@fps-games/editor 0.1.4-beta.2 → 0.1.4-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (38) hide show
  1. package/dist/local-editor-harness.js +1 -2
  2. package/dist/local-editor-harness.js.map +1 -1
  3. package/dist/playable-babylon-facade.d.ts +1 -1
  4. package/dist/playable-babylon-facade.d.ts.map +1 -1
  5. package/dist/playable-babylon-facade.js.map +1 -1
  6. package/dist/playable-babylon-rendering.d.ts +57 -1
  7. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  8. package/dist/playable-babylon-rendering.js +211 -9
  9. package/dist/playable-babylon-rendering.js.map +1 -1
  10. package/dist/playable-local-editor-host.d.ts +2 -0
  11. package/dist/playable-local-editor-host.d.ts.map +1 -1
  12. package/dist/playable-local-editor-host.js +5 -2
  13. package/dist/playable-local-editor-host.js.map +1 -1
  14. package/dist/playable-sdk.d.ts +4 -3
  15. package/dist/playable-sdk.d.ts.map +1 -1
  16. package/dist/playable-sdk.js +1 -1
  17. package/dist/playable-sdk.js.map +1 -1
  18. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +2 -0
  19. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js.map +1 -1
  20. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  21. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +2 -2
  22. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  23. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  24. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +36 -3
  25. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  26. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
  27. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +148 -0
  28. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
  29. package/node_modules/@fps-games/editor-browser/package.json +3 -3
  30. package/node_modules/@fps-games/editor-core/package.json +2 -2
  31. package/node_modules/@fps-games/editor-forge-play/dist/agent-transport.d.ts +25 -0
  32. package/node_modules/@fps-games/editor-forge-play/dist/agent-transport.d.ts.map +1 -1
  33. package/node_modules/@fps-games/editor-forge-play/dist/agent-transport.js +56 -9
  34. package/node_modules/@fps-games/editor-forge-play/dist/agent-transport.js.map +1 -1
  35. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  36. package/node_modules/@fps-games/editor-playable-sdk/package.json +3 -3
  37. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  38. package/package.json +8 -8
@@ -838,11 +838,10 @@ async function createEditorWorld(state, options, renderUi, renderPreviewUi, upda
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  logger: console,
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  onProjectionReady(event) {
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  syncCurrentSelectionToSceneArtifacts(state, `projection-${event.nodeId}-ready-selection`);
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+ scheduleProjectionShadowPreviewRebuild(state, `projection-${event.nodeId}-ready-shadow`);
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  viewportRenderCoordinator.invalidateScene(`projection-${event.nodeId}-ready`);
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  },
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  onProjectionBatchSettled(event) {
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- if (event.asyncNodeIds.length === 0)
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- return;
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  syncCurrentSelectionToSceneArtifacts(state, `projection-batch-${event.batchId}-settled-selection`);
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  scheduleProjectionShadowPreviewRebuild(state, `projection-batch-${event.batchId}-settled`);
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  },