@fps-games/engine 0.0.1-beta.1 → 0.0.1-beta.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (326) hide show
  1. package/dist/asset-resource.d.ts +39 -0
  2. package/dist/asset-resource.d.ts.map +1 -0
  3. package/dist/asset-resource.js +121 -0
  4. package/dist/asset-resource.js.map +1 -0
  5. package/dist/babylon/camera.d.ts +25 -0
  6. package/dist/babylon/camera.d.ts.map +1 -0
  7. package/dist/babylon/camera.js +149 -0
  8. package/dist/babylon/camera.js.map +1 -0
  9. package/dist/babylon/frame-pump.d.ts +27 -0
  10. package/dist/babylon/frame-pump.d.ts.map +1 -0
  11. package/dist/babylon/frame-pump.js +90 -0
  12. package/dist/babylon/frame-pump.js.map +1 -0
  13. package/dist/babylon/game-world-plugin-lifecycle.d.ts +26 -0
  14. package/dist/babylon/game-world-plugin-lifecycle.d.ts.map +1 -0
  15. package/dist/babylon/game-world-plugin-lifecycle.js +257 -0
  16. package/dist/babylon/game-world-plugin-lifecycle.js.map +1 -0
  17. package/dist/babylon/lighting-controller.d.ts +27 -0
  18. package/dist/babylon/lighting-controller.d.ts.map +1 -0
  19. package/dist/babylon/lighting-controller.js +272 -0
  20. package/dist/babylon/lighting-controller.js.map +1 -0
  21. package/dist/babylon/plugin-contract.d.ts +15 -0
  22. package/dist/babylon/plugin-contract.d.ts.map +1 -0
  23. package/dist/babylon/plugin-contract.js +9 -0
  24. package/dist/babylon/plugin-contract.js.map +1 -0
  25. package/dist/babylon/renderer/brdf-texture-settlement.d.ts +7 -0
  26. package/dist/babylon/renderer/brdf-texture-settlement.d.ts.map +1 -0
  27. package/dist/babylon/renderer/brdf-texture-settlement.js +29 -0
  28. package/dist/babylon/renderer/brdf-texture-settlement.js.map +1 -0
  29. package/dist/babylon/renderer/environment/environment-texture-controller.d.ts +7 -0
  30. package/dist/babylon/renderer/environment/environment-texture-controller.d.ts.map +1 -0
  31. package/dist/babylon/renderer/environment/environment-texture-controller.js +357 -0
  32. package/dist/babylon/renderer/environment/environment-texture-controller.js.map +1 -0
  33. package/dist/babylon/renderer/environment/index.d.ts +4 -0
  34. package/dist/babylon/renderer/environment/index.d.ts.map +1 -0
  35. package/dist/babylon/renderer/environment/index.js +4 -0
  36. package/dist/babylon/renderer/environment/index.js.map +1 -0
  37. package/dist/babylon/renderer/environment/profile.d.ts +3 -0
  38. package/dist/babylon/renderer/environment/profile.d.ts.map +1 -0
  39. package/dist/babylon/renderer/environment/profile.js +27 -0
  40. package/dist/babylon/renderer/environment/profile.js.map +1 -0
  41. package/dist/babylon/renderer/environment/types.d.ts +24 -0
  42. package/dist/babylon/renderer/environment/types.d.ts.map +1 -0
  43. package/dist/babylon/renderer/environment/types.js +6 -0
  44. package/dist/babylon/renderer/environment/types.js.map +1 -0
  45. package/dist/babylon/renderer/index.d.ts +25 -0
  46. package/dist/babylon/renderer/index.d.ts.map +1 -0
  47. package/dist/babylon/renderer/index.js +25 -0
  48. package/dist/babylon/renderer/index.js.map +1 -0
  49. package/dist/babylon/renderer/lighting/directional-light-angles.d.ts +17 -0
  50. package/dist/babylon/renderer/lighting/directional-light-angles.d.ts.map +1 -0
  51. package/dist/babylon/renderer/lighting/directional-light-angles.js +67 -0
  52. package/dist/babylon/renderer/lighting/directional-light-angles.js.map +1 -0
  53. package/dist/babylon/renderer/material-owner-candidates.d.ts +19 -0
  54. package/dist/babylon/renderer/material-owner-candidates.d.ts.map +1 -0
  55. package/dist/babylon/renderer/material-owner-candidates.js +212 -0
  56. package/dist/babylon/renderer/material-owner-candidates.js.map +1 -0
  57. package/dist/babylon/renderer/materials/index.d.ts +3 -0
  58. package/dist/babylon/renderer/materials/index.d.ts.map +1 -0
  59. package/dist/babylon/renderer/materials/index.js +3 -0
  60. package/dist/babylon/renderer/materials/index.js.map +1 -0
  61. package/dist/babylon/renderer/materials/material-runtime.d.ts +29 -0
  62. package/dist/babylon/renderer/materials/material-runtime.d.ts.map +1 -0
  63. package/dist/babylon/renderer/materials/material-runtime.js +660 -0
  64. package/dist/babylon/renderer/materials/material-runtime.js.map +1 -0
  65. package/dist/babylon/renderer/materials/material-slot-owner.d.ts +42 -0
  66. package/dist/babylon/renderer/materials/material-slot-owner.d.ts.map +1 -0
  67. package/dist/babylon/renderer/materials/material-slot-owner.js +318 -0
  68. package/dist/babylon/renderer/materials/material-slot-owner.js.map +1 -0
  69. package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts +4 -0
  70. package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts.map +1 -0
  71. package/dist/babylon/renderer/outlines/babylon-default/apply.js +45 -0
  72. package/dist/babylon/renderer/outlines/babylon-default/apply.js.map +1 -0
  73. package/dist/babylon/renderer/outlines/babylon-default/index.d.ts +3 -0
  74. package/dist/babylon/renderer/outlines/babylon-default/index.d.ts.map +1 -0
  75. package/dist/babylon/renderer/outlines/babylon-default/index.js +2 -0
  76. package/dist/babylon/renderer/outlines/babylon-default/index.js.map +1 -0
  77. package/dist/babylon/renderer/outlines/babylon-default/types.d.ts +7 -0
  78. package/dist/babylon/renderer/outlines/babylon-default/types.d.ts.map +1 -0
  79. package/dist/babylon/renderer/outlines/babylon-default/types.js +2 -0
  80. package/dist/babylon/renderer/outlines/babylon-default/types.js.map +1 -0
  81. package/dist/babylon/renderer/outlines/index.d.ts +4 -0
  82. package/dist/babylon/renderer/outlines/index.d.ts.map +1 -0
  83. package/dist/babylon/renderer/outlines/index.js +3 -0
  84. package/dist/babylon/renderer/outlines/index.js.map +1 -0
  85. package/dist/babylon/renderer/outlines/runtime-override.d.ts +36 -0
  86. package/dist/babylon/renderer/outlines/runtime-override.d.ts.map +1 -0
  87. package/dist/babylon/renderer/outlines/runtime-override.js +131 -0
  88. package/dist/babylon/renderer/outlines/runtime-override.js.map +1 -0
  89. package/dist/babylon/renderer/outlines/types.d.ts +7 -0
  90. package/dist/babylon/renderer/outlines/types.d.ts.map +1 -0
  91. package/dist/babylon/renderer/outlines/types.js +2 -0
  92. package/dist/babylon/renderer/outlines/types.js.map +1 -0
  93. package/dist/babylon/renderer/placement/index.d.ts +2 -0
  94. package/dist/babylon/renderer/placement/index.d.ts.map +1 -0
  95. package/dist/babylon/renderer/placement/index.js +2 -0
  96. package/dist/babylon/renderer/placement/index.js.map +1 -0
  97. package/dist/babylon/renderer/placement/runtime-drop-position.d.ts +24 -0
  98. package/dist/babylon/renderer/placement/runtime-drop-position.d.ts.map +1 -0
  99. package/dist/babylon/renderer/placement/runtime-drop-position.js +63 -0
  100. package/dist/babylon/renderer/placement/runtime-drop-position.js.map +1 -0
  101. package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts +7 -0
  102. package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts.map +1 -0
  103. package/dist/babylon/renderer/post-process/babylon-default-pipeline.js +301 -0
  104. package/dist/babylon/renderer/post-process/babylon-default-pipeline.js.map +1 -0
  105. package/dist/babylon/renderer/post-process/index.d.ts +5 -0
  106. package/dist/babylon/renderer/post-process/index.d.ts.map +1 -0
  107. package/dist/babylon/renderer/post-process/index.js +5 -0
  108. package/dist/babylon/renderer/post-process/index.js.map +1 -0
  109. package/dist/babylon/renderer/post-process/profile.d.ts +5 -0
  110. package/dist/babylon/renderer/post-process/profile.d.ts.map +1 -0
  111. package/dist/babylon/renderer/post-process/profile.js +155 -0
  112. package/dist/babylon/renderer/post-process/profile.js.map +1 -0
  113. package/dist/babylon/renderer/post-process/types.d.ts +81 -0
  114. package/dist/babylon/renderer/post-process/types.d.ts.map +1 -0
  115. package/dist/babylon/renderer/post-process/types.js +24 -0
  116. package/dist/babylon/renderer/post-process/types.js.map +1 -0
  117. package/dist/babylon/renderer/post-process/volume-stack.d.ts +4 -0
  118. package/dist/babylon/renderer/post-process/volume-stack.d.ts.map +1 -0
  119. package/dist/babylon/renderer/post-process/volume-stack.js +105 -0
  120. package/dist/babylon/renderer/post-process/volume-stack.js.map +1 -0
  121. package/dist/babylon/renderer/rendering/image-node.d.ts +35 -0
  122. package/dist/babylon/renderer/rendering/image-node.d.ts.map +1 -0
  123. package/dist/babylon/renderer/rendering/image-node.js +39 -0
  124. package/dist/babylon/renderer/rendering/image-node.js.map +1 -0
  125. package/dist/babylon/renderer/rendering/index.d.ts +3 -0
  126. package/dist/babylon/renderer/rendering/index.d.ts.map +1 -0
  127. package/dist/babylon/renderer/rendering/index.js +3 -0
  128. package/dist/babylon/renderer/rendering/index.js.map +1 -0
  129. package/dist/babylon/renderer/rendering/node-rendering.d.ts +19 -0
  130. package/dist/babylon/renderer/rendering/node-rendering.d.ts.map +1 -0
  131. package/dist/babylon/renderer/rendering/node-rendering.js +66 -0
  132. package/dist/babylon/renderer/rendering/node-rendering.js.map +1 -0
  133. package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts +5 -0
  134. package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts.map +1 -0
  135. package/dist/babylon/renderer/shadows/blob-shadow-shaders.js +46 -0
  136. package/dist/babylon/renderer/shadows/blob-shadow-shaders.js.map +1 -0
  137. package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts +5 -0
  138. package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts.map +1 -0
  139. package/dist/babylon/renderer/shadows/blob-shadow-system.js +402 -0
  140. package/dist/babylon/renderer/shadows/blob-shadow-system.js.map +1 -0
  141. package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts +84 -0
  142. package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts.map +1 -0
  143. package/dist/babylon/renderer/shadows/dynamic-shadow-system.js +566 -0
  144. package/dist/babylon/renderer/shadows/dynamic-shadow-system.js.map +1 -0
  145. package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts +7 -0
  146. package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts.map +1 -0
  147. package/dist/babylon/renderer/shadows/planar-shadow-shaders.js +316 -0
  148. package/dist/babylon/renderer/shadows/planar-shadow-shaders.js.map +1 -0
  149. package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts +5 -0
  150. package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts.map +1 -0
  151. package/dist/babylon/renderer/shadows/planar-shadow-system.js +1562 -0
  152. package/dist/babylon/renderer/shadows/planar-shadow-system.js.map +1 -0
  153. package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts +14 -0
  154. package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts.map +1 -0
  155. package/dist/babylon/renderer/shadows/shadow-generator-shaders.js +14 -0
  156. package/dist/babylon/renderer/shadows/shadow-generator-shaders.js.map +1 -0
  157. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts +68 -0
  158. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts.map +1 -0
  159. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js +829 -0
  160. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js.map +1 -0
  161. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts +148 -0
  162. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts.map +1 -0
  163. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js +4529 -0
  164. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js.map +1 -0
  165. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
  166. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
  167. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js +645 -0
  168. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js.map +1 -0
  169. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts +61 -0
  170. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
  171. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js +382 -0
  172. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js.map +1 -0
  173. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts +47 -0
  174. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts.map +1 -0
  175. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js +285 -0
  176. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js.map +1 -0
  177. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts +88 -0
  178. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts.map +1 -0
  179. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js +830 -0
  180. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js.map +1 -0
  181. package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts +3 -0
  182. package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts.map +1 -0
  183. package/dist/babylon/renderer/shadows/static-projected-shadow-options.js +60 -0
  184. package/dist/babylon/renderer/shadows/static-projected-shadow-options.js.map +1 -0
  185. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts +27 -0
  186. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
  187. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js +220 -0
  188. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js.map +1 -0
  189. package/dist/babylon/renderer/shadows/types.d.ts +421 -0
  190. package/dist/babylon/renderer/shadows/types.d.ts.map +1 -0
  191. package/dist/babylon/renderer/shadows/types.js +127 -0
  192. package/dist/babylon/renderer/shadows/types.js.map +1 -0
  193. package/dist/babylon/renderer/world-rendering-controller.d.ts +29 -0
  194. package/dist/babylon/renderer/world-rendering-controller.d.ts.map +1 -0
  195. package/dist/babylon/renderer/world-rendering-controller.js +178 -0
  196. package/dist/babylon/renderer/world-rendering-controller.js.map +1 -0
  197. package/dist/babylon/renderer-controller.d.ts +93 -0
  198. package/dist/babylon/renderer-controller.d.ts.map +1 -0
  199. package/dist/babylon/renderer-controller.js +706 -0
  200. package/dist/babylon/renderer-controller.js.map +1 -0
  201. package/dist/babylon/scene-renderer.d.ts +20 -0
  202. package/dist/babylon/scene-renderer.d.ts.map +1 -0
  203. package/dist/babylon/scene-renderer.js +60 -0
  204. package/dist/babylon/scene-renderer.js.map +1 -0
  205. package/dist/babylon.d.ts +8 -0
  206. package/dist/babylon.d.ts.map +1 -1
  207. package/dist/babylon.js +8 -0
  208. package/dist/babylon.js.map +1 -1
  209. package/dist/build-info.json +4 -4
  210. package/dist/camera.d.ts +25 -0
  211. package/dist/camera.d.ts.map +1 -0
  212. package/dist/camera.js +68 -0
  213. package/dist/camera.js.map +1 -0
  214. package/dist/compiled-scene-data.d.ts +23 -0
  215. package/dist/compiled-scene-data.d.ts.map +1 -0
  216. package/dist/compiled-scene-data.js +100 -0
  217. package/dist/compiled-scene-data.js.map +1 -0
  218. package/dist/frame.d.ts +32 -0
  219. package/dist/frame.d.ts.map +1 -0
  220. package/dist/frame.js +54 -0
  221. package/dist/frame.js.map +1 -0
  222. package/dist/ground-decal.d.ts +22 -0
  223. package/dist/ground-decal.d.ts.map +1 -0
  224. package/dist/ground-decal.js +48 -0
  225. package/dist/ground-decal.js.map +1 -0
  226. package/dist/index.d.ts +17 -1
  227. package/dist/index.d.ts.map +1 -1
  228. package/dist/index.js +17 -1
  229. package/dist/index.js.map +1 -1
  230. package/dist/lighting.d.ts +66 -0
  231. package/dist/lighting.d.ts.map +1 -0
  232. package/dist/lighting.js +197 -0
  233. package/dist/lighting.js.map +1 -0
  234. package/dist/material-owner.d.ts +128 -0
  235. package/dist/material-owner.d.ts.map +1 -0
  236. package/dist/material-owner.js +434 -0
  237. package/dist/material-owner.js.map +1 -0
  238. package/dist/material-profile.d.ts +62 -0
  239. package/dist/material-profile.d.ts.map +1 -0
  240. package/dist/material-profile.js +132 -0
  241. package/dist/material-profile.js.map +1 -0
  242. package/dist/rendering/index.d.ts +14 -0
  243. package/dist/rendering/index.d.ts.map +1 -0
  244. package/dist/rendering/index.js +12 -0
  245. package/dist/rendering/index.js.map +1 -0
  246. package/dist/rendering/rendering-profile-types.d.ts +322 -0
  247. package/dist/rendering/rendering-profile-types.d.ts.map +1 -0
  248. package/dist/rendering/rendering-profile-types.js +2 -0
  249. package/dist/rendering/rendering-profile-types.js.map +1 -0
  250. package/dist/rendering/rendering-profile-validation.d.ts +2 -0
  251. package/dist/rendering/rendering-profile-validation.d.ts.map +1 -0
  252. package/dist/rendering/rendering-profile-validation.js +364 -0
  253. package/dist/rendering/rendering-profile-validation.js.map +1 -0
  254. package/dist/rendering/rendering-profile-values.d.ts +19 -0
  255. package/dist/rendering/rendering-profile-values.d.ts.map +1 -0
  256. package/dist/rendering/rendering-profile-values.js +79 -0
  257. package/dist/rendering/rendering-profile-values.js.map +1 -0
  258. package/dist/rendering/rendering-profile.d.ts +15 -0
  259. package/dist/rendering/rendering-profile.d.ts.map +1 -0
  260. package/dist/rendering/rendering-profile.js +442 -0
  261. package/dist/rendering/rendering-profile.js.map +1 -0
  262. package/dist/rendering/shadow-map-experiment-depth.d.ts +63 -0
  263. package/dist/rendering/shadow-map-experiment-depth.d.ts.map +1 -0
  264. package/dist/rendering/shadow-map-experiment-depth.js +186 -0
  265. package/dist/rendering/shadow-map-experiment-depth.js.map +1 -0
  266. package/dist/rendering/shadow-map-experiment-lifecycle.d.ts +94 -0
  267. package/dist/rendering/shadow-map-experiment-lifecycle.d.ts.map +1 -0
  268. package/dist/rendering/shadow-map-experiment-lifecycle.js +407 -0
  269. package/dist/rendering/shadow-map-experiment-lifecycle.js.map +1 -0
  270. package/dist/rendering/shadow-map-experiment.d.ts +189 -0
  271. package/dist/rendering/shadow-map-experiment.d.ts.map +1 -0
  272. package/dist/rendering/shadow-map-experiment.js +549 -0
  273. package/dist/rendering/shadow-map-experiment.js.map +1 -0
  274. package/dist/rendering/shadow-quality.d.ts +5 -0
  275. package/dist/rendering/shadow-quality.d.ts.map +1 -0
  276. package/dist/rendering/shadow-quality.js +83 -0
  277. package/dist/rendering/shadow-quality.js.map +1 -0
  278. package/dist/rendering/shadow-runtime.d.ts +59 -0
  279. package/dist/rendering/shadow-runtime.d.ts.map +1 -0
  280. package/dist/rendering/shadow-runtime.js +378 -0
  281. package/dist/rendering/shadow-runtime.js.map +1 -0
  282. package/dist/rendering/shadow-settings.d.ts +15 -0
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  284. package/dist/rendering/shadow-settings.js +129 -0
  285. package/dist/rendering/shadow-settings.js.map +1 -0
  286. package/dist/rendering/shadow-types.d.ts +99 -0
  287. package/dist/rendering/shadow-types.d.ts.map +1 -0
  288. package/dist/rendering/shadow-types.js +5 -0
  289. package/dist/rendering/shadow-types.js.map +1 -0
  290. package/dist/rendering/shadow-validation.d.ts +3 -0
  291. package/dist/rendering/shadow-validation.d.ts.map +1 -0
  292. package/dist/rendering/shadow-validation.js +166 -0
  293. package/dist/rendering/shadow-validation.js.map +1 -0
  294. package/dist/rendering/value.d.ts +2 -0
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  296. package/dist/rendering/value.js +6 -0
  297. package/dist/rendering/value.js.map +1 -0
  298. package/dist/runtime-data-token.d.ts +4 -0
  299. package/dist/runtime-data-token.d.ts.map +1 -0
  300. package/dist/runtime-data-token.js +4 -0
  301. package/dist/runtime-data-token.js.map +1 -0
  302. package/dist/runtime-data-types.d.ts +83 -0
  303. package/dist/runtime-data-types.d.ts.map +1 -0
  304. package/dist/runtime-data-types.js +2 -0
  305. package/dist/runtime-data-types.js.map +1 -0
  306. package/dist/runtime-data.d.ts +18 -0
  307. package/dist/runtime-data.d.ts.map +1 -0
  308. package/dist/runtime-data.js +301 -0
  309. package/dist/runtime-data.js.map +1 -0
  310. package/dist/runtime-scene-resolvers.d.ts +37 -0
  311. package/dist/runtime-scene-resolvers.d.ts.map +1 -0
  312. package/dist/runtime-scene-resolvers.js +40 -0
  313. package/dist/runtime-scene-resolvers.js.map +1 -0
  314. package/dist/scene-artifact-types.d.ts +383 -0
  315. package/dist/scene-artifact-types.d.ts.map +1 -0
  316. package/dist/scene-artifact-types.js +2 -0
  317. package/dist/scene-artifact-types.js.map +1 -0
  318. package/dist/scene-artifact-validation.d.ts +19 -0
  319. package/dist/scene-artifact-validation.d.ts.map +1 -0
  320. package/dist/scene-artifact-validation.js +1352 -0
  321. package/dist/scene-artifact-validation.js.map +1 -0
  322. package/dist/static-shadow-artifact.d.ts +131 -0
  323. package/dist/static-shadow-artifact.d.ts.map +1 -0
  324. package/dist/static-shadow-artifact.js +327 -0
  325. package/dist/static-shadow-artifact.js.map +1 -0
  326. package/package.json +11 -2
@@ -0,0 +1,46 @@
1
+ import { Effect } from '@babylonjs/core/Materials/effect.js';
2
+ export const BLOB_SHADOW_SHADER_NAME = 'fpsBlobShadow';
3
+ export function registerBlobShadowShaders() {
4
+ const vertexKey = `${BLOB_SHADOW_SHADER_NAME}VertexShader`;
5
+ if (Effect.ShadersStore[vertexKey])
6
+ return;
7
+ Effect.ShadersStore[vertexKey] = `
8
+ precision highp float;
9
+
10
+ attribute vec3 position;
11
+ attribute vec2 uv;
12
+
13
+ uniform mat4 worldViewProjection;
14
+
15
+ varying vec2 v_uv;
16
+
17
+ void main() {
18
+ v_uv = uv;
19
+ gl_Position = worldViewProjection * vec4(position, 1.0);
20
+ }
21
+ `;
22
+ Effect.ShadersStore[`${BLOB_SHADOW_SHADER_NAME}FragmentShader`] = `
23
+ precision highp float;
24
+
25
+ uniform vec4 u_shadowColor;
26
+ uniform float u_edgeSoftness;
27
+
28
+ varying vec2 v_uv;
29
+
30
+ void main() {
31
+ vec2 centered = (v_uv - vec2(0.5)) * 2.0;
32
+ float distanceFromCenter = length(centered);
33
+ float inner = clamp(u_edgeSoftness, 0.0, 0.98);
34
+ float alpha = (1.0 - smoothstep(inner, 1.0, distanceFromCenter)) * u_shadowColor.a;
35
+ if (alpha <= 0.001) discard;
36
+ gl_FragColor = vec4(u_shadowColor.rgb, alpha);
37
+ }
38
+ `;
39
+ }
40
+ export function getBlobShadowShaderAttributes() {
41
+ return ['position', 'uv'];
42
+ }
43
+ export function getBlobShadowShaderUniforms() {
44
+ return ['worldViewProjection', 'u_shadowColor', 'u_edgeSoftness'];
45
+ }
46
+ //# sourceMappingURL=blob-shadow-shaders.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"blob-shadow-shaders.js","sourceRoot":"","sources":["../../../../src/babylon/renderer/shadows/blob-shadow-shaders.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,qCAAqC,CAAC;AAE7D,MAAM,CAAC,MAAM,uBAAuB,GAAG,eAAe,CAAC;AAEvD,MAAM,UAAU,yBAAyB;IACvC,MAAM,SAAS,GAAG,GAAG,uBAAuB,cAAc,CAAC;IAC3D,IAAI,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC;QAAE,OAAO;IAE3C,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG;;;;;;;;;;;;;;CAclC,CAAC;IAEA,MAAM,CAAC,YAAY,CAAC,GAAG,uBAAuB,gBAAgB,CAAC,GAAG;;;;;;;;;;;;;;;;CAgBnE,CAAC;AACF,CAAC;AAED,MAAM,UAAU,6BAA6B;IAC3C,OAAO,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;AAC5B,CAAC;AAED,MAAM,UAAU,2BAA2B;IACzC,OAAO,CAAC,qBAAqB,EAAE,eAAe,EAAE,gBAAgB,CAAC,CAAC;AACpE,CAAC"}
@@ -0,0 +1,5 @@
1
+ import type { Scene } from '@babylonjs/core/scene.js';
2
+ import { type BlobShadowOptions, type BlobShadowSystem, type ResolvedBlobShadowOptions } from './types.js';
3
+ export declare function createBlobShadowSystem(scene: Scene, options?: Partial<BlobShadowOptions>): BlobShadowSystem;
4
+ export declare function resolveBlobShadowOptions(options?: Partial<BlobShadowOptions>, fallback?: ResolvedBlobShadowOptions): ResolvedBlobShadowOptions;
5
+ //# sourceMappingURL=blob-shadow-system.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"blob-shadow-system.d.ts","sourceRoot":"","sources":["../../../../src/babylon/renderer/shadows/blob-shadow-system.ts"],"names":[],"mappings":"AASA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,0BAA0B,CAAC;AAOtD,OAAO,EAIL,KAAK,iBAAiB,EACtB,KAAK,gBAAgB,EACrB,KAAK,yBAAyB,EAC/B,MAAM,YAAY,CAAC;AAQpB,wBAAgB,sBAAsB,CACpC,KAAK,EAAE,KAAK,EACZ,OAAO,GAAE,OAAO,CAAC,iBAAiB,CAAM,GACvC,gBAAgB,CAElB;AA+TD,wBAAgB,wBAAwB,CACtC,OAAO,GAAE,OAAO,CAAC,iBAAiB,CAAM,EACxC,QAAQ,GAAE,yBAAuD,GAChE,yBAAyB,CA8B3B"}
@@ -0,0 +1,402 @@
1
+ import { Constants } from '@babylonjs/core/Engines/constants.js';
2
+ import { Color4 } from '@babylonjs/core/Maths/math.color.js';
3
+ import { Material } from '@babylonjs/core/Materials/material.js';
4
+ import { ShaderMaterial } from '@babylonjs/core/Materials/shaderMaterial.js';
5
+ import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh.js';
6
+ import { Mesh } from '@babylonjs/core/Meshes/mesh.js';
7
+ import { TransformNode } from '@babylonjs/core/Meshes/transformNode.js';
8
+ import { VertexData } from '@babylonjs/core/Meshes/mesh.vertexData.js';
9
+ import { BLOB_SHADOW_SHADER_NAME, getBlobShadowShaderAttributes, getBlobShadowShaderUniforms, registerBlobShadowShaders, } from './blob-shadow-shaders.js';
10
+ import { DEFAULT_BLOB_SHADOW_OPTIONS, } from './types.js';
11
+ const BLOB_SHADOW_ALPHA_INDEX = 3;
12
+ export function createBlobShadowSystem(scene, options = {}) {
13
+ return new BabylonBlobShadowSystem(scene, options);
14
+ }
15
+ class BabylonBlobShadowSystem {
16
+ scene;
17
+ options;
18
+ material = null;
19
+ casters = new Map();
20
+ renderObserver = null;
21
+ meshAddedObserver = null;
22
+ initialized = false;
23
+ casterPatterns = [];
24
+ constructor(scene, options) {
25
+ this.scene = scene;
26
+ this.options = resolveBlobShadowOptions(options);
27
+ this.casterPatterns = [...this.options.casters.includePatterns];
28
+ }
29
+ initialize() {
30
+ if (this.initialized || !this.options.enabled)
31
+ return;
32
+ registerBlobShadowShaders();
33
+ this.material = this.createShadowMaterial();
34
+ this.renderObserver = this.scene.onBeforeRenderObservable.add(() => this.syncCasters());
35
+ this.initialized = true;
36
+ this.refresh();
37
+ }
38
+ addCaster(mesh, override = {}) {
39
+ const root = this.findCasterRoot(mesh);
40
+ if (!this.initialized || this.casters.has(root))
41
+ return false;
42
+ if (!this.isValidShadowSource(root))
43
+ return false;
44
+ const shadow = this.createShadowForNode(root);
45
+ if (!shadow)
46
+ return false;
47
+ this.casters.set(root, { source: root, shadow, override: sanitizeCasterOverride(override) });
48
+ return true;
49
+ }
50
+ removeCaster(mesh) {
51
+ this.disposeCaster(this.findCasterRoot(mesh));
52
+ }
53
+ enableCasterAutoDetection(patterns) {
54
+ this.options = {
55
+ ...this.options,
56
+ casters: {
57
+ ...this.options.casters,
58
+ autoDetectAll: false,
59
+ includePatterns: normalizeStringList(patterns),
60
+ },
61
+ };
62
+ this.casterPatterns = [...this.options.casters.includePatterns];
63
+ this.refresh();
64
+ this.ensureMeshObserver();
65
+ }
66
+ enableAutoDetectionForAll() {
67
+ this.options = {
68
+ ...this.options,
69
+ casters: {
70
+ ...this.options.casters,
71
+ autoDetectAll: true,
72
+ },
73
+ };
74
+ this.casterPatterns = [];
75
+ this.refresh();
76
+ this.ensureMeshObserver();
77
+ }
78
+ refresh() {
79
+ if (!this.initialized)
80
+ return;
81
+ this.pruneDisposedCasters();
82
+ for (const mesh of this.scene.meshes)
83
+ this.tryAutoAddCaster(mesh);
84
+ if (this.options.casters.autoDetectAll || this.casterPatterns.length > 0) {
85
+ this.ensureMeshObserver();
86
+ }
87
+ this.syncMaterial();
88
+ this.syncCasters();
89
+ }
90
+ setOptions(options) {
91
+ const wasEnabled = this.options.enabled;
92
+ this.options = resolveBlobShadowOptions(options, this.options);
93
+ this.casterPatterns = [...this.options.casters.includePatterns];
94
+ if (!wasEnabled && this.options.enabled)
95
+ this.initialize();
96
+ else if (wasEnabled && !this.options.enabled)
97
+ this.dispose();
98
+ else
99
+ this.refresh();
100
+ }
101
+ getOptions() {
102
+ return cloneResolvedOptions(this.options);
103
+ }
104
+ getCasterCount() {
105
+ return this.casters.size;
106
+ }
107
+ dispose() {
108
+ if (this.renderObserver) {
109
+ this.scene.onBeforeRenderObservable.remove(this.renderObserver);
110
+ this.renderObserver = null;
111
+ }
112
+ if (this.meshAddedObserver) {
113
+ this.scene.onNewMeshAddedObservable.remove(this.meshAddedObserver);
114
+ this.meshAddedObserver = null;
115
+ }
116
+ for (const root of [...this.casters.keys()])
117
+ this.disposeCaster(root);
118
+ this.material?.dispose();
119
+ this.material = null;
120
+ this.initialized = false;
121
+ }
122
+ createShadowMaterial() {
123
+ const material = new ShaderMaterial('fps.blobShadow', this.scene, { vertex: BLOB_SHADOW_SHADER_NAME, fragment: BLOB_SHADOW_SHADER_NAME }, {
124
+ attributes: getBlobShadowShaderAttributes(),
125
+ uniforms: getBlobShadowShaderUniforms(),
126
+ });
127
+ material.backFaceCulling = false;
128
+ material.disableDepthWrite = true;
129
+ material.depthFunction = Constants.LEQUAL;
130
+ material.needAlphaBlending = () => true;
131
+ material.transparencyMode = Material.MATERIAL_ALPHABLEND;
132
+ material.alphaMode = Constants.ALPHA_COMBINE;
133
+ this.syncMaterial(material);
134
+ return material;
135
+ }
136
+ syncMaterial(material = this.material) {
137
+ if (!material)
138
+ return;
139
+ const color = this.options.appearance.color;
140
+ material.setColor4('u_shadowColor', new Color4(clamp01(color.r), clamp01(color.g), clamp01(color.b), clamp01(color.a)));
141
+ material.setFloat('u_edgeSoftness', clamp01(this.options.appearance.edgeSoftness));
142
+ }
143
+ syncCasters() {
144
+ if (!this.initialized)
145
+ return;
146
+ this.pruneDisposedCasters();
147
+ for (const info of this.casters.values()) {
148
+ this.syncCaster(info);
149
+ }
150
+ }
151
+ syncCaster(info) {
152
+ const source = info.source;
153
+ const shadow = info.shadow;
154
+ if (source.isDisposed() || shadow.isDisposed())
155
+ return;
156
+ source.computeWorldMatrix(true);
157
+ const bounds = source.getHierarchyBoundingVectors(true);
158
+ const min = bounds.min;
159
+ const max = bounds.max;
160
+ const center = min.add(max).scale(0.5);
161
+ const width = Math.max(0, max.x - min.x);
162
+ const depth = Math.max(0, max.z - min.z);
163
+ const sizeMultiplier = readPositiveNumber(info.override.sizeMultiplier, this.options.size.sizeMultiplier);
164
+ const minSize = readNonNegativeNumber(info.override.minSize, this.options.size.minSize);
165
+ const maxSize = readPositiveNumber(info.override.maxSize, this.options.size.maxSize);
166
+ const planeY = this.options.plane.height + readFiniteNumber(info.override.yOffset, this.options.plane.yOffset);
167
+ const sizeX = clamp(width * sizeMultiplier, minSize, maxSize);
168
+ const sizeZ = clamp(depth * sizeMultiplier, minSize, maxSize);
169
+ shadow.position.copyFromFloats(center.x, planeY, center.z);
170
+ shadow.scaling.copyFromFloats(sizeX, 1, sizeZ);
171
+ }
172
+ createShadowForNode(root) {
173
+ if (!this.material)
174
+ return null;
175
+ const shadow = new Mesh(`${root.name}_blobShadow`, this.scene);
176
+ const vertexData = new VertexData();
177
+ vertexData.positions = [
178
+ -0.5, 0, -0.5,
179
+ 0.5, 0, -0.5,
180
+ 0.5, 0, 0.5,
181
+ -0.5, 0, 0.5,
182
+ ];
183
+ vertexData.indices = [0, 1, 2, 0, 2, 3];
184
+ vertexData.uvs = [
185
+ 0, 0,
186
+ 1, 0,
187
+ 1, 1,
188
+ 0, 1,
189
+ ];
190
+ vertexData.normals = [
191
+ 0, 1, 0,
192
+ 0, 1, 0,
193
+ 0, 1, 0,
194
+ 0, 1, 0,
195
+ ];
196
+ vertexData.applyToMesh(shadow);
197
+ shadow.material = this.material;
198
+ shadow.isPickable = false;
199
+ shadow.receiveShadows = false;
200
+ shadow.alphaIndex = BLOB_SHADOW_ALPHA_INDEX;
201
+ shadow.renderOutline = false;
202
+ shadow.renderOverlay = false;
203
+ shadow.metadata = {
204
+ ...(shadow.metadata && typeof shadow.metadata === 'object' ? shadow.metadata : {}),
205
+ disableBlobShadow: true,
206
+ blobShadowInternal: true,
207
+ };
208
+ this.syncCaster({ source: root, shadow, override: {} });
209
+ return shadow;
210
+ }
211
+ tryAutoAddCaster(mesh) {
212
+ if (!this.initialized || this.casters.has(mesh))
213
+ return;
214
+ if (!this.isValidShadowSource(mesh))
215
+ return;
216
+ if (!this.options.casters.autoDetectAll && !this.matchesCasterPattern(mesh))
217
+ return;
218
+ const root = this.findCasterRoot(mesh);
219
+ if (this.isAlreadyCoveredByCaster(root))
220
+ return;
221
+ this.addCaster(root);
222
+ }
223
+ ensureMeshObserver() {
224
+ if (this.meshAddedObserver)
225
+ return;
226
+ this.meshAddedObserver = this.scene.onNewMeshAddedObservable.add((mesh) => {
227
+ queueMicrotask(() => {
228
+ if (!this.initialized || mesh.isDisposed())
229
+ return;
230
+ this.tryAutoAddCaster(mesh);
231
+ });
232
+ });
233
+ }
234
+ pruneDisposedCasters() {
235
+ for (const [root, info] of [...this.casters]) {
236
+ if (root.isDisposed() || info.shadow.isDisposed())
237
+ this.disposeCaster(root);
238
+ }
239
+ }
240
+ disposeCaster(root) {
241
+ const info = this.casters.get(root);
242
+ if (!info)
243
+ return;
244
+ info.shadow.dispose();
245
+ this.casters.delete(root);
246
+ }
247
+ isValidShadowSource(mesh) {
248
+ if (mesh.isDisposed() || !mesh.isEnabled(false))
249
+ return false;
250
+ if (this.isInternalMesh(mesh))
251
+ return false;
252
+ if (this.matchesExcludedPattern(mesh))
253
+ return false;
254
+ mesh.computeWorldMatrix(true);
255
+ const bounds = mesh.getHierarchyBoundingVectors(true);
256
+ const size = bounds.max.subtract(bounds.min);
257
+ const volume = Math.abs(size.x * size.y * size.z);
258
+ return Number.isFinite(volume) && volume >= this.options.casters.minVolume;
259
+ }
260
+ matchesCasterPattern(mesh) {
261
+ return this.matchesAnyPattern(mesh, this.casterPatterns);
262
+ }
263
+ matchesExcludedPattern(mesh) {
264
+ return this.matchesAnyPattern(mesh, this.options.casters.excludePatterns);
265
+ }
266
+ matchesAnyPattern(mesh, patterns) {
267
+ if (patterns.length === 0)
268
+ return false;
269
+ const names = this.collectMeshNames(mesh);
270
+ return patterns.some((pattern) => {
271
+ const normalized = pattern.trim().toLowerCase();
272
+ return normalized.length > 0 && names.some((name) => name.includes(normalized));
273
+ });
274
+ }
275
+ collectMeshNames(mesh) {
276
+ const names = new Set();
277
+ let cursor = mesh;
278
+ while (cursor && typeof cursor === 'object') {
279
+ const name = typeof cursor.name === 'string' ? cursor.name : '';
280
+ if (name)
281
+ names.add(name.toLowerCase());
282
+ cursor = cursor.parent;
283
+ }
284
+ return [...names];
285
+ }
286
+ isInternalMesh(mesh) {
287
+ const metadata = mesh.metadata;
288
+ return !!metadata
289
+ && typeof metadata === 'object'
290
+ && (metadata.disableBlobShadow === true
291
+ || metadata.blobShadowInternal === true
292
+ || metadata.disablePlanarShadow === true
293
+ || metadata.planarShadowInternal === true);
294
+ }
295
+ findCasterRoot(mesh) {
296
+ let cursor = mesh;
297
+ let parent = mesh.parent;
298
+ while (parent instanceof AbstractMesh || parent instanceof TransformNode) {
299
+ if (parent instanceof AbstractMesh && this.matchesAnyPattern(parent, this.options.casters.rootBoundaryPatterns)) {
300
+ return parent;
301
+ }
302
+ if (parent instanceof AbstractMesh)
303
+ cursor = parent;
304
+ parent = parent.parent;
305
+ }
306
+ return cursor;
307
+ }
308
+ isAlreadyCoveredByCaster(root) {
309
+ if (this.casters.has(root))
310
+ return true;
311
+ for (const caster of this.casters.keys()) {
312
+ if (root.isDescendantOf(caster) || caster.isDescendantOf(root))
313
+ return true;
314
+ }
315
+ return false;
316
+ }
317
+ }
318
+ export function resolveBlobShadowOptions(options = {}, fallback = DEFAULT_BLOB_SHADOW_OPTIONS) {
319
+ return {
320
+ enabled: readBoolean(options.enabled, fallback.enabled),
321
+ plane: {
322
+ height: readFiniteNumber(options.plane?.height, fallback.plane.height),
323
+ yOffset: readFiniteNumber(options.plane?.yOffset, fallback.plane.yOffset),
324
+ },
325
+ appearance: {
326
+ color: {
327
+ r: readClampedNumber(options.appearance?.color?.r, fallback.appearance.color.r, 0, 1),
328
+ g: readClampedNumber(options.appearance?.color?.g, fallback.appearance.color.g, 0, 1),
329
+ b: readClampedNumber(options.appearance?.color?.b, fallback.appearance.color.b, 0, 1),
330
+ a: readClampedNumber(options.appearance?.color?.a, fallback.appearance.color.a, 0, 1),
331
+ },
332
+ edgeSoftness: readClampedNumber(options.appearance?.edgeSoftness, fallback.appearance.edgeSoftness, 0, 0.98),
333
+ },
334
+ size: {
335
+ sizeMultiplier: readPositiveNumber(options.size?.sizeMultiplier, fallback.size.sizeMultiplier),
336
+ minSize: readNonNegativeNumber(options.size?.minSize, fallback.size.minSize),
337
+ maxSize: readPositiveNumber(options.size?.maxSize, fallback.size.maxSize),
338
+ },
339
+ casters: {
340
+ autoDetectAll: readBoolean(options.casters?.autoDetectAll, fallback.casters.autoDetectAll),
341
+ includePatterns: normalizeStringList(options.casters?.includePatterns ?? fallback.casters.includePatterns),
342
+ excludePatterns: normalizeStringList(options.casters?.excludePatterns ?? fallback.casters.excludePatterns),
343
+ rootBoundaryPatterns: normalizeStringList(options.casters?.rootBoundaryPatterns ?? fallback.casters.rootBoundaryPatterns),
344
+ minVolume: readNonNegativeNumber(options.casters?.minVolume, fallback.casters.minVolume),
345
+ },
346
+ debug: readBoolean(options.debug, fallback.debug),
347
+ };
348
+ }
349
+ function sanitizeCasterOverride(value) {
350
+ return {
351
+ ...(Number.isFinite(value.sizeMultiplier) ? { sizeMultiplier: value.sizeMultiplier } : {}),
352
+ ...(Number.isFinite(value.minSize) ? { minSize: value.minSize } : {}),
353
+ ...(Number.isFinite(value.maxSize) ? { maxSize: value.maxSize } : {}),
354
+ ...(Number.isFinite(value.yOffset) ? { yOffset: value.yOffset } : {}),
355
+ };
356
+ }
357
+ function cloneResolvedOptions(options) {
358
+ return {
359
+ enabled: options.enabled,
360
+ plane: { ...options.plane },
361
+ appearance: {
362
+ color: { ...options.appearance.color },
363
+ edgeSoftness: options.appearance.edgeSoftness,
364
+ },
365
+ size: { ...options.size },
366
+ casters: {
367
+ autoDetectAll: options.casters.autoDetectAll,
368
+ includePatterns: [...options.casters.includePatterns],
369
+ excludePatterns: [...options.casters.excludePatterns],
370
+ rootBoundaryPatterns: [...options.casters.rootBoundaryPatterns],
371
+ minVolume: options.casters.minVolume,
372
+ },
373
+ debug: options.debug,
374
+ };
375
+ }
376
+ function normalizeStringList(value) {
377
+ return [...new Set((value ?? []).map((item) => item.trim()).filter(Boolean))];
378
+ }
379
+ function readBoolean(value, fallback) {
380
+ return typeof value === 'boolean' ? value : fallback;
381
+ }
382
+ function readFiniteNumber(value, fallback) {
383
+ return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
384
+ }
385
+ function readNonNegativeNumber(value, fallback) {
386
+ const next = readFiniteNumber(value, fallback);
387
+ return next >= 0 ? next : fallback;
388
+ }
389
+ function readPositiveNumber(value, fallback) {
390
+ const next = readFiniteNumber(value, fallback);
391
+ return next > 0 ? next : fallback;
392
+ }
393
+ function readClampedNumber(value, fallback, min, max) {
394
+ return clamp(readFiniteNumber(value, fallback), min, max);
395
+ }
396
+ function clamp01(value) {
397
+ return clamp(value, 0, 1);
398
+ }
399
+ function clamp(value, min, max) {
400
+ return Math.min(max, Math.max(min, value));
401
+ }
402
+ //# sourceMappingURL=blob-shadow-system.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,84 @@
1
+ import { Camera } from '@babylonjs/core/Cameras/camera.js';
2
+ import type { DirectionalLight } from '@babylonjs/core/Lights/directionalLight.js';
3
+ import { ShadowGenerator } from '@babylonjs/core/Lights/Shadows/shadowGenerator.js';
4
+ import './shadow-generator-shaders.js';
5
+ import type { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh.js';
6
+ import type { Scene } from '@babylonjs/core/scene.js';
7
+ import '@babylonjs/core/Lights/Shadows/shadowGeneratorSceneComponent.js';
8
+ export interface DynamicShadowParams {
9
+ opacity: number;
10
+ softness: number;
11
+ bias: number;
12
+ normalBias: number;
13
+ maxDistance: number;
14
+ resolution: 512 | 1024 | 2048 | 4096;
15
+ cascadeCount: 1 | 2 | 4;
16
+ blurKernel: number;
17
+ }
18
+ export interface DynamicShadowOptions {
19
+ enabled: boolean;
20
+ camera?: Camera | null;
21
+ params: DynamicShadowParams;
22
+ useCsm?: boolean;
23
+ boundsPadding?: number;
24
+ stableSnapping?: boolean;
25
+ debug?: boolean;
26
+ }
27
+ export interface DynamicShadowLightOrthoBounds {
28
+ left: number;
29
+ right: number;
30
+ top: number;
31
+ bottom: number;
32
+ minZ: number;
33
+ maxZ: number;
34
+ }
35
+ export interface DynamicShadowWorldBounds {
36
+ min: {
37
+ x: number;
38
+ y: number;
39
+ z: number;
40
+ };
41
+ max: {
42
+ x: number;
43
+ y: number;
44
+ z: number;
45
+ };
46
+ }
47
+ export interface DynamicShadowDiagnostics {
48
+ enabled: boolean;
49
+ casterCount: number;
50
+ receiverCount: number;
51
+ generator: {
52
+ className: string | null;
53
+ mapSize: unknown;
54
+ darkness: number | null;
55
+ bias: number | null;
56
+ normalBias: number | null;
57
+ blurKernel: number | null;
58
+ renderListCount: number;
59
+ useCsm: boolean;
60
+ } | null;
61
+ params: DynamicShadowParams;
62
+ bounds: {
63
+ world: DynamicShadowWorldBounds;
64
+ lightOrtho: DynamicShadowLightOrthoBounds;
65
+ texelSize: number;
66
+ cameraProjection: 'orthographic' | 'perspective' | 'none';
67
+ } | null;
68
+ fallbackReasons: string[];
69
+ }
70
+ export interface DynamicShadowSystem {
71
+ initialize(): void;
72
+ addCaster(mesh: AbstractMesh): boolean;
73
+ removeCaster(mesh: AbstractMesh): void;
74
+ addReceiver(mesh: AbstractMesh): void;
75
+ removeReceiver(mesh: AbstractMesh): void;
76
+ setCamera(camera: Camera | null): void;
77
+ setOptions(options: Partial<DynamicShadowOptions>): void;
78
+ refresh(): void;
79
+ getShadowGenerator(): ShadowGenerator | null;
80
+ getDiagnostics(): DynamicShadowDiagnostics;
81
+ dispose(): void;
82
+ }
83
+ export declare function createDynamicShadowSystem(scene: Scene, directionalLight: DirectionalLight, options?: Partial<DynamicShadowOptions>): DynamicShadowSystem;
84
+ //# sourceMappingURL=dynamic-shadow-system.d.ts.map
@@ -0,0 +1 @@
1
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