@fprad0/skill-master-mcp 0.0.11 → 1.0.0

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Files changed (337) hide show
  1. package/CHANGELOG.md +96 -83
  2. package/README.md +472 -443
  3. package/VERSION.md +9 -9
  4. package/bin/lib/bootstrap-global-core.mjs +34 -0
  5. package/bin/lib/client-config.mjs +293 -268
  6. package/bin/lib/doctor-core.mjs +202 -0
  7. package/bin/lib/menu-core.mjs +1629 -1154
  8. package/bin/lib/operation-result.mjs +59 -0
  9. package/bin/lib/register-clients-core.mjs +247 -0
  10. package/bin/lib/skill-installation.mjs +215 -0
  11. package/bin/lib/update-cli-core.mjs +117 -0
  12. package/bin/skill-master-activation.mjs +163 -163
  13. package/bin/skill-master-bootstrap-global.mjs +61 -49
  14. package/bin/skill-master-configure-private-registry.mjs +3 -3
  15. package/bin/skill-master-doctor.mjs +239 -181
  16. package/bin/skill-master-eval-activation.mjs +32 -32
  17. package/bin/skill-master-install-global-skills.mjs +59 -97
  18. package/bin/skill-master-install-project-skills.mjs +97 -0
  19. package/bin/skill-master-menu.mjs +406 -320
  20. package/bin/skill-master-register-clients.mjs +232 -98
  21. package/bin/skill-master-success-skills.mjs +307 -307
  22. package/bin/skill-master-update.mjs +121 -72
  23. package/bin/skill-master.mjs +3 -3
  24. package/dist/activation.d.ts.map +1 -1
  25. package/dist/activation.js +12 -0
  26. package/dist/activation.js.map +1 -1
  27. package/dist/prompt-router.d.ts.map +1 -1
  28. package/dist/prompt-router.js +19 -0
  29. package/dist/prompt-router.js.map +1 -1
  30. package/dist/recommender.d.ts.map +1 -1
  31. package/dist/recommender.js +4 -1
  32. package/dist/recommender.js.map +1 -1
  33. package/docs/architecture/APRENDIZADO_DE_IMPLEMENTACOES_BEM_SUCEDIDAS.md +125 -125
  34. package/docs/architecture/ARQUITETURA_AUTO_UPDATE.md +9 -9
  35. package/docs/architecture/PLANO_MASTER_ACIONAMENTO_AUTOMATICO_E_APRENDIZADO.md +341 -341
  36. package/docs/architecture/REDE_SEGURA_DE_SKILLS.md +148 -148
  37. package/docs/operations/GUIA_MULTI_COMPUTADOR.md +262 -255
  38. package/docs/operations/GUIA_NPM_PRIVADO.md +294 -294
  39. package/docs/operations/GUIA_NPM_PUBLICO.md +147 -147
  40. package/docs/operations/MENU_VISUAL_EVIDENCE_2026-06-28.md +66 -0
  41. package/docs/operations/assets/menu-frame-compact.html +76 -0
  42. package/docs/operations/assets/menu-frame-compact.png +0 -0
  43. package/docs/operations/assets/menu-frame-large.html +84 -0
  44. package/docs/operations/assets/menu-frame-large.png +0 -0
  45. package/docs/operations/assets/menu-frame-running.html +80 -0
  46. package/docs/operations/assets/menu-frame-running.png +0 -0
  47. package/docs/operations/cross-platform-auth-transfer/ANALISE_COMPATIBILIDADE_MCP_2026-06-28.md +140 -0
  48. package/docs/operations/cross-platform-auth-transfer/README_TRANSFERENCIA.md +85 -0
  49. package/docs/operations/reborn-menu-cyberpunk-transfer/ANALISE_MENU_REBORN_CYBERPUNK_2026-06-28.md +174 -0
  50. package/docs/operations/reborn-menu-cyberpunk-transfer/HANDOFF_IMPLEMENTACAO_REBORN_CYBERPUNK_2026-06-28.md +119 -0
  51. package/docs/operations/reborn-menu-cyberpunk-transfer/ORDEM_DE_EXECUCAO_MENU_REBORN_CYBERPUNK.md +134 -0
  52. package/docs/operations/reborn-menu-cyberpunk-transfer/README_TRANSFERENCIA.md +84 -0
  53. package/docs/operations/reborn-menu-cyberpunk-transfer/README_TRANSFERENCIA_REBORN_PACKAGE.md +56 -0
  54. package/docs/operations/reborn-menu-cyberpunk-transfer/references/cyan-hud-frame-sheet.jpg +0 -0
  55. package/docs/operations/reborn-menu-cyberpunk-transfer/references/cyberpunk-pattern-sheet.jpg +0 -0
  56. package/docs/operations/reborn-menu-cyberpunk-transfer/references/fluid-workflow-windows.gif +0 -0
  57. package/docs/operations/token-economy-transfer/ANALISE_AVANCADA_ECONOMIA_TOKENS_2026-06-30.md +141 -0
  58. package/docs/operations/token-economy-transfer/PLANO_DEV_SENIOR_MASTER_TOKEN_ECONOMY_2026-06-30.md +171 -0
  59. package/docs/operations/token-economy-transfer/README_TRANSFERENCIA_TOKEN_ECONOMY.md +31 -0
  60. package/docs/planning/MENU_RUNTIME_CORRECTION_PLAN_2026-06-30.md +551 -0
  61. package/docs/planning/V0_0_9_APROVACAO_CRITICA_MENSAGENS_DE_VENDA.md +85 -85
  62. package/docs/planning/V0_0_9_FONTES_E_CRITERIOS_DE_AUTORIDADE.md +139 -139
  63. package/docs/planning/V0_0_9_MATRIZ_SKILLS_MULTIDISCIPLINARES.md +105 -105
  64. package/docs/planning/V0_0_9_POLITICA_MORAL_CATOLICA_PARA_IA.md +181 -181
  65. package/docs/planning/V0_0_9_PROMPTS_EXECUCAO.md +59 -59
  66. package/docs/planning/V0_0_9_ROADMAP_DISCERNIMENTO_E_CONHECIMENTO_AMPLO.md +181 -181
  67. package/docs/prompt-tasks/PROMPT_TASK_001_BOOTSTRAP_SKILL_MASTER_MCP.md +6 -0
  68. package/docs/prompt-tasks/PROMPT_TASK_002_AUTO_UPDATE_LAUNCHER.md +6 -0
  69. package/docs/prompt-tasks/PROMPT_TASK_003_REMOTE_MANIFEST_AND_RELEASES.md +6 -0
  70. package/docs/prompt-tasks/PROMPT_TASK_004_MULTI_USER_DISTRIBUTION.md +6 -0
  71. package/docs/prompt-tasks/PROMPT_TASK_005_SECURITY_AND_QUALITY_GATE.md +6 -0
  72. package/docs/prompt-tasks/PROMPT_TASK_006_MASTER_ACIONAMENTO_APRENDIZADO.md +83 -0
  73. package/docs/prompt-tasks/PROMPT_TASK_007_PERSONA_ORQUESTRADORA.md +88 -0
  74. package/docs/prompt-tasks/PROMPT_TASK_008_PROMPT_ROUTER_MODOS_ATIVACAO.md +156 -0
  75. package/docs/prompt-tasks/PROMPT_TASK_009_PIPELINE_APRENDIZADO_SUCESSO.md +105 -0
  76. package/docs/prompt-tasks/PROMPT_TASK_010_EVALS_GOVERNANCA_ATIVACAO.md +119 -0
  77. package/docs/prompt-tasks/PROMPT_TASK_011_MENU_NOTIFICACOES_NOTION.md +120 -0
  78. package/docs/prompt-tasks/PROMPT_TASK_012_MENU_CYBERPUNK_PIXEL_FRAME.md +123 -0
  79. package/docs/prompt-tasks/PROMPT_TASK_013_MENU_FLUID_DNA_ANIMATION.md +114 -0
  80. package/docs/prompt-tasks/PROMPT_TASK_014_MENU_FUNCTIONAL_PARITY_QA.md +157 -0
  81. package/docs/prompt-tasks/PROMPT_TASK_015_TRANSFER_RELEASE_HANDOFF.md +127 -0
  82. package/docs/prompt-tasks/PROMPT_TASK_016_CROSS_PLATFORM_MCP_AUTH_REGISTRATION.md +107 -0
  83. package/docs/prompt-tasks/PROMPT_TASK_018_NPM_PUBLISH_2FA_SETUP.md +80 -0
  84. package/docs/prompt-tasks/PROMPT_TASK_019_TOKEN_ECONOMY_GLOBAL_SKILLS.md +56 -0
  85. package/docs/prompt-tasks/PROMPT_TASK_MASTER_EXECUTOR.md +6 -0
  86. package/docs/skill-candidates/v0.0.10/cli-creator/LICENSE.txt +201 -201
  87. package/docs/skill-candidates/v0.0.10/cli-creator/SKILL.md +160 -160
  88. package/docs/skill-candidates/v0.0.10/cli-creator/agents/openai.yaml +4 -4
  89. package/docs/skill-candidates/v0.0.10/cli-creator/references/agent-cli-patterns.md +154 -154
  90. package/docs/skill-candidates/v0.0.10/developer-workstation-ops/SKILL.md +32 -32
  91. package/docs/skill-candidates/v0.0.10/figma/LICENSE.txt +1 -1
  92. package/docs/skill-candidates/v0.0.10/figma/SKILL.md +42 -42
  93. package/docs/skill-candidates/v0.0.10/figma/agents/openai.yaml +14 -14
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  96. package/docs/skill-candidates/v0.0.10/figma/references/figma-mcp-config.md +35 -35
  97. package/docs/skill-candidates/v0.0.10/figma/references/figma-tools-and-prompts.md +34 -34
  98. package/docs/skill-candidates/v0.0.10/figma-code-connect-components/LICENSE.TXT +1 -1
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@@ -1,62 +1,62 @@
1
- ---
2
- title: Template-First Recovery for Startup and XAML Failures
3
- priority: CRITICAL
4
- tags: template, recovery, xaml-compiler, msb3073, startup
5
- sources:
6
- - https://learn.microsoft.com/windows/apps/get-started/start-here
7
- - https://learn.microsoft.com/windows/apps/windows-app-sdk/deploy-packaged-apps
8
- - https://learn.microsoft.com/windows/apps/windows-app-sdk/deploy-unpackaged-apps
9
- - https://github.com/microsoft/WinUI-Gallery
10
- ---
11
-
12
- ## What This Reference Is For
13
-
14
- Use this file when a new app should stay close to the `dotnet new winui` scaffold, or when opaque `MSB3073`, `XamlCompiler.exe`, and startup failures make it unclear whether the problem is in app code, shared resources, or the surrounding project structure.
15
-
16
- ## Prefer
17
-
18
- - Scaffold with the standard `dotnet new winui` template first and keep the generated project file, manifests, assets, and startup shape unless the task explicitly requires broader changes.
19
- - Match any comparison scaffold to the app's actual packaging model.
20
- - Keep `App.xaml` minimal while isolating startup problems.
21
- - Prefer explicit `new Window()` and avoid `Window.Current` when customizing WinUI 3 startup.
22
- - Reintroduce shell, resources, bindings, and services incrementally after a clean build and launch.
23
-
24
- ## Avoid
25
-
26
- - Swapping in alternate baseline files or helper scripts as the first recovery move.
27
- - Replacing the template-generated `.csproj` or manifests during initial isolation.
28
- - Flattening all styles into page-local markup as the permanent fix for opaque compiler failures.
29
- - Treating `MSB3073` as proof that the most recently edited XAML line is the only fault.
30
-
31
- ## Template-First Recovery Loop
32
-
33
- 1. Confirm the intended packaging model and launch path.
34
- 2. If the current startup shape is unclear, scaffold a temporary comparison app with the same packaging choice. Example:
35
- - `dotnet new winui -n RecoveryReference -o RecoveryReference --use-slnx false --no-solution-file false`
36
- - Add `--unpackaged true` when the target app is unpackaged.
37
- 3. Diff only the startup and shared-resource areas against that comparison scaffold:
38
- - `App.xaml`
39
- - `App.xaml.cs`
40
- - `MainWindow.xaml` / `MainWindow.xaml.cs` or the app's actual shell entry point
41
- - merged resource dictionaries
42
- - startup-related project properties
43
- 4. Revert the suspect area toward the template-generated shape until the app builds cleanly again.
44
- 5. Build explicitly for a concrete architecture. Example:
45
- - `dotnet build MyApp.sln -c Debug -p:Platform=x64`
46
- 6. Launch using the correct packaged or unpackaged path and confirm objective startup signals.
47
- 7. Reapply custom changes in small slices, building and running after each meaningful edit.
48
-
49
- ## Common Recovery Checks
50
-
51
- - Confirm `Window.Current` is not used in WinUI 3 startup code.
52
- - Confirm `x:Class`, namespaces, and code-behind names still match.
53
- - Confirm merged resource dictionaries load cleanly before adding more layers.
54
- - Confirm project content items still match any local data or asset files the app expects at runtime.
55
- - Run one clean build if diagnostics appear stale.
56
-
57
- ## Exit Criteria
58
-
59
- - The current app is still rooted in the generated `dotnet new winui` scaffold rather than an alternate baseline shell.
60
- - Build succeeds from the intended local workflow.
61
- - The app launches from the intended local workflow.
62
- - A real top-level window or equivalent expected UI is confirmed.
1
+ ---
2
+ title: Template-First Recovery for Startup and XAML Failures
3
+ priority: CRITICAL
4
+ tags: template, recovery, xaml-compiler, msb3073, startup
5
+ sources:
6
+ - https://learn.microsoft.com/windows/apps/get-started/start-here
7
+ - https://learn.microsoft.com/windows/apps/windows-app-sdk/deploy-packaged-apps
8
+ - https://learn.microsoft.com/windows/apps/windows-app-sdk/deploy-unpackaged-apps
9
+ - https://github.com/microsoft/WinUI-Gallery
10
+ ---
11
+
12
+ ## What This Reference Is For
13
+
14
+ Use this file when a new app should stay close to the `dotnet new winui` scaffold, or when opaque `MSB3073`, `XamlCompiler.exe`, and startup failures make it unclear whether the problem is in app code, shared resources, or the surrounding project structure.
15
+
16
+ ## Prefer
17
+
18
+ - Scaffold with the standard `dotnet new winui` template first and keep the generated project file, manifests, assets, and startup shape unless the task explicitly requires broader changes.
19
+ - Match any comparison scaffold to the app's actual packaging model.
20
+ - Keep `App.xaml` minimal while isolating startup problems.
21
+ - Prefer explicit `new Window()` and avoid `Window.Current` when customizing WinUI 3 startup.
22
+ - Reintroduce shell, resources, bindings, and services incrementally after a clean build and launch.
23
+
24
+ ## Avoid
25
+
26
+ - Swapping in alternate baseline files or helper scripts as the first recovery move.
27
+ - Replacing the template-generated `.csproj` or manifests during initial isolation.
28
+ - Flattening all styles into page-local markup as the permanent fix for opaque compiler failures.
29
+ - Treating `MSB3073` as proof that the most recently edited XAML line is the only fault.
30
+
31
+ ## Template-First Recovery Loop
32
+
33
+ 1. Confirm the intended packaging model and launch path.
34
+ 2. If the current startup shape is unclear, scaffold a temporary comparison app with the same packaging choice. Example:
35
+ - `dotnet new winui -n RecoveryReference -o RecoveryReference --use-slnx false --no-solution-file false`
36
+ - Add `--unpackaged true` when the target app is unpackaged.
37
+ 3. Diff only the startup and shared-resource areas against that comparison scaffold:
38
+ - `App.xaml`
39
+ - `App.xaml.cs`
40
+ - `MainWindow.xaml` / `MainWindow.xaml.cs` or the app's actual shell entry point
41
+ - merged resource dictionaries
42
+ - startup-related project properties
43
+ 4. Revert the suspect area toward the template-generated shape until the app builds cleanly again.
44
+ 5. Build explicitly for a concrete architecture. Example:
45
+ - `dotnet build MyApp.sln -c Debug -p:Platform=x64`
46
+ 6. Launch using the correct packaged or unpackaged path and confirm objective startup signals.
47
+ 7. Reapply custom changes in small slices, building and running after each meaningful edit.
48
+
49
+ ## Common Recovery Checks
50
+
51
+ - Confirm `Window.Current` is not used in WinUI 3 startup code.
52
+ - Confirm `x:Class`, namespaces, and code-behind names still match.
53
+ - Confirm merged resource dictionaries load cleanly before adding more layers.
54
+ - Confirm project content items still match any local data or asset files the app expects at runtime.
55
+ - Run one clean build if diagnostics appear stale.
56
+
57
+ ## Exit Criteria
58
+
59
+ - The current app is still rooted in the generated `dotnet new winui` scaffold rather than an alternate baseline shell.
60
+ - Build succeeds from the intended local workflow.
61
+ - The app launches from the intended local workflow.
62
+ - A real top-level window or equivalent expected UI is confirmed.
@@ -1,62 +1,62 @@
1
- ---
2
- title: WinUI App Structure
3
- priority: HIGH
4
- tags: app-structure, xaml, resources, pages, bindings, csharp
5
- sources:
6
- - https://github.com/microsoft/WinUI-Gallery
7
- - https://learn.microsoft.com/windows/apps/winui/
8
- ---
9
-
10
- ## What This Reference Is For
11
-
12
- Use this file when structuring a WinUI 3 app, reviewing project layout, or deciding where shell, pages, controls, resources, and view models should live.
13
-
14
- ## Prefer
15
-
16
- - A clear C#-first folder split such as `Pages`, `Controls`, `ViewModels`, `Services`, `Styles`, and `Assets`.
17
- - `App.xaml` and shared resource dictionaries for app-wide theme resources and styles.
18
- - A single main shell window that owns navigation and common chrome.
19
- - Native command surfaces such as `CommandBar` for grouped window or page actions before inventing a custom toolbar composition.
20
- - Strongly typed `x:Bind` where it improves compile-time safety and performance.
21
-
22
- ## Avoid
23
-
24
- - Putting shell logic, page logic, and resource definitions into one large window file.
25
- - Scattering theme brushes and styles across many page-local dictionaries.
26
- - Introducing MVVM ceremony that the project will not actually maintain.
27
-
28
- ## Recommended Shape
29
-
30
- - `App.xaml` / `App.xaml.cs`
31
- - global resources, startup, window creation, app-level exceptions
32
- - `MainWindow.xaml` / `MainWindow.xaml.cs`
33
- - shell, title bar, top-level navigation host
34
- - `Pages/`
35
- - page views and page-specific logic
36
- - `Controls/`
37
- - reusable WinUI user controls
38
- - `ViewModels/`
39
- - state and commands when the app benefits from separation
40
- - `Styles/`
41
- - resource dictionaries, theme tokens, shared control styles
42
- - `Helpers/` or `Services/`
43
- - windowing, navigation, persistence, OS integration helpers
44
-
45
- ## Binding Guidance
46
-
47
- - Prefer `x:Bind` for page-local properties, event handlers, and strongly typed view model access.
48
- - Use `Binding` where the data context is dynamic or a template must stay flexible.
49
- - Avoid binding patterns that depend on unclear page lifetime or implicit data contexts.
50
-
51
- ## WinUI Gallery Anchors
52
-
53
- - `App.xaml.cs` shows app-level startup and integration points.
54
- - `MainWindow.xaml` shows shell composition, title bar usage, and search integration.
55
- - `Pages/` and `Samples/` show how Microsoft organizes pages, helpers, and styles in a real WinUI companion app.
56
-
57
- ## Review Checklist
58
-
59
- - Are app resources centralized?
60
- - Is shell logic separated from content pages?
61
- - Are bindings explicit and maintainable?
62
- - Is the structure consistent with the scale of the app?
1
+ ---
2
+ title: WinUI App Structure
3
+ priority: HIGH
4
+ tags: app-structure, xaml, resources, pages, bindings, csharp
5
+ sources:
6
+ - https://github.com/microsoft/WinUI-Gallery
7
+ - https://learn.microsoft.com/windows/apps/winui/
8
+ ---
9
+
10
+ ## What This Reference Is For
11
+
12
+ Use this file when structuring a WinUI 3 app, reviewing project layout, or deciding where shell, pages, controls, resources, and view models should live.
13
+
14
+ ## Prefer
15
+
16
+ - A clear C#-first folder split such as `Pages`, `Controls`, `ViewModels`, `Services`, `Styles`, and `Assets`.
17
+ - `App.xaml` and shared resource dictionaries for app-wide theme resources and styles.
18
+ - A single main shell window that owns navigation and common chrome.
19
+ - Native command surfaces such as `CommandBar` for grouped window or page actions before inventing a custom toolbar composition.
20
+ - Strongly typed `x:Bind` where it improves compile-time safety and performance.
21
+
22
+ ## Avoid
23
+
24
+ - Putting shell logic, page logic, and resource definitions into one large window file.
25
+ - Scattering theme brushes and styles across many page-local dictionaries.
26
+ - Introducing MVVM ceremony that the project will not actually maintain.
27
+
28
+ ## Recommended Shape
29
+
30
+ - `App.xaml` / `App.xaml.cs`
31
+ - global resources, startup, window creation, app-level exceptions
32
+ - `MainWindow.xaml` / `MainWindow.xaml.cs`
33
+ - shell, title bar, top-level navigation host
34
+ - `Pages/`
35
+ - page views and page-specific logic
36
+ - `Controls/`
37
+ - reusable WinUI user controls
38
+ - `ViewModels/`
39
+ - state and commands when the app benefits from separation
40
+ - `Styles/`
41
+ - resource dictionaries, theme tokens, shared control styles
42
+ - `Helpers/` or `Services/`
43
+ - windowing, navigation, persistence, OS integration helpers
44
+
45
+ ## Binding Guidance
46
+
47
+ - Prefer `x:Bind` for page-local properties, event handlers, and strongly typed view model access.
48
+ - Use `Binding` where the data context is dynamic or a template must stay flexible.
49
+ - Avoid binding patterns that depend on unclear page lifetime or implicit data contexts.
50
+
51
+ ## WinUI Gallery Anchors
52
+
53
+ - `App.xaml.cs` shows app-level startup and integration points.
54
+ - `MainWindow.xaml` shows shell composition, title bar usage, and search integration.
55
+ - `Pages/` and `Samples/` show how Microsoft organizes pages, helpers, and styles in a real WinUI companion app.
56
+
57
+ ## Review Checklist
58
+
59
+ - Are app resources centralized?
60
+ - Is shell logic separated from content pages?
61
+ - Are bindings explicit and maintainable?
62
+ - Is the structure consistent with the scale of the app?
@@ -1,45 +1,45 @@
1
- ---
2
- title: Motion, Animations, and Polish
3
- priority: MEDIUM
4
- tags: motion, animations, transitions, connected-animation, polish
5
- sources:
6
- - https://learn.microsoft.com/windows/apps/design/motion/
7
- - https://github.com/microsoft/WinUI-Gallery
8
- - https://github.com/CommunityToolkit/Windows
9
- ---
10
-
11
- ## What This Reference Is For
12
-
13
- Use this file when adding polish to a WinUI app through motion, transitions, and subtle animated state changes.
14
-
15
- ## Prefer
16
-
17
- - Motion that clarifies hierarchy, continuity, and state changes.
18
- - Theme transitions, connected animations, and built-in platform behaviors before custom animation systems.
19
- - Short, purposeful animations that support the task.
20
-
21
- ## Avoid
22
-
23
- - Decorative animation that delays interaction.
24
- - Multiple overlapping animations for the same state change.
25
- - Animation that hides focus, selection, or accessibility state.
26
-
27
- ## Guidance
28
-
29
- - Use transitions to explain where content came from and where it went.
30
- - Keep entrance and exit motion subtle.
31
- - Use connected animation when there is a real source-to-destination relationship.
32
- - Reach for CommunityToolkit animation helpers only when built-in transitions are not enough.
33
-
34
- ## Sample and Source Anchors
35
-
36
- - WinUI Gallery animation, transition, and implicit animation pages
37
- - Learn motion guidance
38
- - CommunityToolkit animations package and samples
39
-
40
- ## Review Checklist
41
-
42
- - Does the motion improve clarity?
43
- - Is the app still responsive while the animation runs?
44
- - Can the transition be simplified to a built-in WinUI behavior?
45
- - Does the motion preserve accessibility and input clarity?
1
+ ---
2
+ title: Motion, Animations, and Polish
3
+ priority: MEDIUM
4
+ tags: motion, animations, transitions, connected-animation, polish
5
+ sources:
6
+ - https://learn.microsoft.com/windows/apps/design/motion/
7
+ - https://github.com/microsoft/WinUI-Gallery
8
+ - https://github.com/CommunityToolkit/Windows
9
+ ---
10
+
11
+ ## What This Reference Is For
12
+
13
+ Use this file when adding polish to a WinUI app through motion, transitions, and subtle animated state changes.
14
+
15
+ ## Prefer
16
+
17
+ - Motion that clarifies hierarchy, continuity, and state changes.
18
+ - Theme transitions, connected animations, and built-in platform behaviors before custom animation systems.
19
+ - Short, purposeful animations that support the task.
20
+
21
+ ## Avoid
22
+
23
+ - Decorative animation that delays interaction.
24
+ - Multiple overlapping animations for the same state change.
25
+ - Animation that hides focus, selection, or accessibility state.
26
+
27
+ ## Guidance
28
+
29
+ - Use transitions to explain where content came from and where it went.
30
+ - Keep entrance and exit motion subtle.
31
+ - Use connected animation when there is a real source-to-destination relationship.
32
+ - Reach for CommunityToolkit animation helpers only when built-in transitions are not enough.
33
+
34
+ ## Sample and Source Anchors
35
+
36
+ - WinUI Gallery animation, transition, and implicit animation pages
37
+ - Learn motion guidance
38
+ - CommunityToolkit animations package and samples
39
+
40
+ ## Review Checklist
41
+
42
+ - Does the motion improve clarity?
43
+ - Is the app still responsive while the animation runs?
44
+ - Can the transition be simplified to a built-in WinUI behavior?
45
+ - Does the motion preserve accessibility and input clarity?
@@ -1,46 +1,46 @@
1
- ---
2
- title: Performance, Diagnostics, and Responsiveness
3
- priority: HIGH
4
- tags: performance, responsiveness, ui-thread, wpr, wpa, diagnostics
5
- sources:
6
- - https://learn.microsoft.com/windows/apps/performance/winui-perf
7
- - https://github.com/microsoft/WinUI-Gallery
8
- ---
9
-
10
- ## What This Reference Is For
11
-
12
- Use this file when the user reports sluggish WinUI behavior, dropped frames, long startup, or laggy scrolling and layout.
13
-
14
- ## Prefer
15
-
16
- - Keeping the UI thread free for layout, rendering, and input.
17
- - Simpler visual trees and lighter templates.
18
- - Virtualization-friendly controls and item layouts.
19
- - Measurement before optimization when the issue is not obvious.
20
-
21
- ## Avoid
22
-
23
- - Doing expensive I/O or CPU work directly on the UI thread.
24
- - Deeply nested XAML trees without a concrete benefit.
25
- - Re-templating controls in ways that dramatically increase layout work.
26
- - Guessing at performance causes without profiling.
27
-
28
- ## Guidance
29
-
30
- - Favor platform controls and layouts that virtualize well for long lists.
31
- - Defer or background heavy work when it does not need to block interaction.
32
- - Reduce unnecessary layout invalidation and repeated measure/arrange churn.
33
- - Use WPR and WPA with the XAML Frame Analysis plugin for frame-level investigations.
34
- - Treat slow-frame findings as a clue to UI-thread overload, not as a reason to micro-optimize blindly.
35
-
36
- ## Sample and Source Anchors
37
-
38
- - Learn `winui-perf.md`
39
- - WinUI Gallery pages that demonstrate adaptive UI and complex controls without excessive custom infrastructure
40
-
41
- ## Review Checklist
42
-
43
- - Is heavy work running off the UI thread where possible?
44
- - Are large collections using an appropriate items control?
45
- - Is the visual tree no more complex than it needs to be?
46
- - Has profiling been used before claiming a fix?
1
+ ---
2
+ title: Performance, Diagnostics, and Responsiveness
3
+ priority: HIGH
4
+ tags: performance, responsiveness, ui-thread, wpr, wpa, diagnostics
5
+ sources:
6
+ - https://learn.microsoft.com/windows/apps/performance/winui-perf
7
+ - https://github.com/microsoft/WinUI-Gallery
8
+ ---
9
+
10
+ ## What This Reference Is For
11
+
12
+ Use this file when the user reports sluggish WinUI behavior, dropped frames, long startup, or laggy scrolling and layout.
13
+
14
+ ## Prefer
15
+
16
+ - Keeping the UI thread free for layout, rendering, and input.
17
+ - Simpler visual trees and lighter templates.
18
+ - Virtualization-friendly controls and item layouts.
19
+ - Measurement before optimization when the issue is not obvious.
20
+
21
+ ## Avoid
22
+
23
+ - Doing expensive I/O or CPU work directly on the UI thread.
24
+ - Deeply nested XAML trees without a concrete benefit.
25
+ - Re-templating controls in ways that dramatically increase layout work.
26
+ - Guessing at performance causes without profiling.
27
+
28
+ ## Guidance
29
+
30
+ - Favor platform controls and layouts that virtualize well for long lists.
31
+ - Defer or background heavy work when it does not need to block interaction.
32
+ - Reduce unnecessary layout invalidation and repeated measure/arrange churn.
33
+ - Use WPR and WPA with the XAML Frame Analysis plugin for frame-level investigations.
34
+ - Treat slow-frame findings as a clue to UI-thread overload, not as a reason to micro-optimize blindly.
35
+
36
+ ## Sample and Source Anchors
37
+
38
+ - Learn `winui-perf.md`
39
+ - WinUI Gallery pages that demonstrate adaptive UI and complex controls without excessive custom infrastructure
40
+
41
+ ## Review Checklist
42
+
43
+ - Is heavy work running off the UI thread where possible?
44
+ - Are large collections using an appropriate items control?
45
+ - Is the visual tree no more complex than it needs to be?
46
+ - Has profiling been used before claiming a fix?
@@ -1,37 +1,37 @@
1
- ---
2
- title: Sample and Source Map
3
- priority: MEDIUM
4
- tags: sources, mapping, lookup, gallery, docs, toolkit
5
- sources:
6
- - https://learn.microsoft.com/windows/apps/get-started/samples
7
- - https://github.com/microsoft/WinUI-Gallery
8
- - https://github.com/microsoft/WindowsAppSDK-Samples
9
- - https://github.com/CommunityToolkit/Windows
10
- ---
11
-
12
- ## What This Reference Is For
13
-
14
- Use this file when you know the task but need to identify the best canonical source to inspect first.
15
-
16
- | Task | First source | Backup source |
17
- | --- | --- | --- |
18
- | Check whether a PC can build WinUI apps | `../SKILL.md` | `foundation-environment-audit-and-remediation.md` |
19
- | Install missing prerequisites | `../SKILL.md` | `foundation-environment-audit-and-remediation.md` |
20
- | Start a new packaged or unpackaged app | `../SKILL.md` | `foundation-setup-and-project-selection.md` |
21
- | Choose packaged vs unpackaged | Learn Windows App SDK deployment docs | WindowsAppSDK-Samples `Samples/Unpackaged` |
22
- | Build a shell with navigation | WinUI Gallery navigation pages | Learn navigation basics |
23
- | Design a custom title bar | Learn title bar guidance | WinUI Gallery title bar samples |
24
- | Add Mica or system backdrops | Learn Mica guidance | WindowsAppSDK-Samples `Samples/Mica` |
25
- | Design a settings page | WinUI Gallery control pages | CommunityToolkit `SettingsControls` |
26
- | Pick a control for a list or collection | WinUI Gallery control pages | Learn responsive/layout guidance |
27
- | Improve accessibility | Learn accessibility docs | WinUI Gallery standard control behavior |
28
- | Diagnose responsiveness | Learn `winui-perf.md` | WPR/WPA guidance in `testing-debugging-and-review-checklists.md` |
29
- | Add notifications or activation flows | WindowsAppSDK-Samples | Learn Windows App SDK lifecycle docs |
30
- | Decide whether to add CommunityToolkit | `community-toolkit-controls-and-helpers.md` | Toolkit component directories |
31
-
32
- ## Source Preferences
33
-
34
- - Learn first for requirements and behavioral guidance.
35
- - WinUI Gallery first for concrete control usage and shell composition.
36
- - WindowsAppSDK-Samples first for scenario APIs and platform integration.
37
- - CommunityToolkit only when the task clearly requires Toolkit-specific functionality.
1
+ ---
2
+ title: Sample and Source Map
3
+ priority: MEDIUM
4
+ tags: sources, mapping, lookup, gallery, docs, toolkit
5
+ sources:
6
+ - https://learn.microsoft.com/windows/apps/get-started/samples
7
+ - https://github.com/microsoft/WinUI-Gallery
8
+ - https://github.com/microsoft/WindowsAppSDK-Samples
9
+ - https://github.com/CommunityToolkit/Windows
10
+ ---
11
+
12
+ ## What This Reference Is For
13
+
14
+ Use this file when you know the task but need to identify the best canonical source to inspect first.
15
+
16
+ | Task | First source | Backup source |
17
+ | --- | --- | --- |
18
+ | Check whether a PC can build WinUI apps | `../SKILL.md` | `foundation-environment-audit-and-remediation.md` |
19
+ | Install missing prerequisites | `../SKILL.md` | `foundation-environment-audit-and-remediation.md` |
20
+ | Start a new packaged or unpackaged app | `../SKILL.md` | `foundation-setup-and-project-selection.md` |
21
+ | Choose packaged vs unpackaged | Learn Windows App SDK deployment docs | WindowsAppSDK-Samples `Samples/Unpackaged` |
22
+ | Build a shell with navigation | WinUI Gallery navigation pages | Learn navigation basics |
23
+ | Design a custom title bar | Learn title bar guidance | WinUI Gallery title bar samples |
24
+ | Add Mica or system backdrops | Learn Mica guidance | WindowsAppSDK-Samples `Samples/Mica` |
25
+ | Design a settings page | WinUI Gallery control pages | CommunityToolkit `SettingsControls` |
26
+ | Pick a control for a list or collection | WinUI Gallery control pages | Learn responsive/layout guidance |
27
+ | Improve accessibility | Learn accessibility docs | WinUI Gallery standard control behavior |
28
+ | Diagnose responsiveness | Learn `winui-perf.md` | WPR/WPA guidance in `testing-debugging-and-review-checklists.md` |
29
+ | Add notifications or activation flows | WindowsAppSDK-Samples | Learn Windows App SDK lifecycle docs |
30
+ | Decide whether to add CommunityToolkit | `community-toolkit-controls-and-helpers.md` | Toolkit component directories |
31
+
32
+ ## Source Preferences
33
+
34
+ - Learn first for requirements and behavioral guidance.
35
+ - WinUI Gallery first for concrete control usage and shell composition.
36
+ - WindowsAppSDK-Samples first for scenario APIs and platform integration.
37
+ - CommunityToolkit only when the task clearly requires Toolkit-specific functionality.
@@ -1,67 +1,67 @@
1
- ---
2
- title: Shell, Navigation, and Windowing
3
- priority: HIGH
4
- tags: navigationview, titlebar, appwindow, multi-window, shell
5
- sources:
6
- - https://learn.microsoft.com/windows/apps/design/basics/navigation-basics
7
- - https://learn.microsoft.com/windows/apps/design/basics/titlebar-design
8
- - https://github.com/microsoft/WinUI-Gallery
9
- - https://github.com/microsoft/WindowsAppSDK-Samples/tree/main/Samples/Windowing
10
- ---
11
-
12
- ## What This Reference Is For
13
-
14
- Use this file for top-level app shells, page navigation models, custom title bars, and multi-window decisions.
15
-
16
- ## Prefer
17
-
18
- - `NavigationView` for standard desktop shells with clear top-level destinations.
19
- - A small, stable set of primary destinations.
20
- - Built-in back navigation behavior that matches user expectations.
21
- - `AppWindow` and Windows App SDK windowing APIs for modern window management.
22
-
23
- ## Avoid
24
-
25
- - Overloading the nav surface with every command and secondary action.
26
- - Turning the `NavigationView` pane into a branded hero area when the user did not ask for custom shell treatment.
27
- - Custom title bar layouts that break drag regions or caption button clarity.
28
- - Multi-window designs unless the workflow clearly benefits from them.
29
-
30
- ## Navigation Guidance
31
-
32
- - Use left navigation when the app has several stable, high-level destinations.
33
- - Use top navigation when there are few peer destinations and width is available.
34
- - Use a single-page or document-first layout when navigation is shallow and the user mostly stays in one workflow.
35
- - Keep naming and iconography stable across pages.
36
- - Treat `NavigationView` as functional shell chrome first. Keep pane headers, footer content, and decorative branding minimal unless the product requirements clearly call for them.
37
- - Prefer the platform's normal pane structure before adding custom logo blocks, taglines, or non-navigation content that changes the shell's native feel.
38
- - For narrow or phone-like widths, stop reserving permanent pane width for desktop navigation. Prefer a minimal or overlay navigation mode, show the pane toggle when needed, close the pane by default after navigation, and give content the width back.
39
- - When a shell enters a phone-width mode, reduce content padding and decorative chrome so the page reads as one primary column instead of a desktop shell with a squeezed content strip.
40
-
41
- ## Title Bar Guidance
42
-
43
- - Treat the title bar as functional chrome first, branding surface second.
44
- - Keep empty non-interactive areas draggable.
45
- - Blend title bar visuals with the rest of the app when possible.
46
- - Respect light, dark, and high-contrast states.
47
-
48
- ## Windowing Guidance
49
-
50
- - Start with one main window.
51
- - Add secondary windows only for workflows such as document detachment, inspection panes, or tool windows.
52
- - Use Windows App SDK samples for resizing, placement, and window-specific behaviors instead of inventing custom platform abstractions.
53
-
54
- ## Sample and Source Anchors
55
-
56
- - WinUI Gallery `NavigationView`, `TitleBar`, `AppWindow`, and windowing sample pages
57
- - WindowsAppSDK-Samples `Samples/Windowing`
58
- - Learn navigation and title bar guidance
59
-
60
- ## Review Checklist
61
-
62
- - Is the navigation model simple and intentional?
63
- - Does the shell still look and behave like a normal WinUI `NavigationView` unless there is an explicit reason to diverge?
64
- - Does the title bar still behave like a Windows title bar?
65
- - Are back, search, and pane behaviors consistent?
66
- - Is multi-window use justified by the workflow?
67
- - Does the shell intentionally switch behavior at narrow or phone widths instead of leaving a full desktop pane open?
1
+ ---
2
+ title: Shell, Navigation, and Windowing
3
+ priority: HIGH
4
+ tags: navigationview, titlebar, appwindow, multi-window, shell
5
+ sources:
6
+ - https://learn.microsoft.com/windows/apps/design/basics/navigation-basics
7
+ - https://learn.microsoft.com/windows/apps/design/basics/titlebar-design
8
+ - https://github.com/microsoft/WinUI-Gallery
9
+ - https://github.com/microsoft/WindowsAppSDK-Samples/tree/main/Samples/Windowing
10
+ ---
11
+
12
+ ## What This Reference Is For
13
+
14
+ Use this file for top-level app shells, page navigation models, custom title bars, and multi-window decisions.
15
+
16
+ ## Prefer
17
+
18
+ - `NavigationView` for standard desktop shells with clear top-level destinations.
19
+ - A small, stable set of primary destinations.
20
+ - Built-in back navigation behavior that matches user expectations.
21
+ - `AppWindow` and Windows App SDK windowing APIs for modern window management.
22
+
23
+ ## Avoid
24
+
25
+ - Overloading the nav surface with every command and secondary action.
26
+ - Turning the `NavigationView` pane into a branded hero area when the user did not ask for custom shell treatment.
27
+ - Custom title bar layouts that break drag regions or caption button clarity.
28
+ - Multi-window designs unless the workflow clearly benefits from them.
29
+
30
+ ## Navigation Guidance
31
+
32
+ - Use left navigation when the app has several stable, high-level destinations.
33
+ - Use top navigation when there are few peer destinations and width is available.
34
+ - Use a single-page or document-first layout when navigation is shallow and the user mostly stays in one workflow.
35
+ - Keep naming and iconography stable across pages.
36
+ - Treat `NavigationView` as functional shell chrome first. Keep pane headers, footer content, and decorative branding minimal unless the product requirements clearly call for them.
37
+ - Prefer the platform's normal pane structure before adding custom logo blocks, taglines, or non-navigation content that changes the shell's native feel.
38
+ - For narrow or phone-like widths, stop reserving permanent pane width for desktop navigation. Prefer a minimal or overlay navigation mode, show the pane toggle when needed, close the pane by default after navigation, and give content the width back.
39
+ - When a shell enters a phone-width mode, reduce content padding and decorative chrome so the page reads as one primary column instead of a desktop shell with a squeezed content strip.
40
+
41
+ ## Title Bar Guidance
42
+
43
+ - Treat the title bar as functional chrome first, branding surface second.
44
+ - Keep empty non-interactive areas draggable.
45
+ - Blend title bar visuals with the rest of the app when possible.
46
+ - Respect light, dark, and high-contrast states.
47
+
48
+ ## Windowing Guidance
49
+
50
+ - Start with one main window.
51
+ - Add secondary windows only for workflows such as document detachment, inspection panes, or tool windows.
52
+ - Use Windows App SDK samples for resizing, placement, and window-specific behaviors instead of inventing custom platform abstractions.
53
+
54
+ ## Sample and Source Anchors
55
+
56
+ - WinUI Gallery `NavigationView`, `TitleBar`, `AppWindow`, and windowing sample pages
57
+ - WindowsAppSDK-Samples `Samples/Windowing`
58
+ - Learn navigation and title bar guidance
59
+
60
+ ## Review Checklist
61
+
62
+ - Is the navigation model simple and intentional?
63
+ - Does the shell still look and behave like a normal WinUI `NavigationView` unless there is an explicit reason to diverge?
64
+ - Does the title bar still behave like a Windows title bar?
65
+ - Are back, search, and pane behaviors consistent?
66
+ - Is multi-window use justified by the workflow?
67
+ - Does the shell intentionally switch behavior at narrow or phone widths instead of leaving a full desktop pane open?