@funnycode/myclaude 0.1.76 → 0.1.78

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (497) hide show
  1. package/LICENSE +21 -21
  2. package/dist/SKILL-r7zmg5v7.md +3 -0
  3. package/dist/cli-mvr5k580.md +3 -0
  4. package/dist/myclaude.js +1370 -1191
  5. package/dist/myclaude.mjs +1370 -1191
  6. package/dist/server-zyhc2a9z.md +3 -0
  7. package/package.json +129 -129
  8. package/seed/marketplaces/ecc/.opencode/package-lock.json +169 -169
  9. package/seed/marketplaces/ecc/commands/aside.md +164 -164
  10. package/seed/marketplaces/ecc/commands/auto-update.md +28 -28
  11. package/seed/marketplaces/ecc/commands/build-fix.md +66 -66
  12. package/seed/marketplaces/ecc/commands/checkpoint.md +78 -78
  13. package/seed/marketplaces/ecc/commands/code-review.md +289 -289
  14. package/seed/marketplaces/ecc/commands/cost-report.md +107 -107
  15. package/seed/marketplaces/ecc/commands/cpp-build.md +173 -173
  16. package/seed/marketplaces/ecc/commands/cpp-review.md +132 -132
  17. package/seed/marketplaces/ecc/commands/cpp-test.md +251 -251
  18. package/seed/marketplaces/ecc/commands/ecc-guide.md +93 -93
  19. package/seed/marketplaces/ecc/commands/evolve.md +178 -178
  20. package/seed/marketplaces/ecc/commands/fastapi-review.md +39 -39
  21. package/seed/marketplaces/ecc/commands/feature-dev.md +49 -49
  22. package/seed/marketplaces/ecc/commands/flutter-build.md +164 -164
  23. package/seed/marketplaces/ecc/commands/flutter-review.md +116 -116
  24. package/seed/marketplaces/ecc/commands/flutter-test.md +144 -144
  25. package/seed/marketplaces/ecc/commands/gan-build.md +103 -103
  26. package/seed/marketplaces/ecc/commands/gan-design.md +39 -39
  27. package/seed/marketplaces/ecc/commands/go-build.md +183 -183
  28. package/seed/marketplaces/ecc/commands/go-review.md +148 -148
  29. package/seed/marketplaces/ecc/commands/go-test.md +268 -268
  30. package/seed/marketplaces/ecc/commands/gradle-build.md +70 -70
  31. package/seed/marketplaces/ecc/commands/harness-audit.md +84 -84
  32. package/seed/marketplaces/ecc/commands/hookify-configure.md +14 -14
  33. package/seed/marketplaces/ecc/commands/hookify-help.md +46 -46
  34. package/seed/marketplaces/ecc/commands/hookify-list.md +21 -21
  35. package/seed/marketplaces/ecc/commands/hookify.md +50 -50
  36. package/seed/marketplaces/ecc/commands/instinct-export.md +66 -66
  37. package/seed/marketplaces/ecc/commands/instinct-import.md +114 -114
  38. package/seed/marketplaces/ecc/commands/instinct-status.md +59 -59
  39. package/seed/marketplaces/ecc/commands/jira.md +106 -106
  40. package/seed/marketplaces/ecc/commands/kotlin-build.md +174 -174
  41. package/seed/marketplaces/ecc/commands/kotlin-review.md +140 -140
  42. package/seed/marketplaces/ecc/commands/kotlin-test.md +312 -312
  43. package/seed/marketplaces/ecc/commands/learn-eval.md +116 -116
  44. package/seed/marketplaces/ecc/commands/learn.md +74 -74
  45. package/seed/marketplaces/ecc/commands/loop-start.md +36 -36
  46. package/seed/marketplaces/ecc/commands/loop-status.md +77 -77
  47. package/seed/marketplaces/ecc/commands/marketing-campaign.md +129 -129
  48. package/seed/marketplaces/ecc/commands/model-route.md +30 -30
  49. package/seed/marketplaces/ecc/commands/multi-backend.md +162 -162
  50. package/seed/marketplaces/ecc/commands/multi-execute.md +319 -319
  51. package/seed/marketplaces/ecc/commands/multi-frontend.md +162 -162
  52. package/seed/marketplaces/ecc/commands/multi-plan.md +272 -272
  53. package/seed/marketplaces/ecc/commands/multi-workflow.md +195 -195
  54. package/seed/marketplaces/ecc/commands/plan-prd.md +160 -160
  55. package/seed/marketplaces/ecc/commands/plan.md +200 -200
  56. package/seed/marketplaces/ecc/commands/pm2.md +276 -276
  57. package/seed/marketplaces/ecc/commands/pr.md +184 -184
  58. package/seed/marketplaces/ecc/commands/project-init.md +86 -86
  59. package/seed/marketplaces/ecc/commands/projects.md +39 -39
  60. package/seed/marketplaces/ecc/commands/promote.md +41 -41
  61. package/seed/marketplaces/ecc/commands/prp-commit.md +112 -112
  62. package/seed/marketplaces/ecc/commands/prp-implement.md +385 -385
  63. package/seed/marketplaces/ecc/commands/prp-plan.md +502 -502
  64. package/seed/marketplaces/ecc/commands/prp-pr.md +184 -184
  65. package/seed/marketplaces/ecc/commands/prp-prd.md +447 -447
  66. package/seed/marketplaces/ecc/commands/prune.md +31 -31
  67. package/seed/marketplaces/ecc/commands/python-review.md +297 -297
  68. package/seed/marketplaces/ecc/commands/quality-gate.md +33 -33
  69. package/seed/marketplaces/ecc/commands/refactor-clean.md +84 -84
  70. package/seed/marketplaces/ecc/commands/resume-session.md +156 -156
  71. package/seed/marketplaces/ecc/commands/review-pr.md +37 -37
  72. package/seed/marketplaces/ecc/commands/rust-build.md +187 -187
  73. package/seed/marketplaces/ecc/commands/rust-review.md +142 -142
  74. package/seed/marketplaces/ecc/commands/rust-test.md +308 -308
  75. package/seed/marketplaces/ecc/commands/santa-loop.md +175 -175
  76. package/seed/marketplaces/ecc/commands/save-session.md +275 -275
  77. package/seed/marketplaces/ecc/commands/security-scan.md +92 -92
  78. package/seed/marketplaces/ecc/commands/sessions.md +339 -339
  79. package/seed/marketplaces/ecc/commands/setup-pm.md +80 -80
  80. package/seed/marketplaces/ecc/commands/skill-create.md +174 -174
  81. package/seed/marketplaces/ecc/commands/skill-health.md +54 -54
  82. package/seed/marketplaces/ecc/commands/test-coverage.md +73 -73
  83. package/seed/marketplaces/ecc/commands/update-codemaps.md +76 -76
  84. package/seed/marketplaces/ecc/commands/update-docs.md +88 -88
  85. package/seed/marketplaces/ecc/skills/accessibility/SKILL.md +146 -146
  86. package/seed/marketplaces/ecc/skills/agent-architecture-audit/SKILL.md +256 -256
  87. package/seed/marketplaces/ecc/skills/agent-eval/SKILL.md +145 -145
  88. package/seed/marketplaces/ecc/skills/agent-harness-construction/SKILL.md +73 -73
  89. package/seed/marketplaces/ecc/skills/agent-introspection-debugging/SKILL.md +153 -153
  90. package/seed/marketplaces/ecc/skills/agent-payment-x402/SKILL.md +224 -224
  91. package/seed/marketplaces/ecc/skills/agent-sort/SKILL.md +215 -215
  92. package/seed/marketplaces/ecc/skills/agentic-engineering/SKILL.md +63 -63
  93. package/seed/marketplaces/ecc/skills/agentic-os/SKILL.md +387 -387
  94. package/seed/marketplaces/ecc/skills/ai-first-engineering/SKILL.md +51 -51
  95. package/seed/marketplaces/ecc/skills/ai-regression-testing/SKILL.md +385 -385
  96. package/seed/marketplaces/ecc/skills/android-clean-architecture/SKILL.md +339 -339
  97. package/seed/marketplaces/ecc/skills/angular-developer/SKILL.md +154 -154
  98. package/seed/marketplaces/ecc/skills/angular-developer/references/angular-animations.md +160 -160
  99. package/seed/marketplaces/ecc/skills/angular-developer/references/angular-aria.md +410 -410
  100. package/seed/marketplaces/ecc/skills/angular-developer/references/cli.md +86 -86
  101. package/seed/marketplaces/ecc/skills/angular-developer/references/component-harnesses.md +59 -59
  102. package/seed/marketplaces/ecc/skills/angular-developer/references/component-styling.md +91 -91
  103. package/seed/marketplaces/ecc/skills/angular-developer/references/components.md +117 -117
  104. package/seed/marketplaces/ecc/skills/angular-developer/references/creating-services.md +97 -97
  105. package/seed/marketplaces/ecc/skills/angular-developer/references/data-resolvers.md +69 -69
  106. package/seed/marketplaces/ecc/skills/angular-developer/references/define-routes.md +67 -67
  107. package/seed/marketplaces/ecc/skills/angular-developer/references/defining-providers.md +72 -72
  108. package/seed/marketplaces/ecc/skills/angular-developer/references/di-fundamentals.md +120 -120
  109. package/seed/marketplaces/ecc/skills/angular-developer/references/e2e-testing.md +56 -56
  110. package/seed/marketplaces/ecc/skills/angular-developer/references/effects.md +83 -83
  111. package/seed/marketplaces/ecc/skills/angular-developer/references/hierarchical-injectors.md +43 -43
  112. package/seed/marketplaces/ecc/skills/angular-developer/references/host-elements.md +80 -80
  113. package/seed/marketplaces/ecc/skills/angular-developer/references/injection-context.md +63 -63
  114. package/seed/marketplaces/ecc/skills/angular-developer/references/inputs.md +101 -101
  115. package/seed/marketplaces/ecc/skills/angular-developer/references/linked-signal.md +59 -59
  116. package/seed/marketplaces/ecc/skills/angular-developer/references/loading-strategies.md +61 -61
  117. package/seed/marketplaces/ecc/skills/angular-developer/references/mcp.md +108 -108
  118. package/seed/marketplaces/ecc/skills/angular-developer/references/navigate-to-routes.md +69 -69
  119. package/seed/marketplaces/ecc/skills/angular-developer/references/outputs.md +86 -86
  120. package/seed/marketplaces/ecc/skills/angular-developer/references/reactive-forms.md +122 -122
  121. package/seed/marketplaces/ecc/skills/angular-developer/references/rendering-strategies.md +44 -44
  122. package/seed/marketplaces/ecc/skills/angular-developer/references/resource.md +77 -77
  123. package/seed/marketplaces/ecc/skills/angular-developer/references/route-animations.md +56 -56
  124. package/seed/marketplaces/ecc/skills/angular-developer/references/route-guards.md +52 -52
  125. package/seed/marketplaces/ecc/skills/angular-developer/references/router-lifecycle.md +45 -45
  126. package/seed/marketplaces/ecc/skills/angular-developer/references/router-testing.md +87 -87
  127. package/seed/marketplaces/ecc/skills/angular-developer/references/show-routes-with-outlets.md +68 -68
  128. package/seed/marketplaces/ecc/skills/angular-developer/references/signal-forms.md +795 -795
  129. package/seed/marketplaces/ecc/skills/angular-developer/references/signals-overview.md +94 -94
  130. package/seed/marketplaces/ecc/skills/angular-developer/references/tailwind-css.md +69 -69
  131. package/seed/marketplaces/ecc/skills/angular-developer/references/template-driven-forms.md +114 -114
  132. package/seed/marketplaces/ecc/skills/angular-developer/references/testing-fundamentals.md +65 -65
  133. package/seed/marketplaces/ecc/skills/api-connector-builder/SKILL.md +120 -120
  134. package/seed/marketplaces/ecc/skills/api-design/SKILL.md +523 -523
  135. package/seed/marketplaces/ecc/skills/architecture-decision-records/SKILL.md +179 -179
  136. package/seed/marketplaces/ecc/skills/article-writing/SKILL.md +79 -79
  137. package/seed/marketplaces/ecc/skills/automation-audit-ops/SKILL.md +142 -142
  138. package/seed/marketplaces/ecc/skills/autonomous-agent-harness/SKILL.md +273 -273
  139. package/seed/marketplaces/ecc/skills/autonomous-loops/SKILL.md +610 -610
  140. package/seed/marketplaces/ecc/skills/backend-patterns/SKILL.md +561 -561
  141. package/seed/marketplaces/ecc/skills/benchmark/SKILL.md +93 -93
  142. package/seed/marketplaces/ecc/skills/benchmark-optimization-loop/SKILL.md +69 -69
  143. package/seed/marketplaces/ecc/skills/blender-motion-state-inspection/SKILL.md +164 -164
  144. package/seed/marketplaces/ecc/skills/blueprint/SKILL.md +105 -105
  145. package/seed/marketplaces/ecc/skills/brand-voice/SKILL.md +97 -97
  146. package/seed/marketplaces/ecc/skills/brand-voice/references/voice-profile-schema.md +55 -55
  147. package/seed/marketplaces/ecc/skills/browser-qa/SKILL.md +87 -87
  148. package/seed/marketplaces/ecc/skills/bun-runtime/SKILL.md +84 -84
  149. package/seed/marketplaces/ecc/skills/canary-watch/SKILL.md +107 -107
  150. package/seed/marketplaces/ecc/skills/carrier-relationship-management/SKILL.md +212 -212
  151. package/seed/marketplaces/ecc/skills/cisco-ios-patterns/SKILL.md +163 -163
  152. package/seed/marketplaces/ecc/skills/ck/SKILL.md +147 -147
  153. package/seed/marketplaces/ecc/skills/ck/commands/forget.mjs +44 -44
  154. package/seed/marketplaces/ecc/skills/ck/commands/info.mjs +24 -24
  155. package/seed/marketplaces/ecc/skills/ck/commands/init.mjs +143 -143
  156. package/seed/marketplaces/ecc/skills/ck/commands/list.mjs +40 -40
  157. package/seed/marketplaces/ecc/skills/ck/commands/migrate.mjs +202 -202
  158. package/seed/marketplaces/ecc/skills/ck/commands/resume.mjs +36 -36
  159. package/seed/marketplaces/ecc/skills/ck/commands/save.mjs +210 -210
  160. package/seed/marketplaces/ecc/skills/ck/commands/shared.mjs +387 -387
  161. package/seed/marketplaces/ecc/skills/ck/hooks/session-start.mjs +224 -224
  162. package/seed/marketplaces/ecc/skills/claude-devfleet/SKILL.md +103 -103
  163. package/seed/marketplaces/ecc/skills/click-path-audit/SKILL.md +244 -244
  164. package/seed/marketplaces/ecc/skills/clickhouse-io/SKILL.md +439 -439
  165. package/seed/marketplaces/ecc/skills/code-tour/SKILL.md +236 -236
  166. package/seed/marketplaces/ecc/skills/codebase-onboarding/SKILL.md +233 -233
  167. package/seed/marketplaces/ecc/skills/coding-standards/SKILL.md +549 -549
  168. package/seed/marketplaces/ecc/skills/compose-multiplatform-patterns/SKILL.md +299 -299
  169. package/seed/marketplaces/ecc/skills/configure-ecc/SKILL.md +384 -384
  170. package/seed/marketplaces/ecc/skills/connections-optimizer/SKILL.md +189 -189
  171. package/seed/marketplaces/ecc/skills/content-engine/SKILL.md +131 -131
  172. package/seed/marketplaces/ecc/skills/content-hash-cache-pattern/SKILL.md +161 -161
  173. package/seed/marketplaces/ecc/skills/context-budget/SKILL.md +135 -135
  174. package/seed/marketplaces/ecc/skills/continuous-agent-loop/SKILL.md +45 -45
  175. package/seed/marketplaces/ecc/skills/continuous-learning/SKILL.md +131 -131
  176. package/seed/marketplaces/ecc/skills/continuous-learning/config.json +18 -18
  177. package/seed/marketplaces/ecc/skills/continuous-learning/evaluate-session.sh +69 -69
  178. package/seed/marketplaces/ecc/skills/continuous-learning-v2/SKILL.md +360 -360
  179. package/seed/marketplaces/ecc/skills/continuous-learning-v2/agents/observer-loop.sh +322 -322
  180. package/seed/marketplaces/ecc/skills/continuous-learning-v2/agents/observer.md +198 -198
  181. package/seed/marketplaces/ecc/skills/continuous-learning-v2/agents/session-guardian.sh +150 -150
  182. package/seed/marketplaces/ecc/skills/continuous-learning-v2/agents/start-observer.sh +248 -248
  183. package/seed/marketplaces/ecc/skills/continuous-learning-v2/config.json +8 -8
  184. package/seed/marketplaces/ecc/skills/continuous-learning-v2/hooks/observe.sh +498 -498
  185. package/seed/marketplaces/ecc/skills/continuous-learning-v2/scripts/detect-project.sh +322 -322
  186. package/seed/marketplaces/ecc/skills/continuous-learning-v2/scripts/instinct-cli.py +1826 -1826
  187. package/seed/marketplaces/ecc/skills/continuous-learning-v2/scripts/lib/homunculus-dir.sh +31 -31
  188. package/seed/marketplaces/ecc/skills/continuous-learning-v2/scripts/migrate-homunculus.sh +62 -62
  189. package/seed/marketplaces/ecc/skills/continuous-learning-v2/scripts/test_parse_instinct.py +1018 -1018
  190. package/seed/marketplaces/ecc/skills/cost-aware-llm-pipeline/SKILL.md +183 -183
  191. package/seed/marketplaces/ecc/skills/cost-tracking/SKILL.md +147 -147
  192. package/seed/marketplaces/ecc/skills/council/SKILL.md +203 -203
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  195. package/seed/marketplaces/ecc/skills/crosspost/SKILL.md +111 -111
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  197. package/seed/marketplaces/ecc/skills/customer-billing-ops/SKILL.md +140 -140
  198. package/seed/marketplaces/ecc/skills/customs-trade-compliance/SKILL.md +263 -263
  199. package/seed/marketplaces/ecc/skills/dart-flutter-patterns/SKILL.md +563 -563
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  202. package/seed/marketplaces/ecc/skills/data-throughput-accelerator/SKILL.md +72 -72
  203. package/seed/marketplaces/ecc/skills/database-migrations/SKILL.md +429 -429
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  205. package/seed/marketplaces/ecc/skills/defi-amm-security/SKILL.md +166 -166
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@@ -1,93 +1,93 @@
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- ---
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- name: benchmark
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- description: Use this skill to measure performance baselines, detect regressions before/after PRs, and compare stack alternatives.
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- origin: ECC
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- ---
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-
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- # Benchmark — Performance Baseline & Regression Detection
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-
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- ## When to Use
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-
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- - Before and after a PR to measure performance impact
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- - Setting up performance baselines for a project
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- - When users report "it feels slow"
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- - Before a launch — ensure you meet performance targets
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- - Comparing your stack against alternatives
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-
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- ## How It Works
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-
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- ### Mode 1: Page Performance
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-
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- Measures real browser metrics via browser MCP:
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-
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- ```
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- 1. Navigate to each target URL
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- 2. Measure Core Web Vitals:
26
- - LCP (Largest Contentful Paint) — target < 2.5s
27
- - CLS (Cumulative Layout Shift) — target < 0.1
28
- - INP (Interaction to Next Paint) — target < 200ms
29
- - FCP (First Contentful Paint) — target < 1.8s
30
- - TTFB (Time to First Byte) — target < 800ms
31
- 3. Measure resource sizes:
32
- - Total page weight (target < 1MB)
33
- - JS bundle size (target < 200KB gzipped)
34
- - CSS size
35
- - Image weight
36
- - Third-party script weight
37
- 4. Count network requests
38
- 5. Check for render-blocking resources
39
- ```
40
-
41
- ### Mode 2: API Performance
42
-
43
- Benchmarks API endpoints:
44
-
45
- ```
46
- 1. Hit each endpoint 100 times
47
- 2. Measure: p50, p95, p99 latency
48
- 3. Track: response size, status codes
49
- 4. Test under load: 10 concurrent requests
50
- 5. Compare against SLA targets
51
- ```
52
-
53
- ### Mode 3: Build Performance
54
-
55
- Measures development feedback loop:
56
-
57
- ```
58
- 1. Cold build time
59
- 2. Hot reload time (HMR)
60
- 3. Test suite duration
61
- 4. TypeScript check time
62
- 5. Lint time
63
- 6. Docker build time
64
- ```
65
-
66
- ### Mode 4: Before/After Comparison
67
-
68
- Run before and after a change to measure impact:
69
-
70
- ```
71
- /benchmark baseline # saves current metrics
72
- # ... make changes ...
73
- /benchmark compare # compares against baseline
74
- ```
75
-
76
- Output:
77
- ```
78
- | Metric | Before | After | Delta | Verdict |
79
- |--------|--------|-------|-------|---------|
80
- | LCP | 1.2s | 1.4s | +200ms | WARNING: WARN |
81
- | Bundle | 180KB | 175KB | -5KB | ✓ BETTER |
82
- | Build | 12s | 14s | +2s | WARNING: WARN |
83
- ```
84
-
85
- ## Output
86
-
87
- Stores baselines in `.ecc/benchmarks/` as JSON. Git-tracked so the team shares baselines.
88
-
89
- ## Integration
90
-
91
- - CI: run `/benchmark compare` on every PR
92
- - Pair with `/canary-watch` for post-deploy monitoring
93
- - Pair with `/browser-qa` for full pre-ship checklist
1
+ ---
2
+ name: benchmark
3
+ description: Use this skill to measure performance baselines, detect regressions before/after PRs, and compare stack alternatives.
4
+ origin: ECC
5
+ ---
6
+
7
+ # Benchmark — Performance Baseline & Regression Detection
8
+
9
+ ## When to Use
10
+
11
+ - Before and after a PR to measure performance impact
12
+ - Setting up performance baselines for a project
13
+ - When users report "it feels slow"
14
+ - Before a launch — ensure you meet performance targets
15
+ - Comparing your stack against alternatives
16
+
17
+ ## How It Works
18
+
19
+ ### Mode 1: Page Performance
20
+
21
+ Measures real browser metrics via browser MCP:
22
+
23
+ ```
24
+ 1. Navigate to each target URL
25
+ 2. Measure Core Web Vitals:
26
+ - LCP (Largest Contentful Paint) — target < 2.5s
27
+ - CLS (Cumulative Layout Shift) — target < 0.1
28
+ - INP (Interaction to Next Paint) — target < 200ms
29
+ - FCP (First Contentful Paint) — target < 1.8s
30
+ - TTFB (Time to First Byte) — target < 800ms
31
+ 3. Measure resource sizes:
32
+ - Total page weight (target < 1MB)
33
+ - JS bundle size (target < 200KB gzipped)
34
+ - CSS size
35
+ - Image weight
36
+ - Third-party script weight
37
+ 4. Count network requests
38
+ 5. Check for render-blocking resources
39
+ ```
40
+
41
+ ### Mode 2: API Performance
42
+
43
+ Benchmarks API endpoints:
44
+
45
+ ```
46
+ 1. Hit each endpoint 100 times
47
+ 2. Measure: p50, p95, p99 latency
48
+ 3. Track: response size, status codes
49
+ 4. Test under load: 10 concurrent requests
50
+ 5. Compare against SLA targets
51
+ ```
52
+
53
+ ### Mode 3: Build Performance
54
+
55
+ Measures development feedback loop:
56
+
57
+ ```
58
+ 1. Cold build time
59
+ 2. Hot reload time (HMR)
60
+ 3. Test suite duration
61
+ 4. TypeScript check time
62
+ 5. Lint time
63
+ 6. Docker build time
64
+ ```
65
+
66
+ ### Mode 4: Before/After Comparison
67
+
68
+ Run before and after a change to measure impact:
69
+
70
+ ```
71
+ /benchmark baseline # saves current metrics
72
+ # ... make changes ...
73
+ /benchmark compare # compares against baseline
74
+ ```
75
+
76
+ Output:
77
+ ```
78
+ | Metric | Before | After | Delta | Verdict |
79
+ |--------|--------|-------|-------|---------|
80
+ | LCP | 1.2s | 1.4s | +200ms | WARNING: WARN |
81
+ | Bundle | 180KB | 175KB | -5KB | ✓ BETTER |
82
+ | Build | 12s | 14s | +2s | WARNING: WARN |
83
+ ```
84
+
85
+ ## Output
86
+
87
+ Stores baselines in `.ecc/benchmarks/` as JSON. Git-tracked so the team shares baselines.
88
+
89
+ ## Integration
90
+
91
+ - CI: run `/benchmark compare` on every PR
92
+ - Pair with `/canary-watch` for post-deploy monitoring
93
+ - Pair with `/browser-qa` for full pre-ship checklist
@@ -1,69 +1,69 @@
1
- ---
2
- name: benchmark-optimization-loop
3
- description: Use when the user asks to make something faster, try many variants, run recursive optimization, benchmark latency/throughput/cost, or choose the best implementation by repeated measured tests.
4
- origin: ECC
5
- tools: Read, Write, Edit, Bash, Grep, Glob
6
- ---
7
-
8
- # Benchmark Optimization Loop
9
-
10
- Use this skill to convert "make it 20x faster" or "try 50 recursive
11
- optimizations" into a bounded measured loop that can actually improve a system.
12
-
13
- ## Required Baseline
14
-
15
- Do not optimize until these exist:
16
-
17
- - the operation being optimized;
18
- - the correctness gate that must stay green;
19
- - the metric: wall time, p95 latency, rows/sec, cost/run, memory, error rate;
20
- - the current baseline;
21
- - the search budget: max variants, max time, max spend, max data impact.
22
-
23
- If the user asks for an unrealistic target, keep the ambition but make the loop
24
- bounded and measurable.
25
-
26
- ## Loop
27
-
28
- 1. Measure the baseline.
29
- 2. Identify bottlenecks from evidence.
30
- 3. Generate variants that test one hypothesis each.
31
- 4. Run variants with the same input shape.
32
- 5. Reject variants that fail correctness, safety, or reproducibility.
33
- 6. Promote the fastest safe variant.
34
- 7. Codify the winning path in a script, command, test, config, or doc.
35
- 8. Rerun the baseline and winner to confirm the delta.
36
-
37
- ## Variant Table
38
-
39
- Track variants like this:
40
-
41
- ```text
42
- Variant | Hypothesis | Command | Time | Correct? | Notes
43
- baseline | current path | npm run job | 120s | yes | stable
44
- batch-500 | fewer round trips | npm run job -- --batch 500 | 42s | yes | winner
45
- parallel-8 | more workers | npm run job -- --workers 8 | 31s | no | rate limited
46
- ```
47
-
48
- ## Recursive Search
49
-
50
- For recursive or hyperparameter work:
51
-
52
- - persist every run to a ledger;
53
- - compare against the prior accepted winner, not only the previous run;
54
- - keep a holdout or replay check;
55
- - stop when improvement is within noise, correctness fails, cost exceeds the
56
- budget, or the search starts changing more variables than it can explain.
57
-
58
- Use phrases like "best measured safe variant" instead of "global optimum" unless
59
- the search space was actually exhaustive.
60
-
61
- ## Promotion Gate
62
-
63
- A variant cannot become the new default until:
64
-
65
- - correctness tests pass;
66
- - the performance delta is repeated or explained;
67
- - rollback is obvious;
68
- - the change is encoded in source control or a durable runbook;
69
- - the final summary includes exact commands and measurements.
1
+ ---
2
+ name: benchmark-optimization-loop
3
+ description: Use when the user asks to make something faster, try many variants, run recursive optimization, benchmark latency/throughput/cost, or choose the best implementation by repeated measured tests.
4
+ origin: ECC
5
+ tools: Read, Write, Edit, Bash, Grep, Glob
6
+ ---
7
+
8
+ # Benchmark Optimization Loop
9
+
10
+ Use this skill to convert "make it 20x faster" or "try 50 recursive
11
+ optimizations" into a bounded measured loop that can actually improve a system.
12
+
13
+ ## Required Baseline
14
+
15
+ Do not optimize until these exist:
16
+
17
+ - the operation being optimized;
18
+ - the correctness gate that must stay green;
19
+ - the metric: wall time, p95 latency, rows/sec, cost/run, memory, error rate;
20
+ - the current baseline;
21
+ - the search budget: max variants, max time, max spend, max data impact.
22
+
23
+ If the user asks for an unrealistic target, keep the ambition but make the loop
24
+ bounded and measurable.
25
+
26
+ ## Loop
27
+
28
+ 1. Measure the baseline.
29
+ 2. Identify bottlenecks from evidence.
30
+ 3. Generate variants that test one hypothesis each.
31
+ 4. Run variants with the same input shape.
32
+ 5. Reject variants that fail correctness, safety, or reproducibility.
33
+ 6. Promote the fastest safe variant.
34
+ 7. Codify the winning path in a script, command, test, config, or doc.
35
+ 8. Rerun the baseline and winner to confirm the delta.
36
+
37
+ ## Variant Table
38
+
39
+ Track variants like this:
40
+
41
+ ```text
42
+ Variant | Hypothesis | Command | Time | Correct? | Notes
43
+ baseline | current path | npm run job | 120s | yes | stable
44
+ batch-500 | fewer round trips | npm run job -- --batch 500 | 42s | yes | winner
45
+ parallel-8 | more workers | npm run job -- --workers 8 | 31s | no | rate limited
46
+ ```
47
+
48
+ ## Recursive Search
49
+
50
+ For recursive or hyperparameter work:
51
+
52
+ - persist every run to a ledger;
53
+ - compare against the prior accepted winner, not only the previous run;
54
+ - keep a holdout or replay check;
55
+ - stop when improvement is within noise, correctness fails, cost exceeds the
56
+ budget, or the search starts changing more variables than it can explain.
57
+
58
+ Use phrases like "best measured safe variant" instead of "global optimum" unless
59
+ the search space was actually exhaustive.
60
+
61
+ ## Promotion Gate
62
+
63
+ A variant cannot become the new default until:
64
+
65
+ - correctness tests pass;
66
+ - the performance delta is repeated or explained;
67
+ - rollback is obvious;
68
+ - the change is encoded in source control or a durable runbook;
69
+ - the final summary includes exact commands and measurements.
@@ -1,164 +1,164 @@
1
- ---
2
- name: blender-motion-state-inspection
3
- description: Use this skill when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.
4
- origin: ECC
5
- tools: Read, Write, Edit, Bash, Grep, Glob
6
- ---
7
-
8
- # Blender Motion State Inspection
9
-
10
- ## When to Use
11
-
12
- - A Blender character looks twisted, mirrored, flattened, offset, or foot-sliding in an animation.
13
- - A user asks whether an imported avatar, armature, or retargeted motion matches an expected pose.
14
- - You need to compare rendered evidence with structured facts such as bones, bounding boxes, contacts, and facing vectors.
15
- - A workflow depends on deciding whether a model is a character, prop, proxy mesh, control rig, or broken import.
16
-
17
- ## Core Principle
18
-
19
- Do not judge animated 3D assets only from screenshots. Screenshots are review evidence, but they hide axis conventions, bone names, object scale, local transforms, parented meshes, material slots, and frame-by-frame contact state.
20
-
21
- First extract structured Blender state, then use viewport screenshots or renders to confirm what the facts imply.
22
-
23
- ## How It Works
24
-
25
- 1. Establish the clean scene and asset baseline before judging motion.
26
- 2. Extract structured facts from Blender using an exporter or Blender Python run inside Blender's own interpreter.
27
- 3. Sample the frames most likely to expose contact, orientation, scale, and retargeting errors.
28
- 4. Compare the measured facts against the user's expected pose, direction, ground plane, and render goal.
29
- 5. Return a concise report that separates confirmed facts, likely causes, and required fixes.
30
-
31
- ## Inspection Workflow
32
-
33
- 1. Inventory the scene.
34
- - List meshes, armatures, empties, cameras, lights, modifiers, parent relationships, and hidden objects.
35
- - Separate character meshes from helper/proxy geometry before judging the avatar.
36
- - Record object-space and world-space bounding boxes.
37
-
38
- 2. Identify the skeleton.
39
- - Capture armature names, pose bones, bone heads/tails, roll, parent chains, constraints, and rest-pose axes.
40
- - Map semantic bones such as hips, spine, neck, head, shoulders, elbows, hands, thighs, knees, ankles, and feet.
41
- - Flag missing left/right pairs and unusual naming schemes.
42
-
43
- 3. Determine forward, up, and side axes.
44
- - Use the pelvis, spine, shoulders, hips, head, and feet together; do not rely on a single mesh normal.
45
- - Compare local armature axes with world axes and imported file conventions such as glTF Y-up vs Blender Z-up.
46
- - Mark likely mirrored or backwards imports when face/head/feet direction conflicts with root motion.
47
-
48
- 4. Sample animation frames.
49
- - Inspect first, middle, contact, airborne, and extreme frames.
50
- - Record root location, root heading, pelvis height, torso lean, limb directions, foot clearance, and mesh bounds.
51
- - For long or fast motion, sample more densely around flips, landings, turns, collisions, and floor contacts.
52
-
53
- 5. Check model integrity before retargeting blame.
54
- - Confirm the clean baseline shape before applying animation.
55
- - Preserve original mesh, materials, armature, and skinning unless the user explicitly asks for repair.
56
- - Treat unexplained sphere-like blobs, giant proxy meshes, or crushed bodies as import/selection issues until proven otherwise.
57
-
58
- 6. Diagnose contact and motion issues.
59
- - Ground penetration: compare lowest foot or shoe vertices with floor height per frame.
60
- - Foot sliding: compare foot world positions across planted frames.
61
- - Leg crossover: compare left/right thigh, knee, ankle, and foot side ordering.
62
- - Twist damage: compare bone swing direction separately from roll/twist around the limb axis.
63
- - Scale drift: compare animated mesh bounds against the clean baseline bounds.
64
-
65
- 7. Report facts before opinions.
66
- - Include frame numbers, object names, bone names, world coordinates, and thresholds.
67
- - Separate confirmed failures from visual suspicions.
68
- - Attach screenshots only after the structured state explains what to look for.
69
-
70
- ## Recommended Report Shape
71
-
72
- ```markdown
73
- ## Blender Motion Inspection
74
-
75
- ### Scene Inventory
76
- - Character candidates:
77
- - Armatures:
78
- - Helper/proxy objects:
79
- - Cameras/lights:
80
-
81
- ### Orientation
82
- - World up:
83
- - Character forward:
84
- - Root heading:
85
- - Mirrored/backwards risk:
86
-
87
- ### Baseline Integrity
88
- - Clean mesh bounds:
89
- - Animated mesh bounds:
90
- - Materials/skin preserved:
91
- - Suspicious non-character meshes:
92
-
93
- ### Frame Findings
94
- | Frame | Finding | Evidence |
95
- | --- | --- | --- |
96
- | 1 | Clean baseline pose | hips/spine/feet aligned |
97
- | 96 | Foot penetrates floor | left_foot min_z = -0.04 |
98
-
99
- ### Verdict
100
- - Pass/fail:
101
- - Required fix:
102
- - Render readiness:
103
- ```
104
-
105
- ## Examples
106
-
107
- ### Walk Cycle With Foot Sliding
108
-
109
- Scenario: a retargeted character appears to skate during a walk cycle, but the front camera angle makes the foot contact hard to judge.
110
-
111
- Apply the workflow:
112
- - Inventory the scene: character mesh `HeroBody`, armature `HeroRig`, ground plane `Floor`, no hidden proxy meshes.
113
- - Identify the skeleton: semantic feet are `foot.L` and `foot.R`; hips are `pelvis`; root bone is `root`.
114
- - Sample animation frames: inspect frames 1, 18, 24, 30, 42, and 48 around planted-foot moments.
115
- - Diagnose contact and motion issues: compare world-space foot locations during planted frames.
116
-
117
- Extracted facts:
118
-
119
- | Frame | Fact | Evidence |
120
- | --- | --- | --- |
121
- | 18 | Left foot is planted | `foot.L min_z = 0.004`, toe and heel both near floor |
122
- | 24 | Left foot slides while planted | `foot.L x = 0.21 -> 0.28` over six frames |
123
- | 30 | Pelvis keeps moving forward | `pelvis y = 1.14 -> 1.31` |
124
-
125
- Verdict: fail for render readiness. The motion needs foot-lock cleanup or retargeting constraint review; the body mesh does not need proportion changes.
126
-
127
- ### Backwards Imported Character
128
-
129
- Scenario: a character looks correct in a still frame, but the animation moves opposite the expected travel direction.
130
-
131
- Apply the workflow:
132
- - Determine forward, up, and side axes: compare head, chest, feet, and root motion.
133
- - Sample animation frames: inspect frame 1 and the midpoint of the travel path.
134
- - Report facts before opinions: include the root heading and model-facing direction separately.
135
-
136
- Extracted facts:
137
-
138
- | Frame | Fact | Evidence |
139
- | --- | --- | --- |
140
- | 1 | Character face points toward world `-Y` | head/chest vector from `neck` to `head` resolves to `-Y` |
141
- | 72 | Root motion travels toward world `+Y` | `root y = 0.0 -> 2.8` |
142
- | 72 | Feet remain visually forward-facing opposite travel | toe bones point `-Y` while displacement is `+Y` |
143
-
144
- Verdict: likely backwards import or retargeting forward-axis mismatch. Fix the import/retarget axis mapping before editing animation curves.
145
-
146
- ## Practical Thresholds
147
-
148
- - Assume Blender's default meter-scale units unless the scene unit scale says otherwise.
149
- - Treat ground penetration above 1-2 cm as visible unless the floor is soft or intentionally stylized.
150
- - Treat a sudden scale change above 5% as a likely rig, constraint, or transform inheritance problem.
151
- - Treat left/right ankle side-order flips during airborne inverted motion as leg crossover risk even if it recovers later.
152
- - Treat root heading jumps above 30 degrees per frame as suspicious unless the source motion includes a snap turn.
153
-
154
- ## Anti-Patterns
155
-
156
- - Do not modify body proportions to force pose matching unless the task is explicitly mesh repair.
157
- - Do not bake away the clean baseline before recording it.
158
- - Do not use one rendered camera angle as proof that a pose is correct.
159
- - Do not delete helper objects until you have recorded why they are not part of the character.
160
- - Do not assume an avatar faces +Y, -Y, +X, or -X without checking head, feet, torso, and root motion together.
161
-
162
- ## Tooling Notes
163
-
164
- If a Blender state exporter is available, prefer JSON that includes meshes, armatures, pose bones, materials, contacts, bounding boxes, and sampled animation frames. If no exporter exists, run a small Blender Python script through Blender itself, for example `blender --background scene.blend --python collect_motion_state.py`, because `bpy` is not available in a normal system Python interpreter.
1
+ ---
2
+ name: blender-motion-state-inspection
3
+ description: Use this skill when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.
4
+ origin: ECC
5
+ tools: Read, Write, Edit, Bash, Grep, Glob
6
+ ---
7
+
8
+ # Blender Motion State Inspection
9
+
10
+ ## When to Use
11
+
12
+ - A Blender character looks twisted, mirrored, flattened, offset, or foot-sliding in an animation.
13
+ - A user asks whether an imported avatar, armature, or retargeted motion matches an expected pose.
14
+ - You need to compare rendered evidence with structured facts such as bones, bounding boxes, contacts, and facing vectors.
15
+ - A workflow depends on deciding whether a model is a character, prop, proxy mesh, control rig, or broken import.
16
+
17
+ ## Core Principle
18
+
19
+ Do not judge animated 3D assets only from screenshots. Screenshots are review evidence, but they hide axis conventions, bone names, object scale, local transforms, parented meshes, material slots, and frame-by-frame contact state.
20
+
21
+ First extract structured Blender state, then use viewport screenshots or renders to confirm what the facts imply.
22
+
23
+ ## How It Works
24
+
25
+ 1. Establish the clean scene and asset baseline before judging motion.
26
+ 2. Extract structured facts from Blender using an exporter or Blender Python run inside Blender's own interpreter.
27
+ 3. Sample the frames most likely to expose contact, orientation, scale, and retargeting errors.
28
+ 4. Compare the measured facts against the user's expected pose, direction, ground plane, and render goal.
29
+ 5. Return a concise report that separates confirmed facts, likely causes, and required fixes.
30
+
31
+ ## Inspection Workflow
32
+
33
+ 1. Inventory the scene.
34
+ - List meshes, armatures, empties, cameras, lights, modifiers, parent relationships, and hidden objects.
35
+ - Separate character meshes from helper/proxy geometry before judging the avatar.
36
+ - Record object-space and world-space bounding boxes.
37
+
38
+ 2. Identify the skeleton.
39
+ - Capture armature names, pose bones, bone heads/tails, roll, parent chains, constraints, and rest-pose axes.
40
+ - Map semantic bones such as hips, spine, neck, head, shoulders, elbows, hands, thighs, knees, ankles, and feet.
41
+ - Flag missing left/right pairs and unusual naming schemes.
42
+
43
+ 3. Determine forward, up, and side axes.
44
+ - Use the pelvis, spine, shoulders, hips, head, and feet together; do not rely on a single mesh normal.
45
+ - Compare local armature axes with world axes and imported file conventions such as glTF Y-up vs Blender Z-up.
46
+ - Mark likely mirrored or backwards imports when face/head/feet direction conflicts with root motion.
47
+
48
+ 4. Sample animation frames.
49
+ - Inspect first, middle, contact, airborne, and extreme frames.
50
+ - Record root location, root heading, pelvis height, torso lean, limb directions, foot clearance, and mesh bounds.
51
+ - For long or fast motion, sample more densely around flips, landings, turns, collisions, and floor contacts.
52
+
53
+ 5. Check model integrity before retargeting blame.
54
+ - Confirm the clean baseline shape before applying animation.
55
+ - Preserve original mesh, materials, armature, and skinning unless the user explicitly asks for repair.
56
+ - Treat unexplained sphere-like blobs, giant proxy meshes, or crushed bodies as import/selection issues until proven otherwise.
57
+
58
+ 6. Diagnose contact and motion issues.
59
+ - Ground penetration: compare lowest foot or shoe vertices with floor height per frame.
60
+ - Foot sliding: compare foot world positions across planted frames.
61
+ - Leg crossover: compare left/right thigh, knee, ankle, and foot side ordering.
62
+ - Twist damage: compare bone swing direction separately from roll/twist around the limb axis.
63
+ - Scale drift: compare animated mesh bounds against the clean baseline bounds.
64
+
65
+ 7. Report facts before opinions.
66
+ - Include frame numbers, object names, bone names, world coordinates, and thresholds.
67
+ - Separate confirmed failures from visual suspicions.
68
+ - Attach screenshots only after the structured state explains what to look for.
69
+
70
+ ## Recommended Report Shape
71
+
72
+ ```markdown
73
+ ## Blender Motion Inspection
74
+
75
+ ### Scene Inventory
76
+ - Character candidates:
77
+ - Armatures:
78
+ - Helper/proxy objects:
79
+ - Cameras/lights:
80
+
81
+ ### Orientation
82
+ - World up:
83
+ - Character forward:
84
+ - Root heading:
85
+ - Mirrored/backwards risk:
86
+
87
+ ### Baseline Integrity
88
+ - Clean mesh bounds:
89
+ - Animated mesh bounds:
90
+ - Materials/skin preserved:
91
+ - Suspicious non-character meshes:
92
+
93
+ ### Frame Findings
94
+ | Frame | Finding | Evidence |
95
+ | --- | --- | --- |
96
+ | 1 | Clean baseline pose | hips/spine/feet aligned |
97
+ | 96 | Foot penetrates floor | left_foot min_z = -0.04 |
98
+
99
+ ### Verdict
100
+ - Pass/fail:
101
+ - Required fix:
102
+ - Render readiness:
103
+ ```
104
+
105
+ ## Examples
106
+
107
+ ### Walk Cycle With Foot Sliding
108
+
109
+ Scenario: a retargeted character appears to skate during a walk cycle, but the front camera angle makes the foot contact hard to judge.
110
+
111
+ Apply the workflow:
112
+ - Inventory the scene: character mesh `HeroBody`, armature `HeroRig`, ground plane `Floor`, no hidden proxy meshes.
113
+ - Identify the skeleton: semantic feet are `foot.L` and `foot.R`; hips are `pelvis`; root bone is `root`.
114
+ - Sample animation frames: inspect frames 1, 18, 24, 30, 42, and 48 around planted-foot moments.
115
+ - Diagnose contact and motion issues: compare world-space foot locations during planted frames.
116
+
117
+ Extracted facts:
118
+
119
+ | Frame | Fact | Evidence |
120
+ | --- | --- | --- |
121
+ | 18 | Left foot is planted | `foot.L min_z = 0.004`, toe and heel both near floor |
122
+ | 24 | Left foot slides while planted | `foot.L x = 0.21 -> 0.28` over six frames |
123
+ | 30 | Pelvis keeps moving forward | `pelvis y = 1.14 -> 1.31` |
124
+
125
+ Verdict: fail for render readiness. The motion needs foot-lock cleanup or retargeting constraint review; the body mesh does not need proportion changes.
126
+
127
+ ### Backwards Imported Character
128
+
129
+ Scenario: a character looks correct in a still frame, but the animation moves opposite the expected travel direction.
130
+
131
+ Apply the workflow:
132
+ - Determine forward, up, and side axes: compare head, chest, feet, and root motion.
133
+ - Sample animation frames: inspect frame 1 and the midpoint of the travel path.
134
+ - Report facts before opinions: include the root heading and model-facing direction separately.
135
+
136
+ Extracted facts:
137
+
138
+ | Frame | Fact | Evidence |
139
+ | --- | --- | --- |
140
+ | 1 | Character face points toward world `-Y` | head/chest vector from `neck` to `head` resolves to `-Y` |
141
+ | 72 | Root motion travels toward world `+Y` | `root y = 0.0 -> 2.8` |
142
+ | 72 | Feet remain visually forward-facing opposite travel | toe bones point `-Y` while displacement is `+Y` |
143
+
144
+ Verdict: likely backwards import or retargeting forward-axis mismatch. Fix the import/retarget axis mapping before editing animation curves.
145
+
146
+ ## Practical Thresholds
147
+
148
+ - Assume Blender's default meter-scale units unless the scene unit scale says otherwise.
149
+ - Treat ground penetration above 1-2 cm as visible unless the floor is soft or intentionally stylized.
150
+ - Treat a sudden scale change above 5% as a likely rig, constraint, or transform inheritance problem.
151
+ - Treat left/right ankle side-order flips during airborne inverted motion as leg crossover risk even if it recovers later.
152
+ - Treat root heading jumps above 30 degrees per frame as suspicious unless the source motion includes a snap turn.
153
+
154
+ ## Anti-Patterns
155
+
156
+ - Do not modify body proportions to force pose matching unless the task is explicitly mesh repair.
157
+ - Do not bake away the clean baseline before recording it.
158
+ - Do not use one rendered camera angle as proof that a pose is correct.
159
+ - Do not delete helper objects until you have recorded why they are not part of the character.
160
+ - Do not assume an avatar faces +Y, -Y, +X, or -X without checking head, feet, torso, and root motion together.
161
+
162
+ ## Tooling Notes
163
+
164
+ If a Blender state exporter is available, prefer JSON that includes meshes, armatures, pose bones, materials, contacts, bounding boxes, and sampled animation frames. If no exporter exists, run a small Blender Python script through Blender itself, for example `blender --background scene.blend --python collect_motion_state.py`, because `bpy` is not available in a normal system Python interpreter.