@forgeax/game 0.2.2 → 0.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/package.json +1 -1
package/README.md
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@@ -197,7 +197,7 @@ real Studio-versus-Play validation boundary.
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The published package also carries the host-install metadata needed to expose that
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Skill directly to Codex, Claude Code, Cursor and other configured clients. A harness
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checkout is optional compatibility support, not a user prerequisite. Inside a ForgeaX
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project, `install`, `init`, and `
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project, `install`, `init`, and `update` refresh it automatically. It can also be
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installed explicitly:
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```bash
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@forgeax/game",
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-
"version": "0.2.
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"version": "0.2.3",
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"private": false,
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"type": "module",
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"description": "@forgeax/game \u2014 ForgeaX game development as a plugin for MCP-capable agent CLIs (Codex, Claude Code, Cursor, Trae, ZCode, OpenCode, WorkBuddy). Single binary, dual mode: no args = stdio MCP server, subcommand = CLI.",
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