@furlow/discord 0.1.0

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+ import { ClientEvents, Client } from 'discord.js';
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+ import { FurlowSpec } from '@furlow/schema';
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+
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+ /**
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+ * Discord client wrapper
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+ */
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+
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+ interface FurlowClientOptions {
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+ token: string;
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+ spec: FurlowSpec;
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+ }
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+ declare class FurlowClient {
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+ private client;
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+ private token;
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+ private spec;
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+ constructor(options: FurlowClientOptions);
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+ /**
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+ * Resolve intents from spec
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+ */
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+ private resolveIntents;
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+ /**
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+ * Auto-detect required intents from spec
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+ */
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+ private autoDetectIntents;
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+ /**
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+ * Start the client
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+ */
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+ start(): Promise<void>;
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+ /**
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+ * Stop the client
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+ */
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+ stop(): Promise<void>;
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+ /**
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+ * Apply bot identity
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+ */
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+ private applyIdentity;
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+ /**
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+ * Apply presence
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+ */
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+ private applyPresence;
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+ /**
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+ * Get Discord.js activity type
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+ */
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+ private getActivityType;
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+ /**
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+ * Register event listener
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+ */
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+ on<K extends keyof ClientEvents>(event: K, listener: (...args: ClientEvents[K]) => void): this;
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+ /**
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+ * Register one-time event listener
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+ */
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+ once<K extends keyof ClientEvents>(event: K, listener: (...args: ClientEvents[K]) => void): this;
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+ /**
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+ * Get the underlying Discord.js client
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+ */
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+ getClient(): Client;
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+ /**
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+ * Get the spec
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+ */
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+ getSpec(): FurlowSpec;
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+ /**
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+ * Check if client is ready
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+ */
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+ isReady(): boolean;
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+ /**
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+ * Get guild count
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+ */
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+ get guildCount(): number;
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+ /**
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+ * Get user count (approximate)
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+ */
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+ get userCount(): number;
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+ }
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+ /**
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+ * Create a FURLOW client
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+ */
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+ declare function createClient(options: FurlowClientOptions): FurlowClient;
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+
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+ export { FurlowClient, type FurlowClientOptions, createClient };
@@ -0,0 +1,236 @@
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+ // src/client/index.ts
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+ import {
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+ Client,
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+ GatewayIntentBits,
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+ Partials
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+ } from "discord.js";
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+ var INTENT_MAP = {
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+ guilds: GatewayIntentBits.Guilds,
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+ guild_members: GatewayIntentBits.GuildMembers,
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+ guild_moderation: GatewayIntentBits.GuildModeration,
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+ guild_emojis_and_stickers: GatewayIntentBits.GuildEmojisAndStickers,
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+ guild_integrations: GatewayIntentBits.GuildIntegrations,
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+ guild_webhooks: GatewayIntentBits.GuildWebhooks,
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+ guild_invites: GatewayIntentBits.GuildInvites,
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+ guild_voice_states: GatewayIntentBits.GuildVoiceStates,
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+ guild_presences: GatewayIntentBits.GuildPresences,
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+ guild_messages: GatewayIntentBits.GuildMessages,
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+ guild_message_reactions: GatewayIntentBits.GuildMessageReactions,
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+ guild_message_typing: GatewayIntentBits.GuildMessageTyping,
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+ direct_messages: GatewayIntentBits.DirectMessages,
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+ direct_message_reactions: GatewayIntentBits.DirectMessageReactions,
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+ direct_message_typing: GatewayIntentBits.DirectMessageTyping,
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+ message_content: GatewayIntentBits.MessageContent,
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+ guild_scheduled_events: GatewayIntentBits.GuildScheduledEvents,
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+ auto_moderation_configuration: GatewayIntentBits.AutoModerationConfiguration,
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+ auto_moderation_execution: GatewayIntentBits.AutoModerationExecution
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+ };
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+ var FurlowClient = class {
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+ client;
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+ token;
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+ spec;
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+ constructor(options) {
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+ this.token = options.token;
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+ this.spec = options.spec;
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+ const intents = this.resolveIntents(options.spec.intents);
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+ const clientOptions = {
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+ intents,
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+ partials: [
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+ Partials.Message,
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+ Partials.Channel,
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+ Partials.Reaction,
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+ Partials.User,
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+ Partials.GuildMember
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+ ]
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+ };
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+ this.client = new Client(clientOptions);
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+ }
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+ /**
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+ * Resolve intents from spec
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+ */
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+ resolveIntents(config) {
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+ if (!config) {
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+ return [
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+ GatewayIntentBits.Guilds,
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+ GatewayIntentBits.GuildMessages,
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+ GatewayIntentBits.GuildMembers,
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+ GatewayIntentBits.MessageContent
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+ ];
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+ }
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+ if (config.auto) {
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+ return this.autoDetectIntents();
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+ }
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+ if (config.explicit) {
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+ return config.explicit.map((intent) => INTENT_MAP[intent]).filter((i) => i !== void 0);
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+ }
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+ return [GatewayIntentBits.Guilds];
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+ }
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+ /**
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+ * Auto-detect required intents from spec
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+ */
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+ autoDetectIntents() {
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+ const intents = /* @__PURE__ */ new Set();
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+ intents.add(GatewayIntentBits.Guilds);
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+ if (this.spec.events) {
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+ for (const handler of this.spec.events) {
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+ switch (handler.event) {
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+ case "message_create":
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+ case "message":
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+ case "message_update":
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+ case "message_delete":
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+ intents.add(GatewayIntentBits.GuildMessages);
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+ intents.add(GatewayIntentBits.MessageContent);
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+ break;
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+ case "guild_member_add":
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+ case "guild_member_remove":
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+ case "guild_member_update":
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+ case "member_join":
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+ case "member_leave":
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+ intents.add(GatewayIntentBits.GuildMembers);
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+ break;
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+ case "voice_state_update":
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+ case "voice_join":
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+ case "voice_leave":
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+ intents.add(GatewayIntentBits.GuildVoiceStates);
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+ break;
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+ case "message_reaction_add":
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+ case "message_reaction_remove":
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+ intents.add(GatewayIntentBits.GuildMessageReactions);
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+ break;
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+ case "presence_update":
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+ intents.add(GatewayIntentBits.GuildPresences);
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+ break;
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+ }
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+ }
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+ }
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+ if (this.spec.commands?.length) {
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+ intents.add(GatewayIntentBits.GuildMessages);
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+ }
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+ if (this.spec.voice) {
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+ intents.add(GatewayIntentBits.GuildVoiceStates);
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+ }
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+ return [...intents];
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+ }
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+ /**
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+ * Start the client
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+ */
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+ async start() {
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+ await this.client.login(this.token);
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+ if (!this.client.isReady()) {
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+ await new Promise((resolve) => {
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+ this.client.once("ready", () => resolve());
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+ });
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+ }
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+ await this.applyIdentity();
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+ await this.applyPresence();
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+ }
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+ /**
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+ * Stop the client
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+ */
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+ async stop() {
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+ await this.client.destroy();
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+ }
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+ /**
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+ * Apply bot identity
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+ */
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+ async applyIdentity() {
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+ if (!this.spec.identity) return;
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+ const identity = this.spec.identity;
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+ if (identity.name && this.client.user?.username !== identity.name) {
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+ try {
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+ await this.client.user?.setUsername(identity.name);
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+ } catch {
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+ }
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+ }
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+ if (identity.avatar) {
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+ try {
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+ await this.client.user?.setAvatar(identity.avatar);
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+ } catch {
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+ }
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+ }
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+ }
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+ /**
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+ * Apply presence
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+ */
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+ async applyPresence() {
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+ if (!this.spec.presence) return;
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+ const presence = this.spec.presence;
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+ this.client.user?.setPresence({
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+ status: presence.status ?? "online",
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+ activities: presence.activity ? [
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+ {
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+ type: this.getActivityType(presence.activity.type),
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+ name: presence.activity.text,
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+ url: presence.activity.url,
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+ state: presence.activity.state
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+ }
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+ ] : void 0
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+ });
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+ }
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+ /**
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+ * Get Discord.js activity type
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+ */
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+ getActivityType(type) {
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+ const types = {
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+ playing: 0,
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+ streaming: 1,
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+ listening: 2,
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+ watching: 3,
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+ custom: 4,
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+ competing: 5
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+ };
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+ return types[type] ?? 0;
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+ }
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+ /**
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+ * Register event listener
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+ */
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+ on(event, listener) {
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+ this.client.on(event, listener);
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+ return this;
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+ }
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+ /**
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+ * Register one-time event listener
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+ */
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+ once(event, listener) {
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+ this.client.once(event, listener);
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+ return this;
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+ }
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+ /**
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+ * Get the underlying Discord.js client
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+ */
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+ getClient() {
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+ return this.client;
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+ }
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+ /**
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+ * Get the spec
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+ */
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+ getSpec() {
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+ return this.spec;
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+ }
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+ /**
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+ * Check if client is ready
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+ */
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+ isReady() {
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+ return this.client.isReady();
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+ }
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+ /**
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+ * Get guild count
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+ */
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+ get guildCount() {
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+ return this.client.guilds.cache.size;
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+ }
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+ /**
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+ * Get user count (approximate)
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+ */
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+ get userCount() {
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+ return this.client.guilds.cache.reduce((acc, guild) => acc + guild.memberCount, 0);
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+ }
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+ };
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+ function createClient(options) {
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+ return new FurlowClient(options);
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+ }
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+ export {
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+ FurlowClient,
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+ createClient
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+ };
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+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
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+ {"version":3,"sources":["../../src/client/index.ts"],"sourcesContent":["/**\n * Discord client wrapper\n */\n\nimport {\n Client,\n GatewayIntentBits,\n Partials,\n type ClientOptions,\n type ClientEvents,\n} from 'discord.js';\nimport type { FurlowSpec, IntentsConfig, GatewayConfig, Identity, Presence } from '@furlow/schema';\n\nexport interface FurlowClientOptions {\n token: string;\n spec: FurlowSpec;\n}\n\nconst INTENT_MAP: Record<string, GatewayIntentBits> = {\n guilds: GatewayIntentBits.Guilds,\n guild_members: GatewayIntentBits.GuildMembers,\n guild_moderation: GatewayIntentBits.GuildModeration,\n guild_emojis_and_stickers: GatewayIntentBits.GuildEmojisAndStickers,\n guild_integrations: GatewayIntentBits.GuildIntegrations,\n guild_webhooks: GatewayIntentBits.GuildWebhooks,\n guild_invites: GatewayIntentBits.GuildInvites,\n guild_voice_states: GatewayIntentBits.GuildVoiceStates,\n guild_presences: GatewayIntentBits.GuildPresences,\n guild_messages: GatewayIntentBits.GuildMessages,\n guild_message_reactions: GatewayIntentBits.GuildMessageReactions,\n guild_message_typing: GatewayIntentBits.GuildMessageTyping,\n direct_messages: GatewayIntentBits.DirectMessages,\n direct_message_reactions: GatewayIntentBits.DirectMessageReactions,\n direct_message_typing: GatewayIntentBits.DirectMessageTyping,\n message_content: GatewayIntentBits.MessageContent,\n guild_scheduled_events: GatewayIntentBits.GuildScheduledEvents,\n auto_moderation_configuration: GatewayIntentBits.AutoModerationConfiguration,\n auto_moderation_execution: GatewayIntentBits.AutoModerationExecution,\n};\n\nexport class FurlowClient {\n private client: Client;\n private token: string;\n private spec: FurlowSpec;\n\n constructor(options: FurlowClientOptions) {\n this.token = options.token;\n this.spec = options.spec;\n\n const intents = this.resolveIntents(options.spec.intents);\n\n const clientOptions: ClientOptions = {\n intents,\n partials: [\n Partials.Message,\n Partials.Channel,\n Partials.Reaction,\n Partials.User,\n Partials.GuildMember,\n ],\n };\n\n this.client = new Client(clientOptions);\n }\n\n /**\n * Resolve intents from spec\n */\n private resolveIntents(config?: IntentsConfig): GatewayIntentBits[] {\n if (!config) {\n // Default intents\n return [\n GatewayIntentBits.Guilds,\n GatewayIntentBits.GuildMessages,\n GatewayIntentBits.GuildMembers,\n GatewayIntentBits.MessageContent,\n ];\n }\n\n if (config.auto) {\n // Auto-detect required intents from spec\n return this.autoDetectIntents();\n }\n\n if (config.explicit) {\n return config.explicit\n .map((intent) => INTENT_MAP[intent])\n .filter((i): i is GatewayIntentBits => i !== undefined);\n }\n\n return [GatewayIntentBits.Guilds];\n }\n\n /**\n * Auto-detect required intents from spec\n */\n private autoDetectIntents(): GatewayIntentBits[] {\n const intents = new Set<GatewayIntentBits>();\n\n // Always need Guilds\n intents.add(GatewayIntentBits.Guilds);\n\n // Check events\n if (this.spec.events) {\n for (const handler of this.spec.events) {\n switch (handler.event) {\n case 'message_create':\n case 'message':\n case 'message_update':\n case 'message_delete':\n intents.add(GatewayIntentBits.GuildMessages);\n intents.add(GatewayIntentBits.MessageContent);\n break;\n case 'guild_member_add':\n case 'guild_member_remove':\n case 'guild_member_update':\n case 'member_join':\n case 'member_leave':\n intents.add(GatewayIntentBits.GuildMembers);\n break;\n case 'voice_state_update':\n case 'voice_join':\n case 'voice_leave':\n intents.add(GatewayIntentBits.GuildVoiceStates);\n break;\n case 'message_reaction_add':\n case 'message_reaction_remove':\n intents.add(GatewayIntentBits.GuildMessageReactions);\n break;\n case 'presence_update':\n intents.add(GatewayIntentBits.GuildPresences);\n break;\n }\n }\n }\n\n // Check if commands exist\n if (this.spec.commands?.length) {\n intents.add(GatewayIntentBits.GuildMessages);\n }\n\n // Check if voice features are used\n if (this.spec.voice) {\n intents.add(GatewayIntentBits.GuildVoiceStates);\n }\n\n return [...intents];\n }\n\n /**\n * Start the client\n */\n async start(): Promise<void> {\n await this.client.login(this.token);\n\n // Wait for ready\n if (!this.client.isReady()) {\n await new Promise<void>((resolve) => {\n this.client.once('ready', () => resolve());\n });\n }\n\n // Apply identity\n await this.applyIdentity();\n\n // Apply presence\n await this.applyPresence();\n }\n\n /**\n * Stop the client\n */\n async stop(): Promise<void> {\n await this.client.destroy();\n }\n\n /**\n * Apply bot identity\n */\n private async applyIdentity(): Promise<void> {\n if (!this.spec.identity) return;\n\n const identity = this.spec.identity;\n\n // Set username if different\n if (identity.name && this.client.user?.username !== identity.name) {\n try {\n await this.client.user?.setUsername(identity.name);\n } catch {\n // Username changes are rate limited\n }\n }\n\n // Set avatar\n if (identity.avatar) {\n try {\n await this.client.user?.setAvatar(identity.avatar);\n } catch {\n // Avatar might be rate limited\n }\n }\n }\n\n /**\n * Apply presence\n */\n private async applyPresence(): Promise<void> {\n if (!this.spec.presence) return;\n\n const presence = this.spec.presence;\n\n this.client.user?.setPresence({\n status: presence.status ?? 'online',\n activities: presence.activity\n ? [\n {\n type: this.getActivityType(presence.activity.type),\n name: presence.activity.text,\n url: presence.activity.url,\n state: presence.activity.state,\n },\n ]\n : undefined,\n });\n }\n\n /**\n * Get Discord.js activity type\n */\n private getActivityType(type: string): number {\n const types: Record<string, number> = {\n playing: 0,\n streaming: 1,\n listening: 2,\n watching: 3,\n custom: 4,\n competing: 5,\n };\n return types[type] ?? 0;\n }\n\n /**\n * Register event listener\n */\n on<K extends keyof ClientEvents>(\n event: K,\n listener: (...args: ClientEvents[K]) => void\n ): this {\n this.client.on(event, listener);\n return this;\n }\n\n /**\n * Register one-time event listener\n */\n once<K extends keyof ClientEvents>(\n event: K,\n listener: (...args: ClientEvents[K]) => void\n ): this {\n this.client.once(event, listener);\n return this;\n }\n\n /**\n * Get the underlying Discord.js client\n */\n getClient(): Client {\n return this.client;\n }\n\n /**\n * Get the spec\n */\n getSpec(): FurlowSpec {\n return this.spec;\n }\n\n /**\n * Check if client is ready\n */\n isReady(): boolean {\n return this.client.isReady();\n }\n\n /**\n * Get guild count\n */\n get guildCount(): number {\n return this.client.guilds.cache.size;\n }\n\n /**\n * Get user count (approximate)\n */\n get userCount(): number {\n return this.client.guilds.cache.reduce((acc, guild) => acc + guild.memberCount, 0);\n }\n}\n\n/**\n * Create a FURLOW client\n */\nexport function createClient(options: FurlowClientOptions): FurlowClient {\n return new 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@@ -0,0 +1,62 @@
1
+ import { Client } from 'discord.js';
2
+ import { GatewayConfig } from '@furlow/schema';
3
+
4
+ /**
5
+ * Gateway connection management
6
+ */
7
+
8
+ interface GatewayManagerOptions {
9
+ config?: GatewayConfig;
10
+ onReconnect?: () => void;
11
+ onDisconnect?: () => void;
12
+ onError?: (error: Error) => void;
13
+ }
14
+ declare class GatewayManager {
15
+ private client;
16
+ private config;
17
+ private reconnectAttempts;
18
+ private maxReconnectAttempts;
19
+ private baseDelay;
20
+ private maxDelay;
21
+ private backoffStrategy;
22
+ constructor(client: Client, options?: GatewayManagerOptions);
23
+ private setupListeners;
24
+ /**
25
+ * Get the delay for the next reconnection attempt
26
+ */
27
+ getReconnectDelay(): number;
28
+ /**
29
+ * Check if we should attempt reconnection
30
+ */
31
+ shouldReconnect(): boolean;
32
+ /**
33
+ * Get current reconnect attempt count
34
+ */
35
+ getReconnectAttempts(): number;
36
+ /**
37
+ * Reset reconnect counter
38
+ */
39
+ resetReconnectAttempts(): void;
40
+ /**
41
+ * Get gateway latency (ping)
42
+ */
43
+ getPing(): number;
44
+ /**
45
+ * Get shard info
46
+ */
47
+ getShardInfo(): Array<{
48
+ id: number;
49
+ status: string;
50
+ ping: number;
51
+ }>;
52
+ /**
53
+ * Parse duration string to milliseconds
54
+ */
55
+ private parseDuration;
56
+ }
57
+ /**
58
+ * Create a gateway manager
59
+ */
60
+ declare function createGatewayManager(client: Client, options?: GatewayManagerOptions): GatewayManager;
61
+
62
+ export { GatewayManager, type GatewayManagerOptions, createGatewayManager };
@@ -0,0 +1,128 @@
1
+ // src/gateway/index.ts
2
+ var GatewayManager = class {
3
+ client;
4
+ config;
5
+ reconnectAttempts = 0;
6
+ maxReconnectAttempts;
7
+ baseDelay;
8
+ maxDelay;
9
+ backoffStrategy;
10
+ constructor(client, options = {}) {
11
+ this.client = client;
12
+ this.config = options.config ?? {};
13
+ const reconnect = this.config.reconnect ?? {};
14
+ this.maxReconnectAttempts = reconnect.max_retries ?? 10;
15
+ const baseDelay = reconnect.base_delay ?? "1s";
16
+ const maxDelay = reconnect.max_delay ?? "60s";
17
+ this.baseDelay = typeof baseDelay === "number" ? baseDelay : this.parseDuration(baseDelay);
18
+ this.maxDelay = typeof maxDelay === "number" ? maxDelay : this.parseDuration(maxDelay);
19
+ this.backoffStrategy = reconnect.backoff ?? "exponential";
20
+ this.setupListeners(options);
21
+ }
22
+ setupListeners(options) {
23
+ this.client.on("shardReady", (shardId) => {
24
+ console.log(`Shard ${shardId} ready`);
25
+ this.reconnectAttempts = 0;
26
+ });
27
+ this.client.on("shardDisconnect", (event, shardId) => {
28
+ console.log(`Shard ${shardId} disconnected: ${event.code}`);
29
+ options.onDisconnect?.();
30
+ });
31
+ this.client.on("shardReconnecting", (shardId) => {
32
+ console.log(`Shard ${shardId} reconnecting...`);
33
+ this.reconnectAttempts++;
34
+ options.onReconnect?.();
35
+ });
36
+ this.client.on("shardError", (error, shardId) => {
37
+ console.error(`Shard ${shardId} error:`, error);
38
+ options.onError?.(error);
39
+ });
40
+ this.client.on("shardResume", (shardId, replayedEvents) => {
41
+ console.log(`Shard ${shardId} resumed, replayed ${replayedEvents} events`);
42
+ this.reconnectAttempts = 0;
43
+ });
44
+ }
45
+ /**
46
+ * Get the delay for the next reconnection attempt
47
+ */
48
+ getReconnectDelay() {
49
+ switch (this.backoffStrategy) {
50
+ case "exponential":
51
+ return Math.min(
52
+ this.baseDelay * Math.pow(2, this.reconnectAttempts),
53
+ this.maxDelay
54
+ );
55
+ case "linear":
56
+ return Math.min(
57
+ this.baseDelay * (this.reconnectAttempts + 1),
58
+ this.maxDelay
59
+ );
60
+ case "fixed":
61
+ default:
62
+ return this.baseDelay;
63
+ }
64
+ }
65
+ /**
66
+ * Check if we should attempt reconnection
67
+ */
68
+ shouldReconnect() {
69
+ return this.reconnectAttempts < this.maxReconnectAttempts;
70
+ }
71
+ /**
72
+ * Get current reconnect attempt count
73
+ */
74
+ getReconnectAttempts() {
75
+ return this.reconnectAttempts;
76
+ }
77
+ /**
78
+ * Reset reconnect counter
79
+ */
80
+ resetReconnectAttempts() {
81
+ this.reconnectAttempts = 0;
82
+ }
83
+ /**
84
+ * Get gateway latency (ping)
85
+ */
86
+ getPing() {
87
+ return this.client.ws.ping;
88
+ }
89
+ /**
90
+ * Get shard info
91
+ */
92
+ getShardInfo() {
93
+ return [...this.client.ws.shards.values()].map((shard) => ({
94
+ id: shard.id,
95
+ status: shard.status.toString(),
96
+ ping: shard.ping
97
+ }));
98
+ }
99
+ /**
100
+ * Parse duration string to milliseconds
101
+ */
102
+ parseDuration(duration) {
103
+ const match = duration.match(/^(\d+)(ms|s|m|h)?$/);
104
+ if (!match) return 1e3;
105
+ const value = parseInt(match[1], 10);
106
+ const unit = match[2] ?? "s";
107
+ switch (unit) {
108
+ case "ms":
109
+ return value;
110
+ case "s":
111
+ return value * 1e3;
112
+ case "m":
113
+ return value * 60 * 1e3;
114
+ case "h":
115
+ return value * 60 * 60 * 1e3;
116
+ default:
117
+ return value * 1e3;
118
+ }
119
+ }
120
+ };
121
+ function createGatewayManager(client, options) {
122
+ return new GatewayManager(client, options);
123
+ }
124
+ export {
125
+ GatewayManager,
126
+ createGatewayManager
127
+ };
128
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/gateway/index.ts"],"sourcesContent":["/**\n * Gateway connection management\n */\n\nimport type { Client, ClientEvents } from 'discord.js';\nimport type { GatewayConfig } from '@furlow/schema';\n\nexport interface GatewayManagerOptions {\n config?: GatewayConfig;\n onReconnect?: () => void;\n onDisconnect?: () => void;\n onError?: (error: Error) => void;\n}\n\nexport class GatewayManager {\n private client: Client;\n private config: GatewayConfig;\n private reconnectAttempts = 0;\n private maxReconnectAttempts: number;\n private baseDelay: number;\n private maxDelay: number;\n private backoffStrategy: 'exponential' | 'linear' | 'fixed';\n\n constructor(client: Client, options: GatewayManagerOptions = {}) {\n this.client = client;\n this.config = options.config ?? {};\n\n const reconnect = this.config.reconnect ?? {};\n this.maxReconnectAttempts = reconnect.max_retries ?? 10;\n const baseDelay = reconnect.base_delay ?? '1s';\n const maxDelay = reconnect.max_delay ?? '60s';\n this.baseDelay = typeof baseDelay === 'number' ? baseDelay : this.parseDuration(baseDelay);\n this.maxDelay = typeof maxDelay === 'number' ? maxDelay : this.parseDuration(maxDelay);\n this.backoffStrategy = reconnect.backoff ?? 'exponential';\n\n this.setupListeners(options);\n }\n\n private setupListeners(options: GatewayManagerOptions): void {\n this.client.on('shardReady', (shardId) => {\n console.log(`Shard ${shardId} ready`);\n this.reconnectAttempts = 0;\n });\n\n this.client.on('shardDisconnect', (event, shardId) => {\n console.log(`Shard ${shardId} disconnected: ${event.code}`);\n options.onDisconnect?.();\n });\n\n this.client.on('shardReconnecting', (shardId) => {\n console.log(`Shard ${shardId} reconnecting...`);\n this.reconnectAttempts++;\n options.onReconnect?.();\n });\n\n this.client.on('shardError', (error, shardId) => {\n console.error(`Shard ${shardId} error:`, error);\n options.onError?.(error);\n });\n\n this.client.on('shardResume', (shardId, replayedEvents) => {\n console.log(`Shard ${shardId} resumed, replayed ${replayedEvents} events`);\n this.reconnectAttempts = 0;\n });\n }\n\n /**\n * Get the delay for the next reconnection attempt\n */\n getReconnectDelay(): number {\n switch (this.backoffStrategy) {\n case 'exponential':\n return Math.min(\n this.baseDelay * Math.pow(2, this.reconnectAttempts),\n this.maxDelay\n );\n case 'linear':\n return Math.min(\n this.baseDelay * (this.reconnectAttempts + 1),\n this.maxDelay\n );\n case 'fixed':\n default:\n return this.baseDelay;\n }\n }\n\n /**\n * Check if we should attempt reconnection\n */\n shouldReconnect(): boolean {\n return this.reconnectAttempts < this.maxReconnectAttempts;\n }\n\n /**\n * Get current reconnect attempt count\n */\n getReconnectAttempts(): number {\n return this.reconnectAttempts;\n }\n\n /**\n * Reset reconnect counter\n */\n resetReconnectAttempts(): void {\n this.reconnectAttempts = 0;\n }\n\n /**\n * Get gateway latency (ping)\n */\n getPing(): number {\n return this.client.ws.ping;\n }\n\n /**\n * Get shard info\n */\n getShardInfo(): Array<{ id: number; status: string; ping: number }> {\n return [...this.client.ws.shards.values()].map((shard) => ({\n id: shard.id,\n status: shard.status.toString(),\n ping: shard.ping,\n }));\n }\n\n /**\n * Parse duration string to milliseconds\n */\n private parseDuration(duration: string): number {\n const match = duration.match(/^(\\d+)(ms|s|m|h)?$/);\n if (!match) return 1000;\n\n const value = parseInt(match[1]!, 10);\n const unit = match[2] ?? 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@@ -0,0 +1,8 @@
1
+ export { FurlowClient, FurlowClientOptions, createClient } from './client/index.js';
2
+ export { GatewayManager, GatewayManagerOptions, createGatewayManager } from './gateway/index.js';
3
+ export { InteractionCallback, InteractionHandler, InteractionHandlerOptions, createInteractionHandler } from './interactions/index.js';
4
+ export { AudioFilter, GuildVoiceState, QueueItem, QueueLoopMode, VoiceConfig, VoiceManager, createVoiceManager } from './voice/index.js';
5
+ export { StreamEvent, StreamEventCallback, StreamInfo, VideoManager, createVideoManager } from './video/index.js';
6
+ import 'discord.js';
7
+ import '@furlow/schema';
8
+ import '@discordjs/voice';