@fps-games/editor 0.1.4-beta.4 → 0.1.5-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (288) hide show
  1. package/dist/build-info.json +45 -0
  2. package/dist/local-editor-harness.d.ts +25 -5
  3. package/dist/local-editor-harness.d.ts.map +1 -1
  4. package/dist/local-editor-harness.js +518 -90
  5. package/dist/local-editor-harness.js.map +1 -1
  6. package/dist/local-editor-performance-stats.d.ts +12 -0
  7. package/dist/local-editor-performance-stats.d.ts.map +1 -0
  8. package/dist/local-editor-performance-stats.js +46 -0
  9. package/dist/local-editor-performance-stats.js.map +1 -0
  10. package/dist/playable-babylon-facade.d.ts +4 -4
  11. package/dist/playable-babylon-facade.d.ts.map +1 -1
  12. package/dist/playable-babylon-facade.js +2 -2
  13. package/dist/playable-babylon-facade.js.map +1 -1
  14. package/dist/playable-babylon-rendering.d.ts +66 -9
  15. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  16. package/dist/playable-babylon-rendering.js +567 -13
  17. package/dist/playable-babylon-rendering.js.map +1 -1
  18. package/dist/playable-local-editor-host.d.ts +12 -9
  19. package/dist/playable-local-editor-host.d.ts.map +1 -1
  20. package/dist/playable-local-editor-host.js.map +1 -1
  21. package/dist/playable-sdk-vite.d.ts +2 -0
  22. package/dist/playable-sdk-vite.d.ts.map +1 -0
  23. package/dist/playable-sdk-vite.js +2 -0
  24. package/dist/playable-sdk-vite.js.map +1 -0
  25. package/dist/playable-sdk.d.ts +6 -4
  26. package/dist/playable-sdk.d.ts.map +1 -1
  27. package/dist/playable-sdk.js +3 -2
  28. package/dist/playable-sdk.js.map +1 -1
  29. package/dist/static-shadow-cpu-worker.d.ts +7 -0
  30. package/dist/static-shadow-cpu-worker.d.ts.map +1 -0
  31. package/dist/static-shadow-cpu-worker.js +221 -0
  32. package/dist/static-shadow-cpu-worker.js.map +1 -0
  33. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +5 -0
  34. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  35. package/node_modules/@fps-games/babylon-renderer/dist/index.js +5 -0
  36. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  37. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.d.ts +5 -0
  38. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.d.ts.map +1 -0
  39. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.js +46 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.js.map +1 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.d.ts +5 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.d.ts.map +1 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js +398 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js.map +1 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js +584 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.d.ts +61 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js +382 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js.map +1 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts +47 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts.map +1 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js +285 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js.map +1 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts +88 -0
  58. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts.map +1 -0
  59. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js +813 -0
  60. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts +27 -0
  62. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
  63. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js +220 -0
  64. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js.map +1 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts +38 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts.map +1 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js +173 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js.map +1 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts +286 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts.map +1 -1
  71. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js +82 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
  73. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  74. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts +3 -0
  75. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts.map +1 -1
  76. package/node_modules/@fps-games/editor-babylon/dist/index.js +3 -0
  77. package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -1
  78. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts +34 -0
  79. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts.map +1 -0
  80. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js +272 -0
  81. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js.map +1 -0
  82. package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.d.ts +49 -0
  83. package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.d.ts.map +1 -0
  84. package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.js +141 -0
  85. package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.js.map +1 -0
  86. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +11 -0
  87. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  88. package/node_modules/@fps-games/editor-babylon/dist/projection.js +137 -6
  89. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  90. package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts +19 -0
  91. package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts.map +1 -0
  92. package/node_modules/@fps-games/editor-babylon/dist/rendering.js +66 -0
  93. package/node_modules/@fps-games/editor-babylon/dist/rendering.js.map +1 -0
  94. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts +17 -3
  95. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts.map +1 -1
  96. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js +256 -8
  97. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
  98. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  99. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +19 -2
  100. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  101. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  102. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +1 -1
  103. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  104. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  105. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.d.ts +8 -0
  106. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.d.ts.map +1 -0
  107. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js +14 -0
  108. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js.map +1 -0
  109. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  110. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +10 -2
  111. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  112. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  113. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  114. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +17 -0
  115. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  116. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  117. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +494 -43
  118. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  119. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +72 -5
  120. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  121. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +1 -1
  122. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
  123. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +595 -5
  124. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
  125. package/node_modules/@fps-games/editor-browser/package.json +3 -3
  126. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +14 -1
  127. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
  128. package/node_modules/@fps-games/editor-core/dist/editor-session.js +34 -10
  129. package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
  130. package/node_modules/@fps-games/editor-core/dist/inspector.d.ts +2 -1
  131. package/node_modules/@fps-games/editor-core/dist/inspector.d.ts.map +1 -1
  132. package/node_modules/@fps-games/editor-core/dist/inspector.js +11 -1
  133. package/node_modules/@fps-games/editor-core/dist/inspector.js.map +1 -1
  134. package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts +7 -0
  135. package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts.map +1 -1
  136. package/node_modules/@fps-games/editor-core/dist/serialized-object.js +1 -0
  137. package/node_modules/@fps-games/editor-core/dist/serialized-object.js.map +1 -1
  138. package/node_modules/@fps-games/editor-core/package.json +2 -2
  139. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  140. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts.map +1 -1
  141. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js +10 -5
  142. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js.map +1 -1
  143. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.d.ts.map +1 -1
  144. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js +3 -1
  145. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js.map +1 -1
  146. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts +4 -1
  147. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js +29 -0
  149. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js.map +1 -1
  150. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts +12 -0
  151. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts.map +1 -1
  152. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.d.ts +1 -1
  153. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.d.ts.map +1 -1
  154. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.js +1 -1
  155. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.js.map +1 -1
  156. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.d.ts.map +1 -1
  157. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js +5 -1
  158. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js.map +1 -1
  159. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.d.ts +1 -0
  160. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.d.ts.map +1 -1
  161. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.js +8 -0
  162. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.js.map +1 -1
  163. package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts +1 -0
  164. package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts.map +1 -1
  165. package/node_modules/@fps-games/editor-playable-sdk/dist/index.js +1 -0
  166. package/node_modules/@fps-games/editor-playable-sdk/dist/index.js.map +1 -1
  167. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts +34 -2
  168. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts.map +1 -1
  169. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js +272 -0
  170. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js.map +1 -1
  171. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts +1 -1
  172. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts.map +1 -1
  173. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js +1 -1
  174. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js.map +1 -1
  175. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.d.ts.map +1 -1
  176. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js +0 -4
  177. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js.map +1 -1
  178. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts +12 -1
  179. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts.map +1 -1
  180. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js +161 -1
  181. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js.map +1 -1
  182. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts +4 -2
  183. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts.map +1 -1
  184. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js +2 -1
  185. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js.map +1 -1
  186. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js +4 -1
  188. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js.map +1 -1
  189. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.d.ts +19 -0
  190. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.d.ts.map +1 -0
  191. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.js +57 -0
  192. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.js.map +1 -0
  193. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts +7 -1
  194. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.d.ts +1 -1
  196. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.d.ts.map +1 -1
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  199. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.d.ts.map +1 -1
  200. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js +1003 -7
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  202. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts +12 -3
  203. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts.map +1 -1
  204. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js +521 -6
  205. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js.map +1 -1
  206. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts +217 -3
  207. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts.map +1 -1
  208. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.d.ts.map +1 -1
  209. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js +26 -0
  210. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js.map +1 -1
  211. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts +3 -1
  212. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts.map +1 -1
  213. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.d.ts.map +1 -1
  214. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js +4 -0
  215. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js.map +1 -1
  216. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts +9 -1
  217. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts.map +1 -1
  218. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js +12 -1
  219. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js.map +1 -1
  220. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts +2 -0
  221. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts.map +1 -1
  222. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts +1 -0
  223. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts.map +1 -1
  224. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js +75 -0
  225. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js.map +1 -1
  226. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts +1 -0
  227. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts.map +1 -1
  228. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.js +1 -0
  229. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.js.map +1 -1
  230. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts +17 -0
  231. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts.map +1 -0
  232. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js +262 -0
  233. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js.map +1 -0
  234. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.d.ts.map +1 -1
  235. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js +7 -3
  236. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js.map +1 -1
  237. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts +6 -0
  238. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts.map +1 -1
  239. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js +31 -0
  240. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js.map +1 -1
  241. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts +2 -1
  242. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts.map +1 -1
  243. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js +1 -1
  244. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js.map +1 -1
  245. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.d.ts.map +1 -1
  246. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js +21 -9
  247. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js.map +1 -1
  248. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts +151 -0
  249. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts.map +1 -0
  250. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js +445 -0
  251. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js.map +1 -0
  252. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.d.ts +2 -0
  253. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.d.ts.map +1 -0
  254. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.js +2 -0
  255. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.js.map +1 -0
  256. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts +1 -1
  257. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts.map +1 -1
  258. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js +1 -1
  259. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js.map +1 -1
  260. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts +2 -1
  261. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -1
  262. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +37 -0
  263. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -1
  264. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +15 -0
  265. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -1
  266. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-core.d.ts +36 -0
  267. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-core.d.ts.map +1 -0
  268. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-core.js +65 -0
  269. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-core.js.map +1 -0
  270. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-node.d.ts +4 -0
  271. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-node.d.ts.map +1 -0
  272. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-node.js +87 -0
  273. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-node.js.map +1 -0
  274. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.d.ts +5 -0
  275. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.d.ts.map +1 -0
  276. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.js +5 -0
  277. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.js.map +1 -0
  278. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.d.ts +8 -0
  279. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.d.ts.map +1 -0
  280. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.js +226 -0
  281. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.js.map +1 -0
  282. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.d.ts +64 -0
  283. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.d.ts.map +1 -0
  284. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.js +2 -0
  285. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.js.map +1 -0
  286. package/node_modules/@fps-games/editor-playable-sdk/package.json +7 -3
  287. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  288. package/package.json +12 -8
@@ -0,0 +1,398 @@
1
+ import { Constants } from '@babylonjs/core/Engines/constants.js';
2
+ import { Color4 } from '@babylonjs/core/Maths/math.color.js';
3
+ import { Material } from '@babylonjs/core/Materials/material.js';
4
+ import { ShaderMaterial } from '@babylonjs/core/Materials/shaderMaterial.js';
5
+ import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh.js';
6
+ import { Mesh } from '@babylonjs/core/Meshes/mesh.js';
7
+ import { TransformNode } from '@babylonjs/core/Meshes/transformNode.js';
8
+ import { VertexData } from '@babylonjs/core/Meshes/mesh.vertexData.js';
9
+ import { BLOB_SHADOW_SHADER_NAME, getBlobShadowShaderAttributes, getBlobShadowShaderUniforms, registerBlobShadowShaders, } from './blob-shadow-shaders.js';
10
+ import { DEFAULT_BLOB_SHADOW_OPTIONS, } from './types.js';
11
+ const BLOB_SHADOW_ALPHA_INDEX = 3;
12
+ export function createBlobShadowSystem(scene, options = {}) {
13
+ return new BabylonBlobShadowSystem(scene, options);
14
+ }
15
+ class BabylonBlobShadowSystem {
16
+ constructor(scene, options) {
17
+ this.scene = scene;
18
+ this.material = null;
19
+ this.casters = new Map();
20
+ this.renderObserver = null;
21
+ this.meshAddedObserver = null;
22
+ this.initialized = false;
23
+ this.casterPatterns = [];
24
+ this.options = resolveBlobShadowOptions(options);
25
+ this.casterPatterns = [...this.options.casters.includePatterns];
26
+ }
27
+ initialize() {
28
+ if (this.initialized || !this.options.enabled)
29
+ return;
30
+ registerBlobShadowShaders();
31
+ this.material = this.createShadowMaterial();
32
+ this.renderObserver = this.scene.onBeforeRenderObservable.add(() => this.syncCasters());
33
+ this.initialized = true;
34
+ this.refresh();
35
+ }
36
+ addCaster(mesh, override = {}) {
37
+ const root = this.findCasterRoot(mesh);
38
+ if (!this.initialized || this.casters.has(root))
39
+ return;
40
+ if (!this.isValidShadowSource(root))
41
+ return;
42
+ const shadow = this.createShadowForNode(root);
43
+ if (shadow)
44
+ this.casters.set(root, { source: root, shadow, override: sanitizeCasterOverride(override) });
45
+ }
46
+ removeCaster(mesh) {
47
+ this.disposeCaster(this.findCasterRoot(mesh));
48
+ }
49
+ enableCasterAutoDetection(patterns) {
50
+ this.options = {
51
+ ...this.options,
52
+ casters: {
53
+ ...this.options.casters,
54
+ autoDetectAll: false,
55
+ includePatterns: normalizeStringList(patterns),
56
+ },
57
+ };
58
+ this.casterPatterns = [...this.options.casters.includePatterns];
59
+ this.refresh();
60
+ this.ensureMeshObserver();
61
+ }
62
+ enableAutoDetectionForAll() {
63
+ this.options = {
64
+ ...this.options,
65
+ casters: {
66
+ ...this.options.casters,
67
+ autoDetectAll: true,
68
+ },
69
+ };
70
+ this.casterPatterns = [];
71
+ this.refresh();
72
+ this.ensureMeshObserver();
73
+ }
74
+ refresh() {
75
+ if (!this.initialized)
76
+ return;
77
+ this.pruneDisposedCasters();
78
+ for (const mesh of this.scene.meshes)
79
+ this.tryAutoAddCaster(mesh);
80
+ if (this.options.casters.autoDetectAll || this.casterPatterns.length > 0) {
81
+ this.ensureMeshObserver();
82
+ }
83
+ this.syncMaterial();
84
+ this.syncCasters();
85
+ }
86
+ setOptions(options) {
87
+ const wasEnabled = this.options.enabled;
88
+ this.options = resolveBlobShadowOptions(options, this.options);
89
+ this.casterPatterns = [...this.options.casters.includePatterns];
90
+ if (!wasEnabled && this.options.enabled)
91
+ this.initialize();
92
+ else if (wasEnabled && !this.options.enabled)
93
+ this.dispose();
94
+ else
95
+ this.refresh();
96
+ }
97
+ getOptions() {
98
+ return cloneResolvedOptions(this.options);
99
+ }
100
+ getCasterCount() {
101
+ return this.casters.size;
102
+ }
103
+ dispose() {
104
+ if (this.renderObserver) {
105
+ this.scene.onBeforeRenderObservable.remove(this.renderObserver);
106
+ this.renderObserver = null;
107
+ }
108
+ if (this.meshAddedObserver) {
109
+ this.scene.onNewMeshAddedObservable.remove(this.meshAddedObserver);
110
+ this.meshAddedObserver = null;
111
+ }
112
+ for (const root of [...this.casters.keys()])
113
+ this.disposeCaster(root);
114
+ this.material?.dispose();
115
+ this.material = null;
116
+ this.initialized = false;
117
+ }
118
+ createShadowMaterial() {
119
+ const material = new ShaderMaterial('fps.blobShadow', this.scene, { vertex: BLOB_SHADOW_SHADER_NAME, fragment: BLOB_SHADOW_SHADER_NAME }, {
120
+ attributes: getBlobShadowShaderAttributes(),
121
+ uniforms: getBlobShadowShaderUniforms(),
122
+ });
123
+ material.backFaceCulling = false;
124
+ material.disableDepthWrite = true;
125
+ material.depthFunction = Constants.LEQUAL;
126
+ material.needAlphaBlending = () => true;
127
+ material.transparencyMode = Material.MATERIAL_ALPHABLEND;
128
+ material.alphaMode = Constants.ALPHA_COMBINE;
129
+ this.syncMaterial(material);
130
+ return material;
131
+ }
132
+ syncMaterial(material = this.material) {
133
+ if (!material)
134
+ return;
135
+ const color = this.options.appearance.color;
136
+ material.setColor4('u_shadowColor', new Color4(clamp01(color.r), clamp01(color.g), clamp01(color.b), clamp01(color.a)));
137
+ material.setFloat('u_edgeSoftness', clamp01(this.options.appearance.edgeSoftness));
138
+ }
139
+ syncCasters() {
140
+ if (!this.initialized)
141
+ return;
142
+ this.pruneDisposedCasters();
143
+ for (const info of this.casters.values()) {
144
+ this.syncCaster(info);
145
+ }
146
+ }
147
+ syncCaster(info) {
148
+ const source = info.source;
149
+ const shadow = info.shadow;
150
+ if (source.isDisposed() || shadow.isDisposed())
151
+ return;
152
+ source.computeWorldMatrix(true);
153
+ const bounds = source.getHierarchyBoundingVectors(true);
154
+ const min = bounds.min;
155
+ const max = bounds.max;
156
+ const center = min.add(max).scale(0.5);
157
+ const width = Math.max(0, max.x - min.x);
158
+ const depth = Math.max(0, max.z - min.z);
159
+ const sizeMultiplier = readPositiveNumber(info.override.sizeMultiplier, this.options.size.sizeMultiplier);
160
+ const minSize = readNonNegativeNumber(info.override.minSize, this.options.size.minSize);
161
+ const maxSize = readPositiveNumber(info.override.maxSize, this.options.size.maxSize);
162
+ const planeY = this.options.plane.height + readFiniteNumber(info.override.yOffset, this.options.plane.yOffset);
163
+ const sizeX = clamp(width * sizeMultiplier, minSize, maxSize);
164
+ const sizeZ = clamp(depth * sizeMultiplier, minSize, maxSize);
165
+ shadow.position.copyFromFloats(center.x, planeY, center.z);
166
+ shadow.scaling.copyFromFloats(sizeX, 1, sizeZ);
167
+ }
168
+ createShadowForNode(root) {
169
+ if (!this.material)
170
+ return null;
171
+ const shadow = new Mesh(`${root.name}_blobShadow`, this.scene);
172
+ const vertexData = new VertexData();
173
+ vertexData.positions = [
174
+ -0.5, 0, -0.5,
175
+ 0.5, 0, -0.5,
176
+ 0.5, 0, 0.5,
177
+ -0.5, 0, 0.5,
178
+ ];
179
+ vertexData.indices = [0, 1, 2, 0, 2, 3];
180
+ vertexData.uvs = [
181
+ 0, 0,
182
+ 1, 0,
183
+ 1, 1,
184
+ 0, 1,
185
+ ];
186
+ vertexData.normals = [
187
+ 0, 1, 0,
188
+ 0, 1, 0,
189
+ 0, 1, 0,
190
+ 0, 1, 0,
191
+ ];
192
+ vertexData.applyToMesh(shadow);
193
+ shadow.material = this.material;
194
+ shadow.isPickable = false;
195
+ shadow.receiveShadows = false;
196
+ shadow.alphaIndex = BLOB_SHADOW_ALPHA_INDEX;
197
+ shadow.renderOutline = false;
198
+ shadow.renderOverlay = false;
199
+ shadow.metadata = {
200
+ ...(shadow.metadata && typeof shadow.metadata === 'object' ? shadow.metadata : {}),
201
+ disableBlobShadow: true,
202
+ blobShadowInternal: true,
203
+ };
204
+ this.syncCaster({ source: root, shadow, override: {} });
205
+ return shadow;
206
+ }
207
+ tryAutoAddCaster(mesh) {
208
+ if (!this.initialized || this.casters.has(mesh))
209
+ return;
210
+ if (!this.isValidShadowSource(mesh))
211
+ return;
212
+ if (!this.options.casters.autoDetectAll && !this.matchesCasterPattern(mesh))
213
+ return;
214
+ const root = this.findCasterRoot(mesh);
215
+ if (this.isAlreadyCoveredByCaster(root))
216
+ return;
217
+ this.addCaster(root);
218
+ }
219
+ ensureMeshObserver() {
220
+ if (this.meshAddedObserver)
221
+ return;
222
+ this.meshAddedObserver = this.scene.onNewMeshAddedObservable.add((mesh) => {
223
+ queueMicrotask(() => {
224
+ if (!this.initialized || mesh.isDisposed())
225
+ return;
226
+ this.tryAutoAddCaster(mesh);
227
+ });
228
+ });
229
+ }
230
+ pruneDisposedCasters() {
231
+ for (const [root, info] of [...this.casters]) {
232
+ if (root.isDisposed() || info.shadow.isDisposed())
233
+ this.disposeCaster(root);
234
+ }
235
+ }
236
+ disposeCaster(root) {
237
+ const info = this.casters.get(root);
238
+ if (!info)
239
+ return;
240
+ info.shadow.dispose();
241
+ this.casters.delete(root);
242
+ }
243
+ isValidShadowSource(mesh) {
244
+ if (mesh.isDisposed() || !mesh.isEnabled(false))
245
+ return false;
246
+ if (this.isInternalMesh(mesh))
247
+ return false;
248
+ if (this.matchesExcludedPattern(mesh))
249
+ return false;
250
+ mesh.computeWorldMatrix(true);
251
+ const bounds = mesh.getHierarchyBoundingVectors(true);
252
+ const size = bounds.max.subtract(bounds.min);
253
+ const volume = Math.abs(size.x * size.y * size.z);
254
+ return Number.isFinite(volume) && volume >= this.options.casters.minVolume;
255
+ }
256
+ matchesCasterPattern(mesh) {
257
+ return this.matchesAnyPattern(mesh, this.casterPatterns);
258
+ }
259
+ matchesExcludedPattern(mesh) {
260
+ return this.matchesAnyPattern(mesh, this.options.casters.excludePatterns);
261
+ }
262
+ matchesAnyPattern(mesh, patterns) {
263
+ if (patterns.length === 0)
264
+ return false;
265
+ const names = this.collectMeshNames(mesh);
266
+ return patterns.some((pattern) => {
267
+ const normalized = pattern.trim().toLowerCase();
268
+ return normalized.length > 0 && names.some((name) => name.includes(normalized));
269
+ });
270
+ }
271
+ collectMeshNames(mesh) {
272
+ const names = new Set();
273
+ let cursor = mesh;
274
+ while (cursor && typeof cursor === 'object') {
275
+ const name = typeof cursor.name === 'string' ? cursor.name : '';
276
+ if (name)
277
+ names.add(name.toLowerCase());
278
+ cursor = cursor.parent;
279
+ }
280
+ return [...names];
281
+ }
282
+ isInternalMesh(mesh) {
283
+ const metadata = mesh.metadata;
284
+ return !!metadata
285
+ && typeof metadata === 'object'
286
+ && (metadata.disableBlobShadow === true
287
+ || metadata.blobShadowInternal === true
288
+ || metadata.disablePlanarShadow === true
289
+ || metadata.planarShadowInternal === true);
290
+ }
291
+ findCasterRoot(mesh) {
292
+ let cursor = mesh;
293
+ let parent = mesh.parent;
294
+ while (parent instanceof AbstractMesh || parent instanceof TransformNode) {
295
+ if (parent instanceof AbstractMesh && this.matchesAnyPattern(parent, this.options.casters.rootBoundaryPatterns)) {
296
+ return parent;
297
+ }
298
+ if (parent instanceof AbstractMesh)
299
+ cursor = parent;
300
+ parent = parent.parent;
301
+ }
302
+ return cursor;
303
+ }
304
+ isAlreadyCoveredByCaster(root) {
305
+ if (this.casters.has(root))
306
+ return true;
307
+ for (const caster of this.casters.keys()) {
308
+ if (root.isDescendantOf(caster) || caster.isDescendantOf(root))
309
+ return true;
310
+ }
311
+ return false;
312
+ }
313
+ }
314
+ export function resolveBlobShadowOptions(options = {}, fallback = DEFAULT_BLOB_SHADOW_OPTIONS) {
315
+ return {
316
+ enabled: readBoolean(options.enabled, fallback.enabled),
317
+ plane: {
318
+ height: readFiniteNumber(options.plane?.height, fallback.plane.height),
319
+ yOffset: readFiniteNumber(options.plane?.yOffset, fallback.plane.yOffset),
320
+ },
321
+ appearance: {
322
+ color: {
323
+ r: readClampedNumber(options.appearance?.color?.r, fallback.appearance.color.r, 0, 1),
324
+ g: readClampedNumber(options.appearance?.color?.g, fallback.appearance.color.g, 0, 1),
325
+ b: readClampedNumber(options.appearance?.color?.b, fallback.appearance.color.b, 0, 1),
326
+ a: readClampedNumber(options.appearance?.color?.a, fallback.appearance.color.a, 0, 1),
327
+ },
328
+ edgeSoftness: readClampedNumber(options.appearance?.edgeSoftness, fallback.appearance.edgeSoftness, 0, 0.98),
329
+ },
330
+ size: {
331
+ sizeMultiplier: readPositiveNumber(options.size?.sizeMultiplier, fallback.size.sizeMultiplier),
332
+ minSize: readNonNegativeNumber(options.size?.minSize, fallback.size.minSize),
333
+ maxSize: readPositiveNumber(options.size?.maxSize, fallback.size.maxSize),
334
+ },
335
+ casters: {
336
+ autoDetectAll: readBoolean(options.casters?.autoDetectAll, fallback.casters.autoDetectAll),
337
+ includePatterns: normalizeStringList(options.casters?.includePatterns ?? fallback.casters.includePatterns),
338
+ excludePatterns: normalizeStringList(options.casters?.excludePatterns ?? fallback.casters.excludePatterns),
339
+ rootBoundaryPatterns: normalizeStringList(options.casters?.rootBoundaryPatterns ?? fallback.casters.rootBoundaryPatterns),
340
+ minVolume: readNonNegativeNumber(options.casters?.minVolume, fallback.casters.minVolume),
341
+ },
342
+ debug: readBoolean(options.debug, fallback.debug),
343
+ };
344
+ }
345
+ function sanitizeCasterOverride(value) {
346
+ return {
347
+ ...(Number.isFinite(value.sizeMultiplier) ? { sizeMultiplier: value.sizeMultiplier } : {}),
348
+ ...(Number.isFinite(value.minSize) ? { minSize: value.minSize } : {}),
349
+ ...(Number.isFinite(value.maxSize) ? { maxSize: value.maxSize } : {}),
350
+ ...(Number.isFinite(value.yOffset) ? { yOffset: value.yOffset } : {}),
351
+ };
352
+ }
353
+ function cloneResolvedOptions(options) {
354
+ return {
355
+ enabled: options.enabled,
356
+ plane: { ...options.plane },
357
+ appearance: {
358
+ color: { ...options.appearance.color },
359
+ edgeSoftness: options.appearance.edgeSoftness,
360
+ },
361
+ size: { ...options.size },
362
+ casters: {
363
+ autoDetectAll: options.casters.autoDetectAll,
364
+ includePatterns: [...options.casters.includePatterns],
365
+ excludePatterns: [...options.casters.excludePatterns],
366
+ rootBoundaryPatterns: [...options.casters.rootBoundaryPatterns],
367
+ minVolume: options.casters.minVolume,
368
+ },
369
+ debug: options.debug,
370
+ };
371
+ }
372
+ function normalizeStringList(value) {
373
+ return [...new Set((value ?? []).map((item) => item.trim()).filter(Boolean))];
374
+ }
375
+ function readBoolean(value, fallback) {
376
+ return typeof value === 'boolean' ? value : fallback;
377
+ }
378
+ function readFiniteNumber(value, fallback) {
379
+ return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
380
+ }
381
+ function readNonNegativeNumber(value, fallback) {
382
+ const next = readFiniteNumber(value, fallback);
383
+ return next >= 0 ? next : fallback;
384
+ }
385
+ function readPositiveNumber(value, fallback) {
386
+ const next = readFiniteNumber(value, fallback);
387
+ return next > 0 ? next : fallback;
388
+ }
389
+ function readClampedNumber(value, fallback, min, max) {
390
+ return clamp(readFiniteNumber(value, fallback), min, max);
391
+ }
392
+ function clamp01(value) {
393
+ return clamp(value, 0, 1);
394
+ }
395
+ function clamp(value, min, max) {
396
+ return Math.min(max, Math.max(min, value));
397
+ }
398
+ //# sourceMappingURL=blob-shadow-system.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,4 @@
1
+ import type { Scene } from '@babylonjs/core/scene';
2
+ import { type StaticProjectedShadowArtifact, type StaticProjectedShadowArtifactOptions, type StaticProjectedShadowArtifactSystem } from './types';
3
+ export declare function createStaticProjectedShadowArtifactSystem(scene: Scene, artifact: StaticProjectedShadowArtifact | null | undefined, options?: Partial<StaticProjectedShadowArtifactOptions>): StaticProjectedShadowArtifactSystem;
4
+ //# sourceMappingURL=static-projected-shadow-artifact-system.d.ts.map
@@ -0,0 +1 @@
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