@forgeax/engine-render 0.1.24 → 0.1.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +118 -1
- package/dist/assembly/factory.d.ts +1 -1
- package/dist/assembly/factory.d.ts.map +1 -1
- package/dist/assembly/material/assembly.d.ts +4 -17
- package/dist/assembly/material/assembly.d.ts.map +1 -1
- package/dist/assembly/material/standard-layer-projection.d.ts.map +1 -1
- package/dist/assembly/material/surface-projection.d.ts +24 -0
- package/dist/assembly/material/surface-projection.d.ts.map +1 -0
- package/dist/assembly/material-shader-policy.d.ts +20 -0
- package/dist/assembly/material-shader-policy.d.ts.map +1 -1
- package/dist/assembly/webgpu-ready.d.ts.map +1 -1
- package/dist/assembly/webgpu-renderer.d.ts +1 -2
- package/dist/assembly/webgpu-renderer.d.ts.map +1 -1
- package/dist/assembly/webgpu-vertex-layouts.d.ts +89 -0
- package/dist/assembly/webgpu-vertex-layouts.d.ts.map +1 -0
- package/dist/assets/asset-decoders.d.ts.map +1 -1
- package/dist/authoring.mjs +1 -1
- package/dist/{chunk-Q752SHI5.mjs → chunk-ADHHVYLW.mjs} +3 -3
- package/dist/chunk-ADHHVYLW.mjs.map +1 -0
- package/dist/{chunk-TFH5I7JJ.mjs → chunk-E34VL5VI.mjs} +3 -3
- package/dist/{chunk-TFH5I7JJ.mjs.map → chunk-E34VL5VI.mjs.map} +1 -1
- package/dist/{chunk-YKB5DQV7.mjs → chunk-GF523LHF.mjs} +89 -21
- package/dist/chunk-GF523LHF.mjs.map +1 -0
- package/dist/{chunk-KZFTK6DO.mjs → chunk-HKXTW355.mjs} +7 -4
- package/dist/chunk-HKXTW355.mjs.map +1 -0
- package/dist/{chunk-UQYS7FRM.mjs → chunk-KM2NOX2I.mjs} +4 -4
- package/dist/{chunk-UQYS7FRM.mjs.map → chunk-KM2NOX2I.mjs.map} +1 -1
- package/dist/{chunk-YRUYGA4A.mjs → chunk-TMIASV2N.mjs} +944 -577
- package/dist/chunk-TMIASV2N.mjs.map +1 -0
- package/dist/{chunk-Z3YYH2MB.mjs → chunk-YUQXSEHG.mjs} +160 -73
- package/dist/chunk-YUQXSEHG.mjs.map +1 -0
- package/dist/{chunk-RR5L4SRS.mjs → chunk-ZZ4YQ474.mjs} +2 -2
- package/dist/{chunk-RR5L4SRS.mjs.map → chunk-ZZ4YQ474.mjs.map} +1 -1
- package/dist/components/instances.d.ts +13 -31
- package/dist/components/instances.d.ts.map +1 -1
- package/dist/construct-renderer.mjs +1012 -149
- package/dist/construct-renderer.mjs.map +1 -1
- package/dist/extract/contracts.d.ts +6 -6
- package/dist/extract/contracts.d.ts.map +1 -1
- package/dist/gpu-driven/production-raster.d.ts +6 -1
- package/dist/gpu-driven/production-raster.d.ts.map +1 -1
- package/dist/gpu-scene.d.ts +4 -0
- package/dist/gpu-scene.d.ts.map +1 -1
- package/dist/index.d.ts +1 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.mjs +27 -9
- package/dist/index.mjs.map +1 -1
- package/dist/instance-buffer-cache.d.ts +7 -1
- package/dist/instance-buffer-cache.d.ts.map +1 -1
- package/dist/instances.d.ts +101 -0
- package/dist/instances.d.ts.map +1 -0
- package/dist/internal.mjs +5 -5
- package/dist/materials.d.ts +63 -2
- package/dist/materials.d.ts.map +1 -1
- package/dist/pipeline-builder.d.ts.map +1 -1
- package/dist/pipeline-spec-types.d.ts +2 -0
- package/dist/pipeline-spec-types.d.ts.map +1 -1
- package/dist/pipeline-spec.d.ts.map +1 -1
- package/dist/record/frame-snapshot.d.ts +13 -2
- package/dist/record/frame-snapshot.d.ts.map +1 -1
- package/dist/record/frame.d.ts.map +1 -1
- package/dist/record/main-pass-geometry.d.ts +23 -4
- package/dist/record/main-pass-geometry.d.ts.map +1 -1
- package/dist/record/main-pass-material.d.ts +20 -2
- package/dist/record/main-pass-material.d.ts.map +1 -1
- package/dist/record/main-pass-sprite-draws.d.ts +3 -3
- package/dist/record/main-pass-sprite-draws.d.ts.map +1 -1
- package/dist/record/main-pass.d.ts.map +1 -1
- package/dist/record/material-uniforms.d.ts +4 -0
- package/dist/record/material-uniforms.d.ts.map +1 -0
- package/dist/record/render-context.d.ts +4 -3
- package/dist/record/render-context.d.ts.map +1 -1
- package/dist/record/shadow-pass.d.ts +10 -1
- package/dist/record/shadow-pass.d.ts.map +1 -1
- package/dist/recovery/render-system-candidate.d.ts +1 -1
- package/dist/recovery/render-system-candidate.d.ts.map +1 -1
- package/dist/render-contract.d.ts +4 -0
- package/dist/render-contract.d.ts.map +1 -1
- package/dist/render-system-extract-tail.d.ts +6 -0
- package/dist/render-system-extract-tail.d.ts.map +1 -1
- package/dist/render-system-extract.d.ts +44 -9
- package/dist/render-system-extract.d.ts.map +1 -1
- package/dist/render-system.d.ts +4 -1
- package/dist/render-system.d.ts.map +1 -1
- package/dist/scene/render-scene-types.d.ts +2 -0
- package/dist/scene/render-scene-types.d.ts.map +1 -1
- package/dist/scene/render-scene.d.ts +12 -1
- package/dist/scene/render-scene.d.ts.map +1 -1
- package/dist/systems/skin-palette-allocator.d.ts +6 -0
- package/dist/systems/skin-palette-allocator.d.ts.map +1 -1
- package/dist/temporal/index.mjs +5 -5
- package/package.json +20 -20
- package/src/__tests__/fixtures/ai-weapon-spirit/README.md +20 -0
- package/src/__tests__/fixtures/ai-weapon-spirit/low-poly-toon.wgsl +178 -0
- package/src/__tests__/fixtures/ai-weapon-spirit/material.json +97 -0
- package/src/__tests__/fixtures/ai-weapon-spirit/painterly-surface.wgsl +55 -0
- package/src/__tests__/gpu-driven-view-gpu-evidence.ts +3 -3
- package/src/__tests__/gpu-driven-view.browser.test.ts +11 -3
- package/src/__tests__/gpu-scene.unit.test.ts +38 -2
- package/src/__tests__/instances-store.unit.test.ts +46 -0
- package/src/__tests__/instances-world-ownership.integration.test.ts +62 -0
- package/src/__tests__/material-contract-inventory.unit.test.ts +48 -13
- package/src/__tests__/{material-static-dynamic-route.unit.test.ts → material-layer-projection.unit.test.ts} +30 -47
- package/src/__tests__/material-pass-policy.unit.test.ts +69 -0
- package/src/__tests__/material-program-dispatch.unit.test.ts +48 -0
- package/src/__tests__/material-snapshot-mutation.integration.test.ts +69 -0
- package/src/__tests__/material-surface-authoring.test-d.ts +62 -0
- package/src/__tests__/materials-transmission-validation.unit.test.ts +24 -0
- package/src/__tests__/mesh-buffer-usage-surface.unit.test.ts +0 -4
- package/src/__tests__/renderer-factory-material-contract.unit.test.ts +44 -2
- package/src/__tests__/skin-motion-regression.unit.test.ts +33 -0
- package/src/__tests__/skinned-shadow-caster.test.ts +30 -2
- package/src/__tests__/surface-adjacent-regressions.integration.test.ts +60 -0
- package/src/__tests__/surface-standard-pipeline.browser.test.ts +20 -0
- package/src/__tests__/surface-standard-pipeline.dawn.test.ts +20 -0
- package/src/__tests__/surface-standard-pipeline.fixture.ts +132 -0
- package/src/__tests__/surface-variant-provenance.integration.test.ts +33 -0
- package/src/__tests__/volumetric-fog-budget-recovery.integration.test.ts +1 -1
- package/src/assembly/factory.ts +2 -3
- package/src/assembly/material/__tests__/standard-layer-plan-projection.integration.test.ts +18 -0
- package/src/assembly/material/__tests__/surface-pass-projection.integration.test.ts +62 -0
- package/src/assembly/material/assembly.ts +8 -40
- package/src/assembly/material/standard-layer-projection.ts +3 -1
- package/src/assembly/material/surface-projection.ts +91 -0
- package/src/assembly/material-shader-policy.ts +88 -10
- package/src/assembly/recovery/renderer-recover.ts +1 -1
- package/src/assembly/webgpu-ready.ts +3 -16
- package/src/assembly/webgpu-renderer.ts +106 -166
- package/src/assembly/webgpu-vertex-layouts.ts +132 -0
- package/src/assets/asset-decoders.ts +27 -4
- package/src/components/instances.ts +14 -197
- package/src/extract/contracts.ts +6 -6
- package/src/gpu-driven/production-raster.ts +34 -1
- package/src/gpu-scene.ts +84 -29
- package/src/index.ts +1 -0
- package/src/instance-buffer-cache.ts +14 -1
- package/src/instances.ts +288 -0
- package/src/materials.ts +109 -14
- package/src/pipeline-builder.ts +14 -10
- package/src/pipeline-spec-types.ts +2 -0
- package/src/pipeline-spec.ts +13 -17
- package/src/record/frame-snapshot.ts +19 -2
- package/src/record/frame.ts +38 -3
- package/src/record/main-pass-geometry.ts +837 -337
- package/src/record/main-pass-material.ts +87 -2
- package/src/record/main-pass-sprite-draws.ts +66 -169
- package/src/record/main-pass.ts +24 -246
- package/src/record/material-uniforms.ts +186 -0
- package/src/record/render-context.ts +8 -0
- package/src/record/shadow-pass.ts +120 -115
- package/src/recovery/render-system-candidate.ts +46 -5
- package/src/render-contract.ts +4 -0
- package/src/render-system-extract-tail.ts +153 -57
- package/src/render-system-extract.ts +110 -73
- package/src/render-system.ts +59 -5
- package/src/scene/render-scene-types.ts +2 -0
- package/src/scene/render-scene.ts +579 -36
- package/src/systems/skin-palette-allocator.ts +129 -7
- package/src/transmission/__tests__/surface-compatibility.integration.test.ts +32 -0
- package/dist/assembly/material/pipeline-projection.d.ts +0 -30
- package/dist/assembly/material/pipeline-projection.d.ts.map +0 -1
- package/dist/chunk-KZFTK6DO.mjs.map +0 -1
- package/dist/chunk-Q752SHI5.mjs.map +0 -1
- package/dist/chunk-YKB5DQV7.mjs.map +0 -1
- package/dist/chunk-YRUYGA4A.mjs.map +0 -1
- package/dist/chunk-Z3YYH2MB.mjs.map +0 -1
- package/src/assembly/material/pipeline-projection.ts +0 -63
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import type { GpuVertexBufferLayoutEntry } from '@forgeax/engine-geometry';
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import type { VertexAttributeMap } from '@forgeax/engine-types';
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// feat-20260611-fox-skinning-vertex-attribute-chain M4 / w16 (D-4): a single
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// shared empty ArrayBuffer used by the pipeline builder to synthesize the
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// pbr-skin attribute map when no caller-supplied attributes are available.
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// `deriveVertexBufferLayout` is the SSOT for the layout and reads only key
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// presence, so a zero-byte buffer per key preserves the six-attribute stride.
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export const PBR_SKIN_SENTINEL_ATTR_BUFFER = new ArrayBuffer(0);
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/** Default 4-attribute vertex layout used as fallback when meshAttributes is undefined. */
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export const DEFAULT_VERTEX_ATTRS: VertexAttributeMap = {
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position: new Float32Array(0),
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normal: new Float32Array(0),
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uv: new Float32Array(0),
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tangent: new Float32Array(0),
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};
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export const PREPARED_INSTANCE_VERTEX_ATTRS: VertexAttributeMap = {
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position: new Float32Array(0),
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normal: new Float32Array(0),
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uv: new Float32Array(0),
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tangent: new Float32Array(0),
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uv1: new Float32Array(0),
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};
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export const PREPARED_MATERIAL_INSTANCE_VERTEX_ATTRS: VertexAttributeMap = {
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position: new Float32Array(0),
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normal: new Float32Array(0),
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uv: new Float32Array(0),
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tangent: new Float32Array(0),
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skinIndex: new Uint16Array(0),
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skinWeight: new Float32Array(0),
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};
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export const POSITION_SIZE_COLOR_INSTANCE_VERTEX_BUFFERS = [
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{
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arrayStride: 9 * 4,
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stepMode: 'instance' as const,
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attributes: [
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{ shaderLocation: 0, offset: 0, format: 'float32x3' as const },
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{ shaderLocation: 1, offset: 3 * 4, format: 'float32x2' as const },
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{ shaderLocation: 2, offset: 5 * 4, format: 'float32x4' as const },
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],
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},
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] satisfies readonly GPUVertexBufferLayout[];
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export const BILLBOARD_MATERIAL_INSTANCE_VERTEX_BUFFERS = [
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{
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stepMode: 'instance' as const,
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attributes: [
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{ shaderLocation: 0, offset: 0, format: 'float32x3' as const },
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{ shaderLocation: 1, offset: 3 * 4, format: 'float32x2' as const },
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{ shaderLocation: 2, offset: 5 * 4, format: 'float32x2' as const },
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{ shaderLocation: 3, offset: 7 * 4, format: 'float32x4' as const },
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{ shaderLocation: 4, offset: 11 * 4, format: 'float32x4' as const },
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{ shaderLocation: 5, offset: 15 * 4, format: 'float32x4' as const },
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],
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},
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export const TOPOLOGY_SEGMENT_INSTANCE_VERTEX_BUFFERS = [
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{
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stepMode: 'instance' as const,
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attributes: [
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{ shaderLocation: 0, offset: 0, format: 'float32x3' as const },
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{ shaderLocation: 1, offset: 3 * 4, format: 'float32x3' as const },
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{ shaderLocation: 2, offset: 6 * 4, format: 'float32x4' as const },
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attributes: [
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{ shaderLocation: 0, offset: 0, format: 'float32x3' as const },
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{ shaderLocation: 1, offset: 3 * 4, format: 'float32x3' as const },
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attributes: [
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{ shaderLocation: 4, offset: 0, format: 'float32x3' as const },
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{ shaderLocation: 6, offset: 6 * 4, format: 'float32x3' as const },
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{ shaderLocation: 7, offset: 9 * 4, format: 'float32x3' as const },
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@@ -105,7 +119,16 @@ function resolveMaterialWireRefs(
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@@ -1,206 +1,23 @@
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// @forgeax/engine-render - Instances component (per-entity instanced-draw transforms).
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//
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// Two sources, one component (feat-20260622-chunk-gpu-instancing-sprite-tilemap
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// / AC-09; charter P4 consistent abstraction + charter P1 progressive disclosure).
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// The `Instances` ECS component has exactly TWO sources of `transforms` data, and
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// The AI user hand-attaches `Instances { transforms }` onto an entity at
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// spawn / set time for high-performance instanced draw. `world.get(e,
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// snapshot of column-major mat4 instances; stride = 16). This is the sole
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//
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// 'instancing-exceeds-uniform-cap'` fallback). The fold operator does
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// `world.get(e, Instances)` lookup after spawn.
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//
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//
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// 1. AI user set-site: spawn / `world.set` / `world.push` callers pass a
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// engine cannot prove the column-major mat4 packing without the
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// 2. RenderSystem extract entry: `render-system-extract.ts` performs a
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// defensive `transforms.length % 16 === 0` check on every
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// `detail: { actualLength, expectedStride: 16 }`) through the World
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// Layer-3 ErrorHandler and the renderable is skipped (fail-fast: the
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// malformed length never reaches the GPU upload path).
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//
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// stride-declaration option (`{ transforms: 16 }` keyed on the retired
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// per-component stride defineComponent option key) was retired because:
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// - The ECS layer no longer carries a per-component stride schema (M2 /
|
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// w9 dropped the option from `DefineComponentOptions` -- the SSOT
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// moved to the RenderSystem entry + AI user set site).
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// - Centralising the check at the consumer (RenderSystem extract) rather
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// than the producer (ECS write paths) lets the GPU upload path stay
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// trust-the-snapshot; AI users get one structured error per offending
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// frame rather than one per write.
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//
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// feat-20260514-ecs-children-instances-managed-buffer-array M3 / w14:
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|
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// migrated from the legacy `{ buffer: 'ref', count: 'u32' }` pair (which
|
|
68
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-
// cross-coupled with the now-deleted `AssetRegistry.createInstancedBuffer`
|
|
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// pipeline + the `InstancedBufferAsset` POD) to the ECS-managed array path.
|
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|
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// Resize is a `world.push(e, Instances, 'transforms', value)` away (one f32
|
|
71
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-
// at a time) plus a future `world.grow` if a bulk-resize affordance is
|
|
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|
-
// added.
|
|
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|
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//
|
|
74
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// Storage buffer cap-gate (D-5 OOS-08 follow-up):
|
|
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|
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// - The runtime RenderSystem consumer (`render-system-record.ts`) checks
|
|
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-
// `device.caps.storageBuffer` before binding the per-entity transforms;
|
|
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// `caps.storageBuffer === false` (backend lacking storage buffer support,
|
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// e.g. rhi-wgpu webgl backend) routes a `RhiError` ('feature-not-enabled').
|
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// A future loop owns the per-draw fallback path.
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|
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//
|
|
81
|
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// Group transform chained semantics (charter proposition 5 mental migration):
|
|
82
|
-
// - When the same entity carries both `Transform` (entity_world) and
|
|
83
|
-
// `Instances` (per-instance local transforms), the vertex shader
|
|
84
|
-
// composes per instance:
|
|
85
|
-
//
|
|
86
|
-
// world_position[i] = entity_world * instances_local[i] * vertex_position
|
|
87
|
-
//
|
|
88
|
-
// - `Instances.transforms[i*16..i*16+15]` is interpreted as a local-space
|
|
89
|
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// transform under the entity, exactly like a child entity's `Transform`
|
|
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|
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// under `ChildOf { parent }` in the hierarchy system. AI users reuse
|
|
91
|
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// the `parent x local` intuition without a new concept. Set the
|
|
92
|
-
// entity's `Transform` to identity to make `instances_local[i]`
|
|
93
|
-
// directly world-space.
|
|
94
|
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//
|
|
95
|
-
// 4-segment minimum contract (read this header before reaching for
|
|
96
|
-
// the source body):
|
|
97
|
-
//
|
|
98
|
-
// ===== (a) single-component import + spawn example =====
|
|
99
|
-
//
|
|
100
|
-
// import {
|
|
101
|
-
// createRenderer, HANDLE_CUBE,
|
|
102
|
-
// MeshFilter, MeshRenderer, Transform,
|
|
103
|
-
// Instances, type InstancesData,
|
|
104
|
-
// } from '@forgeax/engine-render';
|
|
105
|
-
//
|
|
106
|
-
// // 1 entity rendering N instanced cubes (16N packed f32, column-major mat4):
|
|
107
|
-
// const transforms = new Float32Array(N * 16);
|
|
108
|
-
// // ... fill column-major mat4 columns per instance ...
|
|
109
|
-
// world.spawn(
|
|
110
|
-
// { component: MeshFilter, data: { assetHandle: HANDLE_CUBE } },
|
|
111
|
-
// { component: MeshRenderer, data: {} },
|
|
112
|
-
// { component: Instances, data: { transforms } },
|
|
113
|
-
// );
|
|
114
|
-
//
|
|
115
|
-
// ===== (b) packed mat4 layout =====
|
|
116
|
-
//
|
|
117
|
-
// const transforms = new Float32Array(N * 16); // column-major mat4 per instance
|
|
118
|
-
// // instance i occupies floats [i*16 .. i*16+15]:
|
|
119
|
-
// // [m00 m10 m20 m30 <- column 0
|
|
120
|
-
// // m01 m11 m21 m31 <- column 1
|
|
121
|
-
// // m02 m12 m22 m32 <- column 2
|
|
122
|
-
// // m03 m13 m23 m33] <- column 3 (translation in m03/m13/m23)
|
|
123
|
-
//
|
|
124
|
-
// `transforms.length` MUST be a non-zero multiple of 16. AI users gate at
|
|
125
|
-
// the set / push site; the RenderSystem extract entry holds the second
|
|
126
|
-
// defensive (AC-06: detail carries `{ expectedStride: 16, actualLength }`).
|
|
127
|
-
// The instance count is the live snapshot length / 16.
|
|
128
|
-
//
|
|
129
|
-
// ===== (c) error code consumption (typed property access, no message regex) =====
|
|
130
|
-
//
|
|
131
|
-
// // Stride violation surfaces through the engine-ecs Layer-3 ErrorHandler
|
|
132
|
-
// // when extract reads a malformed snapshot:
|
|
133
|
-
// // on('error', (err) => {
|
|
134
|
-
// // if (err.code === 'instance-transforms-stride-mismatch') {
|
|
135
|
-
// // // err.detail.expectedStride === 16
|
|
136
|
-
// // // err.detail.actualLength === <user-supplied length>
|
|
137
|
-
// // }
|
|
138
|
-
// // });
|
|
139
|
-
// //
|
|
140
|
-
// // RenderSystem cap-gate (D-5) -> RhiError 'feature-not-enabled' on the
|
|
141
|
-
// // RhiErrorListenerRegistry channel:
|
|
142
|
-
// // on('error', (err) => {
|
|
143
|
-
// // if (err.code === 'feature-not-enabled') {
|
|
144
|
-
// // console.warn(err.expected, err.hint);
|
|
145
|
-
// // }
|
|
146
|
-
// // });
|
|
147
|
-
//
|
|
148
|
-
// charter mapping: proposition 1 (single import surface
|
|
149
|
-
// `import { Instances, type InstancesData } from '@forgeax/engine-render'`);
|
|
150
|
-
// proposition 3 (machine-readable schema > prose:
|
|
151
|
-
// `{ transforms: 'array<f32>' }` is the SSOT, stride 16 documented here +
|
|
152
|
-
// enforced at the RenderSystem entry);
|
|
153
|
-
// proposition 4 (explicit failure: stride violation routes a structured
|
|
154
|
-
// EcsError, not a silent half-row); proposition 5 (consistent abstraction:
|
|
155
|
-
// Instances mirrors Children -- both ride the array-vocab path).
|
|
156
|
-
//
|
|
157
|
-
// Anchors: requirements §AC-06 (stride 16 + RenderSystem upload path);
|
|
158
|
-
// plan-strategy §2.3 (stride responsibility migration to RenderSystem entry
|
|
159
|
-
// defensive + AI user set site) + §3.3 stride error path; plan-decisions
|
|
160
|
-
// D-1 / D-5.
|
|
161
|
-
// OOS-09 (no addChild Commands API) does not apply here; OOS-01 (no
|
|
162
|
-
// dangling-entity sweep) does not apply (Instances stores f32 not entity).
|
|
163
|
-
|
|
164
1
|
import { defineComponent } from '@forgeax/engine-ecs';
|
|
165
2
|
|
|
166
3
|
/**
|
|
167
|
-
*
|
|
168
|
-
*
|
|
169
|
-
*
|
|
170
|
-
*
|
|
171
|
-
*
|
|
172
|
-
*
|
|
173
|
-
* The runtime RenderSystem consumer materialises a fresh `Float32Array`
|
|
174
|
-
* snapshot on every `world.get(e, Instances).transforms` access (D-4
|
|
175
|
-
* no-cache), reads the live count from the snapshot's `length`, and
|
|
176
|
-
* uploads the bytes to a per-entity GPU storage buffer in the record stage
|
|
177
|
-
* (`render-system-record.ts`).
|
|
4
|
+
* World-owned local transforms for one explicit instanced renderable.
|
|
5
|
+
* Packed column-major mat4 values compose as entityWorld * instanceLocal.
|
|
6
|
+
* ECS owns copying, mutation and entity lifetime, including large arrays.
|
|
7
|
+
* Renderer extraction derives its own snapshot and GPU residency; neither
|
|
8
|
+
* authoring nor glTF SceneAsset lowering requires a Renderer identity.
|
|
178
9
|
*
|
|
179
|
-
* @example
|
|
180
|
-
*
|
|
181
|
-
*
|
|
182
|
-
*
|
|
183
|
-
*
|
|
184
|
-
*
|
|
185
|
-
*
|
|
186
|
-
*
|
|
10
|
+
* @example
|
|
11
|
+
* const transforms = new Float32Array(20_000 * 16);
|
|
12
|
+
* for (let i = 0; i < 20_000; i++) {
|
|
13
|
+
* transforms[i * 16] = transforms[i * 16 + 5] =
|
|
14
|
+
* transforms[i * 16 + 10] = transforms[i * 16 + 15] = 1;
|
|
15
|
+
* }
|
|
16
|
+
* const entity = world.spawn({ component: Instances, data: { transforms } }).unwrap();
|
|
17
|
+
* world.set(entity, Instances, { transforms }).unwrap();
|
|
187
18
|
*/
|
|
188
19
|
export const Instances = defineComponent('Instances', {
|
|
189
20
|
transforms: { type: 'array<f32>' },
|
|
190
21
|
});
|
|
191
22
|
|
|
192
|
-
|
|
193
|
-
* Type-level hint for `data` at the `Instances` spawn site.
|
|
194
|
-
*
|
|
195
|
-
* The runtime ECS column shape for `array<f32>` accepts a `Float32Array`
|
|
196
|
-
* payload at spawn / set time (the bytes are copied into the BufferPool
|
|
197
|
-
* slot). The `transforms` field is documented as `Float32Array` here so
|
|
198
|
-
* AI-user IDE autocomplete picks up the typed-array shape.
|
|
199
|
-
*
|
|
200
|
-
* @example
|
|
201
|
-
* import type { InstancesData } from '@forgeax/engine-render';
|
|
202
|
-
* const data: InstancesData = { transforms: new Float32Array(N * 16) };
|
|
203
|
-
*/
|
|
204
|
-
export type InstancesData = {
|
|
205
|
-
readonly transforms: Float32Array;
|
|
206
|
-
};
|
|
23
|
+
export type InstancesData = { readonly transforms: Float32Array };
|
package/src/extract/contracts.ts
CHANGED
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import type { MaterialCookProgramContext } from '@forgeax/engine-pack/material-cook';
|
|
1
2
|
// Shared render-extract snapshot contracts.
|
|
2
3
|
//
|
|
3
4
|
// The extract orchestrator owns traversal and policy; this leaf owns the
|
|
@@ -658,6 +659,7 @@ export interface MaterialSnapshot {
|
|
|
658
659
|
* discriminator (M4-T06).
|
|
659
660
|
*/
|
|
660
661
|
readonly materialShaderId?: string | undefined;
|
|
662
|
+
readonly materialProgramKeys?: Readonly<Record<string, string>> | undefined;
|
|
661
663
|
/**
|
|
662
664
|
* Stable source handle for the material asset. Record uses this only for
|
|
663
665
|
* same-frame assembly reuse; GPU bind-group validity still comes from the
|
|
@@ -763,12 +765,9 @@ export interface MaterialSnapshot {
|
|
|
763
765
|
* from the legacy `shadingModel` discriminant (feat-20260625 M2 D-3,
|
|
764
766
|
* finalised in w15; `shadingModel` field removed in tweak-20260701 M1).
|
|
765
767
|
*
|
|
766
|
-
*
|
|
767
|
-
*
|
|
768
|
-
*
|
|
769
|
-
* pipeline cache key"). Multi-pass materials whose mix of opaque +
|
|
770
|
-
* transparent passes need finer routing should split into separate
|
|
771
|
-
* MaterialAsset entries (the normal forgeax pattern).
|
|
768
|
+
* This describes the primary-pass snapshot for consumers that need a
|
|
769
|
+
* material summary. Actual draw routing and the LDR split read the selected
|
|
770
|
+
* DispatchEntry.renderState, so mixed opaque/transparent Passes remain valid.
|
|
772
771
|
*
|
|
773
772
|
* Type is `boolean | undefined` (derived): `undefined` means "no
|
|
774
773
|
* passes / unknown"; consumers must read `=== true` / `!== true` to
|
|
@@ -961,6 +960,7 @@ export interface ExtractFramesOwner {
|
|
|
961
960
|
}
|
|
962
961
|
|
|
963
962
|
export interface PreparedExtractContext {
|
|
963
|
+
readonly materialContext?: MaterialCookProgramContext | undefined;
|
|
964
964
|
readonly assets: AssetRegistry | null | undefined;
|
|
965
965
|
readonly pipelineState: ExtractPipelineSurface | null | undefined;
|
|
966
966
|
readonly materialSnapshotCache: MaterialSnapshotCache | undefined;
|
|
@@ -49,7 +49,12 @@ import {
|
|
|
49
49
|
projectedHeightForCandidate,
|
|
50
50
|
type SubmissionPlan,
|
|
51
51
|
} from './batch-topology';
|
|
52
|
-
import {
|
|
52
|
+
import {
|
|
53
|
+
GPU_DRIVEN_VIEW_WGSL,
|
|
54
|
+
type GpuDrivenLodSelectionInspection,
|
|
55
|
+
GpuDrivenView,
|
|
56
|
+
selectGpuLodLane,
|
|
57
|
+
} from './view-gpu';
|
|
53
58
|
|
|
54
59
|
const VERTEX_STAGE = 0x1;
|
|
55
60
|
const FRAGMENT_STAGE = 0x2;
|
|
@@ -1038,6 +1043,34 @@ export class GpuDrivenProduction {
|
|
|
1038
1043
|
return new GpuDrivenProduction(device, shaderModuleFactory);
|
|
1039
1044
|
}
|
|
1040
1045
|
|
|
1046
|
+
/** Recovery has no frame retry: await generated programs before preparing the graph. */
|
|
1047
|
+
static async forRecoveryDevice(
|
|
1048
|
+
device: RhiDevice,
|
|
1049
|
+
factory: PipelineBuilderShaderModuleFactory,
|
|
1050
|
+
createShaderModule: (descriptor: {
|
|
1051
|
+
code: string;
|
|
1052
|
+
label?: string;
|
|
1053
|
+
}) => Promise<Result<ShaderModule, RhiError>>,
|
|
1054
|
+
): Promise<Result<GpuDrivenProduction, RhiError>> {
|
|
1055
|
+
const modules = new Map<string, ShaderModule>();
|
|
1056
|
+
for (const descriptor of [
|
|
1057
|
+
{ label: 'gpu-driven-view', code: GPU_DRIVEN_VIEW_WGSL },
|
|
1058
|
+
{ label: 'gpu-driven-rigid-unlit', code: GPU_DRIVEN_RIGID_UNLIT_WGSL },
|
|
1059
|
+
]) {
|
|
1060
|
+
const module = await createShaderModule(descriptor);
|
|
1061
|
+
if (!module.ok) return module;
|
|
1062
|
+
modules.set(descriptor.code, module.value);
|
|
1063
|
+
}
|
|
1064
|
+
return ok(
|
|
1065
|
+
new GpuDrivenProduction(device, {
|
|
1066
|
+
createShaderModule: (descriptor) => {
|
|
1067
|
+
const module = modules.get(descriptor.code);
|
|
1068
|
+
return module === undefined ? factory.createShaderModule(descriptor) : ok(module);
|
|
1069
|
+
},
|
|
1070
|
+
}),
|
|
1071
|
+
);
|
|
1072
|
+
}
|
|
1073
|
+
|
|
1041
1074
|
createRecoveryRoot(scope: DeviceScope): LifecycleResourceSpec<unknown> {
|
|
1042
1075
|
return {
|
|
1043
1076
|
kind: 'scene-table',
|