@fps-games/editor 0.1.4-beta.4 → 0.1.5-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (288) hide show
  1. package/dist/build-info.json +45 -0
  2. package/dist/local-editor-harness.d.ts +25 -5
  3. package/dist/local-editor-harness.d.ts.map +1 -1
  4. package/dist/local-editor-harness.js +518 -90
  5. package/dist/local-editor-harness.js.map +1 -1
  6. package/dist/local-editor-performance-stats.d.ts +12 -0
  7. package/dist/local-editor-performance-stats.d.ts.map +1 -0
  8. package/dist/local-editor-performance-stats.js +46 -0
  9. package/dist/local-editor-performance-stats.js.map +1 -0
  10. package/dist/playable-babylon-facade.d.ts +4 -4
  11. package/dist/playable-babylon-facade.d.ts.map +1 -1
  12. package/dist/playable-babylon-facade.js +2 -2
  13. package/dist/playable-babylon-facade.js.map +1 -1
  14. package/dist/playable-babylon-rendering.d.ts +66 -9
  15. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  16. package/dist/playable-babylon-rendering.js +567 -13
  17. package/dist/playable-babylon-rendering.js.map +1 -1
  18. package/dist/playable-local-editor-host.d.ts +12 -9
  19. package/dist/playable-local-editor-host.d.ts.map +1 -1
  20. package/dist/playable-local-editor-host.js.map +1 -1
  21. package/dist/playable-sdk-vite.d.ts +2 -0
  22. package/dist/playable-sdk-vite.d.ts.map +1 -0
  23. package/dist/playable-sdk-vite.js +2 -0
  24. package/dist/playable-sdk-vite.js.map +1 -0
  25. package/dist/playable-sdk.d.ts +6 -4
  26. package/dist/playable-sdk.d.ts.map +1 -1
  27. package/dist/playable-sdk.js +3 -2
  28. package/dist/playable-sdk.js.map +1 -1
  29. package/dist/static-shadow-cpu-worker.d.ts +7 -0
  30. package/dist/static-shadow-cpu-worker.d.ts.map +1 -0
  31. package/dist/static-shadow-cpu-worker.js +221 -0
  32. package/dist/static-shadow-cpu-worker.js.map +1 -0
  33. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +5 -0
  34. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  35. package/node_modules/@fps-games/babylon-renderer/dist/index.js +5 -0
  36. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  37. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.d.ts +5 -0
  38. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.d.ts.map +1 -0
  39. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.js +46 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.js.map +1 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.d.ts +5 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.d.ts.map +1 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js +398 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js.map +1 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js +584 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.d.ts +61 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js +382 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js.map +1 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts +47 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts.map +1 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js +285 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js.map +1 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts +88 -0
  58. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts.map +1 -0
  59. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js +813 -0
  60. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts +27 -0
  62. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
  63. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js +220 -0
  64. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js.map +1 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts +38 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts.map +1 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js +173 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js.map +1 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts +286 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts.map +1 -1
  71. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js +82 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
  73. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  74. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts +3 -0
  75. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts.map +1 -1
  76. package/node_modules/@fps-games/editor-babylon/dist/index.js +3 -0
  77. package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -1
  78. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts +34 -0
  79. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts.map +1 -0
  80. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js +272 -0
  81. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js.map +1 -0
  82. package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.d.ts +49 -0
  83. package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.d.ts.map +1 -0
  84. package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.js +141 -0
  85. package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.js.map +1 -0
  86. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +11 -0
  87. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  88. package/node_modules/@fps-games/editor-babylon/dist/projection.js +137 -6
  89. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  90. package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts +19 -0
  91. package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts.map +1 -0
  92. package/node_modules/@fps-games/editor-babylon/dist/rendering.js +66 -0
  93. package/node_modules/@fps-games/editor-babylon/dist/rendering.js.map +1 -0
  94. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts +17 -3
  95. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts.map +1 -1
  96. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js +256 -8
  97. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
  98. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  99. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +19 -2
  100. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  101. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  102. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +1 -1
  103. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  104. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  105. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.d.ts +8 -0
  106. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.d.ts.map +1 -0
  107. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js +14 -0
  108. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js.map +1 -0
  109. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  110. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +10 -2
  111. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  112. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  113. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  114. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +17 -0
  115. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  116. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  117. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +494 -43
  118. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  119. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +72 -5
  120. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  121. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +1 -1
  122. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
  123. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +595 -5
  124. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
  125. package/node_modules/@fps-games/editor-browser/package.json +3 -3
  126. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +14 -1
  127. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
  128. package/node_modules/@fps-games/editor-core/dist/editor-session.js +34 -10
  129. package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
  130. package/node_modules/@fps-games/editor-core/dist/inspector.d.ts +2 -1
  131. package/node_modules/@fps-games/editor-core/dist/inspector.d.ts.map +1 -1
  132. package/node_modules/@fps-games/editor-core/dist/inspector.js +11 -1
  133. package/node_modules/@fps-games/editor-core/dist/inspector.js.map +1 -1
  134. package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts +7 -0
  135. package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts.map +1 -1
  136. package/node_modules/@fps-games/editor-core/dist/serialized-object.js +1 -0
  137. package/node_modules/@fps-games/editor-core/dist/serialized-object.js.map +1 -1
  138. package/node_modules/@fps-games/editor-core/package.json +2 -2
  139. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  140. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts.map +1 -1
  141. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js +10 -5
  142. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js.map +1 -1
  143. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.d.ts.map +1 -1
  144. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js +3 -1
  145. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js.map +1 -1
  146. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts +4 -1
  147. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js +29 -0
  149. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js.map +1 -1
  150. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts +12 -0
  151. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts.map +1 -1
  152. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.d.ts +1 -1
  153. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.d.ts.map +1 -1
  154. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.js +1 -1
  155. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.js.map +1 -1
  156. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.d.ts.map +1 -1
  157. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js +5 -1
  158. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js.map +1 -1
  159. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.d.ts +1 -0
  160. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.d.ts.map +1 -1
  161. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.js +8 -0
  162. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.js.map +1 -1
  163. package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts +1 -0
  164. package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts.map +1 -1
  165. package/node_modules/@fps-games/editor-playable-sdk/dist/index.js +1 -0
  166. package/node_modules/@fps-games/editor-playable-sdk/dist/index.js.map +1 -1
  167. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts +34 -2
  168. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts.map +1 -1
  169. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js +272 -0
  170. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js.map +1 -1
  171. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts +1 -1
  172. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts.map +1 -1
  173. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js +1 -1
  174. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js.map +1 -1
  175. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.d.ts.map +1 -1
  176. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js +0 -4
  177. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js.map +1 -1
  178. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts +12 -1
  179. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts.map +1 -1
  180. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js +161 -1
  181. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js.map +1 -1
  182. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts +4 -2
  183. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts.map +1 -1
  184. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js +2 -1
  185. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js.map +1 -1
  186. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js +4 -1
  188. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js.map +1 -1
  189. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.d.ts +19 -0
  190. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.d.ts.map +1 -0
  191. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.js +57 -0
  192. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.js.map +1 -0
  193. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts +7 -1
  194. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.d.ts +1 -1
  196. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.d.ts.map +1 -1
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  199. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.d.ts.map +1 -1
  200. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js +1003 -7
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  202. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts +12 -3
  203. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts.map +1 -1
  204. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js +521 -6
  205. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js.map +1 -1
  206. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts +217 -3
  207. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts.map +1 -1
  208. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.d.ts.map +1 -1
  209. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js +26 -0
  210. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js.map +1 -1
  211. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts +3 -1
  212. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts.map +1 -1
  213. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.d.ts.map +1 -1
  214. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js +4 -0
  215. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js.map +1 -1
  216. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts +9 -1
  217. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts.map +1 -1
  218. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js +12 -1
  219. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js.map +1 -1
  220. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts +2 -0
  221. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts.map +1 -1
  222. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts +1 -0
  223. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts.map +1 -1
  224. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js +75 -0
  225. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js.map +1 -1
  226. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts +1 -0
  227. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts.map +1 -1
  228. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.js +1 -0
  229. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.js.map +1 -1
  230. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts +17 -0
  231. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts.map +1 -0
  232. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js +262 -0
  233. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js.map +1 -0
  234. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.d.ts.map +1 -1
  235. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js +7 -3
  236. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js.map +1 -1
  237. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts +6 -0
  238. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts.map +1 -1
  239. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js +31 -0
  240. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js.map +1 -1
  241. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts +2 -1
  242. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts.map +1 -1
  243. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js +1 -1
  244. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js.map +1 -1
  245. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.d.ts.map +1 -1
  246. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js +21 -9
  247. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js.map +1 -1
  248. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts +151 -0
  249. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts.map +1 -0
  250. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js +445 -0
  251. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js.map +1 -0
  252. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.d.ts +2 -0
  253. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.d.ts.map +1 -0
  254. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.js +2 -0
  255. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.js.map +1 -0
  256. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts +1 -1
  257. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts.map +1 -1
  258. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js +1 -1
  259. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js.map +1 -1
  260. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts +2 -1
  261. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -1
  262. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +37 -0
  263. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -1
  264. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +15 -0
  265. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -1
  266. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-core.d.ts +36 -0
  267. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-core.d.ts.map +1 -0
  268. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-core.js +65 -0
  269. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-core.js.map +1 -0
  270. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-node.d.ts +4 -0
  271. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-node.d.ts.map +1 -0
  272. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-node.js +87 -0
  273. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-node.js.map +1 -0
  274. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.d.ts +5 -0
  275. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.d.ts.map +1 -0
  276. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.js +5 -0
  277. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.js.map +1 -0
  278. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.d.ts +8 -0
  279. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.d.ts.map +1 -0
  280. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.js +226 -0
  281. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.js.map +1 -0
  282. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.d.ts +64 -0
  283. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.d.ts.map +1 -0
  284. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.js +2 -0
  285. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.js.map +1 -0
  286. package/node_modules/@fps-games/editor-playable-sdk/package.json +7 -3
  287. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  288. package/package.json +12 -8
@@ -0,0 +1,12 @@
1
+ import type { LocalEditorBrowserPerformanceStats, LocalEditorBrowserSceneFrameStats, LocalEditorBrowserUiHierarchyItem } from '@fps-games/editor-browser';
2
+ import type { BabylonEditorPerformanceSnapshot } from '@fps-games/editor-babylon';
3
+ export declare const LOCAL_EDITOR_PERFORMANCE_MONITOR_REASON = "performance-monitor";
4
+ export interface LocalEditorPerformanceStatsInput {
5
+ frameStats: LocalEditorBrowserSceneFrameStats | null;
6
+ runtimeStats: BabylonEditorPerformanceSnapshot | null;
7
+ objectCount: number | null;
8
+ }
9
+ export declare function createLocalEditorPerformanceStats(input: LocalEditorPerformanceStatsInput): LocalEditorBrowserPerformanceStats | null;
10
+ export declare function cloneLocalEditorPerformanceStats(stats: LocalEditorBrowserPerformanceStats | null): LocalEditorBrowserPerformanceStats | null;
11
+ export declare function countLocalEditorAuthoredObjects(hierarchy: readonly LocalEditorBrowserUiHierarchyItem[]): number;
12
+ //# sourceMappingURL=local-editor-performance-stats.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"local-editor-performance-stats.d.ts","sourceRoot":"","sources":["../src/local-editor-performance-stats.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAGV,kCAAkC,EAClC,iCAAiC,EACjC,iCAAiC,EAClC,MAAM,2BAA2B,CAAC;AACnC,OAAO,KAAK,EAAE,gCAAgC,EAAE,MAAM,2BAA2B,CAAC;AAElF,eAAO,MAAM,uCAAuC,wBAAwB,CAAC;AAE7E,MAAM,WAAW,gCAAgC;IAC/C,UAAU,EAAE,iCAAiC,GAAG,IAAI,CAAC;IACrD,YAAY,EAAE,gCAAgC,GAAG,IAAI,CAAC;IACtD,WAAW,EAAE,MAAM,GAAG,IAAI,CAAC;CAC5B;AAED,wBAAgB,iCAAiC,CAC/C,KAAK,EAAE,gCAAgC,GACtC,kCAAkC,GAAG,IAAI,CAqB3C;AAED,wBAAgB,gCAAgC,CAC9C,KAAK,EAAE,kCAAkC,GAAG,IAAI,GAC/C,kCAAkC,GAAG,IAAI,CAW3C;AAED,wBAAgB,+BAA+B,CAC7C,SAAS,EAAE,SAAS,iCAAiC,EAAE,GACtD,MAAM,CAER"}
@@ -0,0 +1,46 @@
1
+ export const LOCAL_EDITOR_PERFORMANCE_MONITOR_REASON = 'performance-monitor';
2
+ export function createLocalEditorPerformanceStats(input) {
3
+ if (!input.frameStats && !input.runtimeStats && input.objectCount == null)
4
+ return null;
5
+ return {
6
+ fps: input.frameStats?.fps ?? null,
7
+ frameMs: input.frameStats?.lastFrameMs ?? null,
8
+ frameCount: input.frameStats?.frameCount ?? 0,
9
+ mode: input.frameStats?.mode ?? 'idle',
10
+ activeReasons: [...(input.frameStats?.activeReasons ?? [])],
11
+ drawCalls: input.runtimeStats?.drawCalls ?? null,
12
+ objectCount: input.objectCount,
13
+ meshCount: input.runtimeStats?.meshes ?? null,
14
+ activeMeshCount: input.runtimeStats?.activeMeshes ?? null,
15
+ meshClassCounts: cloneLocalEditorMeshClassCounts(input.runtimeStats?.meshClassCounts ?? null),
16
+ activeMeshClassCounts: cloneLocalEditorMeshClassCounts(input.runtimeStats?.activeMeshClassCounts ?? null),
17
+ meshCategoryCounts: cloneLocalEditorMeshCategoryCounts(input.runtimeStats?.meshCategoryCounts ?? null),
18
+ activeMeshCategoryCounts: cloneLocalEditorMeshCategoryCounts(input.runtimeStats?.activeMeshCategoryCounts ?? null),
19
+ materialCount: input.runtimeStats?.materials ?? null,
20
+ textureCount: input.runtimeStats?.textures ?? null,
21
+ lightCount: input.runtimeStats?.lights ?? null,
22
+ cameraCount: input.runtimeStats?.cameras ?? null,
23
+ };
24
+ }
25
+ export function cloneLocalEditorPerformanceStats(stats) {
26
+ return stats
27
+ ? {
28
+ ...stats,
29
+ activeReasons: [...stats.activeReasons],
30
+ meshClassCounts: cloneLocalEditorMeshClassCounts(stats.meshClassCounts),
31
+ activeMeshClassCounts: cloneLocalEditorMeshClassCounts(stats.activeMeshClassCounts),
32
+ meshCategoryCounts: cloneLocalEditorMeshCategoryCounts(stats.meshCategoryCounts),
33
+ activeMeshCategoryCounts: cloneLocalEditorMeshCategoryCounts(stats.activeMeshCategoryCounts),
34
+ }
35
+ : null;
36
+ }
37
+ export function countLocalEditorAuthoredObjects(hierarchy) {
38
+ return hierarchy.filter(item => item.role !== 'root').length;
39
+ }
40
+ function cloneLocalEditorMeshClassCounts(counts) {
41
+ return counts ? { ...counts } : null;
42
+ }
43
+ function cloneLocalEditorMeshCategoryCounts(counts) {
44
+ return counts ? { ...counts } : null;
45
+ }
46
+ //# sourceMappingURL=local-editor-performance-stats.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"local-editor-performance-stats.js","sourceRoot":"","sources":["../src/local-editor-performance-stats.ts"],"names":[],"mappings":"AASA,MAAM,CAAC,MAAM,uCAAuC,GAAG,qBAAqB,CAAC;AAQ7E,MAAM,UAAU,iCAAiC,CAC/C,KAAuC;IAEvC,IAAI,CAAC,KAAK,CAAC,UAAU,IAAI,CAAC,KAAK,CAAC,YAAY,IAAI,KAAK,CAAC,WAAW,IAAI,IAAI;QAAE,OAAO,IAAI,CAAC;IACvF,OAAO;QACL,GAAG,EAAE,KAAK,CAAC,UAAU,EAAE,GAAG,IAAI,IAAI;QAClC,OAAO,EAAE,KAAK,CAAC,UAAU,EAAE,WAAW,IAAI,IAAI;QAC9C,UAAU,EAAE,KAAK,CAAC,UAAU,EAAE,UAAU,IAAI,CAAC;QAC7C,IAAI,EAAE,KAAK,CAAC,UAAU,EAAE,IAAI,IAAI,MAAM;QACtC,aAAa,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,EAAE,aAAa,IAAI,EAAE,CAAC,CAAC;QAC3D,SAAS,EAAE,KAAK,CAAC,YAAY,EAAE,SAAS,IAAI,IAAI;QAChD,WAAW,EAAE,KAAK,CAAC,WAAW;QAC9B,SAAS,EAAE,KAAK,CAAC,YAAY,EAAE,MAAM,IAAI,IAAI;QAC7C,eAAe,EAAE,KAAK,CAAC,YAAY,EAAE,YAAY,IAAI,IAAI;QACzD,eAAe,EAAE,+BAA+B,CAAC,KAAK,CAAC,YAAY,EAAE,eAAe,IAAI,IAAI,CAAC;QAC7F,qBAAqB,EAAE,+BAA+B,CAAC,KAAK,CAAC,YAAY,EAAE,qBAAqB,IAAI,IAAI,CAAC;QACzG,kBAAkB,EAAE,kCAAkC,CAAC,KAAK,CAAC,YAAY,EAAE,kBAAkB,IAAI,IAAI,CAAC;QACtG,wBAAwB,EAAE,kCAAkC,CAAC,KAAK,CAAC,YAAY,EAAE,wBAAwB,IAAI,IAAI,CAAC;QAClH,aAAa,EAAE,KAAK,CAAC,YAAY,EAAE,SAAS,IAAI,IAAI;QACpD,YAAY,EAAE,KAAK,CAAC,YAAY,EAAE,QAAQ,IAAI,IAAI;QAClD,UAAU,EAAE,KAAK,CAAC,YAAY,EAAE,MAAM,IAAI,IAAI;QAC9C,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,OAAO,IAAI,IAAI;KACjD,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,gCAAgC,CAC9C,KAAgD;IAEhD,OAAO,KAAK;QACV,CAAC,CAAC;YACE,GAAG,KAAK;YACR,aAAa,EAAE,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC;YACvC,eAAe,EAAE,+BAA+B,CAAC,KAAK,CAAC,eAAe,CAAC;YACvE,qBAAqB,EAAE,+BAA+B,CAAC,KAAK,CAAC,qBAAqB,CAAC;YACnF,kBAAkB,EAAE,kCAAkC,CAAC,KAAK,CAAC,kBAAkB,CAAC;YAChF,wBAAwB,EAAE,kCAAkC,CAAC,KAAK,CAAC,wBAAwB,CAAC;SAC7F;QACH,CAAC,CAAC,IAAI,CAAC;AACX,CAAC;AAED,MAAM,UAAU,+BAA+B,CAC7C,SAAuD;IAEvD,OAAO,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,KAAK,MAAM,CAAC,CAAC,MAAM,CAAC;AAC/D,CAAC;AAED,SAAS,+BAA+B,CACtC,MAA2D;IAE3D,OAAO,MAAM,CAAC,CAAC,CAAC,EAAE,GAAG,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;AACvC,CAAC;AAED,SAAS,kCAAkC,CACzC,MAA8D;IAE9D,OAAO,MAAM,CAAC,CAAC,CAAC,EAAE,GAAG,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;AACvC,CAAC"}
@@ -4,10 +4,10 @@ export type PlayableBabylonProjectionImportResult = BabylonEditorProjectionImpor
4
4
  export type PlayableBabylonProjectionNode = BabylonEditorProjectionNode;
5
5
  export type PlayableBabylonSceneCameraPreviewRig = BabylonSceneCameraPreviewRig;
6
6
  export declare const createPlayableBabylonEditorGrid: typeof createBabylonEditorInfiniteGrid;
7
- export { applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, resolveMaterialOwnerNode, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, } from '@fps-games/editor-babylon';
8
- export type { CanonicalMaterialChange, CanonicalOutlineChange, } from '@fps-games/editor-babylon';
9
- export { applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from '@fps-games/babylon-renderer';
10
- export type { BabylonDefaultPostProcessPipelineController, BabylonDefaultPostProcessProfile, BabylonDefaultPostProcessResolveInput, BabylonDefaultPostProcessResolveResult, BabylonDefaultPostProcessResolvedVolume, BabylonDefaultPostProcessSamples, BabylonDefaultPostProcessVolume, BabylonDefaultPostProcessVolumeStack, BabylonDefaultToneMappingType, BabylonEnvironmentTextureController, BabylonEnvironmentTextureProfile, BabylonDefaultOutlineOptions, BabylonRendererOutlineStrategy, PlanarShadowOptions, PlanarShadowSystem, PostProcessVolumeShape, } from '@fps-games/babylon-renderer';
7
+ export { applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, createBabylonAssetContainerProjectionImporter, resolveMaterialOwnerNode, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, } from '@fps-games/editor-babylon';
8
+ export type { BabylonAssetContainerProjectionContainer, BabylonAssetContainerProjectionImportEvent, BabylonAssetContainerProjectionImporterOptions, BabylonAssetContainerProjectionInstantiatedEntries, CanonicalMaterialChange, CanonicalOutlineChange, } from '@fps-games/editor-babylon';
9
+ export { applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createPlanarShadowSystem, createStaticProjectedShadowBakeHashes, createStaticProjectedShadowProfileHash, createStaticProjectedShadowArtifactSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from '@fps-games/babylon-renderer';
10
+ export type { BabylonDefaultPostProcessPipelineController, BabylonDefaultPostProcessProfile, BabylonDefaultPostProcessResolveInput, BabylonDefaultPostProcessResolveResult, BabylonDefaultPostProcessResolvedVolume, BabylonDefaultPostProcessSamples, BabylonDefaultPostProcessVolume, BabylonDefaultPostProcessVolumeStack, BabylonDefaultToneMappingType, BabylonEnvironmentTextureController, BabylonEnvironmentTextureProfile, BabylonDefaultOutlineOptions, BabylonRendererOutlineStrategy, BlobShadowOptions, BlobShadowSystem, PlanarShadowOptions, PlanarShadowSystem, StaticProjectedShadowArtifact, StaticProjectedShadowArtifactDiagnostic, StaticProjectedShadowArtifactHashInput, StaticProjectedShadowArtifactOptions, StaticProjectedShadowArtifactSystem, StaticProjectedShadowOptions, PostProcessVolumeShape, } from '@fps-games/babylon-renderer';
11
11
  export { createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, } from './playable-babylon-outline-inspector';
12
12
  export { applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, } from './playable-babylon-outline-runtime';
13
13
  export type { PlayableBabylonOutlineInspectorLanguage, PlayableBabylonOutlineInspectorSectionInput, PlayableBabylonOutlineInspectorSeedPatchInput, PlayableBabylonOutlineOverrideConfig, PlayableBabylonOutlineStrategy, } from './playable-babylon-outline-inspector';
@@ -1 +1 @@
1
- {"version":3,"file":"playable-babylon-facade.d.ts","sourceRoot":"","sources":["../src/playable-babylon-facade.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,+BAA+B,EAC/B,KAAK,oCAAoC,EACzC,KAAK,mCAAmC,EACxC,KAAK,2BAA2B,EAChC,KAAK,4BAA4B,EAClC,MAAM,2BAA2B,CAAC;AAEnC,MAAM,MAAM,sCAAsC,GAAG,oCAAoC,CAAC;AAC1F,MAAM,MAAM,qCAAqC,GAAG,mCAAmC,CAAC;AACxF,MAAM,MAAM,6BAA6B,GAAG,2BAA2B,CAAC;AACxE,MAAM,MAAM,oCAAoC,GAAG,4BAA4B,CAAC;AAEhF,eAAO,MAAM,+BAA+B,wCAAkC,CAAC;AAK/E,OAAO,EACL,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,wBAAwB,EACxB,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,GACrB,MAAM,2BAA2B,CAAC;AAEnC,YAAY,EACV,uBAAuB,EACvB,sBAAsB,GACvB,MAAM,2BAA2B,CAAC;AAInC,OAAO,EACL,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,6BAA6B,CAAC;AAErC,YAAY,EACV,2CAA2C,EAC3C,gCAAgC,EAChC,qCAAqC,EACrC,sCAAsC,EACtC,uCAAuC,EACvC,gCAAgC,EAChC,+BAA+B,EAC/B,oCAAoC,EACpC,6BAA6B,EAC7B,mCAAmC,EACnC,gCAAgC,EAChC,4BAA4B,EAC5B,8BAA8B,EAC9B,mBAAmB,EACnB,kBAAkB,EAClB,sBAAsB,GACvB,MAAM,6BAA6B,CAAC;AAErC,OAAO,EACL,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,GAC1C,MAAM,sCAAsC,CAAC;AAE9C,OAAO,EACL,gDAAgD,EAChD,kDAAkD,GACnD,MAAM,oCAAoC,CAAC;AAE5C,YAAY,EACV,uCAAuC,EACvC,2CAA2C,EAC3C,6CAA6C,EAC7C,oCAAoC,EACpC,8BAA8B,GAC/B,MAAM,sCAAsC,CAAC;AAE9C,YAAY,EACV,wCAAwC,EACxC,qCAAqC,GACtC,MAAM,oCAAoC,CAAC"}
1
+ {"version":3,"file":"playable-babylon-facade.d.ts","sourceRoot":"","sources":["../src/playable-babylon-facade.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,+BAA+B,EAC/B,KAAK,oCAAoC,EACzC,KAAK,mCAAmC,EACxC,KAAK,2BAA2B,EAChC,KAAK,4BAA4B,EAClC,MAAM,2BAA2B,CAAC;AAEnC,MAAM,MAAM,sCAAsC,GAAG,oCAAoC,CAAC;AAC1F,MAAM,MAAM,qCAAqC,GAAG,mCAAmC,CAAC;AACxF,MAAM,MAAM,6BAA6B,GAAG,2BAA2B,CAAC;AACxE,MAAM,MAAM,oCAAoC,GAAG,4BAA4B,CAAC;AAEhF,eAAO,MAAM,+BAA+B,wCAAkC,CAAC;AAK/E,OAAO,EACL,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,6CAA6C,EAC7C,wBAAwB,EACxB,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,GACrB,MAAM,2BAA2B,CAAC;AAEnC,YAAY,EACV,wCAAwC,EACxC,0CAA0C,EAC1C,8CAA8C,EAC9C,kDAAkD,EAClD,uBAAuB,EACvB,sBAAsB,GACvB,MAAM,2BAA2B,CAAC;AAInC,OAAO,EACL,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,wBAAwB,EACxB,qCAAqC,EACrC,sCAAsC,EACtC,yCAAyC,EACzC,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,6BAA6B,CAAC;AAErC,YAAY,EACV,2CAA2C,EAC3C,gCAAgC,EAChC,qCAAqC,EACrC,sCAAsC,EACtC,uCAAuC,EACvC,gCAAgC,EAChC,+BAA+B,EAC/B,oCAAoC,EACpC,6BAA6B,EAC7B,mCAAmC,EACnC,gCAAgC,EAChC,4BAA4B,EAC5B,8BAA8B,EAC9B,iBAAiB,EACjB,gBAAgB,EAChB,mBAAmB,EACnB,kBAAkB,EAClB,6BAA6B,EAC7B,uCAAuC,EACvC,sCAAsC,EACtC,oCAAoC,EACpC,mCAAmC,EACnC,4BAA4B,EAC5B,sBAAsB,GACvB,MAAM,6BAA6B,CAAC;AAErC,OAAO,EACL,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,GAC1C,MAAM,sCAAsC,CAAC;AAE9C,OAAO,EACL,gDAAgD,EAChD,kDAAkD,GACnD,MAAM,oCAAoC,CAAC;AAE5C,YAAY,EACV,uCAAuC,EACvC,2CAA2C,EAC3C,6CAA6C,EAC7C,oCAAoC,EACpC,8BAA8B,GAC/B,MAAM,sCAAsC,CAAC;AAE9C,YAAY,EACV,wCAAwC,EACxC,qCAAqC,GACtC,MAAM,oCAAoC,CAAC"}
@@ -3,10 +3,10 @@ export const createPlayableBabylonEditorGrid = createBabylonEditorInfiniteGrid;
3
3
  // Material and Outline runtime utilities
4
4
  // Re-exported to allow project-side runtime adapters to access Babylon-specific
5
5
  // helpers without directly importing from @fps-games/editor-babylon
6
- export { applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, resolveMaterialOwnerNode, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, } from '@fps-games/editor-babylon';
6
+ export { applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, createBabylonAssetContainerProjectionImporter, resolveMaterialOwnerNode, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, } from '@fps-games/editor-babylon';
7
7
  // Shadow system utilities
8
8
  // Re-exported from @fps-games/babylon-renderer for project-side rendering adapters
9
- export { applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from '@fps-games/babylon-renderer';
9
+ export { applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createPlanarShadowSystem, createStaticProjectedShadowBakeHashes, createStaticProjectedShadowProfileHash, createStaticProjectedShadowArtifactSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from '@fps-games/babylon-renderer';
10
10
  export { createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, } from './playable-babylon-outline-inspector.js';
11
11
  export { applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, } from './playable-babylon-outline-runtime.js';
12
12
  //# sourceMappingURL=playable-babylon-facade.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"playable-babylon-facade.js","sourceRoot":"","sources":["../src/playable-babylon-facade.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,+BAA+B,GAKhC,MAAM,2BAA2B,CAAC;AAOnC,MAAM,CAAC,MAAM,+BAA+B,GAAG,+BAA+B,CAAC;AAE/E,yCAAyC;AACzC,gFAAgF;AAChF,oEAAoE;AACpE,OAAO,EACL,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,wBAAwB,EACxB,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,GACrB,MAAM,2BAA2B,CAAC;AAOnC,0BAA0B;AAC1B,mFAAmF;AACnF,OAAO,EACL,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,6BAA6B,CAAC;AAqBrC,OAAO,EACL,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,GAC1C,MAAM,sCAAsC,CAAC;AAE9C,OAAO,EACL,gDAAgD,EAChD,kDAAkD,GACnD,MAAM,oCAAoC,CAAC"}
1
+ {"version":3,"file":"playable-babylon-facade.js","sourceRoot":"","sources":["../src/playable-babylon-facade.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,+BAA+B,GAKhC,MAAM,2BAA2B,CAAC;AAOnC,MAAM,CAAC,MAAM,+BAA+B,GAAG,+BAA+B,CAAC;AAE/E,yCAAyC;AACzC,gFAAgF;AAChF,oEAAoE;AACpE,OAAO,EACL,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,6CAA6C,EAC7C,wBAAwB,EACxB,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,GACrB,MAAM,2BAA2B,CAAC;AAWnC,0BAA0B;AAC1B,mFAAmF;AACnF,OAAO,EACL,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,wBAAwB,EACxB,qCAAqC,EACrC,sCAAsC,EACtC,yCAAyC,EACzC,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,6BAA6B,CAAC;AA6BrC,OAAO,EACL,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,GAC1C,MAAM,sCAAsC,CAAC;AAE9C,OAAO,EACL,gDAAgD,EAChD,kDAAkD,GACnD,MAAM,oCAAoC,CAAC"}
@@ -1,7 +1,7 @@
1
- import { type EditorScenePlanarShadowPreviewSettingsInput, type EditorSceneRenderingPanelLanguage, type EditorSceneRenderingPanelState, type EditorSceneRenderingPanelStateInput, type EditorSceneRenderingProfile, type EditorSceneRenderingStatusTone, type EditorSceneRenderingTextureAsset } from '@fps-games/editor-playable-sdk';
2
- import { type BabylonDefaultPostProcessPipelineController, type BabylonDefaultPostProcessProfile, type BabylonDefaultPostProcessResolveResult, type BabylonDefaultPostProcessResolveInput, type BabylonEnvironmentTextureController, type BabylonEnvironmentTextureProfile, type PlanarShadowOptions, type PlanarShadowSystem } from '@fps-games/babylon-renderer';
1
+ import { type EditorSceneBlobShadowPreviewSettingsInput, type EditorScenePlanarShadowPreviewSettingsInput, type EditorSceneRenderingPanelLanguage, type EditorSceneRenderingPanelState, type EditorSceneRenderingPanelStateInput, type EditorSceneRenderingProfile, type EditorSceneRenderingProfileActionInput, type EditorSceneRenderingStatusTone, type EditorSceneRenderingTextureAsset, type EditorSceneStaticShadowArtifactDiagnostic, type EditorSceneStaticProjectedShadowPreviewSettingsInput } from '@fps-games/editor-playable-sdk';
2
+ import { type BabylonDefaultPostProcessPipelineController, type BabylonDefaultPostProcessProfile, type BabylonDefaultPostProcessResolveResult, type BabylonDefaultPostProcessResolveInput, type BabylonEnvironmentTextureController, type BabylonEnvironmentTextureProfile, type BlobShadowOptions, type BlobShadowSystem, type PlanarShadowOptions, type PlanarShadowSystem, type StaticProjectedShadowOptions, type StaticProjectedShadowArtifact, type StaticProjectedShadowArtifactHashInput, type StaticProjectedShadowArtifactSystem, type StaticProjectedShadowBakerAtlasEncoder, type StaticProjectedShadowBakerMaskPixelReader, type StaticProjectedShadowBakerSdfTileProcessor } from '@fps-games/babylon-renderer';
3
3
  import type { BabylonEditorShadowPreviewOptions } from '@fps-games/editor-babylon';
4
- import type { PlayableLocalEditorRenderingCapability } from './playable-local-editor-host';
4
+ import type { PlayableLocalEditorRenderingCapability, PlayableLocalEditorPatchResult } from './playable-local-editor-host';
5
5
  type MaybePromise<T> = T | Promise<T>;
6
6
  export type PlayableBabylonRenderingStatusTone = EditorSceneRenderingStatusTone;
7
7
  export interface PlayableBabylonRenderingDocumentInput<TDocument> {
@@ -12,26 +12,67 @@ export interface PlayableBabylonRenderingContext<TDocument> {
12
12
  config: unknown;
13
13
  profile: EditorSceneRenderingProfile;
14
14
  }
15
+ export interface PlayableBabylonRenderingSceneContext {
16
+ scene?: unknown;
17
+ projection?: unknown;
18
+ renderingAction?: PlayableBabylonRenderingActionProgress | null;
19
+ }
20
+ export interface PlayableBabylonRenderingActionProgress {
21
+ actionId?: string;
22
+ label?: string;
23
+ status?: string;
24
+ statusTone?: EditorSceneRenderingStatusTone;
25
+ statusDetails?: string;
26
+ value?: number;
27
+ indeterminate?: boolean;
28
+ details?: Record<string, unknown>;
29
+ }
15
30
  export interface PlayableBabylonRenderingSetConfigInput<TDocument> {
16
31
  document: TDocument;
17
32
  config: Record<string, unknown>;
18
33
  profile: EditorSceneRenderingProfile;
19
34
  changedPaths: readonly string[];
35
+ change?: {
36
+ path: string;
37
+ value: unknown;
38
+ };
39
+ action?: EditorSceneRenderingProfileActionInput;
40
+ }
41
+ export interface PlayableBabylonRenderingSetConfigResult<TPatch = unknown> {
42
+ documentPatch?: PlayableLocalEditorPatchResult<TPatch> | null;
43
+ }
44
+ export interface PlayableBabylonRenderingStaticShadowArtifactInput<TDocument> {
45
+ document: TDocument;
46
+ }
47
+ export interface PlayableBabylonRenderingSetStaticShadowArtifactInput<TDocument> extends PlayableBabylonRenderingStaticShadowArtifactInput<TDocument> {
48
+ artifact: StaticProjectedShadowArtifact;
49
+ profile: EditorSceneRenderingProfile;
20
50
  }
21
51
  export type PlayableBabylonRenderingValueResolver<TDocument, TValue> = TValue | ((context: PlayableBabylonRenderingContext<TDocument>) => TValue);
52
+ export type PlayableBabylonStaticProjectedShadowPreviewInput = EditorSceneStaticProjectedShadowPreviewSettingsInput & {
53
+ artifact?: StaticProjectedShadowArtifact | null;
54
+ expectedHashes?: StaticProjectedShadowArtifactHashInput | null;
55
+ };
22
56
  export interface PlayableBabylonRenderingShadowPreviewOptions<TDocument> {
23
57
  enabled?: PlayableBabylonRenderingValueResolver<TDocument, boolean | undefined>;
24
58
  directionalLightNodeId?: PlayableBabylonRenderingValueResolver<TDocument, string | null | undefined>;
59
+ blob?: PlayableBabylonRenderingValueResolver<TDocument, EditorSceneBlobShadowPreviewSettingsInput | undefined>;
60
+ staticProjected?: PlayableBabylonRenderingValueResolver<TDocument, PlayableBabylonStaticProjectedShadowPreviewInput | undefined>;
25
61
  planar?: PlayableBabylonRenderingValueResolver<TDocument, EditorScenePlanarShadowPreviewSettingsInput | undefined>;
26
62
  }
27
- export interface PlayableBabylonRenderingCapabilityOptions<TDocument> {
63
+ export interface PlayableBabylonRenderingCapabilityOptions<TDocument, TPatch = unknown> {
28
64
  getConfig(input: PlayableBabylonRenderingDocumentInput<TDocument>): unknown;
29
- setConfig(input: PlayableBabylonRenderingSetConfigInput<TDocument>): MaybePromise<void>;
65
+ setConfig(input: PlayableBabylonRenderingSetConfigInput<TDocument>): MaybePromise<void | PlayableBabylonRenderingSetConfigResult<TPatch>>;
30
66
  resetConfig?(input: PlayableBabylonRenderingDocumentInput<TDocument>): MaybePromise<void>;
31
67
  isDirty?(input: PlayableBabylonRenderingDocumentInput<TDocument>): boolean;
32
68
  getPanelState?(input: PlayableBabylonRenderingDocumentInput<TDocument>): EditorSceneRenderingPanelStateInput;
33
69
  getTextureAssets?(input: PlayableBabylonRenderingDocumentInput<TDocument>): readonly EditorSceneRenderingTextureAsset[];
34
70
  getLanguage?(input: PlayableBabylonRenderingDocumentInput<TDocument>): EditorSceneRenderingPanelLanguage;
71
+ getStaticShadowArtifact?(input: PlayableBabylonRenderingStaticShadowArtifactInput<TDocument>): StaticProjectedShadowArtifact | null | undefined;
72
+ setStaticShadowArtifact?(input: PlayableBabylonRenderingSetStaticShadowArtifactInput<TDocument>): MaybePromise<void>;
73
+ readStaticShadowMaskTexturePixels?: StaticProjectedShadowBakerMaskPixelReader;
74
+ processStaticShadowSdfTile?: StaticProjectedShadowBakerSdfTileProcessor;
75
+ encodeStaticShadowAtlasTexture?: StaticProjectedShadowBakerAtlasEncoder;
35
76
  getPostProcessResolveInput?(context: PlayableBabylonRenderingContext<TDocument>): BabylonDefaultPostProcessResolveInput | undefined;
36
77
  shadowPreview?: false | PlayableBabylonRenderingShadowPreviewOptions<TDocument>;
37
78
  }
@@ -54,6 +95,7 @@ export interface PlayableBabylonRenderingDiagnostics {
54
95
  profile: EditorSceneRenderingProfile;
55
96
  worldRendering: PlayableBabylonWorldRendering;
56
97
  environmentTexture: PlayableBabylonRenderingEnvironmentTextureDiagnostic;
98
+ staticShadowArtifact: EditorSceneStaticShadowArtifactDiagnostic;
57
99
  postProcess: BabylonDefaultPostProcessResolveResult;
58
100
  shadowPreview: BabylonEditorShadowPreviewOptions | null;
59
101
  }
@@ -81,15 +123,23 @@ export interface PlayableBabylonResolvedPlanarShadowPolicy {
81
123
  planarOptions: PlanarShadowOptions;
82
124
  editorShadowPreview: BabylonEditorShadowPreviewOptions;
83
125
  }
126
+ export interface PlayableBabylonBlobShadowPolicyInput extends EditorSceneBlobShadowPreviewSettingsInput {
127
+ includeProfileShadowMeshes?: boolean;
128
+ }
129
+ export interface PlayableBabylonStaticProjectedShadowPolicyInput extends EditorSceneStaticProjectedShadowPreviewSettingsInput {
130
+ includeProfileShadowMeshes?: boolean;
131
+ artifact?: StaticProjectedShadowArtifact | null;
132
+ expectedHashes?: StaticProjectedShadowArtifactHashInput | null;
133
+ }
84
134
  export interface PlayableBabylonPlanarShadowPolicy {
85
135
  resolve(profile: EditorSceneRenderingProfile, input?: PlayableBabylonPlanarShadowPolicyInput): PlayableBabylonResolvedPlanarShadowPolicy;
86
136
  createEditorShadowPreview(profile: EditorSceneRenderingProfile, input?: PlayableBabylonPlanarShadowPolicyInput): BabylonEditorShadowPreviewOptions;
87
137
  createRuntimePlanarOptions(profile: EditorSceneRenderingProfile, input?: PlayableBabylonPlanarShadowPolicyInput): PlanarShadowOptions;
88
138
  createRuntimePlanarShadowSystem(scene: unknown, directionalLight: unknown, profile: EditorSceneRenderingProfile, input?: PlayableBabylonPlanarShadowPolicyInput): PlanarShadowSystem;
89
139
  }
90
- export declare function createPlayableBabylonRenderingCapability<TDocument>(options: PlayableBabylonRenderingCapabilityOptions<TDocument>): PlayableLocalEditorRenderingCapability<TDocument>;
91
- export declare function createPlayableBabylonWorldRendering<TDocument>(document: TDocument, options: PlayableBabylonRenderingCapabilityOptions<TDocument>): PlayableBabylonWorldRendering;
92
- export declare function createPlayableBabylonRenderingDiagnostics<TDocument>(document: TDocument, options: PlayableBabylonRenderingCapabilityOptions<TDocument>): PlayableBabylonRenderingDiagnostics;
140
+ export declare function createPlayableBabylonRenderingCapability<TDocument, TPatch = unknown>(options: PlayableBabylonRenderingCapabilityOptions<TDocument, TPatch>): PlayableLocalEditorRenderingCapability<TDocument, TPatch>;
141
+ export declare function createPlayableBabylonWorldRendering<TDocument>(document: TDocument, options: PlayableBabylonRenderingCapabilityOptions<TDocument>, sceneContext?: PlayableBabylonRenderingSceneContext): PlayableBabylonWorldRendering;
142
+ export declare function createPlayableBabylonRenderingDiagnostics<TDocument>(document: TDocument, options: PlayableBabylonRenderingCapabilityOptions<TDocument>, sceneContext?: PlayableBabylonRenderingSceneContext): PlayableBabylonRenderingDiagnostics;
93
143
  export declare function createPlayableBabylonRuntimeRenderingControllers(options: PlayableBabylonRuntimeRenderingControllerOptions): PlayableBabylonRuntimeRenderingControllers;
94
144
  export declare function createPlayableBabylonPlanarShadowPolicy(baseInput?: PlayableBabylonPlanarShadowPolicyInput): PlayableBabylonPlanarShadowPolicy;
95
145
  export declare function resolvePlayableBabylonPlanarShadowPolicy(profile: EditorSceneRenderingProfile, input?: PlayableBabylonPlanarShadowPolicyInput): PlayableBabylonResolvedPlanarShadowPolicy;
@@ -97,7 +147,14 @@ export declare function createPlayableBabylonPlanarShadowPolicyInput(profile: Ed
97
147
  export declare function createPlayableBabylonPlanarShadowPreviewOptions(profile: EditorSceneRenderingProfile, input?: PlayableBabylonPlanarShadowPolicyInput): BabylonEditorShadowPreviewOptions;
98
148
  export declare function createPlayableBabylonPlanarShadowOptions(profile: EditorSceneRenderingProfile, input?: PlayableBabylonPlanarShadowPolicyInput): PlanarShadowOptions;
99
149
  export declare function createPlayableBabylonPlanarShadowSystem(scene: unknown, directionalLight: unknown, profile: EditorSceneRenderingProfile, input?: PlayableBabylonPlanarShadowPolicyInput): PlanarShadowSystem;
100
- export declare function createPlayableBabylonRenderingPanelState<TDocument>(document: TDocument, options: PlayableBabylonRenderingCapabilityOptions<TDocument>): EditorSceneRenderingPanelState;
150
+ export declare function createPlayableBabylonBlobShadowOptions(profile: EditorSceneRenderingProfile, input?: PlayableBabylonBlobShadowPolicyInput): BlobShadowOptions;
151
+ export declare function createPlayableBabylonStaticProjectedShadowOptions(profile: EditorSceneRenderingProfile, input?: PlayableBabylonStaticProjectedShadowPolicyInput): StaticProjectedShadowOptions & {
152
+ artifact?: StaticProjectedShadowArtifact | null;
153
+ expectedHashes?: StaticProjectedShadowArtifactHashInput | null;
154
+ };
155
+ export declare function createPlayableBabylonStaticProjectedShadowArtifactSystem(scene: unknown, directionalLight: unknown, profile: EditorSceneRenderingProfile, input?: PlayableBabylonStaticProjectedShadowPolicyInput): StaticProjectedShadowArtifactSystem;
156
+ export declare function createPlayableBabylonBlobShadowSystem(scene: unknown, profile: EditorSceneRenderingProfile, input?: PlayableBabylonBlobShadowPolicyInput): BlobShadowSystem;
157
+ export declare function createPlayableBabylonRenderingPanelState<TDocument>(document: TDocument, options: PlayableBabylonRenderingCapabilityOptions<TDocument>, sceneContext?: PlayableBabylonRenderingSceneContext): EditorSceneRenderingPanelState;
101
158
  export declare function createPlayableBabylonEnvironmentTextureProfile(profile: EditorSceneRenderingProfile, textureAssets?: readonly EditorSceneRenderingTextureAsset[]): BabylonEnvironmentTextureProfile;
102
159
  export declare function resolvePlayableBabylonRenderingEnvironmentTextureUrl(textureRef: EditorSceneRenderingProfile['environment']['texture'], textureAssets?: readonly EditorSceneRenderingTextureAsset[]): string | null;
103
160
  export declare function resolvePlayableBabylonRenderingEnvironmentTextureDiagnostic(textureRef: EditorSceneRenderingProfile['environment']['texture'], textureAssets?: readonly EditorSceneRenderingTextureAsset[]): PlayableBabylonRenderingEnvironmentTextureDiagnostic;
@@ -1 +1 @@
1
- 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