@fps-games/editor 0.2.1-beta.1 → 0.2.1-beta.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/ui-regions.js +16 -0
- package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -1
- package/dist/build-info.json +46 -46
- package/dist/internal/material-preview.d.ts +22 -0
- package/dist/internal/material-preview.d.ts.map +1 -0
- package/dist/internal/material-preview.js +186 -0
- package/dist/internal/material-preview.js.map +1 -0
- package/dist/internal/project-model-preview.d.ts +4 -0
- package/dist/internal/project-model-preview.d.ts.map +1 -0
- package/dist/internal/project-model-preview.js +359 -0
- package/dist/internal/project-model-preview.js.map +1 -0
- package/dist/local-editor-agent-context.d.ts +12 -1
- package/dist/local-editor-agent-context.d.ts.map +1 -1
- package/dist/local-editor-agent-context.js +47 -0
- package/dist/local-editor-agent-context.js.map +1 -1
- package/dist/local-editor-harness.d.ts +15 -2
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +326 -28
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/local-editor-tools.d.ts +1 -0
- package/dist/local-editor-tools.d.ts.map +1 -1
- package/dist/local-editor-tools.js +3 -0
- package/dist/local-editor-tools.js.map +1 -1
- package/dist/playable-babylon-rendering.d.ts +8 -7
- package/dist/playable-babylon-rendering.d.ts.map +1 -1
- package/dist/playable-babylon-rendering.js +77 -32
- package/dist/playable-babylon-rendering.js.map +1 -1
- package/dist/playable-local-editor-host.d.ts +4 -0
- package/dist/playable-local-editor-host.d.ts.map +1 -1
- package/dist/playable-local-editor-host.js +27 -0
- package/dist/playable-local-editor-host.js.map +1 -1
- package/dist/playable-product-projection-preview.d.ts +2 -0
- package/dist/playable-product-projection-preview.d.ts.map +1 -1
- package/dist/playable-product-projection-preview.js +7 -4
- package/dist/playable-product-projection-preview.js.map +1 -1
- package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
- package/dist/playable-product-scene-capabilities.js +9 -3
- package/dist/playable-product-scene-capabilities.js.map +1 -1
- package/dist/playable-sdk.d.ts +1 -1
- package/dist/playable-sdk.d.ts.map +1 -1
- package/dist/playable-sdk.js +1 -1
- package/dist/playable-sdk.js.map +1 -1
- package/dist/playable-standard-project.d.ts +0 -1
- package/dist/playable-standard-project.d.ts.map +1 -1
- package/dist/playable-standard-project.js +17 -5
- package/dist/playable-standard-project.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -2
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +301 -121
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +5 -4
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +4 -4
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/game-world-plugin-lifecycle.d.ts +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/game-world-plugin-lifecycle.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/game-world-plugin-lifecycle.js +12 -1
- package/node_modules/@fps-games/babylon-renderer/dist/game-world-plugin-lifecycle.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/plugin.d.ts +6 -3
- package/node_modules/@fps-games/babylon-renderer/dist/plugin.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/plugin.js +100 -39
- package/node_modules/@fps-games/babylon-renderer/dist/plugin.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/reference.d.ts +1 -3
- package/node_modules/@fps-games/babylon-renderer/dist/reference.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/reference.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/package.json +11 -8
- package/node_modules/@fps-games/editor-babylon/dist/marker-overlay.js +24 -0
- package/node_modules/@fps-games/editor-babylon/dist/marker-overlay.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js +96 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-spatial-overlay-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-spatial-overlay-controller.js +85 -22
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-spatial-overlay-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.d.ts +2 -0
- package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.js +150 -4
- package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +249 -15
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/types.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/package.json +6 -6
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts +5 -0
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/index.js +3 -0
- package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-asset-browser-continuity.d.ts +35 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-asset-browser-continuity.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-asset-browser-continuity.js +136 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-asset-browser-continuity.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-asset-filesystem.d.ts +46 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-asset-filesystem.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-asset-filesystem.js +283 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-asset-filesystem.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-preview-cleanup-registry.d.ts +12 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-preview-cleanup-registry.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-preview-cleanup-registry.js +67 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-preview-cleanup-registry.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-project-file-open.d.ts +6 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-project-file-open.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-project-file-open.js +9 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-project-file-open.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-project-file-preview.d.ts +7 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-project-file-preview.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-project-file-preview.js +20 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-project-file-preview.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-project-media-thumbnail-cache.d.ts +9 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-project-media-thumbnail-cache.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-project-media-thumbnail-cache.js +219 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-project-media-thumbnail-cache.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-tool-presentation.d.ts +14 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-tool-presentation.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-tool-presentation.js +42 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-tool-presentation.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-asset-kind.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-asset-kind.js +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-asset-kind.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-console.d.ts +27 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-console.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-console.js +288 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-console.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +29 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +20 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +321 -60
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.d.ts +2 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js +4 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +63 -3
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +9 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -16
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +2 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +1463 -356
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-viewport-orientation.d.ts +13 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-viewport-orientation.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-viewport-orientation.js +15 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-viewport-orientation.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/package.json +7 -7
- package/node_modules/@fps-games/editor-core/dist/editor-tools.d.ts +1 -0
- package/node_modules/@fps-games/editor-core/dist/editor-tools.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/editor-tools.js +3 -1
- package/node_modules/@fps-games/editor-core/dist/editor-tools.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/viewport-tools.d.ts +11 -2
- package/node_modules/@fps-games/editor-core/dist/viewport-tools.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/viewport-tools.js +12 -1
- package/node_modules/@fps-games/editor-core/dist/viewport-tools.js.map +1 -1
- package/node_modules/@fps-games/editor-core/package.json +6 -6
- package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js +10 -3
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.d.ts +2 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.js +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/catalog.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/catalog.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/catalog.js +5 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/catalog.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/index.d.ts +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/index.js +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/handler.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/handler.js +15 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/handler.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/routes.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/routes.js +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/routes.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/types.d.ts +6 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/types.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.js +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.d.ts +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.js +4 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/product/scene-source.d.ts +4 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/product/scene-source.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/product/scene-source.js +10 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/product/scene-source.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/index.d.ts +4 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/index.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/index.js +4 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/index.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/protocol.d.ts +4 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/protocol.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/protocol.js +86 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/protocol.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/support.d.ts +9 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/support.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/support.js +76 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/support.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/types.d.ts +34 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/types.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/types.js +2 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/types.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js +4 -4
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts +2 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/assets.js +1 -5
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/assets.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.d.ts +4 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js +40 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +53 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +2 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.js +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-authoring-api.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-authoring-api.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-authoring-api.js +94 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-authoring-api.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/project-file-handle.d.ts +14 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/project-file-handle.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/project-file-handle.js +101 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/project-file-handle.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/project-files.d.ts +23 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/project-files.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/project-files.js +180 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/project-files.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/package.json +6 -6
- package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +23 -3
- package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -1
- package/node_modules/@fps-games/editor-protocol/package.json +2 -2
- package/node_modules/@fps-games/editor-tooling/package.json +3 -3
- package/node_modules/@fps-games/editor-ui/dist/editor-ui-theme.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-ui/dist/editor-ui-theme.js +103 -10
- package/node_modules/@fps-games/editor-ui/dist/editor-ui-theme.js.map +1 -1
- package/node_modules/@fps-games/editor-ui/package.json +1 -1
- package/node_modules/@fps-games/playable-assets/dist/identity.d.ts +1 -0
- package/node_modules/@fps-games/playable-assets/dist/identity.d.ts.map +1 -1
- package/node_modules/@fps-games/playable-assets/dist/identity.js +1 -1
- package/node_modules/@fps-games/playable-assets/dist/identity.js.map +1 -1
- package/node_modules/@fps-games/playable-assets/dist/index.d.ts +1 -0
- package/node_modules/@fps-games/playable-assets/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/playable-assets/dist/index.js +1 -0
- package/node_modules/@fps-games/playable-assets/dist/index.js.map +1 -1
- package/node_modules/@fps-games/playable-assets/dist/resource-resolver.d.ts +46 -0
- package/node_modules/@fps-games/playable-assets/dist/resource-resolver.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-assets/dist/resource-resolver.js +109 -0
- package/node_modules/@fps-games/playable-assets/dist/resource-resolver.js.map +1 -0
- package/node_modules/@fps-games/playable-assets/package.json +1 -1
- package/node_modules/@fps-games/playable-contracts/package.json +1 -1
- package/node_modules/@fps-games/playable-rendering/package.json +2 -2
- package/node_modules/@fps-games/playable-runtime/dist/runtime.d.ts.map +1 -1
- package/node_modules/@fps-games/playable-runtime/dist/runtime.js +5 -0
- package/node_modules/@fps-games/playable-runtime/dist/runtime.js.map +1 -1
- package/node_modules/@fps-games/playable-runtime/dist/types.d.ts +2 -0
- package/node_modules/@fps-games/playable-runtime/dist/types.d.ts.map +1 -1
- package/node_modules/@fps-games/playable-runtime/dist/types.js.map +1 -1
- package/node_modules/@fps-games/playable-runtime/package.json +12 -12
- package/node_modules/@fps-games/playable-runtime-data/package.json +4 -4
- package/node_modules/@fps-games/playable-scene/package.json +2 -2
- package/node_modules/@fps-games/plugin-api/package.json +1 -1
- package/node_modules/@fps-games/plugin-assets/dist/reference.d.ts.map +1 -1
- package/node_modules/@fps-games/plugin-assets/dist/reference.js +11 -4
- package/node_modules/@fps-games/plugin-assets/dist/reference.js.map +1 -1
- package/node_modules/@fps-games/plugin-assets/dist/renderer.d.ts +8 -0
- package/node_modules/@fps-games/plugin-assets/dist/renderer.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-assets/dist/renderer.js +13 -0
- package/node_modules/@fps-games/plugin-assets/dist/renderer.js.map +1 -0
- package/node_modules/@fps-games/plugin-assets/dist/resources.d.ts +12 -0
- package/node_modules/@fps-games/plugin-assets/dist/resources.d.ts.map +1 -0
- package/node_modules/@fps-games/plugin-assets/dist/resources.js +8 -0
- package/node_modules/@fps-games/plugin-assets/dist/resources.js.map +1 -0
- package/node_modules/@fps-games/plugin-assets/dist/runtime.d.ts +2 -1
- package/node_modules/@fps-games/plugin-assets/dist/runtime.d.ts.map +1 -1
- package/node_modules/@fps-games/plugin-assets/dist/runtime.js +3 -0
- package/node_modules/@fps-games/plugin-assets/dist/runtime.js.map +1 -1
- package/node_modules/@fps-games/plugin-assets/dist/version.d.ts +1 -1
- package/node_modules/@fps-games/plugin-assets/dist/version.js +1 -1
- package/node_modules/@fps-games/plugin-assets/dist/version.js.map +1 -1
- package/node_modules/@fps-games/plugin-assets/package.json +32 -8
- package/node_modules/@fps-games/plugin-hierarchy/dist/version.d.ts +1 -1
- package/node_modules/@fps-games/plugin-hierarchy/dist/version.js +1 -1
- package/node_modules/@fps-games/plugin-hierarchy/dist/version.js.map +1 -1
- package/node_modules/@fps-games/plugin-hierarchy/package.json +5 -5
- package/node_modules/@fps-games/plugin-host/package.json +2 -2
- package/node_modules/@fps-games/plugin-markers/dist/version.d.ts +1 -1
- package/node_modules/@fps-games/plugin-markers/dist/version.js +1 -1
- package/node_modules/@fps-games/plugin-markers/dist/version.js.map +1 -1
- package/node_modules/@fps-games/plugin-markers/package.json +5 -5
- package/node_modules/@fps-games/plugin-materials/dist/version.d.ts +1 -1
- package/node_modules/@fps-games/plugin-materials/dist/version.js +1 -1
- package/node_modules/@fps-games/plugin-materials/dist/version.js.map +1 -1
- package/node_modules/@fps-games/plugin-materials/package.json +5 -5
- package/node_modules/@fps-games/plugin-rendering/dist/version.d.ts +1 -1
- package/node_modules/@fps-games/plugin-rendering/dist/version.js +1 -1
- package/node_modules/@fps-games/plugin-rendering/dist/version.js.map +1 -1
- package/node_modules/@fps-games/plugin-rendering/package.json +5 -5
- package/node_modules/@fps-games/plugin-scene/dist/version.d.ts +1 -1
- package/node_modules/@fps-games/plugin-scene/dist/version.js +1 -1
- package/node_modules/@fps-games/plugin-scene/dist/version.js.map +1 -1
- package/node_modules/@fps-games/plugin-scene/package.json +5 -5
- package/node_modules/@fps-games/plugin-shadow-map-experiment/dist/version.d.ts +1 -1
- package/node_modules/@fps-games/plugin-shadow-map-experiment/dist/version.js +1 -1
- package/node_modules/@fps-games/plugin-shadow-map-experiment/dist/version.js.map +1 -1
- package/node_modules/@fps-games/plugin-shadow-map-experiment/package.json +5 -5
- package/node_modules/@fps-games/plugin-shadows/dist/version.d.ts +1 -1
- package/node_modules/@fps-games/plugin-shadows/dist/version.js +1 -1
- package/node_modules/@fps-games/plugin-shadows/dist/version.js.map +1 -1
- package/node_modules/@fps-games/plugin-shadows/package.json +7 -7
- package/package.json +24 -22
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import { resolveLocalEditorAssetBrowserTab, resolveLocalEditorBrowserAssetKind, } from './local-editor-ui-asset-kind.js';
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import { resolveEditorProjectMediaSupport } from '@fps-games/editor-playable-sdk';
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const EDITOR_ASSETS_PATH = '/@editor';
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const EDITOR_PREFABS_PATH = `${EDITOR_ASSETS_PATH}/prefabs`;
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const EDITOR_MATERIALS_PATH = `${EDITOR_ASSETS_PATH}/materials`;
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const EDITOR_UNLINKED_PATH = `${EDITOR_ASSETS_PATH}/unlinked`;
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export function createLocalEditorAssetFilesystemSnapshot(assets, projectFiles) {
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const folders = new Map();
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const entries = [];
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const assetFolderPaths = new Map();
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const linkedAssetIds = new Set();
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folders.set('/', createFolder('/', null, projectFiles?.rootName ?? 'Project', 0, false));
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for (const item of projectFiles?.entries ?? []) {
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const itemPath = toBrowserPath(item.path);
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const parentPath = toBrowserPath(item.parentPath ?? '');
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if (item.kind === 'directory') {
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ensureFolderPath(folders, itemPath, false);
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entries.push({
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id: `project-directory:${item.path}`,
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path: itemPath,
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parentPath,
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label: item.name,
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kind: 'directory',
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virtual: false,
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});
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continue;
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}
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const asset = resolveProjectFileAsset(item.path, assets, linkedAssetIds);
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if (asset) {
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linkedAssetIds.add(asset.id);
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assetFolderPaths.set(asset.id, parentPath);
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}
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entries.push({
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id: asset?.id ?? `project-file:${item.path}`,
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path: itemPath,
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parentPath,
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label: item.name,
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kind: 'file',
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...(item.extension ? { extension: item.extension } : {}),
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...(asset ? { asset } : {}),
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virtual: false,
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});
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}
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const unlinkedAssets = assets.filter(asset => !linkedAssetIds.has(asset.id));
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if (unlinkedAssets.length > 0) {
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ensureVirtualEditorFolders(folders, entries, unlinkedAssets);
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for (const asset of unlinkedAssets) {
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const kind = resolveLocalEditorBrowserAssetKind(asset);
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const parentPath = kind === 'prefab'
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? EDITOR_PREFABS_PATH
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: kind === 'material'
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? EDITOR_MATERIALS_PATH
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: EDITOR_UNLINKED_PATH;
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assetFolderPaths.set(asset.id, parentPath);
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entries.push({
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id: asset.id,
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path: `${parentPath}/${encodeURIComponent(asset.id)}`,
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parentPath,
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label: asset.label,
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kind: 'asset',
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asset,
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virtual: true,
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});
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}
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}
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const orderedFolders = [...folders.values()].sort(compareFolders);
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const orderedEntries = entries.sort(compareEntries);
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for (const folder of orderedFolders) {
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folder.descendantItemCount = orderedEntries.reduce((count, entry) => (entry.kind !== 'directory' && isPathWithin(entry.parentPath, folder.path) ? count + 1 : count), 0);
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}
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return {
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rootPath: '/',
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rootName: projectFiles?.rootName ?? 'Project',
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folders: orderedFolders,
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entries: orderedEntries,
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assetFolderPaths,
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truncated: projectFiles?.truncated === true,
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};
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}
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export function filterLocalEditorAssetFilesystemEntries(snapshot, folderPath, recursive, tab = 'all') {
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const selectedPath = resolveLocalEditorAssetFilesystemExistingFolderPath(snapshot, folderPath);
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return snapshot.entries.filter((entry) => {
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const inFolder = recursive
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? isPathWithin(entry.parentPath, selectedPath)
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: entry.parentPath === selectedPath;
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if (!inFolder)
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return false;
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if (tab === 'all')
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return true;
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if (entry.kind === 'directory')
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return false;
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return resolveLocalEditorAssetFilesystemEntryTab(entry) === tab;
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});
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}
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export function resolveLocalEditorAssetFilesystemExistingFolderPath(snapshot, requestedFolderPath) {
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return snapshot.folders.some(folder => folder.path === requestedFolderPath)
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? requestedFolderPath
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: snapshot.rootPath;
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}
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export function resolveLocalEditorProjectMediaThumbnailKind(entry) {
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if (entry.kind !== 'file')
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return null;
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const kind = resolveEditorProjectMediaSupport(entry.path)?.kind;
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return kind === 'image' || kind === 'model' ? kind : null;
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}
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export function resolveLocalEditorProjectMediaThumbnailCacheKey(entry) {
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if (resolveLocalEditorProjectMediaThumbnailKind(entry) !== 'model')
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return null;
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const contentHash = entry.asset?.contentHash?.trim();
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return contentHash
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? `model:content:${contentHash}`
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: `model:path:${entry.path}`;
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}
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export function filterLocalEditorAssetFilesystemAssets(snapshot, assets, folderPath, recursive) {
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const selectedPath = resolveLocalEditorAssetFilesystemExistingFolderPath(snapshot, folderPath);
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return assets.filter((asset) => {
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const assetPath = snapshot.assetFolderPaths.get(asset.id);
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if (!assetPath)
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return false;
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return recursive ? isPathWithin(assetPath, selectedPath) : assetPath === selectedPath;
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});
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}
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export function resolveLocalEditorAssetFilesystemVisibleFolders(snapshot, expandedFolderPaths) {
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const folderByPath = new Map(snapshot.folders.map(folder => [folder.path, folder]));
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return snapshot.folders.filter((folder) => {
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if (folder.path === '/')
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return true;
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let parentPath = folder.parentPath;
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while (parentPath) {
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if (!expandedFolderPaths.has(parentPath))
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return false;
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parentPath = folderByPath.get(parentPath)?.parentPath ?? null;
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}
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return true;
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});
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}
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export function resolveLocalEditorAssetFilesystemEntryTab(entry) {
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if (entry.asset)
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return resolveLocalEditorAssetBrowserTab(entry.asset);
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const extension = entry.extension?.toLowerCase() ?? '';
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if (/^(glb|gltf|fbx|obj|dae|3ds)$/.test(extension))
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return 'models';
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if (/^(png|jpe?g|webp|gif|bmp|ktx2?|dds|hdr|exr)$/.test(extension))
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return 'textures';
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if (/^(mp3|wav|ogg|m4a|aac|flac)$/.test(extension))
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return 'audio';
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return null;
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}
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export function resolveLocalEditorAssetFilesystemFolderPath(snapshot, assetId) {
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return snapshot.assetFolderPaths.get(assetId) ?? '/';
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}
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export function resolveLocalEditorAssetFilesystemParentPath(snapshot, folderPath) {
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return snapshot.folders.find(folder => folder.path === folderPath)?.parentPath ?? null;
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}
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export function resolveLocalEditorAssetFilesystemBreadcrumbs(snapshot, folderPath) {
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const folderByPath = new Map(snapshot.folders.map(folder => [folder.path, folder]));
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const selectedFolder = folderByPath.get(folderPath) ?? folderByPath.get('/');
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const breadcrumbs = [];
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const visitedPaths = new Set();
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let current = selectedFolder;
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while (current && !visitedPaths.has(current.path)) {
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visitedPaths.add(current.path);
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breadcrumbs.unshift({
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label: current.path === '/' ? snapshot.rootName : current.label,
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path: current.path,
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});
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current = current.parentPath ? folderByPath.get(current.parentPath) : undefined;
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}
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return breadcrumbs;
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}
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function ensureVirtualEditorFolders(folders, entries, assets) {
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addVirtualFolder(folders, entries, EDITOR_ASSETS_PATH, '/', 'Editor Assets');
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if (assets.some(asset => resolveLocalEditorBrowserAssetKind(asset) === 'prefab')) {
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addVirtualFolder(folders, entries, EDITOR_PREFABS_PATH, EDITOR_ASSETS_PATH, 'Prefabs');
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}
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if (assets.some(asset => resolveLocalEditorBrowserAssetKind(asset) === 'material')) {
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addVirtualFolder(folders, entries, EDITOR_MATERIALS_PATH, EDITOR_ASSETS_PATH, 'Materials');
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}
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if (assets.some((asset) => {
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const kind = resolveLocalEditorBrowserAssetKind(asset);
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return kind !== 'prefab' && kind !== 'material';
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})) {
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addVirtualFolder(folders, entries, EDITOR_UNLINKED_PATH, EDITOR_ASSETS_PATH, 'Unlinked Assets');
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}
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}
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186
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function addVirtualFolder(folders, entries, path, parentPath, label) {
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if (folders.has(path))
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return;
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folders.set(path, createFolder(path, parentPath, label, path.split('/').filter(Boolean).length, true));
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entries.push({
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id: `virtual-directory:${path}`,
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path,
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parentPath,
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label,
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kind: 'directory',
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virtual: true,
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});
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}
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199
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function resolveProjectFileAsset(filePath, assets, linkedAssetIds) {
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const normalizedFilePath = normalizeMatchPath(filePath);
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const matches = assets.flatMap((asset) => {
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if (linkedAssetIds.has(asset.id))
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return [];
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|
204
|
+
const sourcePaths = [asset.relativePath, asset.external?.assetPath, asset.external?.assetUrl]
|
|
205
|
+
.filter((value) => typeof value === 'string' && value.trim().length > 0)
|
|
206
|
+
.map(normalizeMatchPath)
|
|
207
|
+
.filter(Boolean);
|
|
208
|
+
const score = sourcePaths.reduce((best, sourcePath) => {
|
|
209
|
+
if (normalizedFilePath === sourcePath)
|
|
210
|
+
return Math.max(best, 10000 + sourcePath.length);
|
|
211
|
+
if (normalizedFilePath.endsWith(`/${sourcePath}`))
|
|
212
|
+
return Math.max(best, 1000 + sourcePath.length);
|
|
213
|
+
const trimmed = trimLeadingParentSegments(sourcePath);
|
|
214
|
+
if (trimmed && normalizedFilePath.endsWith(`/${trimmed}`))
|
|
215
|
+
return Math.max(best, 100 + trimmed.length);
|
|
216
|
+
return best;
|
|
217
|
+
}, 0);
|
|
218
|
+
return score > 0 ? [{ asset, score }] : [];
|
|
219
|
+
}).sort((a, b) => b.score - a.score || a.asset.id.localeCompare(b.asset.id));
|
|
220
|
+
return matches.length === 1 || matches[0]?.score !== matches[1]?.score
|
|
221
|
+
? matches[0]?.asset
|
|
222
|
+
: undefined;
|
|
223
|
+
}
|
|
224
|
+
function normalizeMatchPath(value) {
|
|
225
|
+
return value
|
|
226
|
+
.replace(/^[a-z]+:\/\/[^/]+/i, '')
|
|
227
|
+
.replace(/\\/g, '/')
|
|
228
|
+
.split(/[?#]/, 1)[0]
|
|
229
|
+
.replace(/^\/+/, '')
|
|
230
|
+
.replace(/\/\.\//g, '/')
|
|
231
|
+
.toLowerCase();
|
|
232
|
+
}
|
|
233
|
+
function trimLeadingParentSegments(value) {
|
|
234
|
+
return value.replace(/^(?:\.\.\/)+/, '');
|
|
235
|
+
}
|
|
236
|
+
function toBrowserPath(value) {
|
|
237
|
+
const normalized = value.replace(/\\/g, '/').split('/').filter(Boolean).join('/');
|
|
238
|
+
return normalized ? `/${normalized}` : '/';
|
|
239
|
+
}
|
|
240
|
+
function ensureFolderPath(folders, path, virtual) {
|
|
241
|
+
const segments = path.split('/').filter(Boolean);
|
|
242
|
+
let currentPath = '';
|
|
243
|
+
for (let index = 0; index < segments.length; index += 1) {
|
|
244
|
+
const segment = segments[index];
|
|
245
|
+
const parentPath = currentPath || '/';
|
|
246
|
+
currentPath = `${currentPath}/${segment}`;
|
|
247
|
+
if (folders.has(currentPath))
|
|
248
|
+
continue;
|
|
249
|
+
folders.set(currentPath, createFolder(currentPath, parentPath, segment, index + 1, virtual));
|
|
250
|
+
}
|
|
251
|
+
}
|
|
252
|
+
function createFolder(path, parentPath, label, depth, virtual) {
|
|
253
|
+
return {
|
|
254
|
+
id: `asset-folder:${path}`,
|
|
255
|
+
path,
|
|
256
|
+
parentPath,
|
|
257
|
+
label,
|
|
258
|
+
depth,
|
|
259
|
+
descendantItemCount: 0,
|
|
260
|
+
virtual,
|
|
261
|
+
};
|
|
262
|
+
}
|
|
263
|
+
function isPathWithin(path, parentPath) {
|
|
264
|
+
return parentPath === '/' || path === parentPath || path.startsWith(`${parentPath}/`);
|
|
265
|
+
}
|
|
266
|
+
function compareFolders(a, b) {
|
|
267
|
+
if (a.path === '/')
|
|
268
|
+
return -1;
|
|
269
|
+
if (b.path === '/')
|
|
270
|
+
return 1;
|
|
271
|
+
if (a.virtual !== b.virtual)
|
|
272
|
+
return Number(a.virtual) - Number(b.virtual);
|
|
273
|
+
if (a.depth !== b.depth && (isPathWithin(b.path, a.path) || isPathWithin(a.path, b.path))) {
|
|
274
|
+
return a.depth - b.depth;
|
|
275
|
+
}
|
|
276
|
+
return a.path.localeCompare(b.path, undefined, { numeric: true, sensitivity: 'base' });
|
|
277
|
+
}
|
|
278
|
+
function compareEntries(a, b) {
|
|
279
|
+
return a.parentPath.localeCompare(b.parentPath, undefined, { numeric: true, sensitivity: 'base' })
|
|
280
|
+
|| Number(b.kind === 'directory') - Number(a.kind === 'directory')
|
|
281
|
+
|| a.label.localeCompare(b.label, undefined, { numeric: true, sensitivity: 'base' });
|
|
282
|
+
}
|
|
283
|
+
//# sourceMappingURL=local-editor-asset-filesystem.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{\n resolveLocalEditorAssetBrowserTab,\n resolveLocalEditorBrowserAssetKind,\n} from './local-editor-ui-asset-kind';\nimport { resolveEditorProjectMediaSupport } from '@fps-games/editor-playable-sdk';\nimport type {\n LocalEditorAssetBrowserTab,\n LocalEditorBrowserProjectFileSnapshot,\n LocalEditorBrowserUiAssetItem,\n} from './local-editor-ui-types';\n\nexport type LocalEditorAssetFilesystemViewMode = 'grid' | 'list';\n\nexport interface LocalEditorAssetFilesystemFolder {\n id: string;\n path: string;\n parentPath: string | null;\n label: string;\n depth: number;\n descendantItemCount: number;\n virtual: boolean;\n}\n\nexport interface LocalEditorAssetFilesystemEntry {\n id: string;\n path: string;\n parentPath: string;\n label: string;\n kind: 'directory' | 'file' | 'asset';\n extension?: string;\n asset?: LocalEditorBrowserUiAssetItem;\n virtual: boolean;\n}\n\nexport interface LocalEditorAssetFilesystemSnapshot {\n rootPath: '/';\n rootName: string;\n folders: LocalEditorAssetFilesystemFolder[];\n entries: LocalEditorAssetFilesystemEntry[];\n assetFolderPaths: ReadonlyMap<string, string>;\n truncated: boolean;\n}\n\nexport type LocalEditorProjectMediaThumbnailKind = 'image' | 'model';\n\nexport interface LocalEditorAssetFilesystemBreadcrumb {\n label: string;\n path: string;\n}\n\nconst EDITOR_ASSETS_PATH = '/@editor';\nconst EDITOR_PREFABS_PATH = `${EDITOR_ASSETS_PATH}/prefabs`;\nconst EDITOR_MATERIALS_PATH = `${EDITOR_ASSETS_PATH}/materials`;\nconst EDITOR_UNLINKED_PATH = `${EDITOR_ASSETS_PATH}/unlinked`;\n\nexport function createLocalEditorAssetFilesystemSnapshot(\n assets: readonly LocalEditorBrowserUiAssetItem[],\n projectFiles?: LocalEditorBrowserProjectFileSnapshot | null,\n): LocalEditorAssetFilesystemSnapshot {\n const folders = new Map<string, LocalEditorAssetFilesystemFolder>();\n const entries: LocalEditorAssetFilesystemEntry[] = [];\n const assetFolderPaths = new Map<string, string>();\n const linkedAssetIds = new Set<string>();\n folders.set('/', createFolder('/', null, projectFiles?.rootName ?? 'Project', 0, false));\n\n for (const item of projectFiles?.entries ?? []) {\n const itemPath = toBrowserPath(item.path);\n const parentPath = toBrowserPath(item.parentPath ?? '');\n if (item.kind === 'directory') {\n ensureFolderPath(folders, itemPath, false);\n entries.push({\n id: `project-directory:${item.path}`,\n path: itemPath,\n parentPath,\n label: item.name,\n kind: 'directory',\n virtual: false,\n });\n continue;\n }\n const asset = resolveProjectFileAsset(item.path, assets, linkedAssetIds);\n if (asset) {\n linkedAssetIds.add(asset.id);\n assetFolderPaths.set(asset.id, parentPath);\n }\n entries.push({\n id: asset?.id ?? `project-file:${item.path}`,\n path: itemPath,\n parentPath,\n label: item.name,\n kind: 'file',\n ...(item.extension ? { extension: item.extension } : {}),\n ...(asset ? { asset } : {}),\n virtual: false,\n });\n }\n\n const unlinkedAssets = assets.filter(asset => !linkedAssetIds.has(asset.id));\n if (unlinkedAssets.length > 0) {\n ensureVirtualEditorFolders(folders, entries, unlinkedAssets);\n for (const asset of unlinkedAssets) {\n const kind = resolveLocalEditorBrowserAssetKind(asset);\n const parentPath = kind === 'prefab'\n ? EDITOR_PREFABS_PATH\n : kind === 'material'\n ? EDITOR_MATERIALS_PATH\n : EDITOR_UNLINKED_PATH;\n assetFolderPaths.set(asset.id, parentPath);\n entries.push({\n id: asset.id,\n path: `${parentPath}/${encodeURIComponent(asset.id)}`,\n parentPath,\n label: asset.label,\n kind: 'asset',\n asset,\n virtual: true,\n });\n }\n }\n\n const orderedFolders = [...folders.values()].sort(compareFolders);\n const orderedEntries = entries.sort(compareEntries);\n for (const folder of orderedFolders) {\n folder.descendantItemCount = orderedEntries.reduce((count, entry) => (\n entry.kind !== 'directory' && isPathWithin(entry.parentPath, folder.path) ? count + 1 : count\n ), 0);\n }\n return {\n rootPath: '/',\n rootName: projectFiles?.rootName ?? 'Project',\n folders: orderedFolders,\n entries: orderedEntries,\n assetFolderPaths,\n truncated: projectFiles?.truncated === true,\n };\n}\n\nexport function filterLocalEditorAssetFilesystemEntries(\n snapshot: LocalEditorAssetFilesystemSnapshot,\n folderPath: string,\n recursive: boolean,\n tab: LocalEditorAssetBrowserTab = 'all',\n): LocalEditorAssetFilesystemEntry[] {\n const selectedPath = resolveLocalEditorAssetFilesystemExistingFolderPath(snapshot, folderPath);\n return snapshot.entries.filter((entry) => {\n const inFolder = recursive\n ? isPathWithin(entry.parentPath, selectedPath)\n : entry.parentPath === selectedPath;\n if (!inFolder) return false;\n if (tab === 'all') return true;\n if (entry.kind === 'directory') return false;\n return resolveLocalEditorAssetFilesystemEntryTab(entry) === tab;\n });\n}\n\nexport function resolveLocalEditorAssetFilesystemExistingFolderPath(\n snapshot: LocalEditorAssetFilesystemSnapshot,\n requestedFolderPath: string,\n): string {\n return snapshot.folders.some(folder => folder.path === requestedFolderPath)\n ? requestedFolderPath\n : snapshot.rootPath;\n}\n\nexport function resolveLocalEditorProjectMediaThumbnailKind(\n entry: LocalEditorAssetFilesystemEntry,\n): LocalEditorProjectMediaThumbnailKind | null {\n if (entry.kind !== 'file') return null;\n const kind = resolveEditorProjectMediaSupport(entry.path)?.kind;\n return kind === 'image' || kind === 'model' ? kind : null;\n}\n\nexport function resolveLocalEditorProjectMediaThumbnailCacheKey(\n entry: LocalEditorAssetFilesystemEntry,\n): string | null {\n if (resolveLocalEditorProjectMediaThumbnailKind(entry) !== 'model') return null;\n const contentHash = entry.asset?.contentHash?.trim();\n return contentHash\n ? `model:content:${contentHash}`\n : `model:path:${entry.path}`;\n}\n\nexport function filterLocalEditorAssetFilesystemAssets(\n snapshot: LocalEditorAssetFilesystemSnapshot,\n assets: readonly LocalEditorBrowserUiAssetItem[],\n folderPath: string,\n recursive: boolean,\n): LocalEditorBrowserUiAssetItem[] {\n const selectedPath = resolveLocalEditorAssetFilesystemExistingFolderPath(snapshot, folderPath);\n return assets.filter((asset) => {\n const assetPath = snapshot.assetFolderPaths.get(asset.id);\n if (!assetPath) return false;\n return recursive ? isPathWithin(assetPath, selectedPath) : assetPath === selectedPath;\n });\n}\n\nexport function resolveLocalEditorAssetFilesystemVisibleFolders(\n snapshot: LocalEditorAssetFilesystemSnapshot,\n expandedFolderPaths: ReadonlySet<string>,\n): LocalEditorAssetFilesystemFolder[] {\n const folderByPath = new Map(snapshot.folders.map(folder => [folder.path, folder]));\n return snapshot.folders.filter((folder) => {\n if (folder.path === '/') return true;\n let parentPath = folder.parentPath;\n while (parentPath) {\n if (!expandedFolderPaths.has(parentPath)) return false;\n parentPath = folderByPath.get(parentPath)?.parentPath ?? null;\n }\n return true;\n });\n}\n\nexport function resolveLocalEditorAssetFilesystemEntryTab(\n entry: LocalEditorAssetFilesystemEntry,\n): Exclude<LocalEditorAssetBrowserTab, 'all'> | null {\n if (entry.asset) return resolveLocalEditorAssetBrowserTab(entry.asset);\n const extension = entry.extension?.toLowerCase() ?? '';\n if (/^(glb|gltf|fbx|obj|dae|3ds)$/.test(extension)) return 'models';\n if (/^(png|jpe?g|webp|gif|bmp|ktx2?|dds|hdr|exr)$/.test(extension)) return 'textures';\n if (/^(mp3|wav|ogg|m4a|aac|flac)$/.test(extension)) return 'audio';\n return null;\n}\n\nexport function resolveLocalEditorAssetFilesystemFolderPath(\n snapshot: LocalEditorAssetFilesystemSnapshot,\n assetId: string,\n): string {\n return snapshot.assetFolderPaths.get(assetId) ?? '/';\n}\n\nexport function resolveLocalEditorAssetFilesystemParentPath(\n snapshot: LocalEditorAssetFilesystemSnapshot,\n folderPath: string,\n): string | null {\n return snapshot.folders.find(folder => folder.path === folderPath)?.parentPath ?? null;\n}\n\nexport function resolveLocalEditorAssetFilesystemBreadcrumbs(\n snapshot: LocalEditorAssetFilesystemSnapshot,\n folderPath: string,\n): LocalEditorAssetFilesystemBreadcrumb[] {\n const folderByPath = new Map(snapshot.folders.map(folder => [folder.path, folder]));\n const selectedFolder = folderByPath.get(folderPath) ?? folderByPath.get('/');\n const breadcrumbs: LocalEditorAssetFilesystemBreadcrumb[] = [];\n const visitedPaths = new Set<string>();\n let current = selectedFolder;\n while (current && !visitedPaths.has(current.path)) {\n visitedPaths.add(current.path);\n breadcrumbs.unshift({\n label: current.path === '/' ? snapshot.rootName : current.label,\n path: current.path,\n });\n current = current.parentPath ? folderByPath.get(current.parentPath) : undefined;\n }\n return breadcrumbs;\n}\n\nfunction ensureVirtualEditorFolders(\n folders: Map<string, LocalEditorAssetFilesystemFolder>,\n entries: LocalEditorAssetFilesystemEntry[],\n assets: readonly LocalEditorBrowserUiAssetItem[],\n): void {\n addVirtualFolder(folders, entries, EDITOR_ASSETS_PATH, '/', 'Editor Assets');\n if (assets.some(asset => resolveLocalEditorBrowserAssetKind(asset) === 'prefab')) {\n addVirtualFolder(folders, entries, EDITOR_PREFABS_PATH, EDITOR_ASSETS_PATH, 'Prefabs');\n }\n if (assets.some(asset => resolveLocalEditorBrowserAssetKind(asset) === 'material')) {\n addVirtualFolder(folders, entries, EDITOR_MATERIALS_PATH, EDITOR_ASSETS_PATH, 'Materials');\n }\n if (assets.some((asset) => {\n const kind = resolveLocalEditorBrowserAssetKind(asset);\n return kind !== 'prefab' && kind !== 'material';\n })) {\n addVirtualFolder(folders, entries, EDITOR_UNLINKED_PATH, EDITOR_ASSETS_PATH, 'Unlinked Assets');\n }\n}\n\nfunction addVirtualFolder(\n folders: Map<string, LocalEditorAssetFilesystemFolder>,\n entries: LocalEditorAssetFilesystemEntry[],\n path: string,\n parentPath: string,\n label: string,\n): void {\n if (folders.has(path)) return;\n folders.set(path, createFolder(path, parentPath, label, path.split('/').filter(Boolean).length, true));\n entries.push({\n id: `virtual-directory:${path}`,\n path,\n parentPath,\n label,\n kind: 'directory',\n virtual: true,\n });\n}\n\nfunction resolveProjectFileAsset(\n filePath: string,\n assets: readonly LocalEditorBrowserUiAssetItem[],\n linkedAssetIds: ReadonlySet<string>,\n): LocalEditorBrowserUiAssetItem | undefined {\n const normalizedFilePath = normalizeMatchPath(filePath);\n const matches = assets.flatMap((asset) => {\n if (linkedAssetIds.has(asset.id)) return [];\n const sourcePaths = [asset.relativePath, asset.external?.assetPath, asset.external?.assetUrl]\n .filter((value): value is string => typeof value === 'string' && value.trim().length > 0)\n .map(normalizeMatchPath)\n .filter(Boolean);\n const score = sourcePaths.reduce((best, sourcePath) => {\n if (normalizedFilePath === sourcePath) return Math.max(best, 10_000 + sourcePath.length);\n if (normalizedFilePath.endsWith(`/${sourcePath}`)) return Math.max(best, 1_000 + sourcePath.length);\n const trimmed = trimLeadingParentSegments(sourcePath);\n if (trimmed && normalizedFilePath.endsWith(`/${trimmed}`)) return Math.max(best, 100 + trimmed.length);\n return best;\n }, 0);\n return score > 0 ? [{ asset, score }] : [];\n }).sort((a, b) => b.score - a.score || a.asset.id.localeCompare(b.asset.id));\n return matches.length === 1 || matches[0]?.score !== matches[1]?.score\n ? matches[0]?.asset\n : undefined;\n}\n\nfunction normalizeMatchPath(value: string): string {\n return value\n .replace(/^[a-z]+:\\/\\/[^/]+/i, '')\n .replace(/\\\\/g, '/')\n .split(/[?#]/, 1)[0]\n .replace(/^\\/+/, '')\n .replace(/\\/\\.\\//g, '/')\n .toLowerCase();\n}\n\nfunction trimLeadingParentSegments(value: string): string {\n return value.replace(/^(?:\\.\\.\\/)+/, '');\n}\n\nfunction toBrowserPath(value: string): string {\n const normalized = value.replace(/\\\\/g, '/').split('/').filter(Boolean).join('/');\n return normalized ? `/${normalized}` : '/';\n}\n\nfunction ensureFolderPath(\n folders: Map<string, LocalEditorAssetFilesystemFolder>,\n path: string,\n virtual: boolean,\n): void {\n const segments = path.split('/').filter(Boolean);\n let currentPath = '';\n for (let index = 0; index < segments.length; index += 1) {\n const segment = segments[index];\n const parentPath = currentPath || '/';\n currentPath = `${currentPath}/${segment}`;\n if (folders.has(currentPath)) continue;\n folders.set(currentPath, createFolder(\n currentPath,\n parentPath,\n segment,\n index + 1,\n virtual,\n ));\n }\n}\n\nfunction createFolder(\n path: string,\n parentPath: string | null,\n label: string,\n depth: number,\n virtual: boolean,\n): LocalEditorAssetFilesystemFolder {\n return {\n id: `asset-folder:${path}`,\n path,\n parentPath,\n label,\n depth,\n descendantItemCount: 0,\n virtual,\n };\n}\n\nfunction isPathWithin(path: string, parentPath: string): boolean {\n return parentPath === '/' || path === parentPath || path.startsWith(`${parentPath}/`);\n}\n\nfunction compareFolders(a: LocalEditorAssetFilesystemFolder, b: LocalEditorAssetFilesystemFolder): number {\n if (a.path === '/') return -1;\n if (b.path === '/') return 1;\n if (a.virtual !== b.virtual) return Number(a.virtual) - Number(b.virtual);\n if (a.depth !== b.depth && (isPathWithin(b.path, a.path) || isPathWithin(a.path, b.path))) {\n return a.depth - b.depth;\n }\n return a.path.localeCompare(b.path, undefined, { numeric: true, sensitivity: 'base' });\n}\n\nfunction compareEntries(a: LocalEditorAssetFilesystemEntry, b: LocalEditorAssetFilesystemEntry): number {\n return a.parentPath.localeCompare(b.parentPath, undefined, { numeric: true, sensitivity: 'base' })\n || Number(b.kind === 'directory') - Number(a.kind === 'directory')\n || a.label.localeCompare(b.label, undefined, { numeric: true, sensitivity: 'base' });\n}\n"]}
|
package/node_modules/@fps-games/editor-browser/dist/local-editor-preview-cleanup-registry.d.ts
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
export type LocalEditorPreviewCleanup = () => void | Promise<void>;
|
|
2
|
+
export interface LocalEditorPreviewCleanupRegistry {
|
|
3
|
+
own(cleanup: LocalEditorPreviewCleanup): void;
|
|
4
|
+
disposeOwned(cleanup?: LocalEditorPreviewCleanup | null): void;
|
|
5
|
+
hasOwned(): boolean;
|
|
6
|
+
takeFailures(): unknown[];
|
|
7
|
+
}
|
|
8
|
+
export declare function canSkipLocalEditorPreviewCleanupPass(uiDisposed: boolean, registries: readonly Pick<LocalEditorPreviewCleanupRegistry, 'hasOwned'>[]): boolean;
|
|
9
|
+
export declare function createLocalEditorPreviewCleanupRegistry(options?: {
|
|
10
|
+
onTerminalFailure?: (error: unknown) => void;
|
|
11
|
+
}): LocalEditorPreviewCleanupRegistry;
|
|
12
|
+
//# sourceMappingURL=local-editor-preview-cleanup-registry.d.ts.map
|
package/node_modules/@fps-games/editor-browser/dist/local-editor-preview-cleanup-registry.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"local-editor-preview-cleanup-registry.d.ts","sourceRoot":"","sources":["../src/local-editor-preview-cleanup-registry.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,yBAAyB,GAAG,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;AAEnE,MAAM,WAAW,iCAAiC;IAChD,GAAG,CAAC,OAAO,EAAE,yBAAyB,GAAG,IAAI,CAAC;IAC9C,YAAY,CAAC,OAAO,CAAC,EAAE,yBAAyB,GAAG,IAAI,GAAG,IAAI,CAAC;IAC/D,QAAQ,IAAI,OAAO,CAAC;IACpB,YAAY,IAAI,OAAO,EAAE,CAAC;CAC3B;AAED,wBAAgB,oCAAoC,CAClD,UAAU,EAAE,OAAO,EACnB,UAAU,EAAE,SAAS,IAAI,CAAC,iCAAiC,EAAE,UAAU,CAAC,EAAE,GACzE,OAAO,CAET;AAED,wBAAgB,uCAAuC,CAAC,OAAO,GAAE;IAC/D,iBAAiB,CAAC,EAAE,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAC;CACzC,GAAG,iCAAiC,CAyDzC"}
|
|
@@ -0,0 +1,67 @@
|
|
|
1
|
+
export function canSkipLocalEditorPreviewCleanupPass(uiDisposed, registries) {
|
|
2
|
+
return uiDisposed && registries.every(registry => !registry.hasOwned());
|
|
3
|
+
}
|
|
4
|
+
export function createLocalEditorPreviewCleanupRegistry(options = {}) {
|
|
5
|
+
const owned = new Set();
|
|
6
|
+
const inFlight = new Set();
|
|
7
|
+
const failures = [];
|
|
8
|
+
const recordTerminalFailure = (error) => {
|
|
9
|
+
failures.push(error);
|
|
10
|
+
options.onTerminalFailure?.(error);
|
|
11
|
+
};
|
|
12
|
+
const invoke = (cleanup, retriesRemaining = 1) => {
|
|
13
|
+
if (inFlight.has(cleanup))
|
|
14
|
+
return;
|
|
15
|
+
inFlight.add(cleanup);
|
|
16
|
+
let result;
|
|
17
|
+
try {
|
|
18
|
+
result = cleanup();
|
|
19
|
+
}
|
|
20
|
+
catch (error) {
|
|
21
|
+
inFlight.delete(cleanup);
|
|
22
|
+
if (retriesRemaining > 0 && owned.has(cleanup))
|
|
23
|
+
invoke(cleanup, retriesRemaining - 1);
|
|
24
|
+
else
|
|
25
|
+
recordTerminalFailure(error);
|
|
26
|
+
return;
|
|
27
|
+
}
|
|
28
|
+
if (!result || typeof result.then !== 'function') {
|
|
29
|
+
owned.delete(cleanup);
|
|
30
|
+
inFlight.delete(cleanup);
|
|
31
|
+
return;
|
|
32
|
+
}
|
|
33
|
+
void Promise.resolve(result).then(() => {
|
|
34
|
+
owned.delete(cleanup);
|
|
35
|
+
inFlight.delete(cleanup);
|
|
36
|
+
}, (error) => {
|
|
37
|
+
inFlight.delete(cleanup);
|
|
38
|
+
if (retriesRemaining > 0) {
|
|
39
|
+
queueMicrotask(() => {
|
|
40
|
+
if (owned.has(cleanup))
|
|
41
|
+
invoke(cleanup, retriesRemaining - 1);
|
|
42
|
+
});
|
|
43
|
+
}
|
|
44
|
+
else {
|
|
45
|
+
recordTerminalFailure(error);
|
|
46
|
+
}
|
|
47
|
+
});
|
|
48
|
+
};
|
|
49
|
+
return {
|
|
50
|
+
own(cleanup) {
|
|
51
|
+
owned.add(cleanup);
|
|
52
|
+
},
|
|
53
|
+
disposeOwned(cleanup) {
|
|
54
|
+
if (cleanup)
|
|
55
|
+
owned.add(cleanup);
|
|
56
|
+
for (const ownedCleanup of owned)
|
|
57
|
+
invoke(ownedCleanup);
|
|
58
|
+
},
|
|
59
|
+
hasOwned() {
|
|
60
|
+
return owned.size > 0;
|
|
61
|
+
},
|
|
62
|
+
takeFailures() {
|
|
63
|
+
return failures.splice(0, failures.length);
|
|
64
|
+
},
|
|
65
|
+
};
|
|
66
|
+
}
|
|
67
|
+
//# sourceMappingURL=local-editor-preview-cleanup-registry.js.map
|
package/node_modules/@fps-games/editor-browser/dist/local-editor-preview-cleanup-registry.js.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"local-editor-preview-cleanup-registry.js","sourceRoot":"","sources":["../src/local-editor-preview-cleanup-registry.ts"],"names":[],"mappings":"AASA,MAAM,UAAU,oCAAoC,CAClD,UAAmB,EACnB,UAA0E;IAE1E,OAAO,UAAU,IAAI,UAAU,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC,CAAC;AAC1E,CAAC;AAED,MAAM,UAAU,uCAAuC,CAAC,UAEpD,EAAE;IACJ,MAAM,KAAK,GAAG,IAAI,GAAG,EAA6B,CAAC;IACnD,MAAM,QAAQ,GAAG,IAAI,GAAG,EAA6B,CAAC;IACtD,MAAM,QAAQ,GAAc,EAAE,CAAC;IAE/B,MAAM,qBAAqB,GAAG,CAAC,KAAc,EAAQ,EAAE;QACrD,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACrB,OAAO,CAAC,iBAAiB,EAAE,CAAC,KAAK,CAAC,CAAC;IACrC,CAAC,CAAC;IAEF,MAAM,MAAM,GAAG,CAAC,OAAkC,EAAE,gBAAgB,GAAG,CAAC,EAAQ,EAAE;QAChF,IAAI,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC;YAAE,OAAO;QAClC,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QACtB,IAAI,MAA4B,CAAC;QACjC,IAAI,CAAC;YACH,MAAM,GAAG,OAAO,EAAE,CAAC;QACrB,CAAC;QAAC,OAAO,KAAK,EAAE,CAAC;YACf,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;YACzB,IAAI,gBAAgB,GAAG,CAAC,IAAI,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC;gBAAE,MAAM,CAAC,OAAO,EAAE,gBAAgB,GAAG,CAAC,CAAC,CAAC;;gBACjF,qBAAqB,CAAC,KAAK,CAAC,CAAC;YAClC,OAAO;QACT,CAAC;QACD,IAAI,CAAC,MAAM,IAAI,OAAQ,MAAwB,CAAC,IAAI,KAAK,UAAU,EAAE,CAAC;YACpE,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;YACtB,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;YACzB,OAAO;QACT,CAAC;QACD,KAAK,OAAO,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;YACrC,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;YACtB,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QAC3B,CAAC,EAAE,CAAC,KAAK,EAAE,EAAE;YACX,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;YACzB,IAAI,gBAAgB,GAAG,CAAC,EAAE,CAAC;gBACzB,cAAc,CAAC,GAAG,EAAE;oBAClB,IAAI,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC;wBAAE,MAAM,CAAC,OAAO,EAAE,gBAAgB,GAAG,CAAC,CAAC,CAAC;gBAChE,CAAC,CAAC,CAAC;YACL,CAAC;iBAAM,CAAC;gBACN,qBAAqB,CAAC,KAAK,CAAC,CAAC;YAC/B,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC,CAAC;IAEF,OAAO;QACL,GAAG,CAAC,OAAO;YACT,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QACrB,CAAC;QACD,YAAY,CAAC,OAAO;YAClB,IAAI,OAAO;gBAAE,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;YAChC,KAAK,MAAM,YAAY,IAAI,KAAK;gBAAE,MAAM,CAAC,YAAY,CAAC,CAAC;QACzD,CAAC;QACD,QAAQ;YACN,OAAO,KAAK,CAAC,IAAI,GAAG,CAAC,CAAC;QACxB,CAAC;QACD,YAAY;YACV,OAAO,QAAQ,CAAC,MAAM,CAAC,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC;QAC7C,CAAC;KACF,CAAC;AACJ,CAAC","sourcesContent":["export type LocalEditorPreviewCleanup = () => void | Promise<void>;\n\nexport interface LocalEditorPreviewCleanupRegistry {\n own(cleanup: LocalEditorPreviewCleanup): void;\n disposeOwned(cleanup?: LocalEditorPreviewCleanup | null): void;\n hasOwned(): boolean;\n takeFailures(): unknown[];\n}\n\nexport function canSkipLocalEditorPreviewCleanupPass(\n uiDisposed: boolean,\n registries: readonly Pick<LocalEditorPreviewCleanupRegistry, 'hasOwned'>[],\n): boolean {\n return uiDisposed && registries.every(registry => !registry.hasOwned());\n}\n\nexport function createLocalEditorPreviewCleanupRegistry(options: {\n onTerminalFailure?: (error: unknown) => void;\n} = {}): LocalEditorPreviewCleanupRegistry {\n const owned = new Set<LocalEditorPreviewCleanup>();\n const inFlight = new Set<LocalEditorPreviewCleanup>();\n const failures: unknown[] = [];\n\n const recordTerminalFailure = (error: unknown): void => {\n failures.push(error);\n options.onTerminalFailure?.(error);\n };\n\n const invoke = (cleanup: LocalEditorPreviewCleanup, retriesRemaining = 1): void => {\n if (inFlight.has(cleanup)) return;\n inFlight.add(cleanup);\n let result: void | Promise<void>;\n try {\n result = cleanup();\n } catch (error) {\n inFlight.delete(cleanup);\n if (retriesRemaining > 0 && owned.has(cleanup)) invoke(cleanup, retriesRemaining - 1);\n else recordTerminalFailure(error);\n return;\n }\n if (!result || typeof (result as Promise<void>).then !== 'function') {\n owned.delete(cleanup);\n inFlight.delete(cleanup);\n return;\n }\n void Promise.resolve(result).then(() => {\n owned.delete(cleanup);\n inFlight.delete(cleanup);\n }, (error) => {\n inFlight.delete(cleanup);\n if (retriesRemaining > 0) {\n queueMicrotask(() => {\n if (owned.has(cleanup)) invoke(cleanup, retriesRemaining - 1);\n });\n } else {\n recordTerminalFailure(error);\n }\n });\n };\n\n return {\n own(cleanup) {\n owned.add(cleanup);\n },\n disposeOwned(cleanup) {\n if (cleanup) owned.add(cleanup);\n for (const ownedCleanup of owned) invoke(ownedCleanup);\n },\n hasOwned() {\n return owned.size > 0;\n },\n takeFailures() {\n return failures.splice(0, failures.length);\n },\n };\n}\n"]}
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
export type LocalEditorProjectFileOpenAction = 'media-preview' | 'text-preview';
|
|
2
|
+
export declare function resolveLocalEditorProjectFileOpenAction(relativePath: string, capabilities: {
|
|
3
|
+
mediaPreview: boolean;
|
|
4
|
+
textPreview: boolean;
|
|
5
|
+
}): LocalEditorProjectFileOpenAction | null;
|
|
6
|
+
//# sourceMappingURL=local-editor-project-file-open.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"local-editor-project-file-open.d.ts","sourceRoot":"","sources":["../src/local-editor-project-file-open.ts"],"names":[],"mappings":"AAKA,MAAM,MAAM,gCAAgC,GAAG,eAAe,GAAG,cAAc,CAAC;AAEhF,wBAAgB,uCAAuC,CACrD,YAAY,EAAE,MAAM,EACpB,YAAY,EAAE;IAAE,YAAY,EAAE,OAAO,CAAC;IAAC,WAAW,EAAE,OAAO,CAAA;CAAE,GAC5D,gCAAgC,GAAG,IAAI,CAIzC"}
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
import { isEditorProjectFilePreviewable, isEditorProjectMediaPreviewable, } from '@fps-games/editor-playable-sdk';
|
|
2
|
+
export function resolveLocalEditorProjectFileOpenAction(relativePath, capabilities) {
|
|
3
|
+
if (capabilities.mediaPreview && isEditorProjectMediaPreviewable(relativePath))
|
|
4
|
+
return 'media-preview';
|
|
5
|
+
if (capabilities.textPreview && isEditorProjectFilePreviewable(relativePath))
|
|
6
|
+
return 'text-preview';
|
|
7
|
+
return null;
|
|
8
|
+
}
|
|
9
|
+
//# sourceMappingURL=local-editor-project-file-open.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"local-editor-project-file-open.js","sourceRoot":"","sources":["../src/local-editor-project-file-open.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,8BAA8B,EAC9B,+BAA+B,GAChC,MAAM,gCAAgC,CAAC;AAIxC,MAAM,UAAU,uCAAuC,CACrD,YAAoB,EACpB,YAA6D;IAE7D,IAAI,YAAY,CAAC,YAAY,IAAI,+BAA+B,CAAC,YAAY,CAAC;QAAE,OAAO,eAAe,CAAC;IACvG,IAAI,YAAY,CAAC,WAAW,IAAI,8BAA8B,CAAC,YAAY,CAAC;QAAE,OAAO,cAAc,CAAC;IACpG,OAAO,IAAI,CAAC;AACd,CAAC","sourcesContent":["import {\n isEditorProjectFilePreviewable,\n isEditorProjectMediaPreviewable,\n} from '@fps-games/editor-playable-sdk';\n\nexport type LocalEditorProjectFileOpenAction = 'media-preview' | 'text-preview';\n\nexport function resolveLocalEditorProjectFileOpenAction(\n relativePath: string,\n capabilities: { mediaPreview: boolean; textPreview: boolean },\n): LocalEditorProjectFileOpenAction | null {\n if (capabilities.mediaPreview && isEditorProjectMediaPreviewable(relativePath)) return 'media-preview';\n if (capabilities.textPreview && isEditorProjectFilePreviewable(relativePath)) return 'text-preview';\n return null;\n}\n"]}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export interface LocalEditorProjectFileSearchMatch {
|
|
2
|
+
start: number;
|
|
3
|
+
end: number;
|
|
4
|
+
}
|
|
5
|
+
export declare function findLocalEditorProjectFileSearchMatches(text: string, query: string, maxMatches?: number): LocalEditorProjectFileSearchMatch[];
|
|
6
|
+
export declare function toLocalEditorProjectRelativePath(browserPath: string): string;
|
|
7
|
+
//# sourceMappingURL=local-editor-project-file-preview.d.ts.map
|
package/node_modules/@fps-games/editor-browser/dist/local-editor-project-file-preview.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"local-editor-project-file-preview.d.ts","sourceRoot":"","sources":["../src/local-editor-project-file-preview.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,iCAAiC;IAChD,KAAK,EAAE,MAAM,CAAC;IACd,GAAG,EAAE,MAAM,CAAC;CACb;AAED,wBAAgB,uCAAuC,CACrD,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,MAAM,EACb,UAAU,SAAS,GAClB,iCAAiC,EAAE,CAarC;AAED,wBAAgB,gCAAgC,CAAC,WAAW,EAAE,MAAM,GAAG,MAAM,CAE5E"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
export function findLocalEditorProjectFileSearchMatches(text, query, maxMatches = 10000) {
|
|
2
|
+
const normalizedQuery = query.trim().toLocaleLowerCase();
|
|
3
|
+
if (!normalizedQuery || maxMatches <= 0)
|
|
4
|
+
return [];
|
|
5
|
+
const normalizedText = text.toLocaleLowerCase();
|
|
6
|
+
const matches = [];
|
|
7
|
+
let cursor = 0;
|
|
8
|
+
while (cursor <= normalizedText.length - normalizedQuery.length && matches.length < maxMatches) {
|
|
9
|
+
const start = normalizedText.indexOf(normalizedQuery, cursor);
|
|
10
|
+
if (start < 0)
|
|
11
|
+
break;
|
|
12
|
+
matches.push({ start, end: start + normalizedQuery.length });
|
|
13
|
+
cursor = start + Math.max(1, normalizedQuery.length);
|
|
14
|
+
}
|
|
15
|
+
return matches;
|
|
16
|
+
}
|
|
17
|
+
export function toLocalEditorProjectRelativePath(browserPath) {
|
|
18
|
+
return browserPath.replace(/^\/+/, '');
|
|
19
|
+
}
|
|
20
|
+
//# sourceMappingURL=local-editor-project-file-preview.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"local-editor-project-file-preview.js","sourceRoot":"","sources":["../src/local-editor-project-file-preview.ts"],"names":[],"mappings":"AAKA,MAAM,UAAU,uCAAuC,CACrD,IAAY,EACZ,KAAa,EACb,UAAU,GAAG,KAAM;IAEnB,MAAM,eAAe,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC,iBAAiB,EAAE,CAAC;IACzD,IAAI,CAAC,eAAe,IAAI,UAAU,IAAI,CAAC;QAAE,OAAO,EAAE,CAAC;IACnD,MAAM,cAAc,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAChD,MAAM,OAAO,GAAwC,EAAE,CAAC;IACxD,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,OAAO,MAAM,IAAI,cAAc,CAAC,MAAM,GAAG,eAAe,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,GAAG,UAAU,EAAE,CAAC;QAC/F,MAAM,KAAK,GAAG,cAAc,CAAC,OAAO,CAAC,eAAe,EAAE,MAAM,CAAC,CAAC;QAC9D,IAAI,KAAK,GAAG,CAAC;YAAE,MAAM;QACrB,OAAO,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,GAAG,eAAe,CAAC,MAAM,EAAE,CAAC,CAAC;QAC7D,MAAM,GAAG,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,eAAe,CAAC,MAAM,CAAC,CAAC;IACvD,CAAC;IACD,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,MAAM,UAAU,gCAAgC,CAAC,WAAmB;IAClE,OAAO,WAAW,CAAC,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC;AACzC,CAAC","sourcesContent":["export interface LocalEditorProjectFileSearchMatch {\n start: number;\n end: number;\n}\n\nexport function findLocalEditorProjectFileSearchMatches(\n text: string,\n query: string,\n maxMatches = 10_000,\n): LocalEditorProjectFileSearchMatch[] {\n const normalizedQuery = query.trim().toLocaleLowerCase();\n if (!normalizedQuery || maxMatches <= 0) return [];\n const normalizedText = text.toLocaleLowerCase();\n const matches: LocalEditorProjectFileSearchMatch[] = [];\n let cursor = 0;\n while (cursor <= normalizedText.length - normalizedQuery.length && matches.length < maxMatches) {\n const start = normalizedText.indexOf(normalizedQuery, cursor);\n if (start < 0) break;\n matches.push({ start, end: start + normalizedQuery.length });\n cursor = start + Math.max(1, normalizedQuery.length);\n }\n return matches;\n}\n\nexport function toLocalEditorProjectRelativePath(browserPath: string): string {\n return browserPath.replace(/^\\/+/, '');\n}\n"]}
|
package/node_modules/@fps-games/editor-browser/dist/local-editor-project-media-thumbnail-cache.d.ts
ADDED
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
export declare const LOCAL_EDITOR_PROJECT_MODEL_THUMBNAIL_PATH_CACHE_PREFIX = "model:path:";
|
|
2
|
+
export interface LocalEditorProjectModelThumbnailCache {
|
|
3
|
+
get(key: string): Promise<string | null>;
|
|
4
|
+
put(key: string, dataUrl: string): Promise<void>;
|
|
5
|
+
clearPathEntries(): Promise<void>;
|
|
6
|
+
dispose(): void;
|
|
7
|
+
}
|
|
8
|
+
export declare function createLocalEditorProjectModelThumbnailCache(ownerWindow: Window | null): LocalEditorProjectModelThumbnailCache;
|
|
9
|
+
//# sourceMappingURL=local-editor-project-media-thumbnail-cache.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"local-editor-project-media-thumbnail-cache.d.ts","sourceRoot":"","sources":["../src/local-editor-project-media-thumbnail-cache.ts"],"names":[],"mappings":"AAKA,eAAO,MAAM,sDAAsD,gBAAgB,CAAC;AAEpF,MAAM,WAAW,qCAAqC;IACpD,GAAG,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC;IACzC,GAAG,CAAC,GAAG,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IACjD,gBAAgB,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;IAClC,OAAO,IAAI,IAAI,CAAC;CACjB;AAED,wBAAgB,2CAA2C,CACzD,WAAW,EAAE,MAAM,GAAG,IAAI,GACzB,qCAAqC,CAiMvC"}
|