';
|
|
2
|
+
export declare class FBSubMesh implements flatbuffers.IUnpackableObject<FBSubMeshT> {
|
|
3
|
+
bb: flatbuffers.ByteBuffer | null;
|
|
4
|
+
bb_pos: number;
|
|
5
|
+
__init(i: number, bb: flatbuffers.ByteBuffer): FBSubMesh;
|
|
6
|
+
static getRootAsFBSubMesh(bb: flatbuffers.ByteBuffer, obj?: FBSubMesh): FBSubMesh;
|
|
7
|
+
static getSizePrefixedRootAsFBSubMesh(bb: flatbuffers.ByteBuffer, obj?: FBSubMesh): FBSubMesh;
|
|
8
|
+
offset(): number;
|
|
9
|
+
indexCount(): number;
|
|
10
|
+
vertexCount(): number;
|
|
11
|
+
static startFBSubMesh(builder: flatbuffers.Builder): void;
|
|
12
|
+
static addOffset(builder: flatbuffers.Builder, offset: number): void;
|
|
13
|
+
static addIndexCount(builder: flatbuffers.Builder, indexCount: number): void;
|
|
14
|
+
static addVertexCount(builder: flatbuffers.Builder, vertexCount: number): void;
|
|
15
|
+
static endFBSubMesh(builder: flatbuffers.Builder): flatbuffers.Offset;
|
|
16
|
+
static createFBSubMesh(builder: flatbuffers.Builder, offset: number, indexCount: number, vertexCount: number): flatbuffers.Offset;
|
|
17
|
+
unpack(): FBSubMeshT;
|
|
18
|
+
unpackTo(_o: FBSubMeshT): void;
|
|
19
|
+
}
|
|
20
|
+
export declare class FBSubMeshT implements flatbuffers.IGeneratedObject {
|
|
21
|
+
offset: number;
|
|
22
|
+
indexCount: number;
|
|
23
|
+
vertexCount: number;
|
|
24
|
+
constructor(offset?: number, indexCount?: number, vertexCount?: number);
|
|
25
|
+
pack(builder: flatbuffers.Builder): flatbuffers.Offset;
|
|
26
|
+
}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
import * as flatbuffers from 'flatbuffers';
|
|
2
|
+
export declare class FBVertexChannel implements flatbuffers.IUnpackableObject<FBVertexChannelT> {
|
|
3
|
+
bb: flatbuffers.ByteBuffer | null;
|
|
4
|
+
bb_pos: number;
|
|
5
|
+
__init(i: number, bb: flatbuffers.ByteBuffer): FBVertexChannel;
|
|
6
|
+
static getRootAsFBVertexChannel(bb: flatbuffers.ByteBuffer, obj?: FBVertexChannel): FBVertexChannel;
|
|
7
|
+
static getSizePrefixedRootAsFBVertexChannel(bb: flatbuffers.ByteBuffer, obj?: FBVertexChannel): FBVertexChannel;
|
|
8
|
+
semantic(): string | null;
|
|
9
|
+
semantic(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null;
|
|
10
|
+
offset(): number;
|
|
11
|
+
format(): number;
|
|
12
|
+
dimension(): number;
|
|
13
|
+
normalize(): boolean;
|
|
14
|
+
static startFBVertexChannel(builder: flatbuffers.Builder): void;
|
|
15
|
+
static addSemantic(builder: flatbuffers.Builder, semanticOffset: flatbuffers.Offset): void;
|
|
16
|
+
static addOffset(builder: flatbuffers.Builder, offset: number): void;
|
|
17
|
+
static addFormat(builder: flatbuffers.Builder, format: number): void;
|
|
18
|
+
static addDimension(builder: flatbuffers.Builder, dimension: number): void;
|
|
19
|
+
static addNormalize(builder: flatbuffers.Builder, normalize: boolean): void;
|
|
20
|
+
static endFBVertexChannel(builder: flatbuffers.Builder): flatbuffers.Offset;
|
|
21
|
+
static createFBVertexChannel(builder: flatbuffers.Builder, semanticOffset: flatbuffers.Offset, offset: number, format: number, dimension: number, normalize: boolean): flatbuffers.Offset;
|
|
22
|
+
unpack(): FBVertexChannelT;
|
|
23
|
+
unpackTo(_o: FBVertexChannelT): void;
|
|
24
|
+
}
|
|
25
|
+
export declare class FBVertexChannelT implements flatbuffers.IGeneratedObject {
|
|
26
|
+
semantic: string | Uint8Array | null;
|
|
27
|
+
offset: number;
|
|
28
|
+
format: number;
|
|
29
|
+
dimension: number;
|
|
30
|
+
normalize: boolean;
|
|
31
|
+
constructor(semantic?: string | Uint8Array | null, offset?: number, format?: number, dimension?: number, normalize?: boolean);
|
|
32
|
+
pack(builder: flatbuffers.Builder): flatbuffers.Offset;
|
|
33
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import * as flatbuffers from 'flatbuffers';
|
|
2
|
+
import { FBVertexChannel, FBVertexChannelT } from './fbvertex-channel.js';
|
|
3
|
+
export declare class FBVertexData implements flatbuffers.IUnpackableObject<FBVertexDataT> {
|
|
4
|
+
bb: flatbuffers.ByteBuffer | null;
|
|
5
|
+
bb_pos: number;
|
|
6
|
+
__init(i: number, bb: flatbuffers.ByteBuffer): FBVertexData;
|
|
7
|
+
static getRootAsFBVertexData(bb: flatbuffers.ByteBuffer, obj?: FBVertexData): FBVertexData;
|
|
8
|
+
static getSizePrefixedRootAsFBVertexData(bb: flatbuffers.ByteBuffer, obj?: FBVertexData): FBVertexData;
|
|
9
|
+
vertexCount(): number;
|
|
10
|
+
channels(index: number, obj?: FBVertexChannel): FBVertexChannel | null;
|
|
11
|
+
channelsLength(): number;
|
|
12
|
+
static startFBVertexData(builder: flatbuffers.Builder): void;
|
|
13
|
+
static addVertexCount(builder: flatbuffers.Builder, vertexCount: number): void;
|
|
14
|
+
static addChannels(builder: flatbuffers.Builder, channelsOffset: flatbuffers.Offset): void;
|
|
15
|
+
static createChannelsVector(builder: flatbuffers.Builder, data: flatbuffers.Offset[]): flatbuffers.Offset;
|
|
16
|
+
static startChannelsVector(builder: flatbuffers.Builder, numElems: number): void;
|
|
17
|
+
static endFBVertexData(builder: flatbuffers.Builder): flatbuffers.Offset;
|
|
18
|
+
static createFBVertexData(builder: flatbuffers.Builder, vertexCount: number, channelsOffset: flatbuffers.Offset): flatbuffers.Offset;
|
|
19
|
+
unpack(): FBVertexDataT;
|
|
20
|
+
unpackTo(_o: FBVertexDataT): void;
|
|
21
|
+
}
|
|
22
|
+
export declare class FBVertexDataT implements flatbuffers.IGeneratedObject {
|
|
23
|
+
vertexCount: number;
|
|
24
|
+
channels: (FBVertexChannelT)[];
|
|
25
|
+
constructor(vertexCount?: number, channels?: (FBVertexChannelT)[]);
|
|
26
|
+
pack(builder: flatbuffers.Builder): flatbuffers.Offset;
|
|
27
|
+
}
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
export { FBEffectsObjectData, FBEffectsObjectDataT } from './fbeffects-object-data.js';
|
|
2
|
+
export { FBEffectsPackageData, FBEffectsPackageDataT } from './fbeffects-package-data.js';
|
|
3
|
+
export { FBGeometryData, FBGeometryDataT } from './fbgeometry-data.js';
|
|
4
|
+
export { FBSubMesh, FBSubMeshT } from './fbsub-mesh.js';
|
|
5
|
+
export { FBVertexChannel, FBVertexChannelT } from './fbvertex-channel.js';
|
|
6
|
+
export { FBVertexData, FBVertexDataT } from './fbvertex-data.js';
|
package/dist/asset-loader.d.ts
CHANGED
|
@@ -1,7 +1,6 @@
|
|
|
1
1
|
import * as spec from '@galacean/effects-specification';
|
|
2
2
|
import type { EffectsObject } from './effects-object';
|
|
3
3
|
import type { Engine } from './engine';
|
|
4
|
-
import type { ShaderMarcos } from './render';
|
|
5
4
|
import type { VFXItemProps } from './vfx-item';
|
|
6
5
|
/**
|
|
7
6
|
* @since 2.0.0
|
|
@@ -18,18 +17,6 @@ export declare class AssetLoader {
|
|
|
18
17
|
export declare class Database {
|
|
19
18
|
loadGUID(guid: string): Promise<EffectsObject | undefined>;
|
|
20
19
|
}
|
|
21
|
-
export interface MaterialData extends spec.MaterialData {
|
|
22
|
-
/**
|
|
23
|
-
* shader的宏定义
|
|
24
|
-
*/
|
|
25
|
-
marcos?: ShaderMarcos;
|
|
26
|
-
}
|
|
27
|
-
export interface GeometryData extends spec.EffectsObjectData {
|
|
28
|
-
vertexData: spec.VertexData;
|
|
29
|
-
indexFormat: number;
|
|
30
|
-
indexOffset: number;
|
|
31
|
-
buffer: string;
|
|
32
|
-
}
|
|
33
20
|
export interface EffectComponentData extends spec.EffectsObjectData {
|
|
34
21
|
_priority: number;
|
|
35
22
|
item: spec.DataPath;
|
package/dist/asset-manager.d.ts
CHANGED
|
@@ -1,81 +1,7 @@
|
|
|
1
|
-
import * as spec from '@galacean/effects-specification';
|
|
2
1
|
import { Downloader } from './downloader';
|
|
3
|
-
import type { Scene } from './scene';
|
|
2
|
+
import type { Scene, SceneLoadOptions, SceneType } from './scene';
|
|
4
3
|
import type { Disposable } from './utils';
|
|
5
4
|
import type { Renderer } from './render';
|
|
6
|
-
/**
|
|
7
|
-
* 场景加载参数
|
|
8
|
-
*/
|
|
9
|
-
export interface SceneLoadOptions {
|
|
10
|
-
/**
|
|
11
|
-
* 动态数据的参数
|
|
12
|
-
* key 是 JSON 中配置的字段名
|
|
13
|
-
* value 是要使用的值,图片使用 url 链接
|
|
14
|
-
* 图片链接可以使用数组传递,如果第一个加载失败,将尝试使用第二个地址
|
|
15
|
-
*
|
|
16
|
-
* @example
|
|
17
|
-
* ``` ts
|
|
18
|
-
* {
|
|
19
|
-
* variables: {
|
|
20
|
-
* bg: ['url','fallback_url'], // 如果两个图片都失败,将会触发加载失败
|
|
21
|
-
* fg: 'url' // 如果图片加载失败,将会触发加载失败,
|
|
22
|
-
* amount: 88.8,
|
|
23
|
-
* name: 'abc'
|
|
24
|
-
* }
|
|
25
|
-
* }
|
|
26
|
-
* ```
|
|
27
|
-
*/
|
|
28
|
-
variables?: Record<string, number | string | string[]>;
|
|
29
|
-
/**
|
|
30
|
-
* 是否使用压缩纹理
|
|
31
|
-
*/
|
|
32
|
-
useCompressedTexture?: boolean;
|
|
33
|
-
/**
|
|
34
|
-
* 渲染分级。
|
|
35
|
-
* 分级之后,只会加载当前渲染等级的资源。
|
|
36
|
-
* 当渲染等级被设置为 B 后,player 的 fps 会降到 30 帧
|
|
37
|
-
* @default 's'
|
|
38
|
-
*/
|
|
39
|
-
renderLevel?: spec.RenderLevel;
|
|
40
|
-
/**
|
|
41
|
-
* 资源加载超时,时间单位秒
|
|
42
|
-
* @default 10s
|
|
43
|
-
*/
|
|
44
|
-
timeout?: number;
|
|
45
|
-
/***
|
|
46
|
-
* 用于给 plugin 的加载数据
|
|
47
|
-
* key/value 的内容由 plugin 自己实现
|
|
48
|
-
*/
|
|
49
|
-
pluginData?: Record<string, any>;
|
|
50
|
-
/**
|
|
51
|
-
* 场景加载时的环境(加载后把 env 结果写入 scene)
|
|
52
|
-
* @default '' - 编辑器中为 'editor'
|
|
53
|
-
*/
|
|
54
|
-
env?: string;
|
|
55
|
-
/**
|
|
56
|
-
* 加载后是否自动播放
|
|
57
|
-
* @default true
|
|
58
|
-
*/
|
|
59
|
-
autoplay?: boolean;
|
|
60
|
-
/**
|
|
61
|
-
* 合成播放完成后是否需要再使用,是的话生命周期结束后不会 `dispose`
|
|
62
|
-
* @default false
|
|
63
|
-
*/
|
|
64
|
-
reusable?: boolean;
|
|
65
|
-
/**
|
|
66
|
-
* 播放速度,当速度为负数时,合成倒播
|
|
67
|
-
*/
|
|
68
|
-
speed?: number;
|
|
69
|
-
}
|
|
70
|
-
/**
|
|
71
|
-
* 接受用于加载的数据类型
|
|
72
|
-
*/
|
|
73
|
-
export type SceneType = string | Scene | Record<string, unknown>;
|
|
74
|
-
export type SceneWithOptionsType = {
|
|
75
|
-
scene: SceneType;
|
|
76
|
-
options: SceneLoadOptions;
|
|
77
|
-
};
|
|
78
|
-
export type SceneLoadType = SceneType | SceneWithOptionsType;
|
|
79
5
|
/**
|
|
80
6
|
* 资源管理器
|
|
81
7
|
* 用于加载和动效中所有的资源文件,包括图片、插件、图层粒子数据等
|
package/dist/camera.d.ts
CHANGED
|
@@ -1,5 +1,8 @@
|
|
|
1
|
+
import { Vector3 } from '@galacean/effects-math/es/core/vector3';
|
|
2
|
+
import { Quaternion } from '@galacean/effects-math/es/core/quaternion';
|
|
3
|
+
import { Matrix4 } from '@galacean/effects-math/es/core/matrix4';
|
|
4
|
+
import { Euler } from '@galacean/effects-math/es/core/euler';
|
|
1
5
|
import * as spec from '@galacean/effects-specification';
|
|
2
|
-
import { Matrix4, Vector3, Euler, Quaternion } from '@galacean/effects-math/es/core/index';
|
|
3
6
|
interface CameraOptionsBase {
|
|
4
7
|
/**
|
|
5
8
|
* 相机近平面
|
|
@@ -58,6 +61,10 @@ export interface CameraOptionsEx extends CameraOptionsBase {
|
|
|
58
61
|
*/
|
|
59
62
|
export declare class Camera {
|
|
60
63
|
name: string;
|
|
64
|
+
/**
|
|
65
|
+
* 编辑器用于缩放画布
|
|
66
|
+
*/
|
|
67
|
+
private viewportMatrix;
|
|
61
68
|
private options;
|
|
62
69
|
private viewMatrix;
|
|
63
70
|
private projectionMatrix;
|
|
@@ -114,6 +121,8 @@ export declare class Camera {
|
|
|
114
121
|
*/
|
|
115
122
|
set rotation(value: Euler);
|
|
116
123
|
get rotation(): Euler;
|
|
124
|
+
setViewportMatrix(matrix: Matrix4): void;
|
|
125
|
+
getViewportMatrix(): Matrix4;
|
|
117
126
|
/**
|
|
118
127
|
* 获取相机的视图变换矩阵
|
|
119
128
|
* @return
|
package/dist/comp-vfx-item.d.ts
CHANGED
|
@@ -1,27 +1,41 @@
|
|
|
1
1
|
import type { Ray } from '@galacean/effects-math/es/core/ray';
|
|
2
|
-
import
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2
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+
import * as spec from '@galacean/effects-specification';
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3
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+
import { Behaviour } from './components';
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3
4
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import type { CompositionHitTestOptions } from './composition';
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4
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-
import type {
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5
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-
import {
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6
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-
import type { VFXItemContent } from './vfx-item';
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5
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+
import type { ContentOptions } from './composition-source-manager';
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6
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+
import type { Region, TrackAsset } from './plugins';
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7
7
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import { VFXItem } from './vfx-item';
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8
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+
export interface SceneBinding {
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9
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key: TrackAsset;
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10
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value: VFXItem;
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11
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+
}
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12
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+
export interface SceneBindingData {
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13
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key: spec.DataPath;
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value: spec.DataPath;
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15
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+
}
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8
16
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/**
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9
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* @since 2.0.0
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10
18
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* @internal
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11
19
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*/
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12
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-
export declare class CompositionComponent extends
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20
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+
export declare class CompositionComponent extends Behaviour {
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21
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+
time: number;
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13
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startTime: number;
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refId: string;
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items: VFXItem
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16
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-
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17
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-
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24
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items: VFXItem[];
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data: ContentOptions;
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26
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private reusable;
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27
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+
private sceneBindings;
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28
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private timelineAsset;
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29
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private timelinePlayable;
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30
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private graph;
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18
31
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start(): void;
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32
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+
setReusable(value: boolean): void;
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33
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+
getReusable(): boolean;
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19
34
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update(dt: number): void;
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20
|
-
/**
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21
|
-
* 重置元素状态属性
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|
22
|
-
*/
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23
|
-
resetStatus(): void;
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24
35
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createContent(): void;
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25
36
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onDestroy(): void;
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|
26
37
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hitTest(ray: Ray, x: number, y: number, regions: Region[], force?: boolean, options?: CompositionHitTestOptions): Region[];
|
|
38
|
+
fromData(data: unknown): void;
|
|
39
|
+
private resolveBindings;
|
|
40
|
+
private resolveTrackBindingsWithRoot;
|
|
27
41
|
}
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|
@@ -1,5 +1,5 @@
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|
|
1
1
|
import { EffectsObject } from '../effects-object';
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2
|
-
import type { VFXItem
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|
2
|
+
import type { VFXItem } from '../vfx-item';
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|
3
3
|
/**
|
|
4
4
|
* @since 2.0.0
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|
5
5
|
* @internal
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|
@@ -9,7 +9,7 @@ export declare abstract class Component extends EffectsObject {
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|
|
9
9
|
/**
|
|
10
10
|
* 附加到的 VFXItem 对象
|
|
11
11
|
*/
|
|
12
|
-
item: VFXItem
|
|
12
|
+
item: VFXItem;
|
|
13
13
|
/**
|
|
14
14
|
* 附加到的 VFXItem 对象 Transform 组件
|
|
15
15
|
*/
|
|
@@ -24,23 +24,14 @@ export declare abstract class Component extends EffectsObject {
|
|
|
24
24
|
* @internal
|
|
25
25
|
*/
|
|
26
26
|
export declare abstract class Behaviour extends Component {
|
|
27
|
-
_enabled
|
|
27
|
+
private _enabled;
|
|
28
28
|
/**
|
|
29
29
|
* 组件是否可以更新,true 更新,false 不更新
|
|
30
30
|
*/
|
|
31
31
|
get isActiveAndEnabled(): boolean;
|
|
32
32
|
get enabled(): boolean;
|
|
33
33
|
set enabled(value: boolean);
|
|
34
|
-
|
|
35
|
-
fromData(data: any): void;
|
|
36
|
-
toData(): void;
|
|
37
|
-
}
|
|
38
|
-
/**
|
|
39
|
-
* @since 2.0.0
|
|
40
|
-
* @internal
|
|
41
|
-
*/
|
|
42
|
-
export declare abstract class ItemBehaviour extends Behaviour {
|
|
43
|
-
started: boolean;
|
|
34
|
+
isStartCalled: boolean;
|
|
44
35
|
/**
|
|
45
36
|
* 在每次设置 enabled 为 true 时触发
|
|
46
37
|
*/
|
|
@@ -59,5 +50,4 @@ export declare abstract class ItemBehaviour extends Behaviour {
|
|
|
59
50
|
lateUpdate(dt: number): void;
|
|
60
51
|
onAttached(): void;
|
|
61
52
|
dispose(): void;
|
|
62
|
-
protected onBehaviourEnable(): void;
|
|
63
53
|
}
|
|
@@ -1,5 +1,4 @@
|
|
|
1
1
|
import { Matrix4 } from '@galacean/effects-math/es/core/matrix4';
|
|
2
|
-
import type { TriangleLike } from '@galacean/effects-math/es/core/type';
|
|
3
2
|
import type { Engine } from '../engine';
|
|
4
3
|
import type { Material, MaterialDestroyOptions } from '../material';
|
|
5
4
|
import type { BoundingBoxTriangle, HitTestTriangleParams } from '../plugins';
|
|
@@ -12,10 +11,6 @@ import { RendererComponent } from './renderer-component';
|
|
|
12
11
|
* @internal
|
|
13
12
|
*/
|
|
14
13
|
export declare class EffectComponent extends RendererComponent {
|
|
15
|
-
/**
|
|
16
|
-
* Mesh 的全局唯一 id
|
|
17
|
-
*/
|
|
18
|
-
readonly id: string;
|
|
19
14
|
/**
|
|
20
15
|
* Mesh 的世界矩阵
|
|
21
16
|
*/
|
|
@@ -24,27 +19,12 @@ export declare class EffectComponent extends RendererComponent {
|
|
|
24
19
|
* Mesh 的 Geometry
|
|
25
20
|
*/
|
|
26
21
|
geometry: Geometry;
|
|
27
|
-
triangles
|
|
28
|
-
|
|
29
|
-
private visible;
|
|
22
|
+
private triangles;
|
|
23
|
+
private destroyed;
|
|
30
24
|
private hitTestGeometry;
|
|
31
25
|
constructor(engine: Engine);
|
|
32
|
-
get isDestroyed(): boolean;
|
|
33
|
-
/**
|
|
34
|
-
* 设置当前 Mesh 的可见性。
|
|
35
|
-
* @param visible - true:可见,false:不可见
|
|
36
|
-
*/
|
|
37
|
-
setVisible(visible: boolean): void;
|
|
38
26
|
start(): void;
|
|
39
27
|
render(renderer: Renderer): void;
|
|
40
|
-
/**
|
|
41
|
-
* 获取当前 Mesh 的可见性。
|
|
42
|
-
*/
|
|
43
|
-
getVisible(): boolean;
|
|
44
|
-
/**
|
|
45
|
-
* 获取当前 Mesh 的第一个 geometry。
|
|
46
|
-
*/
|
|
47
|
-
firstGeometry(): Geometry;
|
|
48
28
|
/**
|
|
49
29
|
* 设置当前 Mesh 的材质
|
|
50
30
|
* @param material - 要设置的材质
|
|
@@ -53,7 +33,7 @@ export declare class EffectComponent extends RendererComponent {
|
|
|
53
33
|
setMaterial(material: Material, destroy?: MaterialDestroyOptions | DestroyOptions.keep): void;
|
|
54
34
|
getHitTestParams: (force?: boolean) => HitTestTriangleParams | void;
|
|
55
35
|
getBoundingBox(): BoundingBoxTriangle | void;
|
|
56
|
-
fromData(data:
|
|
36
|
+
fromData(data: unknown): void;
|
|
57
37
|
toData(): void;
|
|
58
38
|
/**
|
|
59
39
|
* 销毁当前资源
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { Behaviour } from './component';
|
|
2
|
+
export declare class PostProcessVolume extends Behaviour {
|
|
3
|
+
useHDR: boolean;
|
|
4
|
+
useBloom: boolean;
|
|
5
|
+
threshold: number;
|
|
6
|
+
bloomIntensity: number;
|
|
7
|
+
brightness: number;
|
|
8
|
+
saturation: number;
|
|
9
|
+
contrast: number;
|
|
10
|
+
vignetteIntensity: number;
|
|
11
|
+
vignetteSmoothness: number;
|
|
12
|
+
vignetteRoundness: number;
|
|
13
|
+
useToneMapping: boolean;
|
|
14
|
+
start(): void;
|
|
15
|
+
}
|