@fro.bot/systematic 2.20.0 → 2.20.2

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package/ATTRIBUTIONS.md CHANGED
@@ -69,6 +69,206 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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  SOFTWARE.
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  ```
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+ ## pbakaus/impeccable — Apache 2.0
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+
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+ **Source repository:** [https://github.com/pbakaus/impeccable](https://github.com/pbakaus/impeccable)
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+ **Pinned commit:** `642f03d5a10eb3deb91bd511241e387e23b9aa39`
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+ **License:** Apache 2.0
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+ **Copyright:** Paul Bakaus
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+
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+ ### Files derived
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+
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+ - `skills/frontend-design/SKILL.md` — Design Laws section
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+
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+ ### Adaptation notes
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+
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+ Verbatim merge of the `## Shared design laws` section. Register-specific qualifiers ("both registers") replaced with register-agnostic phrasing ("every design"). The `{{model}}` placeholder found in the section intro was removed (not substituted). No other `{{placeholder}}` syntax was present in the imported section.
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+
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+ Impeccable itself incorporates Anthropic's frontend-design skill content (CC-BY-4.0). The Apache 2.0 license from Impeccable governs this derived work per its own attribution chain.
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+
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+ ### Upstream Apache 2.0 license text
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+
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+ The following is the full Apache License, Version 2.0 text, reproduced here in compliance with the license's notice requirements:
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+
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+ ```
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  ## Anthropic — CC-BY-4.0
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  **Source page:** [Skill authoring best practices](https://docs.claude.com/en/docs/agents-and-tools/agent-skills/best-practices)
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  **Keep screenshots focused** - capture only the element/area you're working on to reduce noise.
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- ## Design Principles to Apply
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+ ## Design Principles
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- When analyzing components, look for opportunities in these areas:
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+ **Load `systematic:frontend-design` before starting iterations.** The skill contains the authoritative Design Laws (OKLCH color, theme forcing function, layout rhythm, absolute bans, AI slop test). Apply those laws to every iteration decision.
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- ### Visual Hierarchy
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+ When the skill is loaded, use its Design Laws as the evaluation criteria for each screenshot-analyze-improve cycle. When analyzing, check the current state against:
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- - Headline sizing and weight progression
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- - Color contrast and emphasis
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- - Whitespace and breathing room
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- - Section separation and groupings
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+ - **Color**: OKLCH color space, chroma-at-extremes rule, tinted neutrals (no `#000`/`#fff`), four-step strategy axis (Restrained → Committed → Full palette → Drenched)
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+ - **Theme**: Scene-sentence forcing function for light/dark choice
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+ - **Typography**: 65–75ch measure, ≥1.25 type-scale contrast between hierarchy levels
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+ - **Layout**: Spacing rhythm from a single base unit, cards only when content has genuine independent identity, no nested cards
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+ - **Motion**: Exponential ease-out only, no bounce/elastic, never animate layout properties (width, height, top, left)
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+ - **Absolute bans**: Side-stripe accent borders, gradient text on backgrounds, glassmorphism-as-default, hero-metric dashboard template, identical card grids, modal-as-first-thought
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- ### Modern Design Patterns
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-
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- - Gradient backgrounds and subtle patterns
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- - Micro-interactions and hover states
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- - Badge and tag styling
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- - Icon treatments (size, color, backgrounds)
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- - Border radius consistency
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-
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- ### Typography
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-
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- - Font pairing (serif headlines, sans-serif body)
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- - Line height and letter spacing
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- - Text color variations (slate-900, slate-600, slate-400)
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- - Italic emphasis for key phrases
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-
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- ### Layout Improvements
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-
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- - Hero card patterns (featured item larger)
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- - Grid arrangements (asymmetric can be more interesting)
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- - Alternating patterns for visual rhythm
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- - Proper responsive breakpoints
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-
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- ### Polish Details
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-
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- - Shadow depth and color (blue shadows for blue buttons)
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- - Animated elements (subtle pulses, transitions)
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- - Social proof badges
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- - Trust indicators
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- - Numbered or labeled items
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+ If the skill is not available, these principles are the minimum bar. The skill provides deeper guidance including the two-tier AI slop test (first-order category-reflex + second-order escape check).
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  ## Competitor Research (When Requested)
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  ALWAYS read and understand relevant files before proposing code edits. Do not speculate about code you have not inspected. If the user references a specific file/path, you MUST open and inspect it before explaining or proposing fixes. Be rigorous and persistent in searching code for key facts. Thoroughly review the style, conventions, and abstractions of the codebase before implementing new features or abstractions.
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- <frontend_aesthetics> You tend to converge toward generic, "on distribution" outputs. In frontend design,this creates what users call the "AI slop" aesthetic. Avoid this: make creative,distinctive frontends that surprise and delight. Focus on:
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+ <frontend_aesthetics> You tend to converge toward generic, "on distribution" outputs. In frontend design, this creates what users call the "AI slop" aesthetic. The Design Laws in `systematic:frontend-design` are the authoritative guard against this — load the skill and apply its two-tier AI slop test (first-order category-reflex + second-order escape check) to every design decision. Key anti-slop rules:
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- - Typography: Choose fonts that are beautiful, unique, and interesting. Avoid generic fonts like Arial and Inter; opt instead for distinctive choices that elevate the frontend's aesthetics.
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- - Color & Theme: Commit to a cohesive aesthetic. Use CSS variables for consistency. Dominant colors with sharp accents outperform timid, evenly-distributed palettes. Draw from IDE themes and cultural aesthetics for inspiration.
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- - Motion: Use animations for effects and micro-interactions. Prioritize CSS-only solutions for HTML. Use Motion library for React when available. Focus on high-impact moments: one well-orchestrated page load with staggered reveals (animation-delay) creates more delight than scattered micro-interactions.
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- - Backgrounds: Create atmosphere and depth rather than defaulting to solid colors. Layer CSS gradients, use geometric patterns, or add contextual effects that match the overall aesthetic. Avoid generic AI-generated aesthetics:
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- - Overused font families (Inter, Roboto, Arial, system fonts)
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- - Clichéd color schemes (particularly purple gradients on white backgrounds)
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- - Predictable layouts and component patterns
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- - Cookie-cutter design that lacks context-specific character Interpret creatively and make unexpected choices that feel genuinely designed for the context. Vary between light and dark themes, different fonts, different aesthetics. You still tend to converge on common choices (Space Grotesk, for example) across generations. Avoid this: it is critical that you think outside the box! </frontend_aesthetics>
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+ - Use OKLCH color space. No `#000`/`#fff` use tinted neutrals. Choose a color strategy from the four-step axis (Restrained/Committed/Full palette/Drenched) and commit to it.
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+ - Write a physical-scene sentence to force the light/dark theme choice no arbitrary switching.
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+ - Typography: 65–75ch measure, ≥1.25 type-scale contrast. Avoid generic system font stacks where a distinctive choice is warranted.
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+ - Motion: Exponential ease-out only. No bounce/elastic. Never animate layout properties.
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+ - Absolute bans: side-stripe accent borders, gradient text on backgrounds, glassmorphism-as-default, hero-metric dashboard template, identical card grids, modal-as-first-thought, em dashes in copy.
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+ - Run the category-reflex check: if you can describe the design with a single compound noun ("SaaS dashboard", "developer docs"), the first-draft aesthetic is wrong — find the second-order escape. </frontend_aesthetics>
package/package.json CHANGED
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  {
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  "name": "@fro.bot/systematic",
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- "version": "2.20.0",
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+ "version": "2.20.2",
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  "description": "Structured engineering workflows for OpenCode",
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  "type": "module",
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  "homepage": "https://fro.bot/systematic",
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  },
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  "devDependencies": {
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  "@biomejs/biome": "2.4.15",
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- "@opencode-ai/plugin": "1.15.0",
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- "@opencode-ai/sdk": "1.15.0",
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+ "@opencode-ai/plugin": "1.15.4",
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+ "@opencode-ai/sdk": "1.15.4",
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  "@types/bun": "latest",
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  "@types/js-yaml": "4.0.9",
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  "@types/node": "24.12.4",
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  ---
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  name: frontend-design
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- description: 'Build web interfaces with genuine design quality, not AI slop. Use for any frontend work - landing pages, web apps, dashboards, admin panels, components, interactive experiences. Activates for both greenfield builds and modifications to existing applications. Detects existing design systems and respects them. Covers composition, typography, color, motion, and copy. Verifies results via screenshots before declaring done.'
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+ description: 'Use when building or reviewing any frontend interface. Covers the full design lifecycle: context detection, pre-build planning, design laws (OKLCH color, theme forcing function, layout rhythm, absolute bans on AI-slop patterns), implementation guidance, and visual verification. Use for landing pages, dashboards, components, or any web UI where design quality matters.'
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+ license: Apache-2.0
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  ---
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  # Frontend Design
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  ---
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+ ## Design Laws
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+ Apply to every design. Match implementation complexity to the aesthetic vision: maximalism needs elaborate code, minimalism needs precision. Interpret creatively. Vary across projects; never converge on the same choices. Don't hold back.
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+ ### Color
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+ - Use OKLCH. Reduce chroma as lightness approaches 0 or 100; high chroma at extremes looks garish.
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+ - Never use `#000` or `#fff`. Tint every neutral toward the brand hue (chroma 0.005–0.01 is enough).
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+ - Pick a **color strategy** before picking colors. Four steps on the commitment axis:
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+ - **Restrained**: tinted neutrals + one accent ≤10%. Product default; brand minimalism.
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+ - **Committed**: one saturated color carries 30–60% of the surface. Brand default for identity-driven pages.
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+ - **Full palette**: 3–4 named roles, each used deliberately. Brand campaigns; product data viz.
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+ - **Drenched**: the surface IS the color. Brand heroes, campaign pages.
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+ - The "one accent ≤10%" rule is Restrained only. Committed / Full palette / Drenched exceed it on purpose. Don't collapse every design to Restrained by reflex.
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+ ### Theme
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+ Dark vs. light is never a default. Not dark "because tools look cool dark." Not light "to be safe."
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+ Before choosing, write one sentence of physical scene: who uses this, where, under what ambient light, in what mood. If the sentence doesn't force the answer, it's not concrete enough. Add detail until it does.
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+ "Observability dashboard" does not force an answer. "SRE glancing at incident severity on a 27-inch monitor at 2am in a dim room" does. Run the sentence, not the category.
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+ ### Typography
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+ - Cap body line length at 65–75ch.
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+ - Hierarchy through scale + weight contrast (≥1.25 ratio between steps). Avoid flat scales.
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+ ### Layout
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+ - Vary spacing for rhythm. Same padding everywhere is monotony.
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+ - Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
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+ - Don't wrap everything in a container. Most things don't need one.
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+ ### Motion
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+ - Don't animate CSS layout properties.
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+ - Ease out with exponential curves (ease-out-quart / quint / expo). No bounce, no elastic.
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+ ### Absolute bans
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+ Match-and-refuse. If you're about to write any of these, rewrite the element with different structure.
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+ - **Side-stripe borders.** `border-left` or `border-right` greater than 1px as a colored accent on cards, list items, callouts, or alerts. Never intentional. Rewrite with full borders, background tints, leading numbers/icons, or nothing.
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+ - **Gradient text.** `background-clip: text` combined with a gradient background. Decorative, never meaningful. Use a single solid color. Emphasis via weight or size.
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+ - **Glassmorphism as default.** Blurs and glass cards used decoratively. Rare and purposeful, or nothing.
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+ - **The hero-metric template.** Big number, small label, supporting stats, gradient accent. SaaS cliché.
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+ - **Identical card grids.** Same-sized cards with icon + heading + text, repeated endlessly.
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+ - **Modal as first thought.** Modals are usually laziness. Exhaust inline / progressive alternatives first.
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+ ### Copy
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+ - Every word earns its place. No restated headings, no intros that repeat the title.
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+ - **No em dashes.** Use commas, colons, semicolons, periods, or parentheses. Also not `--`.
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+
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+ ### The AI slop test
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+ If someone could look at this interface and say "AI made that" without doubt, it's failed. The absolute bans above are the primary failure class — they are never acceptable regardless of context.
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+ **Category-reflex check.** Run at two altitudes; the second one catches what the first one misses.
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+ - **First-order:** if someone could guess the theme + palette from the category alone ("observability → dark blue", "healthcare → white + teal", "finance → navy + gold", "crypto → neon on black"), it's the first training-data reflex. Rework the scene sentence and color strategy until the answer isn't obvious from the domain.
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+ - **Second-order:** if someone could guess the aesthetic family from category-plus-anti-references ("AI workflow tool that's not SaaS-cream → editorial-typographic", "fintech that's not navy-and-gold → terminal-native dark mode"), it's the trap one tier deeper. The first reflex was avoided; the second wasn't. Rework until both answers are not obvious.
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+
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+ ---
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+
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  ## Layer 2: Design Guidance Core
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  These principles apply across all context types. Each yields to existing design systems and user instructions per the authority hierarchy.
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  ### Color & Theme
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  - Commit to a cohesive palette using CSS variables. A dominant color with sharp accents outperforms timid, evenly-distributed palettes.
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- - No purple-on-white bias, no dark-mode bias. Vary between light and dark based on context.
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+ - No purple-on-white bias. For dark vs. light choice, apply the scene-sentence forcing function in Design Laws above.
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  - One accent color by default unless the product already has a multi-color system.
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  - *Yields to existing color tokens when detected.*
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  - Start with composition, not components. Treat the first viewport as a poster, not a document.
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  - Use whitespace, alignment, scale, cropping, and contrast before adding chrome (borders, shadows, cards).
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- - Default to cardless layouts. Cards are allowed when they serve as the container for a user interaction (clickable item, draggable unit, selectable option). If removing the card styling would not hurt comprehension, it should not be a card.
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+ - Card and layout rules: see Design Laws above.
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  - *All composition rules are defaults. The user can override them.*
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  ### Motion