@forgeax/engine-runtime 0.1.27 → 0.1.29
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +98 -0
- package/dist/collect-scene-asset.d.ts.map +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.mjs +480 -15
- package/dist/index.mjs.map +1 -1
- package/dist/scene-utils/mount-override-fold.d.ts +3 -1
- package/dist/scene-utils/mount-override-fold.d.ts.map +1 -1
- package/package.json +37 -30
- package/src/__tests__/animation-graph-collect-roundtrip.test.ts +4 -2
- package/src/__tests__/asset-registry-aabb.cases.unit.test.ts +5 -4
- package/src/__tests__/asset-registry-guid-reverse.test.ts +22 -27
- package/src/__tests__/asset-registry-mounts.test.ts +174 -734
- package/src/__tests__/asset-registry-scene.cases.unit.test.ts +9 -18
- package/src/__tests__/asset-registry.recursive.spec.ts +23 -29
- package/src/__tests__/camera-ortho.cases.unit.test.ts +12 -3
- package/src/__tests__/collect-scene-asset.test.ts +96 -113
- package/src/__tests__/collect-scene-mount-collapse.test.ts +64 -66
- package/src/__tests__/collect-transient-children-absent.test.ts +11 -17
- package/src/__tests__/collect-transient-roundtrip.test.ts +12 -13
- package/src/__tests__/collect-transient-skip.test.ts +20 -27
- package/src/__tests__/components.test-d.ts +17 -1
- package/src/__tests__/components.unit.test.ts +75 -27
- package/src/__tests__/composite-skybox-cross-world.browser.test.ts +4 -2
- package/src/__tests__/dawn/instances-per-instance-pbr.dawn.test.ts +8 -4
- package/src/__tests__/dawn/instances-shadow.dawn.test.ts +4 -1
- package/src/__tests__/dawn/instances-uniform-fallback.dawn.test.ts +66 -92
- package/src/__tests__/dawn/material-cooked-fixture.dawn.test.ts +200 -4
- package/src/__tests__/errors.unit.test.ts +13 -0
- package/src/__tests__/feature-depth-material.dawn.test.ts +23 -0
- package/src/__tests__/feature-depth-material.fixture.ts +473 -0
- package/src/__tests__/fullscreen-post-process-pass.dawn.test.ts +14 -14
- package/src/__tests__/geometry.unit.test.ts +42 -43
- package/src/__tests__/gpu-resource-release.cases.unit.test.ts +16 -9
- package/src/__tests__/handle-migration.test.ts +0 -1
- package/src/__tests__/instances-renderer-lifecycle.integration.test.ts +20 -14
- package/src/__tests__/instances.test-d.ts +13 -52
- package/src/__tests__/instantiate-mount-deferred-wiring.test.ts +42 -80
- package/src/__tests__/lazy-catalog.cases.unit.test.ts +17 -3
- package/src/__tests__/loader-registry.cases.unit.test.ts +4 -4
- package/src/__tests__/material-publication.browser.test.ts +29 -0
- package/src/__tests__/material-publication.commands.ts +23 -0
- package/src/__tests__/material-publication.dawn.test.ts +24 -0
- package/src/__tests__/material-publication.fixture.ts +349 -0
- package/src/__tests__/material-publication.server.ts +109 -0
- package/src/__tests__/parse-scene-payload-refs.cases.unit.test.ts +73 -96
- package/src/__tests__/pbr-pipeline.unit.test.ts +25 -11
- package/src/__tests__/point-light-shadow.browser.test.ts +8 -2
- package/src/__tests__/point-light-shadow.unit.test.ts +37 -8
- package/src/__tests__/record-all-topology.cases.unit.test.ts +52 -0
- package/src/__tests__/record-draw-branch.cases.unit.test.ts +1 -0
- package/src/__tests__/record-worldid-isolation.test.ts +47 -28
- package/src/__tests__/render-error-exhaustive.test-d.ts +24 -0
- package/src/__tests__/render-system-extract-dispatch-ordering.test.ts +15 -4
- package/src/__tests__/render-system-extract.test.ts +61 -0
- package/src/__tests__/render-system-extract.unit.test.ts +21 -7
- package/src/__tests__/render-system-fold-bucket.unit.test.ts +33 -1
- package/src/__tests__/render-system-fold-material.unit.test.ts +32 -6
- package/src/__tests__/render-system-fold-modegate.unit.test.ts +26 -4
- package/src/__tests__/render-system-fold.dawn.test.ts +4 -1
- package/src/__tests__/render-system-mega.test.ts +50 -62
- package/src/__tests__/renderer-device-loss-provider-feasibility.dawn.test.ts +0 -1
- package/src/__tests__/renderer-device-loss-recovery.dawn.test.ts +0 -3
- package/src/__tests__/renderer-draw-world.cases.unit.test.ts +16 -513
- package/src/__tests__/resolve-scene-guids.cases.unit.test.ts +48 -43
- package/src/__tests__/rhi-null-command-flow.unit.test.ts +9 -7
- package/src/__tests__/roots-to-scene-asset.test.ts +27 -28
- package/src/__tests__/roundtrip-primitive.test.ts +24 -23
- package/src/__tests__/scene-equirect-roundtrip.test.ts +5 -16
- package/src/__tests__/scene-instantiate-cycle-runtime.test.ts +13 -29
- package/src/__tests__/scene-mount-fixed-point.test.ts +104 -227
- package/src/__tests__/scene-mount-roundtrip.test.ts +95 -961
- package/src/__tests__/scene-mount-wrapper-roundtrip.test.ts +36 -182
- package/src/__tests__/scene-sugar-instantiate.test.ts +20 -15
- package/src/__tests__/serialize-mounts-roundtrip.test.ts +108 -492
- package/src/__tests__/serialize-scene-asset.test.ts +36 -50
- package/src/__tests__/shadow-caster-empty-schema.test.ts +3 -1
- package/src/__tests__/shadow-fields-observable.dawn.test.ts +34 -19
- package/src/__tests__/shadow-mesh-ssbo-order.test.ts +5 -12
- package/src/__tests__/skin-extract-getarrayview-count.unit.test.ts +6 -4
- package/src/__tests__/skin-m2-extract-happy.cases.unit.test.ts +50 -2
- package/src/__tests__/skin-m2-extract-joint-error.cases.unit.test.ts +50 -2
- package/src/__tests__/skin-m2-extract-null-assets.cases.unit.test.ts +50 -2
- package/src/__tests__/skin-m2-extract-skeleton-error.cases.unit.test.ts +50 -2
- package/src/__tests__/skin-palette-extract.cases.unit.test.ts +2 -0
- package/src/__tests__/skinned-shadow-mixed.dawn.test.ts +93 -48
- package/src/__tests__/skylight-pipeline-layout.cases.unit.test.ts +6 -2
- package/src/__tests__/sparse-tag-scene-roundtrip.test.ts +1 -1
- package/src/__tests__/sprite-lit-bgl-byte-identical.test.ts +11 -3
- package/src/__tests__/template-game-default-api-contract.test.ts +21 -21
- package/src/__tests__/tonemap-hdr-target.cases.unit.test.ts +8 -5
- package/src/__tests__/tonemap-pipeline-split.cases.unit.test.ts +3 -0
- package/src/__tests__/transient-fields-collect.test.ts +4 -4
- package/src/__tests__/transient-runtime-behavior.test.ts +9 -9
- package/src/__tests__/vfx-depth-material.dawn.test.ts +42 -0
- package/src/__tests__/vfx-mesh-lighting.browser.test.ts +16 -0
- package/src/__tests__/vfx-mesh-lighting.commands.ts +14 -0
- package/src/__tests__/vfx-mesh-lighting.dawn.test.ts +16 -0
- package/src/__tests__/vfx-mesh-lighting.fixture.ts +883 -0
- package/src/__tests__/wave1-dynamic-geometry.browser.test.ts +326 -0
- package/src/__tests__/wave1-rendering-materials.browser.test.ts +617 -0
- package/src/__tests__/wave1-rendering-p0.browser.test.ts +751 -0
- package/src/__tests__/wave1-rendering-recovery.browser.test.ts +666 -0
- package/src/__tests__/wave1-shadow-diagnostic.browser.test.ts +582 -0
- package/src/__tests__/world-scene-despawn.test.ts +8 -8
- package/src/__tests__/world-scene-instantiate.test.ts +23 -29
- package/src/__tests__/world-scene-nested.test.ts +90 -163
- package/src/__tests__/world-scene-override.test.ts +17 -16
- package/src/__tests__/zero-compression-zero-load.integration.test.ts +1 -0
- package/src/collect-scene-asset.ts +637 -19
- package/src/components/__tests__/sprite-animation.test-d.ts +2 -2
- package/src/index.ts +1 -0
- package/src/scene-utils/mount-override-fold.ts +5 -14
- package/src/__tests__/node-shims.d.ts +0 -31
package/README.md
CHANGED
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@@ -12,6 +12,14 @@ returned `FrameReceipt`:
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const result = await createRenderer(canvas);
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if (!result.ok) throw result.error;
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const renderer = result.value;
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const ready = await renderer.initialization;
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if (!ready.ok) {
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// Inspect ready.error.code / .expected / .hint and its typed detail before
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// repairing the named producer or backend. Initialization failures are not
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// draw-time retries; dispose and recreate after the repair.
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renderer.dispose();
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throw ready.error;
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}
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const lease = renderer.attach(world);
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if (!lease.ok) throw lease.error;
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const frame = renderer.draw({
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if (!frame.ok) throw frame.error;
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const facts = renderer.inspect();
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const observation = await renderer.observe(frame.value, { include: ['timings'] });
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const output = facts.output;
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// output.autoExposure / output.standardLut are receipt-bound detached facts.
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// Read output.error before choosing a retry or producer recovery path.
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void facts;
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void output;
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void observation;
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```
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`Renderer.inspect().output` is the single public subtree for the Standard
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output transform: it contains display encoding, surface formats, the auto
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exposure receipt, the ordinary shared-texture 3D LUT receipt, and structured
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availability errors. Camera exposure and color grading remain authored on the
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Camera; runtime only assembles the renderer and forwards the detached facts.
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## Progressive recovery index
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Start with the public recovery route: `state() -> inspect() -> recover() ->
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not Browser/Dawn proof. Structural inspection, real Browser/Dawn readback,
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and PNG evidence remain separate evidence classes.
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Before the first `attach` or `draw`, always await `renderer.initialization` and
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branch on its `Result`. A failed initialization exposes a structured
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`webgpu-runtime-error`; for pipeline failures inspect
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`error.detail.error.detail.cause` to reach the backend `RhiError`, repair that
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producer or capability, dispose the failed renderer, and call `createRenderer`
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again. `renderer.recover()` is for an admitted renderer whose later resource or
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device state needs recovery; it does not replace the initialization barrier.
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Carrier manifests and schemas expose current source/build provenance, backend,
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runner, and frame identity. Structural graph checks are distinct from real
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Browser/Dawn readback and PNG evidence; a historical oracle is reference data,
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current frame. Repair the owner named by `error.detail`, then retry the same
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request.
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## GPU-driven PBR / shadow / skin navigation
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Runtime is the host-side entry for the prepared Standard PBR frame. Follow the
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owner links when a frame is rejected:
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| Entry | Owner | Next action |
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|:--|:--|:--|
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| [`shader`](../shader/README.md#gpu-driven-pbr--shadow--skin-navigation) | WGSL, schema, reflection, cooked receipt | repair source or recook |
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| [`render`](../render/README.md#gpu-driven-pbr--shadow--skin-navigation) | scene index, topology, shadow views, indirect record | inspect lane and retry |
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| [`hello-skin`](../../apps/hello/skin/README.md#gpu-driven-skin-carrier) / [`hello-fbx-skin`](../../apps/hello/fbx-skin/README.md#gpu-driven-fbx-carrier) | imported skin carrier and smoke | rerun the declared smoke |
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The offline exercise is deterministic: read `renderer.inspect().renderScene.gpuDriven`,
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branch on the closed `lane`/`reason`, and for a blocked channel use
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`failure.detail.owner` plus `failure.detail.recovery` to repair the named
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producer before retrying the unchanged frame request. `failure.hint` is
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human-readable only. `blocked/resource-not-ready` means promotion stopped; it
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is not permission to route the same candidate through CPU semantics.
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## Directional shadow authoring and recovery index
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The cold-AI entry is `DirectionalLight.shadowFilter`, followed by one read of
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are shared with [`@forgeax/engine-render`](../render/README.md); runtime owns
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host assembly and recovery invocation, not a second Directional schema.
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## Spot shadow inspection route
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Author `SpotLight` beside its `Transform`, then use the renderer-owned channel
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projection after `draw`; Runtime does not create a second light or shadow
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registry. The render package has the complete authoring table and source
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anchors in [Point and Spot shadow authoring → view inspection](../render/README.md#point-and-spot-shadow-authoring--view-inspection).
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```ts
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const channels = renderer.inspect().renderScene.gpuDriven.channels;
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const spot = channels.filter((channel) => channel.viewPass === 'spot-shadow');
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const point = channels.filter((channel) => channel.viewPass === 'point-shadow');
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void spot; // viewIndex, lane, reason, and drawCount are bounded facts.
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void point; // point views additionally expose face for cube-array inspection.
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```
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If a channel is `blocked`, follow its structured `failure.detail.owner` and
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`failure.detail.recovery`; do not retry the candidate through CPU semantics or
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infer ownership from an array position. Static `TextureAsset` cookies and
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projectors follow the existing Catalog/resource route, while video and render
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target sources remain dynamic semantic inputs.
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## Render happy path
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`createRenderer -> attach -> draw -> inspect/observe/recover` assembles one
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> [!IMPORTANT]
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> Runtime is the sole public host-assembly entry for `createRenderer`. It selects browser/backend services, invokes render's internal construction seam, and cleans up partial construction. It does not own scene, skinning, animation, or render-domain APIs.
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## Large instance lifecycle and recovery
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Large instance matrices stay behind the Render owner even when the renderer is
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assembled by Runtime. After `attach`, create one logical collection through
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`renderer.instances`, associate its returned `collectionId` with the Render
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`Instances` component, and use that same owner for `replace`, bounded `update`,
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`inspect`, detached `snapshot`, and terminal `release`. Runtime does not expose
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RHI buffers or require a game-side chunk manager.
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Read `renderer.inspect().instanceCollections` for detached
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`collectionId`/`count`/`capacity`/`revision`, resident generation and lane,
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dirty/upload ranges and bytes, backend/owner, and any structured error. The
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error's `code`, `expected`, `hint`, and typed facts
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(`requestedBytes`, `supportedBytes`, `backend`, `owner`, `cause`, and
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`recovery`) are the recovery API; do not parse the message or stack. An
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authoring error is repaired at `renderer.instances`; a capability or record
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error is repaired at the named producer/backend and then the identical frame
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request is retried.
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If the renderer enters `device-lost`, `await renderer.recover()` and redraw.
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The canonical CPU matrices survive the generation change, while every new GPU
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resident is initialized from the complete canonical collection before draw;
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partial dirty ranges are never mistaken for initialization after recovery.
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The initial matrices should be identity-filled (with any desired translation),
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and visible geometry. The complete authoring and inspection recipe is in
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[`@forgeax/engine-render`](../render/README.md#renderer-owned-instances-and-cpu-bounds).
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## Standard profile recovery
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The host exposes one `forgeax::standard` profile. `lightCount` is one of
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const created = await createRenderer(canvas);
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if (!created.ok) return created.error;
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const renderer = created.value;
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renderer.dispose();
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}
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{"version":3,"file":"collect-scene-asset.d.ts","sourceRoot":"","sources":["../src/collect-scene-asset.ts"],"names":[],"mappings":"AA8CA,OAAO,EAGL,oCAAoC,EACpC,sCAAsC,EACvC,MAAM,gCAAgC,CAAC;AACxC,OAAO,EAEL,KAAK,SAAS,IAAI,YAAY,EAC9B,KAAK,YAAY,EACjB,KAAK,KAAK,EACX,MAAM,qBAAqB,CAAC;AAI7B,OAAO,EAAW,KAAK,MAAM,EAAE,MAAM,qBAAqB,CAAC;
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+
{"version":3,"file":"collect-scene-asset.d.ts","sourceRoot":"","sources":["../src/collect-scene-asset.ts"],"names":[],"mappings":"AA8CA,OAAO,EAGL,oCAAoC,EACpC,sCAAsC,EACvC,MAAM,gCAAgC,CAAC;AACxC,OAAO,EAEL,KAAK,SAAS,IAAI,YAAY,EAC9B,KAAK,YAAY,EACjB,KAAK,KAAK,EACX,MAAM,qBAAqB,CAAC;AAI7B,OAAO,EAAW,KAAK,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAS3D,OAAO,KAAK,EAAE,KAAK,EAAyB,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAGtF,qFAAqF;AACrF,MAAM,WAAW,oBAAoB;IACnC,MAAM,CAAC,KAAK,EAAE,KAAK,GAAG,MAAM,GAAG,SAAS,CAAC;CAC1C;AAirBD,wBAAgB,yBAAyB,CACvC,UAAU,EAAE,UAAU,EACtB,UAAU,EAAE,WAAW,CAAC,MAAM,EAAE,YAAY,CAAC,EAC7C,IAAI,CAAC,EAAE,MAAM,GACZ,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAAE,oCAAoC,CAAC,CA2BvE;AAMD;;;;;;;GAOG;AACH,wBAAgB,iBAAiB,CAC/B,QAAQ,EAAE,oBAAoB,EAC9B,KAAK,EAAE,KAAK,EACZ,KAAK,EAAE,YAAY,EAAE,GACpB,MAAM,CACP,UAAU,EACV,sCAAsC,GAAG,oCAAoC,CAC9E,CAqfA"}
|
package/dist/index.d.ts
CHANGED
|
@@ -61,7 +61,7 @@ export { EngineEnvironmentError } from './errors/environment';
|
|
|
61
61
|
* }
|
|
62
62
|
* });
|
|
63
63
|
*/
|
|
64
|
-
export { type LimitExceededDetail, type RhiAssetNotRegisteredDetail, RhiError, type RhiErrorCode, type RhiErrorDetail, type RhiShaderCompileDetail, type RhiWebgpuRuntimeDetail, } from '@forgeax/engine-rhi';
|
|
64
|
+
export { type LimitExceededDetail, type RhiAssetNotRegisteredDetail, RhiError, type RhiErrorCode, type RhiErrorDetail, type RhiShaderCompileDetail, type RhiWebgpuRuntimeCause, type RhiWebgpuRuntimeDetail, } from '@forgeax/engine-rhi';
|
|
65
65
|
/**
|
|
66
66
|
* Asset system SSOT re-exports (feat-20260511-asset-system-v1 / w30 / D-P7 +
|
|
67
67
|
* plan-strategy §7.4 discoverability dual-entry).
|
package/dist/index.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAaA;;;;;;;;;;;GAWG;AACH,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAE,gCAAgC,EAAE,MAAM,uBAAuB,CAAC;AACzE,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAgBlD,OAAO,EAAE,sBAAsB,EAAE,MAAM,sBAAsB,CAAC;AAW9D;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CG;AACH,OAAO,EACL,KAAK,mBAAmB,EACxB,KAAK,2BAA2B,EAChC,QAAQ,EACR,KAAK,YAAY,EACjB,KAAK,cAAc,EACnB,KAAK,sBAAsB,EAC3B,KAAK,sBAAsB,GAC5B,MAAM,qBAAqB,CAAC;AAC7B;;;;;;;;;;;;;;;GAeG;AACH,OAAO,EACL,UAAU,EACV,KAAK,cAAc,EACnB,KAAK,MAAM,EACX,oBAAoB,EACpB,KAAK,aAAa,EAClB,KAAK,YAAY,EACjB,KAAK,gBAAgB,EACrB,KAAK,WAAW,EAChB,KAAK,YAAY,EACjB,KAAK,YAAY,EACjB,KAAK,kBAAkB,GACxB,MAAM,uBAAuB,CAAC;AAY/B;;;;;;;;;GASG;AACH;;;;;;;;;GASG;AAKH,OAAO,EAAE,wBAAwB,EAAE,MAAM,wBAAwB,CAAC;AAQlE;;;;;;GAMG;AACH;;;;;;;;;;;;;;GAcG;AACH;GACG;AAQH;;;;;;;;;;;;;;;;GAgBG;AAGH,YAAY,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAG/D;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;;;;;;;;;;;;;;;;;;GAkBG;AACH,OAAO,EAAE,yBAAyB,EAAE,MAAM,iCAAiC,CAAC;AAiB5E;;;;;;;;;;;;;;;;;GAiBG;AACH,OAAO,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAiB5C,OAAO,EACL,iBAAiB,EACjB,KAAK,oBAAoB,EACzB,yBAAyB,GAC1B,MAAM,uBAAuB,CAAC;AA+B/B;;;;;;;;;;GAUG"}
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAaA;;;;;;;;;;;GAWG;AACH,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAE,gCAAgC,EAAE,MAAM,uBAAuB,CAAC;AACzE,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAgBlD,OAAO,EAAE,sBAAsB,EAAE,MAAM,sBAAsB,CAAC;AAW9D;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CG;AACH,OAAO,EACL,KAAK,mBAAmB,EACxB,KAAK,2BAA2B,EAChC,QAAQ,EACR,KAAK,YAAY,EACjB,KAAK,cAAc,EACnB,KAAK,sBAAsB,EAC3B,KAAK,qBAAqB,EAC1B,KAAK,sBAAsB,GAC5B,MAAM,qBAAqB,CAAC;AAC7B;;;;;;;;;;;;;;;GAeG;AACH,OAAO,EACL,UAAU,EACV,KAAK,cAAc,EACnB,KAAK,MAAM,EACX,oBAAoB,EACpB,KAAK,aAAa,EAClB,KAAK,YAAY,EACjB,KAAK,gBAAgB,EACrB,KAAK,WAAW,EAChB,KAAK,YAAY,EACjB,KAAK,YAAY,EACjB,KAAK,kBAAkB,GACxB,MAAM,uBAAuB,CAAC;AAY/B;;;;;;;;;GASG;AACH;;;;;;;;;GASG;AAKH,OAAO,EAAE,wBAAwB,EAAE,MAAM,wBAAwB,CAAC;AAQlE;;;;;;GAMG;AACH;;;;;;;;;;;;;;GAcG;AACH;GACG;AAQH;;;;;;;;;;;;;;;;GAgBG;AAGH,YAAY,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAG/D;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;;;;;;;;;;;;;;;;;;GAkBG;AACH,OAAO,EAAE,yBAAyB,EAAE,MAAM,iCAAiC,CAAC;AAiB5E;;;;;;;;;;;;;;;;;GAiBG;AACH,OAAO,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAiB5C,OAAO,EACL,iBAAiB,EACjB,KAAK,oBAAoB,EACzB,yBAAyB,GAC1B,MAAM,uBAAuB,CAAC;AA+B/B;;;;;;;;;;GAUG"}
|