@fro.bot/systematic 2.20.0 → 2.20.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ATTRIBUTIONS.md +200 -0
- package/agents/design/design-iterator.md +17 -45
- package/package.json +3 -3
- package/skills/frontend-design/SKILL.md +70 -3
package/ATTRIBUTIONS.md
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SOFTWARE.
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```
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## pbakaus/impeccable — Apache 2.0
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**Source repository:** [https://github.com/pbakaus/impeccable](https://github.com/pbakaus/impeccable)
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**Pinned commit:** `642f03d5a10eb3deb91bd511241e387e23b9aa39`
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**License:** Apache 2.0
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**Copyright:** Paul Bakaus
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### Files derived
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- `skills/frontend-design/SKILL.md` — Design Laws section
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### Adaptation notes
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Verbatim merge of the `## Shared design laws` section. Register-specific qualifiers ("both registers") replaced with register-agnostic phrasing ("every design"). The `{{model}}` placeholder found in the section intro was removed (not substituted). No other `{{placeholder}}` syntax was present in the imported section.
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Impeccable itself incorporates Anthropic's frontend-design skill content (CC-BY-4.0). The Apache 2.0 license from Impeccable governs this derived work per its own attribution chain.
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### Upstream Apache 2.0 license text
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The following is the full Apache License, Version 2.0 text, reproduced here in compliance with the license's notice requirements:
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```
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Apache License
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Version 2.0, January 2004
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http://www.apache.org/licenses/
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END OF TERMS AND CONDITIONS
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```
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## Anthropic — CC-BY-4.0
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**Source page:** [Skill authoring best practices](https://docs.claude.com/en/docs/agents-and-tools/agent-skills/best-practices)
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**Keep screenshots focused** - capture only the element/area you're working on to reduce noise.
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## Design Principles
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## Design Principles
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**Load `systematic:frontend-design` before starting iterations.** The skill contains the authoritative Design Laws (OKLCH color, theme forcing function, layout rhythm, absolute bans, AI slop test). Apply those laws to every iteration decision.
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When the skill is loaded, use its Design Laws as the evaluation criteria for each screenshot-analyze-improve cycle. When analyzing, check the current state against:
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- **Color**: OKLCH color space, chroma-at-extremes rule, tinted neutrals (no `#000`/`#fff`), four-step strategy axis (Restrained → Committed → Full palette → Drenched)
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- **Theme**: Scene-sentence forcing function for light/dark choice
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- **Typography**: 65–75ch measure, ≥1.25 type-scale contrast between hierarchy levels
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- **Layout**: Spacing rhythm from a single base unit, cards only when content has genuine independent identity, no nested cards
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- **Motion**: Exponential ease-out only, no bounce/elastic, never animate layout properties (width, height, top, left)
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- **Absolute bans**: Side-stripe accent borders, gradient text on backgrounds, glassmorphism-as-default, hero-metric dashboard template, identical card grids, modal-as-first-thought
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- Gradient backgrounds and subtle patterns
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- Micro-interactions and hover states
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- Badge and tag styling
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- Icon treatments (size, color, backgrounds)
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- Border radius consistency
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### Typography
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- Font pairing (serif headlines, sans-serif body)
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- Line height and letter spacing
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- Text color variations (slate-900, slate-600, slate-400)
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- Italic emphasis for key phrases
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If the skill is not available, these principles are the minimum bar. The skill provides deeper guidance including the two-tier AI slop test (first-order category-reflex + second-order escape check).
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## Competitor Research (When Requested)
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ALWAYS read and understand relevant files before proposing code edits. Do not speculate about code you have not inspected. If the user references a specific file/path, you MUST open and inspect it before explaining or proposing fixes. Be rigorous and persistent in searching code for key facts. Thoroughly review the style, conventions, and abstractions of the codebase before implementing new features or abstractions.
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<frontend_aesthetics> You tend to converge toward generic, "on distribution" outputs. In frontend design,this creates what users call the "AI slop" aesthetic.
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<frontend_aesthetics> You tend to converge toward generic, "on distribution" outputs. In frontend design, this creates what users call the "AI slop" aesthetic. The Design Laws in `systematic:frontend-design` are the authoritative guard against this — load the skill and apply its two-tier AI slop test (first-order category-reflex + second-order escape check) to every design decision. Key anti-slop rules:
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- Cookie-cutter design that lacks context-specific character Interpret creatively and make unexpected choices that feel genuinely designed for the context. Vary between light and dark themes, different fonts, different aesthetics. You still tend to converge on common choices (Space Grotesk, for example) across generations. Avoid this: it is critical that you think outside the box! </frontend_aesthetics>
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- Use OKLCH color space. No `#000`/`#fff` — use tinted neutrals. Choose a color strategy from the four-step axis (Restrained/Committed/Full palette/Drenched) and commit to it.
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- Write a physical-scene sentence to force the light/dark theme choice — no arbitrary switching.
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- Typography: 65–75ch measure, ≥1.25 type-scale contrast. Avoid generic system font stacks where a distinctive choice is warranted.
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- Motion: Exponential ease-out only. No bounce/elastic. Never animate layout properties.
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- Run the category-reflex check: if you can describe the design with a single compound noun ("SaaS dashboard", "developer docs"), the first-draft aesthetic is wrong — find the second-order escape. </frontend_aesthetics>
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{
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"name": "@fro.bot/systematic",
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"version": "2.20.
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"version": "2.20.2",
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"description": "Structured engineering workflows for OpenCode",
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"type": "module",
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"homepage": "https://fro.bot/systematic",
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},
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"devDependencies": {
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"@biomejs/biome": "2.4.15",
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"@opencode-ai/plugin": "1.15.
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"@opencode-ai/sdk": "1.15.
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"@opencode-ai/plugin": "1.15.4",
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"@opencode-ai/sdk": "1.15.4",
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"@types/bun": "latest",
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"@types/js-yaml": "4.0.9",
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"@types/node": "24.12.4",
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---
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name: frontend-design
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description: '
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description: 'Use when building or reviewing any frontend interface. Covers the full design lifecycle: context detection, pre-build planning, design laws (OKLCH color, theme forcing function, layout rhythm, absolute bans on AI-slop patterns), implementation guidance, and visual verification. Use for landing pages, dashboards, components, or any web UI where design quality matters.'
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license: Apache-2.0
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---
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# Frontend Design
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---
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## Design Laws
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Apply to every design. Match implementation complexity to the aesthetic vision: maximalism needs elaborate code, minimalism needs precision. Interpret creatively. Vary across projects; never converge on the same choices. Don't hold back.
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### Color
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- Use OKLCH. Reduce chroma as lightness approaches 0 or 100; high chroma at extremes looks garish.
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- Never use `#000` or `#fff`. Tint every neutral toward the brand hue (chroma 0.005–0.01 is enough).
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- Pick a **color strategy** before picking colors. Four steps on the commitment axis:
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- **Restrained**: tinted neutrals + one accent ≤10%. Product default; brand minimalism.
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- **Committed**: one saturated color carries 30–60% of the surface. Brand default for identity-driven pages.
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- **Full palette**: 3–4 named roles, each used deliberately. Brand campaigns; product data viz.
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- **Drenched**: the surface IS the color. Brand heroes, campaign pages.
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- The "one accent ≤10%" rule is Restrained only. Committed / Full palette / Drenched exceed it on purpose. Don't collapse every design to Restrained by reflex.
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### Theme
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Dark vs. light is never a default. Not dark "because tools look cool dark." Not light "to be safe."
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Before choosing, write one sentence of physical scene: who uses this, where, under what ambient light, in what mood. If the sentence doesn't force the answer, it's not concrete enough. Add detail until it does.
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"Observability dashboard" does not force an answer. "SRE glancing at incident severity on a 27-inch monitor at 2am in a dim room" does. Run the sentence, not the category.
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### Typography
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- Cap body line length at 65–75ch.
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- Hierarchy through scale + weight contrast (≥1.25 ratio between steps). Avoid flat scales.
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### Layout
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- Vary spacing for rhythm. Same padding everywhere is monotony.
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- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
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- Don't wrap everything in a container. Most things don't need one.
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### Motion
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- Don't animate CSS layout properties.
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- Ease out with exponential curves (ease-out-quart / quint / expo). No bounce, no elastic.
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### Absolute bans
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Match-and-refuse. If you're about to write any of these, rewrite the element with different structure.
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- **Side-stripe borders.** `border-left` or `border-right` greater than 1px as a colored accent on cards, list items, callouts, or alerts. Never intentional. Rewrite with full borders, background tints, leading numbers/icons, or nothing.
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- **Gradient text.** `background-clip: text` combined with a gradient background. Decorative, never meaningful. Use a single solid color. Emphasis via weight or size.
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- **Glassmorphism as default.** Blurs and glass cards used decoratively. Rare and purposeful, or nothing.
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- **The hero-metric template.** Big number, small label, supporting stats, gradient accent. SaaS cliché.
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- **Identical card grids.** Same-sized cards with icon + heading + text, repeated endlessly.
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- **Modal as first thought.** Modals are usually laziness. Exhaust inline / progressive alternatives first.
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### Copy
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- Every word earns its place. No restated headings, no intros that repeat the title.
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- **No em dashes.** Use commas, colons, semicolons, periods, or parentheses. Also not `--`.
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### The AI slop test
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If someone could look at this interface and say "AI made that" without doubt, it's failed. The absolute bans above are the primary failure class — they are never acceptable regardless of context.
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**Category-reflex check.** Run at two altitudes; the second one catches what the first one misses.
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- **First-order:** if someone could guess the theme + palette from the category alone ("observability → dark blue", "healthcare → white + teal", "finance → navy + gold", "crypto → neon on black"), it's the first training-data reflex. Rework the scene sentence and color strategy until the answer isn't obvious from the domain.
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- **Second-order:** if someone could guess the aesthetic family from category-plus-anti-references ("AI workflow tool that's not SaaS-cream → editorial-typographic", "fintech that's not navy-and-gold → terminal-native dark mode"), it's the trap one tier deeper. The first reflex was avoided; the second wasn't. Rework until both answers are not obvious.
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---
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## Layer 2: Design Guidance Core
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These principles apply across all context types. Each yields to existing design systems and user instructions per the authority hierarchy.
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### Color & Theme
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- Commit to a cohesive palette using CSS variables. A dominant color with sharp accents outperforms timid, evenly-distributed palettes.
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- No purple-on-white bias
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- No purple-on-white bias. For dark vs. light choice, apply the scene-sentence forcing function in Design Laws above.
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- One accent color by default unless the product already has a multi-color system.
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- *Yields to existing color tokens when detected.*
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- Start with composition, not components. Treat the first viewport as a poster, not a document.
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- Use whitespace, alignment, scale, cropping, and contrast before adding chrome (borders, shadows, cards).
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- Card and layout rules: see Design Laws above.
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- *All composition rules are defaults. The user can override them.*
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### Motion
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