@galacean/effects-core 2.0.0-alpha.3 → 2.0.0-alpha.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/asset-loader.d.ts +30 -22
- package/dist/index.js +723 -250
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +758 -286
- package/dist/index.mjs.map +1 -1
- package/dist/material/material.d.ts +3 -3
- package/dist/plugins/interact/interact-mesh.d.ts +1 -1
- package/dist/plugins/particle/particle-mesh.d.ts +3 -3
- package/dist/plugins/particle/trail-mesh.d.ts +6 -6
- package/dist/render/shader.d.ts +9 -2
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.0.0-alpha.
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* Version: v2.0.0-alpha.4
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*/
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/******************************************************************************
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@@ -122,7 +122,7 @@ function __read$3(o, n) {
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return ar;
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}
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-
function __spreadArray$
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function __spreadArray$3(to, from, pack) {
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if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
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if (ar || !(i in from)) {
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if (!ar) ar = Array.prototype.slice.call(from, 0, i);
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@@ -140,20 +140,20 @@ typeof SuppressedError === "function" ? SuppressedError : function (error, suppr
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// Unique ID creation requires a high quality random # generator. In the browser we therefore
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// require the crypto API and do not support built-in fallback to lower quality random number
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// generators (like Math.random()).
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-
let getRandomValues;
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const rnds8 = new Uint8Array(16);
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function rng() {
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let getRandomValues$1;
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const rnds8$1 = new Uint8Array(16);
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function rng$1() {
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// lazy load so that environments that need to polyfill have a chance to do so
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if (!getRandomValues) {
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if (!getRandomValues$1) {
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// getRandomValues needs to be invoked in a context where "this" is a Crypto implementation.
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-
getRandomValues = typeof crypto !== 'undefined' && crypto.getRandomValues && crypto.getRandomValues.bind(crypto);
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getRandomValues$1 = typeof crypto !== 'undefined' && crypto.getRandomValues && crypto.getRandomValues.bind(crypto);
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if (!getRandomValues) {
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if (!getRandomValues$1) {
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throw new Error('crypto.getRandomValues() not supported. See https://github.com/uuidjs/uuid#getrandomvalues-not-supported');
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}
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}
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return getRandomValues(rnds8);
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return getRandomValues$1(rnds8$1);
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}
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/**
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@@ -161,30 +161,30 @@ function rng() {
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* XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX
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*/
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const byteToHex = [];
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const byteToHex$2 = [];
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for (let i = 0; i < 256; ++i) {
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byteToHex.push((i + 0x100).toString(16).slice(1));
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byteToHex$2.push((i + 0x100).toString(16).slice(1));
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}
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function unsafeStringify(arr, offset = 0) {
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function unsafeStringify$1(arr, offset = 0) {
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// Note: Be careful editing this code! It's been tuned for performance
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// and works in ways you may not expect. See https://github.com/uuidjs/uuid/pull/434
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return byteToHex[arr[offset + 0]] + byteToHex[arr[offset + 1]] + byteToHex[arr[offset + 2]] + byteToHex[arr[offset + 3]] + '-' + byteToHex[arr[offset + 4]] + byteToHex[arr[offset + 5]] + '-' + byteToHex[arr[offset + 6]] + byteToHex[arr[offset + 7]] + '-' + byteToHex[arr[offset + 8]] + byteToHex[arr[offset + 9]] + '-' + byteToHex[arr[offset + 10]] + byteToHex[arr[offset + 11]] + byteToHex[arr[offset + 12]] + byteToHex[arr[offset + 13]] + byteToHex[arr[offset + 14]] + byteToHex[arr[offset + 15]];
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return byteToHex$2[arr[offset + 0]] + byteToHex$2[arr[offset + 1]] + byteToHex$2[arr[offset + 2]] + byteToHex$2[arr[offset + 3]] + '-' + byteToHex$2[arr[offset + 4]] + byteToHex$2[arr[offset + 5]] + '-' + byteToHex$2[arr[offset + 6]] + byteToHex$2[arr[offset + 7]] + '-' + byteToHex$2[arr[offset + 8]] + byteToHex$2[arr[offset + 9]] + '-' + byteToHex$2[arr[offset + 10]] + byteToHex$2[arr[offset + 11]] + byteToHex$2[arr[offset + 12]] + byteToHex$2[arr[offset + 13]] + byteToHex$2[arr[offset + 14]] + byteToHex$2[arr[offset + 15]];
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}
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const randomUUID = typeof crypto !== 'undefined' && crypto.randomUUID && crypto.randomUUID.bind(crypto);
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var native = {
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randomUUID
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const randomUUID$1 = typeof crypto !== 'undefined' && crypto.randomUUID && crypto.randomUUID.bind(crypto);
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var native$1 = {
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randomUUID: randomUUID$1
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};
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function v4(options, buf, offset) {
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if (native.randomUUID && !buf && !options) {
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return native.randomUUID();
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function v4$1(options, buf, offset) {
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if (native$1.randomUUID && !buf && !options) {
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return native$1.randomUUID();
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}
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options = options || {};
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const rnds = options.random || (options.rng || rng)(); // Per 4.4, set bits for version and `clock_seq_hi_and_reserved`
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const rnds = options.random || (options.rng || rng$1)(); // Per 4.4, set bits for version and `clock_seq_hi_and_reserved`
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rnds[6] = rnds[6] & 0x0f | 0x40;
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rnds[8] = rnds[8] & 0x3f | 0x80; // Copy bytes to buffer, if provided
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@@ -199,7 +199,7 @@ function v4(options, buf, offset) {
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return buf;
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}
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return unsafeStringify(rnds);
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return unsafeStringify$1(rnds);
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}
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function addItem(arr, value) {
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@@ -2186,7 +2186,7 @@ var __read$2 = (undefined && undefined.__read) || function (o, n) {
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}
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return ar;
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};
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var __spreadArray$
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var __spreadArray$2 = (undefined && undefined.__spreadArray) || function (to, from, pack) {
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if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
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if (ar || !(i in from)) {
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if (!ar) ar = Array.prototype.slice.call(from, 0, i);
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@@ -2503,7 +2503,7 @@ var Matrix4 = /** @class */ (function () {
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* @returns 复制结果
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*/
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Matrix4.prototype.copyFrom = function (m) {
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this.elements = __spreadArray$
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this.elements = __spreadArray$2([], __read$2(m.elements), false);
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return this;
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};
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/**
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@@ -3032,7 +3032,7 @@ var Matrix4 = /** @class */ (function () {
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* @returns
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*/
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Matrix4.prototype.toArray = function () {
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return __spreadArray$
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return __spreadArray$2([], __read$2(this.elements), false);
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};
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Matrix4.prototype.fill = function (array, offset) {
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if (offset === void 0) { offset = 0; }
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@@ -4285,7 +4285,7 @@ var __read$1 = (undefined && undefined.__read) || function (o, n) {
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}
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return ar;
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};
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var __spreadArray = (undefined && undefined.__spreadArray) || function (to, from, pack) {
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var __spreadArray$1 = (undefined && undefined.__spreadArray) || function (to, from, pack) {
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if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
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if (ar || !(i in from)) {
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if (!ar) ar = Array.prototype.slice.call(from, 0, i);
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@@ -4472,7 +4472,7 @@ var Matrix3 = /** @class */ (function () {
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* @returns 复制结果
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*/
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Matrix3.prototype.copyFrom = function (m) {
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this.elements = __spreadArray([], __read$1(m.elements), false);
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this.elements = __spreadArray$1([], __read$1(m.elements), false);
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return this;
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};
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/**
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* @returns
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*/
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Matrix3.prototype.toArray = function () {
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return __spreadArray([], __read$1(this.elements), false);
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return __spreadArray$1([], __read$1(this.elements), false);
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};
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Matrix3.prototype.fill = function (array, offset) {
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if (offset === void 0) { offset = 0; }
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for (var _i = 1; _i < arguments.length; _i++) {
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args[_i - 1] = arguments[_i];
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}
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console.error.apply(console, __spreadArray$
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console.error.apply(console, __spreadArray$3(__spreadArray$3([], __read$3(format(message)), false), [args], false));
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localLogger === null || localLogger === void 0 ? void 0 : localLogger('error', message, args);
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}
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/**
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for (var _i = 1; _i < arguments.length; _i++) {
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args[_i - 1] = arguments[_i];
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}
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console.debug.apply(console, __spreadArray$
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console.debug.apply(console, __spreadArray$3([], __read$3(format(message)), false));
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localLogger === null || localLogger === void 0 ? void 0 : localLogger('info', message, args);
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}
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function warn(message) {
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for (var _i = 1; _i < arguments.length; _i++) {
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args[_i - 1] = arguments[_i];
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}
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console.warn.apply(console, __spreadArray$
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console.warn.apply(console, __spreadArray$3([], __read$3(format(message)), false));
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localLogger === null || localLogger === void 0 ? void 0 : localLogger('warn', message, args);
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}
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/**
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function throwDestroyedError() {
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throw Error('destroyed item cannot be used again');
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}
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function generateGUID() {
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return v4().replace(/-/g, '');
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function generateGUID$1() {
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return v4$1().replace(/-/g, '');
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}
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/*!
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* Name: @galacean/effects-specification
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* Description: Galacean Effects JSON Specification
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* Author: Ant Group CO., Ltd.
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* Version:
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* Version: v2.0.0-alpha.2
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*/
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typeof crypto !== 'undefined' && crypto.randomUUID && crypto.randomUUID.bind(crypto);
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/**
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* Convert array of 16 byte values to UUID string format of the form:
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* XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX
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*/
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const byteToHex$1 = [];
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for (let i = 0; i < 256; ++i) {
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byteToHex$1.push((i + 0x100).toString(16).slice(1));
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}
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/*********************************************/
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/* 元素属性参数类型 */
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/*********************************************/
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@@ -6837,6 +6850,10 @@ var ItemType$1;
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* 天空盒元素
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*/
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ItemType["skybox"] = "skybox";
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/**
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* 特效元素
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*/
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ItemType["effect"] = "effect";
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})(ItemType$1 || (ItemType$1 = {}));
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/**
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* 渲染模式
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* 销毁并保留最后一帧
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*/
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CompositionEndBehavior[CompositionEndBehavior["pause_destroy"] = END_BEHAVIOR_PAUSE_AND_DESTROY$1] = "pause_destroy";
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/**
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* 冻结
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*/
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CompositionEndBehavior[CompositionEndBehavior["freeze"] = END_BEHAVIOR_FREEZE$1] = "freeze";
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})(CompositionEndBehavior$1 || (CompositionEndBehavior$1 = {}));
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/*********************************************/
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var BloomFilterThresholdAvgColor = 0;
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var LightType$1;
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(function (LightType) {
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/**
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* 点光源
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*/
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LightType["point"] = "point";
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/**
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* 聚光灯
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*/
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LightType["spot"] = "spot";
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/**
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* 方向光
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*/
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LightType["directional"] = "directional";
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/**
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* 环境光
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*/
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LightType["ambient"] = "ambient";
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})(LightType$1 || (LightType$1 = {}));
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var ModelBoundingType$1;
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(function (ModelBoundingType) {
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ModelBoundingType[ModelBoundingType["box"] = 2] = "box";
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ModelBoundingType[ModelBoundingType["sphere"] = 3] = "sphere";
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})(ModelBoundingType$1 || (ModelBoundingType$1 = {}));
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var CameraType$1;
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(function (CameraType) {
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CameraType["orthographic"] = "orthographic";
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CameraType["perspective"] = "perspective";
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})(CameraType$1 || (CameraType$1 = {}));
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// 材质类型
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var MaterialType$1;
|
|
7100
7147
|
(function (MaterialType) {
|
|
@@ -7240,6 +7287,28 @@ var FontStyle$1;
|
|
|
7240
7287
|
FontStyle["oblique"] = "oblique";
|
|
7241
7288
|
})(FontStyle$1 || (FontStyle$1 = {}));
|
|
7242
7289
|
|
|
7290
|
+
var DataType$2;
|
|
7291
|
+
(function (DataType) {
|
|
7292
|
+
DataType["VFXItemData"] = "VFXItemData";
|
|
7293
|
+
DataType["EffectComponent"] = "EffectComponent";
|
|
7294
|
+
DataType["Material"] = "Material";
|
|
7295
|
+
DataType["Shader"] = "Shader";
|
|
7296
|
+
DataType["SpriteComponent"] = "SpriteComponent";
|
|
7297
|
+
DataType["ParticleSystem"] = "ParticleSystem";
|
|
7298
|
+
DataType["InteractComponent"] = "InteractComponent";
|
|
7299
|
+
DataType["CameraController"] = "CameraController";
|
|
7300
|
+
DataType["Geometry"] = "Geometry";
|
|
7301
|
+
DataType["Texture"] = "Texture";
|
|
7302
|
+
DataType["TextComponent"] = "TextComponent";
|
|
7303
|
+
// FIXME: 先完成ECS的场景转换,后面移到spec中
|
|
7304
|
+
DataType["MeshComponent"] = "MeshComponent";
|
|
7305
|
+
DataType["SkyboxComponent"] = "SkyboxComponent";
|
|
7306
|
+
DataType["LightComponent"] = "LightComponent";
|
|
7307
|
+
DataType["CameraComponent"] = "CameraComponent";
|
|
7308
|
+
DataType["ModelPluginComponent"] = "ModelPluginComponent";
|
|
7309
|
+
DataType["TreeComponent"] = "TreeComponent";
|
|
7310
|
+
})(DataType$2 || (DataType$2 = {}));
|
|
7311
|
+
|
|
7243
7312
|
var index = /*#__PURE__*/Object.freeze({
|
|
7244
7313
|
__proto__: null,
|
|
7245
7314
|
get BezierKeyframeType () { return BezierKeyframeType$1; },
|
|
@@ -7248,7 +7317,9 @@ var index = /*#__PURE__*/Object.freeze({
|
|
|
7248
7317
|
CAMERA_CLIP_MODE_NORMAL: CAMERA_CLIP_MODE_NORMAL$1,
|
|
7249
7318
|
CAMERA_CLIP_MODE_VERTICAL: CAMERA_CLIP_MODE_VERTICAL$1,
|
|
7250
7319
|
get CameraClipMode () { return CameraClipMode$1; },
|
|
7320
|
+
get CameraType () { return CameraType$1; },
|
|
7251
7321
|
get CompositionEndBehavior () { return CompositionEndBehavior$1; },
|
|
7322
|
+
get DataType () { return DataType$2; },
|
|
7252
7323
|
END_BEHAVIOR_DESTROY: END_BEHAVIOR_DESTROY$1,
|
|
7253
7324
|
END_BEHAVIOR_DESTROY_CHILDREN: END_BEHAVIOR_DESTROY_CHILDREN$1,
|
|
7254
7325
|
END_BEHAVIOR_FORWARD: END_BEHAVIOR_FORWARD$1,
|
|
@@ -7261,6 +7332,7 @@ var index = /*#__PURE__*/Object.freeze({
|
|
|
7261
7332
|
get InteractType () { return InteractType$1; },
|
|
7262
7333
|
get ItemEndBehavior () { return ItemEndBehavior$1; },
|
|
7263
7334
|
get ItemType () { return ItemType$1; },
|
|
7335
|
+
get LightType () { return LightType$1; },
|
|
7264
7336
|
MESSAGE_ITEM_PHRASE_BEGIN: MESSAGE_ITEM_PHRASE_BEGIN,
|
|
7265
7337
|
MESSAGE_ITEM_PHRASE_END: MESSAGE_ITEM_PHRASE_END,
|
|
7266
7338
|
get MaskMode () { return MaskMode$1; },
|
|
@@ -7452,7 +7524,7 @@ function copy$1(target) {
|
|
|
7452
7524
|
}
|
|
7453
7525
|
}
|
|
7454
7526
|
|
|
7455
|
-
var _a$
|
|
7527
|
+
var _a$6;
|
|
7456
7528
|
function valIfUndefined(val, def) {
|
|
7457
7529
|
if (val === undefined || val === null) {
|
|
7458
7530
|
return def;
|
|
@@ -7482,15 +7554,15 @@ function getPreMultiAlpha(blending) {
|
|
|
7482
7554
|
return 1;
|
|
7483
7555
|
}
|
|
7484
7556
|
}
|
|
7485
|
-
var downgradeKeywords = (_a$
|
|
7486
|
-
_a$
|
|
7557
|
+
var downgradeKeywords = (_a$6 = {},
|
|
7558
|
+
_a$6[ShaderType.vertex] = {
|
|
7487
7559
|
in: 'attribute',
|
|
7488
7560
|
out: 'varying',
|
|
7489
7561
|
},
|
|
7490
|
-
_a$
|
|
7562
|
+
_a$6[ShaderType.fragment] = {
|
|
7491
7563
|
in: 'varying',
|
|
7492
7564
|
},
|
|
7493
|
-
_a$
|
|
7565
|
+
_a$6);
|
|
7494
7566
|
/**
|
|
7495
7567
|
* 生成 shader,检测到 WebGL1 上下文会降级
|
|
7496
7568
|
* @param marcos - 宏定义数组
|
|
@@ -7931,7 +8003,7 @@ function loadMipmapImage(pointer, bins) {
|
|
|
7931
8003
|
var EffectsObject = /** @class */ (function () {
|
|
7932
8004
|
function EffectsObject(engine) {
|
|
7933
8005
|
this.engine = engine;
|
|
7934
|
-
this.guid = generateGUID();
|
|
8006
|
+
this.guid = generateGUID$1();
|
|
7935
8007
|
this.taggedProperties = {};
|
|
7936
8008
|
this.engine.addInstance(this);
|
|
7937
8009
|
}
|
|
@@ -8628,13 +8700,49 @@ var GLSLVersion;
|
|
|
8628
8700
|
GLSLVersion["GLSL1"] = "100";
|
|
8629
8701
|
GLSLVersion["GLSL3"] = "300 es";
|
|
8630
8702
|
})(GLSLVersion || (GLSLVersion = {}));
|
|
8631
|
-
var
|
|
8632
|
-
__extends(
|
|
8633
|
-
function
|
|
8703
|
+
var ShaderVariant = /** @class */ (function (_super) {
|
|
8704
|
+
__extends(ShaderVariant, _super);
|
|
8705
|
+
function ShaderVariant(engine, source) {
|
|
8634
8706
|
var _this = _super.call(this, engine) || this;
|
|
8635
8707
|
_this.source = source;
|
|
8636
8708
|
return _this;
|
|
8637
8709
|
}
|
|
8710
|
+
return ShaderVariant;
|
|
8711
|
+
}(EffectsObject));
|
|
8712
|
+
var Shader = /** @class */ (function (_super) {
|
|
8713
|
+
__extends(Shader, _super);
|
|
8714
|
+
function Shader() {
|
|
8715
|
+
return _super !== null && _super.apply(this, arguments) || this;
|
|
8716
|
+
}
|
|
8717
|
+
Shader.prototype.createVariant = function (macros) {
|
|
8718
|
+
var e_1, _a;
|
|
8719
|
+
var shaderMacros = [];
|
|
8720
|
+
if (macros) {
|
|
8721
|
+
try {
|
|
8722
|
+
for (var _b = __values$1(Object.keys(macros)), _c = _b.next(); !_c.done; _c = _b.next()) {
|
|
8723
|
+
var key = _c.value;
|
|
8724
|
+
shaderMacros.push([key, macros[key]]);
|
|
8725
|
+
}
|
|
8726
|
+
}
|
|
8727
|
+
catch (e_1_1) { e_1 = { error: e_1_1 }; }
|
|
8728
|
+
finally {
|
|
8729
|
+
try {
|
|
8730
|
+
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
|
|
8731
|
+
}
|
|
8732
|
+
finally { if (e_1) throw e_1.error; }
|
|
8733
|
+
}
|
|
8734
|
+
}
|
|
8735
|
+
var shaderVariant = this.engine.getShaderLibrary().createShader(this.shaderData, shaderMacros);
|
|
8736
|
+
shaderVariant.shader = this;
|
|
8737
|
+
return shaderVariant;
|
|
8738
|
+
};
|
|
8739
|
+
Shader.prototype.fromData = function (data) {
|
|
8740
|
+
_super.prototype.fromData.call(this, data);
|
|
8741
|
+
this.shaderData = data;
|
|
8742
|
+
};
|
|
8743
|
+
Shader = __decorate([
|
|
8744
|
+
effectsClass('Shader')
|
|
8745
|
+
], Shader);
|
|
8638
8746
|
return Shader;
|
|
8639
8747
|
}(EffectsObject));
|
|
8640
8748
|
|
|
@@ -8647,8 +8755,8 @@ function createCopyShader(level, writeDepth) {
|
|
|
8647
8755
|
var version = webgl2 ? '#version 300 es' : '';
|
|
8648
8756
|
return {
|
|
8649
8757
|
name: EFFECTS_COPY_MESH_NAME,
|
|
8650
|
-
vertex:
|
|
8651
|
-
fragment:
|
|
8758
|
+
vertex: version + '\n' + COPY_VERTEX_SHADER,
|
|
8759
|
+
fragment: version + '\n' + COPY_FRAGMENT_SHADER,
|
|
8652
8760
|
glslVersion: webgl2 ? GLSLVersion.GLSL3 : GLSLVersion.GLSL1,
|
|
8653
8761
|
marcos: [
|
|
8654
8762
|
['WEBGL2', !!webgl2],
|
|
@@ -8780,13 +8888,13 @@ var SemanticMap = /** @class */ (function () {
|
|
|
8780
8888
|
return SemanticMap;
|
|
8781
8889
|
}());
|
|
8782
8890
|
|
|
8783
|
-
var _a$
|
|
8784
|
-
var BYTES_TYPE_MAP = (_a$
|
|
8785
|
-
_a$
|
|
8786
|
-
_a$
|
|
8787
|
-
_a$
|
|
8788
|
-
_a$
|
|
8789
|
-
_a$
|
|
8891
|
+
var _a$5;
|
|
8892
|
+
var BYTES_TYPE_MAP = (_a$5 = {},
|
|
8893
|
+
_a$5[glContext.FLOAT] = Float32Array.BYTES_PER_ELEMENT,
|
|
8894
|
+
_a$5[glContext.INT] = Int32Array.BYTES_PER_ELEMENT,
|
|
8895
|
+
_a$5[glContext.SHORT] = Int16Array.BYTES_PER_ELEMENT,
|
|
8896
|
+
_a$5[glContext.BYTE] = Int8Array.BYTES_PER_ELEMENT,
|
|
8897
|
+
_a$5);
|
|
8790
8898
|
/**
|
|
8791
8899
|
* Geometry 抽象类
|
|
8792
8900
|
*/
|
|
@@ -9355,7 +9463,7 @@ var RenderPass = /** @class */ (function () {
|
|
|
9355
9463
|
RenderPass.prototype.setMeshes = function (meshes) {
|
|
9356
9464
|
var _a;
|
|
9357
9465
|
this.meshes.length = 0;
|
|
9358
|
-
(_a = this.meshes).splice.apply(_a, __spreadArray$
|
|
9466
|
+
(_a = this.meshes).splice.apply(_a, __spreadArray$3([0, 0], __read$3(meshes), false));
|
|
9359
9467
|
sortByOrder(this.meshes, this.meshOrder);
|
|
9360
9468
|
return this.meshes;
|
|
9361
9469
|
};
|
|
@@ -11540,18 +11648,15 @@ var AssetLoader = /** @class */ (function () {
|
|
|
11540
11648
|
return undefined;
|
|
11541
11649
|
}
|
|
11542
11650
|
switch (effectsObjectData.dataType) {
|
|
11543
|
-
case DataType.Material:
|
|
11651
|
+
case DataType$1.Material:
|
|
11544
11652
|
effectsObject = Material.create(this.engine);
|
|
11545
11653
|
break;
|
|
11546
|
-
case DataType.Geometry:
|
|
11654
|
+
case DataType$1.Geometry:
|
|
11547
11655
|
effectsObject = Geometry.create(this.engine);
|
|
11548
11656
|
break;
|
|
11549
|
-
case DataType.Texture:
|
|
11657
|
+
case DataType$1.Texture:
|
|
11550
11658
|
effectsObject = Texture.create(this.engine, effectsObjectData);
|
|
11551
11659
|
return effectsObject;
|
|
11552
|
-
case DataType.Shader:
|
|
11553
|
-
effectsObject = this.engine.getShaderLibrary().createShader(effectsObjectData);
|
|
11554
|
-
break;
|
|
11555
11660
|
default: {
|
|
11556
11661
|
var classConstructor = AssetLoader.getClass(effectsObjectData.dataType);
|
|
11557
11662
|
if (classConstructor) {
|
|
@@ -11595,18 +11700,15 @@ var AssetLoader = /** @class */ (function () {
|
|
|
11595
11700
|
return [2 /*return*/, effectsObject];
|
|
11596
11701
|
case 2:
|
|
11597
11702
|
switch (effectsObjectData.dataType) {
|
|
11598
|
-
case DataType.Material:
|
|
11703
|
+
case DataType$1.Material:
|
|
11599
11704
|
effectsObject = Material.create(this.engine);
|
|
11600
11705
|
break;
|
|
11601
|
-
case DataType.Geometry:
|
|
11706
|
+
case DataType$1.Geometry:
|
|
11602
11707
|
effectsObject = Geometry.create(this.engine);
|
|
11603
11708
|
break;
|
|
11604
|
-
case DataType.Texture:
|
|
11709
|
+
case DataType$1.Texture:
|
|
11605
11710
|
effectsObject = Texture.create(this.engine, effectsObjectData);
|
|
11606
11711
|
return [2 /*return*/, effectsObject];
|
|
11607
|
-
case DataType.Shader:
|
|
11608
|
-
effectsObject = this.engine.getShaderLibrary().createShader(effectsObjectData);
|
|
11609
|
-
break;
|
|
11610
11712
|
default: {
|
|
11611
11713
|
classConstructor = AssetLoader.getClass(effectsObjectData.dataType);
|
|
11612
11714
|
if (classConstructor) {
|
|
@@ -11648,7 +11750,7 @@ var Database = /** @class */ (function () {
|
|
|
11648
11750
|
};
|
|
11649
11751
|
return Database;
|
|
11650
11752
|
}());
|
|
11651
|
-
var DataType;
|
|
11753
|
+
var DataType$1;
|
|
11652
11754
|
(function (DataType) {
|
|
11653
11755
|
DataType["VFXItemData"] = "VFXItemData";
|
|
11654
11756
|
DataType["EffectComponent"] = "EffectComponent";
|
|
@@ -11668,7 +11770,7 @@ var DataType;
|
|
|
11668
11770
|
DataType["CameraComponent"] = "CameraComponent";
|
|
11669
11771
|
DataType["ModelPluginComponent"] = "ModelPluginComponent";
|
|
11670
11772
|
DataType["TreeComponent"] = "TreeComponent";
|
|
11671
|
-
})(DataType || (DataType = {}));
|
|
11773
|
+
})(DataType$1 || (DataType$1 = {}));
|
|
11672
11774
|
|
|
11673
11775
|
/**
|
|
11674
11776
|
* 抽象插件类
|
|
@@ -11819,7 +11921,7 @@ function calculateTranslation(out, target, acc, time, duration, posData, velData
|
|
|
11819
11921
|
return ret;
|
|
11820
11922
|
}
|
|
11821
11923
|
|
|
11822
|
-
var _a$
|
|
11924
|
+
var _a$4;
|
|
11823
11925
|
function ensureVec3(num) {
|
|
11824
11926
|
return Array.isArray(num) ? [num[0], num[1], num[2]] : [0, 0, 0];
|
|
11825
11927
|
}
|
|
@@ -11842,7 +11944,7 @@ function vecNormalize(out, a) {
|
|
|
11842
11944
|
out = [];
|
|
11843
11945
|
}
|
|
11844
11946
|
var ap = a;
|
|
11845
|
-
var sum = Math.hypot.apply(Math, __spreadArray$
|
|
11947
|
+
var sum = Math.hypot.apply(Math, __spreadArray$3([], __read$3(ap), false));
|
|
11846
11948
|
if (sum === 0) {
|
|
11847
11949
|
return vecAssign(out, ap, ap.length);
|
|
11848
11950
|
}
|
|
@@ -11873,17 +11975,17 @@ function vecMulCombine(out, a, b) {
|
|
|
11873
11975
|
}
|
|
11874
11976
|
return out;
|
|
11875
11977
|
}
|
|
11876
|
-
var particleOriginTranslateMap = (_a$
|
|
11877
|
-
_a$
|
|
11878
|
-
_a$
|
|
11879
|
-
_a$
|
|
11880
|
-
_a$
|
|
11881
|
-
_a$
|
|
11882
|
-
_a$
|
|
11883
|
-
_a$
|
|
11884
|
-
_a$
|
|
11885
|
-
_a$
|
|
11886
|
-
_a$
|
|
11978
|
+
var particleOriginTranslateMap$1 = (_a$4 = {},
|
|
11979
|
+
_a$4[ParticleOrigin$1.PARTICLE_ORIGIN_CENTER] = [0, 0],
|
|
11980
|
+
_a$4[ParticleOrigin$1.PARTICLE_ORIGIN_CENTER_BOTTOM] = [0, -0.5],
|
|
11981
|
+
_a$4[ParticleOrigin$1.PARTICLE_ORIGIN_CENTER_TOP] = [0, 0.5],
|
|
11982
|
+
_a$4[ParticleOrigin$1.PARTICLE_ORIGIN_LEFT_TOP] = [-0.5, 0.5],
|
|
11983
|
+
_a$4[ParticleOrigin$1.PARTICLE_ORIGIN_LEFT_CENTER] = [-0.5, 0],
|
|
11984
|
+
_a$4[ParticleOrigin$1.PARTICLE_ORIGIN_LEFT_BOTTOM] = [-0.5, -0.5],
|
|
11985
|
+
_a$4[ParticleOrigin$1.PARTICLE_ORIGIN_RIGHT_CENTER] = [0.5, 0],
|
|
11986
|
+
_a$4[ParticleOrigin$1.PARTICLE_ORIGIN_RIGHT_BOTTOM] = [0.5, -0.5],
|
|
11987
|
+
_a$4[ParticleOrigin$1.PARTICLE_ORIGIN_RIGHT_TOP] = [0.5, 0.5],
|
|
11988
|
+
_a$4);
|
|
11887
11989
|
function nearestPowerOfTwo(value) {
|
|
11888
11990
|
return Math.pow(2, Math.round(Math.log(value) / Math.LN2));
|
|
11889
11991
|
}
|
|
@@ -11908,7 +12010,7 @@ function trianglesFromRect(position, halfWidth, halfHeight) {
|
|
|
11908
12010
|
];
|
|
11909
12011
|
}
|
|
11910
12012
|
|
|
11911
|
-
var _a$
|
|
12013
|
+
var _a$3;
|
|
11912
12014
|
var NOT_IMPLEMENT = 'not_implement';
|
|
11913
12015
|
var ValueGetter = /** @class */ (function () {
|
|
11914
12016
|
function ValueGetter(arg) {
|
|
@@ -12416,50 +12518,50 @@ var BezierSegments = /** @class */ (function (_super) {
|
|
|
12416
12518
|
};
|
|
12417
12519
|
return BezierSegments;
|
|
12418
12520
|
}(PathSegments));
|
|
12419
|
-
var map$1 = (_a$
|
|
12420
|
-
_a$
|
|
12521
|
+
var map$1 = (_a$3 = {},
|
|
12522
|
+
_a$3[ValueType$1.RANDOM] = function (props) {
|
|
12421
12523
|
if (props[0] instanceof Array) {
|
|
12422
12524
|
return new RandomVectorValue(props);
|
|
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12525
|
}
|
|
12424
12526
|
return new RandomValue(props);
|
|
12425
12527
|
},
|
|
12426
|
-
_a$
|
|
12528
|
+
_a$3[ValueType$1.CONSTANT] = function (props) {
|
|
12427
12529
|
return new StaticValue(props);
|
|
12428
12530
|
},
|
|
12429
|
-
_a$
|
|
12531
|
+
_a$3[ValueType$1.CONSTANT_VEC2] = function (props) {
|
|
12430
12532
|
return new StaticValue(props);
|
|
12431
12533
|
},
|
|
12432
|
-
_a$
|
|
12534
|
+
_a$3[ValueType$1.CONSTANT_VEC3] = function (props) {
|
|
12433
12535
|
return new StaticValue(props);
|
|
12434
12536
|
},
|
|
12435
|
-
_a$
|
|
12537
|
+
_a$3[ValueType$1.CONSTANT_VEC4] = function (props) {
|
|
12436
12538
|
return new StaticValue(props);
|
|
12437
12539
|
},
|
|
12438
|
-
_a$
|
|
12540
|
+
_a$3[ValueType$1.CURVE] = function (props) {
|
|
12439
12541
|
return new CurveValue(props);
|
|
12440
12542
|
},
|
|
12441
|
-
_a$
|
|
12543
|
+
_a$3[ValueType$1.RGBA_COLOR] = function (props) {
|
|
12442
12544
|
return new StaticValue(props);
|
|
12443
12545
|
},
|
|
12444
|
-
_a$
|
|
12546
|
+
_a$3[ValueType$1.COLORS] = function (props) {
|
|
12445
12547
|
return new RandomSetValue(props.map(function (c) { return colorToArr$1(c, false); }));
|
|
12446
12548
|
},
|
|
12447
|
-
_a$
|
|
12549
|
+
_a$3[ValueType$1.LINE] = function (props) {
|
|
12448
12550
|
if (props.length === 2 && props[0][0] === 0 && props[1][0] === 1) {
|
|
12449
12551
|
return new LinearValue([props[0][1], props[1][1]]);
|
|
12450
12552
|
}
|
|
12451
12553
|
return new LineSegments(props);
|
|
12452
12554
|
},
|
|
12453
|
-
_a$
|
|
12555
|
+
_a$3[ValueType$1.GRADIENT_COLOR] = function (props) {
|
|
12454
12556
|
return new GradientValue(props);
|
|
12455
12557
|
},
|
|
12456
|
-
_a$
|
|
12558
|
+
_a$3[ValueType$1.LINEAR_PATH] = function (pros) {
|
|
12457
12559
|
return new PathSegments(pros);
|
|
12458
12560
|
},
|
|
12459
|
-
_a$
|
|
12561
|
+
_a$3[ValueType$1.BEZIER_PATH] = function (pros) {
|
|
12460
12562
|
return new BezierSegments(pros);
|
|
12461
12563
|
},
|
|
12462
|
-
_a$
|
|
12564
|
+
_a$3);
|
|
12463
12565
|
function createValueGetter(args) {
|
|
12464
12566
|
if (!args || !isNaN(+args)) {
|
|
12465
12567
|
return new StaticValue(args || 0);
|
|
@@ -13189,7 +13291,7 @@ var CameraController = /** @class */ (function (_super) {
|
|
|
13189
13291
|
}
|
|
13190
13292
|
};
|
|
13191
13293
|
CameraController = __decorate([
|
|
13192
|
-
effectsClass(DataType.CameraController)
|
|
13294
|
+
effectsClass(DataType$1.CameraController)
|
|
13193
13295
|
], CameraController);
|
|
13194
13296
|
return CameraController;
|
|
13195
13297
|
}(ItemBehaviour));
|
|
@@ -13410,13 +13512,13 @@ var InteractMesh = /** @class */ (function () {
|
|
|
13410
13512
|
['ENV_EDITOR', ((_a = this.engine.renderer) === null || _a === void 0 ? void 0 : _a.env) === PLAYER_OPTIONS_ENV_EDITOR],
|
|
13411
13513
|
];
|
|
13412
13514
|
var color = createValueGetter(this.color).getValue(0);
|
|
13413
|
-
var level = this.engine.gpuCapability.level;
|
|
13414
13515
|
var materialProps = {
|
|
13415
13516
|
shader: {
|
|
13416
|
-
vertex:
|
|
13417
|
-
fragment:
|
|
13517
|
+
vertex: vertex,
|
|
13518
|
+
fragment: fragment,
|
|
13418
13519
|
glslVersion: GLSLVersion.GLSL1,
|
|
13419
13520
|
cacheId: "".concat(rendererOptions.cachePrefix, "_effects_interact"),
|
|
13521
|
+
marcos: marcos,
|
|
13420
13522
|
},
|
|
13421
13523
|
uniformSemantics: {
|
|
13422
13524
|
effects_MatrixVP: 'VIEWPROJECTION',
|
|
@@ -13490,11 +13592,11 @@ var InteractComponent = /** @class */ (function (_super) {
|
|
|
13490
13592
|
}
|
|
13491
13593
|
InteractComponent_1 = InteractComponent;
|
|
13492
13594
|
InteractComponent.prototype.start = function () {
|
|
13493
|
-
var
|
|
13595
|
+
var _this = this;
|
|
13494
13596
|
var options = this.item.props.content.options;
|
|
13495
|
-
var env =
|
|
13597
|
+
var env = this.item.engine.renderer.env;
|
|
13496
13598
|
var composition = this.item.composition;
|
|
13497
|
-
var
|
|
13599
|
+
var _a = this.interactData.options, type = _a.type, showPreview = _a.showPreview;
|
|
13498
13600
|
if (type === InteractType$1.CLICK) {
|
|
13499
13601
|
this.clickable = true;
|
|
13500
13602
|
if (showPreview && env === PLAYER_OPTIONS_ENV_EDITOR) {
|
|
@@ -13502,7 +13604,8 @@ var InteractComponent = /** @class */ (function (_super) {
|
|
|
13502
13604
|
this.previewContent = new InteractMesh(this.item.props.content, rendererOptions, this.transform, this.engine);
|
|
13503
13605
|
}
|
|
13504
13606
|
}
|
|
13505
|
-
|
|
13607
|
+
composition.addInteractiveItem(this.item, options.type);
|
|
13608
|
+
this.item.onEnd = function () { return composition.removeInteractiveItem(_this.item, options.type); };
|
|
13506
13609
|
if (options.type === InteractType$1.DRAG) {
|
|
13507
13610
|
if (env !== PLAYER_OPTIONS_ENV_EDITOR || options.enableInEditor) {
|
|
13508
13611
|
composition.event && this.beginDragTarget(options, composition.event);
|
|
@@ -13646,7 +13749,7 @@ var InteractComponent = /** @class */ (function (_super) {
|
|
|
13646
13749
|
};
|
|
13647
13750
|
var InteractComponent_1;
|
|
13648
13751
|
InteractComponent = InteractComponent_1 = __decorate([
|
|
13649
|
-
effectsClass(DataType.InteractComponent)
|
|
13752
|
+
effectsClass(DataType$1.InteractComponent)
|
|
13650
13753
|
], InteractComponent);
|
|
13651
13754
|
return InteractComponent;
|
|
13652
13755
|
}(RendererComponent));
|
|
@@ -13695,8 +13798,8 @@ function spriteMeshShaderFromFilter(level, options) {
|
|
|
13695
13798
|
var fragment = wireframe ? itemFrameFrag : itemFrag.replace(/#pragma\s+FILTER_FRAG/, '');
|
|
13696
13799
|
var vertex = itemVert.replace(/#pragma\s+FILTER_VERT/, 'vec4 filterMain(float t,vec4 pos){return effects_MatrixVP * pos;}');
|
|
13697
13800
|
return {
|
|
13698
|
-
fragment:
|
|
13699
|
-
vertex:
|
|
13801
|
+
fragment: fragment,
|
|
13802
|
+
vertex: vertex,
|
|
13700
13803
|
glslVersion: level === 1 ? GLSLVersion.GLSL1 : GLSLVersion.GLSL3,
|
|
13701
13804
|
marcos: marcos,
|
|
13702
13805
|
shared: true,
|
|
@@ -15015,7 +15118,7 @@ var SpriteComponent = /** @class */ (function (_super) {
|
|
|
15015
15118
|
_super.prototype.toData.call(this);
|
|
15016
15119
|
};
|
|
15017
15120
|
SpriteComponent = __decorate([
|
|
15018
|
-
effectsClass(DataType.SpriteComponent)
|
|
15121
|
+
effectsClass(DataType$1.SpriteComponent)
|
|
15019
15122
|
], SpriteComponent);
|
|
15020
15123
|
return SpriteComponent;
|
|
15021
15124
|
}(RendererComponent));
|
|
@@ -15176,8 +15279,8 @@ var ParticleMesh = /** @class */ (function () {
|
|
|
15176
15279
|
var originalVertex = "#define LOOKUP_TEXTURE_CURVE ".concat(vertex_lookup_texture, "\n").concat(particleVert);
|
|
15177
15280
|
var vertex = originalVertex;
|
|
15178
15281
|
var shader = {
|
|
15179
|
-
fragment:
|
|
15180
|
-
vertex:
|
|
15282
|
+
fragment: fragment,
|
|
15283
|
+
vertex: vertex,
|
|
15181
15284
|
glslVersion: level === 1 ? GLSLVersion.GLSL1 : GLSLVersion.GLSL3,
|
|
15182
15285
|
shared: true,
|
|
15183
15286
|
cacheId: shaderCache,
|
|
@@ -15732,8 +15835,8 @@ var TrailMesh = /** @class */ (function () {
|
|
|
15732
15835
|
else {
|
|
15733
15836
|
uniformValues.uVCurveValues = CurveValue.getAllData(keyFrameMeta);
|
|
15734
15837
|
}
|
|
15735
|
-
var vertex =
|
|
15736
|
-
var fragment =
|
|
15838
|
+
var vertex = trailVert;
|
|
15839
|
+
var fragment = particleFrag;
|
|
15737
15840
|
var mtl = ({
|
|
15738
15841
|
shader: {
|
|
15739
15842
|
vertex: vertex,
|
|
@@ -16420,7 +16523,7 @@ var TextureShape = /** @class */ (function () {
|
|
|
16420
16523
|
return TextureShape;
|
|
16421
16524
|
}());
|
|
16422
16525
|
|
|
16423
|
-
var _a$
|
|
16526
|
+
var _a$2;
|
|
16424
16527
|
var ShapeNone = /** @class */ (function () {
|
|
16425
16528
|
function ShapeNone() {
|
|
16426
16529
|
}
|
|
@@ -16432,18 +16535,18 @@ var ShapeNone = /** @class */ (function () {
|
|
|
16432
16535
|
};
|
|
16433
16536
|
return ShapeNone;
|
|
16434
16537
|
}());
|
|
16435
|
-
var map = (_a$
|
|
16436
|
-
_a$
|
|
16437
|
-
_a$
|
|
16438
|
-
_a$
|
|
16439
|
-
_a$
|
|
16440
|
-
_a$
|
|
16441
|
-
_a$
|
|
16442
|
-
_a$
|
|
16443
|
-
_a$
|
|
16444
|
-
_a$
|
|
16445
|
-
_a$
|
|
16446
|
-
_a$
|
|
16538
|
+
var map = (_a$2 = {},
|
|
16539
|
+
_a$2[ShapeType$1.NONE] = ShapeNone,
|
|
16540
|
+
_a$2[ShapeType$1.CONE] = Cone,
|
|
16541
|
+
_a$2[ShapeType$1.SPHERE] = Sphere,
|
|
16542
|
+
_a$2[ShapeType$1.HEMISPHERE] = Hemisphere,
|
|
16543
|
+
_a$2[ShapeType$1.CIRCLE] = Circle,
|
|
16544
|
+
_a$2[ShapeType$1.DONUT] = Donut,
|
|
16545
|
+
_a$2[ShapeType$1.RECTANGLE] = Rectangle,
|
|
16546
|
+
_a$2[ShapeType$1.EDGE] = Edge,
|
|
16547
|
+
_a$2[ShapeType$1.RECTANGLE_EDGE] = RectangleEdge,
|
|
16548
|
+
_a$2[ShapeType$1.TEXTURE] = TextureShape,
|
|
16549
|
+
_a$2);
|
|
16447
16550
|
function createShape(shapeOptions) {
|
|
16448
16551
|
if (!shapeOptions) {
|
|
16449
16552
|
return new ShapeNone();
|
|
@@ -17772,7 +17875,7 @@ var ParticleSystem = /** @class */ (function (_super) {
|
|
|
17772
17875
|
}));
|
|
17773
17876
|
p.delay += meshTime;
|
|
17774
17877
|
cursor++;
|
|
17775
|
-
(_a = p.transform).translate.apply(_a, __spreadArray$
|
|
17878
|
+
(_a = p.transform).translate.apply(_a, __spreadArray$3([], __read$3(burstOffset), false));
|
|
17776
17879
|
this.addParticle(p, maxCount_1);
|
|
17777
17880
|
}
|
|
17778
17881
|
}
|
|
@@ -18361,7 +18464,7 @@ var ParticleSystem = /** @class */ (function (_super) {
|
|
|
18361
18464
|
timeline.createTrack(Track).createClip(ParticleBehaviourPlayable);
|
|
18362
18465
|
};
|
|
18363
18466
|
ParticleSystem = __decorate([
|
|
18364
|
-
effectsClass(DataType.ParticleSystem)
|
|
18467
|
+
effectsClass(DataType$1.ParticleSystem)
|
|
18365
18468
|
], ParticleSystem);
|
|
18366
18469
|
return ParticleSystem;
|
|
18367
18470
|
}(Component));
|
|
@@ -18544,7 +18647,9 @@ var TextStyle = /** @class */ (function () {
|
|
|
18544
18647
|
this.fontOffset = 0;
|
|
18545
18648
|
var _g = options.textColor, textColor = _g === void 0 ? [1, 1, 1, 1] : _g, _h = options.fontSize, fontSize = _h === void 0 ? 40 : _h, outline = options.outline, shadow = options.shadow, _j = options.fontWeight, fontWeight = _j === void 0 ? 'normal' : _j, _k = options.fontStyle, fontStyle = _k === void 0 ? 'normal' : _k, _l = options.fontFamily, fontFamily = _l === void 0 ? 'sans-serif' : _l;
|
|
18546
18649
|
this.textColor = textColor;
|
|
18650
|
+
//@ts-expect-error
|
|
18547
18651
|
this.textWeight = fontWeight;
|
|
18652
|
+
//@ts-expect-error
|
|
18548
18653
|
this.fontStyle = fontStyle;
|
|
18549
18654
|
this.fontFamily = fontFamily;
|
|
18550
18655
|
this.fontSize = fontSize; // 暂时取消字号限制 Math.min(fontSize, this.maxFontSize);
|
|
@@ -20054,7 +20159,7 @@ var TextComponent = /** @class */ (function (_super) {
|
|
|
20054
20159
|
context.shadowOffsetY = -style.shadowOffsetY;
|
|
20055
20160
|
};
|
|
20056
20161
|
TextComponent = __decorate([
|
|
20057
|
-
effectsClass(DataType.TextComponent)
|
|
20162
|
+
effectsClass(DataType$1.TextComponent)
|
|
20058
20163
|
], TextComponent);
|
|
20059
20164
|
return TextComponent;
|
|
20060
20165
|
}(SpriteComponent));
|
|
@@ -20210,7 +20315,7 @@ var EffectComponent = /** @class */ (function (_super) {
|
|
|
20210
20315
|
serialize()
|
|
20211
20316
|
], EffectComponent.prototype, "geometry", void 0);
|
|
20212
20317
|
EffectComponent = __decorate([
|
|
20213
|
-
effectsClass(DataType.EffectComponent)
|
|
20318
|
+
effectsClass(DataType$1.EffectComponent)
|
|
20214
20319
|
], EffectComponent);
|
|
20215
20320
|
return EffectComponent;
|
|
20216
20321
|
}(RendererComponent));
|
|
@@ -20612,7 +20717,10 @@ var VFXItem = /** @class */ (function (_super) {
|
|
|
20612
20717
|
try {
|
|
20613
20718
|
for (var _e = __values$1(this.children), _f = _e.next(); !_f.done; _f = _e.next()) {
|
|
20614
20719
|
var child = _f.value;
|
|
20615
|
-
|
|
20720
|
+
var res = child.find(name);
|
|
20721
|
+
if (res) {
|
|
20722
|
+
return res;
|
|
20723
|
+
}
|
|
20616
20724
|
}
|
|
20617
20725
|
}
|
|
20618
20726
|
catch (e_4_1) { e_4 = { error: e_4_1 }; }
|
|
@@ -20629,6 +20737,7 @@ var VFXItem = /** @class */ (function (_super) {
|
|
|
20629
20737
|
_super.prototype.fromData.call(this, data);
|
|
20630
20738
|
var id = data.id, name = data.name, delay = data.delay, parentId = data.parentId, endBehavior = data.endBehavior, transform = data.transform, _b = data.listIndex, listIndex = _b === void 0 ? 0 : _b, _c = data.duration, duration = _c === void 0 ? 0 : _c;
|
|
20631
20739
|
this.props = data;
|
|
20740
|
+
//@ts-expect-error
|
|
20632
20741
|
this.type = data.type;
|
|
20633
20742
|
this.id = id.toString(); // TODO 老数据 id 是 number,需要转换
|
|
20634
20743
|
this.name = name;
|
|
@@ -20697,7 +20806,7 @@ var VFXItem = /** @class */ (function (_super) {
|
|
|
20697
20806
|
var _b, _c;
|
|
20698
20807
|
this.taggedProperties.id = this.guid;
|
|
20699
20808
|
this.taggedProperties.transform = this.transform.toData();
|
|
20700
|
-
this.taggedProperties.dataType = DataType.VFXItemData;
|
|
20809
|
+
this.taggedProperties.dataType = DataType$1.VFXItemData;
|
|
20701
20810
|
if (((_b = this.parent) === null || _b === void 0 ? void 0 : _b.name) !== 'rootItem') {
|
|
20702
20811
|
this.taggedProperties.parentId = (_c = this.parent) === null || _c === void 0 ? void 0 : _c.guid;
|
|
20703
20812
|
}
|
|
@@ -20724,10 +20833,10 @@ var VFXItem = /** @class */ (function (_super) {
|
|
|
20724
20833
|
};
|
|
20725
20834
|
VFXItem.prototype.translateByPixel = function (x, y) {
|
|
20726
20835
|
if (this.composition) {
|
|
20836
|
+
// @ts-expect-error
|
|
20837
|
+
var _a = this.composition.renderer.canvas.getBoundingClientRect(), width = _a.width, height = _a.height;
|
|
20727
20838
|
var z = this.transform.getWorldPosition().z;
|
|
20728
|
-
var
|
|
20729
|
-
var width = this.composition.renderer.getWidth() / 2;
|
|
20730
|
-
var height = this.composition.renderer.getHeight() / 2;
|
|
20839
|
+
var _b = this.composition.camera.getInverseVPRatio(z), rx = _b.x, ry = _b.y;
|
|
20731
20840
|
this.transform.translate(2 * x * rx / width, -2 * y * ry / height, 0);
|
|
20732
20841
|
}
|
|
20733
20842
|
};
|
|
@@ -20794,7 +20903,7 @@ var VFXItem = /** @class */ (function (_super) {
|
|
|
20794
20903
|
};
|
|
20795
20904
|
var VFXItem_1;
|
|
20796
20905
|
VFXItem = VFXItem_1 = __decorate([
|
|
20797
|
-
effectsClass(DataType.VFXItemData)
|
|
20906
|
+
effectsClass(DataType$1.VFXItemData)
|
|
20798
20907
|
], VFXItem);
|
|
20799
20908
|
return VFXItem;
|
|
20800
20909
|
}(EffectsObject));
|
|
@@ -20832,7 +20941,6 @@ function createVFXItem(props, composition) {
|
|
|
20832
20941
|
if (!pluginName) {
|
|
20833
20942
|
switch (type) {
|
|
20834
20943
|
case ItemType$1.null:
|
|
20835
|
-
case ItemType$1.base:
|
|
20836
20944
|
pluginName = 'cal';
|
|
20837
20945
|
break;
|
|
20838
20946
|
case ItemType$1.sprite:
|
|
@@ -20953,7 +21061,7 @@ var PluginSystem = /** @class */ (function () {
|
|
|
20953
21061
|
plugin = plugins[i];
|
|
20954
21062
|
ctrl = pluginLoaderMap[plugin.name];
|
|
20955
21063
|
if (name in ctrl) {
|
|
20956
|
-
pendings.push(Promise.resolve(ctrl[name].apply(ctrl, __spreadArray$
|
|
21064
|
+
pendings.push(Promise.resolve(ctrl[name].apply(ctrl, __spreadArray$3([], __read$3(args), false))));
|
|
20957
21065
|
}
|
|
20958
21066
|
}
|
|
20959
21067
|
return [2 /*return*/, Promise.all(pendings)];
|
|
@@ -20998,9 +21106,74 @@ function getPluginUsageInfo(name) {
|
|
|
20998
21106
|
* Name: @galacean/effects-specification
|
|
20999
21107
|
* Description: Galacean Effects JSON Specification
|
|
21000
21108
|
* Author: Ant Group CO., Ltd.
|
|
21001
|
-
* Version:
|
|
21109
|
+
* Version: v2.0.0-alpha.2
|
|
21110
|
+
*/
|
|
21111
|
+
|
|
21112
|
+
const randomUUID = typeof crypto !== 'undefined' && crypto.randomUUID && crypto.randomUUID.bind(crypto);
|
|
21113
|
+
var native = {
|
|
21114
|
+
randomUUID
|
|
21115
|
+
};
|
|
21116
|
+
|
|
21117
|
+
// Unique ID creation requires a high quality random # generator. In the browser we therefore
|
|
21118
|
+
// require the crypto API and do not support built-in fallback to lower quality random number
|
|
21119
|
+
// generators (like Math.random()).
|
|
21120
|
+
let getRandomValues;
|
|
21121
|
+
const rnds8 = new Uint8Array(16);
|
|
21122
|
+
function rng() {
|
|
21123
|
+
// lazy load so that environments that need to polyfill have a chance to do so
|
|
21124
|
+
if (!getRandomValues) {
|
|
21125
|
+
// getRandomValues needs to be invoked in a context where "this" is a Crypto implementation.
|
|
21126
|
+
getRandomValues = typeof crypto !== 'undefined' && crypto.getRandomValues && crypto.getRandomValues.bind(crypto);
|
|
21127
|
+
|
|
21128
|
+
if (!getRandomValues) {
|
|
21129
|
+
throw new Error('crypto.getRandomValues() not supported. See https://github.com/uuidjs/uuid#getrandomvalues-not-supported');
|
|
21130
|
+
}
|
|
21131
|
+
}
|
|
21132
|
+
|
|
21133
|
+
return getRandomValues(rnds8);
|
|
21134
|
+
}
|
|
21135
|
+
|
|
21136
|
+
/**
|
|
21137
|
+
* Convert array of 16 byte values to UUID string format of the form:
|
|
21138
|
+
* XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX
|
|
21002
21139
|
*/
|
|
21003
21140
|
|
|
21141
|
+
const byteToHex = [];
|
|
21142
|
+
|
|
21143
|
+
for (let i = 0; i < 256; ++i) {
|
|
21144
|
+
byteToHex.push((i + 0x100).toString(16).slice(1));
|
|
21145
|
+
}
|
|
21146
|
+
|
|
21147
|
+
function unsafeStringify(arr, offset = 0) {
|
|
21148
|
+
// Note: Be careful editing this code! It's been tuned for performance
|
|
21149
|
+
// and works in ways you may not expect. See https://github.com/uuidjs/uuid/pull/434
|
|
21150
|
+
return byteToHex[arr[offset + 0]] + byteToHex[arr[offset + 1]] + byteToHex[arr[offset + 2]] + byteToHex[arr[offset + 3]] + '-' + byteToHex[arr[offset + 4]] + byteToHex[arr[offset + 5]] + '-' + byteToHex[arr[offset + 6]] + byteToHex[arr[offset + 7]] + '-' + byteToHex[arr[offset + 8]] + byteToHex[arr[offset + 9]] + '-' + byteToHex[arr[offset + 10]] + byteToHex[arr[offset + 11]] + byteToHex[arr[offset + 12]] + byteToHex[arr[offset + 13]] + byteToHex[arr[offset + 14]] + byteToHex[arr[offset + 15]];
|
|
21151
|
+
}
|
|
21152
|
+
|
|
21153
|
+
function v4(options, buf, offset) {
|
|
21154
|
+
if (native.randomUUID && !buf && !options) {
|
|
21155
|
+
return native.randomUUID();
|
|
21156
|
+
}
|
|
21157
|
+
|
|
21158
|
+
options = options || {};
|
|
21159
|
+
const rnds = options.random || (options.rng || rng)(); // Per 4.4, set bits for version and `clock_seq_hi_and_reserved`
|
|
21160
|
+
|
|
21161
|
+
rnds[6] = rnds[6] & 0x0f | 0x40;
|
|
21162
|
+
rnds[8] = rnds[8] & 0x3f | 0x80; // Copy bytes to buffer, if provided
|
|
21163
|
+
|
|
21164
|
+
if (buf) {
|
|
21165
|
+
offset = offset || 0;
|
|
21166
|
+
|
|
21167
|
+
for (let i = 0; i < 16; ++i) {
|
|
21168
|
+
buf[offset + i] = rnds[i];
|
|
21169
|
+
}
|
|
21170
|
+
|
|
21171
|
+
return buf;
|
|
21172
|
+
}
|
|
21173
|
+
|
|
21174
|
+
return unsafeStringify(rnds);
|
|
21175
|
+
}
|
|
21176
|
+
|
|
21004
21177
|
/*********************************************/
|
|
21005
21178
|
/* 元素属性参数类型 */
|
|
21006
21179
|
/*********************************************/
|
|
@@ -21263,6 +21436,10 @@ var ItemType;
|
|
|
21263
21436
|
* 天空盒元素
|
|
21264
21437
|
*/
|
|
21265
21438
|
ItemType["skybox"] = "skybox";
|
|
21439
|
+
/**
|
|
21440
|
+
* 特效元素
|
|
21441
|
+
*/
|
|
21442
|
+
ItemType["effect"] = "effect";
|
|
21266
21443
|
})(ItemType || (ItemType = {}));
|
|
21267
21444
|
/**
|
|
21268
21445
|
* 渲染模式
|
|
@@ -21375,6 +21552,10 @@ var CompositionEndBehavior;
|
|
|
21375
21552
|
* 销毁并保留最后一帧
|
|
21376
21553
|
*/
|
|
21377
21554
|
CompositionEndBehavior[CompositionEndBehavior["pause_destroy"] = END_BEHAVIOR_PAUSE_AND_DESTROY] = "pause_destroy";
|
|
21555
|
+
/**
|
|
21556
|
+
* 冻结
|
|
21557
|
+
*/
|
|
21558
|
+
CompositionEndBehavior[CompositionEndBehavior["freeze"] = END_BEHAVIOR_FREEZE] = "freeze";
|
|
21378
21559
|
})(CompositionEndBehavior || (CompositionEndBehavior = {}));
|
|
21379
21560
|
|
|
21380
21561
|
/*********************************************/
|
|
@@ -21511,12 +21692,38 @@ var ShapeArcMode;
|
|
|
21511
21692
|
ShapeArcMode[ShapeArcMode["UNIFORM_BURST"] = 3] = "UNIFORM_BURST";
|
|
21512
21693
|
})(ShapeArcMode || (ShapeArcMode = {}));
|
|
21513
21694
|
|
|
21695
|
+
var LightType;
|
|
21696
|
+
(function (LightType) {
|
|
21697
|
+
/**
|
|
21698
|
+
* 点光源
|
|
21699
|
+
*/
|
|
21700
|
+
LightType["point"] = "point";
|
|
21701
|
+
/**
|
|
21702
|
+
* 聚光灯
|
|
21703
|
+
*/
|
|
21704
|
+
LightType["spot"] = "spot";
|
|
21705
|
+
/**
|
|
21706
|
+
* 方向光
|
|
21707
|
+
*/
|
|
21708
|
+
LightType["directional"] = "directional";
|
|
21709
|
+
/**
|
|
21710
|
+
* 环境光
|
|
21711
|
+
*/
|
|
21712
|
+
LightType["ambient"] = "ambient";
|
|
21713
|
+
})(LightType || (LightType = {}));
|
|
21714
|
+
|
|
21514
21715
|
var ModelBoundingType;
|
|
21515
21716
|
(function (ModelBoundingType) {
|
|
21516
21717
|
ModelBoundingType[ModelBoundingType["box"] = 2] = "box";
|
|
21517
21718
|
ModelBoundingType[ModelBoundingType["sphere"] = 3] = "sphere";
|
|
21518
21719
|
})(ModelBoundingType || (ModelBoundingType = {}));
|
|
21519
21720
|
|
|
21721
|
+
var CameraType;
|
|
21722
|
+
(function (CameraType) {
|
|
21723
|
+
CameraType["orthographic"] = "orthographic";
|
|
21724
|
+
CameraType["perspective"] = "perspective";
|
|
21725
|
+
})(CameraType || (CameraType = {}));
|
|
21726
|
+
|
|
21520
21727
|
// 材质类型
|
|
21521
21728
|
var MaterialType;
|
|
21522
21729
|
(function (MaterialType) {
|
|
@@ -21662,6 +21869,28 @@ var FontStyle;
|
|
|
21662
21869
|
FontStyle["oblique"] = "oblique";
|
|
21663
21870
|
})(FontStyle || (FontStyle = {}));
|
|
21664
21871
|
|
|
21872
|
+
var DataType;
|
|
21873
|
+
(function (DataType) {
|
|
21874
|
+
DataType["VFXItemData"] = "VFXItemData";
|
|
21875
|
+
DataType["EffectComponent"] = "EffectComponent";
|
|
21876
|
+
DataType["Material"] = "Material";
|
|
21877
|
+
DataType["Shader"] = "Shader";
|
|
21878
|
+
DataType["SpriteComponent"] = "SpriteComponent";
|
|
21879
|
+
DataType["ParticleSystem"] = "ParticleSystem";
|
|
21880
|
+
DataType["InteractComponent"] = "InteractComponent";
|
|
21881
|
+
DataType["CameraController"] = "CameraController";
|
|
21882
|
+
DataType["Geometry"] = "Geometry";
|
|
21883
|
+
DataType["Texture"] = "Texture";
|
|
21884
|
+
DataType["TextComponent"] = "TextComponent";
|
|
21885
|
+
// FIXME: 先完成ECS的场景转换,后面移到spec中
|
|
21886
|
+
DataType["MeshComponent"] = "MeshComponent";
|
|
21887
|
+
DataType["SkyboxComponent"] = "SkyboxComponent";
|
|
21888
|
+
DataType["LightComponent"] = "LightComponent";
|
|
21889
|
+
DataType["CameraComponent"] = "CameraComponent";
|
|
21890
|
+
DataType["ModelPluginComponent"] = "ModelPluginComponent";
|
|
21891
|
+
DataType["TreeComponent"] = "TreeComponent";
|
|
21892
|
+
})(DataType || (DataType = {}));
|
|
21893
|
+
|
|
21665
21894
|
/******************************************************************************
|
|
21666
21895
|
Copyright (c) Microsoft Corporation.
|
|
21667
21896
|
|
|
@@ -21717,11 +21946,22 @@ function __read(o, n) {
|
|
|
21717
21946
|
return ar;
|
|
21718
21947
|
}
|
|
21719
21948
|
|
|
21949
|
+
function __spreadArray(to, from, pack) {
|
|
21950
|
+
if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
|
|
21951
|
+
if (ar || !(i in from)) {
|
|
21952
|
+
if (!ar) ar = Array.prototype.slice.call(from, 0, i);
|
|
21953
|
+
ar[i] = from[i];
|
|
21954
|
+
}
|
|
21955
|
+
}
|
|
21956
|
+
return to.concat(ar || Array.prototype.slice.call(from));
|
|
21957
|
+
}
|
|
21958
|
+
|
|
21720
21959
|
typeof SuppressedError === "function" ? SuppressedError : function (error, suppressed, message) {
|
|
21721
21960
|
var e = new Error(message);
|
|
21722
21961
|
return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
|
|
21723
21962
|
};
|
|
21724
21963
|
|
|
21964
|
+
var _a$1;
|
|
21725
21965
|
function arrAdd(arr, item) {
|
|
21726
21966
|
if (!arr.includes(item)) {
|
|
21727
21967
|
arr.push(item);
|
|
@@ -21957,6 +22197,34 @@ function rotationZYXFromQuat(out, quat) {
|
|
|
21957
22197
|
}
|
|
21958
22198
|
return out;
|
|
21959
22199
|
}
|
|
22200
|
+
function generateGUID() {
|
|
22201
|
+
return v4().replace(/-/g, '');
|
|
22202
|
+
}
|
|
22203
|
+
/**
|
|
22204
|
+
* 提取并转换 JSON 数据中的 anchor 值
|
|
22205
|
+
*/
|
|
22206
|
+
function convertAnchor$1(anchor, particleOrigin) {
|
|
22207
|
+
if (anchor) {
|
|
22208
|
+
return [anchor[0] - 0.5, 0.5 - anchor[1]];
|
|
22209
|
+
}
|
|
22210
|
+
else if (particleOrigin) {
|
|
22211
|
+
return particleOriginTranslateMap[particleOrigin];
|
|
22212
|
+
}
|
|
22213
|
+
else {
|
|
22214
|
+
return [0, 0];
|
|
22215
|
+
}
|
|
22216
|
+
}
|
|
22217
|
+
var particleOriginTranslateMap = (_a$1 = {},
|
|
22218
|
+
_a$1[ParticleOrigin.PARTICLE_ORIGIN_CENTER] = [0, 0],
|
|
22219
|
+
_a$1[ParticleOrigin.PARTICLE_ORIGIN_CENTER_BOTTOM] = [0, -0.5],
|
|
22220
|
+
_a$1[ParticleOrigin.PARTICLE_ORIGIN_CENTER_TOP] = [0, 0.5],
|
|
22221
|
+
_a$1[ParticleOrigin.PARTICLE_ORIGIN_LEFT_TOP] = [-0.5, 0.5],
|
|
22222
|
+
_a$1[ParticleOrigin.PARTICLE_ORIGIN_LEFT_CENTER] = [-0.5, 0],
|
|
22223
|
+
_a$1[ParticleOrigin.PARTICLE_ORIGIN_LEFT_BOTTOM] = [-0.5, -0.5],
|
|
22224
|
+
_a$1[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_CENTER] = [0.5, 0],
|
|
22225
|
+
_a$1[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_BOTTOM] = [0.5, -0.5],
|
|
22226
|
+
_a$1[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_TOP] = [0.5, 0.5],
|
|
22227
|
+
_a$1);
|
|
21960
22228
|
|
|
21961
22229
|
function getStandardParticleContent(particle) {
|
|
21962
22230
|
var _a;
|
|
@@ -22368,6 +22636,309 @@ function version22Migration(json) {
|
|
|
22368
22636
|
});
|
|
22369
22637
|
return json;
|
|
22370
22638
|
}
|
|
22639
|
+
/**
|
|
22640
|
+
* 3.0 以下版本数据适配(runtime 2.0及以上版本支持)
|
|
22641
|
+
*/
|
|
22642
|
+
function version30Migration(json) {
|
|
22643
|
+
var e_1, _a;
|
|
22644
|
+
var _b, _c, _d, _e;
|
|
22645
|
+
var result = Object.assign({}, json, {
|
|
22646
|
+
items: [],
|
|
22647
|
+
components: [],
|
|
22648
|
+
materials: [],
|
|
22649
|
+
shaders: [],
|
|
22650
|
+
geometries: [],
|
|
22651
|
+
});
|
|
22652
|
+
// 兼容老版本数据中不存在textures的情况
|
|
22653
|
+
(_b = result.textures) !== null && _b !== void 0 ? _b : (result.textures = []);
|
|
22654
|
+
result.textures.forEach(function (textureOptions) {
|
|
22655
|
+
Object.assign(textureOptions, {
|
|
22656
|
+
id: generateGUID(),
|
|
22657
|
+
dataType: DataType.Texture,
|
|
22658
|
+
});
|
|
22659
|
+
});
|
|
22660
|
+
if (result.textures.length < result.images.length) {
|
|
22661
|
+
for (var i = result.textures.length; i < result.images.length; i++) {
|
|
22662
|
+
result.textures.push({
|
|
22663
|
+
//@ts-expect-error
|
|
22664
|
+
id: generateGUID(),
|
|
22665
|
+
dataType: DataType.Texture,
|
|
22666
|
+
source: i,
|
|
22667
|
+
flipY: true,
|
|
22668
|
+
});
|
|
22669
|
+
}
|
|
22670
|
+
}
|
|
22671
|
+
var _loop_1 = function (composition) {
|
|
22672
|
+
var e_2, _h, e_3, _j;
|
|
22673
|
+
// composition 的 endbehaviour 兼容
|
|
22674
|
+
if (composition.endBehavior === END_BEHAVIOR_PAUSE_AND_DESTROY || composition.endBehavior === END_BEHAVIOR_PAUSE) {
|
|
22675
|
+
composition.endBehavior = END_BEHAVIOR_FREEZE;
|
|
22676
|
+
}
|
|
22677
|
+
var itemGuidMap = {};
|
|
22678
|
+
try {
|
|
22679
|
+
for (var _k = (e_2 = void 0, __values(composition.items)), _l = _k.next(); !_l.done; _l = _k.next()) {
|
|
22680
|
+
var item = _l.value;
|
|
22681
|
+
itemGuidMap[item.id] = generateGUID();
|
|
22682
|
+
// TODO: 编辑器测试用,上线后删除
|
|
22683
|
+
//@ts-expect-error
|
|
22684
|
+
item.oldId = item.id;
|
|
22685
|
+
item.id = itemGuidMap[item.id];
|
|
22686
|
+
}
|
|
22687
|
+
}
|
|
22688
|
+
catch (e_2_1) { e_2 = { error: e_2_1 }; }
|
|
22689
|
+
finally {
|
|
22690
|
+
try {
|
|
22691
|
+
if (_l && !_l.done && (_h = _k.return)) _h.call(_k);
|
|
22692
|
+
}
|
|
22693
|
+
finally { if (e_2) throw e_2.error; }
|
|
22694
|
+
}
|
|
22695
|
+
composition.items.forEach(function (item, index) {
|
|
22696
|
+
if (item.parentId) {
|
|
22697
|
+
if (item.parentId.includes('^')) {
|
|
22698
|
+
var parentId = (item.parentId).split('^')[0];
|
|
22699
|
+
var nodeId = (item.parentId).split('^')[1];
|
|
22700
|
+
item.parentId = itemGuidMap[parentId] + '^' + nodeId;
|
|
22701
|
+
}
|
|
22702
|
+
else {
|
|
22703
|
+
item.parentId = itemGuidMap[item.parentId];
|
|
22704
|
+
}
|
|
22705
|
+
}
|
|
22706
|
+
// @ts-expect-error fix item type
|
|
22707
|
+
result.items.push(item);
|
|
22708
|
+
// @ts-expect-error fix item type
|
|
22709
|
+
composition.items[index] = { id: item.id };
|
|
22710
|
+
});
|
|
22711
|
+
try {
|
|
22712
|
+
for (var _m = (e_3 = void 0, __values(result.items)), _o = _m.next(); !_o.done; _o = _m.next()) {
|
|
22713
|
+
var item = _o.value;
|
|
22714
|
+
// 原 texture 索引转为统一 guid 索引
|
|
22715
|
+
if (item.content) {
|
|
22716
|
+
if (item.content.renderer) {
|
|
22717
|
+
if (item.content.renderer.texture !== undefined) {
|
|
22718
|
+
var oldTextureId = item.content.renderer.texture;
|
|
22719
|
+
//@ts-expect-error
|
|
22720
|
+
item.content.renderer.texture = { id: result.textures[oldTextureId].id };
|
|
22721
|
+
}
|
|
22722
|
+
}
|
|
22723
|
+
if (item.content.trails) {
|
|
22724
|
+
if (item.content.trails.texture !== undefined) {
|
|
22725
|
+
var oldTextureId = item.content.trails.texture;
|
|
22726
|
+
//@ts-expect-error
|
|
22727
|
+
item.content.trails.texture = { id: result.textures[oldTextureId].id };
|
|
22728
|
+
}
|
|
22729
|
+
}
|
|
22730
|
+
}
|
|
22731
|
+
// item 的 transform 属性由数组转为 {x:n, y:n, z:n}
|
|
22732
|
+
if (item.transform) {
|
|
22733
|
+
//@ts-expect-error
|
|
22734
|
+
var position = __spreadArray([], __read((_c = item.transform.position) !== null && _c !== void 0 ? _c : [0, 0, 0]), false);
|
|
22735
|
+
//@ts-expect-error
|
|
22736
|
+
var rotation = __spreadArray([], __read((_d = item.transform.rotation) !== null && _d !== void 0 ? _d : [0, 0, 0]), false);
|
|
22737
|
+
//@ts-expect-error
|
|
22738
|
+
var scale = __spreadArray([], __read((_e = item.transform.scale) !== null && _e !== void 0 ? _e : [1, 1, 1]), false);
|
|
22739
|
+
Object.assign(item, {
|
|
22740
|
+
transform: {
|
|
22741
|
+
position: { x: position[0], y: position[1], z: position[2] },
|
|
22742
|
+
rotation: { x: rotation[0], y: rotation[1], z: rotation[2] },
|
|
22743
|
+
scale: { x: scale[0], y: scale[1], z: scale[0] },
|
|
22744
|
+
},
|
|
22745
|
+
});
|
|
22746
|
+
// sprite 的 scale 转为 size
|
|
22747
|
+
if (item.type === ItemType.sprite) {
|
|
22748
|
+
item.transform.size = { x: scale[0], y: scale[1] };
|
|
22749
|
+
item.transform.scale = { x: 1, y: 1, z: 1 };
|
|
22750
|
+
}
|
|
22751
|
+
// sprite 的 anchor 修正
|
|
22752
|
+
if (item.type === ItemType.sprite) {
|
|
22753
|
+
var content = item.content;
|
|
22754
|
+
if (!content.renderer) {
|
|
22755
|
+
content.renderer = {};
|
|
22756
|
+
}
|
|
22757
|
+
var renderer = content.renderer;
|
|
22758
|
+
var realAnchor = convertAnchor$1(renderer.anchor, renderer.particleOrigin);
|
|
22759
|
+
var startSize = item.transform.size;
|
|
22760
|
+
// 兼容旧JSON(anchor和particleOrigin可能同时存在)
|
|
22761
|
+
if (!renderer.anchor && renderer.particleOrigin !== undefined) {
|
|
22762
|
+
//@ts-expect-error
|
|
22763
|
+
item.transform.position.x += -realAnchor[0] * startSize.x;
|
|
22764
|
+
//@ts-expect-error
|
|
22765
|
+
item.transform.position.y += -realAnchor[1] * startSize.y;
|
|
22766
|
+
}
|
|
22767
|
+
//@ts-expect-error
|
|
22768
|
+
item.transform.anchor = { x: realAnchor[0] * startSize.x, y: realAnchor[1] * startSize.y };
|
|
22769
|
+
}
|
|
22770
|
+
}
|
|
22771
|
+
if (item.type === ItemType.particle) {
|
|
22772
|
+
var content = item.content;
|
|
22773
|
+
if (!content.renderer) {
|
|
22774
|
+
content.renderer = {};
|
|
22775
|
+
}
|
|
22776
|
+
var renderer = content.renderer;
|
|
22777
|
+
content.renderer.anchor = convertAnchor$1(renderer.anchor, renderer.particleOrigin);
|
|
22778
|
+
}
|
|
22779
|
+
// 动画数据转化 TODO: 动画数据移到 TimelineComponentData
|
|
22780
|
+
item.content.tracks = [];
|
|
22781
|
+
var tracks = item.content.tracks;
|
|
22782
|
+
if (item.type !== ItemType.particle) {
|
|
22783
|
+
tracks.push({
|
|
22784
|
+
clips: [
|
|
22785
|
+
{
|
|
22786
|
+
dataType: 'TransformAnimationPlayableAsset',
|
|
22787
|
+
animationClip: {
|
|
22788
|
+
sizeOverLifetime: item.content.sizeOverLifetime,
|
|
22789
|
+
rotationOverLifetime: item.content.rotationOverLifetime,
|
|
22790
|
+
positionOverLifetime: item.content.positionOverLifetime,
|
|
22791
|
+
},
|
|
22792
|
+
},
|
|
22793
|
+
],
|
|
22794
|
+
});
|
|
22795
|
+
}
|
|
22796
|
+
if (item.type === ItemType.sprite) {
|
|
22797
|
+
tracks.push({
|
|
22798
|
+
clips: [
|
|
22799
|
+
{
|
|
22800
|
+
dataType: 'SpriteColorAnimationPlayableAsset',
|
|
22801
|
+
animationClip: {
|
|
22802
|
+
colorOverLifetime: item.content.colorOverLifetime,
|
|
22803
|
+
startColor: item.content.options.startColor,
|
|
22804
|
+
},
|
|
22805
|
+
},
|
|
22806
|
+
],
|
|
22807
|
+
});
|
|
22808
|
+
}
|
|
22809
|
+
// gizmo 的 target id 转换为新的 item guid
|
|
22810
|
+
if (item.content.options.target) {
|
|
22811
|
+
item.content.options.target = itemGuidMap[item.content.options.target];
|
|
22812
|
+
}
|
|
22813
|
+
// item 的 content 转为 component data 加入 JSONScene.components
|
|
22814
|
+
var uuid = generateGUID();
|
|
22815
|
+
if (item.type === ItemType.sprite) {
|
|
22816
|
+
item.components = [];
|
|
22817
|
+
result.components.push(item.content);
|
|
22818
|
+
item.content.id = uuid;
|
|
22819
|
+
item.content.dataType = DataType.SpriteComponent;
|
|
22820
|
+
item.content.item = { id: item.id };
|
|
22821
|
+
item.dataType = DataType.VFXItemData;
|
|
22822
|
+
//@ts-expect-error
|
|
22823
|
+
item.components.push({ id: item.content.id });
|
|
22824
|
+
}
|
|
22825
|
+
else if (item.type === ItemType.particle) {
|
|
22826
|
+
item.components = [];
|
|
22827
|
+
result.components.push(item.content);
|
|
22828
|
+
item.content.id = uuid;
|
|
22829
|
+
item.content.dataType = DataType.ParticleSystem;
|
|
22830
|
+
item.content.item = { id: item.id };
|
|
22831
|
+
item.dataType = DataType.VFXItemData;
|
|
22832
|
+
//@ts-expect-error
|
|
22833
|
+
item.components.push({ id: item.content.id });
|
|
22834
|
+
}
|
|
22835
|
+
else if (item.type === ItemType.mesh) {
|
|
22836
|
+
item.components = [];
|
|
22837
|
+
result.components.push(item.content);
|
|
22838
|
+
item.content.id = uuid;
|
|
22839
|
+
item.content.dataType = DataType.MeshComponent;
|
|
22840
|
+
item.content.item = { id: item.id };
|
|
22841
|
+
item.dataType = DataType.VFXItemData;
|
|
22842
|
+
//@ts-expect-error
|
|
22843
|
+
item.components.push({ id: item.content.id });
|
|
22844
|
+
}
|
|
22845
|
+
else if (item.type === ItemType.skybox) {
|
|
22846
|
+
item.components = [];
|
|
22847
|
+
result.components.push(item.content);
|
|
22848
|
+
item.content.id = uuid;
|
|
22849
|
+
item.content.dataType = DataType.SkyboxComponent;
|
|
22850
|
+
item.content.item = { id: item.id };
|
|
22851
|
+
item.dataType = DataType.VFXItemData;
|
|
22852
|
+
//@ts-expect-error
|
|
22853
|
+
item.components.push({ id: item.content.id });
|
|
22854
|
+
}
|
|
22855
|
+
else if (item.type === ItemType.light) {
|
|
22856
|
+
item.components = [];
|
|
22857
|
+
result.components.push(item.content);
|
|
22858
|
+
item.content.id = uuid;
|
|
22859
|
+
item.content.dataType = DataType.LightComponent;
|
|
22860
|
+
item.content.item = { id: item.id };
|
|
22861
|
+
item.dataType = DataType.VFXItemData;
|
|
22862
|
+
//@ts-expect-error
|
|
22863
|
+
item.components.push({ id: item.content.id });
|
|
22864
|
+
}
|
|
22865
|
+
else if (item.type === 'camera') {
|
|
22866
|
+
item.components = [];
|
|
22867
|
+
result.components.push(item.content);
|
|
22868
|
+
item.content.id = uuid;
|
|
22869
|
+
item.content.dataType = DataType.CameraComponent;
|
|
22870
|
+
item.content.item = { id: item.id };
|
|
22871
|
+
item.dataType = DataType.VFXItemData;
|
|
22872
|
+
//@ts-expect-error
|
|
22873
|
+
item.components.push({ id: item.content.id });
|
|
22874
|
+
}
|
|
22875
|
+
else if (item.type === ItemType.tree) {
|
|
22876
|
+
item.components = [];
|
|
22877
|
+
result.components.push(item.content);
|
|
22878
|
+
item.content.id = uuid;
|
|
22879
|
+
item.content.dataType = DataType.TreeComponent;
|
|
22880
|
+
item.content.item = { id: item.id };
|
|
22881
|
+
item.dataType = DataType.VFXItemData;
|
|
22882
|
+
//@ts-expect-error
|
|
22883
|
+
item.components.push({ id: item.content.id });
|
|
22884
|
+
}
|
|
22885
|
+
else if (item.type === ItemType.interact) {
|
|
22886
|
+
item.components = [];
|
|
22887
|
+
result.components.push(item.content);
|
|
22888
|
+
item.content.id = uuid;
|
|
22889
|
+
item.content.dataType = DataType.InteractComponent;
|
|
22890
|
+
item.content.item = { id: item.id };
|
|
22891
|
+
item.dataType = DataType.VFXItemData;
|
|
22892
|
+
//@ts-expect-error
|
|
22893
|
+
item.components.push({ id: item.content.id });
|
|
22894
|
+
}
|
|
22895
|
+
else if (item.type === ItemType.camera) {
|
|
22896
|
+
item.components = [];
|
|
22897
|
+
result.components.push(item.content);
|
|
22898
|
+
item.content.id = uuid;
|
|
22899
|
+
item.content.dataType = DataType.CameraController;
|
|
22900
|
+
item.content.item = { id: item.id };
|
|
22901
|
+
item.dataType = DataType.VFXItemData;
|
|
22902
|
+
//@ts-expect-error
|
|
22903
|
+
item.components.push({ id: item.content.id });
|
|
22904
|
+
}
|
|
22905
|
+
else if (item.type === ItemType.text) {
|
|
22906
|
+
item.components = [];
|
|
22907
|
+
result.components.push(item.content);
|
|
22908
|
+
item.content.id = uuid;
|
|
22909
|
+
item.content.dataType = DataType.TextComponent;
|
|
22910
|
+
item.content.item = { id: item.id };
|
|
22911
|
+
item.dataType = DataType.VFXItemData;
|
|
22912
|
+
//@ts-expect-error
|
|
22913
|
+
item.components.push({ id: item.content.id });
|
|
22914
|
+
}
|
|
22915
|
+
}
|
|
22916
|
+
}
|
|
22917
|
+
catch (e_3_1) { e_3 = { error: e_3_1 }; }
|
|
22918
|
+
finally {
|
|
22919
|
+
try {
|
|
22920
|
+
if (_o && !_o.done && (_j = _m.return)) _j.call(_m);
|
|
22921
|
+
}
|
|
22922
|
+
finally { if (e_3) throw e_3.error; }
|
|
22923
|
+
}
|
|
22924
|
+
};
|
|
22925
|
+
try {
|
|
22926
|
+
// 更正Composition.endBehavior
|
|
22927
|
+
for (var _f = __values(json.compositions), _g = _f.next(); !_g.done; _g = _f.next()) {
|
|
22928
|
+
var composition = _g.value;
|
|
22929
|
+
_loop_1(composition);
|
|
22930
|
+
}
|
|
22931
|
+
}
|
|
22932
|
+
catch (e_1_1) { e_1 = { error: e_1_1 }; }
|
|
22933
|
+
finally {
|
|
22934
|
+
try {
|
|
22935
|
+
if (_g && !_g.done && (_a = _f.return)) _a.call(_f);
|
|
22936
|
+
}
|
|
22937
|
+
finally { if (e_1) throw e_1.error; }
|
|
22938
|
+
}
|
|
22939
|
+
result.version = '3.0';
|
|
22940
|
+
return result;
|
|
22941
|
+
}
|
|
22371
22942
|
|
|
22372
22943
|
var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
|
|
22373
22944
|
var standardVersion = /^(\d+)\.(\d+)$/;
|
|
@@ -22377,16 +22948,16 @@ function getStandardJSON(json) {
|
|
|
22377
22948
|
if (!json || typeof json !== 'object') {
|
|
22378
22949
|
throw Error('expect a json object');
|
|
22379
22950
|
}
|
|
22380
|
-
// 修正老版本数据中,meshItem以及lightItem结束行为错误问题
|
|
22951
|
+
// 修正老版本数据中,meshItem 以及 lightItem 结束行为错误问题
|
|
22381
22952
|
version22Migration(json);
|
|
22382
22953
|
if (v0.test(json.version)) {
|
|
22383
22954
|
reverseParticle = ((_a = (/^(\d+)/).exec(json.version)) === null || _a === void 0 ? void 0 : _a[0]) === '0';
|
|
22384
|
-
return version21Migration(getStandardJSONFromV0(json));
|
|
22955
|
+
return version30Migration(version21Migration(getStandardJSONFromV0(json)));
|
|
22385
22956
|
}
|
|
22386
22957
|
var mainVersion = (_b = standardVersion.exec(json.version)) === null || _b === void 0 ? void 0 : _b[1];
|
|
22387
22958
|
if (mainVersion) {
|
|
22388
|
-
if (Number(mainVersion) <
|
|
22389
|
-
return version21Migration(json);
|
|
22959
|
+
if (Number(mainVersion) < 3) {
|
|
22960
|
+
return version30Migration(version21Migration(json));
|
|
22390
22961
|
}
|
|
22391
22962
|
return json;
|
|
22392
22963
|
}
|
|
@@ -22710,7 +23281,7 @@ function version3Migration(scene) {
|
|
|
22710
23281
|
try {
|
|
22711
23282
|
for (var _j = __values$1(ecScene.items), _k = _j.next(); !_k.done; _k = _j.next()) {
|
|
22712
23283
|
var item = _k.value;
|
|
22713
|
-
itemGuidMap[item.id] = generateGUID();
|
|
23284
|
+
itemGuidMap[item.id] = generateGUID$1();
|
|
22714
23285
|
// TODO: 编辑器测试用,上线后删除
|
|
22715
23286
|
//@ts-expect-error
|
|
22716
23287
|
item.oldId = item.id;
|
|
@@ -22766,8 +23337,8 @@ function version3Migration(scene) {
|
|
|
22766
23337
|
// texture 增加 id 和 dataType
|
|
22767
23338
|
for (var _q = __values$1(scene.textureOptions), _r = _q.next(); !_r.done; _r = _q.next()) {
|
|
22768
23339
|
var texture = _r.value;
|
|
22769
|
-
texture.id = generateGUID();
|
|
22770
|
-
texture.dataType = DataType.Texture;
|
|
23340
|
+
texture.id = generateGUID$1();
|
|
23341
|
+
texture.dataType = DataType$1.Texture;
|
|
22771
23342
|
}
|
|
22772
23343
|
}
|
|
22773
23344
|
catch (e_5_1) { e_5 = { error: e_5_1 }; }
|
|
@@ -22786,23 +23357,15 @@ function version3Migration(scene) {
|
|
|
22786
23357
|
var item = _t.value;
|
|
22787
23358
|
// 原 texture 索引转为统一 guid 索引
|
|
22788
23359
|
if (item.content) {
|
|
22789
|
-
//@ts-expect-error
|
|
22790
23360
|
if (item.content.renderer) {
|
|
22791
|
-
//@ts-expect-error
|
|
22792
23361
|
if (item.content.renderer.texture !== undefined) {
|
|
22793
|
-
//@ts-expect-error
|
|
22794
23362
|
var oldTextureId = item.content.renderer.texture;
|
|
22795
|
-
//@ts-expect-error
|
|
22796
23363
|
item.content.renderer.texture = { id: scene.textureOptions[oldTextureId].id };
|
|
22797
23364
|
}
|
|
22798
23365
|
}
|
|
22799
|
-
//@ts-expect-error
|
|
22800
23366
|
if (item.content.trails) {
|
|
22801
|
-
//@ts-expect-error
|
|
22802
23367
|
if (item.content.trails.texture !== undefined) {
|
|
22803
|
-
//@ts-expect-error
|
|
22804
23368
|
var oldTextureId = item.content.trails.texture;
|
|
22805
|
-
//@ts-expect-error
|
|
22806
23369
|
item.content.trails.texture = { id: scene.textureOptions[oldTextureId].id };
|
|
22807
23370
|
}
|
|
22808
23371
|
}
|
|
@@ -22813,12 +23376,14 @@ function version3Migration(scene) {
|
|
|
22813
23376
|
var rotation = item.transform.rotation;
|
|
22814
23377
|
var scale = item.transform.scale;
|
|
22815
23378
|
if (!position) {
|
|
23379
|
+
//@ts-expect-error
|
|
22816
23380
|
position = [0, 0, 0];
|
|
22817
23381
|
}
|
|
22818
23382
|
if (!rotation) {
|
|
22819
23383
|
rotation = [0, 0, 0];
|
|
22820
23384
|
}
|
|
22821
23385
|
if (!scale) {
|
|
23386
|
+
//@ts-expect-error
|
|
22822
23387
|
scale = [1, 1, 1];
|
|
22823
23388
|
}
|
|
22824
23389
|
item.transform = {
|
|
@@ -22839,12 +23404,9 @@ function version3Migration(scene) {
|
|
|
22839
23404
|
// sprite 的 anchor 修正
|
|
22840
23405
|
if (item.type === ItemType$1.sprite) {
|
|
22841
23406
|
var content = item.content;
|
|
22842
|
-
//@ts-expect-error
|
|
22843
23407
|
if (!content.renderer) {
|
|
22844
|
-
//@ts-expect-error
|
|
22845
23408
|
content.renderer = {};
|
|
22846
23409
|
}
|
|
22847
|
-
//@ts-expect-error
|
|
22848
23410
|
var renderer = content.renderer;
|
|
22849
23411
|
var realAnchor = convertAnchor(renderer.anchor, renderer.particleOrigin);
|
|
22850
23412
|
//@ts-expect-error
|
|
@@ -22862,14 +23424,10 @@ function version3Migration(scene) {
|
|
|
22862
23424
|
}
|
|
22863
23425
|
if (item.type === ItemType$1.particle) {
|
|
22864
23426
|
var content = item.content;
|
|
22865
|
-
//@ts-expect-error
|
|
22866
23427
|
if (!content.renderer) {
|
|
22867
|
-
//@ts-expect-error
|
|
22868
23428
|
content.renderer = {};
|
|
22869
23429
|
}
|
|
22870
|
-
//@ts-expect-error
|
|
22871
23430
|
var renderer = content.renderer;
|
|
22872
|
-
//@ts-expect-error
|
|
22873
23431
|
content.renderer.anchor = convertAnchor(renderer.anchor, renderer.particleOrigin);
|
|
22874
23432
|
}
|
|
22875
23433
|
// item 的 endbehaviour 兼容
|
|
@@ -22878,9 +23436,7 @@ function version3Migration(scene) {
|
|
|
22878
23436
|
item.endBehavior = END_BEHAVIOR_FREEZE$1;
|
|
22879
23437
|
}
|
|
22880
23438
|
// 动画数据转化 TODO: 动画数据移到 TimelineComponentData
|
|
22881
|
-
//@ts-expect-error
|
|
22882
23439
|
item.content.tracks = [];
|
|
22883
|
-
//@ts-expect-error
|
|
22884
23440
|
var tracks = item.content.tracks;
|
|
22885
23441
|
if (item.type !== ItemType$1.particle) {
|
|
22886
23442
|
tracks.push({
|
|
@@ -22888,11 +23444,8 @@ function version3Migration(scene) {
|
|
|
22888
23444
|
{
|
|
22889
23445
|
dataType: 'TransformAnimationPlayableAsset',
|
|
22890
23446
|
animationClip: {
|
|
22891
|
-
//@ts-expect-error
|
|
22892
23447
|
sizeOverLifetime: item.content.sizeOverLifetime,
|
|
22893
|
-
//@ts-expect-error
|
|
22894
23448
|
rotationOverLifetime: item.content.rotationOverLifetime,
|
|
22895
|
-
//@ts-expect-error
|
|
22896
23449
|
positionOverLifetime: item.content.positionOverLifetime,
|
|
22897
23450
|
},
|
|
22898
23451
|
},
|
|
@@ -22905,9 +23458,7 @@ function version3Migration(scene) {
|
|
|
22905
23458
|
{
|
|
22906
23459
|
dataType: 'SpriteColorAnimationPlayableAsset',
|
|
22907
23460
|
animationClip: {
|
|
22908
|
-
//@ts-expect-error
|
|
22909
23461
|
colorOverLifetime: item.content.colorOverLifetime,
|
|
22910
|
-
//@ts-expect-error
|
|
22911
23462
|
startColor: item.content.options.startColor,
|
|
22912
23463
|
},
|
|
22913
23464
|
},
|
|
@@ -22915,170 +23466,108 @@ function version3Migration(scene) {
|
|
|
22915
23466
|
});
|
|
22916
23467
|
}
|
|
22917
23468
|
// gizmo 的 target id 转换为新的 item guid
|
|
22918
|
-
|
|
22919
|
-
if (item.content.options.target) {
|
|
22920
|
-
//@ts-expect-error
|
|
23469
|
+
if (item.content && item.content.options && item.content.options.target) {
|
|
22921
23470
|
item.content.options.target = itemGuidMap[item.content.options.target];
|
|
22922
23471
|
}
|
|
22923
23472
|
// item 的 content 转为 component data 加入 JSONScene.components
|
|
22924
|
-
var uuid = v4().replace(/-/g, '');
|
|
23473
|
+
var uuid = v4$1().replace(/-/g, '');
|
|
22925
23474
|
if (item.type === ItemType$1.sprite) {
|
|
22926
|
-
//@ts-expect-error
|
|
22927
23475
|
item.components = [];
|
|
22928
|
-
//@ts-expect-error
|
|
22929
23476
|
components.push(item.content);
|
|
22930
|
-
//@ts-expect-error
|
|
22931
23477
|
item.content.id = uuid;
|
|
22932
|
-
|
|
22933
|
-
item.content.dataType = DataType.SpriteComponent;
|
|
22934
|
-
//@ts-expect-error
|
|
23478
|
+
item.content.dataType = DataType$1.SpriteComponent;
|
|
22935
23479
|
item.content.item = { id: item.id };
|
|
22936
|
-
|
|
22937
|
-
item.dataType = DataType.VFXItemData;
|
|
23480
|
+
item.dataType = DataType$1.VFXItemData;
|
|
22938
23481
|
//@ts-expect-error
|
|
22939
23482
|
item.components.push({ id: item.content.id });
|
|
22940
23483
|
}
|
|
22941
23484
|
else if (item.type === ItemType$1.particle) {
|
|
22942
|
-
//@ts-expect-error
|
|
22943
23485
|
item.components = [];
|
|
22944
|
-
//@ts-expect-error
|
|
22945
23486
|
components.push(item.content);
|
|
22946
|
-
//@ts-expect-error
|
|
22947
23487
|
item.content.id = uuid;
|
|
22948
|
-
|
|
22949
|
-
item.content.dataType = DataType.ParticleSystem;
|
|
22950
|
-
//@ts-expect-error
|
|
23488
|
+
item.content.dataType = DataType$1.ParticleSystem;
|
|
22951
23489
|
item.content.item = { id: item.id };
|
|
22952
|
-
|
|
22953
|
-
item.dataType = DataType.VFXItemData;
|
|
23490
|
+
item.dataType = DataType$1.VFXItemData;
|
|
22954
23491
|
//@ts-expect-error
|
|
22955
23492
|
item.components.push({ id: item.content.id });
|
|
22956
23493
|
}
|
|
22957
23494
|
else if (item.type === ItemType$1.mesh) {
|
|
22958
|
-
//@ts-expect-error
|
|
22959
23495
|
item.components = [];
|
|
22960
|
-
//@ts-expect-error
|
|
22961
23496
|
components.push(item.content);
|
|
22962
|
-
//@ts-expect-error
|
|
22963
23497
|
item.content.id = uuid;
|
|
22964
|
-
|
|
22965
|
-
item.content.dataType = DataType.MeshComponent;
|
|
22966
|
-
//@ts-expect-error
|
|
23498
|
+
item.content.dataType = DataType$1.MeshComponent;
|
|
22967
23499
|
item.content.item = { id: item.id };
|
|
22968
|
-
|
|
22969
|
-
item.dataType = DataType.VFXItemData;
|
|
23500
|
+
item.dataType = DataType$1.VFXItemData;
|
|
22970
23501
|
//@ts-expect-error
|
|
22971
23502
|
item.components.push({ id: item.content.id });
|
|
22972
23503
|
}
|
|
22973
23504
|
else if (item.type === ItemType$1.skybox) {
|
|
22974
|
-
//@ts-expect-error
|
|
22975
23505
|
item.components = [];
|
|
22976
|
-
//@ts-expect-error
|
|
22977
23506
|
components.push(item.content);
|
|
22978
|
-
//@ts-expect-error
|
|
22979
23507
|
item.content.id = uuid;
|
|
22980
|
-
|
|
22981
|
-
item.content.dataType = DataType.SkyboxComponent;
|
|
22982
|
-
//@ts-expect-error
|
|
23508
|
+
item.content.dataType = DataType$1.SkyboxComponent;
|
|
22983
23509
|
item.content.item = { id: item.id };
|
|
22984
|
-
|
|
22985
|
-
item.dataType = DataType.VFXItemData;
|
|
23510
|
+
item.dataType = DataType$1.VFXItemData;
|
|
22986
23511
|
//@ts-expect-error
|
|
22987
23512
|
item.components.push({ id: item.content.id });
|
|
22988
23513
|
}
|
|
22989
23514
|
else if (item.type === ItemType$1.light) {
|
|
22990
|
-
//@ts-expect-error
|
|
22991
23515
|
item.components = [];
|
|
22992
|
-
//@ts-expect-error
|
|
22993
23516
|
components.push(item.content);
|
|
22994
|
-
//@ts-expect-error
|
|
22995
23517
|
item.content.id = uuid;
|
|
22996
|
-
|
|
22997
|
-
item.content.dataType = DataType.LightComponent;
|
|
22998
|
-
//@ts-expect-error
|
|
23518
|
+
item.content.dataType = DataType$1.LightComponent;
|
|
22999
23519
|
item.content.item = { id: item.id };
|
|
23000
|
-
|
|
23001
|
-
item.dataType = DataType.VFXItemData;
|
|
23520
|
+
item.dataType = DataType$1.VFXItemData;
|
|
23002
23521
|
//@ts-expect-error
|
|
23003
23522
|
item.components.push({ id: item.content.id });
|
|
23004
23523
|
}
|
|
23005
23524
|
else if (item.type === 'camera') {
|
|
23006
|
-
//@ts-expect-error
|
|
23007
23525
|
item.components = [];
|
|
23008
|
-
//@ts-expect-error
|
|
23009
23526
|
components.push(item.content);
|
|
23010
|
-
//@ts-expect-error
|
|
23011
23527
|
item.content.id = uuid;
|
|
23012
|
-
|
|
23013
|
-
item.content.dataType = DataType.CameraComponent;
|
|
23014
|
-
//@ts-expect-error
|
|
23528
|
+
item.content.dataType = DataType$1.CameraComponent;
|
|
23015
23529
|
item.content.item = { id: item.id };
|
|
23016
|
-
|
|
23017
|
-
item.dataType = DataType.VFXItemData;
|
|
23530
|
+
item.dataType = DataType$1.VFXItemData;
|
|
23018
23531
|
//@ts-expect-error
|
|
23019
23532
|
item.components.push({ id: item.content.id });
|
|
23020
23533
|
}
|
|
23021
23534
|
else if (item.type === ItemType$1.tree) {
|
|
23022
|
-
//@ts-expect-error
|
|
23023
23535
|
item.components = [];
|
|
23024
|
-
//@ts-expect-error
|
|
23025
23536
|
components.push(item.content);
|
|
23026
|
-
//@ts-expect-error
|
|
23027
23537
|
item.content.id = uuid;
|
|
23028
|
-
|
|
23029
|
-
item.content.dataType = DataType.TreeComponent;
|
|
23030
|
-
//@ts-expect-error
|
|
23538
|
+
item.content.dataType = DataType$1.TreeComponent;
|
|
23031
23539
|
item.content.item = { id: item.id };
|
|
23032
|
-
|
|
23033
|
-
item.dataType = DataType.VFXItemData;
|
|
23540
|
+
item.dataType = DataType$1.VFXItemData;
|
|
23034
23541
|
//@ts-expect-error
|
|
23035
23542
|
item.components.push({ id: item.content.id });
|
|
23036
23543
|
}
|
|
23037
23544
|
else if (item.type === ItemType$1.interact) {
|
|
23038
|
-
//@ts-expect-error
|
|
23039
23545
|
item.components = [];
|
|
23040
|
-
//@ts-expect-error
|
|
23041
23546
|
components.push(item.content);
|
|
23042
|
-
//@ts-expect-error
|
|
23043
23547
|
item.content.id = uuid;
|
|
23044
|
-
|
|
23045
|
-
item.content.dataType = DataType.InteractComponent;
|
|
23046
|
-
//@ts-expect-error
|
|
23548
|
+
item.content.dataType = DataType$1.InteractComponent;
|
|
23047
23549
|
item.content.item = { id: item.id };
|
|
23048
|
-
|
|
23049
|
-
item.dataType = DataType.VFXItemData;
|
|
23550
|
+
item.dataType = DataType$1.VFXItemData;
|
|
23050
23551
|
//@ts-expect-error
|
|
23051
23552
|
item.components.push({ id: item.content.id });
|
|
23052
23553
|
}
|
|
23053
23554
|
else if (item.type === ItemType$1.camera) {
|
|
23054
|
-
//@ts-expect-error
|
|
23055
23555
|
item.components = [];
|
|
23056
|
-
//@ts-expect-error
|
|
23057
23556
|
components.push(item.content);
|
|
23058
|
-
//@ts-expect-error
|
|
23059
23557
|
item.content.id = uuid;
|
|
23060
|
-
|
|
23061
|
-
item.content.dataType = DataType.CameraController;
|
|
23062
|
-
//@ts-expect-error
|
|
23558
|
+
item.content.dataType = DataType$1.CameraController;
|
|
23063
23559
|
item.content.item = { id: item.id };
|
|
23064
|
-
|
|
23065
|
-
item.dataType = DataType.VFXItemData;
|
|
23560
|
+
item.dataType = DataType$1.VFXItemData;
|
|
23066
23561
|
//@ts-expect-error
|
|
23067
23562
|
item.components.push({ id: item.content.id });
|
|
23068
23563
|
}
|
|
23069
23564
|
else if (item.type === ItemType$1.text) {
|
|
23070
|
-
//@ts-expect-error
|
|
23071
23565
|
item.components = [];
|
|
23072
|
-
//@ts-expect-error
|
|
23073
23566
|
components.push(item.content);
|
|
23074
|
-
//@ts-expect-error
|
|
23075
23567
|
item.content.id = uuid;
|
|
23076
|
-
|
|
23077
|
-
item.content.dataType = DataType.TextComponent;
|
|
23078
|
-
//@ts-expect-error
|
|
23568
|
+
item.content.dataType = DataType$1.TextComponent;
|
|
23079
23569
|
item.content.item = { id: item.id };
|
|
23080
|
-
|
|
23081
|
-
item.dataType = DataType.VFXItemData;
|
|
23570
|
+
item.dataType = DataType$1.VFXItemData;
|
|
23082
23571
|
//@ts-expect-error
|
|
23083
23572
|
item.components.push({ id: item.content.id });
|
|
23084
23573
|
}
|
|
@@ -23101,7 +23590,7 @@ function convertAnchor(anchor, particleOrigin) {
|
|
|
23101
23590
|
return [anchor[0] - 0.5, 0.5 - anchor[1]];
|
|
23102
23591
|
}
|
|
23103
23592
|
else if (particleOrigin) {
|
|
23104
|
-
return particleOriginTranslateMap[particleOrigin];
|
|
23593
|
+
return particleOriginTranslateMap$1[particleOrigin];
|
|
23105
23594
|
}
|
|
23106
23595
|
else {
|
|
23107
23596
|
return [0, 0];
|
|
@@ -23379,16 +23868,17 @@ var AssetManager = /** @class */ (function () {
|
|
|
23379
23868
|
};
|
|
23380
23869
|
AssetManager.prototype.processBins = function (bins) {
|
|
23381
23870
|
return __awaiter(this, void 0, void 0, function () {
|
|
23382
|
-
var renderLevel, jobs;
|
|
23871
|
+
var renderLevel, baseUrl, jobs;
|
|
23383
23872
|
var _this = this;
|
|
23384
23873
|
return __generator(this, function (_a) {
|
|
23385
23874
|
renderLevel = this.options.renderLevel;
|
|
23875
|
+
baseUrl = this.baseUrl;
|
|
23386
23876
|
jobs = bins.map(function (bin) {
|
|
23387
23877
|
if (bin instanceof ArrayBuffer) {
|
|
23388
23878
|
return bin;
|
|
23389
23879
|
}
|
|
23390
23880
|
if (passRenderLevel(bin.renderLevel, renderLevel)) {
|
|
23391
|
-
return _this.loadBins(bin.url);
|
|
23881
|
+
return _this.loadBins(new URL(bin.url, baseUrl).href);
|
|
23392
23882
|
}
|
|
23393
23883
|
throw new Error("Invalid bins source: ".concat(JSON.stringify(bins)));
|
|
23394
23884
|
});
|
|
@@ -23406,13 +23896,14 @@ var AssetManager = /** @class */ (function () {
|
|
|
23406
23896
|
return [2 /*return*/];
|
|
23407
23897
|
}
|
|
23408
23898
|
jobs = fonts.map(function (font) { return __awaiter(_this, void 0, void 0, function () {
|
|
23409
|
-
var fontFace;
|
|
23899
|
+
var url, fontFace;
|
|
23410
23900
|
var _a;
|
|
23411
23901
|
return __generator(this, function (_b) {
|
|
23412
23902
|
switch (_b.label) {
|
|
23413
23903
|
case 0:
|
|
23414
23904
|
if (!(font.fontURL && !AssetManager.fonts.has(font.fontFamily))) return [3 /*break*/, 4];
|
|
23415
|
-
|
|
23905
|
+
url = new URL(font.fontURL, this.baseUrl).href;
|
|
23906
|
+
fontFace = new FontFace((_a = font.fontFamily) !== null && _a !== void 0 ? _a : '', 'url(' + url + ')');
|
|
23416
23907
|
_b.label = 1;
|
|
23417
23908
|
case 1:
|
|
23418
23909
|
_b.trys.push([1, 3, , 4]);
|
|
@@ -23425,7 +23916,7 @@ var AssetManager = /** @class */ (function () {
|
|
|
23425
23916
|
return [3 /*break*/, 4];
|
|
23426
23917
|
case 3:
|
|
23427
23918
|
_b.sent();
|
|
23428
|
-
logger.warn("Invalid fonts source: ".concat(JSON.stringify(
|
|
23919
|
+
logger.warn("Invalid fonts source: ".concat(JSON.stringify(url)));
|
|
23429
23920
|
return [3 /*break*/, 4];
|
|
23430
23921
|
case 4: return [2 /*return*/];
|
|
23431
23922
|
}
|
|
@@ -23674,7 +24165,7 @@ function createTextureOptionsBySource(image, sourceFrom) {
|
|
|
23674
24165
|
return image.source;
|
|
23675
24166
|
}
|
|
23676
24167
|
else if (image instanceof HTMLImageElement ||
|
|
23677
|
-
image
|
|
24168
|
+
isCanvas(image)) {
|
|
23678
24169
|
return {
|
|
23679
24170
|
image: image,
|
|
23680
24171
|
sourceType: TextureSourceType.image,
|
|
@@ -23736,6 +24227,11 @@ function base64ToFile(base64, filename, contentType) {
|
|
|
23736
24227
|
var file = new File([blob], filename, { type: contentType });
|
|
23737
24228
|
return file;
|
|
23738
24229
|
}
|
|
24230
|
+
function isCanvas(cavnas) {
|
|
24231
|
+
var _a;
|
|
24232
|
+
// 小程序 Canvas 无法使用 instanceof HTMLCanvasElement 判断
|
|
24233
|
+
return typeof cavnas === 'object' && cavnas !== null && ((_a = cavnas.tagName) === null || _a === void 0 ? void 0 : _a.toUpperCase()) === 'CANVAS';
|
|
24234
|
+
}
|
|
23739
24235
|
|
|
23740
24236
|
var tmpScale = new Vector3(1, 1, 1);
|
|
23741
24237
|
/**
|
|
@@ -23955,8 +24451,9 @@ var Camera = /** @class */ (function () {
|
|
|
23955
24451
|
Camera.prototype.getInverseVPRatio = function (z) {
|
|
23956
24452
|
var pos = new Vector3(0, 0, z);
|
|
23957
24453
|
var mat = this.getViewProjectionMatrix();
|
|
23958
|
-
var
|
|
23959
|
-
|
|
24454
|
+
var inverseVP = this.getInverseViewProjectionMatrix();
|
|
24455
|
+
var nz = mat.projectPoint(pos).z;
|
|
24456
|
+
return inverseVP.projectPoint(new Vector3(1, 1, nz));
|
|
23960
24457
|
};
|
|
23961
24458
|
/**
|
|
23962
24459
|
* 设置相机的旋转四元数
|
|
@@ -23968,7 +24465,6 @@ var Camera = /** @class */ (function () {
|
|
|
23968
24465
|
this.dirty = true;
|
|
23969
24466
|
}
|
|
23970
24467
|
else {
|
|
23971
|
-
this.options.quat;
|
|
23972
24468
|
if (!this.options.quat.equals(value)) {
|
|
23973
24469
|
this.options.quat.copyFrom(value);
|
|
23974
24470
|
this.dirty = true;
|
|
@@ -24136,8 +24632,7 @@ var CompositionComponent = /** @class */ (function (_super) {
|
|
|
24136
24632
|
}
|
|
24137
24633
|
item.getComponent(CompositionComponent).createContent();
|
|
24138
24634
|
}
|
|
24139
|
-
else if (itemData.type ===
|
|
24140
|
-
itemData.type === ItemType$1.sprite ||
|
|
24635
|
+
else if (itemData.type === ItemType$1.sprite ||
|
|
24141
24636
|
itemData.type === ItemType$1.text ||
|
|
24142
24637
|
itemData.type === ItemType$1.particle ||
|
|
24143
24638
|
itemData.type === ItemType$1.mesh ||
|
|
@@ -24155,20 +24650,7 @@ var CompositionComponent = /** @class */ (function (_super) {
|
|
|
24155
24650
|
item = new VFXItem(this.engine, itemData);
|
|
24156
24651
|
item.composition = this.item.composition;
|
|
24157
24652
|
// 兼容老的数据代码,json 更新后可移除
|
|
24158
|
-
|
|
24159
|
-
case ItemType$1.text: {
|
|
24160
|
-
// 添加文本组件
|
|
24161
|
-
var textItem = new TextComponent(this.engine, itemData.content);
|
|
24162
|
-
textItem.item = item;
|
|
24163
|
-
item.components.push(textItem);
|
|
24164
|
-
item.rendererComponents.push(textItem);
|
|
24165
|
-
item._content = textItem;
|
|
24166
|
-
break;
|
|
24167
|
-
}
|
|
24168
|
-
default: {
|
|
24169
|
-
item = createVFXItem(itemData, this.item.composition);
|
|
24170
|
-
}
|
|
24171
|
-
}
|
|
24653
|
+
item = createVFXItem(itemData, this.item.composition);
|
|
24172
24654
|
}
|
|
24173
24655
|
item.parent = this.item;
|
|
24174
24656
|
// 相机不跟随合成移动
|
|
@@ -25558,10 +26040,8 @@ var Engine = /** @class */ (function () {
|
|
|
25558
26040
|
Engine.prototype.addPackageDatas = function (scene) {
|
|
25559
26041
|
var e_1, _a, e_2, _b, e_3, _c, e_4, _d, e_5, _e, e_6, _f;
|
|
25560
26042
|
var jsonScene = scene.jsonScene;
|
|
25561
|
-
//@ts-expect-error
|
|
25562
26043
|
if (jsonScene.items) {
|
|
25563
26044
|
try {
|
|
25564
|
-
//@ts-expect-error
|
|
25565
26045
|
for (var _g = __values$1(jsonScene.items), _h = _g.next(); !_h.done; _h = _g.next()) {
|
|
25566
26046
|
var vfxItemData = _h.value;
|
|
25567
26047
|
this.addEffectsObjectData(vfxItemData);
|
|
@@ -25575,10 +26055,8 @@ var Engine = /** @class */ (function () {
|
|
|
25575
26055
|
finally { if (e_1) throw e_1.error; }
|
|
25576
26056
|
}
|
|
25577
26057
|
}
|
|
25578
|
-
//@ts-expect-error
|
|
25579
26058
|
if (jsonScene.materials) {
|
|
25580
26059
|
try {
|
|
25581
|
-
//@ts-expect-error
|
|
25582
26060
|
for (var _j = __values$1(jsonScene.materials), _k = _j.next(); !_k.done; _k = _j.next()) {
|
|
25583
26061
|
var materialData = _k.value;
|
|
25584
26062
|
this.addEffectsObjectData(materialData);
|
|
@@ -25592,10 +26070,8 @@ var Engine = /** @class */ (function () {
|
|
|
25592
26070
|
finally { if (e_2) throw e_2.error; }
|
|
25593
26071
|
}
|
|
25594
26072
|
}
|
|
25595
|
-
//@ts-expect-error
|
|
25596
26073
|
if (jsonScene.shaders) {
|
|
25597
26074
|
try {
|
|
25598
|
-
//@ts-expect-error
|
|
25599
26075
|
for (var _l = __values$1(jsonScene.shaders), _m = _l.next(); !_m.done; _m = _l.next()) {
|
|
25600
26076
|
var shaderData = _m.value;
|
|
25601
26077
|
this.addEffectsObjectData(shaderData);
|
|
@@ -25609,10 +26085,8 @@ var Engine = /** @class */ (function () {
|
|
|
25609
26085
|
finally { if (e_3) throw e_3.error; }
|
|
25610
26086
|
}
|
|
25611
26087
|
}
|
|
25612
|
-
//@ts-expect-error
|
|
25613
26088
|
if (jsonScene.geometries) {
|
|
25614
26089
|
try {
|
|
25615
|
-
//@ts-expect-error
|
|
25616
26090
|
for (var _o = __values$1(jsonScene.geometries), _p = _o.next(); !_p.done; _p = _o.next()) {
|
|
25617
26091
|
var geometryData = _p.value;
|
|
25618
26092
|
this.addEffectsObjectData(geometryData);
|
|
@@ -25626,10 +26100,8 @@ var Engine = /** @class */ (function () {
|
|
|
25626
26100
|
finally { if (e_4) throw e_4.error; }
|
|
25627
26101
|
}
|
|
25628
26102
|
}
|
|
25629
|
-
//@ts-expect-error
|
|
25630
26103
|
if (jsonScene.components) {
|
|
25631
26104
|
try {
|
|
25632
|
-
//@ts-expect-error
|
|
25633
26105
|
for (var _q = __values$1(jsonScene.components), _r = _q.next(); !_r.done; _r = _q.next()) {
|
|
25634
26106
|
var componentData = _r.value;
|
|
25635
26107
|
this.addEffectsObjectData(componentData);
|
|
@@ -25983,5 +26455,5 @@ registerPlugin('cal', CalculateLoader, VFXItem, true);
|
|
|
25983
26455
|
registerPlugin('interact', InteractLoader, VFXItem, true);
|
|
25984
26456
|
// registerFilters(filters);
|
|
25985
26457
|
|
|
25986
|
-
export { AbstractPlugin, ActivationPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierSegments, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, CurveValue, DEFAULT_FONTS, DataType, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, Engine, EventSystem, FILTER_NAME_NONE, FilterMode, Float16ArrayWrapper, FrameBuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractBehavior$1 as InteractBehavior, InteractComponent, InteractLoader, InteractMesh, Item, ItemBehaviour, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, QCanvasViewer, QText, QTextWrapMode, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderBuffer, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderer, RendererComponent, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderType, SpriteColorPlayable, SpriteComponent, SpriteLoader, StaticValue, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextLoader, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineClip, TimelineComponent, Track, Transform, TransformAnimationPlayable, TransformAnimationPlayableAsset, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, alphaFrame_frag as alphaFrameFrag, alphaMask_frag as alphaMaskFrag, assertExist, asserts, blend, bloomMix_frag as bloomMixVert, bloomThreshold_frag as bloomThresholdVert, calculateTranslation, cameraMove_frag as cameraMoveFrag, cameraMove_vert as cameraMoveVert, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, combineImageTemplate1, combineImageTemplate1Async, combineImageTemplate2, combineImageTemplate2Async, combineImageTemplateAsync, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, copy as copyFrag, createCopyShader, createGLContext, createKeyFrameMeta, createShaderWithMarcos, createShape, createVFXItem, createValueGetter, deepClone, defaultGlobalVolume, defaultPlugins, delay_frag as delayFrag, deserializeMipmapTexture, distortion_frag as distortionFrag, distortion_vert as distortionVert, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAndroid, isArray, isFunction, isIOS, isObject, isScene, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isWebGL2, item_define as itemDefine, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadVideo, loadWebPOptional, logger, index$1 as math, maxSpriteMeshItemCount, maxSpriteTextureCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap, particleVert, pluginLoaderMap, random, registerPlugin, removeItem, requestAsync, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxFragmentTextures, setSpriteMeshMaxItemCountByGPU, sortByOrder, index as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize };
|
|
26458
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+
export { AbstractPlugin, ActivationPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierSegments, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, CurveValue, DEFAULT_FONTS, DataType$1 as DataType, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, Engine, EventSystem, FILTER_NAME_NONE, FilterMode, Float16ArrayWrapper, FrameBuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractBehavior$1 as InteractBehavior, InteractComponent, InteractLoader, InteractMesh, Item, ItemBehaviour, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, QCanvasViewer, QText, QTextWrapMode, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderBuffer, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderer, RendererComponent, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteComponent, SpriteLoader, StaticValue, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextLoader, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineClip, TimelineComponent, Track, Transform, TransformAnimationPlayable, TransformAnimationPlayableAsset, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, alphaFrame_frag as alphaFrameFrag, alphaMask_frag as alphaMaskFrag, assertExist, asserts, blend, bloomMix_frag as bloomMixVert, bloomThreshold_frag as bloomThresholdVert, calculateTranslation, cameraMove_frag as cameraMoveFrag, cameraMove_vert as cameraMoveVert, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, combineImageTemplate1, combineImageTemplate1Async, combineImageTemplate2, combineImageTemplate2Async, combineImageTemplateAsync, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, copy as copyFrag, createCopyShader, createGLContext, createKeyFrameMeta, createShaderWithMarcos, createShape, createVFXItem, createValueGetter, deepClone, defaultGlobalVolume, defaultPlugins, delay_frag as delayFrag, deserializeMipmapTexture, distortion_frag as distortionFrag, distortion_vert as distortionVert, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID$1 as generateGUID, generateHalfFloatTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAndroid, isArray, isFunction, isIOS, isObject, isScene, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isWebGL2, item_define as itemDefine, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadVideo, loadWebPOptional, logger, index$1 as math, maxSpriteMeshItemCount, maxSpriteTextureCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleVert, pluginLoaderMap, random, registerPlugin, removeItem, requestAsync, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxFragmentTextures, setSpriteMeshMaxItemCountByGPU, sortByOrder, index as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize };
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