@galacean/effects-core 2.0.0-alpha.3 → 2.0.0-alpha.4

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@@ -1,6 +1,6 @@
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- import type * as spec from '@galacean/effects-specification';
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  import type { EffectsObject } from './effects-object';
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  import type { Engine } from './engine';
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+ import type { ShaderMarcos } from './render';
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  import type { VFXItemProps } from './vfx-item';
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  /**
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  * @since 2.0.0
@@ -44,33 +44,41 @@ export interface EffectsObjectData {
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  name?: string;
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  dataType: string;
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  }
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+ export interface ColorData {
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+ r: number;
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+ g: number;
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+ b: number;
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+ a: number;
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+ }
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+ export interface Vector4Data {
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+ x: number;
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+ y: number;
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+ z: number;
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+ w: number;
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+ }
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+ export interface Vector2Data {
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+ x: number;
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+ y: number;
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+ }
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+ export interface MaterialTextureProperty {
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+ texture: DataPath;
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+ offset: Vector2Data;
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+ scale: Vector2Data;
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+ }
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  export interface MaterialData extends EffectsObjectData {
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  shader: DataPath;
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  blending?: boolean;
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  zWrite?: boolean;
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  zTest?: boolean;
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- floats: Record<string, number>;
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  ints: Record<string, number>;
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- vector2s?: Record<string, spec.vec2>;
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- vector3s?: Record<string, spec.vec3>;
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- vector4s: Record<string, {
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- x: number;
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- y: number;
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- z: number;
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- w: number;
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- }>;
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- colors: Record<string, {
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- r: number;
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- g: number;
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- b: number;
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- a: number;
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- }>;
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- matrices?: Record<string, spec.mat4>;
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- matrice3s?: Record<string, spec.mat3>;
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- textures?: Record<string, DataPath>;
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- floatArrays?: Record<string, number[]>;
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- vector4Arrays?: Record<string, number[]>;
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- matrixArrays?: Record<string, number[]>;
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+ floats: Record<string, number>;
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+ vector4s: Record<string, Vector4Data>;
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+ colors: Record<string, ColorData>;
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+ textures: Record<string, MaterialTextureProperty>;
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+ /**
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+ * shader的宏定义
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+ */
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+ marcos?: ShaderMarcos;
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  }
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  export interface GeometryData extends EffectsObjectData {
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  vertexData: VertexData;