@fps-games/editor 0.1.4-beta.4 → 0.1.5-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/build-info.json +45 -0
- package/dist/local-editor-harness.d.ts +25 -5
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +518 -90
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/local-editor-performance-stats.d.ts +12 -0
- package/dist/local-editor-performance-stats.d.ts.map +1 -0
- package/dist/local-editor-performance-stats.js +46 -0
- package/dist/local-editor-performance-stats.js.map +1 -0
- package/dist/playable-babylon-facade.d.ts +4 -4
- package/dist/playable-babylon-facade.d.ts.map +1 -1
- package/dist/playable-babylon-facade.js +2 -2
- package/dist/playable-babylon-facade.js.map +1 -1
- package/dist/playable-babylon-rendering.d.ts +66 -9
- package/dist/playable-babylon-rendering.d.ts.map +1 -1
- package/dist/playable-babylon-rendering.js +567 -13
- package/dist/playable-babylon-rendering.js.map +1 -1
- package/dist/playable-local-editor-host.d.ts +12 -9
- package/dist/playable-local-editor-host.d.ts.map +1 -1
- package/dist/playable-local-editor-host.js.map +1 -1
- package/dist/playable-sdk-vite.d.ts +2 -0
- package/dist/playable-sdk-vite.d.ts.map +1 -0
- package/dist/playable-sdk-vite.js +2 -0
- package/dist/playable-sdk-vite.js.map +1 -0
- package/dist/playable-sdk.d.ts +6 -4
- package/dist/playable-sdk.d.ts.map +1 -1
- package/dist/playable-sdk.js +3 -2
- package/dist/playable-sdk.js.map +1 -1
- package/dist/static-shadow-cpu-worker.d.ts +7 -0
- package/dist/static-shadow-cpu-worker.d.ts.map +1 -0
- package/dist/static-shadow-cpu-worker.js +221 -0
- package/dist/static-shadow-cpu-worker.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/index.js +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.js +46 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js +398 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js +584 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.d.ts +61 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js +382 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts +47 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js +285 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts +88 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js +813 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts +27 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js +220 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts +38 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js +173 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts +286 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js +82 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/index.d.ts +3 -0
- package/node_modules/@fps-games/editor-babylon/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/index.js +3 -0
- package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts +34 -0
- package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js +272 -0
- package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.d.ts +49 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.js +141 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +11 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js +137 -6
- package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts +19 -0
- package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/rendering.js +66 -0
- package/node_modules/@fps-games/editor-babylon/dist/rendering.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts +17 -3
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js +256 -8
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +19 -2
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/package.json +5 -5
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.d.ts +8 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js +14 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +10 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +17 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +494 -43
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +72 -5
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +595 -5
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/package.json +3 -3
- package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +14 -1
- package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/editor-session.js +34 -10
- package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/inspector.d.ts +2 -1
- package/node_modules/@fps-games/editor-core/dist/inspector.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/inspector.js +11 -1
- package/node_modules/@fps-games/editor-core/dist/inspector.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts +7 -0
- package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/serialized-object.js +1 -0
- package/node_modules/@fps-games/editor-core/dist/serialized-object.js.map +1 -1
- package/node_modules/@fps-games/editor-core/package.json +2 -2
- package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js +10 -5
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js +3 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts +4 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js +29 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts +12 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.d.ts +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.js +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js +5 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.js +8 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.js +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts +34 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js +272 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js +0 -4
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts +12 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js +161 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts +4 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js +2 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js +4 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.d.ts +19 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.js +57 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts +7 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.d.ts +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.js +5 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js +1003 -7
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts +12 -3
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js +521 -6
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts +217 -3
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js +26 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts +3 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js +4 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts +9 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js +12 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts +2 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js +75 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.js +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts +17 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js +262 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js +7 -3
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts +6 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js +31 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts +2 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js +21 -9
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts +151 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js +445 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.d.ts +2 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.js +2 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts +2 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +37 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +15 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-core.d.ts +36 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-core.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-core.js +65 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-core.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-node.d.ts +4 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-node.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-node.js +87 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-node.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.d.ts +5 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.js +5 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.d.ts +8 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.js +226 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.d.ts +64 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.js +2 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/package.json +7 -3
- package/node_modules/@fps-games/editor-protocol/package.json +1 -1
- package/package.json +12 -8
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import { Constants } from '@babylonjs/core/Engines/constants.js';
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import { Color4 } from '@babylonjs/core/Maths/math.color.js';
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import { Material } from '@babylonjs/core/Materials/material.js';
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import { ShaderMaterial } from '@babylonjs/core/Materials/shaderMaterial.js';
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import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh.js';
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import { Mesh } from '@babylonjs/core/Meshes/mesh.js';
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import { TransformNode } from '@babylonjs/core/Meshes/transformNode.js';
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import { VertexData } from '@babylonjs/core/Meshes/mesh.vertexData.js';
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import { BLOB_SHADOW_SHADER_NAME, getBlobShadowShaderAttributes, getBlobShadowShaderUniforms, registerBlobShadowShaders, } from './blob-shadow-shaders.js';
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import { DEFAULT_BLOB_SHADOW_OPTIONS, } from './types.js';
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const BLOB_SHADOW_ALPHA_INDEX = 3;
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export function createBlobShadowSystem(scene, options = {}) {
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return new BabylonBlobShadowSystem(scene, options);
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}
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class BabylonBlobShadowSystem {
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constructor(scene, options) {
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this.scene = scene;
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this.material = null;
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this.casters = new Map();
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this.renderObserver = null;
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this.meshAddedObserver = null;
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this.initialized = false;
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this.casterPatterns = [];
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this.options = resolveBlobShadowOptions(options);
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this.casterPatterns = [...this.options.casters.includePatterns];
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}
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initialize() {
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if (this.initialized || !this.options.enabled)
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return;
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registerBlobShadowShaders();
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this.material = this.createShadowMaterial();
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this.renderObserver = this.scene.onBeforeRenderObservable.add(() => this.syncCasters());
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this.initialized = true;
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this.refresh();
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}
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addCaster(mesh, override = {}) {
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const root = this.findCasterRoot(mesh);
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if (!this.initialized || this.casters.has(root))
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return;
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if (!this.isValidShadowSource(root))
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return;
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const shadow = this.createShadowForNode(root);
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if (shadow)
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this.casters.set(root, { source: root, shadow, override: sanitizeCasterOverride(override) });
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}
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removeCaster(mesh) {
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this.disposeCaster(this.findCasterRoot(mesh));
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}
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enableCasterAutoDetection(patterns) {
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this.options = {
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...this.options,
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casters: {
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...this.options.casters,
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autoDetectAll: false,
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includePatterns: normalizeStringList(patterns),
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},
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};
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this.casterPatterns = [...this.options.casters.includePatterns];
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this.refresh();
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this.ensureMeshObserver();
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}
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enableAutoDetectionForAll() {
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this.options = {
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...this.options,
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casters: {
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...this.options.casters,
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autoDetectAll: true,
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},
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};
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this.casterPatterns = [];
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this.refresh();
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this.ensureMeshObserver();
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}
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refresh() {
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if (!this.initialized)
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return;
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this.pruneDisposedCasters();
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for (const mesh of this.scene.meshes)
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this.tryAutoAddCaster(mesh);
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if (this.options.casters.autoDetectAll || this.casterPatterns.length > 0) {
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this.ensureMeshObserver();
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}
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this.syncMaterial();
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this.syncCasters();
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}
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setOptions(options) {
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const wasEnabled = this.options.enabled;
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this.options = resolveBlobShadowOptions(options, this.options);
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this.casterPatterns = [...this.options.casters.includePatterns];
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if (!wasEnabled && this.options.enabled)
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this.initialize();
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else if (wasEnabled && !this.options.enabled)
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this.dispose();
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else
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this.refresh();
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}
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getOptions() {
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return cloneResolvedOptions(this.options);
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}
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getCasterCount() {
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return this.casters.size;
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}
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dispose() {
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if (this.renderObserver) {
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this.scene.onBeforeRenderObservable.remove(this.renderObserver);
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this.renderObserver = null;
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}
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if (this.meshAddedObserver) {
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this.scene.onNewMeshAddedObservable.remove(this.meshAddedObserver);
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this.meshAddedObserver = null;
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}
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for (const root of [...this.casters.keys()])
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this.disposeCaster(root);
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this.material?.dispose();
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this.material = null;
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this.initialized = false;
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}
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createShadowMaterial() {
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const material = new ShaderMaterial('fps.blobShadow', this.scene, { vertex: BLOB_SHADOW_SHADER_NAME, fragment: BLOB_SHADOW_SHADER_NAME }, {
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attributes: getBlobShadowShaderAttributes(),
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uniforms: getBlobShadowShaderUniforms(),
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});
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material.backFaceCulling = false;
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material.disableDepthWrite = true;
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material.depthFunction = Constants.LEQUAL;
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material.needAlphaBlending = () => true;
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material.transparencyMode = Material.MATERIAL_ALPHABLEND;
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material.alphaMode = Constants.ALPHA_COMBINE;
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this.syncMaterial(material);
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return material;
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}
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syncMaterial(material = this.material) {
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if (!material)
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return;
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const color = this.options.appearance.color;
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material.setColor4('u_shadowColor', new Color4(clamp01(color.r), clamp01(color.g), clamp01(color.b), clamp01(color.a)));
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material.setFloat('u_edgeSoftness', clamp01(this.options.appearance.edgeSoftness));
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}
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syncCasters() {
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if (!this.initialized)
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return;
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this.pruneDisposedCasters();
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for (const info of this.casters.values()) {
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this.syncCaster(info);
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}
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}
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syncCaster(info) {
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const source = info.source;
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const shadow = info.shadow;
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if (source.isDisposed() || shadow.isDisposed())
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return;
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source.computeWorldMatrix(true);
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const bounds = source.getHierarchyBoundingVectors(true);
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const min = bounds.min;
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const max = bounds.max;
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const center = min.add(max).scale(0.5);
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const width = Math.max(0, max.x - min.x);
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const depth = Math.max(0, max.z - min.z);
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const sizeMultiplier = readPositiveNumber(info.override.sizeMultiplier, this.options.size.sizeMultiplier);
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const minSize = readNonNegativeNumber(info.override.minSize, this.options.size.minSize);
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const maxSize = readPositiveNumber(info.override.maxSize, this.options.size.maxSize);
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const planeY = this.options.plane.height + readFiniteNumber(info.override.yOffset, this.options.plane.yOffset);
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const sizeX = clamp(width * sizeMultiplier, minSize, maxSize);
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const sizeZ = clamp(depth * sizeMultiplier, minSize, maxSize);
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shadow.position.copyFromFloats(center.x, planeY, center.z);
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shadow.scaling.copyFromFloats(sizeX, 1, sizeZ);
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}
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createShadowForNode(root) {
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if (!this.material)
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return null;
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const shadow = new Mesh(`${root.name}_blobShadow`, this.scene);
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const vertexData = new VertexData();
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vertexData.positions = [
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-0.5, 0, -0.5,
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0.5, 0, -0.5,
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0.5, 0, 0.5,
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-0.5, 0, 0.5,
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];
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vertexData.indices = [0, 1, 2, 0, 2, 3];
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vertexData.uvs = [
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0, 0,
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1, 0,
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1, 1,
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0, 1,
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];
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vertexData.normals = [
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0, 1, 0,
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0, 1, 0,
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0, 1, 0,
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0, 1, 0,
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];
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vertexData.applyToMesh(shadow);
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shadow.material = this.material;
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shadow.isPickable = false;
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shadow.receiveShadows = false;
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shadow.alphaIndex = BLOB_SHADOW_ALPHA_INDEX;
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shadow.renderOutline = false;
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shadow.renderOverlay = false;
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shadow.metadata = {
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...(shadow.metadata && typeof shadow.metadata === 'object' ? shadow.metadata : {}),
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disableBlobShadow: true,
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blobShadowInternal: true,
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};
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this.syncCaster({ source: root, shadow, override: {} });
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return shadow;
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}
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tryAutoAddCaster(mesh) {
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if (!this.initialized || this.casters.has(mesh))
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return;
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if (!this.isValidShadowSource(mesh))
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return;
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if (!this.options.casters.autoDetectAll && !this.matchesCasterPattern(mesh))
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return;
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const root = this.findCasterRoot(mesh);
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if (this.isAlreadyCoveredByCaster(root))
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return;
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this.addCaster(root);
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}
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ensureMeshObserver() {
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if (this.meshAddedObserver)
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return;
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this.meshAddedObserver = this.scene.onNewMeshAddedObservable.add((mesh) => {
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queueMicrotask(() => {
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if (!this.initialized || mesh.isDisposed())
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return;
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this.tryAutoAddCaster(mesh);
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});
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});
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}
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pruneDisposedCasters() {
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for (const [root, info] of [...this.casters]) {
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if (root.isDisposed() || info.shadow.isDisposed())
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this.disposeCaster(root);
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}
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}
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disposeCaster(root) {
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const info = this.casters.get(root);
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if (!info)
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return;
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info.shadow.dispose();
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this.casters.delete(root);
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}
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+
isValidShadowSource(mesh) {
|
|
244
|
+
if (mesh.isDisposed() || !mesh.isEnabled(false))
|
|
245
|
+
return false;
|
|
246
|
+
if (this.isInternalMesh(mesh))
|
|
247
|
+
return false;
|
|
248
|
+
if (this.matchesExcludedPattern(mesh))
|
|
249
|
+
return false;
|
|
250
|
+
mesh.computeWorldMatrix(true);
|
|
251
|
+
const bounds = mesh.getHierarchyBoundingVectors(true);
|
|
252
|
+
const size = bounds.max.subtract(bounds.min);
|
|
253
|
+
const volume = Math.abs(size.x * size.y * size.z);
|
|
254
|
+
return Number.isFinite(volume) && volume >= this.options.casters.minVolume;
|
|
255
|
+
}
|
|
256
|
+
matchesCasterPattern(mesh) {
|
|
257
|
+
return this.matchesAnyPattern(mesh, this.casterPatterns);
|
|
258
|
+
}
|
|
259
|
+
matchesExcludedPattern(mesh) {
|
|
260
|
+
return this.matchesAnyPattern(mesh, this.options.casters.excludePatterns);
|
|
261
|
+
}
|
|
262
|
+
matchesAnyPattern(mesh, patterns) {
|
|
263
|
+
if (patterns.length === 0)
|
|
264
|
+
return false;
|
|
265
|
+
const names = this.collectMeshNames(mesh);
|
|
266
|
+
return patterns.some((pattern) => {
|
|
267
|
+
const normalized = pattern.trim().toLowerCase();
|
|
268
|
+
return normalized.length > 0 && names.some((name) => name.includes(normalized));
|
|
269
|
+
});
|
|
270
|
+
}
|
|
271
|
+
collectMeshNames(mesh) {
|
|
272
|
+
const names = new Set();
|
|
273
|
+
let cursor = mesh;
|
|
274
|
+
while (cursor && typeof cursor === 'object') {
|
|
275
|
+
const name = typeof cursor.name === 'string' ? cursor.name : '';
|
|
276
|
+
if (name)
|
|
277
|
+
names.add(name.toLowerCase());
|
|
278
|
+
cursor = cursor.parent;
|
|
279
|
+
}
|
|
280
|
+
return [...names];
|
|
281
|
+
}
|
|
282
|
+
isInternalMesh(mesh) {
|
|
283
|
+
const metadata = mesh.metadata;
|
|
284
|
+
return !!metadata
|
|
285
|
+
&& typeof metadata === 'object'
|
|
286
|
+
&& (metadata.disableBlobShadow === true
|
|
287
|
+
|| metadata.blobShadowInternal === true
|
|
288
|
+
|| metadata.disablePlanarShadow === true
|
|
289
|
+
|| metadata.planarShadowInternal === true);
|
|
290
|
+
}
|
|
291
|
+
findCasterRoot(mesh) {
|
|
292
|
+
let cursor = mesh;
|
|
293
|
+
let parent = mesh.parent;
|
|
294
|
+
while (parent instanceof AbstractMesh || parent instanceof TransformNode) {
|
|
295
|
+
if (parent instanceof AbstractMesh && this.matchesAnyPattern(parent, this.options.casters.rootBoundaryPatterns)) {
|
|
296
|
+
return parent;
|
|
297
|
+
}
|
|
298
|
+
if (parent instanceof AbstractMesh)
|
|
299
|
+
cursor = parent;
|
|
300
|
+
parent = parent.parent;
|
|
301
|
+
}
|
|
302
|
+
return cursor;
|
|
303
|
+
}
|
|
304
|
+
isAlreadyCoveredByCaster(root) {
|
|
305
|
+
if (this.casters.has(root))
|
|
306
|
+
return true;
|
|
307
|
+
for (const caster of this.casters.keys()) {
|
|
308
|
+
if (root.isDescendantOf(caster) || caster.isDescendantOf(root))
|
|
309
|
+
return true;
|
|
310
|
+
}
|
|
311
|
+
return false;
|
|
312
|
+
}
|
|
313
|
+
}
|
|
314
|
+
export function resolveBlobShadowOptions(options = {}, fallback = DEFAULT_BLOB_SHADOW_OPTIONS) {
|
|
315
|
+
return {
|
|
316
|
+
enabled: readBoolean(options.enabled, fallback.enabled),
|
|
317
|
+
plane: {
|
|
318
|
+
height: readFiniteNumber(options.plane?.height, fallback.plane.height),
|
|
319
|
+
yOffset: readFiniteNumber(options.plane?.yOffset, fallback.plane.yOffset),
|
|
320
|
+
},
|
|
321
|
+
appearance: {
|
|
322
|
+
color: {
|
|
323
|
+
r: readClampedNumber(options.appearance?.color?.r, fallback.appearance.color.r, 0, 1),
|
|
324
|
+
g: readClampedNumber(options.appearance?.color?.g, fallback.appearance.color.g, 0, 1),
|
|
325
|
+
b: readClampedNumber(options.appearance?.color?.b, fallback.appearance.color.b, 0, 1),
|
|
326
|
+
a: readClampedNumber(options.appearance?.color?.a, fallback.appearance.color.a, 0, 1),
|
|
327
|
+
},
|
|
328
|
+
edgeSoftness: readClampedNumber(options.appearance?.edgeSoftness, fallback.appearance.edgeSoftness, 0, 0.98),
|
|
329
|
+
},
|
|
330
|
+
size: {
|
|
331
|
+
sizeMultiplier: readPositiveNumber(options.size?.sizeMultiplier, fallback.size.sizeMultiplier),
|
|
332
|
+
minSize: readNonNegativeNumber(options.size?.minSize, fallback.size.minSize),
|
|
333
|
+
maxSize: readPositiveNumber(options.size?.maxSize, fallback.size.maxSize),
|
|
334
|
+
},
|
|
335
|
+
casters: {
|
|
336
|
+
autoDetectAll: readBoolean(options.casters?.autoDetectAll, fallback.casters.autoDetectAll),
|
|
337
|
+
includePatterns: normalizeStringList(options.casters?.includePatterns ?? fallback.casters.includePatterns),
|
|
338
|
+
excludePatterns: normalizeStringList(options.casters?.excludePatterns ?? fallback.casters.excludePatterns),
|
|
339
|
+
rootBoundaryPatterns: normalizeStringList(options.casters?.rootBoundaryPatterns ?? fallback.casters.rootBoundaryPatterns),
|
|
340
|
+
minVolume: readNonNegativeNumber(options.casters?.minVolume, fallback.casters.minVolume),
|
|
341
|
+
},
|
|
342
|
+
debug: readBoolean(options.debug, fallback.debug),
|
|
343
|
+
};
|
|
344
|
+
}
|
|
345
|
+
function sanitizeCasterOverride(value) {
|
|
346
|
+
return {
|
|
347
|
+
...(Number.isFinite(value.sizeMultiplier) ? { sizeMultiplier: value.sizeMultiplier } : {}),
|
|
348
|
+
...(Number.isFinite(value.minSize) ? { minSize: value.minSize } : {}),
|
|
349
|
+
...(Number.isFinite(value.maxSize) ? { maxSize: value.maxSize } : {}),
|
|
350
|
+
...(Number.isFinite(value.yOffset) ? { yOffset: value.yOffset } : {}),
|
|
351
|
+
};
|
|
352
|
+
}
|
|
353
|
+
function cloneResolvedOptions(options) {
|
|
354
|
+
return {
|
|
355
|
+
enabled: options.enabled,
|
|
356
|
+
plane: { ...options.plane },
|
|
357
|
+
appearance: {
|
|
358
|
+
color: { ...options.appearance.color },
|
|
359
|
+
edgeSoftness: options.appearance.edgeSoftness,
|
|
360
|
+
},
|
|
361
|
+
size: { ...options.size },
|
|
362
|
+
casters: {
|
|
363
|
+
autoDetectAll: options.casters.autoDetectAll,
|
|
364
|
+
includePatterns: [...options.casters.includePatterns],
|
|
365
|
+
excludePatterns: [...options.casters.excludePatterns],
|
|
366
|
+
rootBoundaryPatterns: [...options.casters.rootBoundaryPatterns],
|
|
367
|
+
minVolume: options.casters.minVolume,
|
|
368
|
+
},
|
|
369
|
+
debug: options.debug,
|
|
370
|
+
};
|
|
371
|
+
}
|
|
372
|
+
function normalizeStringList(value) {
|
|
373
|
+
return [...new Set((value ?? []).map((item) => item.trim()).filter(Boolean))];
|
|
374
|
+
}
|
|
375
|
+
function readBoolean(value, fallback) {
|
|
376
|
+
return typeof value === 'boolean' ? value : fallback;
|
|
377
|
+
}
|
|
378
|
+
function readFiniteNumber(value, fallback) {
|
|
379
|
+
return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
|
|
380
|
+
}
|
|
381
|
+
function readNonNegativeNumber(value, fallback) {
|
|
382
|
+
const next = readFiniteNumber(value, fallback);
|
|
383
|
+
return next >= 0 ? next : fallback;
|
|
384
|
+
}
|
|
385
|
+
function readPositiveNumber(value, fallback) {
|
|
386
|
+
const next = readFiniteNumber(value, fallback);
|
|
387
|
+
return next > 0 ? next : fallback;
|
|
388
|
+
}
|
|
389
|
+
function readClampedNumber(value, fallback, min, max) {
|
|
390
|
+
return clamp(readFiniteNumber(value, fallback), min, max);
|
|
391
|
+
}
|
|
392
|
+
function clamp01(value) {
|
|
393
|
+
return clamp(value, 0, 1);
|
|
394
|
+
}
|
|
395
|
+
function clamp(value, min, max) {
|
|
396
|
+
return Math.min(max, Math.max(min, value));
|
|
397
|
+
}
|
|
398
|
+
//# sourceMappingURL=blob-shadow-system.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
@@ -0,0 +1,4 @@
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|
|
1
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+
import type { Scene } from '@babylonjs/core/scene';
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2
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+
import { type StaticProjectedShadowArtifact, type StaticProjectedShadowArtifactOptions, type StaticProjectedShadowArtifactSystem } from './types';
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3
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+
export declare function createStaticProjectedShadowArtifactSystem(scene: Scene, artifact: StaticProjectedShadowArtifact | null | undefined, options?: Partial<StaticProjectedShadowArtifactOptions>): StaticProjectedShadowArtifactSystem;
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4
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+
//# sourceMappingURL=static-projected-shadow-artifact-system.d.ts.map
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@@ -0,0 +1 @@
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1
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+
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