@fps-games/editor 0.2.1-beta.1 → 0.2.1-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (335) hide show
  1. package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -1
  2. package/dist/agent-bridge/capabilities/ui-regions.js +16 -0
  3. package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -1
  4. package/dist/build-info.json +46 -46
  5. package/dist/internal/material-preview.d.ts +22 -0
  6. package/dist/internal/material-preview.d.ts.map +1 -0
  7. package/dist/internal/material-preview.js +186 -0
  8. package/dist/internal/material-preview.js.map +1 -0
  9. package/dist/internal/project-model-preview.d.ts +4 -0
  10. package/dist/internal/project-model-preview.d.ts.map +1 -0
  11. package/dist/internal/project-model-preview.js +359 -0
  12. package/dist/internal/project-model-preview.js.map +1 -0
  13. package/dist/local-editor-agent-context.d.ts +12 -1
  14. package/dist/local-editor-agent-context.d.ts.map +1 -1
  15. package/dist/local-editor-agent-context.js +47 -0
  16. package/dist/local-editor-agent-context.js.map +1 -1
  17. package/dist/local-editor-harness.d.ts +15 -2
  18. package/dist/local-editor-harness.d.ts.map +1 -1
  19. package/dist/local-editor-harness.js +326 -28
  20. package/dist/local-editor-harness.js.map +1 -1
  21. package/dist/local-editor-tools.d.ts +1 -0
  22. package/dist/local-editor-tools.d.ts.map +1 -1
  23. package/dist/local-editor-tools.js +3 -0
  24. package/dist/local-editor-tools.js.map +1 -1
  25. package/dist/playable-babylon-rendering.d.ts +8 -7
  26. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  27. package/dist/playable-babylon-rendering.js +77 -32
  28. package/dist/playable-babylon-rendering.js.map +1 -1
  29. package/dist/playable-local-editor-host.d.ts +4 -0
  30. package/dist/playable-local-editor-host.d.ts.map +1 -1
  31. package/dist/playable-local-editor-host.js +27 -0
  32. package/dist/playable-local-editor-host.js.map +1 -1
  33. package/dist/playable-product-projection-preview.d.ts +2 -0
  34. package/dist/playable-product-projection-preview.d.ts.map +1 -1
  35. package/dist/playable-product-projection-preview.js +7 -4
  36. package/dist/playable-product-projection-preview.js.map +1 -1
  37. package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
  38. package/dist/playable-product-scene-capabilities.js +9 -3
  39. package/dist/playable-product-scene-capabilities.js.map +1 -1
  40. package/dist/playable-sdk.d.ts +1 -1
  41. package/dist/playable-sdk.d.ts.map +1 -1
  42. package/dist/playable-sdk.js +1 -1
  43. package/dist/playable-sdk.js.map +1 -1
  44. package/dist/playable-standard-project.d.ts +0 -1
  45. package/dist/playable-standard-project.d.ts.map +1 -1
  46. package/dist/playable-standard-project.js +17 -5
  47. package/dist/playable-standard-project.js.map +1 -1
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -2
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -1
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +301 -121
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -1
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +5 -4
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -1
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +4 -4
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -1
  56. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +1 -1
  57. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -1
  58. package/node_modules/@fps-games/babylon-renderer/dist/game-world-plugin-lifecycle.d.ts +2 -0
  59. package/node_modules/@fps-games/babylon-renderer/dist/game-world-plugin-lifecycle.d.ts.map +1 -1
  60. package/node_modules/@fps-games/babylon-renderer/dist/game-world-plugin-lifecycle.js +12 -1
  61. package/node_modules/@fps-games/babylon-renderer/dist/game-world-plugin-lifecycle.js.map +1 -1
  62. package/node_modules/@fps-games/babylon-renderer/dist/plugin.d.ts +6 -3
  63. package/node_modules/@fps-games/babylon-renderer/dist/plugin.d.ts.map +1 -1
  64. package/node_modules/@fps-games/babylon-renderer/dist/plugin.js +100 -39
  65. package/node_modules/@fps-games/babylon-renderer/dist/plugin.js.map +1 -1
  66. package/node_modules/@fps-games/babylon-renderer/dist/reference.d.ts +1 -3
  67. package/node_modules/@fps-games/babylon-renderer/dist/reference.d.ts.map +1 -1
  68. package/node_modules/@fps-games/babylon-renderer/dist/reference.js.map +1 -1
  69. package/node_modules/@fps-games/babylon-renderer/package.json +11 -8
  70. package/node_modules/@fps-games/editor-babylon/dist/marker-overlay.js +24 -0
  71. package/node_modules/@fps-games/editor-babylon/dist/marker-overlay.js.map +1 -1
  72. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  73. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  74. package/node_modules/@fps-games/editor-babylon/dist/projection.js +96 -1
  75. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  76. package/node_modules/@fps-games/editor-babylon/dist/scene-view-spatial-overlay-controller.d.ts.map +1 -1
  77. package/node_modules/@fps-games/editor-babylon/dist/scene-view-spatial-overlay-controller.js +85 -22
  78. package/node_modules/@fps-games/editor-babylon/dist/scene-view-spatial-overlay-controller.js.map +1 -1
  79. package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.d.ts +2 -0
  80. package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.d.ts.map +1 -1
  81. package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.js +150 -4
  82. package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.js.map +1 -1
  83. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +1 -0
  84. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  85. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +249 -15
  86. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  87. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -1
  88. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  89. package/node_modules/@fps-games/editor-babylon/dist/types.js.map +1 -1
  90. package/node_modules/@fps-games/editor-babylon/package.json +6 -6
  91. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +5 -0
  92. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  93. package/node_modules/@fps-games/editor-browser/dist/index.js +3 -0
  94. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  95. package/node_modules/@fps-games/editor-browser/dist/local-editor-asset-browser-continuity.d.ts +35 -0
  96. package/node_modules/@fps-games/editor-browser/dist/local-editor-asset-browser-continuity.d.ts.map +1 -0
  97. package/node_modules/@fps-games/editor-browser/dist/local-editor-asset-browser-continuity.js +136 -0
  98. package/node_modules/@fps-games/editor-browser/dist/local-editor-asset-browser-continuity.js.map +1 -0
  99. package/node_modules/@fps-games/editor-browser/dist/local-editor-asset-filesystem.d.ts +46 -0
  100. package/node_modules/@fps-games/editor-browser/dist/local-editor-asset-filesystem.d.ts.map +1 -0
  101. package/node_modules/@fps-games/editor-browser/dist/local-editor-asset-filesystem.js +283 -0
  102. package/node_modules/@fps-games/editor-browser/dist/local-editor-asset-filesystem.js.map +1 -0
  103. package/node_modules/@fps-games/editor-browser/dist/local-editor-preview-cleanup-registry.d.ts +12 -0
  104. package/node_modules/@fps-games/editor-browser/dist/local-editor-preview-cleanup-registry.d.ts.map +1 -0
  105. package/node_modules/@fps-games/editor-browser/dist/local-editor-preview-cleanup-registry.js +67 -0
  106. package/node_modules/@fps-games/editor-browser/dist/local-editor-preview-cleanup-registry.js.map +1 -0
  107. package/node_modules/@fps-games/editor-browser/dist/local-editor-project-file-open.d.ts +6 -0
  108. package/node_modules/@fps-games/editor-browser/dist/local-editor-project-file-open.d.ts.map +1 -0
  109. package/node_modules/@fps-games/editor-browser/dist/local-editor-project-file-open.js +9 -0
  110. package/node_modules/@fps-games/editor-browser/dist/local-editor-project-file-open.js.map +1 -0
  111. package/node_modules/@fps-games/editor-browser/dist/local-editor-project-file-preview.d.ts +7 -0
  112. package/node_modules/@fps-games/editor-browser/dist/local-editor-project-file-preview.d.ts.map +1 -0
  113. package/node_modules/@fps-games/editor-browser/dist/local-editor-project-file-preview.js +20 -0
  114. package/node_modules/@fps-games/editor-browser/dist/local-editor-project-file-preview.js.map +1 -0
  115. package/node_modules/@fps-games/editor-browser/dist/local-editor-project-media-thumbnail-cache.d.ts +9 -0
  116. package/node_modules/@fps-games/editor-browser/dist/local-editor-project-media-thumbnail-cache.d.ts.map +1 -0
  117. package/node_modules/@fps-games/editor-browser/dist/local-editor-project-media-thumbnail-cache.js +219 -0
  118. package/node_modules/@fps-games/editor-browser/dist/local-editor-project-media-thumbnail-cache.js.map +1 -0
  119. package/node_modules/@fps-games/editor-browser/dist/local-editor-tool-presentation.d.ts +14 -0
  120. package/node_modules/@fps-games/editor-browser/dist/local-editor-tool-presentation.d.ts.map +1 -0
  121. package/node_modules/@fps-games/editor-browser/dist/local-editor-tool-presentation.js +42 -0
  122. package/node_modules/@fps-games/editor-browser/dist/local-editor-tool-presentation.js.map +1 -0
  123. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-asset-kind.d.ts.map +1 -1
  124. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-asset-kind.js +2 -0
  125. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-asset-kind.js.map +1 -1
  126. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-console.d.ts +27 -0
  127. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-console.d.ts.map +1 -0
  128. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-console.js +288 -0
  129. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-console.js.map +1 -0
  130. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  131. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  132. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +29 -0
  133. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  134. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +20 -1
  135. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  136. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +321 -60
  137. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  138. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.d.ts +2 -1
  139. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.d.ts.map +1 -1
  140. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js +4 -2
  141. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js.map +1 -1
  142. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +63 -3
  143. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  144. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.js.map +1 -1
  145. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +9 -0
  146. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  147. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -16
  148. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  149. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +2 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +1463 -356
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-viewport-orientation.d.ts +13 -0
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-viewport-orientation.d.ts.map +1 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-viewport-orientation.js +15 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-viewport-orientation.js.map +1 -0
  157. package/node_modules/@fps-games/editor-browser/package.json +7 -7
  158. package/node_modules/@fps-games/editor-core/dist/editor-tools.d.ts +1 -0
  159. package/node_modules/@fps-games/editor-core/dist/editor-tools.d.ts.map +1 -1
  160. package/node_modules/@fps-games/editor-core/dist/editor-tools.js +3 -1
  161. package/node_modules/@fps-games/editor-core/dist/editor-tools.js.map +1 -1
  162. package/node_modules/@fps-games/editor-core/dist/viewport-tools.d.ts +11 -2
  163. package/node_modules/@fps-games/editor-core/dist/viewport-tools.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-core/dist/viewport-tools.js +12 -1
  165. package/node_modules/@fps-games/editor-core/dist/viewport-tools.js.map +1 -1
  166. package/node_modules/@fps-games/editor-core/package.json +6 -6
  167. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  168. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.d.ts.map +1 -1
  169. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js +10 -3
  170. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js.map +1 -1
  171. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.d.ts +2 -1
  172. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.d.ts.map +1 -1
  173. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.js +1 -1
  174. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.js.map +1 -1
  175. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/catalog.d.ts +1 -0
  176. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/catalog.d.ts.map +1 -1
  177. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/catalog.js +5 -0
  178. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/catalog.js.map +1 -1
  179. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/index.d.ts +1 -1
  180. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/index.d.ts.map +1 -1
  181. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/index.js +1 -1
  182. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/index.js.map +1 -1
  183. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/handler.d.ts.map +1 -1
  184. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/handler.js +15 -1
  185. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/handler.js.map +1 -1
  186. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/routes.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/routes.js +3 -0
  188. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/routes.js.map +1 -1
  189. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/types.d.ts +6 -1
  190. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/types.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-playable-sdk/dist/authoring-server/types.js.map +1 -1
  192. package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts +1 -0
  193. package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts.map +1 -1
  194. package/node_modules/@fps-games/editor-playable-sdk/dist/index.js +1 -0
  195. package/node_modules/@fps-games/editor-playable-sdk/dist/index.js.map +1 -1
  196. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.d.ts +1 -1
  197. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.d.ts.map +1 -1
  198. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.js +4 -0
  199. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.js.map +1 -1
  200. package/node_modules/@fps-games/editor-playable-sdk/dist/product/scene-source.d.ts +4 -0
  201. package/node_modules/@fps-games/editor-playable-sdk/dist/product/scene-source.d.ts.map +1 -1
  202. package/node_modules/@fps-games/editor-playable-sdk/dist/product/scene-source.js +10 -1
  203. package/node_modules/@fps-games/editor-playable-sdk/dist/product/scene-source.js.map +1 -1
  204. package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/index.d.ts +4 -0
  205. package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/index.d.ts.map +1 -0
  206. package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/index.js +4 -0
  207. package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/index.js.map +1 -0
  208. package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/protocol.d.ts +4 -0
  209. package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/protocol.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/protocol.js +86 -0
  211. package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/protocol.js.map +1 -0
  212. package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/support.d.ts +9 -0
  213. package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/support.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/support.js +76 -0
  215. package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/support.js.map +1 -0
  216. package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/types.d.ts +34 -0
  217. package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/types.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/types.js +2 -0
  219. package/node_modules/@fps-games/editor-playable-sdk/dist/project-files/types.js.map +1 -0
  220. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js +4 -4
  221. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js.map +1 -1
  222. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts +2 -1
  223. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts.map +1 -1
  224. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.js.map +1 -1
  225. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/assets.js +1 -5
  226. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/assets.js.map +1 -1
  227. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.d.ts +4 -0
  228. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.d.ts.map +1 -1
  229. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js +40 -0
  230. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js.map +1 -1
  231. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +53 -0
  232. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -1
  233. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +2 -0
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@@ -3,7 +3,7 @@ export { applyBabylonRenderingToMesh, applyBabylonRenderingToNodeTree, collectBa
3
3
  export { isMaterialOwnerResolutionPointerVerified, resolveMaterialOwner, } from '@fps-games/playable-contracts';
4
4
  export { mountEditorRuntimeCameraDebugPanel, mountEditorRuntimeDebugPanelShell, mountEditorRuntimeLightingDebugPanel, } from '@fps-games/editor-browser/runtime-debug';
5
5
  export { createPlayableBabylonEditorGrid, createBabylonAssetContainerProjectionImporter, createBabylonPrimitiveProjectionInstancingController, applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, createMaterialSlotOwnerPathMatchKey, resolveMaterialOwnerNode, resolveMaterialSlotOwnerNodes, isMaterialSlotOwnerPathMatch, normalizeMaterialSlotOwnerPath, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createDynamicShadowSystem, createStaticProjectedShadowBakeHashes, createStaticProjectedShadowProfileHash, createStaticProjectedShadowArtifactSystem, createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from './playable-babylon-facade.js';
6
- export { createPlayableBabylonRenderingCapability, createPlayableBabylonRenderingCapabilityFacade, createPlayableBabylonRenderingAlphaIndexMigrationPatch, createPlayableBabylonWorldRendering, createPlayableBabylonRenderingPanelState, createPlayableBabylonEnvironmentTextureProfile, createPlayableBabylonRenderingDiagnostics, createPlayableBabylonRuntimeRenderingControllers, createPlayableBabylonPlanarShadowPolicy, resolvePlayableBabylonPlanarShadowPolicy, createPlayableBabylonPlanarShadowPolicyInput, createPlayableBabylonPlanarShadowPreviewOptions, createPlayableBabylonPlanarShadowOptions, createPlayableBabylonPlanarShadowSystem, createPlayableBabylonBlobShadowOptions, createPlayableBabylonBlobShadowSystem, createPlayableBabylonStaticProjectedShadowOptions, createPlayableBabylonStaticProjectedShadowArtifactSystem, resolvePlayableBabylonRenderingEnvironmentTextureUrl, resolvePlayableBabylonRenderingEnvironmentTextureDiagnostic, isPlayableBabylonRenderingEnvironmentTextureAsset, isPlayableBabylonRenderingEnvironmentTextureUrl, } from './playable-babylon-rendering.js';
6
+ export { createPlayableBabylonRenderingCapability, createPlayableBabylonRenderingCapabilityFacade, createPlayableBabylonRenderingAlphaIndexMigrationPatch, createPlayableBabylonWorldRendering, createPlayableBabylonRenderingPanelState, createPlayableBabylonEnvironmentTextureProfile, createPlayableBabylonRenderingDiagnostics, createPlayableBabylonRuntimeRenderingControllers, createPlayableBabylonPlanarShadowPolicy, resolvePlayableBabylonPlanarShadowPolicy, createPlayableBabylonPlanarShadowPolicyInput, createPlayableBabylonPlanarShadowPreviewOptions, createPlayableBabylonPlanarShadowOptions, createPlayableBabylonPlanarShadowSystem, createPlayableBabylonBlobShadowOptions, createPlayableBabylonBlobShadowSystem, createPlayableBabylonStaticProjectedShadowOptions, createPlayableBabylonStaticProjectedShadowArtifactSystem, resolvePlayableBabylonRenderingEnvironmentTextureResource, resolvePlayableBabylonRenderingEnvironmentTextureDiagnostic, isPlayableBabylonRenderingEnvironmentTextureAsset, isPlayableBabylonRenderingEnvironmentTextureResource, } from './playable-babylon-rendering.js';
7
7
  export { SPATIAL_MARKER_GRAPH_SCHEMA_VERSION } from '@fps-games/editor-protocol';
8
8
  export { createFpsGameEditorLocalEditorHost, createFpsGameEditorLocalEditorHostManifest, createPlayableLocalEditorHost, formatPlayableLocalEditorHostCompatibilityReport, inspectPlayableLocalEditorHostManifest, PLAYABLE_LOCAL_EDITOR_HOST_MANIFEST_VERSION, PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT, } from './playable-local-editor-host.js';
9
9
  export { mountFpsGameEditorProductLocalEditor, mountFpsGameEditorProductLocalEditorFromEnvironmentModule, } from './playable-product-local-editor.js';
@@ -1 +1 @@
1
- {"version":3,"file":"playable-sdk.js","sourceRoot":"","sources":["../src/playable-sdk.ts"],"names":[],"mappings":"AAAA,cAAc,gCAAgC,CAAC;AAC/C,OAAO,EACL,2BAA2B,EAC3B,+BAA+B,EAC/B,qCAAqC,EACrC,8BAA8B,EAC9B,+BAA+B,EAC/B,kCAAkC,EAClC,8BAA8B,EAC9B,iCAAiC,GAClC,MAAM,6BAA6B,CAAC;AAYrC,OAAO,EACL,wCAAwC,EACxC,oBAAoB,GACrB,MAAM,+BAA+B,CAAC;AAavC,OAAO,EACL,kCAAkC,EAClC,iCAAiC,EACjC,oCAAoC,GACrC,MAAM,yCAAyC,CAAC;AAgBjD,OAAO,EACL,+BAA+B,EAC/B,6CAA6C,EAC7C,oDAAoD,EACpD,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,mCAAmC,EACnC,wBAAwB,EACxB,6BAA6B,EAC7B,4BAA4B,EAC5B,8BAA8B,EAC9B,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,EACpB,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,yBAAyB,EACzB,qCAAqC,EACrC,sCAAsC,EACtC,yCAAyC,EACzC,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,EACzC,gDAAgD,EAChD,kDAAkD,EAClD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,8BAA8B,CAAC;AACtC,OAAO,EACL,wCAAwC,EACxC,8CAA8C,EAC9C,sDAAsD,EACtD,mCAAmC,EACnC,wCAAwC,EACxC,8CAA8C,EAC9C,yCAAyC,EACzC,gDAAgD,EAChD,uCAAuC,EACvC,wCAAwC,EACxC,4CAA4C,EAC5C,+CAA+C,EAC/C,wCAAwC,EACxC,uCAAuC,EACvC,sCAAsC,EACtC,qCAAqC,EACrC,iDAAiD,EACjD,wDAAwD,EACxD,oDAAoD,EACpD,2DAA2D,EAC3D,iDAAiD,EACjD,+CAA+C,GAChD,MAAM,iCAAiC,CAAC;AA4EzC,OAAO,EAAE,mCAAmC,EAAE,MAAM,4BAA4B,CAAC;AAkBjF,OAAO,EACL,kCAAkC,EAClC,0CAA0C,EAC1C,6BAA6B,EAC7B,gDAAgD,EAChD,sCAAsC,EACtC,2CAA2C,EAC3C,4CAA4C,GAC7C,MAAM,iCAAiC,CAAC;AACzC,OAAO,EACL,oCAAoC,EACpC,yDAAyD,GAC1D,MAAM,oCAAoC,CAAC;AAI5C,OAAO,EACL,kCAAkC,GACnC,MAAM,kCAAkC,CAAC;AAc1C,OAAO,EACL,sCAAsC,EACtC,8CAA8C,EAC9C,0CAA0C,GAC3C,MAAM,0CAA0C,CAAC;AAClD,OAAO,EACL,2CAA2C,GAC5C,MAAM,0CAA0C,CAAC;AAClD,OAAO,EAAE,0CAA0C,EAAE,MAAM,iCAAiC,CAAC;AAC7F,OAAO,EACL,yCAAyC,EACzC,0DAA0D,EAC1D,iCAAiC,GAClC,MAAM,gCAAgC,CAAC","sourcesContent":["export * from '@fps-games/editor-playable-sdk';\nexport {\n applyBabylonRenderingToMesh,\n applyBabylonRenderingToNodeTree,\n collectBabylonMaterialOwnerCandidates,\n collectRenderableBabylonMeshes,\n isBabylonRuntimeDropSurfaceMesh,\n normalizeBabylonPointerCoordinates,\n readBabylonRuntimeDropPosition,\n resolveBabylonRuntimeDropPosition,\n} from '@fps-games/babylon-renderer';\nexport type {\n BabylonRuntimeDropInput,\n BabylonRuntimeDropPosition,\n BabylonRuntimeDropPositionOptions,\n BabylonRenderableMesh,\n BabylonRenderableNode,\n BabylonMaterialOwnerTarget,\n CollectBabylonMaterialOwnerCandidatesOptions,\n BabylonRenderingRestore,\n BabylonRenderingSettings,\n} from '@fps-games/babylon-renderer';\nexport {\n isMaterialOwnerResolutionPointerVerified,\n resolveMaterialOwner,\n} from '@fps-games/playable-contracts';\nexport type {\n MaterialOwnerCandidate,\n MaterialOwnerCandidateSummary,\n MaterialOwnerDescriptor,\n MaterialOwnerMatchKind,\n MaterialOwnerResolvedIdentity,\n MaterialOwnerResolvedIdentityStrategy,\n MaterialOwnerResolvedPointerIdentity,\n MaterialOwnerResolution,\n MaterialOwnerResolutionDiagnostic,\n ResolveMaterialOwnerOptions,\n} from '@fps-games/playable-contracts';\nexport {\n mountEditorRuntimeCameraDebugPanel,\n mountEditorRuntimeDebugPanelShell,\n mountEditorRuntimeLightingDebugPanel,\n} from '@fps-games/editor-browser/runtime-debug';\nexport type {\n EditorRuntimeCameraDebugPanel,\n EditorRuntimeCameraDebugPanelOptions,\n EditorRuntimeCameraDebugPanInput,\n EditorRuntimeCameraDebugScreenPoint,\n EditorRuntimeCameraDebugViewportRect,\n EditorRuntimeDebugPanelLanguage,\n EditorRuntimeDebugPanelMode,\n EditorRuntimeDebugPanelPlacement,\n EditorRuntimeDebugPanelShell,\n EditorRuntimeDebugPanelShellOptions,\n EditorRuntimeDebugPanelStatusOptions,\n EditorRuntimeLightingDebugPanel,\n EditorRuntimeLightingDebugPanelOptions,\n} from '@fps-games/editor-browser/runtime-debug';\nexport {\n createPlayableBabylonEditorGrid,\n createBabylonAssetContainerProjectionImporter,\n createBabylonPrimitiveProjectionInstancingController,\n applyArtistMaterialProfileToRuntimeMaterial,\n applyMaterialValueToRuntimeMaterial,\n applyMaterialValueToRuntimeNode,\n createMaterialSlotOwnerPathMatchKey,\n resolveMaterialOwnerNode,\n resolveMaterialSlotOwnerNodes,\n isMaterialSlotOwnerPathMatch,\n normalizeMaterialSlotOwnerPath,\n resolveMaterialRuntimeKind,\n applyOutlineValueToRuntimeNode,\n resolveOutlineOwnerNode,\n resolveOutlineTarget,\n applyBabylonDefaultOutline,\n createBabylonEnvironmentTextureController,\n createBabylonDefaultPostProcessPipelineController,\n createBlobShadowSystem,\n createDynamicShadowSystem,\n createStaticProjectedShadowBakeHashes,\n createStaticProjectedShadowProfileHash,\n createStaticProjectedShadowArtifactSystem,\n createPlayableBabylonOutlineInspectorSection,\n createPlayableBabylonOutlineInspectorSeedPatchValue,\n isPlayableBabylonOutlineInspectorPatchPath,\n PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE,\n applyPlayableBabylonOutlineOverrideToRuntimeNode,\n applyPlayableBabylonOutlineOverrideToRuntimeTarget,\n createPlanarShadowSystem,\n normalizeBabylonEnvironmentTextureProfile,\n normalizeBabylonDefaultPostProcessProfile,\n normalizeBabylonDefaultPostProcessVolumeStack,\n resolveBabylonDefaultPostProcessVolumeStack,\n} from './playable-babylon-facade.js';\nexport {\n createPlayableBabylonRenderingCapability,\n createPlayableBabylonRenderingCapabilityFacade,\n createPlayableBabylonRenderingAlphaIndexMigrationPatch,\n createPlayableBabylonWorldRendering,\n createPlayableBabylonRenderingPanelState,\n createPlayableBabylonEnvironmentTextureProfile,\n createPlayableBabylonRenderingDiagnostics,\n createPlayableBabylonRuntimeRenderingControllers,\n createPlayableBabylonPlanarShadowPolicy,\n resolvePlayableBabylonPlanarShadowPolicy,\n createPlayableBabylonPlanarShadowPolicyInput,\n createPlayableBabylonPlanarShadowPreviewOptions,\n createPlayableBabylonPlanarShadowOptions,\n createPlayableBabylonPlanarShadowSystem,\n createPlayableBabylonBlobShadowOptions,\n createPlayableBabylonBlobShadowSystem,\n createPlayableBabylonStaticProjectedShadowOptions,\n createPlayableBabylonStaticProjectedShadowArtifactSystem,\n resolvePlayableBabylonRenderingEnvironmentTextureUrl,\n resolvePlayableBabylonRenderingEnvironmentTextureDiagnostic,\n isPlayableBabylonRenderingEnvironmentTextureAsset,\n isPlayableBabylonRenderingEnvironmentTextureUrl,\n} from './playable-babylon-rendering.js';\nexport type {\n PlayableBabylonProjectionImportContext,\n PlayableBabylonProjectionImportResult,\n PlayableBabylonProjectionNode,\n PlayableBabylonSceneCameraPreviewRig,\n BabylonAssetContainerProjectionContainer,\n BabylonAssetContainerProjectionImportEvent,\n BabylonAssetContainerProjectionImporterOptions,\n BabylonAssetContainerProjectionInstantiatedEntries,\n BabylonPrimitiveProjectionInstancingController,\n BabylonPrimitiveProjectionInstancingControllerOptions,\n BabylonPrimitiveProjectionMaterialKind,\n BabylonPrimitiveProjectionNodeLike,\n BabylonPrimitiveProjectionShape,\n CanonicalMaterialChange,\n CanonicalOutlineChange,\n BabylonDefaultOutlineOptions,\n BabylonRendererOutlineStrategy,\n BabylonEnvironmentTextureController,\n BabylonEnvironmentTextureProfile,\n PlayableBabylonOutlineInspectorLanguage,\n PlayableBabylonOutlineInspectorSectionInput,\n PlayableBabylonOutlineInspectorSeedPatchInput,\n PlayableBabylonOutlineOverrideConfig,\n PlayableBabylonOutlineStrategy,\n PlayableBabylonOutlineRuntimeApplyResult,\n PlayableBabylonOutlineRuntimeOverride,\n BlobShadowOptions,\n BlobShadowSystem,\n DynamicShadowDiagnostics,\n DynamicShadowOptions,\n DynamicShadowParams,\n DynamicShadowSystem,\n PlanarShadowOptions,\n PlanarShadowSystem,\n StaticProjectedShadowArtifact,\n StaticProjectedShadowArtifactDiagnostic,\n StaticProjectedShadowArtifactHashInput,\n StaticProjectedShadowArtifactOptions,\n StaticProjectedShadowArtifactSystem,\n StaticProjectedShadowOptions,\n BabylonDefaultPostProcessPipelineController,\n BabylonDefaultPostProcessProfile,\n BabylonDefaultPostProcessResolveInput,\n BabylonDefaultPostProcessResolveResult,\n BabylonDefaultPostProcessResolvedVolume,\n BabylonDefaultPostProcessSamples,\n BabylonDefaultPostProcessVolume,\n BabylonDefaultPostProcessVolumeStack,\n BabylonDefaultToneMappingType,\n PostProcessVolumeShape,\n} from './playable-babylon-facade.js';\nexport type {\n PlayableBabylonRenderingCapabilityOptions,\n PlayableBabylonRenderingCapabilityFacade,\n PlayableBabylonRenderingCapabilityFacadeOptions,\n PlayableBabylonRenderingAlphaIndexMigrationPatchInput,\n PlayableBabylonRenderingContext,\n PlayableBabylonRenderingDocumentInput,\n PlayableBabylonRenderingDiagnostics,\n PlayableBabylonRenderingEnvironmentTextureDiagnostic,\n PlayableBabylonRenderingEnvironmentTextureDiagnosticStatus,\n PlayableBabylonRuntimeRenderingControllerOptions,\n PlayableBabylonRuntimeRenderingControllers,\n PlayableBabylonPlanarShadowPolicy,\n PlayableBabylonPlanarShadowPolicyInput,\n PlayableBabylonBlobShadowPolicyInput,\n PlayableBabylonStaticProjectedShadowPolicyInput,\n PlayableBabylonResolvedPlanarShadowPolicy,\n PlayableBabylonRenderingSetConfigInput,\n PlayableBabylonRenderingShadowPreviewOptions,\n PlayableBabylonRenderingStatusTone,\n PlayableBabylonRenderingValueResolver,\n PlayableBabylonWorldRendering,\n} from './playable-babylon-rendering.js';\nexport { SPATIAL_MARKER_GRAPH_SCHEMA_VERSION } from '@fps-games/editor-protocol';\nexport type {\n AgentReadableSpatialFacts,\n ResolvedSpatialMarkerGraph,\n ResolvedSpatialMarkerNode,\n SpatialMarkerBounds,\n SpatialMarkerGeometry,\n SpatialMarkerGraph,\n SpatialMarkerJsonObject,\n SpatialMarkerLocalFrame,\n SpatialMarkerNode,\n SpatialMarkerTargetRef,\n SpatialMarkerTypeDefinition,\n SpatialMarkerVec3,\n SpatialRelation,\n SpatialRelationEndpoint,\n SpatialRelationTypeDefinition,\n} from '@fps-games/editor-protocol';\nexport {\n createFpsGameEditorLocalEditorHost,\n createFpsGameEditorLocalEditorHostManifest,\n createPlayableLocalEditorHost,\n formatPlayableLocalEditorHostCompatibilityReport,\n inspectPlayableLocalEditorHostManifest,\n PLAYABLE_LOCAL_EDITOR_HOST_MANIFEST_VERSION,\n PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT,\n} from './playable-local-editor-host.js';\nexport {\n mountFpsGameEditorProductLocalEditor,\n mountFpsGameEditorProductLocalEditorFromEnvironmentModule,\n} from './playable-product-local-editor.js';\nexport type {\n FpsGameEditorProductLocalEditorEnvironmentModuleOptions,\n} from './playable-product-local-editor.js';\nexport {\n mountFpsGameEditorLocalEditorEntry,\n} from './playable-local-editor-entry.js';\nexport type {\n FpsGameEditorLocalEditorEntry,\n FpsGameEditorLocalEditorEntryContent,\n FpsGameEditorLocalEditorEntryDiagnostics,\n FpsGameEditorLocalEditorEntryModeSwitcher,\n FpsGameEditorLocalEditorEntryMountOptions,\n FpsGameEditorLocalEditorEntryOptions,\n FpsGameEditorLocalEditorEntryViewState,\n} from './playable-local-editor-entry.js';\nexport type {\n FpsGameEditorProjectModeContext,\n FpsGameEditorProjectModeTransitions,\n} from './playable-project-mode.js';\nexport {\n createFpsGameEditorProductHostAssembly,\n createFpsGameEditorPlayableProjectHostAssembly,\n createFpsGameEditorProductSceneHostOptions,\n} from './playable-product-scene-capabilities.js';\nexport {\n createFpsGameEditorProductProjectionPreview,\n} from './playable-product-projection-preview.js';\nexport { createFpsGameEditorProductRenderingRuntime } from './playable-product-rendering.js';\nexport {\n createFpsGameEditorStandardProjectRuntime,\n mountFpsGameEditorStandardLocalEditorFromEnvironmentModule,\n mountFpsGameEditorStandardProject,\n} from './playable-standard-project.js';\nexport type {\n FpsGameEditorStandardLocalEditorEnvironmentModuleOptions,\n FpsGameEditorStandardProjectMountOptions,\n} from './playable-standard-project.js';\nexport type { FpsGameEditorProductRenderingRuntimeOptions } from './playable-product-rendering.js';\nexport type { ShadowMapExperimentConfig } from '@fps-games/playable-rendering/runtime';\nexport type {\n FpsGameEditorProductBabylonModule,\n FpsGameEditorProductProjectionGroundDecalHooks,\n FpsGameEditorProductProjectionImportStats,\n FpsGameEditorProductProjectionPreview,\n FpsGameEditorProductProjectionPreviewOptions,\n} from './playable-product-projection-preview.js';\nexport type {\n FpsGameEditorLocalEditorHostOptions,\n FpsGameEditorLocalEditorHostResult,\n PlayableLocalEditorAuthoringHostLike,\n PlayableLocalEditorAuthoringSourceDriverLike,\n PlayableLocalEditorAssetCreationOptions,\n PlayableLocalEditorAssetCreationResult,\n PlayableLocalEditorAssetReloadResult,\n PlayableLocalEditorAgentContextCapability,\n PlayableLocalEditorAgentContextObjectInput,\n PlayableLocalEditorAgentContextObjectSetInput,\n PlayableLocalEditorAgentContextRegionBindingInput,\n PlayableLocalEditorAssetActionsCapability,\n PlayableLocalEditorAssetBrowserCapability,\n PlayableLocalEditorDocumentLifecycleCapability,\n PlayableLocalEditorHostCompatibilityDiagnostic,\n PlayableLocalEditorHostCompatibilityReport,\n PlayableLocalEditorHostCompatibilitySeverity,\n PlayableLocalEditorHost,\n PlayableLocalEditorHostCapabilities,\n PlayableLocalEditorHostManifest,\n PlayableLocalEditorHostManifestMetadata,\n PlayableLocalEditorDocumentCapability,\n PlayableLocalEditorGridContext,\n PlayableLocalEditorGridFactory,\n PlayableLocalEditorHarnessApi,\n PlayableLocalEditorHistoryOperation,\n PlayableLocalEditorHistoryOperationOptions,\n PlayableLocalEditorHistoryOperationResult,\n PlayableLocalEditorHistoryProjectionResult,\n PlayableLocalEditorHistoryStateResult,\n PlayableLocalEditorHierarchyActionsCapability,\n PlayableLocalEditorMarkerGraphCapability,\n PlayableLocalEditorMarkerGraphCommand,\n PlayableLocalEditorMultiPropertyCapabilityInput,\n PlayableLocalEditorMultiPropertyPatchInput,\n PlayableLocalEditorPatchResult,\n PlayableLocalEditorPersistenceCapability,\n PlayableLocalEditorPropertyPatchInput,\n PlayableLocalEditorOperationOrigin,\n PlayableLocalEditorPrefabStageCapability,\n PlayableLocalEditorPrefabStageDescriptor,\n PlayableLocalEditorPrefabStageInput,\n PlayableLocalEditorProjectionImpact,\n PlayableLocalEditorProjectionWaitPolicy,\n PlayableLocalEditorRenderingCapability,\n PlayableLocalEditorRenderingPropertyChangeResult,\n PlayableLocalEditorRuntimeInspectorContext,\n PlayableLocalEditorSceneGraphCapability,\n PlayableLocalEditorSelectionCapability,\n PlayableLocalEditorTransformBatchPatchInput,\n PlayableLocalEditorTransformCommandsCapability,\n PlayableLocalEditorTransformInspectorPreviewInput,\n PlayableLocalEditorTransformPatchInput,\n PlayableLocalEditorWorldCapability,\n PlayableLocalEditorWorldOptions,\n PlayableLocalEditorWorldPreviewCapability,\n PlayableLocalEditorInspectorCapability,\n} from './playable-local-editor-host.js';\nexport type {\n FpsGameEditorProductLocalEditorContext,\n FpsGameEditorProductLocalEditorHostOptions,\n FpsGameEditorProductLocalEditorModeSwitcher,\n FpsGameEditorProductLocalEditorOptions,\n FpsGameEditorProductProjectModeTransitions,\n FpsGameEditorProductWindowLike,\n} from './playable-product-local-editor.js';\nexport type {\n FpsGameEditorProductHostAssembly,\n FpsGameEditorProductHostAssemblyInput,\n FpsGameEditorPlayableProjectHostAssemblyOptions,\n FpsGameEditorProductHostRuntimeOptions,\n FpsGameEditorProductSceneDocumentAdapter,\n FpsGameEditorProductSceneHostOptions,\n FpsGameEditorProductSceneHostOptionsInput,\n} from './playable-product-scene-capabilities.js';\n"]}
1
+ {"version":3,"file":"playable-sdk.js","sourceRoot":"","sources":["../src/playable-sdk.ts"],"names":[],"mappings":"AAAA,cAAc,gCAAgC,CAAC;AAC/C,OAAO,EACL,2BAA2B,EAC3B,+BAA+B,EAC/B,qCAAqC,EACrC,8BAA8B,EAC9B,+BAA+B,EAC/B,kCAAkC,EAClC,8BAA8B,EAC9B,iCAAiC,GAClC,MAAM,6BAA6B,CAAC;AAYrC,OAAO,EACL,wCAAwC,EACxC,oBAAoB,GACrB,MAAM,+BAA+B,CAAC;AAavC,OAAO,EACL,kCAAkC,EAClC,iCAAiC,EACjC,oCAAoC,GACrC,MAAM,yCAAyC,CAAC;AAgBjD,OAAO,EACL,+BAA+B,EAC/B,6CAA6C,EAC7C,oDAAoD,EACpD,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,mCAAmC,EACnC,wBAAwB,EACxB,6BAA6B,EAC7B,4BAA4B,EAC5B,8BAA8B,EAC9B,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,EACpB,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,yBAAyB,EACzB,qCAAqC,EACrC,sCAAsC,EACtC,yCAAyC,EACzC,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,EACzC,gDAAgD,EAChD,kDAAkD,EAClD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,8BAA8B,CAAC;AACtC,OAAO,EACL,wCAAwC,EACxC,8CAA8C,EAC9C,sDAAsD,EACtD,mCAAmC,EACnC,wCAAwC,EACxC,8CAA8C,EAC9C,yCAAyC,EACzC,gDAAgD,EAChD,uCAAuC,EACvC,wCAAwC,EACxC,4CAA4C,EAC5C,+CAA+C,EAC/C,wCAAwC,EACxC,uCAAuC,EACvC,sCAAsC,EACtC,qCAAqC,EACrC,iDAAiD,EACjD,wDAAwD,EACxD,yDAAyD,EACzD,2DAA2D,EAC3D,iDAAiD,EACjD,oDAAoD,GACrD,MAAM,iCAAiC,CAAC;AA4EzC,OAAO,EAAE,mCAAmC,EAAE,MAAM,4BAA4B,CAAC;AAkBjF,OAAO,EACL,kCAAkC,EAClC,0CAA0C,EAC1C,6BAA6B,EAC7B,gDAAgD,EAChD,sCAAsC,EACtC,2CAA2C,EAC3C,4CAA4C,GAC7C,MAAM,iCAAiC,CAAC;AACzC,OAAO,EACL,oCAAoC,EACpC,yDAAyD,GAC1D,MAAM,oCAAoC,CAAC;AAI5C,OAAO,EACL,kCAAkC,GACnC,MAAM,kCAAkC,CAAC;AAc1C,OAAO,EACL,sCAAsC,EACtC,8CAA8C,EAC9C,0CAA0C,GAC3C,MAAM,0CAA0C,CAAC;AAClD,OAAO,EACL,2CAA2C,GAC5C,MAAM,0CAA0C,CAAC;AAClD,OAAO,EAAE,0CAA0C,EAAE,MAAM,iCAAiC,CAAC;AAC7F,OAAO,EACL,yCAAyC,EACzC,0DAA0D,EAC1D,iCAAiC,GAClC,MAAM,gCAAgC,CAAC","sourcesContent":["export * from '@fps-games/editor-playable-sdk';\nexport {\n applyBabylonRenderingToMesh,\n applyBabylonRenderingToNodeTree,\n collectBabylonMaterialOwnerCandidates,\n collectRenderableBabylonMeshes,\n isBabylonRuntimeDropSurfaceMesh,\n normalizeBabylonPointerCoordinates,\n readBabylonRuntimeDropPosition,\n resolveBabylonRuntimeDropPosition,\n} from '@fps-games/babylon-renderer';\nexport type {\n BabylonRuntimeDropInput,\n BabylonRuntimeDropPosition,\n BabylonRuntimeDropPositionOptions,\n BabylonRenderableMesh,\n BabylonRenderableNode,\n BabylonMaterialOwnerTarget,\n CollectBabylonMaterialOwnerCandidatesOptions,\n BabylonRenderingRestore,\n BabylonRenderingSettings,\n} from '@fps-games/babylon-renderer';\nexport {\n isMaterialOwnerResolutionPointerVerified,\n resolveMaterialOwner,\n} from '@fps-games/playable-contracts';\nexport type {\n MaterialOwnerCandidate,\n MaterialOwnerCandidateSummary,\n MaterialOwnerDescriptor,\n MaterialOwnerMatchKind,\n MaterialOwnerResolvedIdentity,\n MaterialOwnerResolvedIdentityStrategy,\n MaterialOwnerResolvedPointerIdentity,\n MaterialOwnerResolution,\n MaterialOwnerResolutionDiagnostic,\n ResolveMaterialOwnerOptions,\n} from '@fps-games/playable-contracts';\nexport {\n mountEditorRuntimeCameraDebugPanel,\n mountEditorRuntimeDebugPanelShell,\n mountEditorRuntimeLightingDebugPanel,\n} from '@fps-games/editor-browser/runtime-debug';\nexport type {\n EditorRuntimeCameraDebugPanel,\n EditorRuntimeCameraDebugPanelOptions,\n EditorRuntimeCameraDebugPanInput,\n EditorRuntimeCameraDebugScreenPoint,\n EditorRuntimeCameraDebugViewportRect,\n EditorRuntimeDebugPanelLanguage,\n EditorRuntimeDebugPanelMode,\n EditorRuntimeDebugPanelPlacement,\n EditorRuntimeDebugPanelShell,\n EditorRuntimeDebugPanelShellOptions,\n EditorRuntimeDebugPanelStatusOptions,\n EditorRuntimeLightingDebugPanel,\n EditorRuntimeLightingDebugPanelOptions,\n} from '@fps-games/editor-browser/runtime-debug';\nexport {\n createPlayableBabylonEditorGrid,\n createBabylonAssetContainerProjectionImporter,\n createBabylonPrimitiveProjectionInstancingController,\n applyArtistMaterialProfileToRuntimeMaterial,\n applyMaterialValueToRuntimeMaterial,\n applyMaterialValueToRuntimeNode,\n createMaterialSlotOwnerPathMatchKey,\n resolveMaterialOwnerNode,\n resolveMaterialSlotOwnerNodes,\n isMaterialSlotOwnerPathMatch,\n normalizeMaterialSlotOwnerPath,\n resolveMaterialRuntimeKind,\n applyOutlineValueToRuntimeNode,\n resolveOutlineOwnerNode,\n resolveOutlineTarget,\n applyBabylonDefaultOutline,\n createBabylonEnvironmentTextureController,\n createBabylonDefaultPostProcessPipelineController,\n createBlobShadowSystem,\n createDynamicShadowSystem,\n createStaticProjectedShadowBakeHashes,\n createStaticProjectedShadowProfileHash,\n createStaticProjectedShadowArtifactSystem,\n createPlayableBabylonOutlineInspectorSection,\n createPlayableBabylonOutlineInspectorSeedPatchValue,\n isPlayableBabylonOutlineInspectorPatchPath,\n PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE,\n applyPlayableBabylonOutlineOverrideToRuntimeNode,\n applyPlayableBabylonOutlineOverrideToRuntimeTarget,\n createPlanarShadowSystem,\n normalizeBabylonEnvironmentTextureProfile,\n normalizeBabylonDefaultPostProcessProfile,\n normalizeBabylonDefaultPostProcessVolumeStack,\n resolveBabylonDefaultPostProcessVolumeStack,\n} from './playable-babylon-facade.js';\nexport {\n createPlayableBabylonRenderingCapability,\n createPlayableBabylonRenderingCapabilityFacade,\n createPlayableBabylonRenderingAlphaIndexMigrationPatch,\n createPlayableBabylonWorldRendering,\n createPlayableBabylonRenderingPanelState,\n createPlayableBabylonEnvironmentTextureProfile,\n createPlayableBabylonRenderingDiagnostics,\n createPlayableBabylonRuntimeRenderingControllers,\n createPlayableBabylonPlanarShadowPolicy,\n resolvePlayableBabylonPlanarShadowPolicy,\n createPlayableBabylonPlanarShadowPolicyInput,\n createPlayableBabylonPlanarShadowPreviewOptions,\n createPlayableBabylonPlanarShadowOptions,\n createPlayableBabylonPlanarShadowSystem,\n createPlayableBabylonBlobShadowOptions,\n createPlayableBabylonBlobShadowSystem,\n createPlayableBabylonStaticProjectedShadowOptions,\n createPlayableBabylonStaticProjectedShadowArtifactSystem,\n resolvePlayableBabylonRenderingEnvironmentTextureResource,\n resolvePlayableBabylonRenderingEnvironmentTextureDiagnostic,\n isPlayableBabylonRenderingEnvironmentTextureAsset,\n isPlayableBabylonRenderingEnvironmentTextureResource,\n} from './playable-babylon-rendering.js';\nexport type {\n PlayableBabylonProjectionImportContext,\n PlayableBabylonProjectionImportResult,\n PlayableBabylonProjectionNode,\n PlayableBabylonSceneCameraPreviewRig,\n BabylonAssetContainerProjectionContainer,\n BabylonAssetContainerProjectionImportEvent,\n BabylonAssetContainerProjectionImporterOptions,\n BabylonAssetContainerProjectionInstantiatedEntries,\n BabylonPrimitiveProjectionInstancingController,\n BabylonPrimitiveProjectionInstancingControllerOptions,\n BabylonPrimitiveProjectionMaterialKind,\n BabylonPrimitiveProjectionNodeLike,\n BabylonPrimitiveProjectionShape,\n CanonicalMaterialChange,\n CanonicalOutlineChange,\n BabylonDefaultOutlineOptions,\n BabylonRendererOutlineStrategy,\n BabylonEnvironmentTextureController,\n BabylonEnvironmentTextureProfile,\n PlayableBabylonOutlineInspectorLanguage,\n PlayableBabylonOutlineInspectorSectionInput,\n PlayableBabylonOutlineInspectorSeedPatchInput,\n PlayableBabylonOutlineOverrideConfig,\n PlayableBabylonOutlineStrategy,\n PlayableBabylonOutlineRuntimeApplyResult,\n PlayableBabylonOutlineRuntimeOverride,\n BlobShadowOptions,\n BlobShadowSystem,\n DynamicShadowDiagnostics,\n DynamicShadowOptions,\n DynamicShadowParams,\n DynamicShadowSystem,\n PlanarShadowOptions,\n PlanarShadowSystem,\n StaticProjectedShadowArtifact,\n StaticProjectedShadowArtifactDiagnostic,\n StaticProjectedShadowArtifactHashInput,\n StaticProjectedShadowArtifactOptions,\n StaticProjectedShadowArtifactSystem,\n StaticProjectedShadowOptions,\n BabylonDefaultPostProcessPipelineController,\n BabylonDefaultPostProcessProfile,\n BabylonDefaultPostProcessResolveInput,\n BabylonDefaultPostProcessResolveResult,\n BabylonDefaultPostProcessResolvedVolume,\n BabylonDefaultPostProcessSamples,\n BabylonDefaultPostProcessVolume,\n BabylonDefaultPostProcessVolumeStack,\n BabylonDefaultToneMappingType,\n PostProcessVolumeShape,\n} from './playable-babylon-facade.js';\nexport type {\n PlayableBabylonRenderingCapabilityOptions,\n PlayableBabylonRenderingCapabilityFacade,\n PlayableBabylonRenderingCapabilityFacadeOptions,\n PlayableBabylonRenderingAlphaIndexMigrationPatchInput,\n PlayableBabylonRenderingContext,\n PlayableBabylonRenderingDocumentInput,\n PlayableBabylonRenderingDiagnostics,\n PlayableBabylonRenderingEnvironmentTextureDiagnostic,\n PlayableBabylonRenderingEnvironmentTextureDiagnosticStatus,\n PlayableBabylonRuntimeRenderingControllerOptions,\n PlayableBabylonRuntimeRenderingControllers,\n PlayableBabylonPlanarShadowPolicy,\n PlayableBabylonPlanarShadowPolicyInput,\n PlayableBabylonBlobShadowPolicyInput,\n PlayableBabylonStaticProjectedShadowPolicyInput,\n PlayableBabylonResolvedPlanarShadowPolicy,\n PlayableBabylonRenderingSetConfigInput,\n PlayableBabylonRenderingShadowPreviewOptions,\n PlayableBabylonRenderingStatusTone,\n PlayableBabylonRenderingValueResolver,\n PlayableBabylonWorldRendering,\n} from './playable-babylon-rendering.js';\nexport { SPATIAL_MARKER_GRAPH_SCHEMA_VERSION } from '@fps-games/editor-protocol';\nexport type {\n AgentReadableSpatialFacts,\n ResolvedSpatialMarkerGraph,\n ResolvedSpatialMarkerNode,\n SpatialMarkerBounds,\n SpatialMarkerGeometry,\n SpatialMarkerGraph,\n SpatialMarkerJsonObject,\n SpatialMarkerLocalFrame,\n SpatialMarkerNode,\n SpatialMarkerTargetRef,\n SpatialMarkerTypeDefinition,\n SpatialMarkerVec3,\n SpatialRelation,\n SpatialRelationEndpoint,\n SpatialRelationTypeDefinition,\n} from '@fps-games/editor-protocol';\nexport {\n createFpsGameEditorLocalEditorHost,\n createFpsGameEditorLocalEditorHostManifest,\n createPlayableLocalEditorHost,\n formatPlayableLocalEditorHostCompatibilityReport,\n inspectPlayableLocalEditorHostManifest,\n PLAYABLE_LOCAL_EDITOR_HOST_MANIFEST_VERSION,\n PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT,\n} from './playable-local-editor-host.js';\nexport {\n mountFpsGameEditorProductLocalEditor,\n mountFpsGameEditorProductLocalEditorFromEnvironmentModule,\n} from './playable-product-local-editor.js';\nexport type {\n FpsGameEditorProductLocalEditorEnvironmentModuleOptions,\n} from './playable-product-local-editor.js';\nexport {\n mountFpsGameEditorLocalEditorEntry,\n} from './playable-local-editor-entry.js';\nexport type {\n FpsGameEditorLocalEditorEntry,\n FpsGameEditorLocalEditorEntryContent,\n FpsGameEditorLocalEditorEntryDiagnostics,\n FpsGameEditorLocalEditorEntryModeSwitcher,\n FpsGameEditorLocalEditorEntryMountOptions,\n FpsGameEditorLocalEditorEntryOptions,\n FpsGameEditorLocalEditorEntryViewState,\n} from './playable-local-editor-entry.js';\nexport type {\n FpsGameEditorProjectModeContext,\n FpsGameEditorProjectModeTransitions,\n} from './playable-project-mode.js';\nexport {\n createFpsGameEditorProductHostAssembly,\n createFpsGameEditorPlayableProjectHostAssembly,\n createFpsGameEditorProductSceneHostOptions,\n} from './playable-product-scene-capabilities.js';\nexport {\n createFpsGameEditorProductProjectionPreview,\n} from './playable-product-projection-preview.js';\nexport { createFpsGameEditorProductRenderingRuntime } from './playable-product-rendering.js';\nexport {\n createFpsGameEditorStandardProjectRuntime,\n mountFpsGameEditorStandardLocalEditorFromEnvironmentModule,\n mountFpsGameEditorStandardProject,\n} from './playable-standard-project.js';\nexport type {\n FpsGameEditorStandardLocalEditorEnvironmentModuleOptions,\n FpsGameEditorStandardProjectMountOptions,\n} from './playable-standard-project.js';\nexport type { FpsGameEditorProductRenderingRuntimeOptions } from './playable-product-rendering.js';\nexport type { ShadowMapExperimentConfig } from '@fps-games/playable-rendering/runtime';\nexport type {\n FpsGameEditorProductBabylonModule,\n FpsGameEditorProductProjectionGroundDecalHooks,\n FpsGameEditorProductProjectionImportStats,\n FpsGameEditorProductProjectionPreview,\n FpsGameEditorProductProjectionPreviewOptions,\n} from './playable-product-projection-preview.js';\nexport type {\n FpsGameEditorLocalEditorHostOptions,\n FpsGameEditorLocalEditorHostResult,\n PlayableLocalEditorAuthoringHostLike,\n PlayableLocalEditorAuthoringSourceDriverLike,\n PlayableLocalEditorAssetCreationOptions,\n PlayableLocalEditorAssetCreationResult,\n PlayableLocalEditorAssetReloadResult,\n PlayableLocalEditorAgentContextCapability,\n PlayableLocalEditorAgentContextObjectInput,\n PlayableLocalEditorAgentContextObjectSetInput,\n PlayableLocalEditorAgentContextRegionBindingInput,\n PlayableLocalEditorAssetActionsCapability,\n PlayableLocalEditorAssetBrowserCapability,\n PlayableLocalEditorDocumentLifecycleCapability,\n PlayableLocalEditorHostCompatibilityDiagnostic,\n PlayableLocalEditorHostCompatibilityReport,\n PlayableLocalEditorHostCompatibilitySeverity,\n PlayableLocalEditorHost,\n PlayableLocalEditorHostCapabilities,\n PlayableLocalEditorHostManifest,\n PlayableLocalEditorHostManifestMetadata,\n PlayableLocalEditorDocumentCapability,\n PlayableLocalEditorGridContext,\n PlayableLocalEditorGridFactory,\n PlayableLocalEditorHarnessApi,\n PlayableLocalEditorHistoryOperation,\n PlayableLocalEditorHistoryOperationOptions,\n PlayableLocalEditorHistoryOperationResult,\n PlayableLocalEditorHistoryProjectionResult,\n PlayableLocalEditorHistoryStateResult,\n PlayableLocalEditorHierarchyActionsCapability,\n PlayableLocalEditorMarkerGraphCapability,\n PlayableLocalEditorMarkerGraphCommand,\n PlayableLocalEditorMultiPropertyCapabilityInput,\n PlayableLocalEditorMultiPropertyPatchInput,\n PlayableLocalEditorPatchResult,\n PlayableLocalEditorPersistenceCapability,\n PlayableLocalEditorPropertyPatchInput,\n PlayableLocalEditorOperationOrigin,\n PlayableLocalEditorPrefabStageCapability,\n PlayableLocalEditorPrefabStageDescriptor,\n PlayableLocalEditorPrefabStageInput,\n PlayableLocalEditorProjectionImpact,\n PlayableLocalEditorProjectionWaitPolicy,\n PlayableLocalEditorRenderingCapability,\n PlayableLocalEditorRenderingPropertyChangeResult,\n PlayableLocalEditorRuntimeInspectorContext,\n PlayableLocalEditorSceneGraphCapability,\n PlayableLocalEditorSelectionCapability,\n PlayableLocalEditorTransformBatchPatchInput,\n PlayableLocalEditorTransformCommandsCapability,\n PlayableLocalEditorTransformInspectorPreviewInput,\n PlayableLocalEditorTransformPatchInput,\n PlayableLocalEditorWorldCapability,\n PlayableLocalEditorWorldOptions,\n PlayableLocalEditorWorldPreviewCapability,\n PlayableLocalEditorInspectorCapability,\n} from './playable-local-editor-host.js';\nexport type {\n FpsGameEditorProductLocalEditorContext,\n FpsGameEditorProductLocalEditorHostOptions,\n FpsGameEditorProductLocalEditorModeSwitcher,\n FpsGameEditorProductLocalEditorOptions,\n FpsGameEditorProductProjectModeTransitions,\n FpsGameEditorProductWindowLike,\n} from './playable-product-local-editor.js';\nexport type {\n FpsGameEditorProductHostAssembly,\n FpsGameEditorProductHostAssemblyInput,\n FpsGameEditorPlayableProjectHostAssemblyOptions,\n FpsGameEditorProductHostRuntimeOptions,\n FpsGameEditorProductSceneDocumentAdapter,\n FpsGameEditorProductSceneHostOptions,\n FpsGameEditorProductSceneHostOptionsInput,\n} from './playable-product-scene-capabilities.js';\n"]}
@@ -26,7 +26,6 @@ export declare function createFpsGameEditorStandardProjectRuntime(project: FpsGa
26
26
  };
27
27
  assetsModule: {
28
28
  ASSET_CATALOG: Record<string, unknown>;
29
- resolveAssetUrl(assetId: string): string | null;
30
29
  };
31
30
  hostAssembly: import("./playable-product-scene-capabilities.js").FpsGameEditorProductHostAssembly<any, any, any>;
32
31
  projection: import("./playable-product-projection-preview.js").FpsGameEditorProductProjectionPreview<any, any, any>;
@@ -1 +1 @@
1
- {"version":3,"file":"playable-standard-project.d.ts","sourceRoot":"","sources":["../src/playable-standard-project.ts"],"names":[],"mappings":"AAAA,OAAO,EAOL,KAAK,2BAA2B,EAChC,KAAK,mBAAmB,EACxB,KAAK,8BAA8B,EACnC,KAAK,yBAAyB,EAC/B,MAAM,gCAAgC,CAAC;AAMxC,OAAO,EAGL,KAAK,uDAAuD,EAC5D,KAAK,2CAA2C,EAChD,KAAK,0CAA0C,EAChD,MAAM,oCAAoC,CAAC;AAG5C,MAAM,WAAW,wCAAwC;IACvD,IAAI,CAAC,EAAE,WAAW,CAAC;IACnB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,0BAA0B,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CACtD;AAED,MAAM,WAAW,wDACf,SAAQ,wCAAwC;IAChD,WAAW,EAAE,0CAA0C,CAAC;IACxD,YAAY,EAAE,uDAAuD,CACnE,mBAAmB,EACnB,GAAG,EACH,2BAA2B,CAC5B,CAAC,cAAc,CAAC,CAAC;IAClB,SAAS,CAAC,EAAE,MAAM,iBAAiB,GAAG,IAAI,CAAC;CAC5C;AAED,kHAAkH;AAClH,wBAAgB,yCAAyC,CACvD,OAAO,EAAE,8BAA8B,EACvC,YAAY,EAAE,yBAAyB,EACvC,OAAO,GAAE,wCAA6C;;;;;;;;qCAcrB,GAAG;;yBAIU,iBAAiB,GAAG,IAAI;;;;;iCA0B3C,MAAM;;;;;;;;;gBA4G0/G,CAAC;;;;EAjI7hH;AA0FD,wBAAgB,0DAA0D,CACxE,OAAO,EAAE,8BAA8B,EACvC,OAAO,EAAE,wDAAwD,GAChE,OAAO,CAAC,2CAA2C,CAAC,mBAAmB,CAAC,CAAC,CAY3E;AAED,kHAAkH;AAClH,wBAAgB,iCAAiC,CAC/C,OAAO,EAAE,8BAA8B,EACvC,YAAY,EAAE,yBAAyB,EACvC,OAAO,GAAE,wCAA6C,GACrD,2CAA2C,CAAC,mBAAmB,CAAC,CAGlE"}
1
+ {"version":3,"file":"playable-standard-project.d.ts","sourceRoot":"","sources":["../src/playable-standard-project.ts"],"names":[],"mappings":"AAAA,OAAO,EAYL,KAAK,2BAA2B,EAChC,KAAK,mBAAmB,EACxB,KAAK,8BAA8B,EACnC,KAAK,yBAAyB,EAC/B,MAAM,gCAAgC,CAAC;AAMxC,OAAO,EAGL,KAAK,uDAAuD,EAC5D,KAAK,2CAA2C,EAChD,KAAK,0CAA0C,EAChD,MAAM,oCAAoC,CAAC;AAG5C,MAAM,WAAW,wCAAwC;IACvD,IAAI,CAAC,EAAE,WAAW,CAAC;IACnB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,0BAA0B,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CACtD;AAED,MAAM,WAAW,wDACf,SAAQ,wCAAwC;IAChD,WAAW,EAAE,0CAA0C,CAAC;IACxD,YAAY,EAAE,uDAAuD,CACnE,mBAAmB,EACnB,GAAG,EACH,2BAA2B,CAC5B,CAAC,cAAc,CAAC,CAAC;IAClB,SAAS,CAAC,EAAE,MAAM,iBAAiB,GAAG,IAAI,CAAC;CAC5C;AAED,kHAAkH;AAClH,wBAAgB,yCAAyC,CACvD,OAAO,EAAE,8BAA8B,EACvC,YAAY,EAAE,yBAAyB,EACvC,OAAO,GAAE,wCAA6C;;;;;;;;qCAcrB,GAAG;;yBAIU,iBAAiB,GAAG,IAAI;;;;;;;;;;;;;gBAkJiwF,CAAC;;;;EA7Iz0F;AAsGD,wBAAgB,0DAA0D,CACxE,OAAO,EAAE,8BAA8B,EACvC,OAAO,EAAE,wDAAwD,GAChE,OAAO,CAAC,2CAA2C,CAAC,mBAAmB,CAAC,CAAC,CAY3E;AAED,kHAAkH;AAClH,wBAAgB,iCAAiC,CAC/C,OAAO,EAAE,8BAA8B,EACvC,YAAY,EAAE,yBAAyB,EACvC,OAAO,GAAE,wCAA6C,GACrD,2CAA2C,CAAC,mBAAmB,CAAC,CAGlE"}
@@ -1,4 +1,4 @@
1
- import { createFpsGameEditorAdapter, createFpsGameEditorStandardSceneAssembly, enrichEditorSceneDocumentAssets, loadEditorAssetLibrary, loadSceneMainSource, saveSceneMainSource, } from '@fps-games/editor-playable-sdk';
1
+ import { createFpsGameEditorAdapter, createFpsGameEditorStandardSceneAssembly, enrichEditorSceneDocumentAssets, loadEditorAssetLibrary, loadEditorProjectFile, loadEditorProjectFiles, loadSceneMainSource, getPlayableAssetFormat, resolveEditorProjectMediaSource, resolveEditorSceneAssetLibraryItemRelativePath, saveSceneMainSource, } from '@fps-games/editor-playable-sdk';
2
2
  import { createBabylonEditorPreviewEngine } from './internal/babylon-preview-engine.js';
3
3
  import { createFpsGameEditorProductHostAssembly, prepareFpsGameEditorStandardDocument, } from './playable-product-scene-capabilities.js';
4
4
  import { mountFpsGameEditorProductLocalEditor, mountFpsGameEditorProductLocalEditorFromEnvironmentModule, } from './playable-product-local-editor.js';
@@ -43,7 +43,6 @@ function createFpsGameEditorStandardLocalEditorAssembly(project, options) {
43
43
  const assetCatalog = {};
44
44
  const assetsModule = {
45
45
  ASSET_CATALOG: assetCatalog,
46
- resolveAssetUrl(assetId) { return assetCatalog[assetId]?.url ?? null; },
47
46
  };
48
47
  let assets = [];
49
48
  const projection = createFpsGameEditorProductProjectionPreview({
@@ -72,8 +71,18 @@ function createFpsGameEditorStandardLocalEditorAssembly(project, options) {
72
71
  assets = nextAssets;
73
72
  for (const key of Object.keys(assetCatalog))
74
73
  delete assetCatalog[key];
75
- for (const asset of assets)
76
- assetCatalog[asset.assetId] = { ...asset, url: resolveStandardProjectAssetUrl(project, asset) };
74
+ for (const asset of assets) {
75
+ const relativePath = resolveEditorSceneAssetLibraryItemRelativePath(asset);
76
+ const format = getPlayableAssetFormat(relativePath);
77
+ if (!format)
78
+ throw new Error(`Asset format is required for generated catalog resource: ${asset.assetId}`);
79
+ assetCatalog[asset.assetId] = {
80
+ ...asset,
81
+ url: resolveStandardProjectAssetUrl(project, asset),
82
+ format,
83
+ relativePath,
84
+ };
85
+ }
77
86
  return prepareFpsGameEditorStandardDocument({
78
87
  document,
79
88
  assets,
@@ -96,6 +105,9 @@ function createFpsGameEditorStandardLocalEditorAssembly(project, options) {
96
105
  persistenceAdapter: {
97
106
  loadAuthoringSource: async () => { const loaded = await loadSceneMainSource(); return { source: loaded.source, document: loaded.document, assets: loaded.assets, summary: loaded.summary }; },
98
107
  loadAssets: loadEditorAssetLibrary,
108
+ loadProjectFiles: loadEditorProjectFiles,
109
+ loadProjectFile: loadEditorProjectFile,
110
+ resolveProjectMedia: resolveEditorProjectMediaSource,
99
111
  },
100
112
  worldAdapter: {
101
113
  loadPreviewEngine: () => import('@babylonjs/core'),
@@ -103,7 +115,7 @@ function createFpsGameEditorStandardLocalEditorAssembly(project, options) {
103
115
  importPreviewAsset: projection.importEditorProjectionModel,
104
116
  resolveMaterialTextureUrl: (texture) => projection.resolveEditorSceneTextureRefUrl(assets, texture),
105
117
  resolveAssetId: (asset) => asset.assetId,
106
- toBrowserAssetItem: (asset) => ({ id: asset.assetId, label: asset.displayName, kind: asset.kind, origin: asset.origin, placeable: asset.placeable, preview: projection.createEditorSceneLibraryAssetPreview(asset) }),
118
+ toBrowserAssetItem: (asset) => ({ id: asset.assetId, label: asset.displayName, kind: asset.kind, relativePath: resolveEditorSceneAssetLibraryItemRelativePath(asset), origin: asset.origin, contentHash: typeof asset.metadata?.contentHash === 'string' ? asset.metadata.contentHash : undefined, placeable: asset.placeable, preview: projection.createEditorSceneLibraryAssetPreview(asset) }),
107
119
  },
108
120
  createGrid: projection.createEditorGrid,
109
121
  authoring: { drivers: [{ sourceType: 'scene', load: loadSceneMainSource, save: saveSceneMainSource }] },
@@ -1 +1 @@
1
- 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{\n createFpsGameEditorAdapter,\n createFpsGameEditorStandardSceneAssembly,\n enrichEditorSceneDocumentAssets,\n loadEditorAssetLibrary,\n loadSceneMainSource,\n saveSceneMainSource,\n type EditorSceneAssetLibraryItem,\n type EditorSceneDocument,\n type FpsGameEditorProjectDefinition,\n type FpsGameEditorRuntimeHooks,\n} from '@fps-games/editor-playable-sdk';\nimport { createBabylonEditorPreviewEngine } from './internal/babylon-preview-engine.js';\nimport {\n createFpsGameEditorProductHostAssembly,\n prepareFpsGameEditorStandardDocument,\n} from './playable-product-scene-capabilities.js';\nimport {\n mountFpsGameEditorProductLocalEditor,\n mountFpsGameEditorProductLocalEditorFromEnvironmentModule,\n type FpsGameEditorProductLocalEditorEnvironmentModuleOptions,\n type FpsGameEditorProductLocalEditorModeSwitcher,\n type FpsGameEditorProductProjectModeTransitions,\n} from './playable-product-local-editor.js';\nimport { createFpsGameEditorProductProjectionPreview } from './playable-product-projection-preview.js';\n\nexport interface FpsGameEditorStandardProjectMountOptions {\n root?: HTMLElement;\n window?: Window;\n agentBridgeSessionMetadata?: Record<string, unknown>;\n}\n\nexport interface FpsGameEditorStandardLocalEditorEnvironmentModuleOptions\n extends FpsGameEditorStandardProjectMountOptions {\n projectMode: FpsGameEditorProductProjectModeTransitions;\n pluginModule: FpsGameEditorProductLocalEditorEnvironmentModuleOptions<\n EditorSceneDocument,\n any,\n EditorSceneAssetLibraryItem\n >['pluginModule'];\n getCanvas?: () => HTMLCanvasElement | null;\n}\n\n/** @deprecated Projects own Runtime lifecycle. Use mountFpsGameEditorStandardLocalEditorFromEnvironmentModule. */\nexport function createFpsGameEditorStandardProjectRuntime(\n project: FpsGameEditorProjectDefinition,\n runtimeHooks: FpsGameEditorRuntimeHooks,\n options: FpsGameEditorStandardProjectMountOptions = {},\n) {\n const adapter = createFpsGameEditorAdapter(project, runtimeHooks);\n const assembly = createFpsGameEditorStandardLocalEditorAssembly(project, options);\n return {\n adapter,\n ...assembly,\n createMountOptions() {\n const runtimeWindow = options.window ?? window;\n return {\n project, root: options.root, window: runtimeWindow,\n agentBridgeSessionMetadata: options.agentBridgeSessionMetadata,\n projectMode: {\n enterEditorMode: () => adapter.disposeGameWorld(),\n enterPlayMode: (context: any) => typeof runtimeHooks.restartGame === 'function'\n ? adapter.restartGame(context)\n : runtimeWindow.location.reload(),\n },\n getCanvas: () => adapter.getCanvas() as HTMLCanvasElement | null,\n hostAssembly: assembly.hostAssembly,\n };\n },\n };\n}\n\nfunction createFpsGameEditorStandardLocalEditorAssembly(\n project: FpsGameEditorProjectDefinition,\n options: FpsGameEditorStandardProjectMountOptions,\n) {\n const scene = createFpsGameEditorStandardSceneAssembly<any, any, any, any, any>({\n features: project.features,\n markerTypes: [],\n relationTypes: [],\n getRenderingProfile: () => ({ shadows: { defaultMode: 'none' } } as any),\n createPatch: {\n gameObjectField: (targetId, path, value) => ({ kind: 'game-object.field', targetId, path, value }),\n gameObjectFieldBatch: fields => ({ kind: 'game-object.field-batch', fields }),\n materialAssetField: (materialAssetId, path, value) => ({ kind: 'scene.material-asset.field', materialAssetId, path, value }),\n markerGraph: command => ({ kind: 'scene.marker-graph', command }),\n },\n });\n const assetCatalog: Record<string, unknown> = {};\n const assetsModule = {\n ASSET_CATALOG: assetCatalog,\n resolveAssetUrl(assetId: string) { return (assetCatalog[assetId] as { url?: string } | undefined)?.url ?? null; },\n };\n let assets: EditorSceneAssetLibraryItem[] = [];\n const projection = createFpsGameEditorProductProjectionPreview<any, any, any>({\n assetsModule,\n defaultCamera: scene.defaults.camera,\n async resolveModelPathAndFile(value) {\n const url = new URL(value, (options.window ?? window).location.href);\n const slash = url.href.lastIndexOf('/');\n return { path: url.href.slice(0, slash + 1), filename: url.href.slice(slash + 1) };\n },\n });\n const hostAssembly = createFpsGameEditorProductHostAssembly<any, any, any, any, any>({\n scene,\n document: {\n getProjectionNodes: projection.createProjectionNodes,\n getProjectionNode: (document: EditorSceneDocument, id: string) => {\n const object = document.scene.gameObjects.find(entry => entry.id === id);\n return object ? projection.createProjectionNode(document, object) : null;\n },\n getProjectionNodesForTarget: projection.getProjectionNodesForTarget,\n resolveProjectionTargetId: projection.resolveProjectionTargetId,\n getProjectionSelectionNodeIds: projection.getProjectionSelectionNodeIds,\n createPatchFromAsset: (asset: EditorSceneAssetLibraryItem, input: any) => ({ label: `Add ${input?.name || asset.displayName}`, patch: { kind: 'game-object.create-from-asset', assetItem: asset, ...(input?.name ? { name: input.name } : {}), ...(input?.placement ? { placement: input.placement } : {}) } }),\n },\n lifecycle: { prepareDocument: (document, nextAssets) => {\n assets = nextAssets as EditorSceneAssetLibraryItem[];\n for (const key of Object.keys(assetCatalog)) delete assetCatalog[key];\n for (const asset of assets as EditorSceneAssetLibraryItem[]) assetCatalog[asset.assetId] = { ...asset, url: resolveStandardProjectAssetUrl(project, asset) };\n return prepareFpsGameEditorStandardDocument({\n document,\n assets,\n hydrateDocumentAssets: enrichEditorSceneDocumentAssets,\n ensureEnvironmentDefaults: scene.ensureEnvironmentDefaults,\n normalizeHierarchyDocument: scene.normalizeHierarchyDocument,\n });\n } },\n getInspectorContext: () => ({\n textureAssets: projection.createEditorSceneInspectorTextureAssets(assets),\n }),\n runtime: {\n lifecycle: { loadingContent: {\n enter: { title: 'Entering editor', description: 'Loading the editable scene.' },\n saveScene: { title: 'Saving scene', description: 'Writing authored scene data.' },\n saveAndRunGame: { title: 'Saving scene', description: 'Returning to the game.' },\n discardAndRunGame: { title: 'Discarding changes', description: 'Returning to the game.' },\n assetImport: { title: 'Importing asset', description: 'Updating the project asset library.' },\n } },\n persistenceAdapter: {\n loadAuthoringSource: async () => { const loaded = await loadSceneMainSource(); return { source: loaded.source, document: loaded.document, assets: loaded.assets, summary: loaded.summary }; },\n loadAssets: loadEditorAssetLibrary,\n },\n worldAdapter: {\n loadPreviewEngine: () => import('@babylonjs/core'),\n createPreviewEngine: createBabylonEditorPreviewEngine,\n importPreviewAsset: projection.importEditorProjectionModel,\n resolveMaterialTextureUrl: (texture: any) => projection.resolveEditorSceneTextureRefUrl(assets, texture),\n resolveAssetId: (asset: EditorSceneAssetLibraryItem) => asset.assetId,\n toBrowserAssetItem: (asset: EditorSceneAssetLibraryItem) => ({ id: asset.assetId, label: asset.displayName, kind: asset.kind, origin: asset.origin, placeable: asset.placeable, preview: projection.createEditorSceneLibraryAssetPreview(asset) }),\n },\n createGrid: projection.createEditorGrid,\n authoring: { drivers: [{ sourceType: 'scene', load: loadSceneMainSource, save: saveSceneMainSource } as any] },\n },\n });\n return {\n assetsModule, hostAssembly, projection, scene,\n };\n}\n\nexport function mountFpsGameEditorStandardLocalEditorFromEnvironmentModule(\n project: FpsGameEditorProjectDefinition,\n options: FpsGameEditorStandardLocalEditorEnvironmentModuleOptions,\n): Promise<FpsGameEditorProductLocalEditorModeSwitcher<EditorSceneDocument>> {\n const assembly = createFpsGameEditorStandardLocalEditorAssembly(project, options);\n return mountFpsGameEditorProductLocalEditorFromEnvironmentModule({\n project,\n root: options.root,\n window: options.window,\n agentBridgeSessionMetadata: options.agentBridgeSessionMetadata,\n projectMode: options.projectMode,\n pluginModule: options.pluginModule,\n getCanvas: options.getCanvas,\n hostAssembly: assembly.hostAssembly,\n });\n}\n\n/** @deprecated Projects own Runtime lifecycle. Use mountFpsGameEditorStandardLocalEditorFromEnvironmentModule. */\nexport function mountFpsGameEditorStandardProject(\n project: FpsGameEditorProjectDefinition,\n runtimeHooks: FpsGameEditorRuntimeHooks,\n options: FpsGameEditorStandardProjectMountOptions = {},\n): FpsGameEditorProductLocalEditorModeSwitcher<EditorSceneDocument> {\n const runtime = createFpsGameEditorStandardProjectRuntime(project, runtimeHooks, options);\n return mountFpsGameEditorProductLocalEditor(runtime.createMountOptions());\n}\n\nfunction resolveStandardProjectAssetUrl(project: FpsGameEditorProjectDefinition, asset: EditorSceneAssetLibraryItem): string | null {\n const metadata = (asset.metadata ?? {}) as Record<string, unknown>;\n const external = (asset.external ?? {}) as Record<string, unknown>;\n const raw = [metadata.url, metadata.assetUrl, metadata.relativePath, external.assetUrl, external.assetPath]\n .find(value => typeof value === 'string' && value.trim()) as string | undefined;\n if (!raw) return null;\n if (/^(https?:|data:|blob:|\\/)/i.test(raw)) return raw;\n const normalized = raw.replace(/\\\\/g, '/');\n const importedMarker = normalized.lastIndexOf('/imported/');\n const relative = importedMarker >= 0 ? normalized.slice(importedMarker + '/imported/'.length) : normalized.replace(/^\\.\\.\\//, '');\n return `${project.assets.publicBase.replace(/\\/$/, '')}/${relative.replace(/^\\//, '')}`;\n}\n"]}
1
+ 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{\n createFpsGameEditorAdapter,\n createFpsGameEditorStandardSceneAssembly,\n enrichEditorSceneDocumentAssets,\n loadEditorAssetLibrary,\n loadEditorProjectFile,\n loadEditorProjectFiles,\n loadSceneMainSource,\n getPlayableAssetFormat,\n resolveEditorProjectMediaSource,\n resolveEditorSceneAssetLibraryItemRelativePath,\n saveSceneMainSource,\n type EditorSceneAssetLibraryItem,\n type EditorSceneDocument,\n type FpsGameEditorProjectDefinition,\n type FpsGameEditorRuntimeHooks,\n} from '@fps-games/editor-playable-sdk';\nimport { createBabylonEditorPreviewEngine } from './internal/babylon-preview-engine.js';\nimport {\n createFpsGameEditorProductHostAssembly,\n prepareFpsGameEditorStandardDocument,\n} from './playable-product-scene-capabilities.js';\nimport {\n mountFpsGameEditorProductLocalEditor,\n mountFpsGameEditorProductLocalEditorFromEnvironmentModule,\n type FpsGameEditorProductLocalEditorEnvironmentModuleOptions,\n type FpsGameEditorProductLocalEditorModeSwitcher,\n type FpsGameEditorProductProjectModeTransitions,\n} from './playable-product-local-editor.js';\nimport { createFpsGameEditorProductProjectionPreview } from './playable-product-projection-preview.js';\n\nexport interface FpsGameEditorStandardProjectMountOptions {\n root?: HTMLElement;\n window?: Window;\n agentBridgeSessionMetadata?: Record<string, unknown>;\n}\n\nexport interface FpsGameEditorStandardLocalEditorEnvironmentModuleOptions\n extends FpsGameEditorStandardProjectMountOptions {\n projectMode: FpsGameEditorProductProjectModeTransitions;\n pluginModule: FpsGameEditorProductLocalEditorEnvironmentModuleOptions<\n EditorSceneDocument,\n any,\n EditorSceneAssetLibraryItem\n >['pluginModule'];\n getCanvas?: () => HTMLCanvasElement | null;\n}\n\n/** @deprecated Projects own Runtime lifecycle. Use mountFpsGameEditorStandardLocalEditorFromEnvironmentModule. */\nexport function createFpsGameEditorStandardProjectRuntime(\n project: FpsGameEditorProjectDefinition,\n runtimeHooks: FpsGameEditorRuntimeHooks,\n options: FpsGameEditorStandardProjectMountOptions = {},\n) {\n const adapter = createFpsGameEditorAdapter(project, runtimeHooks);\n const assembly = createFpsGameEditorStandardLocalEditorAssembly(project, options);\n return {\n adapter,\n ...assembly,\n createMountOptions() {\n const runtimeWindow = options.window ?? window;\n return {\n project, root: options.root, window: runtimeWindow,\n agentBridgeSessionMetadata: options.agentBridgeSessionMetadata,\n projectMode: {\n enterEditorMode: () => adapter.disposeGameWorld(),\n enterPlayMode: (context: any) => typeof runtimeHooks.restartGame === 'function'\n ? adapter.restartGame(context)\n : runtimeWindow.location.reload(),\n },\n getCanvas: () => adapter.getCanvas() as HTMLCanvasElement | null,\n hostAssembly: assembly.hostAssembly,\n };\n },\n };\n}\n\nfunction createFpsGameEditorStandardLocalEditorAssembly(\n project: FpsGameEditorProjectDefinition,\n options: FpsGameEditorStandardProjectMountOptions,\n) {\n const scene = createFpsGameEditorStandardSceneAssembly<any, any, any, any, any>({\n features: project.features,\n markerTypes: [],\n relationTypes: [],\n getRenderingProfile: () => ({ shadows: { defaultMode: 'none' } } as any),\n createPatch: {\n gameObjectField: (targetId, path, value) => ({ kind: 'game-object.field', targetId, path, value }),\n gameObjectFieldBatch: fields => ({ kind: 'game-object.field-batch', fields }),\n materialAssetField: (materialAssetId, path, value) => ({ kind: 'scene.material-asset.field', materialAssetId, path, value }),\n markerGraph: command => ({ kind: 'scene.marker-graph', command }),\n },\n });\n const assetCatalog: Record<string, unknown> = {};\n const assetsModule = {\n ASSET_CATALOG: assetCatalog,\n };\n let assets: EditorSceneAssetLibraryItem[] = [];\n const projection = createFpsGameEditorProductProjectionPreview<any, any, any>({\n assetsModule,\n defaultCamera: scene.defaults.camera,\n async resolveModelPathAndFile(value) {\n const url = new URL(value, (options.window ?? window).location.href);\n const slash = url.href.lastIndexOf('/');\n return { path: url.href.slice(0, slash + 1), filename: url.href.slice(slash + 1) };\n },\n });\n const hostAssembly = createFpsGameEditorProductHostAssembly<any, any, any, any, any>({\n scene,\n document: {\n getProjectionNodes: projection.createProjectionNodes,\n getProjectionNode: (document: EditorSceneDocument, id: string) => {\n const object = document.scene.gameObjects.find(entry => entry.id === id);\n return object ? projection.createProjectionNode(document, object) : null;\n },\n getProjectionNodesForTarget: projection.getProjectionNodesForTarget,\n resolveProjectionTargetId: projection.resolveProjectionTargetId,\n getProjectionSelectionNodeIds: projection.getProjectionSelectionNodeIds,\n createPatchFromAsset: (asset: EditorSceneAssetLibraryItem, input: any) => ({ label: `Add ${input?.name || asset.displayName}`, patch: { kind: 'game-object.create-from-asset', assetItem: asset, ...(input?.name ? { name: input.name } : {}), ...(input?.placement ? { placement: input.placement } : {}) } }),\n },\n lifecycle: { prepareDocument: (document, nextAssets) => {\n assets = nextAssets as EditorSceneAssetLibraryItem[];\n for (const key of Object.keys(assetCatalog)) delete assetCatalog[key];\n for (const asset of assets as EditorSceneAssetLibraryItem[]) {\n const relativePath = resolveEditorSceneAssetLibraryItemRelativePath(asset);\n const format = getPlayableAssetFormat(relativePath);\n if (!format) throw new Error(`Asset format is required for generated catalog resource: ${asset.assetId}`);\n assetCatalog[asset.assetId] = {\n ...asset,\n url: resolveStandardProjectAssetUrl(project, asset),\n format,\n relativePath,\n };\n }\n return prepareFpsGameEditorStandardDocument({\n document,\n assets,\n hydrateDocumentAssets: enrichEditorSceneDocumentAssets,\n ensureEnvironmentDefaults: scene.ensureEnvironmentDefaults,\n normalizeHierarchyDocument: scene.normalizeHierarchyDocument,\n });\n } },\n getInspectorContext: () => ({\n textureAssets: projection.createEditorSceneInspectorTextureAssets(assets),\n }),\n runtime: {\n lifecycle: { loadingContent: {\n enter: { title: 'Entering editor', description: 'Loading the editable scene.' },\n saveScene: { title: 'Saving scene', description: 'Writing authored scene data.' },\n saveAndRunGame: { title: 'Saving scene', description: 'Returning to the game.' },\n discardAndRunGame: { title: 'Discarding changes', description: 'Returning to the game.' },\n assetImport: { title: 'Importing asset', description: 'Updating the project asset library.' },\n } },\n persistenceAdapter: {\n loadAuthoringSource: async () => { const loaded = await loadSceneMainSource(); return { source: loaded.source, document: loaded.document, assets: loaded.assets, summary: loaded.summary }; },\n loadAssets: loadEditorAssetLibrary,\n loadProjectFiles: loadEditorProjectFiles,\n loadProjectFile: loadEditorProjectFile,\n resolveProjectMedia: resolveEditorProjectMediaSource,\n },\n worldAdapter: {\n loadPreviewEngine: () => import('@babylonjs/core'),\n createPreviewEngine: createBabylonEditorPreviewEngine,\n importPreviewAsset: projection.importEditorProjectionModel,\n resolveMaterialTextureUrl: (texture: any) => projection.resolveEditorSceneTextureRefUrl(assets, texture),\n resolveAssetId: (asset: EditorSceneAssetLibraryItem) => asset.assetId,\n toBrowserAssetItem: (asset: EditorSceneAssetLibraryItem) => ({ id: asset.assetId, label: asset.displayName, kind: asset.kind, relativePath: resolveEditorSceneAssetLibraryItemRelativePath(asset), origin: asset.origin, contentHash: typeof asset.metadata?.contentHash === 'string' ? asset.metadata.contentHash : undefined, placeable: asset.placeable, preview: projection.createEditorSceneLibraryAssetPreview(asset) }),\n },\n createGrid: projection.createEditorGrid,\n authoring: { drivers: [{ sourceType: 'scene', load: loadSceneMainSource, save: saveSceneMainSource } as any] },\n },\n });\n return {\n assetsModule, hostAssembly, projection, scene,\n };\n}\n\nexport function mountFpsGameEditorStandardLocalEditorFromEnvironmentModule(\n project: FpsGameEditorProjectDefinition,\n options: FpsGameEditorStandardLocalEditorEnvironmentModuleOptions,\n): Promise<FpsGameEditorProductLocalEditorModeSwitcher<EditorSceneDocument>> {\n const assembly = createFpsGameEditorStandardLocalEditorAssembly(project, options);\n return mountFpsGameEditorProductLocalEditorFromEnvironmentModule({\n project,\n root: options.root,\n window: options.window,\n agentBridgeSessionMetadata: options.agentBridgeSessionMetadata,\n projectMode: options.projectMode,\n pluginModule: options.pluginModule,\n getCanvas: options.getCanvas,\n hostAssembly: assembly.hostAssembly,\n });\n}\n\n/** @deprecated Projects own Runtime lifecycle. Use mountFpsGameEditorStandardLocalEditorFromEnvironmentModule. */\nexport function mountFpsGameEditorStandardProject(\n project: FpsGameEditorProjectDefinition,\n runtimeHooks: FpsGameEditorRuntimeHooks,\n options: FpsGameEditorStandardProjectMountOptions = {},\n): FpsGameEditorProductLocalEditorModeSwitcher<EditorSceneDocument> {\n const runtime = createFpsGameEditorStandardProjectRuntime(project, runtimeHooks, options);\n return mountFpsGameEditorProductLocalEditor(runtime.createMountOptions());\n}\n\nfunction resolveStandardProjectAssetUrl(project: FpsGameEditorProjectDefinition, asset: EditorSceneAssetLibraryItem): string | null {\n const metadata = (asset.metadata ?? {}) as Record<string, unknown>;\n const external = (asset.external ?? {}) as Record<string, unknown>;\n const raw = [metadata.url, metadata.assetUrl, metadata.relativePath, external.assetUrl, external.assetPath]\n .find(value => typeof value === 'string' && value.trim()) as string | undefined;\n if (!raw) return null;\n if (/^(https?:|data:|blob:|\\/)/i.test(raw)) return raw;\n const normalized = raw.replace(/\\\\/g, '/');\n const importedMarker = normalized.lastIndexOf('/imported/');\n const relative = importedMarker >= 0 ? normalized.slice(importedMarker + '/imported/'.length) : normalized.replace(/^\\.\\.\\//, '');\n return `${project.assets.publicBase.replace(/\\/$/, '')}/${relative.replace(/^\\//, '')}`;\n}\n"]}
@@ -1,4 +1,6 @@
1
1
  import type { Scene } from '@babylonjs/core/scene.js';
2
- import { type BabylonEnvironmentTextureController, type BabylonEnvironmentTextureControllerOptions, type BabylonEnvironmentTextureProfile } from './types.js';
3
- export declare function createBabylonEnvironmentTextureController(scene: Scene, initialProfile?: BabylonEnvironmentTextureProfile | null, options?: BabylonEnvironmentTextureControllerOptions): BabylonEnvironmentTextureController;
2
+ import { type BabylonEnvironmentTextureController, type BabylonEnvironmentTextureControllerOptions } from './types.js';
3
+ export type BabylonEnvironmentTextureControllerCleanup = () => readonly unknown[];
4
+ export declare function readBabylonEnvironmentTextureControllerCleanup(error: unknown): BabylonEnvironmentTextureControllerCleanup | null;
5
+ export declare function createBabylonEnvironmentTextureController(scene: Scene, options?: BabylonEnvironmentTextureControllerOptions): BabylonEnvironmentTextureController;
4
6
  //# sourceMappingURL=environment-texture-controller.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"environment-texture-controller.d.ts","sourceRoot":"","sources":["../../src/environment/environment-texture-controller.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,0BAA0B,CAAC;AAEtD,OAAO,EACL,KAAK,mCAAmC,EACxC,KAAK,0CAA0C,EAIhD,MAAM,YAAY,CAAC;AAQpB,MAAM,MAAM,0CAA0C,GAAG,MAAM,SAAS,OAAO,EAAE,CAAC;AAElF,wBAAgB,8CAA8C,CAC5D,KAAK,EAAE,OAAO,GACb,0CAA0C,GAAG,IAAI,CAOnD;AAED,wBAAgB,yCAAyC,CACvD,KAAK,EAAE,KAAK,EACZ,OAAO,GAAE,0CAA+C,GACvD,mCAAmC,CAKrC"}