@fps-games/editor 0.1.4-beta.4 → 0.1.5-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/build-info.json +45 -0
- package/dist/local-editor-harness.d.ts +25 -5
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +518 -90
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/local-editor-performance-stats.d.ts +12 -0
- package/dist/local-editor-performance-stats.d.ts.map +1 -0
- package/dist/local-editor-performance-stats.js +46 -0
- package/dist/local-editor-performance-stats.js.map +1 -0
- package/dist/playable-babylon-facade.d.ts +4 -4
- package/dist/playable-babylon-facade.d.ts.map +1 -1
- package/dist/playable-babylon-facade.js +2 -2
- package/dist/playable-babylon-facade.js.map +1 -1
- package/dist/playable-babylon-rendering.d.ts +66 -9
- package/dist/playable-babylon-rendering.d.ts.map +1 -1
- package/dist/playable-babylon-rendering.js +567 -13
- package/dist/playable-babylon-rendering.js.map +1 -1
- package/dist/playable-local-editor-host.d.ts +12 -9
- package/dist/playable-local-editor-host.d.ts.map +1 -1
- package/dist/playable-local-editor-host.js.map +1 -1
- package/dist/playable-sdk-vite.d.ts +2 -0
- package/dist/playable-sdk-vite.d.ts.map +1 -0
- package/dist/playable-sdk-vite.js +2 -0
- package/dist/playable-sdk-vite.js.map +1 -0
- package/dist/playable-sdk.d.ts +6 -4
- package/dist/playable-sdk.d.ts.map +1 -1
- package/dist/playable-sdk.js +3 -2
- package/dist/playable-sdk.js.map +1 -1
- package/dist/static-shadow-cpu-worker.d.ts +7 -0
- package/dist/static-shadow-cpu-worker.d.ts.map +1 -0
- package/dist/static-shadow-cpu-worker.js +221 -0
- package/dist/static-shadow-cpu-worker.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/index.js +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.js +46 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js +398 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js +584 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.d.ts +61 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js +382 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts +47 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js +285 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts +88 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js +813 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts +27 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js +220 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts +38 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js +173 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts +286 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js +82 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/index.d.ts +3 -0
- package/node_modules/@fps-games/editor-babylon/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/index.js +3 -0
- package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts +34 -0
- package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js +272 -0
- package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.d.ts +49 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.js +141 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +11 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js +137 -6
- package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts +19 -0
- package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/rendering.js +66 -0
- package/node_modules/@fps-games/editor-babylon/dist/rendering.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts +17 -3
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js +256 -8
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +19 -2
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/package.json +5 -5
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.d.ts +8 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js +14 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +10 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +17 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +494 -43
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +72 -5
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +595 -5
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/package.json +3 -3
- package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +14 -1
- package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/editor-session.js +34 -10
- package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/inspector.d.ts +2 -1
- package/node_modules/@fps-games/editor-core/dist/inspector.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/inspector.js +11 -1
- package/node_modules/@fps-games/editor-core/dist/inspector.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts +7 -0
- package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/serialized-object.js +1 -0
- package/node_modules/@fps-games/editor-core/dist/serialized-object.js.map +1 -1
- package/node_modules/@fps-games/editor-core/package.json +2 -2
- package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js +10 -5
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js +3 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts +4 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js +29 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts +12 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.d.ts +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.js +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js +5 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.js +8 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.js +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts +34 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js +272 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js +0 -4
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts +12 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js +161 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts +4 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js +2 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js +4 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.d.ts +19 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.js +57 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts +7 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.d.ts +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.js +5 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js +1003 -7
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts +12 -3
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js +521 -6
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts +217 -3
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js +26 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts +3 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js +4 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts +9 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js +12 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts +2 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js +75 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.js +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts +17 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js +262 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js +7 -3
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts +6 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js +31 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts +2 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js +21 -9
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts +151 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js +445 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.d.ts +2 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.js +2 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts +2 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +37 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +15 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-core.d.ts +36 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-core.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-core.js +65 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-core.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-node.d.ts +4 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-node.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-node.js +87 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-node.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.d.ts +5 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.js +5 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.d.ts +8 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.js +226 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.d.ts +64 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.js +2 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/package.json +7 -3
- package/node_modules/@fps-games/editor-protocol/package.json +1 -1
- package/package.json +12 -8
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@@ -0,0 +1,12 @@
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import type { LocalEditorBrowserPerformanceStats, LocalEditorBrowserSceneFrameStats, LocalEditorBrowserUiHierarchyItem } from '@fps-games/editor-browser';
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import type { BabylonEditorPerformanceSnapshot } from '@fps-games/editor-babylon';
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export declare const LOCAL_EDITOR_PERFORMANCE_MONITOR_REASON = "performance-monitor";
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export interface LocalEditorPerformanceStatsInput {
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frameStats: LocalEditorBrowserSceneFrameStats | null;
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runtimeStats: BabylonEditorPerformanceSnapshot | null;
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objectCount: number | null;
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}
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export declare function createLocalEditorPerformanceStats(input: LocalEditorPerformanceStatsInput): LocalEditorBrowserPerformanceStats | null;
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export declare function cloneLocalEditorPerformanceStats(stats: LocalEditorBrowserPerformanceStats | null): LocalEditorBrowserPerformanceStats | null;
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export declare function countLocalEditorAuthoredObjects(hierarchy: readonly LocalEditorBrowserUiHierarchyItem[]): number;
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//# sourceMappingURL=local-editor-performance-stats.d.ts.map
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{"version":3,"file":"local-editor-performance-stats.d.ts","sourceRoot":"","sources":["../src/local-editor-performance-stats.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAGV,kCAAkC,EAClC,iCAAiC,EACjC,iCAAiC,EAClC,MAAM,2BAA2B,CAAC;AACnC,OAAO,KAAK,EAAE,gCAAgC,EAAE,MAAM,2BAA2B,CAAC;AAElF,eAAO,MAAM,uCAAuC,wBAAwB,CAAC;AAE7E,MAAM,WAAW,gCAAgC;IAC/C,UAAU,EAAE,iCAAiC,GAAG,IAAI,CAAC;IACrD,YAAY,EAAE,gCAAgC,GAAG,IAAI,CAAC;IACtD,WAAW,EAAE,MAAM,GAAG,IAAI,CAAC;CAC5B;AAED,wBAAgB,iCAAiC,CAC/C,KAAK,EAAE,gCAAgC,GACtC,kCAAkC,GAAG,IAAI,CAqB3C;AAED,wBAAgB,gCAAgC,CAC9C,KAAK,EAAE,kCAAkC,GAAG,IAAI,GAC/C,kCAAkC,GAAG,IAAI,CAW3C;AAED,wBAAgB,+BAA+B,CAC7C,SAAS,EAAE,SAAS,iCAAiC,EAAE,GACtD,MAAM,CAER"}
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export const LOCAL_EDITOR_PERFORMANCE_MONITOR_REASON = 'performance-monitor';
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export function createLocalEditorPerformanceStats(input) {
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if (!input.frameStats && !input.runtimeStats && input.objectCount == null)
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return null;
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return {
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fps: input.frameStats?.fps ?? null,
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frameMs: input.frameStats?.lastFrameMs ?? null,
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frameCount: input.frameStats?.frameCount ?? 0,
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mode: input.frameStats?.mode ?? 'idle',
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activeReasons: [...(input.frameStats?.activeReasons ?? [])],
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drawCalls: input.runtimeStats?.drawCalls ?? null,
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objectCount: input.objectCount,
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meshCount: input.runtimeStats?.meshes ?? null,
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activeMeshCount: input.runtimeStats?.activeMeshes ?? null,
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meshClassCounts: cloneLocalEditorMeshClassCounts(input.runtimeStats?.meshClassCounts ?? null),
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activeMeshClassCounts: cloneLocalEditorMeshClassCounts(input.runtimeStats?.activeMeshClassCounts ?? null),
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meshCategoryCounts: cloneLocalEditorMeshCategoryCounts(input.runtimeStats?.meshCategoryCounts ?? null),
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activeMeshCategoryCounts: cloneLocalEditorMeshCategoryCounts(input.runtimeStats?.activeMeshCategoryCounts ?? null),
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materialCount: input.runtimeStats?.materials ?? null,
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textureCount: input.runtimeStats?.textures ?? null,
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lightCount: input.runtimeStats?.lights ?? null,
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cameraCount: input.runtimeStats?.cameras ?? null,
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};
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}
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export function cloneLocalEditorPerformanceStats(stats) {
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return stats
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? {
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...stats,
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activeReasons: [...stats.activeReasons],
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meshClassCounts: cloneLocalEditorMeshClassCounts(stats.meshClassCounts),
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activeMeshClassCounts: cloneLocalEditorMeshClassCounts(stats.activeMeshClassCounts),
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meshCategoryCounts: cloneLocalEditorMeshCategoryCounts(stats.meshCategoryCounts),
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activeMeshCategoryCounts: cloneLocalEditorMeshCategoryCounts(stats.activeMeshCategoryCounts),
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}
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: null;
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}
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export function countLocalEditorAuthoredObjects(hierarchy) {
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return hierarchy.filter(item => item.role !== 'root').length;
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}
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function cloneLocalEditorMeshClassCounts(counts) {
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return counts ? { ...counts } : null;
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}
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function cloneLocalEditorMeshCategoryCounts(counts) {
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return counts ? { ...counts } : null;
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}
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//# sourceMappingURL=local-editor-performance-stats.js.map
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{"version":3,"file":"local-editor-performance-stats.js","sourceRoot":"","sources":["../src/local-editor-performance-stats.ts"],"names":[],"mappings":"AASA,MAAM,CAAC,MAAM,uCAAuC,GAAG,qBAAqB,CAAC;AAQ7E,MAAM,UAAU,iCAAiC,CAC/C,KAAuC;IAEvC,IAAI,CAAC,KAAK,CAAC,UAAU,IAAI,CAAC,KAAK,CAAC,YAAY,IAAI,KAAK,CAAC,WAAW,IAAI,IAAI;QAAE,OAAO,IAAI,CAAC;IACvF,OAAO;QACL,GAAG,EAAE,KAAK,CAAC,UAAU,EAAE,GAAG,IAAI,IAAI;QAClC,OAAO,EAAE,KAAK,CAAC,UAAU,EAAE,WAAW,IAAI,IAAI;QAC9C,UAAU,EAAE,KAAK,CAAC,UAAU,EAAE,UAAU,IAAI,CAAC;QAC7C,IAAI,EAAE,KAAK,CAAC,UAAU,EAAE,IAAI,IAAI,MAAM;QACtC,aAAa,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,EAAE,aAAa,IAAI,EAAE,CAAC,CAAC;QAC3D,SAAS,EAAE,KAAK,CAAC,YAAY,EAAE,SAAS,IAAI,IAAI;QAChD,WAAW,EAAE,KAAK,CAAC,WAAW;QAC9B,SAAS,EAAE,KAAK,CAAC,YAAY,EAAE,MAAM,IAAI,IAAI;QAC7C,eAAe,EAAE,KAAK,CAAC,YAAY,EAAE,YAAY,IAAI,IAAI;QACzD,eAAe,EAAE,+BAA+B,CAAC,KAAK,CAAC,YAAY,EAAE,eAAe,IAAI,IAAI,CAAC;QAC7F,qBAAqB,EAAE,+BAA+B,CAAC,KAAK,CAAC,YAAY,EAAE,qBAAqB,IAAI,IAAI,CAAC;QACzG,kBAAkB,EAAE,kCAAkC,CAAC,KAAK,CAAC,YAAY,EAAE,kBAAkB,IAAI,IAAI,CAAC;QACtG,wBAAwB,EAAE,kCAAkC,CAAC,KAAK,CAAC,YAAY,EAAE,wBAAwB,IAAI,IAAI,CAAC;QAClH,aAAa,EAAE,KAAK,CAAC,YAAY,EAAE,SAAS,IAAI,IAAI;QACpD,YAAY,EAAE,KAAK,CAAC,YAAY,EAAE,QAAQ,IAAI,IAAI;QAClD,UAAU,EAAE,KAAK,CAAC,YAAY,EAAE,MAAM,IAAI,IAAI;QAC9C,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,OAAO,IAAI,IAAI;KACjD,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,gCAAgC,CAC9C,KAAgD;IAEhD,OAAO,KAAK;QACV,CAAC,CAAC;YACE,GAAG,KAAK;YACR,aAAa,EAAE,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC;YACvC,eAAe,EAAE,+BAA+B,CAAC,KAAK,CAAC,eAAe,CAAC;YACvE,qBAAqB,EAAE,+BAA+B,CAAC,KAAK,CAAC,qBAAqB,CAAC;YACnF,kBAAkB,EAAE,kCAAkC,CAAC,KAAK,CAAC,kBAAkB,CAAC;YAChF,wBAAwB,EAAE,kCAAkC,CAAC,KAAK,CAAC,wBAAwB,CAAC;SAC7F;QACH,CAAC,CAAC,IAAI,CAAC;AACX,CAAC;AAED,MAAM,UAAU,+BAA+B,CAC7C,SAAuD;IAEvD,OAAO,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,KAAK,MAAM,CAAC,CAAC,MAAM,CAAC;AAC/D,CAAC;AAED,SAAS,+BAA+B,CACtC,MAA2D;IAE3D,OAAO,MAAM,CAAC,CAAC,CAAC,EAAE,GAAG,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;AACvC,CAAC;AAED,SAAS,kCAAkC,CACzC,MAA8D;IAE9D,OAAO,MAAM,CAAC,CAAC,CAAC,EAAE,GAAG,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;AACvC,CAAC"}
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@@ -4,10 +4,10 @@ export type PlayableBabylonProjectionImportResult = BabylonEditorProjectionImpor
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export type PlayableBabylonProjectionNode = BabylonEditorProjectionNode;
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export type PlayableBabylonSceneCameraPreviewRig = BabylonSceneCameraPreviewRig;
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export declare const createPlayableBabylonEditorGrid: typeof createBabylonEditorInfiniteGrid;
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export { applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, resolveMaterialOwnerNode, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, } from '@fps-games/editor-babylon';
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export type { CanonicalMaterialChange, CanonicalOutlineChange, } from '@fps-games/editor-babylon';
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export { applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from '@fps-games/babylon-renderer';
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export type { BabylonDefaultPostProcessPipelineController, BabylonDefaultPostProcessProfile, BabylonDefaultPostProcessResolveInput, BabylonDefaultPostProcessResolveResult, BabylonDefaultPostProcessResolvedVolume, BabylonDefaultPostProcessSamples, BabylonDefaultPostProcessVolume, BabylonDefaultPostProcessVolumeStack, BabylonDefaultToneMappingType, BabylonEnvironmentTextureController, BabylonEnvironmentTextureProfile, BabylonDefaultOutlineOptions, BabylonRendererOutlineStrategy, PlanarShadowOptions, PlanarShadowSystem, PostProcessVolumeShape, } from '@fps-games/babylon-renderer';
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export { applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, createBabylonAssetContainerProjectionImporter, resolveMaterialOwnerNode, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, } from '@fps-games/editor-babylon';
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export type { BabylonAssetContainerProjectionContainer, BabylonAssetContainerProjectionImportEvent, BabylonAssetContainerProjectionImporterOptions, BabylonAssetContainerProjectionInstantiatedEntries, CanonicalMaterialChange, CanonicalOutlineChange, } from '@fps-games/editor-babylon';
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9
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export { applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createPlanarShadowSystem, createStaticProjectedShadowBakeHashes, createStaticProjectedShadowProfileHash, createStaticProjectedShadowArtifactSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from '@fps-games/babylon-renderer';
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export type { BabylonDefaultPostProcessPipelineController, BabylonDefaultPostProcessProfile, BabylonDefaultPostProcessResolveInput, BabylonDefaultPostProcessResolveResult, BabylonDefaultPostProcessResolvedVolume, BabylonDefaultPostProcessSamples, BabylonDefaultPostProcessVolume, BabylonDefaultPostProcessVolumeStack, BabylonDefaultToneMappingType, BabylonEnvironmentTextureController, BabylonEnvironmentTextureProfile, BabylonDefaultOutlineOptions, BabylonRendererOutlineStrategy, BlobShadowOptions, BlobShadowSystem, PlanarShadowOptions, PlanarShadowSystem, StaticProjectedShadowArtifact, StaticProjectedShadowArtifactDiagnostic, StaticProjectedShadowArtifactHashInput, StaticProjectedShadowArtifactOptions, StaticProjectedShadowArtifactSystem, StaticProjectedShadowOptions, PostProcessVolumeShape, } from '@fps-games/babylon-renderer';
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export { createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, } from './playable-babylon-outline-inspector';
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12
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export { applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, } from './playable-babylon-outline-runtime';
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export type { PlayableBabylonOutlineInspectorLanguage, PlayableBabylonOutlineInspectorSectionInput, PlayableBabylonOutlineInspectorSeedPatchInput, PlayableBabylonOutlineOverrideConfig, PlayableBabylonOutlineStrategy, } from './playable-babylon-outline-inspector';
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@@ -1 +1 @@
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{"version":3,"file":"playable-babylon-facade.d.ts","sourceRoot":"","sources":["../src/playable-babylon-facade.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,+BAA+B,EAC/B,KAAK,oCAAoC,EACzC,KAAK,mCAAmC,EACxC,KAAK,2BAA2B,EAChC,KAAK,4BAA4B,EAClC,MAAM,2BAA2B,CAAC;AAEnC,MAAM,MAAM,sCAAsC,GAAG,oCAAoC,CAAC;AAC1F,MAAM,MAAM,qCAAqC,GAAG,mCAAmC,CAAC;AACxF,MAAM,MAAM,6BAA6B,GAAG,2BAA2B,CAAC;AACxE,MAAM,MAAM,oCAAoC,GAAG,4BAA4B,CAAC;AAEhF,eAAO,MAAM,+BAA+B,wCAAkC,CAAC;AAK/E,OAAO,EACL,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,wBAAwB,EACxB,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,GACrB,MAAM,2BAA2B,CAAC;AAEnC,YAAY,EACV,uBAAuB,EACvB,sBAAsB,GACvB,MAAM,2BAA2B,CAAC;AAInC,OAAO,EACL,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,6BAA6B,CAAC;AAErC,YAAY,EACV,2CAA2C,EAC3C,gCAAgC,EAChC,qCAAqC,EACrC,sCAAsC,EACtC,uCAAuC,EACvC,gCAAgC,EAChC,+BAA+B,EAC/B,oCAAoC,EACpC,6BAA6B,EAC7B,mCAAmC,EACnC,gCAAgC,EAChC,4BAA4B,EAC5B,8BAA8B,EAC9B,mBAAmB,EACnB,kBAAkB,EAClB,sBAAsB,GACvB,MAAM,6BAA6B,CAAC;AAErC,OAAO,EACL,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,GAC1C,MAAM,sCAAsC,CAAC;AAE9C,OAAO,EACL,gDAAgD,EAChD,kDAAkD,GACnD,MAAM,oCAAoC,CAAC;AAE5C,YAAY,EACV,uCAAuC,EACvC,2CAA2C,EAC3C,6CAA6C,EAC7C,oCAAoC,EACpC,8BAA8B,GAC/B,MAAM,sCAAsC,CAAC;AAE9C,YAAY,EACV,wCAAwC,EACxC,qCAAqC,GACtC,MAAM,oCAAoC,CAAC"}
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{"version":3,"file":"playable-babylon-facade.d.ts","sourceRoot":"","sources":["../src/playable-babylon-facade.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,+BAA+B,EAC/B,KAAK,oCAAoC,EACzC,KAAK,mCAAmC,EACxC,KAAK,2BAA2B,EAChC,KAAK,4BAA4B,EAClC,MAAM,2BAA2B,CAAC;AAEnC,MAAM,MAAM,sCAAsC,GAAG,oCAAoC,CAAC;AAC1F,MAAM,MAAM,qCAAqC,GAAG,mCAAmC,CAAC;AACxF,MAAM,MAAM,6BAA6B,GAAG,2BAA2B,CAAC;AACxE,MAAM,MAAM,oCAAoC,GAAG,4BAA4B,CAAC;AAEhF,eAAO,MAAM,+BAA+B,wCAAkC,CAAC;AAK/E,OAAO,EACL,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,6CAA6C,EAC7C,wBAAwB,EACxB,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,GACrB,MAAM,2BAA2B,CAAC;AAEnC,YAAY,EACV,wCAAwC,EACxC,0CAA0C,EAC1C,8CAA8C,EAC9C,kDAAkD,EAClD,uBAAuB,EACvB,sBAAsB,GACvB,MAAM,2BAA2B,CAAC;AAInC,OAAO,EACL,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,wBAAwB,EACxB,qCAAqC,EACrC,sCAAsC,EACtC,yCAAyC,EACzC,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,6BAA6B,CAAC;AAErC,YAAY,EACV,2CAA2C,EAC3C,gCAAgC,EAChC,qCAAqC,EACrC,sCAAsC,EACtC,uCAAuC,EACvC,gCAAgC,EAChC,+BAA+B,EAC/B,oCAAoC,EACpC,6BAA6B,EAC7B,mCAAmC,EACnC,gCAAgC,EAChC,4BAA4B,EAC5B,8BAA8B,EAC9B,iBAAiB,EACjB,gBAAgB,EAChB,mBAAmB,EACnB,kBAAkB,EAClB,6BAA6B,EAC7B,uCAAuC,EACvC,sCAAsC,EACtC,oCAAoC,EACpC,mCAAmC,EACnC,4BAA4B,EAC5B,sBAAsB,GACvB,MAAM,6BAA6B,CAAC;AAErC,OAAO,EACL,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,GAC1C,MAAM,sCAAsC,CAAC;AAE9C,OAAO,EACL,gDAAgD,EAChD,kDAAkD,GACnD,MAAM,oCAAoC,CAAC;AAE5C,YAAY,EACV,uCAAuC,EACvC,2CAA2C,EAC3C,6CAA6C,EAC7C,oCAAoC,EACpC,8BAA8B,GAC/B,MAAM,sCAAsC,CAAC;AAE9C,YAAY,EACV,wCAAwC,EACxC,qCAAqC,GACtC,MAAM,oCAAoC,CAAC"}
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@@ -3,10 +3,10 @@ export const createPlayableBabylonEditorGrid = createBabylonEditorInfiniteGrid;
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3
3
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// Material and Outline runtime utilities
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4
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// Re-exported to allow project-side runtime adapters to access Babylon-specific
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5
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// helpers without directly importing from @fps-games/editor-babylon
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-
export { applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, resolveMaterialOwnerNode, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, } from '@fps-games/editor-babylon';
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6
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+
export { applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, createBabylonAssetContainerProjectionImporter, resolveMaterialOwnerNode, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, } from '@fps-games/editor-babylon';
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// Shadow system utilities
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8
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// Re-exported from @fps-games/babylon-renderer for project-side rendering adapters
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9
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-
export { applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from '@fps-games/babylon-renderer';
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9
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+
export { applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createPlanarShadowSystem, createStaticProjectedShadowBakeHashes, createStaticProjectedShadowProfileHash, createStaticProjectedShadowArtifactSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from '@fps-games/babylon-renderer';
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export { createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, } from './playable-babylon-outline-inspector.js';
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11
11
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export { applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, } from './playable-babylon-outline-runtime.js';
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12
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//# sourceMappingURL=playable-babylon-facade.js.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"playable-babylon-facade.js","sourceRoot":"","sources":["../src/playable-babylon-facade.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,+BAA+B,GAKhC,MAAM,2BAA2B,CAAC;AAOnC,MAAM,CAAC,MAAM,+BAA+B,GAAG,+BAA+B,CAAC;AAE/E,yCAAyC;AACzC,gFAAgF;AAChF,oEAAoE;AACpE,OAAO,EACL,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,wBAAwB,EACxB,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,GACrB,MAAM,2BAA2B,CAAC;
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1
|
+
{"version":3,"file":"playable-babylon-facade.js","sourceRoot":"","sources":["../src/playable-babylon-facade.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,+BAA+B,GAKhC,MAAM,2BAA2B,CAAC;AAOnC,MAAM,CAAC,MAAM,+BAA+B,GAAG,+BAA+B,CAAC;AAE/E,yCAAyC;AACzC,gFAAgF;AAChF,oEAAoE;AACpE,OAAO,EACL,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,6CAA6C,EAC7C,wBAAwB,EACxB,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,GACrB,MAAM,2BAA2B,CAAC;AAWnC,0BAA0B;AAC1B,mFAAmF;AACnF,OAAO,EACL,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,wBAAwB,EACxB,qCAAqC,EACrC,sCAAsC,EACtC,yCAAyC,EACzC,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,6BAA6B,CAAC;AA6BrC,OAAO,EACL,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,GAC1C,MAAM,sCAAsC,CAAC;AAE9C,OAAO,EACL,gDAAgD,EAChD,kDAAkD,GACnD,MAAM,oCAAoC,CAAC"}
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@@ -1,7 +1,7 @@
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1
|
-
import { type EditorScenePlanarShadowPreviewSettingsInput, type EditorSceneRenderingPanelLanguage, type EditorSceneRenderingPanelState, type EditorSceneRenderingPanelStateInput, type EditorSceneRenderingProfile, type EditorSceneRenderingStatusTone, type EditorSceneRenderingTextureAsset } from '@fps-games/editor-playable-sdk';
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2
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-
import { type BabylonDefaultPostProcessPipelineController, type BabylonDefaultPostProcessProfile, type BabylonDefaultPostProcessResolveResult, type BabylonDefaultPostProcessResolveInput, type BabylonEnvironmentTextureController, type BabylonEnvironmentTextureProfile, type PlanarShadowOptions, type PlanarShadowSystem } from '@fps-games/babylon-renderer';
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1
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+
import { type EditorSceneBlobShadowPreviewSettingsInput, type EditorScenePlanarShadowPreviewSettingsInput, type EditorSceneRenderingPanelLanguage, type EditorSceneRenderingPanelState, type EditorSceneRenderingPanelStateInput, type EditorSceneRenderingProfile, type EditorSceneRenderingProfileActionInput, type EditorSceneRenderingStatusTone, type EditorSceneRenderingTextureAsset, type EditorSceneStaticShadowArtifactDiagnostic, type EditorSceneStaticProjectedShadowPreviewSettingsInput } from '@fps-games/editor-playable-sdk';
|
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2
|
+
import { type BabylonDefaultPostProcessPipelineController, type BabylonDefaultPostProcessProfile, type BabylonDefaultPostProcessResolveResult, type BabylonDefaultPostProcessResolveInput, type BabylonEnvironmentTextureController, type BabylonEnvironmentTextureProfile, type BlobShadowOptions, type BlobShadowSystem, type PlanarShadowOptions, type PlanarShadowSystem, type StaticProjectedShadowOptions, type StaticProjectedShadowArtifact, type StaticProjectedShadowArtifactHashInput, type StaticProjectedShadowArtifactSystem, type StaticProjectedShadowBakerAtlasEncoder, type StaticProjectedShadowBakerMaskPixelReader, type StaticProjectedShadowBakerSdfTileProcessor } from '@fps-games/babylon-renderer';
|
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3
3
|
import type { BabylonEditorShadowPreviewOptions } from '@fps-games/editor-babylon';
|
|
4
|
-
import type { PlayableLocalEditorRenderingCapability } from './playable-local-editor-host';
|
|
4
|
+
import type { PlayableLocalEditorRenderingCapability, PlayableLocalEditorPatchResult } from './playable-local-editor-host';
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5
5
|
type MaybePromise<T> = T | Promise<T>;
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6
6
|
export type PlayableBabylonRenderingStatusTone = EditorSceneRenderingStatusTone;
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7
7
|
export interface PlayableBabylonRenderingDocumentInput<TDocument> {
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|
@@ -12,26 +12,67 @@ export interface PlayableBabylonRenderingContext<TDocument> {
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12
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config: unknown;
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13
13
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profile: EditorSceneRenderingProfile;
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|
14
14
|
}
|
|
15
|
+
export interface PlayableBabylonRenderingSceneContext {
|
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16
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+
scene?: unknown;
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17
|
+
projection?: unknown;
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18
|
+
renderingAction?: PlayableBabylonRenderingActionProgress | null;
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19
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+
}
|
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20
|
+
export interface PlayableBabylonRenderingActionProgress {
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21
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+
actionId?: string;
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22
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+
label?: string;
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23
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+
status?: string;
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24
|
+
statusTone?: EditorSceneRenderingStatusTone;
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25
|
+
statusDetails?: string;
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26
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+
value?: number;
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27
|
+
indeterminate?: boolean;
|
|
28
|
+
details?: Record<string, unknown>;
|
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29
|
+
}
|
|
15
30
|
export interface PlayableBabylonRenderingSetConfigInput<TDocument> {
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16
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document: TDocument;
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17
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config: Record<string, unknown>;
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18
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profile: EditorSceneRenderingProfile;
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19
34
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changedPaths: readonly string[];
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35
|
+
change?: {
|
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36
|
+
path: string;
|
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37
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+
value: unknown;
|
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38
|
+
};
|
|
39
|
+
action?: EditorSceneRenderingProfileActionInput;
|
|
40
|
+
}
|
|
41
|
+
export interface PlayableBabylonRenderingSetConfigResult<TPatch = unknown> {
|
|
42
|
+
documentPatch?: PlayableLocalEditorPatchResult<TPatch> | null;
|
|
43
|
+
}
|
|
44
|
+
export interface PlayableBabylonRenderingStaticShadowArtifactInput<TDocument> {
|
|
45
|
+
document: TDocument;
|
|
46
|
+
}
|
|
47
|
+
export interface PlayableBabylonRenderingSetStaticShadowArtifactInput<TDocument> extends PlayableBabylonRenderingStaticShadowArtifactInput<TDocument> {
|
|
48
|
+
artifact: StaticProjectedShadowArtifact;
|
|
49
|
+
profile: EditorSceneRenderingProfile;
|
|
20
50
|
}
|
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21
51
|
export type PlayableBabylonRenderingValueResolver<TDocument, TValue> = TValue | ((context: PlayableBabylonRenderingContext<TDocument>) => TValue);
|
|
52
|
+
export type PlayableBabylonStaticProjectedShadowPreviewInput = EditorSceneStaticProjectedShadowPreviewSettingsInput & {
|
|
53
|
+
artifact?: StaticProjectedShadowArtifact | null;
|
|
54
|
+
expectedHashes?: StaticProjectedShadowArtifactHashInput | null;
|
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55
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+
};
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22
56
|
export interface PlayableBabylonRenderingShadowPreviewOptions<TDocument> {
|
|
23
57
|
enabled?: PlayableBabylonRenderingValueResolver<TDocument, boolean | undefined>;
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|
24
58
|
directionalLightNodeId?: PlayableBabylonRenderingValueResolver<TDocument, string | null | undefined>;
|
|
59
|
+
blob?: PlayableBabylonRenderingValueResolver<TDocument, EditorSceneBlobShadowPreviewSettingsInput | undefined>;
|
|
60
|
+
staticProjected?: PlayableBabylonRenderingValueResolver<TDocument, PlayableBabylonStaticProjectedShadowPreviewInput | undefined>;
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|
25
61
|
planar?: PlayableBabylonRenderingValueResolver<TDocument, EditorScenePlanarShadowPreviewSettingsInput | undefined>;
|
|
26
62
|
}
|
|
27
|
-
export interface PlayableBabylonRenderingCapabilityOptions<TDocument> {
|
|
63
|
+
export interface PlayableBabylonRenderingCapabilityOptions<TDocument, TPatch = unknown> {
|
|
28
64
|
getConfig(input: PlayableBabylonRenderingDocumentInput<TDocument>): unknown;
|
|
29
|
-
setConfig(input: PlayableBabylonRenderingSetConfigInput<TDocument>): MaybePromise<void
|
|
65
|
+
setConfig(input: PlayableBabylonRenderingSetConfigInput<TDocument>): MaybePromise<void | PlayableBabylonRenderingSetConfigResult<TPatch>>;
|
|
30
66
|
resetConfig?(input: PlayableBabylonRenderingDocumentInput<TDocument>): MaybePromise<void>;
|
|
31
67
|
isDirty?(input: PlayableBabylonRenderingDocumentInput<TDocument>): boolean;
|
|
32
68
|
getPanelState?(input: PlayableBabylonRenderingDocumentInput<TDocument>): EditorSceneRenderingPanelStateInput;
|
|
33
69
|
getTextureAssets?(input: PlayableBabylonRenderingDocumentInput<TDocument>): readonly EditorSceneRenderingTextureAsset[];
|
|
34
70
|
getLanguage?(input: PlayableBabylonRenderingDocumentInput<TDocument>): EditorSceneRenderingPanelLanguage;
|
|
71
|
+
getStaticShadowArtifact?(input: PlayableBabylonRenderingStaticShadowArtifactInput<TDocument>): StaticProjectedShadowArtifact | null | undefined;
|
|
72
|
+
setStaticShadowArtifact?(input: PlayableBabylonRenderingSetStaticShadowArtifactInput<TDocument>): MaybePromise<void>;
|
|
73
|
+
readStaticShadowMaskTexturePixels?: StaticProjectedShadowBakerMaskPixelReader;
|
|
74
|
+
processStaticShadowSdfTile?: StaticProjectedShadowBakerSdfTileProcessor;
|
|
75
|
+
encodeStaticShadowAtlasTexture?: StaticProjectedShadowBakerAtlasEncoder;
|
|
35
76
|
getPostProcessResolveInput?(context: PlayableBabylonRenderingContext<TDocument>): BabylonDefaultPostProcessResolveInput | undefined;
|
|
36
77
|
shadowPreview?: false | PlayableBabylonRenderingShadowPreviewOptions<TDocument>;
|
|
37
78
|
}
|
|
@@ -54,6 +95,7 @@ export interface PlayableBabylonRenderingDiagnostics {
|
|
|
54
95
|
profile: EditorSceneRenderingProfile;
|
|
55
96
|
worldRendering: PlayableBabylonWorldRendering;
|
|
56
97
|
environmentTexture: PlayableBabylonRenderingEnvironmentTextureDiagnostic;
|
|
98
|
+
staticShadowArtifact: EditorSceneStaticShadowArtifactDiagnostic;
|
|
57
99
|
postProcess: BabylonDefaultPostProcessResolveResult;
|
|
58
100
|
shadowPreview: BabylonEditorShadowPreviewOptions | null;
|
|
59
101
|
}
|
|
@@ -81,15 +123,23 @@ export interface PlayableBabylonResolvedPlanarShadowPolicy {
|
|
|
81
123
|
planarOptions: PlanarShadowOptions;
|
|
82
124
|
editorShadowPreview: BabylonEditorShadowPreviewOptions;
|
|
83
125
|
}
|
|
126
|
+
export interface PlayableBabylonBlobShadowPolicyInput extends EditorSceneBlobShadowPreviewSettingsInput {
|
|
127
|
+
includeProfileShadowMeshes?: boolean;
|
|
128
|
+
}
|
|
129
|
+
export interface PlayableBabylonStaticProjectedShadowPolicyInput extends EditorSceneStaticProjectedShadowPreviewSettingsInput {
|
|
130
|
+
includeProfileShadowMeshes?: boolean;
|
|
131
|
+
artifact?: StaticProjectedShadowArtifact | null;
|
|
132
|
+
expectedHashes?: StaticProjectedShadowArtifactHashInput | null;
|
|
133
|
+
}
|
|
84
134
|
export interface PlayableBabylonPlanarShadowPolicy {
|
|
85
135
|
resolve(profile: EditorSceneRenderingProfile, input?: PlayableBabylonPlanarShadowPolicyInput): PlayableBabylonResolvedPlanarShadowPolicy;
|
|
86
136
|
createEditorShadowPreview(profile: EditorSceneRenderingProfile, input?: PlayableBabylonPlanarShadowPolicyInput): BabylonEditorShadowPreviewOptions;
|
|
87
137
|
createRuntimePlanarOptions(profile: EditorSceneRenderingProfile, input?: PlayableBabylonPlanarShadowPolicyInput): PlanarShadowOptions;
|
|
88
138
|
createRuntimePlanarShadowSystem(scene: unknown, directionalLight: unknown, profile: EditorSceneRenderingProfile, input?: PlayableBabylonPlanarShadowPolicyInput): PlanarShadowSystem;
|
|
89
139
|
}
|
|
90
|
-
export declare function createPlayableBabylonRenderingCapability<TDocument>(options: PlayableBabylonRenderingCapabilityOptions<TDocument>): PlayableLocalEditorRenderingCapability<TDocument>;
|
|
91
|
-
export declare function createPlayableBabylonWorldRendering<TDocument>(document: TDocument, options: PlayableBabylonRenderingCapabilityOptions<TDocument
|
|
92
|
-
export declare function createPlayableBabylonRenderingDiagnostics<TDocument>(document: TDocument, options: PlayableBabylonRenderingCapabilityOptions<TDocument
|
|
140
|
+
export declare function createPlayableBabylonRenderingCapability<TDocument, TPatch = unknown>(options: PlayableBabylonRenderingCapabilityOptions<TDocument, TPatch>): PlayableLocalEditorRenderingCapability<TDocument, TPatch>;
|
|
141
|
+
export declare function createPlayableBabylonWorldRendering<TDocument>(document: TDocument, options: PlayableBabylonRenderingCapabilityOptions<TDocument>, sceneContext?: PlayableBabylonRenderingSceneContext): PlayableBabylonWorldRendering;
|
|
142
|
+
export declare function createPlayableBabylonRenderingDiagnostics<TDocument>(document: TDocument, options: PlayableBabylonRenderingCapabilityOptions<TDocument>, sceneContext?: PlayableBabylonRenderingSceneContext): PlayableBabylonRenderingDiagnostics;
|
|
93
143
|
export declare function createPlayableBabylonRuntimeRenderingControllers(options: PlayableBabylonRuntimeRenderingControllerOptions): PlayableBabylonRuntimeRenderingControllers;
|
|
94
144
|
export declare function createPlayableBabylonPlanarShadowPolicy(baseInput?: PlayableBabylonPlanarShadowPolicyInput): PlayableBabylonPlanarShadowPolicy;
|
|
95
145
|
export declare function resolvePlayableBabylonPlanarShadowPolicy(profile: EditorSceneRenderingProfile, input?: PlayableBabylonPlanarShadowPolicyInput): PlayableBabylonResolvedPlanarShadowPolicy;
|
|
@@ -97,7 +147,14 @@ export declare function createPlayableBabylonPlanarShadowPolicyInput(profile: Ed
|
|
|
97
147
|
export declare function createPlayableBabylonPlanarShadowPreviewOptions(profile: EditorSceneRenderingProfile, input?: PlayableBabylonPlanarShadowPolicyInput): BabylonEditorShadowPreviewOptions;
|
|
98
148
|
export declare function createPlayableBabylonPlanarShadowOptions(profile: EditorSceneRenderingProfile, input?: PlayableBabylonPlanarShadowPolicyInput): PlanarShadowOptions;
|
|
99
149
|
export declare function createPlayableBabylonPlanarShadowSystem(scene: unknown, directionalLight: unknown, profile: EditorSceneRenderingProfile, input?: PlayableBabylonPlanarShadowPolicyInput): PlanarShadowSystem;
|
|
100
|
-
export declare function
|
|
150
|
+
export declare function createPlayableBabylonBlobShadowOptions(profile: EditorSceneRenderingProfile, input?: PlayableBabylonBlobShadowPolicyInput): BlobShadowOptions;
|
|
151
|
+
export declare function createPlayableBabylonStaticProjectedShadowOptions(profile: EditorSceneRenderingProfile, input?: PlayableBabylonStaticProjectedShadowPolicyInput): StaticProjectedShadowOptions & {
|
|
152
|
+
artifact?: StaticProjectedShadowArtifact | null;
|
|
153
|
+
expectedHashes?: StaticProjectedShadowArtifactHashInput | null;
|
|
154
|
+
};
|
|
155
|
+
export declare function createPlayableBabylonStaticProjectedShadowArtifactSystem(scene: unknown, directionalLight: unknown, profile: EditorSceneRenderingProfile, input?: PlayableBabylonStaticProjectedShadowPolicyInput): StaticProjectedShadowArtifactSystem;
|
|
156
|
+
export declare function createPlayableBabylonBlobShadowSystem(scene: unknown, profile: EditorSceneRenderingProfile, input?: PlayableBabylonBlobShadowPolicyInput): BlobShadowSystem;
|
|
157
|
+
export declare function createPlayableBabylonRenderingPanelState<TDocument>(document: TDocument, options: PlayableBabylonRenderingCapabilityOptions<TDocument>, sceneContext?: PlayableBabylonRenderingSceneContext): EditorSceneRenderingPanelState;
|
|
101
158
|
export declare function createPlayableBabylonEnvironmentTextureProfile(profile: EditorSceneRenderingProfile, textureAssets?: readonly EditorSceneRenderingTextureAsset[]): BabylonEnvironmentTextureProfile;
|
|
102
159
|
export declare function resolvePlayableBabylonRenderingEnvironmentTextureUrl(textureRef: EditorSceneRenderingProfile['environment']['texture'], textureAssets?: readonly EditorSceneRenderingTextureAsset[]): string | null;
|
|
103
160
|
export declare function resolvePlayableBabylonRenderingEnvironmentTextureDiagnostic(textureRef: EditorSceneRenderingProfile['environment']['texture'], textureAssets?: readonly EditorSceneRenderingTextureAsset[]): PlayableBabylonRenderingEnvironmentTextureDiagnostic;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"playable-babylon-rendering.d.ts","sourceRoot":"","sources":["../src/playable-babylon-rendering.ts"],"names":[],"mappings":"AAAA,OAAO,
|
|
1
|
+
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