@fps-games/engine 0.0.1-beta.1 → 0.0.1-beta.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (326) hide show
  1. package/dist/asset-resource.d.ts +39 -0
  2. package/dist/asset-resource.d.ts.map +1 -0
  3. package/dist/asset-resource.js +121 -0
  4. package/dist/asset-resource.js.map +1 -0
  5. package/dist/babylon/camera.d.ts +25 -0
  6. package/dist/babylon/camera.d.ts.map +1 -0
  7. package/dist/babylon/camera.js +149 -0
  8. package/dist/babylon/camera.js.map +1 -0
  9. package/dist/babylon/frame-pump.d.ts +27 -0
  10. package/dist/babylon/frame-pump.d.ts.map +1 -0
  11. package/dist/babylon/frame-pump.js +90 -0
  12. package/dist/babylon/frame-pump.js.map +1 -0
  13. package/dist/babylon/game-world-plugin-lifecycle.d.ts +26 -0
  14. package/dist/babylon/game-world-plugin-lifecycle.d.ts.map +1 -0
  15. package/dist/babylon/game-world-plugin-lifecycle.js +257 -0
  16. package/dist/babylon/game-world-plugin-lifecycle.js.map +1 -0
  17. package/dist/babylon/lighting-controller.d.ts +27 -0
  18. package/dist/babylon/lighting-controller.d.ts.map +1 -0
  19. package/dist/babylon/lighting-controller.js +272 -0
  20. package/dist/babylon/lighting-controller.js.map +1 -0
  21. package/dist/babylon/plugin-contract.d.ts +15 -0
  22. package/dist/babylon/plugin-contract.d.ts.map +1 -0
  23. package/dist/babylon/plugin-contract.js +9 -0
  24. package/dist/babylon/plugin-contract.js.map +1 -0
  25. package/dist/babylon/renderer/brdf-texture-settlement.d.ts +7 -0
  26. package/dist/babylon/renderer/brdf-texture-settlement.d.ts.map +1 -0
  27. package/dist/babylon/renderer/brdf-texture-settlement.js +29 -0
  28. package/dist/babylon/renderer/brdf-texture-settlement.js.map +1 -0
  29. package/dist/babylon/renderer/environment/environment-texture-controller.d.ts +7 -0
  30. package/dist/babylon/renderer/environment/environment-texture-controller.d.ts.map +1 -0
  31. package/dist/babylon/renderer/environment/environment-texture-controller.js +357 -0
  32. package/dist/babylon/renderer/environment/environment-texture-controller.js.map +1 -0
  33. package/dist/babylon/renderer/environment/index.d.ts +4 -0
  34. package/dist/babylon/renderer/environment/index.d.ts.map +1 -0
  35. package/dist/babylon/renderer/environment/index.js +4 -0
  36. package/dist/babylon/renderer/environment/index.js.map +1 -0
  37. package/dist/babylon/renderer/environment/profile.d.ts +3 -0
  38. package/dist/babylon/renderer/environment/profile.d.ts.map +1 -0
  39. package/dist/babylon/renderer/environment/profile.js +27 -0
  40. package/dist/babylon/renderer/environment/profile.js.map +1 -0
  41. package/dist/babylon/renderer/environment/types.d.ts +24 -0
  42. package/dist/babylon/renderer/environment/types.d.ts.map +1 -0
  43. package/dist/babylon/renderer/environment/types.js +6 -0
  44. package/dist/babylon/renderer/environment/types.js.map +1 -0
  45. package/dist/babylon/renderer/index.d.ts +25 -0
  46. package/dist/babylon/renderer/index.d.ts.map +1 -0
  47. package/dist/babylon/renderer/index.js +25 -0
  48. package/dist/babylon/renderer/index.js.map +1 -0
  49. package/dist/babylon/renderer/lighting/directional-light-angles.d.ts +17 -0
  50. package/dist/babylon/renderer/lighting/directional-light-angles.d.ts.map +1 -0
  51. package/dist/babylon/renderer/lighting/directional-light-angles.js +67 -0
  52. package/dist/babylon/renderer/lighting/directional-light-angles.js.map +1 -0
  53. package/dist/babylon/renderer/material-owner-candidates.d.ts +19 -0
  54. package/dist/babylon/renderer/material-owner-candidates.d.ts.map +1 -0
  55. package/dist/babylon/renderer/material-owner-candidates.js +212 -0
  56. package/dist/babylon/renderer/material-owner-candidates.js.map +1 -0
  57. package/dist/babylon/renderer/materials/index.d.ts +3 -0
  58. package/dist/babylon/renderer/materials/index.d.ts.map +1 -0
  59. package/dist/babylon/renderer/materials/index.js +3 -0
  60. package/dist/babylon/renderer/materials/index.js.map +1 -0
  61. package/dist/babylon/renderer/materials/material-runtime.d.ts +29 -0
  62. package/dist/babylon/renderer/materials/material-runtime.d.ts.map +1 -0
  63. package/dist/babylon/renderer/materials/material-runtime.js +660 -0
  64. package/dist/babylon/renderer/materials/material-runtime.js.map +1 -0
  65. package/dist/babylon/renderer/materials/material-slot-owner.d.ts +42 -0
  66. package/dist/babylon/renderer/materials/material-slot-owner.d.ts.map +1 -0
  67. package/dist/babylon/renderer/materials/material-slot-owner.js +318 -0
  68. package/dist/babylon/renderer/materials/material-slot-owner.js.map +1 -0
  69. package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts +4 -0
  70. package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts.map +1 -0
  71. package/dist/babylon/renderer/outlines/babylon-default/apply.js +45 -0
  72. package/dist/babylon/renderer/outlines/babylon-default/apply.js.map +1 -0
  73. package/dist/babylon/renderer/outlines/babylon-default/index.d.ts +3 -0
  74. package/dist/babylon/renderer/outlines/babylon-default/index.d.ts.map +1 -0
  75. package/dist/babylon/renderer/outlines/babylon-default/index.js +2 -0
  76. package/dist/babylon/renderer/outlines/babylon-default/index.js.map +1 -0
  77. package/dist/babylon/renderer/outlines/babylon-default/types.d.ts +7 -0
  78. package/dist/babylon/renderer/outlines/babylon-default/types.d.ts.map +1 -0
  79. package/dist/babylon/renderer/outlines/babylon-default/types.js +2 -0
  80. package/dist/babylon/renderer/outlines/babylon-default/types.js.map +1 -0
  81. package/dist/babylon/renderer/outlines/index.d.ts +4 -0
  82. package/dist/babylon/renderer/outlines/index.d.ts.map +1 -0
  83. package/dist/babylon/renderer/outlines/index.js +3 -0
  84. package/dist/babylon/renderer/outlines/index.js.map +1 -0
  85. package/dist/babylon/renderer/outlines/runtime-override.d.ts +36 -0
  86. package/dist/babylon/renderer/outlines/runtime-override.d.ts.map +1 -0
  87. package/dist/babylon/renderer/outlines/runtime-override.js +131 -0
  88. package/dist/babylon/renderer/outlines/runtime-override.js.map +1 -0
  89. package/dist/babylon/renderer/outlines/types.d.ts +7 -0
  90. package/dist/babylon/renderer/outlines/types.d.ts.map +1 -0
  91. package/dist/babylon/renderer/outlines/types.js +2 -0
  92. package/dist/babylon/renderer/outlines/types.js.map +1 -0
  93. package/dist/babylon/renderer/placement/index.d.ts +2 -0
  94. package/dist/babylon/renderer/placement/index.d.ts.map +1 -0
  95. package/dist/babylon/renderer/placement/index.js +2 -0
  96. package/dist/babylon/renderer/placement/index.js.map +1 -0
  97. package/dist/babylon/renderer/placement/runtime-drop-position.d.ts +24 -0
  98. package/dist/babylon/renderer/placement/runtime-drop-position.d.ts.map +1 -0
  99. package/dist/babylon/renderer/placement/runtime-drop-position.js +63 -0
  100. package/dist/babylon/renderer/placement/runtime-drop-position.js.map +1 -0
  101. package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts +7 -0
  102. package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts.map +1 -0
  103. package/dist/babylon/renderer/post-process/babylon-default-pipeline.js +301 -0
  104. package/dist/babylon/renderer/post-process/babylon-default-pipeline.js.map +1 -0
  105. package/dist/babylon/renderer/post-process/index.d.ts +5 -0
  106. package/dist/babylon/renderer/post-process/index.d.ts.map +1 -0
  107. package/dist/babylon/renderer/post-process/index.js +5 -0
  108. package/dist/babylon/renderer/post-process/index.js.map +1 -0
  109. package/dist/babylon/renderer/post-process/profile.d.ts +5 -0
  110. package/dist/babylon/renderer/post-process/profile.d.ts.map +1 -0
  111. package/dist/babylon/renderer/post-process/profile.js +155 -0
  112. package/dist/babylon/renderer/post-process/profile.js.map +1 -0
  113. package/dist/babylon/renderer/post-process/types.d.ts +81 -0
  114. package/dist/babylon/renderer/post-process/types.d.ts.map +1 -0
  115. package/dist/babylon/renderer/post-process/types.js +24 -0
  116. package/dist/babylon/renderer/post-process/types.js.map +1 -0
  117. package/dist/babylon/renderer/post-process/volume-stack.d.ts +4 -0
  118. package/dist/babylon/renderer/post-process/volume-stack.d.ts.map +1 -0
  119. package/dist/babylon/renderer/post-process/volume-stack.js +105 -0
  120. package/dist/babylon/renderer/post-process/volume-stack.js.map +1 -0
  121. package/dist/babylon/renderer/rendering/image-node.d.ts +35 -0
  122. package/dist/babylon/renderer/rendering/image-node.d.ts.map +1 -0
  123. package/dist/babylon/renderer/rendering/image-node.js +39 -0
  124. package/dist/babylon/renderer/rendering/image-node.js.map +1 -0
  125. package/dist/babylon/renderer/rendering/index.d.ts +3 -0
  126. package/dist/babylon/renderer/rendering/index.d.ts.map +1 -0
  127. package/dist/babylon/renderer/rendering/index.js +3 -0
  128. package/dist/babylon/renderer/rendering/index.js.map +1 -0
  129. package/dist/babylon/renderer/rendering/node-rendering.d.ts +19 -0
  130. package/dist/babylon/renderer/rendering/node-rendering.d.ts.map +1 -0
  131. package/dist/babylon/renderer/rendering/node-rendering.js +66 -0
  132. package/dist/babylon/renderer/rendering/node-rendering.js.map +1 -0
  133. package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts +5 -0
  134. package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts.map +1 -0
  135. package/dist/babylon/renderer/shadows/blob-shadow-shaders.js +46 -0
  136. package/dist/babylon/renderer/shadows/blob-shadow-shaders.js.map +1 -0
  137. package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts +5 -0
  138. package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts.map +1 -0
  139. package/dist/babylon/renderer/shadows/blob-shadow-system.js +402 -0
  140. package/dist/babylon/renderer/shadows/blob-shadow-system.js.map +1 -0
  141. package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts +84 -0
  142. package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts.map +1 -0
  143. package/dist/babylon/renderer/shadows/dynamic-shadow-system.js +566 -0
  144. package/dist/babylon/renderer/shadows/dynamic-shadow-system.js.map +1 -0
  145. package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts +7 -0
  146. package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts.map +1 -0
  147. package/dist/babylon/renderer/shadows/planar-shadow-shaders.js +316 -0
  148. package/dist/babylon/renderer/shadows/planar-shadow-shaders.js.map +1 -0
  149. package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts +5 -0
  150. package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts.map +1 -0
  151. package/dist/babylon/renderer/shadows/planar-shadow-system.js +1562 -0
  152. package/dist/babylon/renderer/shadows/planar-shadow-system.js.map +1 -0
  153. package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts +14 -0
  154. package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts.map +1 -0
  155. package/dist/babylon/renderer/shadows/shadow-generator-shaders.js +14 -0
  156. package/dist/babylon/renderer/shadows/shadow-generator-shaders.js.map +1 -0
  157. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts +68 -0
  158. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts.map +1 -0
  159. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js +829 -0
  160. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js.map +1 -0
  161. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts +148 -0
  162. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts.map +1 -0
  163. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js +4529 -0
  164. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js.map +1 -0
  165. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
  166. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
  167. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js +645 -0
  168. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js.map +1 -0
  169. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts +61 -0
  170. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
  171. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js +382 -0
  172. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js.map +1 -0
  173. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts +47 -0
  174. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts.map +1 -0
  175. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js +285 -0
  176. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js.map +1 -0
  177. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts +88 -0
  178. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts.map +1 -0
  179. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js +830 -0
  180. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js.map +1 -0
  181. package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts +3 -0
  182. package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts.map +1 -0
  183. package/dist/babylon/renderer/shadows/static-projected-shadow-options.js +60 -0
  184. package/dist/babylon/renderer/shadows/static-projected-shadow-options.js.map +1 -0
  185. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts +27 -0
  186. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
  187. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js +220 -0
  188. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js.map +1 -0
  189. package/dist/babylon/renderer/shadows/types.d.ts +421 -0
  190. package/dist/babylon/renderer/shadows/types.d.ts.map +1 -0
  191. package/dist/babylon/renderer/shadows/types.js +127 -0
  192. package/dist/babylon/renderer/shadows/types.js.map +1 -0
  193. package/dist/babylon/renderer/world-rendering-controller.d.ts +29 -0
  194. package/dist/babylon/renderer/world-rendering-controller.d.ts.map +1 -0
  195. package/dist/babylon/renderer/world-rendering-controller.js +178 -0
  196. package/dist/babylon/renderer/world-rendering-controller.js.map +1 -0
  197. package/dist/babylon/renderer-controller.d.ts +93 -0
  198. package/dist/babylon/renderer-controller.d.ts.map +1 -0
  199. package/dist/babylon/renderer-controller.js +706 -0
  200. package/dist/babylon/renderer-controller.js.map +1 -0
  201. package/dist/babylon/scene-renderer.d.ts +20 -0
  202. package/dist/babylon/scene-renderer.d.ts.map +1 -0
  203. package/dist/babylon/scene-renderer.js +60 -0
  204. package/dist/babylon/scene-renderer.js.map +1 -0
  205. package/dist/babylon.d.ts +8 -0
  206. package/dist/babylon.d.ts.map +1 -1
  207. package/dist/babylon.js +8 -0
  208. package/dist/babylon.js.map +1 -1
  209. package/dist/build-info.json +4 -4
  210. package/dist/camera.d.ts +25 -0
  211. package/dist/camera.d.ts.map +1 -0
  212. package/dist/camera.js +68 -0
  213. package/dist/camera.js.map +1 -0
  214. package/dist/compiled-scene-data.d.ts +23 -0
  215. package/dist/compiled-scene-data.d.ts.map +1 -0
  216. package/dist/compiled-scene-data.js +100 -0
  217. package/dist/compiled-scene-data.js.map +1 -0
  218. package/dist/frame.d.ts +32 -0
  219. package/dist/frame.d.ts.map +1 -0
  220. package/dist/frame.js +54 -0
  221. package/dist/frame.js.map +1 -0
  222. package/dist/ground-decal.d.ts +22 -0
  223. package/dist/ground-decal.d.ts.map +1 -0
  224. package/dist/ground-decal.js +48 -0
  225. package/dist/ground-decal.js.map +1 -0
  226. package/dist/index.d.ts +17 -1
  227. package/dist/index.d.ts.map +1 -1
  228. package/dist/index.js +17 -1
  229. package/dist/index.js.map +1 -1
  230. package/dist/lighting.d.ts +66 -0
  231. package/dist/lighting.d.ts.map +1 -0
  232. package/dist/lighting.js +197 -0
  233. package/dist/lighting.js.map +1 -0
  234. package/dist/material-owner.d.ts +128 -0
  235. package/dist/material-owner.d.ts.map +1 -0
  236. package/dist/material-owner.js +434 -0
  237. package/dist/material-owner.js.map +1 -0
  238. package/dist/material-profile.d.ts +62 -0
  239. package/dist/material-profile.d.ts.map +1 -0
  240. package/dist/material-profile.js +132 -0
  241. package/dist/material-profile.js.map +1 -0
  242. package/dist/rendering/index.d.ts +14 -0
  243. package/dist/rendering/index.d.ts.map +1 -0
  244. package/dist/rendering/index.js +12 -0
  245. package/dist/rendering/index.js.map +1 -0
  246. package/dist/rendering/rendering-profile-types.d.ts +322 -0
  247. package/dist/rendering/rendering-profile-types.d.ts.map +1 -0
  248. package/dist/rendering/rendering-profile-types.js +2 -0
  249. package/dist/rendering/rendering-profile-types.js.map +1 -0
  250. package/dist/rendering/rendering-profile-validation.d.ts +2 -0
  251. package/dist/rendering/rendering-profile-validation.d.ts.map +1 -0
  252. package/dist/rendering/rendering-profile-validation.js +364 -0
  253. package/dist/rendering/rendering-profile-validation.js.map +1 -0
  254. package/dist/rendering/rendering-profile-values.d.ts +19 -0
  255. package/dist/rendering/rendering-profile-values.d.ts.map +1 -0
  256. package/dist/rendering/rendering-profile-values.js +79 -0
  257. package/dist/rendering/rendering-profile-values.js.map +1 -0
  258. package/dist/rendering/rendering-profile.d.ts +15 -0
  259. package/dist/rendering/rendering-profile.d.ts.map +1 -0
  260. package/dist/rendering/rendering-profile.js +442 -0
  261. package/dist/rendering/rendering-profile.js.map +1 -0
  262. package/dist/rendering/shadow-map-experiment-depth.d.ts +63 -0
  263. package/dist/rendering/shadow-map-experiment-depth.d.ts.map +1 -0
  264. package/dist/rendering/shadow-map-experiment-depth.js +186 -0
  265. package/dist/rendering/shadow-map-experiment-depth.js.map +1 -0
  266. package/dist/rendering/shadow-map-experiment-lifecycle.d.ts +94 -0
  267. package/dist/rendering/shadow-map-experiment-lifecycle.d.ts.map +1 -0
  268. package/dist/rendering/shadow-map-experiment-lifecycle.js +407 -0
  269. package/dist/rendering/shadow-map-experiment-lifecycle.js.map +1 -0
  270. package/dist/rendering/shadow-map-experiment.d.ts +189 -0
  271. package/dist/rendering/shadow-map-experiment.d.ts.map +1 -0
  272. package/dist/rendering/shadow-map-experiment.js +549 -0
  273. package/dist/rendering/shadow-map-experiment.js.map +1 -0
  274. package/dist/rendering/shadow-quality.d.ts +5 -0
  275. package/dist/rendering/shadow-quality.d.ts.map +1 -0
  276. package/dist/rendering/shadow-quality.js +83 -0
  277. package/dist/rendering/shadow-quality.js.map +1 -0
  278. package/dist/rendering/shadow-runtime.d.ts +59 -0
  279. package/dist/rendering/shadow-runtime.d.ts.map +1 -0
  280. package/dist/rendering/shadow-runtime.js +378 -0
  281. package/dist/rendering/shadow-runtime.js.map +1 -0
  282. package/dist/rendering/shadow-settings.d.ts +15 -0
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  284. package/dist/rendering/shadow-settings.js +129 -0
  285. package/dist/rendering/shadow-settings.js.map +1 -0
  286. package/dist/rendering/shadow-types.d.ts +99 -0
  287. package/dist/rendering/shadow-types.d.ts.map +1 -0
  288. package/dist/rendering/shadow-types.js +5 -0
  289. package/dist/rendering/shadow-types.js.map +1 -0
  290. package/dist/rendering/shadow-validation.d.ts +3 -0
  291. package/dist/rendering/shadow-validation.d.ts.map +1 -0
  292. package/dist/rendering/shadow-validation.js +166 -0
  293. package/dist/rendering/shadow-validation.js.map +1 -0
  294. package/dist/rendering/value.d.ts +2 -0
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  296. package/dist/rendering/value.js +6 -0
  297. package/dist/rendering/value.js.map +1 -0
  298. package/dist/runtime-data-token.d.ts +4 -0
  299. package/dist/runtime-data-token.d.ts.map +1 -0
  300. package/dist/runtime-data-token.js +4 -0
  301. package/dist/runtime-data-token.js.map +1 -0
  302. package/dist/runtime-data-types.d.ts +83 -0
  303. package/dist/runtime-data-types.d.ts.map +1 -0
  304. package/dist/runtime-data-types.js +2 -0
  305. package/dist/runtime-data-types.js.map +1 -0
  306. package/dist/runtime-data.d.ts +18 -0
  307. package/dist/runtime-data.d.ts.map +1 -0
  308. package/dist/runtime-data.js +301 -0
  309. package/dist/runtime-data.js.map +1 -0
  310. package/dist/runtime-scene-resolvers.d.ts +37 -0
  311. package/dist/runtime-scene-resolvers.d.ts.map +1 -0
  312. package/dist/runtime-scene-resolvers.js +40 -0
  313. package/dist/runtime-scene-resolvers.js.map +1 -0
  314. package/dist/scene-artifact-types.d.ts +383 -0
  315. package/dist/scene-artifact-types.d.ts.map +1 -0
  316. package/dist/scene-artifact-types.js +2 -0
  317. package/dist/scene-artifact-types.js.map +1 -0
  318. package/dist/scene-artifact-validation.d.ts +19 -0
  319. package/dist/scene-artifact-validation.d.ts.map +1 -0
  320. package/dist/scene-artifact-validation.js +1352 -0
  321. package/dist/scene-artifact-validation.js.map +1 -0
  322. package/dist/static-shadow-artifact.d.ts +131 -0
  323. package/dist/static-shadow-artifact.d.ts.map +1 -0
  324. package/dist/static-shadow-artifact.js +327 -0
  325. package/dist/static-shadow-artifact.js.map +1 -0
  326. package/package.json +11 -2
package/dist/index.d.ts CHANGED
@@ -1,7 +1,23 @@
1
1
  export declare const ENGINE_PACKAGE_MARKER = "@fps-games/engine";
2
- export declare const ENGINE_PLUMBING_PHASE = "plumbing-first";
2
+ export declare const ENGINE_IMPLEMENTATION_PHASE = "domain-migration";
3
3
  export interface FpsEngineRuntimeDataMarker {
4
4
  readonly schemaVersion: 1;
5
5
  readonly marker: typeof ENGINE_PACKAGE_MARKER;
6
6
  }
7
+ export * from './runtime-data-types.js';
8
+ export * from './runtime-data.js';
9
+ export * from './runtime-data-token.js';
10
+ export * from './compiled-scene-data.js';
11
+ export * from './asset-resource.js';
12
+ export * from './material-owner.js';
13
+ export * from './material-profile.js';
14
+ export * from './runtime-scene-resolvers.js';
15
+ export * from './static-shadow-artifact.js';
16
+ export * from './scene-artifact-types.js';
17
+ export * from './scene-artifact-validation.js';
18
+ export * from './ground-decal.js';
19
+ export * from './rendering/index.js';
20
+ export { FPS_FRAME_CLOCK_DEFAULT_MAX_DELTA_SECONDS, createFpsFrameClock, type FpsFrameClock, type FpsFrameClockOptions, type FpsFrameContext, } from './frame.js';
21
+ export { FPS_CAMERA_PROJECTION_SCHEMA_VERSION, FpsCameraProjectionDataError, createFpsCameraProjectionSnapshot, type FpsCameraProjectionMode, type FpsCameraProjectionSnapshot, } from './camera.js';
22
+ export { FPS_RUNTIME_LIGHT_COMPONENT_SCHEMA_VERSION, FpsRuntimeLightingDataError, createFpsRuntimeLightSnapshot, createFpsRuntimeStandardSystemLightingSnapshot, createFpsRuntimeSystemLightingSnapshot, normalizeFpsRuntimeLightDirection, type FpsRuntimeDirectionalLight, type FpsRuntimeHemisphericLight, type FpsRuntimeLight, type FpsRuntimeLightColorRgb, type FpsRuntimeLightNodeSnapshot, type FpsRuntimeLightVec3, type FpsRuntimeStandardSystemLightingSnapshot, type FpsRuntimeSystemLightingSnapshot, } from './lighting.js';
7
23
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,qBAAqB,sBAAsB,CAAC;AACzD,eAAO,MAAM,qBAAqB,mBAAmB,CAAC;AAEtD,MAAM,WAAW,0BAA0B;IACzC,QAAQ,CAAC,aAAa,EAAE,CAAC,CAAC;IAC1B,QAAQ,CAAC,MAAM,EAAE,OAAO,qBAAqB,CAAC;CAC/C"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,qBAAqB,sBAAsB,CAAC;AACzD,eAAO,MAAM,2BAA2B,qBAAqB,CAAC;AAE9D,MAAM,WAAW,0BAA0B;IACzC,QAAQ,CAAC,aAAa,EAAE,CAAC,CAAC;IAC1B,QAAQ,CAAC,MAAM,EAAE,OAAO,qBAAqB,CAAC;CAC/C;AAED,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,yBAAyB,CAAC;AACxC,cAAc,0BAA0B,CAAC;AACzC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,uBAAuB,CAAC;AACtC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AAErC,OAAO,EACL,yCAAyC,EACzC,mBAAmB,EACnB,KAAK,aAAa,EAClB,KAAK,oBAAoB,EACzB,KAAK,eAAe,GACrB,MAAM,YAAY,CAAC;AAEpB,OAAO,EACL,oCAAoC,EACpC,4BAA4B,EAC5B,iCAAiC,EACjC,KAAK,uBAAuB,EAC5B,KAAK,2BAA2B,GACjC,MAAM,aAAa,CAAC;AAErB,OAAO,EACL,0CAA0C,EAC1C,2BAA2B,EAC3B,6BAA6B,EAC7B,8CAA8C,EAC9C,sCAAsC,EACtC,iCAAiC,EACjC,KAAK,0BAA0B,EAC/B,KAAK,0BAA0B,EAC/B,KAAK,eAAe,EACpB,KAAK,uBAAuB,EAC5B,KAAK,2BAA2B,EAChC,KAAK,mBAAmB,EACxB,KAAK,wCAAwC,EAC7C,KAAK,gCAAgC,GACtC,MAAM,eAAe,CAAC"}
package/dist/index.js CHANGED
@@ -1,3 +1,19 @@
1
1
  export const ENGINE_PACKAGE_MARKER = '@fps-games/engine';
2
- export const ENGINE_PLUMBING_PHASE = 'plumbing-first';
2
+ export const ENGINE_IMPLEMENTATION_PHASE = 'domain-migration';
3
+ export * from './runtime-data-types.js';
4
+ export * from './runtime-data.js';
5
+ export * from './runtime-data-token.js';
6
+ export * from './compiled-scene-data.js';
7
+ export * from './asset-resource.js';
8
+ export * from './material-owner.js';
9
+ export * from './material-profile.js';
10
+ export * from './runtime-scene-resolvers.js';
11
+ export * from './static-shadow-artifact.js';
12
+ export * from './scene-artifact-types.js';
13
+ export * from './scene-artifact-validation.js';
14
+ export * from './ground-decal.js';
15
+ export * from './rendering/index.js';
16
+ export { FPS_FRAME_CLOCK_DEFAULT_MAX_DELTA_SECONDS, createFpsFrameClock, } from './frame.js';
17
+ export { FPS_CAMERA_PROJECTION_SCHEMA_VERSION, FpsCameraProjectionDataError, createFpsCameraProjectionSnapshot, } from './camera.js';
18
+ export { FPS_RUNTIME_LIGHT_COMPONENT_SCHEMA_VERSION, FpsRuntimeLightingDataError, createFpsRuntimeLightSnapshot, createFpsRuntimeStandardSystemLightingSnapshot, createFpsRuntimeSystemLightingSnapshot, normalizeFpsRuntimeLightDirection, } from './lighting.js';
3
19
  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,qBAAqB,GAAG,mBAAmB,CAAC;AACzD,MAAM,CAAC,MAAM,qBAAqB,GAAG,gBAAgB,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,qBAAqB,GAAG,mBAAmB,CAAC;AACzD,MAAM,CAAC,MAAM,2BAA2B,GAAG,kBAAkB,CAAC;AAO9D,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,yBAAyB,CAAC;AACxC,cAAc,0BAA0B,CAAC;AACzC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,uBAAuB,CAAC;AACtC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AAErC,OAAO,EACL,yCAAyC,EACzC,mBAAmB,GAIpB,MAAM,YAAY,CAAC;AAEpB,OAAO,EACL,oCAAoC,EACpC,4BAA4B,EAC5B,iCAAiC,GAGlC,MAAM,aAAa,CAAC;AAErB,OAAO,EACL,0CAA0C,EAC1C,2BAA2B,EAC3B,6BAA6B,EAC7B,8CAA8C,EAC9C,sCAAsC,EACtC,iCAAiC,GASlC,MAAM,eAAe,CAAC"}
@@ -0,0 +1,66 @@
1
+ export declare const FPS_RUNTIME_LIGHT_COMPONENT_SCHEMA_VERSION: 1;
2
+ export interface FpsRuntimeLightVec3 {
3
+ readonly x: number;
4
+ readonly y: number;
5
+ readonly z: number;
6
+ }
7
+ export interface FpsRuntimeLightColorRgb {
8
+ readonly r: number;
9
+ readonly g: number;
10
+ readonly b: number;
11
+ }
12
+ export interface FpsRuntimeDirectionalLight {
13
+ readonly schemaVersion: typeof FPS_RUNTIME_LIGHT_COMPONENT_SCHEMA_VERSION;
14
+ readonly type: 'directional';
15
+ readonly intensity: number;
16
+ readonly direction: FpsRuntimeLightVec3;
17
+ readonly diffuseColor: FpsRuntimeLightColorRgb;
18
+ }
19
+ /** Schema v1 models a zenith-up environment light; direction is not configurable. */
20
+ export interface FpsRuntimeHemisphericLight {
21
+ readonly schemaVersion: typeof FPS_RUNTIME_LIGHT_COMPONENT_SCHEMA_VERSION;
22
+ readonly type: 'hemispheric';
23
+ readonly intensity: number;
24
+ readonly diffuseColor: FpsRuntimeLightColorRgb;
25
+ readonly groundColor: FpsRuntimeLightColorRgb;
26
+ }
27
+ export type FpsRuntimeLight = FpsRuntimeDirectionalLight | FpsRuntimeHemisphericLight;
28
+ export interface FpsRuntimeLightNodeSnapshot<TLight extends FpsRuntimeLight = FpsRuntimeLight> {
29
+ readonly nodeId: string;
30
+ readonly enabled: boolean;
31
+ readonly light: TLight;
32
+ }
33
+ /**
34
+ * Forge Play's standard two-light scene profile. This is a product policy,
35
+ * not a limit on the number or kinds of lights the Babylon controller owns.
36
+ * In schema v1 the environment light is zenith-up by definition.
37
+ */
38
+ export interface FpsRuntimeStandardSystemLightingSnapshot {
39
+ readonly environment: FpsRuntimeLightNodeSnapshot<FpsRuntimeHemisphericLight>;
40
+ readonly directional: FpsRuntimeLightNodeSnapshot<FpsRuntimeDirectionalLight>;
41
+ }
42
+ /** @deprecated Use FpsRuntimeStandardSystemLightingSnapshot. */
43
+ export type FpsRuntimeSystemLightingSnapshot = FpsRuntimeStandardSystemLightingSnapshot;
44
+ export declare class FpsRuntimeLightingDataError extends Error {
45
+ readonly path: string;
46
+ readonly reason: string;
47
+ readonly code = "runtime.lighting.invalid";
48
+ constructor(path: string, reason: string);
49
+ }
50
+ /**
51
+ * Producer-side helper used by compilers to emit the single canonical Runtime
52
+ * representation. Runtime validation still rejects non-unit directions.
53
+ */
54
+ export declare function normalizeFpsRuntimeLightDirection(value: unknown, path?: string): Readonly<FpsRuntimeLightVec3>;
55
+ export declare function createFpsRuntimeLightSnapshot(value: unknown, path?: string): Readonly<FpsRuntimeLight>;
56
+ /**
57
+ * Resolves Forge Play's standard two-light scene profile before a Renderer
58
+ * creates resources. The roles are intentionally inferred from the two v1
59
+ * component types; this helper must not be used as a general scene-light
60
+ * collection API. Extra non-light scene nodes are ignored, while duplicate or
61
+ * missing standard roles fail closed.
62
+ */
63
+ export declare function createFpsRuntimeStandardSystemLightingSnapshot(value: unknown, path?: string): Readonly<FpsRuntimeStandardSystemLightingSnapshot>;
64
+ /** @deprecated Use createFpsRuntimeStandardSystemLightingSnapshot. */
65
+ export declare function createFpsRuntimeSystemLightingSnapshot(value: unknown, path?: string): Readonly<FpsRuntimeSystemLightingSnapshot>;
66
+ //# sourceMappingURL=lighting.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lighting.d.ts","sourceRoot":"","sources":["../src/lighting.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,0CAA0C,EAAG,CAAU,CAAC;AAErE,MAAM,WAAW,mBAAmB;IAClC,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,uBAAuB;IACtC,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,0BAA0B;IACzC,QAAQ,CAAC,aAAa,EAAE,OAAO,0CAA0C,CAAC;IAC1E,QAAQ,CAAC,IAAI,EAAE,aAAa,CAAC;IAC7B,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,SAAS,EAAE,mBAAmB,CAAC;IACxC,QAAQ,CAAC,YAAY,EAAE,uBAAuB,CAAC;CAChD;AAED,qFAAqF;AACrF,MAAM,WAAW,0BAA0B;IACzC,QAAQ,CAAC,aAAa,EAAE,OAAO,0CAA0C,CAAC;IAC1E,QAAQ,CAAC,IAAI,EAAE,aAAa,CAAC;IAC7B,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,YAAY,EAAE,uBAAuB,CAAC;IAC/C,QAAQ,CAAC,WAAW,EAAE,uBAAuB,CAAC;CAC/C;AAED,MAAM,MAAM,eAAe,GAAG,0BAA0B,GAAG,0BAA0B,CAAC;AAEtF,MAAM,WAAW,2BAA2B,CAAC,MAAM,SAAS,eAAe,GAAG,eAAe;IAC3F,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;IAC1B,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;CACxB;AAED;;;;GAIG;AACH,MAAM,WAAW,wCAAwC;IACvD,QAAQ,CAAC,WAAW,EAAE,2BAA2B,CAAC,0BAA0B,CAAC,CAAC;IAC9E,QAAQ,CAAC,WAAW,EAAE,2BAA2B,CAAC,0BAA0B,CAAC,CAAC;CAC/E;AAED,gEAAgE;AAChE,MAAM,MAAM,gCAAgC,GAAG,wCAAwC,CAAC;AAExF,qBAAa,2BAA4B,SAAQ,KAAK;IAIlD,QAAQ,CAAC,IAAI,EAAE,MAAM;IACrB,QAAQ,CAAC,MAAM,EAAE,MAAM;IAJzB,QAAQ,CAAC,IAAI,8BAA8B;gBAGhC,IAAI,EAAE,MAAM,EACZ,MAAM,EAAE,MAAM;CAK1B;AAyBD;;;GAGG;AACH,wBAAgB,iCAAiC,CAC/C,KAAK,EAAE,OAAO,EACd,IAAI,SAAgB,GACnB,QAAQ,CAAC,mBAAmB,CAAC,CAS/B;AAED,wBAAgB,6BAA6B,CAC3C,KAAK,EAAE,OAAO,EACd,IAAI,SAAY,GACf,QAAQ,CAAC,eAAe,CAAC,CAyC3B;AAED;;;;;;GAMG;AACH,wBAAgB,8CAA8C,CAC5D,KAAK,EAAE,OAAO,EACd,IAAI,SAAkB,GACrB,QAAQ,CAAC,wCAAwC,CAAC,CA8BpD;AAED,sEAAsE;AACtE,wBAAgB,sCAAsC,CACpD,KAAK,EAAE,OAAO,EACd,IAAI,SAAkB,GACrB,QAAQ,CAAC,gCAAgC,CAAC,CAE5C"}
@@ -0,0 +1,197 @@
1
+ export const FPS_RUNTIME_LIGHT_COMPONENT_SCHEMA_VERSION = 1;
2
+ export class FpsRuntimeLightingDataError extends Error {
3
+ path;
4
+ reason;
5
+ code = 'runtime.lighting.invalid';
6
+ constructor(path, reason) {
7
+ super(`Invalid Runtime Lighting data at ${path}: ${reason}`);
8
+ this.path = path;
9
+ this.reason = reason;
10
+ this.name = 'FpsRuntimeLightingDataError';
11
+ }
12
+ }
13
+ const DIRECTION_LENGTH_EPSILON = 0.000001;
14
+ // Runtime SceneArtifact numbers are canonically serialized to four decimal
15
+ // places. Rounding each component of a unit vector can move its length by at
16
+ // most sqrt(3) * 0.00005, so 1e-4 accepts that representation without
17
+ // admitting meaningfully non-normalized producer data.
18
+ const DIRECTION_UNIT_TOLERANCE = 0.0001;
19
+ const DIRECTIONAL_FIELDS = new Set([
20
+ 'schemaVersion',
21
+ 'type',
22
+ 'intensity',
23
+ 'direction',
24
+ 'diffuseColor',
25
+ ]);
26
+ const HEMISPHERIC_FIELDS = new Set([
27
+ 'schemaVersion',
28
+ 'type',
29
+ 'intensity',
30
+ 'diffuseColor',
31
+ 'groundColor',
32
+ ]);
33
+ const VEC3_FIELDS = new Set(['x', 'y', 'z']);
34
+ const COLOR_FIELDS = new Set(['r', 'g', 'b']);
35
+ /**
36
+ * Producer-side helper used by compilers to emit the single canonical Runtime
37
+ * representation. Runtime validation still rejects non-unit directions.
38
+ */
39
+ export function normalizeFpsRuntimeLightDirection(value, path = '$.direction') {
40
+ const direction = readVec3(value, path);
41
+ const length = Math.hypot(direction.x, direction.y, direction.z);
42
+ if (length <= DIRECTION_LENGTH_EPSILON)
43
+ invalid(path, 'expected a non-zero direction vector');
44
+ return Object.freeze({
45
+ x: direction.x / length,
46
+ y: direction.y / length,
47
+ z: direction.z / length,
48
+ });
49
+ }
50
+ export function createFpsRuntimeLightSnapshot(value, path = '$.light') {
51
+ const light = record(value, path);
52
+ if (light.schemaVersion !== FPS_RUNTIME_LIGHT_COMPONENT_SCHEMA_VERSION) {
53
+ invalid(`${path}.schemaVersion`, `expected ${FPS_RUNTIME_LIGHT_COMPONENT_SCHEMA_VERSION}`);
54
+ }
55
+ const intensity = nonNegativeFiniteNumber(light.intensity, `${path}.intensity`);
56
+ if (light.type === 'directional') {
57
+ assertKnownFields(light, DIRECTIONAL_FIELDS, path);
58
+ const direction = readVec3(light.direction, `${path}.direction`);
59
+ const length = Math.hypot(direction.x, direction.y, direction.z);
60
+ if (length <= DIRECTION_LENGTH_EPSILON) {
61
+ invalid(`${path}.direction`, 'expected a non-zero direction vector');
62
+ }
63
+ if (Math.abs(length - 1) > DIRECTION_UNIT_TOLERANCE) {
64
+ invalid(`${path}.direction`, 'expected a normalized direction vector');
65
+ }
66
+ return Object.freeze({
67
+ schemaVersion: FPS_RUNTIME_LIGHT_COMPONENT_SCHEMA_VERSION,
68
+ type: 'directional',
69
+ intensity,
70
+ direction,
71
+ diffuseColor: readColor(light.diffuseColor, `${path}.diffuseColor`),
72
+ });
73
+ }
74
+ if (light.type === 'hemispheric') {
75
+ assertKnownFields(light, HEMISPHERIC_FIELDS, path);
76
+ return Object.freeze({
77
+ schemaVersion: FPS_RUNTIME_LIGHT_COMPONENT_SCHEMA_VERSION,
78
+ type: 'hemispheric',
79
+ intensity,
80
+ diffuseColor: readColor(light.diffuseColor, `${path}.diffuseColor`),
81
+ groundColor: readColor(light.groundColor, `${path}.groundColor`),
82
+ });
83
+ }
84
+ invalid(`${path}.type`, 'expected directional or hemispheric');
85
+ }
86
+ /**
87
+ * Resolves Forge Play's standard two-light scene profile before a Renderer
88
+ * creates resources. The roles are intentionally inferred from the two v1
89
+ * component types; this helper must not be used as a general scene-light
90
+ * collection API. Extra non-light scene nodes are ignored, while duplicate or
91
+ * missing standard roles fail closed.
92
+ */
93
+ export function createFpsRuntimeStandardSystemLightingSnapshot(value, path = '$.scene.nodes') {
94
+ if (!Array.isArray(value))
95
+ invalid(path, 'expected an array of Runtime scene nodes');
96
+ let environment;
97
+ let directional;
98
+ const lightNodeIds = new Set();
99
+ value.forEach((candidate, index) => {
100
+ const nodePath = `${path}[${index}]`;
101
+ const node = record(candidate, nodePath);
102
+ if (!Object.prototype.hasOwnProperty.call(node, 'light'))
103
+ return;
104
+ const nodeId = nonEmptyString(node.id, `${nodePath}.id`);
105
+ if (lightNodeIds.has(nodeId))
106
+ invalid(`${nodePath}.id`, `duplicate light node id: ${nodeId}`);
107
+ lightNodeIds.add(nodeId);
108
+ const enabled = node.active === undefined
109
+ ? true
110
+ : booleanValue(node.active, `${nodePath}.active`);
111
+ const light = createFpsRuntimeLightSnapshot(node.light, `${nodePath}.light`);
112
+ if (light.type === 'hemispheric') {
113
+ if (environment)
114
+ invalid(nodePath, 'duplicate Environment/Hemispheric system light');
115
+ environment = Object.freeze({ nodeId, enabled, light });
116
+ }
117
+ else {
118
+ if (directional)
119
+ invalid(nodePath, 'duplicate Directional/Sun system light');
120
+ directional = Object.freeze({ nodeId, enabled, light });
121
+ }
122
+ });
123
+ if (!environment)
124
+ invalid(path, 'missing Environment/Hemispheric system light');
125
+ if (!directional)
126
+ invalid(path, 'missing Directional/Sun system light');
127
+ return Object.freeze({ environment, directional });
128
+ }
129
+ /** @deprecated Use createFpsRuntimeStandardSystemLightingSnapshot. */
130
+ export function createFpsRuntimeSystemLightingSnapshot(value, path = '$.scene.nodes') {
131
+ return createFpsRuntimeStandardSystemLightingSnapshot(value, path);
132
+ }
133
+ function readVec3(value, path) {
134
+ const vector = record(value, path);
135
+ assertKnownFields(vector, VEC3_FIELDS, path);
136
+ return Object.freeze({
137
+ x: finiteNumber(vector.x, `${path}.x`),
138
+ y: finiteNumber(vector.y, `${path}.y`),
139
+ z: finiteNumber(vector.z, `${path}.z`),
140
+ });
141
+ }
142
+ function readColor(value, path) {
143
+ const color = record(value, path);
144
+ assertKnownFields(color, COLOR_FIELDS, path);
145
+ return Object.freeze({
146
+ r: unitNumber(color.r, `${path}.r`),
147
+ g: unitNumber(color.g, `${path}.g`),
148
+ b: unitNumber(color.b, `${path}.b`),
149
+ });
150
+ }
151
+ function record(value, path) {
152
+ if (!value || typeof value !== 'object' || Array.isArray(value)) {
153
+ invalid(path, 'expected a plain object');
154
+ }
155
+ const prototype = Object.getPrototypeOf(value);
156
+ if (prototype !== Object.prototype && prototype !== null) {
157
+ invalid(path, 'expected a plain object');
158
+ }
159
+ return value;
160
+ }
161
+ function assertKnownFields(value, fields, path) {
162
+ for (const field of Object.keys(value)) {
163
+ if (!fields.has(field))
164
+ invalid(`${path}.${field}`, 'unknown field');
165
+ }
166
+ }
167
+ function nonEmptyString(value, path) {
168
+ if (typeof value !== 'string' || !value.trim())
169
+ invalid(path, 'expected a non-empty string');
170
+ return value;
171
+ }
172
+ function booleanValue(value, path) {
173
+ if (typeof value !== 'boolean')
174
+ invalid(path, 'expected a boolean');
175
+ return value;
176
+ }
177
+ function finiteNumber(value, path) {
178
+ if (typeof value !== 'number' || !Number.isFinite(value))
179
+ invalid(path, 'expected a finite number');
180
+ return value;
181
+ }
182
+ function nonNegativeFiniteNumber(value, path) {
183
+ const result = finiteNumber(value, path);
184
+ if (result < 0)
185
+ invalid(path, 'expected a non-negative number');
186
+ return result;
187
+ }
188
+ function unitNumber(value, path) {
189
+ const result = finiteNumber(value, path);
190
+ if (result < 0 || result > 1)
191
+ invalid(path, 'expected a number between 0 and 1');
192
+ return result;
193
+ }
194
+ function invalid(path, reason) {
195
+ throw new FpsRuntimeLightingDataError(path, reason);
196
+ }
197
+ //# sourceMappingURL=lighting.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,128 @@
1
+ /** Stable topology identity for one GLB/glTF source surface within a logical material slot. */
2
+ export interface MaterialSlotSourceSurfaceDescriptor {
3
+ ownerNodePath: string;
4
+ nodeIndex?: number;
5
+ nodeIndexPath?: number[];
6
+ meshIndex?: number;
7
+ primitiveIndex?: number;
8
+ sourceMaterialIndex?: number;
9
+ sourceMeshName?: string;
10
+ triangleCount?: number;
11
+ boundingBox?: {
12
+ min?: [number, number, number];
13
+ max?: [number, number, number];
14
+ };
15
+ }
16
+ /** Stable logical material slot emitted by GLB/glTF analysis. */
17
+ export interface MaterialSlotSourceDescriptor {
18
+ slotId: string;
19
+ label?: string;
20
+ sourceSurfaces: MaterialSlotSourceSurfaceDescriptor[];
21
+ materialName?: string;
22
+ materialNames?: string[];
23
+ }
24
+ /** Engine-neutral subset required to resolve an authored slot to a live material owner. */
25
+ export interface MaterialOwnerDescriptor {
26
+ ownerNodePath: string;
27
+ nodeIndex?: number;
28
+ nodeIndexPath?: number[];
29
+ meshIndex?: number;
30
+ primitiveIndex?: number;
31
+ sourceMaterialIndex?: number;
32
+ sourceMaterialIndices?: number[];
33
+ }
34
+ export type MaterialOwnerMatchKind = 'gltf-pointer' | 'canonical-path' | 'canonical-parent-path' | 'generated-name' | 'legacy-path' | 'source-owner-alias';
35
+ export interface MaterialOwnerPointerEvidence {
36
+ nodeIndex?: number;
37
+ nodeIndexPath?: readonly number[];
38
+ meshIndex?: number;
39
+ primitiveIndex?: number;
40
+ materialIndices?: readonly number[];
41
+ hasPointerEvidence?: boolean;
42
+ /** Multiple live pointer targets exist at the same owner tier; resolve as ambiguity, not conflict. */
43
+ pointerAmbiguous?: boolean;
44
+ pointerConflict?: boolean;
45
+ }
46
+ export interface MaterialOwnerCandidate<TTarget> extends MaterialOwnerPointerEvidence {
47
+ /** Stable within the asset root and independent from traversal order. */
48
+ candidateId: string;
49
+ /** The object that material mutation must target (source mesh for instances). */
50
+ target: TTarget;
51
+ canonicalPath: string;
52
+ nodeIndex?: number;
53
+ nodeIndexPath?: readonly number[];
54
+ meshIndex?: number;
55
+ primitiveIndex?: number;
56
+ materialIndices?: readonly number[];
57
+ /** True when any glTF pointer evidence exists for this target. */
58
+ hasPointerEvidence?: boolean;
59
+ /** Conflicting pointers were observed on the same live owner; never resolve it as strong evidence. */
60
+ pointerConflict?: boolean;
61
+ /** Only candidates backed by an instance/sourceMesh relationship may expose aliases. */
62
+ sourceOwnerAliases?: readonly string[];
63
+ /** Pointer identity of sourceMesh, isolated from the instance's own pointer tier. */
64
+ sourceOwnerEvidence?: MaterialOwnerPointerEvidence;
65
+ isSourceOwnerAliasCandidate?: boolean;
66
+ }
67
+ export interface MaterialOwnerCandidateSummary {
68
+ candidateId: string;
69
+ canonicalPath: string;
70
+ nodeIndex?: number;
71
+ nodeIndexPath?: readonly number[];
72
+ meshIndex?: number;
73
+ primitiveIndex?: number;
74
+ materialIndices?: readonly number[];
75
+ sourceOwnerAliases?: readonly string[];
76
+ sourceOwnerEvidence?: MaterialOwnerPointerEvidence;
77
+ pointerAmbiguous?: boolean;
78
+ pointerConflict?: boolean;
79
+ }
80
+ export type MaterialOwnerResolvedIdentityStrategy = 'gltf-pointer' | 'canonical-path';
81
+ export interface MaterialOwnerResolvedPointerIdentity {
82
+ nodeIndex?: number;
83
+ nodeIndexPath?: readonly number[];
84
+ meshIndex: number;
85
+ primitiveIndex: number;
86
+ materialIndices?: readonly number[];
87
+ }
88
+ /**
89
+ * Engine-neutral identity for the one live owner selected by the resolver.
90
+ * `key` intentionally excludes Babylon runtime ids and material display names.
91
+ */
92
+ export interface MaterialOwnerResolvedIdentity {
93
+ key: string;
94
+ strategy: MaterialOwnerResolvedIdentityStrategy;
95
+ /** Canonical path of the runtime node receiving the binding. */
96
+ runtimePath: string;
97
+ /** Canonical paths of the writable owner; sourceMesh aliases for instances. */
98
+ ownerPaths: readonly string[];
99
+ pointer?: MaterialOwnerResolvedPointerIdentity;
100
+ viaSourceOwner: boolean;
101
+ }
102
+ export interface MaterialOwnerResolutionDiagnostic {
103
+ code: 'material-owner-unmatched' | 'material-owner-ambiguous' | 'material-owner-pointer-conflict' | 'material-owner-legacy-path-fallback' | 'material-owner-source-alias';
104
+ severity: 'info' | 'warning' | 'error';
105
+ message: string;
106
+ }
107
+ export type MaterialOwnerResolution<TTarget> = {
108
+ status: 'resolved';
109
+ matchKind: MaterialOwnerMatchKind;
110
+ target: TTarget;
111
+ identity: MaterialOwnerResolvedIdentity;
112
+ candidate: MaterialOwnerCandidateSummary;
113
+ candidates: readonly MaterialOwnerCandidateSummary[];
114
+ diagnostic?: MaterialOwnerResolutionDiagnostic;
115
+ } | {
116
+ status: 'unmatched' | 'ambiguous';
117
+ matchKind: MaterialOwnerMatchKind | null;
118
+ candidates: readonly MaterialOwnerCandidateSummary[];
119
+ diagnostic: MaterialOwnerResolutionDiagnostic;
120
+ };
121
+ export interface ResolveMaterialOwnerOptions {
122
+ /** Source-owner aliases are never considered for inherited/default material lookup. */
123
+ explicitSlotBinding?: boolean;
124
+ }
125
+ export declare function resolveMaterialOwner<TTarget>(descriptor: MaterialOwnerDescriptor, candidatesInput: readonly MaterialOwnerCandidate<TTarget>[], options?: ResolveMaterialOwnerOptions): MaterialOwnerResolution<TTarget>;
126
+ /** True only when the winning runtime target is backed by matching live primitive pointer evidence. */
127
+ export declare function isMaterialOwnerResolutionPointerVerified<TTarget>(descriptor: MaterialOwnerDescriptor, resolution: MaterialOwnerResolution<TTarget>): boolean;
128
+ //# sourceMappingURL=material-owner.d.ts.map
@@ -0,0 +1 @@
1
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