@furlow/discord 0.1.0

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+ {"version":3,"sources":["../src/client/index.ts","../src/gateway/index.ts","../src/interactions/index.ts","../src/voice/index.ts","../src/video/index.ts"],"sourcesContent":["/**\n * Discord client wrapper\n */\n\nimport {\n Client,\n GatewayIntentBits,\n Partials,\n type ClientOptions,\n type ClientEvents,\n} from 'discord.js';\nimport type { FurlowSpec, IntentsConfig, GatewayConfig, Identity, Presence } from '@furlow/schema';\n\nexport interface FurlowClientOptions {\n token: string;\n spec: FurlowSpec;\n}\n\nconst INTENT_MAP: Record<string, GatewayIntentBits> = {\n guilds: GatewayIntentBits.Guilds,\n guild_members: GatewayIntentBits.GuildMembers,\n guild_moderation: GatewayIntentBits.GuildModeration,\n guild_emojis_and_stickers: GatewayIntentBits.GuildEmojisAndStickers,\n guild_integrations: GatewayIntentBits.GuildIntegrations,\n guild_webhooks: GatewayIntentBits.GuildWebhooks,\n guild_invites: GatewayIntentBits.GuildInvites,\n guild_voice_states: GatewayIntentBits.GuildVoiceStates,\n guild_presences: GatewayIntentBits.GuildPresences,\n guild_messages: GatewayIntentBits.GuildMessages,\n guild_message_reactions: GatewayIntentBits.GuildMessageReactions,\n guild_message_typing: GatewayIntentBits.GuildMessageTyping,\n direct_messages: GatewayIntentBits.DirectMessages,\n direct_message_reactions: GatewayIntentBits.DirectMessageReactions,\n direct_message_typing: GatewayIntentBits.DirectMessageTyping,\n message_content: GatewayIntentBits.MessageContent,\n guild_scheduled_events: GatewayIntentBits.GuildScheduledEvents,\n auto_moderation_configuration: GatewayIntentBits.AutoModerationConfiguration,\n auto_moderation_execution: GatewayIntentBits.AutoModerationExecution,\n};\n\nexport class FurlowClient {\n private client: Client;\n private token: string;\n private spec: FurlowSpec;\n\n constructor(options: FurlowClientOptions) {\n this.token = options.token;\n this.spec = options.spec;\n\n const intents = this.resolveIntents(options.spec.intents);\n\n const clientOptions: ClientOptions = {\n intents,\n partials: [\n Partials.Message,\n Partials.Channel,\n Partials.Reaction,\n Partials.User,\n Partials.GuildMember,\n ],\n };\n\n this.client = new Client(clientOptions);\n }\n\n /**\n * Resolve intents from spec\n */\n private resolveIntents(config?: IntentsConfig): GatewayIntentBits[] {\n if (!config) {\n // Default intents\n return [\n GatewayIntentBits.Guilds,\n GatewayIntentBits.GuildMessages,\n GatewayIntentBits.GuildMembers,\n GatewayIntentBits.MessageContent,\n ];\n }\n\n if (config.auto) {\n // Auto-detect required intents from spec\n return this.autoDetectIntents();\n }\n\n if (config.explicit) {\n return config.explicit\n .map((intent) => INTENT_MAP[intent])\n .filter((i): i is GatewayIntentBits => i !== undefined);\n }\n\n return [GatewayIntentBits.Guilds];\n }\n\n /**\n * Auto-detect required intents from spec\n */\n private autoDetectIntents(): GatewayIntentBits[] {\n const intents = new Set<GatewayIntentBits>();\n\n // Always need Guilds\n intents.add(GatewayIntentBits.Guilds);\n\n // Check events\n if (this.spec.events) {\n for (const handler of this.spec.events) {\n switch (handler.event) {\n case 'message_create':\n case 'message':\n case 'message_update':\n case 'message_delete':\n intents.add(GatewayIntentBits.GuildMessages);\n intents.add(GatewayIntentBits.MessageContent);\n break;\n case 'guild_member_add':\n case 'guild_member_remove':\n case 'guild_member_update':\n case 'member_join':\n case 'member_leave':\n intents.add(GatewayIntentBits.GuildMembers);\n break;\n case 'voice_state_update':\n case 'voice_join':\n case 'voice_leave':\n intents.add(GatewayIntentBits.GuildVoiceStates);\n break;\n case 'message_reaction_add':\n case 'message_reaction_remove':\n intents.add(GatewayIntentBits.GuildMessageReactions);\n break;\n case 'presence_update':\n intents.add(GatewayIntentBits.GuildPresences);\n break;\n }\n }\n }\n\n // Check if commands exist\n if (this.spec.commands?.length) {\n intents.add(GatewayIntentBits.GuildMessages);\n }\n\n // Check if voice features are used\n if (this.spec.voice) {\n intents.add(GatewayIntentBits.GuildVoiceStates);\n }\n\n return [...intents];\n }\n\n /**\n * Start the client\n */\n async start(): Promise<void> {\n await this.client.login(this.token);\n\n // Wait for ready\n if (!this.client.isReady()) {\n await new Promise<void>((resolve) => {\n this.client.once('ready', () => resolve());\n });\n }\n\n // Apply identity\n await this.applyIdentity();\n\n // Apply presence\n await this.applyPresence();\n }\n\n /**\n * Stop the client\n */\n async stop(): Promise<void> {\n await this.client.destroy();\n }\n\n /**\n * Apply bot identity\n */\n private async applyIdentity(): Promise<void> {\n if (!this.spec.identity) return;\n\n const identity = this.spec.identity;\n\n // Set username if different\n if (identity.name && this.client.user?.username !== identity.name) {\n try {\n await this.client.user?.setUsername(identity.name);\n } catch {\n // Username changes are rate limited\n }\n }\n\n // Set avatar\n if (identity.avatar) {\n try {\n await this.client.user?.setAvatar(identity.avatar);\n } catch {\n // Avatar might be rate limited\n }\n }\n }\n\n /**\n * Apply presence\n */\n private async applyPresence(): Promise<void> {\n if (!this.spec.presence) return;\n\n const presence = this.spec.presence;\n\n this.client.user?.setPresence({\n status: presence.status ?? 'online',\n activities: presence.activity\n ? [\n {\n type: this.getActivityType(presence.activity.type),\n name: presence.activity.text,\n url: presence.activity.url,\n state: presence.activity.state,\n },\n ]\n : undefined,\n });\n }\n\n /**\n * Get Discord.js activity type\n */\n private getActivityType(type: string): number {\n const types: Record<string, number> = {\n playing: 0,\n streaming: 1,\n listening: 2,\n watching: 3,\n custom: 4,\n competing: 5,\n };\n return types[type] ?? 0;\n }\n\n /**\n * Register event listener\n */\n on<K extends keyof ClientEvents>(\n event: K,\n listener: (...args: ClientEvents[K]) => void\n ): this {\n this.client.on(event, listener);\n return this;\n }\n\n /**\n * Register one-time event listener\n */\n once<K extends keyof ClientEvents>(\n event: K,\n listener: (...args: ClientEvents[K]) => void\n ): this {\n this.client.once(event, listener);\n return this;\n }\n\n /**\n * Get the underlying Discord.js client\n */\n getClient(): Client {\n return this.client;\n }\n\n /**\n * Get the spec\n */\n getSpec(): FurlowSpec {\n return this.spec;\n }\n\n /**\n * Check if client is ready\n */\n isReady(): boolean {\n return this.client.isReady();\n }\n\n /**\n * Get guild count\n */\n get guildCount(): number {\n return this.client.guilds.cache.size;\n }\n\n /**\n * Get user count (approximate)\n */\n get userCount(): number {\n return this.client.guilds.cache.reduce((acc, guild) => acc + guild.memberCount, 0);\n }\n}\n\n/**\n * Create a FURLOW client\n */\nexport function createClient(options: FurlowClientOptions): FurlowClient {\n return new FurlowClient(options);\n}\n","/**\n * Gateway connection management\n */\n\nimport type { Client, ClientEvents } from 'discord.js';\nimport type { GatewayConfig } from '@furlow/schema';\n\nexport interface GatewayManagerOptions {\n config?: GatewayConfig;\n onReconnect?: () => void;\n onDisconnect?: () => void;\n onError?: (error: Error) => void;\n}\n\nexport class GatewayManager {\n private client: Client;\n private config: GatewayConfig;\n private reconnectAttempts = 0;\n private maxReconnectAttempts: number;\n private baseDelay: number;\n private maxDelay: number;\n private backoffStrategy: 'exponential' | 'linear' | 'fixed';\n\n constructor(client: Client, options: GatewayManagerOptions = {}) {\n this.client = client;\n this.config = options.config ?? {};\n\n const reconnect = this.config.reconnect ?? {};\n this.maxReconnectAttempts = reconnect.max_retries ?? 10;\n const baseDelay = reconnect.base_delay ?? '1s';\n const maxDelay = reconnect.max_delay ?? '60s';\n this.baseDelay = typeof baseDelay === 'number' ? baseDelay : this.parseDuration(baseDelay);\n this.maxDelay = typeof maxDelay === 'number' ? maxDelay : this.parseDuration(maxDelay);\n this.backoffStrategy = reconnect.backoff ?? 'exponential';\n\n this.setupListeners(options);\n }\n\n private setupListeners(options: GatewayManagerOptions): void {\n this.client.on('shardReady', (shardId) => {\n console.log(`Shard ${shardId} ready`);\n this.reconnectAttempts = 0;\n });\n\n this.client.on('shardDisconnect', (event, shardId) => {\n console.log(`Shard ${shardId} disconnected: ${event.code}`);\n options.onDisconnect?.();\n });\n\n this.client.on('shardReconnecting', (shardId) => {\n console.log(`Shard ${shardId} reconnecting...`);\n this.reconnectAttempts++;\n options.onReconnect?.();\n });\n\n this.client.on('shardError', (error, shardId) => {\n console.error(`Shard ${shardId} error:`, error);\n options.onError?.(error);\n });\n\n this.client.on('shardResume', (shardId, replayedEvents) => {\n console.log(`Shard ${shardId} resumed, replayed ${replayedEvents} events`);\n this.reconnectAttempts = 0;\n });\n }\n\n /**\n * Get the delay for the next reconnection attempt\n */\n getReconnectDelay(): number {\n switch (this.backoffStrategy) {\n case 'exponential':\n return Math.min(\n this.baseDelay * Math.pow(2, this.reconnectAttempts),\n this.maxDelay\n );\n case 'linear':\n return Math.min(\n this.baseDelay * (this.reconnectAttempts + 1),\n this.maxDelay\n );\n case 'fixed':\n default:\n return this.baseDelay;\n }\n }\n\n /**\n * Check if we should attempt reconnection\n */\n shouldReconnect(): boolean {\n return this.reconnectAttempts < this.maxReconnectAttempts;\n }\n\n /**\n * Get current reconnect attempt count\n */\n getReconnectAttempts(): number {\n return this.reconnectAttempts;\n }\n\n /**\n * Reset reconnect counter\n */\n resetReconnectAttempts(): void {\n this.reconnectAttempts = 0;\n }\n\n /**\n * Get gateway latency (ping)\n */\n getPing(): number {\n return this.client.ws.ping;\n }\n\n /**\n * Get shard info\n */\n getShardInfo(): Array<{ id: number; status: string; ping: number }> {\n return [...this.client.ws.shards.values()].map((shard) => ({\n id: shard.id,\n status: shard.status.toString(),\n ping: shard.ping,\n }));\n }\n\n /**\n * Parse duration string to milliseconds\n */\n private parseDuration(duration: string): number {\n const match = duration.match(/^(\\d+)(ms|s|m|h)?$/);\n if (!match) return 1000;\n\n const value = parseInt(match[1]!, 10);\n const unit = match[2] ?? 's';\n\n switch (unit) {\n case 'ms':\n return value;\n case 's':\n return value * 1000;\n case 'm':\n return value * 60 * 1000;\n case 'h':\n return value * 60 * 60 * 1000;\n default:\n return value * 1000;\n }\n }\n}\n\n/**\n * Create a gateway manager\n */\nexport function createGatewayManager(\n client: Client,\n options?: GatewayManagerOptions\n): GatewayManager {\n return new GatewayManager(client, options);\n}\n","/**\n * Interaction handling (commands, buttons, modals)\n */\n\nimport {\n Client,\n REST,\n Routes,\n type Interaction,\n type ChatInputCommandInteraction,\n type ButtonInteraction,\n type StringSelectMenuInteraction,\n type ModalSubmitInteraction,\n type UserContextMenuCommandInteraction,\n type MessageContextMenuCommandInteraction,\n SlashCommandBuilder,\n ContextMenuCommandBuilder,\n ApplicationCommandType,\n type RESTPostAPIChatInputApplicationCommandsJSONBody,\n type RESTPostAPIContextMenuApplicationCommandsJSONBody,\n} from 'discord.js';\nimport type { CommandDefinition, ContextMenuCommand, CommandOption } from '@furlow/schema';\n\nexport interface InteractionHandlerOptions {\n client: Client;\n token: string;\n clientId: string;\n guildId?: string;\n}\n\nexport type InteractionCallback<T extends Interaction = Interaction> = (\n interaction: T\n) => Promise<void>;\n\nexport class InteractionHandler {\n private client: Client;\n private rest: REST;\n private clientId: string;\n private guildId?: string;\n\n private commandHandlers: Map<string, InteractionCallback<ChatInputCommandInteraction>> = new Map();\n private buttonHandlers: Map<string, InteractionCallback<ButtonInteraction>> = new Map();\n private selectHandlers: Map<string, InteractionCallback<StringSelectMenuInteraction>> = new Map();\n private modalHandlers: Map<string, InteractionCallback<ModalSubmitInteraction>> = new Map();\n private userContextHandlers: Map<string, InteractionCallback<UserContextMenuCommandInteraction>> = new Map();\n private messageContextHandlers: Map<string, InteractionCallback<MessageContextMenuCommandInteraction>> = new Map();\n\n constructor(options: InteractionHandlerOptions) {\n this.client = options.client;\n this.clientId = options.clientId;\n this.guildId = options.guildId;\n this.rest = new REST({ version: '10' }).setToken(options.token);\n\n this.setupListener();\n }\n\n /**\n * Set up the interaction listener\n */\n private setupListener(): void {\n this.client.on('interactionCreate', async (interaction) => {\n try {\n await this.handleInteraction(interaction);\n } catch (error) {\n console.error('Interaction error:', error);\n\n if (interaction.isRepliable() && !interaction.replied && !interaction.deferred) {\n await interaction.reply({\n content: 'An error occurred while processing this interaction.',\n ephemeral: true,\n }).catch(() => {});\n }\n }\n });\n }\n\n /**\n * Handle an interaction\n */\n private async handleInteraction(interaction: Interaction): Promise<void> {\n if (interaction.isChatInputCommand()) {\n const handler = this.commandHandlers.get(interaction.commandName);\n if (handler) {\n await handler(interaction);\n }\n } else if (interaction.isButton()) {\n // Check for exact match first, then prefix match\n const handler =\n this.buttonHandlers.get(interaction.customId) ??\n this.findPrefixHandler(this.buttonHandlers, interaction.customId);\n if (handler) {\n await handler(interaction);\n }\n } else if (interaction.isStringSelectMenu()) {\n const handler =\n this.selectHandlers.get(interaction.customId) ??\n this.findPrefixHandler(this.selectHandlers, interaction.customId);\n if (handler) {\n await handler(interaction);\n }\n } else if (interaction.isModalSubmit()) {\n const handler =\n this.modalHandlers.get(interaction.customId) ??\n this.findPrefixHandler(this.modalHandlers, interaction.customId);\n if (handler) {\n await handler(interaction);\n }\n } else if (interaction.isUserContextMenuCommand()) {\n const handler = this.userContextHandlers.get(interaction.commandName);\n if (handler) {\n await handler(interaction);\n }\n } else if (interaction.isMessageContextMenuCommand()) {\n const handler = this.messageContextHandlers.get(interaction.commandName);\n if (handler) {\n await handler(interaction);\n }\n }\n }\n\n /**\n * Find a handler by prefix (for dynamic IDs like \"button_123\")\n */\n private findPrefixHandler<T>(\n handlers: Map<string, T>,\n customId: string\n ): T | undefined {\n for (const [key, handler] of handlers) {\n if (key.endsWith('*') && customId.startsWith(key.slice(0, -1))) {\n return handler;\n }\n }\n return undefined;\n }\n\n /**\n * Register a command handler\n */\n onCommand(\n name: string,\n handler: InteractionCallback<ChatInputCommandInteraction>\n ): void {\n this.commandHandlers.set(name, handler);\n }\n\n /**\n * Register a button handler\n */\n onButton(\n customId: string,\n handler: InteractionCallback<ButtonInteraction>\n ): void {\n this.buttonHandlers.set(customId, handler);\n }\n\n /**\n * Register a select menu handler\n */\n onSelect(\n customId: string,\n handler: InteractionCallback<StringSelectMenuInteraction>\n ): void {\n this.selectHandlers.set(customId, handler);\n }\n\n /**\n * Register a modal handler\n */\n onModal(\n customId: string,\n handler: InteractionCallback<ModalSubmitInteraction>\n ): void {\n this.modalHandlers.set(customId, handler);\n }\n\n /**\n * Register a user context menu handler\n */\n onUserContext(\n name: string,\n handler: InteractionCallback<UserContextMenuCommandInteraction>\n ): void {\n this.userContextHandlers.set(name, handler);\n }\n\n /**\n * Register a message context menu handler\n */\n onMessageContext(\n name: string,\n handler: InteractionCallback<MessageContextMenuCommandInteraction>\n ): void {\n this.messageContextHandlers.set(name, handler);\n }\n\n /**\n * Register slash commands with Discord\n */\n async registerCommands(\n commands: CommandDefinition[],\n contextMenus?: ContextMenuCommand[]\n ): Promise<void> {\n const slashCommands = commands.map((cmd) => this.buildSlashCommand(cmd));\n const contextCommands = (contextMenus ?? []).map((cmd) => this.buildContextMenu(cmd));\n\n const allCommands = [...slashCommands, ...contextCommands];\n\n if (this.guildId) {\n // Guild-specific commands (instant)\n await this.rest.put(\n Routes.applicationGuildCommands(this.clientId, this.guildId),\n { body: allCommands }\n );\n } else {\n // Global commands (can take up to an hour)\n await this.rest.put(Routes.applicationCommands(this.clientId), {\n body: allCommands,\n });\n }\n }\n\n /**\n * Build a slash command from definition\n */\n private buildSlashCommand(\n cmd: CommandDefinition\n ): RESTPostAPIChatInputApplicationCommandsJSONBody {\n const builder = new SlashCommandBuilder()\n .setName(cmd.name)\n .setDescription(cmd.description);\n\n if (cmd.dm_permission !== undefined) {\n builder.setDMPermission(cmd.dm_permission);\n }\n\n if (cmd.nsfw) {\n builder.setNSFW(true);\n }\n\n // Add options\n if (cmd.options) {\n for (const opt of cmd.options) {\n this.addOption(builder, opt);\n }\n }\n\n // Add subcommands\n if (cmd.subcommands) {\n for (const sub of cmd.subcommands) {\n builder.addSubcommand((subBuilder) => {\n subBuilder.setName(sub.name).setDescription(sub.description);\n if (sub.options) {\n for (const opt of sub.options) {\n this.addOption(subBuilder, opt);\n }\n }\n return subBuilder;\n });\n }\n }\n\n // Add subcommand groups\n if (cmd.subcommand_groups) {\n for (const group of cmd.subcommand_groups) {\n builder.addSubcommandGroup((groupBuilder) => {\n groupBuilder.setName(group.name).setDescription(group.description);\n for (const sub of group.subcommands) {\n groupBuilder.addSubcommand((subBuilder) => {\n subBuilder.setName(sub.name).setDescription(sub.description);\n if (sub.options) {\n for (const opt of sub.options) {\n this.addOption(subBuilder, opt);\n }\n }\n return subBuilder;\n });\n }\n return groupBuilder;\n });\n }\n }\n\n return builder.toJSON();\n }\n\n /**\n * Add an option to a command builder\n */\n private addOption(builder: any, opt: CommandOption): void {\n const addMethod = `add${this.getOptionMethodName(opt.type)}Option`;\n\n if (typeof builder[addMethod] !== 'function') {\n console.warn(`Unknown option type: ${opt.type}`);\n return;\n }\n\n builder[addMethod]((optBuilder: any) => {\n optBuilder.setName(opt.name).setDescription(opt.description);\n\n if (opt.required) {\n optBuilder.setRequired(true);\n }\n\n if (opt.choices && optBuilder.addChoices) {\n optBuilder.addChoices(...opt.choices);\n }\n\n if (opt.min_value !== undefined && optBuilder.setMinValue) {\n optBuilder.setMinValue(opt.min_value);\n }\n\n if (opt.max_value !== undefined && optBuilder.setMaxValue) {\n optBuilder.setMaxValue(opt.max_value);\n }\n\n if (opt.min_length !== undefined && optBuilder.setMinLength) {\n optBuilder.setMinLength(opt.min_length);\n }\n\n if (opt.max_length !== undefined && optBuilder.setMaxLength) {\n optBuilder.setMaxLength(opt.max_length);\n }\n\n if (opt.autocomplete && optBuilder.setAutocomplete) {\n optBuilder.setAutocomplete(true);\n }\n\n return optBuilder;\n });\n }\n\n /**\n * Get the method name for an option type\n */\n private getOptionMethodName(type: string): string {\n const map: Record<string, string> = {\n string: 'String',\n integer: 'Integer',\n number: 'Number',\n boolean: 'Boolean',\n user: 'User',\n channel: 'Channel',\n role: 'Role',\n mentionable: 'Mentionable',\n attachment: 'Attachment',\n };\n return map[type] ?? 'String';\n }\n\n /**\n * Build a context menu command\n */\n private buildContextMenu(\n cmd: ContextMenuCommand\n ): RESTPostAPIContextMenuApplicationCommandsJSONBody {\n const builder = new ContextMenuCommandBuilder()\n .setName(cmd.name)\n .setType(\n cmd.type === 'user'\n ? ApplicationCommandType.User\n : ApplicationCommandType.Message\n );\n\n return builder.toJSON();\n }\n}\n\n/**\n * Create an interaction handler\n */\nexport function createInteractionHandler(\n options: InteractionHandlerOptions\n): InteractionHandler {\n return new InteractionHandler(options);\n}\n","/**\n * Voice connection and audio management\n */\n\nimport {\n joinVoiceChannel,\n createAudioPlayer,\n createAudioResource,\n AudioPlayerStatus,\n VoiceConnectionStatus,\n entersState,\n getVoiceConnection,\n type VoiceConnection,\n type AudioPlayer,\n type AudioResource,\n type DiscordGatewayAdapterCreator,\n} from '@discordjs/voice';\nimport type { VoiceChannel, StageChannel, Guild } from 'discord.js';\n\n/** Voice configuration */\nexport interface VoiceConfig {\n connection?: {\n self_deaf?: boolean;\n self_mute?: boolean;\n timeout?: string;\n };\n default_volume?: number;\n default_loop?: QueueLoopMode;\n max_queue_size?: number;\n filters?: string[];\n}\n\n/** Audio filter types */\nexport type AudioFilter =\n | 'bassboost'\n | 'nightcore'\n | 'vaporwave'\n | '8d'\n | 'treble'\n | 'normalizer'\n | 'karaoke'\n | 'tremolo'\n | 'vibrato'\n | 'reverse';\n\n/** Queue loop mode */\nexport type QueueLoopMode = 'off' | 'track' | 'queue';\n\nexport interface QueueItem {\n url: string;\n title: string;\n duration?: number;\n thumbnail?: string;\n requesterId: string;\n}\n\nexport interface GuildVoiceState {\n connection: VoiceConnection;\n player: AudioPlayer;\n queue: QueueItem[];\n currentTrack: QueueItem | null;\n volume: number;\n loopMode: QueueLoopMode;\n filters: Set<AudioFilter>;\n paused: boolean;\n}\n\nexport class VoiceManager {\n private guildStates: Map<string, GuildVoiceState> = new Map();\n private config: VoiceConfig = {};\n\n /**\n * Configure the voice manager\n */\n configure(config: VoiceConfig): void {\n this.config = config;\n }\n\n /**\n * Join a voice channel\n */\n async join(\n channel: VoiceChannel | StageChannel,\n options: { selfDeaf?: boolean; selfMute?: boolean } = {}\n ): Promise<VoiceConnection> {\n const guildId = channel.guild.id;\n\n // Leave existing connection if any\n const existing = getVoiceConnection(guildId);\n if (existing) {\n existing.destroy();\n }\n\n const connection = joinVoiceChannel({\n channelId: channel.id,\n guildId: guildId,\n adapterCreator: channel.guild.voiceAdapterCreator as unknown as DiscordGatewayAdapterCreator,\n selfDeaf: options.selfDeaf ?? this.config.connection?.self_deaf ?? true,\n selfMute: options.selfMute ?? this.config.connection?.self_mute ?? false,\n });\n\n // Wait for connection to be ready\n await entersState(connection, VoiceConnectionStatus.Ready, 30000);\n\n // Create audio player\n const player = createAudioPlayer();\n\n // Set up player events\n player.on(AudioPlayerStatus.Idle, () => {\n this.handleTrackEnd(guildId);\n });\n\n player.on('error', (error) => {\n console.error(`Audio player error in ${guildId}:`, error);\n this.handleTrackEnd(guildId);\n });\n\n // Subscribe connection to player\n connection.subscribe(player);\n\n // Store state\n this.guildStates.set(guildId, {\n connection,\n player,\n queue: [],\n currentTrack: null,\n volume: this.config.default_volume ?? 100,\n loopMode: this.config.default_loop ?? 'off',\n filters: new Set(),\n paused: false,\n });\n\n return connection;\n }\n\n /**\n * Leave a voice channel\n */\n leave(guildId: string): boolean {\n const state = this.guildStates.get(guildId);\n if (!state) return false;\n\n state.player.stop();\n state.connection.destroy();\n this.guildStates.delete(guildId);\n\n return true;\n }\n\n /**\n * Play audio from a URL or file\n */\n async play(\n guildId: string,\n source: string,\n options: { volume?: number; seek?: number } = {}\n ): Promise<void> {\n const state = this.guildStates.get(guildId);\n if (!state) {\n throw new Error('Not connected to voice in this guild');\n }\n\n // Create audio resource\n const resource = createAudioResource(source, {\n inlineVolume: true,\n });\n\n // Set volume\n const volume = options.volume ?? state.volume;\n resource.volume?.setVolume(volume / 100);\n\n // Play\n state.player.play(resource);\n state.paused = false;\n }\n\n /**\n * Add a track to the queue\n */\n addToQueue(\n guildId: string,\n item: QueueItem,\n position?: number | 'next' | 'last'\n ): number {\n const state = this.guildStates.get(guildId);\n if (!state) {\n throw new Error('Not connected to voice in this guild');\n }\n\n // Check queue size limit\n const maxSize = this.config.max_queue_size ?? 1000;\n if (state.queue.length >= maxSize) {\n throw new Error(`Queue is full (max ${maxSize} tracks)`);\n }\n\n if (position === 'next' || position === 0) {\n state.queue.unshift(item);\n return 0;\n } else if (position === 'last' || position === undefined) {\n state.queue.push(item);\n return state.queue.length - 1;\n } else if (typeof position === 'number') {\n state.queue.splice(position, 0, item);\n return position;\n }\n\n state.queue.push(item);\n return state.queue.length - 1;\n }\n\n /**\n * Remove a track from the queue\n */\n removeFromQueue(guildId: string, position: number): QueueItem | null {\n const state = this.guildStates.get(guildId);\n if (!state) return null;\n\n const [removed] = state.queue.splice(position, 1);\n return removed ?? null;\n }\n\n /**\n * Clear the queue\n */\n clearQueue(guildId: string): number {\n const state = this.guildStates.get(guildId);\n if (!state) return 0;\n\n const count = state.queue.length;\n state.queue = [];\n return count;\n }\n\n /**\n * Shuffle the queue\n */\n shuffleQueue(guildId: string): void {\n const state = this.guildStates.get(guildId);\n if (!state) return;\n\n for (let i = state.queue.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [state.queue[i], state.queue[j]] = [state.queue[j]!, state.queue[i]!];\n }\n }\n\n /**\n * Skip the current track\n */\n skip(guildId: string): boolean {\n const state = this.guildStates.get(guildId);\n if (!state) return false;\n\n state.player.stop();\n return true;\n }\n\n /**\n * Pause playback\n */\n pause(guildId: string): boolean {\n const state = this.guildStates.get(guildId);\n if (!state) return false;\n\n state.player.pause();\n state.paused = true;\n return true;\n }\n\n /**\n * Resume playback\n */\n resume(guildId: string): boolean {\n const state = this.guildStates.get(guildId);\n if (!state) return false;\n\n state.player.unpause();\n state.paused = false;\n return true;\n }\n\n /**\n * Stop playback\n */\n stop(guildId: string): boolean {\n const state = this.guildStates.get(guildId);\n if (!state) return false;\n\n state.player.stop();\n state.queue = [];\n state.currentTrack = null;\n return true;\n }\n\n /**\n * Set volume\n */\n setVolume(guildId: string, volume: number): boolean {\n const state = this.guildStates.get(guildId);\n if (!state) return false;\n\n state.volume = Math.max(0, Math.min(200, volume));\n return true;\n }\n\n /**\n * Set loop mode\n */\n setLoopMode(guildId: string, mode: QueueLoopMode): void {\n const state = this.guildStates.get(guildId);\n if (!state) return;\n\n state.loopMode = mode;\n }\n\n /**\n * Get the current state for a guild\n */\n getState(guildId: string): GuildVoiceState | undefined {\n return this.guildStates.get(guildId);\n }\n\n /**\n * Check if connected to a guild\n */\n isConnected(guildId: string): boolean {\n return this.guildStates.has(guildId);\n }\n\n /**\n * Get the queue for a guild\n */\n getQueue(guildId: string): QueueItem[] {\n return this.guildStates.get(guildId)?.queue ?? [];\n }\n\n /**\n * Get the current track for a guild\n */\n getCurrentTrack(guildId: string): QueueItem | null {\n return this.guildStates.get(guildId)?.currentTrack ?? null;\n }\n\n /**\n * Handle track end (play next or loop)\n */\n private async handleTrackEnd(guildId: string): Promise<void> {\n const state = this.guildStates.get(guildId);\n if (!state) return;\n\n // Handle loop modes\n if (state.loopMode === 'track' && state.currentTrack) {\n await this.play(guildId, state.currentTrack.url);\n return;\n }\n\n if (state.loopMode === 'queue' && state.currentTrack) {\n state.queue.push(state.currentTrack);\n }\n\n // Play next track\n const next = state.queue.shift();\n if (next) {\n state.currentTrack = next;\n await this.play(guildId, next.url);\n } else {\n state.currentTrack = null;\n }\n }\n\n /**\n * Disconnect from all voice channels\n */\n disconnectAll(): void {\n for (const [guildId] of this.guildStates) {\n this.leave(guildId);\n }\n }\n}\n\n/**\n * Create a voice manager\n */\nexport function createVoiceManager(): VoiceManager {\n return new VoiceManager();\n}\n","/**\n * Video/streaming detection and notifications\n */\n\nimport type { Client, VoiceState, GuildMember, TextChannel, Role } from 'discord.js';\nimport type { VideoConfig } from '@furlow/schema';\n\nexport interface StreamEvent {\n type: 'start' | 'stop';\n member: GuildMember;\n channelId: string;\n guildId: string;\n timestamp: Date;\n}\n\nexport interface StreamInfo {\n memberId: string;\n username: string;\n channelId: string;\n startedAt: Date;\n}\n\nexport type StreamEventCallback = (event: StreamEvent) => void | Promise<void>;\n\nexport class VideoManager {\n private client: Client;\n private config: VideoConfig = {};\n private streamingMembers: Map<string, Map<string, StreamInfo>> = new Map(); // guildId -> Map<memberId, StreamInfo>\n private listeners: StreamEventCallback[] = [];\n private initialized = false;\n\n constructor(client: Client) {\n this.client = client;\n }\n\n /**\n * Configure and initialize the video manager\n */\n configure(config: VideoConfig): void {\n this.config = config;\n\n if (config.stream_detection && !this.initialized) {\n this.setupListener();\n this.initialized = true;\n }\n }\n\n /**\n * Set up voice state update listener for stream detection\n */\n private setupListener(): void {\n this.client.on('voiceStateUpdate', (oldState, newState) => {\n this.handleVoiceStateUpdate(oldState, newState);\n });\n }\n\n /**\n * Handle voice state update for stream detection\n */\n private async handleVoiceStateUpdate(\n oldState: VoiceState,\n newState: VoiceState\n ): Promise<void> {\n const guildId = newState.guild.id;\n const memberId = newState.member?.id;\n\n if (!memberId || !newState.member) return;\n\n // Get or create streaming map for guild\n if (!this.streamingMembers.has(guildId)) {\n this.streamingMembers.set(guildId, new Map());\n }\n const streaming = this.streamingMembers.get(guildId)!;\n\n const wasStreaming = oldState.streaming;\n const isStreaming = newState.streaming;\n\n // Stream started\n if (!wasStreaming && isStreaming && newState.channelId) {\n const streamInfo: StreamInfo = {\n memberId,\n username: newState.member.user.username,\n channelId: newState.channelId,\n startedAt: new Date(),\n };\n streaming.set(memberId, streamInfo);\n\n const event: StreamEvent = {\n type: 'start',\n member: newState.member,\n channelId: newState.channelId,\n guildId,\n timestamp: new Date(),\n };\n\n await this.emit(event);\n await this.sendNotification(event);\n }\n\n // Stream stopped\n if (wasStreaming && !isStreaming) {\n streaming.delete(memberId);\n const event: StreamEvent = {\n type: 'stop',\n member: newState.member,\n channelId: oldState.channelId ?? '',\n guildId,\n timestamp: new Date(),\n };\n await this.emit(event);\n }\n\n // Left voice while streaming\n if (wasStreaming && !newState.channelId) {\n streaming.delete(memberId);\n const event: StreamEvent = {\n type: 'stop',\n member: newState.member,\n channelId: oldState.channelId ?? '',\n guildId,\n timestamp: new Date(),\n };\n await this.emit(event);\n }\n }\n\n /**\n * Emit a stream event to all listeners\n */\n private async emit(event: StreamEvent): Promise<void> {\n for (const listener of this.listeners) {\n try {\n await listener(event);\n } catch (error) {\n console.error('Stream event listener error:', error);\n }\n }\n }\n\n /**\n * Send notification when a stream starts\n */\n private async sendNotification(event: StreamEvent): Promise<void> {\n if (event.type !== 'start' || !this.config.notify_channel) {\n return;\n }\n\n try {\n const guild = this.client.guilds.cache.get(event.guildId);\n if (!guild) return;\n\n // Resolve channel (could be an ID or expression result)\n const channelId = typeof this.config.notify_channel === 'string'\n ? this.config.notify_channel.replace(/[<#>]/g, '') // Handle mention format\n : String(this.config.notify_channel);\n\n const channel = guild.channels.cache.get(channelId) as TextChannel | undefined;\n if (!channel || !channel.isTextBased()) return;\n\n // Build notification message\n const voiceChannel = guild.channels.cache.get(event.channelId);\n const voiceChannelName = voiceChannel?.name ?? 'Unknown Channel';\n\n let content = `**${event.member.displayName}** started streaming in **${voiceChannelName}**!`;\n\n // Add role mention if configured\n if (this.config.notify_role) {\n const roleId = typeof this.config.notify_role === 'string'\n ? this.config.notify_role.replace(/[<@&>]/g, '')\n : String(this.config.notify_role);\n\n const role = guild.roles.cache.get(roleId);\n if (role) {\n content = `${role.toString()} ${content}`;\n }\n }\n\n await channel.send({\n content,\n allowedMentions: {\n roles: this.config.notify_role ? [String(this.config.notify_role).replace(/[<@&>]/g, '')] : [],\n },\n });\n } catch (error) {\n console.error('Failed to send stream notification:', error);\n }\n }\n\n /**\n * Register a stream event listener\n */\n onStreamEvent(callback: StreamEventCallback): () => void {\n this.listeners.push(callback);\n return () => {\n const index = this.listeners.indexOf(callback);\n if (index !== -1) {\n this.listeners.splice(index, 1);\n }\n };\n }\n\n /**\n * Get all members currently streaming in a guild\n */\n getStreamingMembers(guildId: string): StreamInfo[] {\n const streaming = this.streamingMembers.get(guildId);\n if (!streaming) return [];\n return [...streaming.values()];\n }\n\n /**\n * Get streaming info for a specific member\n */\n getStreamInfo(guildId: string, memberId: string): StreamInfo | null {\n return this.streamingMembers.get(guildId)?.get(memberId) ?? null;\n }\n\n /**\n * Check if a member is streaming\n */\n isStreaming(guildId: string, memberId: string): boolean {\n return this.streamingMembers.get(guildId)?.has(memberId) ?? false;\n }\n\n /**\n * Get stream count in a guild\n */\n getStreamCount(guildId: string): number {\n return this.streamingMembers.get(guildId)?.size ?? 0;\n }\n\n /**\n * Get total active streams across all guilds\n */\n getTotalStreamCount(): number {\n let count = 0;\n for (const streaming of this.streamingMembers.values()) {\n count += streaming.size;\n }\n return count;\n }\n\n /**\n * Get all active streams across all guilds\n */\n getAllActiveStreams(): Array<{ guildId: string; streams: StreamInfo[] }> {\n const result: Array<{ guildId: string; streams: StreamInfo[] }> = [];\n for (const [guildId, streaming] of this.streamingMembers) {\n if (streaming.size > 0) {\n result.push({ guildId, streams: [...streaming.values()] });\n }\n }\n return result;\n }\n\n /**\n * Check if stream detection is enabled\n */\n isEnabled(): boolean {\n return this.config.stream_detection ?? false;\n }\n\n /**\n * Get current configuration\n */\n getConfig(): VideoConfig {\n return { ...this.config };\n }\n}\n\n/**\n * Create a video manager\n */\nexport function createVideoManager(client: Client): VideoManager {\n return new 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@@ -0,0 +1,89 @@
1
+ import { Interaction, Client, ChatInputCommandInteraction, ButtonInteraction, StringSelectMenuInteraction, ModalSubmitInteraction, UserContextMenuCommandInteraction, MessageContextMenuCommandInteraction } from 'discord.js';
2
+ import { CommandDefinition, ContextMenuCommand } from '@furlow/schema';
3
+
4
+ /**
5
+ * Interaction handling (commands, buttons, modals)
6
+ */
7
+
8
+ interface InteractionHandlerOptions {
9
+ client: Client;
10
+ token: string;
11
+ clientId: string;
12
+ guildId?: string;
13
+ }
14
+ type InteractionCallback<T extends Interaction = Interaction> = (interaction: T) => Promise<void>;
15
+ declare class InteractionHandler {
16
+ private client;
17
+ private rest;
18
+ private clientId;
19
+ private guildId?;
20
+ private commandHandlers;
21
+ private buttonHandlers;
22
+ private selectHandlers;
23
+ private modalHandlers;
24
+ private userContextHandlers;
25
+ private messageContextHandlers;
26
+ constructor(options: InteractionHandlerOptions);
27
+ /**
28
+ * Set up the interaction listener
29
+ */
30
+ private setupListener;
31
+ /**
32
+ * Handle an interaction
33
+ */
34
+ private handleInteraction;
35
+ /**
36
+ * Find a handler by prefix (for dynamic IDs like "button_123")
37
+ */
38
+ private findPrefixHandler;
39
+ /**
40
+ * Register a command handler
41
+ */
42
+ onCommand(name: string, handler: InteractionCallback<ChatInputCommandInteraction>): void;
43
+ /**
44
+ * Register a button handler
45
+ */
46
+ onButton(customId: string, handler: InteractionCallback<ButtonInteraction>): void;
47
+ /**
48
+ * Register a select menu handler
49
+ */
50
+ onSelect(customId: string, handler: InteractionCallback<StringSelectMenuInteraction>): void;
51
+ /**
52
+ * Register a modal handler
53
+ */
54
+ onModal(customId: string, handler: InteractionCallback<ModalSubmitInteraction>): void;
55
+ /**
56
+ * Register a user context menu handler
57
+ */
58
+ onUserContext(name: string, handler: InteractionCallback<UserContextMenuCommandInteraction>): void;
59
+ /**
60
+ * Register a message context menu handler
61
+ */
62
+ onMessageContext(name: string, handler: InteractionCallback<MessageContextMenuCommandInteraction>): void;
63
+ /**
64
+ * Register slash commands with Discord
65
+ */
66
+ registerCommands(commands: CommandDefinition[], contextMenus?: ContextMenuCommand[]): Promise<void>;
67
+ /**
68
+ * Build a slash command from definition
69
+ */
70
+ private buildSlashCommand;
71
+ /**
72
+ * Add an option to a command builder
73
+ */
74
+ private addOption;
75
+ /**
76
+ * Get the method name for an option type
77
+ */
78
+ private getOptionMethodName;
79
+ /**
80
+ * Build a context menu command
81
+ */
82
+ private buildContextMenu;
83
+ }
84
+ /**
85
+ * Create an interaction handler
86
+ */
87
+ declare function createInteractionHandler(options: InteractionHandlerOptions): InteractionHandler;
88
+
89
+ export { type InteractionCallback, InteractionHandler, type InteractionHandlerOptions, createInteractionHandler };
@@ -0,0 +1,266 @@
1
+ // src/interactions/index.ts
2
+ import {
3
+ REST,
4
+ Routes,
5
+ SlashCommandBuilder,
6
+ ContextMenuCommandBuilder,
7
+ ApplicationCommandType
8
+ } from "discord.js";
9
+ var InteractionHandler = class {
10
+ client;
11
+ rest;
12
+ clientId;
13
+ guildId;
14
+ commandHandlers = /* @__PURE__ */ new Map();
15
+ buttonHandlers = /* @__PURE__ */ new Map();
16
+ selectHandlers = /* @__PURE__ */ new Map();
17
+ modalHandlers = /* @__PURE__ */ new Map();
18
+ userContextHandlers = /* @__PURE__ */ new Map();
19
+ messageContextHandlers = /* @__PURE__ */ new Map();
20
+ constructor(options) {
21
+ this.client = options.client;
22
+ this.clientId = options.clientId;
23
+ this.guildId = options.guildId;
24
+ this.rest = new REST({ version: "10" }).setToken(options.token);
25
+ this.setupListener();
26
+ }
27
+ /**
28
+ * Set up the interaction listener
29
+ */
30
+ setupListener() {
31
+ this.client.on("interactionCreate", async (interaction) => {
32
+ try {
33
+ await this.handleInteraction(interaction);
34
+ } catch (error) {
35
+ console.error("Interaction error:", error);
36
+ if (interaction.isRepliable() && !interaction.replied && !interaction.deferred) {
37
+ await interaction.reply({
38
+ content: "An error occurred while processing this interaction.",
39
+ ephemeral: true
40
+ }).catch(() => {
41
+ });
42
+ }
43
+ }
44
+ });
45
+ }
46
+ /**
47
+ * Handle an interaction
48
+ */
49
+ async handleInteraction(interaction) {
50
+ if (interaction.isChatInputCommand()) {
51
+ const handler = this.commandHandlers.get(interaction.commandName);
52
+ if (handler) {
53
+ await handler(interaction);
54
+ }
55
+ } else if (interaction.isButton()) {
56
+ const handler = this.buttonHandlers.get(interaction.customId) ?? this.findPrefixHandler(this.buttonHandlers, interaction.customId);
57
+ if (handler) {
58
+ await handler(interaction);
59
+ }
60
+ } else if (interaction.isStringSelectMenu()) {
61
+ const handler = this.selectHandlers.get(interaction.customId) ?? this.findPrefixHandler(this.selectHandlers, interaction.customId);
62
+ if (handler) {
63
+ await handler(interaction);
64
+ }
65
+ } else if (interaction.isModalSubmit()) {
66
+ const handler = this.modalHandlers.get(interaction.customId) ?? this.findPrefixHandler(this.modalHandlers, interaction.customId);
67
+ if (handler) {
68
+ await handler(interaction);
69
+ }
70
+ } else if (interaction.isUserContextMenuCommand()) {
71
+ const handler = this.userContextHandlers.get(interaction.commandName);
72
+ if (handler) {
73
+ await handler(interaction);
74
+ }
75
+ } else if (interaction.isMessageContextMenuCommand()) {
76
+ const handler = this.messageContextHandlers.get(interaction.commandName);
77
+ if (handler) {
78
+ await handler(interaction);
79
+ }
80
+ }
81
+ }
82
+ /**
83
+ * Find a handler by prefix (for dynamic IDs like "button_123")
84
+ */
85
+ findPrefixHandler(handlers, customId) {
86
+ for (const [key, handler] of handlers) {
87
+ if (key.endsWith("*") && customId.startsWith(key.slice(0, -1))) {
88
+ return handler;
89
+ }
90
+ }
91
+ return void 0;
92
+ }
93
+ /**
94
+ * Register a command handler
95
+ */
96
+ onCommand(name, handler) {
97
+ this.commandHandlers.set(name, handler);
98
+ }
99
+ /**
100
+ * Register a button handler
101
+ */
102
+ onButton(customId, handler) {
103
+ this.buttonHandlers.set(customId, handler);
104
+ }
105
+ /**
106
+ * Register a select menu handler
107
+ */
108
+ onSelect(customId, handler) {
109
+ this.selectHandlers.set(customId, handler);
110
+ }
111
+ /**
112
+ * Register a modal handler
113
+ */
114
+ onModal(customId, handler) {
115
+ this.modalHandlers.set(customId, handler);
116
+ }
117
+ /**
118
+ * Register a user context menu handler
119
+ */
120
+ onUserContext(name, handler) {
121
+ this.userContextHandlers.set(name, handler);
122
+ }
123
+ /**
124
+ * Register a message context menu handler
125
+ */
126
+ onMessageContext(name, handler) {
127
+ this.messageContextHandlers.set(name, handler);
128
+ }
129
+ /**
130
+ * Register slash commands with Discord
131
+ */
132
+ async registerCommands(commands, contextMenus) {
133
+ const slashCommands = commands.map((cmd) => this.buildSlashCommand(cmd));
134
+ const contextCommands = (contextMenus ?? []).map((cmd) => this.buildContextMenu(cmd));
135
+ const allCommands = [...slashCommands, ...contextCommands];
136
+ if (this.guildId) {
137
+ await this.rest.put(
138
+ Routes.applicationGuildCommands(this.clientId, this.guildId),
139
+ { body: allCommands }
140
+ );
141
+ } else {
142
+ await this.rest.put(Routes.applicationCommands(this.clientId), {
143
+ body: allCommands
144
+ });
145
+ }
146
+ }
147
+ /**
148
+ * Build a slash command from definition
149
+ */
150
+ buildSlashCommand(cmd) {
151
+ const builder = new SlashCommandBuilder().setName(cmd.name).setDescription(cmd.description);
152
+ if (cmd.dm_permission !== void 0) {
153
+ builder.setDMPermission(cmd.dm_permission);
154
+ }
155
+ if (cmd.nsfw) {
156
+ builder.setNSFW(true);
157
+ }
158
+ if (cmd.options) {
159
+ for (const opt of cmd.options) {
160
+ this.addOption(builder, opt);
161
+ }
162
+ }
163
+ if (cmd.subcommands) {
164
+ for (const sub of cmd.subcommands) {
165
+ builder.addSubcommand((subBuilder) => {
166
+ subBuilder.setName(sub.name).setDescription(sub.description);
167
+ if (sub.options) {
168
+ for (const opt of sub.options) {
169
+ this.addOption(subBuilder, opt);
170
+ }
171
+ }
172
+ return subBuilder;
173
+ });
174
+ }
175
+ }
176
+ if (cmd.subcommand_groups) {
177
+ for (const group of cmd.subcommand_groups) {
178
+ builder.addSubcommandGroup((groupBuilder) => {
179
+ groupBuilder.setName(group.name).setDescription(group.description);
180
+ for (const sub of group.subcommands) {
181
+ groupBuilder.addSubcommand((subBuilder) => {
182
+ subBuilder.setName(sub.name).setDescription(sub.description);
183
+ if (sub.options) {
184
+ for (const opt of sub.options) {
185
+ this.addOption(subBuilder, opt);
186
+ }
187
+ }
188
+ return subBuilder;
189
+ });
190
+ }
191
+ return groupBuilder;
192
+ });
193
+ }
194
+ }
195
+ return builder.toJSON();
196
+ }
197
+ /**
198
+ * Add an option to a command builder
199
+ */
200
+ addOption(builder, opt) {
201
+ const addMethod = `add${this.getOptionMethodName(opt.type)}Option`;
202
+ if (typeof builder[addMethod] !== "function") {
203
+ console.warn(`Unknown option type: ${opt.type}`);
204
+ return;
205
+ }
206
+ builder[addMethod]((optBuilder) => {
207
+ optBuilder.setName(opt.name).setDescription(opt.description);
208
+ if (opt.required) {
209
+ optBuilder.setRequired(true);
210
+ }
211
+ if (opt.choices && optBuilder.addChoices) {
212
+ optBuilder.addChoices(...opt.choices);
213
+ }
214
+ if (opt.min_value !== void 0 && optBuilder.setMinValue) {
215
+ optBuilder.setMinValue(opt.min_value);
216
+ }
217
+ if (opt.max_value !== void 0 && optBuilder.setMaxValue) {
218
+ optBuilder.setMaxValue(opt.max_value);
219
+ }
220
+ if (opt.min_length !== void 0 && optBuilder.setMinLength) {
221
+ optBuilder.setMinLength(opt.min_length);
222
+ }
223
+ if (opt.max_length !== void 0 && optBuilder.setMaxLength) {
224
+ optBuilder.setMaxLength(opt.max_length);
225
+ }
226
+ if (opt.autocomplete && optBuilder.setAutocomplete) {
227
+ optBuilder.setAutocomplete(true);
228
+ }
229
+ return optBuilder;
230
+ });
231
+ }
232
+ /**
233
+ * Get the method name for an option type
234
+ */
235
+ getOptionMethodName(type) {
236
+ const map = {
237
+ string: "String",
238
+ integer: "Integer",
239
+ number: "Number",
240
+ boolean: "Boolean",
241
+ user: "User",
242
+ channel: "Channel",
243
+ role: "Role",
244
+ mentionable: "Mentionable",
245
+ attachment: "Attachment"
246
+ };
247
+ return map[type] ?? "String";
248
+ }
249
+ /**
250
+ * Build a context menu command
251
+ */
252
+ buildContextMenu(cmd) {
253
+ const builder = new ContextMenuCommandBuilder().setName(cmd.name).setType(
254
+ cmd.type === "user" ? ApplicationCommandType.User : ApplicationCommandType.Message
255
+ );
256
+ return builder.toJSON();
257
+ }
258
+ };
259
+ function createInteractionHandler(options) {
260
+ return new InteractionHandler(options);
261
+ }
262
+ export {
263
+ InteractionHandler,
264
+ createInteractionHandler
265
+ };
266
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/interactions/index.ts"],"sourcesContent":["/**\n * Interaction handling (commands, buttons, modals)\n */\n\nimport {\n Client,\n REST,\n Routes,\n type Interaction,\n type ChatInputCommandInteraction,\n type ButtonInteraction,\n type StringSelectMenuInteraction,\n type ModalSubmitInteraction,\n type UserContextMenuCommandInteraction,\n type MessageContextMenuCommandInteraction,\n SlashCommandBuilder,\n ContextMenuCommandBuilder,\n ApplicationCommandType,\n type RESTPostAPIChatInputApplicationCommandsJSONBody,\n type RESTPostAPIContextMenuApplicationCommandsJSONBody,\n} from 'discord.js';\nimport type { CommandDefinition, ContextMenuCommand, CommandOption } from '@furlow/schema';\n\nexport interface InteractionHandlerOptions {\n client: Client;\n token: string;\n clientId: string;\n guildId?: string;\n}\n\nexport type InteractionCallback<T extends Interaction = Interaction> = (\n interaction: T\n) => Promise<void>;\n\nexport class InteractionHandler {\n private client: Client;\n private rest: REST;\n private clientId: string;\n private guildId?: string;\n\n private commandHandlers: Map<string, InteractionCallback<ChatInputCommandInteraction>> = new Map();\n private buttonHandlers: Map<string, InteractionCallback<ButtonInteraction>> = new Map();\n private selectHandlers: Map<string, InteractionCallback<StringSelectMenuInteraction>> = new Map();\n private modalHandlers: Map<string, InteractionCallback<ModalSubmitInteraction>> = new Map();\n private userContextHandlers: Map<string, InteractionCallback<UserContextMenuCommandInteraction>> = new Map();\n private messageContextHandlers: Map<string, InteractionCallback<MessageContextMenuCommandInteraction>> = new Map();\n\n constructor(options: InteractionHandlerOptions) {\n this.client = options.client;\n this.clientId = options.clientId;\n this.guildId = options.guildId;\n this.rest = new REST({ version: '10' }).setToken(options.token);\n\n this.setupListener();\n }\n\n /**\n * Set up the interaction listener\n */\n private setupListener(): void {\n this.client.on('interactionCreate', async (interaction) => {\n try {\n await this.handleInteraction(interaction);\n } catch (error) {\n console.error('Interaction error:', error);\n\n if (interaction.isRepliable() && !interaction.replied && !interaction.deferred) {\n await interaction.reply({\n content: 'An error occurred while processing this interaction.',\n ephemeral: true,\n }).catch(() => {});\n }\n }\n });\n }\n\n /**\n * Handle an interaction\n */\n private async handleInteraction(interaction: Interaction): Promise<void> {\n if (interaction.isChatInputCommand()) {\n const handler = this.commandHandlers.get(interaction.commandName);\n if (handler) {\n await handler(interaction);\n }\n } else if (interaction.isButton()) {\n // Check for exact match first, then prefix match\n const handler =\n this.buttonHandlers.get(interaction.customId) ??\n this.findPrefixHandler(this.buttonHandlers, interaction.customId);\n if (handler) {\n await handler(interaction);\n }\n } else if (interaction.isStringSelectMenu()) {\n const handler =\n this.selectHandlers.get(interaction.customId) ??\n this.findPrefixHandler(this.selectHandlers, interaction.customId);\n if (handler) {\n await handler(interaction);\n }\n } else if (interaction.isModalSubmit()) {\n const handler =\n this.modalHandlers.get(interaction.customId) ??\n this.findPrefixHandler(this.modalHandlers, interaction.customId);\n if (handler) {\n await handler(interaction);\n }\n } else if (interaction.isUserContextMenuCommand()) {\n const handler = this.userContextHandlers.get(interaction.commandName);\n if (handler) {\n await handler(interaction);\n }\n } else if (interaction.isMessageContextMenuCommand()) {\n const handler = this.messageContextHandlers.get(interaction.commandName);\n if (handler) {\n await handler(interaction);\n }\n }\n }\n\n /**\n * Find a handler by prefix (for dynamic IDs like \"button_123\")\n */\n private findPrefixHandler<T>(\n handlers: Map<string, T>,\n customId: string\n ): T | undefined {\n for (const [key, handler] of handlers) {\n if (key.endsWith('*') && customId.startsWith(key.slice(0, -1))) {\n return handler;\n }\n }\n return undefined;\n }\n\n /**\n * Register a command handler\n */\n onCommand(\n name: string,\n handler: InteractionCallback<ChatInputCommandInteraction>\n ): void {\n this.commandHandlers.set(name, handler);\n }\n\n /**\n * Register a button handler\n */\n onButton(\n customId: string,\n handler: InteractionCallback<ButtonInteraction>\n ): void {\n this.buttonHandlers.set(customId, handler);\n }\n\n /**\n * Register a select menu handler\n */\n onSelect(\n customId: string,\n handler: InteractionCallback<StringSelectMenuInteraction>\n ): void {\n this.selectHandlers.set(customId, handler);\n }\n\n /**\n * Register a modal handler\n */\n onModal(\n customId: string,\n handler: InteractionCallback<ModalSubmitInteraction>\n ): void {\n this.modalHandlers.set(customId, handler);\n }\n\n /**\n * Register a user context menu handler\n */\n onUserContext(\n name: string,\n handler: InteractionCallback<UserContextMenuCommandInteraction>\n ): void {\n this.userContextHandlers.set(name, handler);\n }\n\n /**\n * Register a message context menu handler\n */\n onMessageContext(\n name: string,\n handler: InteractionCallback<MessageContextMenuCommandInteraction>\n ): void {\n this.messageContextHandlers.set(name, handler);\n }\n\n /**\n * Register slash commands with Discord\n */\n async registerCommands(\n commands: CommandDefinition[],\n contextMenus?: ContextMenuCommand[]\n ): Promise<void> {\n const slashCommands = commands.map((cmd) => this.buildSlashCommand(cmd));\n const contextCommands = (contextMenus ?? []).map((cmd) => this.buildContextMenu(cmd));\n\n const allCommands = [...slashCommands, ...contextCommands];\n\n if (this.guildId) {\n // Guild-specific commands (instant)\n await this.rest.put(\n Routes.applicationGuildCommands(this.clientId, this.guildId),\n { body: allCommands }\n );\n } else {\n // Global commands (can take up to an hour)\n await this.rest.put(Routes.applicationCommands(this.clientId), {\n body: allCommands,\n });\n }\n }\n\n /**\n * Build a slash command from definition\n */\n private buildSlashCommand(\n cmd: CommandDefinition\n ): RESTPostAPIChatInputApplicationCommandsJSONBody {\n const builder = new SlashCommandBuilder()\n .setName(cmd.name)\n .setDescription(cmd.description);\n\n if (cmd.dm_permission !== undefined) {\n builder.setDMPermission(cmd.dm_permission);\n }\n\n if (cmd.nsfw) {\n builder.setNSFW(true);\n }\n\n // Add options\n if (cmd.options) {\n for (const opt of cmd.options) {\n this.addOption(builder, opt);\n }\n }\n\n // Add subcommands\n if (cmd.subcommands) {\n for (const sub of cmd.subcommands) {\n builder.addSubcommand((subBuilder) => {\n subBuilder.setName(sub.name).setDescription(sub.description);\n if (sub.options) {\n for (const opt of sub.options) {\n this.addOption(subBuilder, opt);\n }\n }\n return subBuilder;\n });\n }\n }\n\n // Add subcommand groups\n if (cmd.subcommand_groups) {\n for (const group of cmd.subcommand_groups) {\n builder.addSubcommandGroup((groupBuilder) => {\n groupBuilder.setName(group.name).setDescription(group.description);\n for (const sub of group.subcommands) {\n groupBuilder.addSubcommand((subBuilder) => {\n subBuilder.setName(sub.name).setDescription(sub.description);\n if (sub.options) {\n for (const opt of sub.options) {\n this.addOption(subBuilder, opt);\n }\n }\n return subBuilder;\n });\n }\n return groupBuilder;\n });\n }\n }\n\n return builder.toJSON();\n }\n\n /**\n * Add an option to a command builder\n */\n private addOption(builder: any, opt: CommandOption): void {\n const addMethod = `add${this.getOptionMethodName(opt.type)}Option`;\n\n if (typeof builder[addMethod] !== 'function') {\n console.warn(`Unknown option type: ${opt.type}`);\n return;\n }\n\n builder[addMethod]((optBuilder: any) => {\n optBuilder.setName(opt.name).setDescription(opt.description);\n\n if (opt.required) {\n optBuilder.setRequired(true);\n }\n\n if (opt.choices && optBuilder.addChoices) {\n optBuilder.addChoices(...opt.choices);\n }\n\n if (opt.min_value !== undefined && optBuilder.setMinValue) {\n optBuilder.setMinValue(opt.min_value);\n }\n\n if (opt.max_value !== undefined && optBuilder.setMaxValue) {\n optBuilder.setMaxValue(opt.max_value);\n }\n\n if (opt.min_length !== undefined && optBuilder.setMinLength) {\n optBuilder.setMinLength(opt.min_length);\n }\n\n if (opt.max_length !== undefined && optBuilder.setMaxLength) {\n optBuilder.setMaxLength(opt.max_length);\n }\n\n if (opt.autocomplete && optBuilder.setAutocomplete) {\n optBuilder.setAutocomplete(true);\n }\n\n return optBuilder;\n });\n }\n\n /**\n * Get the method name for an option type\n */\n private getOptionMethodName(type: string): string {\n const map: Record<string, string> = {\n string: 'String',\n integer: 'Integer',\n number: 'Number',\n boolean: 'Boolean',\n user: 'User',\n channel: 'Channel',\n role: 'Role',\n mentionable: 'Mentionable',\n attachment: 'Attachment',\n };\n return map[type] ?? 'String';\n }\n\n /**\n * Build a context menu command\n */\n private buildContextMenu(\n cmd: ContextMenuCommand\n ): RESTPostAPIContextMenuApplicationCommandsJSONBody {\n const builder = new ContextMenuCommandBuilder()\n .setName(cmd.name)\n .setType(\n cmd.type === 'user'\n ? ApplicationCommandType.User\n : ApplicationCommandType.Message\n );\n\n return builder.toJSON();\n }\n}\n\n/**\n * Create an interaction handler\n */\nexport function createInteractionHandler(\n options: InteractionHandlerOptions\n): InteractionHandler {\n return new 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@@ -0,0 +1,94 @@
1
+ import { GuildMember, Client } from 'discord.js';
2
+ import { VideoConfig } from '@furlow/schema';
3
+
4
+ /**
5
+ * Video/streaming detection and notifications
6
+ */
7
+
8
+ interface StreamEvent {
9
+ type: 'start' | 'stop';
10
+ member: GuildMember;
11
+ channelId: string;
12
+ guildId: string;
13
+ timestamp: Date;
14
+ }
15
+ interface StreamInfo {
16
+ memberId: string;
17
+ username: string;
18
+ channelId: string;
19
+ startedAt: Date;
20
+ }
21
+ type StreamEventCallback = (event: StreamEvent) => void | Promise<void>;
22
+ declare class VideoManager {
23
+ private client;
24
+ private config;
25
+ private streamingMembers;
26
+ private listeners;
27
+ private initialized;
28
+ constructor(client: Client);
29
+ /**
30
+ * Configure and initialize the video manager
31
+ */
32
+ configure(config: VideoConfig): void;
33
+ /**
34
+ * Set up voice state update listener for stream detection
35
+ */
36
+ private setupListener;
37
+ /**
38
+ * Handle voice state update for stream detection
39
+ */
40
+ private handleVoiceStateUpdate;
41
+ /**
42
+ * Emit a stream event to all listeners
43
+ */
44
+ private emit;
45
+ /**
46
+ * Send notification when a stream starts
47
+ */
48
+ private sendNotification;
49
+ /**
50
+ * Register a stream event listener
51
+ */
52
+ onStreamEvent(callback: StreamEventCallback): () => void;
53
+ /**
54
+ * Get all members currently streaming in a guild
55
+ */
56
+ getStreamingMembers(guildId: string): StreamInfo[];
57
+ /**
58
+ * Get streaming info for a specific member
59
+ */
60
+ getStreamInfo(guildId: string, memberId: string): StreamInfo | null;
61
+ /**
62
+ * Check if a member is streaming
63
+ */
64
+ isStreaming(guildId: string, memberId: string): boolean;
65
+ /**
66
+ * Get stream count in a guild
67
+ */
68
+ getStreamCount(guildId: string): number;
69
+ /**
70
+ * Get total active streams across all guilds
71
+ */
72
+ getTotalStreamCount(): number;
73
+ /**
74
+ * Get all active streams across all guilds
75
+ */
76
+ getAllActiveStreams(): Array<{
77
+ guildId: string;
78
+ streams: StreamInfo[];
79
+ }>;
80
+ /**
81
+ * Check if stream detection is enabled
82
+ */
83
+ isEnabled(): boolean;
84
+ /**
85
+ * Get current configuration
86
+ */
87
+ getConfig(): VideoConfig;
88
+ }
89
+ /**
90
+ * Create a video manager
91
+ */
92
+ declare function createVideoManager(client: Client): VideoManager;
93
+
94
+ export { type StreamEvent, type StreamEventCallback, type StreamInfo, VideoManager, createVideoManager };