@forgeax/engine-render 0.1.21 → 0.1.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (584) hide show
  1. package/README.md +281 -38
  2. package/dist/assembly/backend-contract.d.ts +13 -0
  3. package/dist/assembly/backend-contract.d.ts.map +1 -1
  4. package/dist/assembly/bundler-contract.d.ts +9 -0
  5. package/dist/assembly/bundler-contract.d.ts.map +1 -0
  6. package/dist/assembly/device-feature-admission.d.ts +8 -0
  7. package/dist/assembly/device-feature-admission.d.ts.map +1 -1
  8. package/dist/assembly/extended-lighting-fallback.d.ts +13 -0
  9. package/dist/assembly/extended-lighting-fallback.d.ts.map +1 -0
  10. package/dist/assembly/factory.d.ts +7 -235
  11. package/dist/assembly/factory.d.ts.map +1 -1
  12. package/dist/assembly/host-contract.d.ts +10 -0
  13. package/dist/assembly/host-contract.d.ts.map +1 -1
  14. package/dist/assembly/material/assembly.d.ts +3 -2
  15. package/dist/assembly/material/assembly.d.ts.map +1 -1
  16. package/dist/assembly/material/standard-layer-projection.d.ts +10 -0
  17. package/dist/assembly/material/standard-layer-projection.d.ts.map +1 -0
  18. package/dist/assembly/material-shader-policy.d.ts +168 -0
  19. package/dist/assembly/material-shader-policy.d.ts.map +1 -0
  20. package/dist/assembly/material-shader-prewarm.d.ts +21 -0
  21. package/dist/assembly/material-shader-prewarm.d.ts.map +1 -0
  22. package/dist/assembly/mesh-ssbo-grow.d.ts +88 -0
  23. package/dist/assembly/mesh-ssbo-grow.d.ts.map +1 -0
  24. package/dist/assembly/recovery/device-loss-fanout.d.ts +14 -0
  25. package/dist/assembly/recovery/device-loss-fanout.d.ts.map +1 -0
  26. package/dist/assembly/recovery/generation.d.ts +46 -0
  27. package/dist/assembly/recovery/generation.d.ts.map +1 -0
  28. package/dist/assembly/recovery/recovery-attempt.d.ts +63 -0
  29. package/dist/assembly/recovery/recovery-attempt.d.ts.map +1 -0
  30. package/dist/assembly/recovery/renderer-recover.d.ts +115 -0
  31. package/dist/assembly/recovery/renderer-recover.d.ts.map +1 -0
  32. package/dist/assembly/renderer-facade.d.ts +10 -0
  33. package/dist/assembly/renderer-facade.d.ts.map +1 -0
  34. package/dist/assembly/renderer-frame-transaction.d.ts +17 -0
  35. package/dist/assembly/renderer-frame-transaction.d.ts.map +1 -1
  36. package/dist/assembly/renderer-helpers.d.ts +19 -0
  37. package/dist/assembly/renderer-helpers.d.ts.map +1 -0
  38. package/dist/assembly/renderer-lifecycle.d.ts +34 -0
  39. package/dist/assembly/renderer-lifecycle.d.ts.map +1 -1
  40. package/dist/assembly/shader-prewarm-policy.d.ts +15 -0
  41. package/dist/assembly/shader-prewarm-policy.d.ts.map +1 -0
  42. package/dist/assembly/webgpu-ready-contract.d.ts +9 -0
  43. package/dist/assembly/webgpu-ready-contract.d.ts.map +1 -0
  44. package/dist/assembly/webgpu-ready.d.ts +55 -0
  45. package/dist/assembly/webgpu-ready.d.ts.map +1 -0
  46. package/dist/assembly/webgpu-renderer.d.ts +152 -0
  47. package/dist/assembly/webgpu-renderer.d.ts.map +1 -0
  48. package/dist/authoring.mjs +1 -1
  49. package/dist/{chunk-PCHBPYML.mjs → chunk-GE3SDD72.mjs} +37 -5
  50. package/dist/chunk-GE3SDD72.mjs.map +1 -0
  51. package/dist/chunk-KZFTK6DO.mjs +1191 -0
  52. package/dist/chunk-KZFTK6DO.mjs.map +1 -0
  53. package/dist/{chunk-FS2KNUQH.mjs → chunk-Q752SHI5.mjs} +332 -568
  54. package/dist/chunk-Q752SHI5.mjs.map +1 -0
  55. package/dist/{chunk-6OPXDQ2E.mjs → chunk-RR5L4SRS.mjs} +33 -294
  56. package/dist/chunk-RR5L4SRS.mjs.map +1 -0
  57. package/dist/chunk-TFH5I7JJ.mjs +296 -0
  58. package/dist/chunk-TFH5I7JJ.mjs.map +1 -0
  59. package/dist/chunk-UQYS7FRM.mjs +1003 -0
  60. package/dist/chunk-UQYS7FRM.mjs.map +1 -0
  61. package/dist/chunk-YKB5DQV7.mjs +345 -0
  62. package/dist/chunk-YKB5DQV7.mjs.map +1 -0
  63. package/dist/{chunk-5YADUCA7.mjs → chunk-YRUYGA4A.mjs} +1189 -1217
  64. package/dist/chunk-YRUYGA4A.mjs.map +1 -0
  65. package/dist/chunk-Z3YYH2MB.mjs +5082 -0
  66. package/dist/chunk-Z3YYH2MB.mjs.map +1 -0
  67. package/dist/cluster-binner.d.ts +5 -0
  68. package/dist/cluster-binner.d.ts.map +1 -1
  69. package/dist/components/index.d.ts +3 -0
  70. package/dist/components/index.d.ts.map +1 -1
  71. package/dist/components/light-helpers.d.ts +4 -0
  72. package/dist/components/light-helpers.d.ts.map +1 -1
  73. package/dist/components/light-probe.d.ts +9 -0
  74. package/dist/components/light-probe.d.ts.map +1 -0
  75. package/dist/components/rect-area-light.d.ts +12 -0
  76. package/dist/components/rect-area-light.d.ts.map +1 -0
  77. package/dist/components/scene-instance.d.ts +4 -0
  78. package/dist/components/scene-instance.d.ts.map +1 -1
  79. package/dist/components/spot-light.d.ts +3 -0
  80. package/dist/components/spot-light.d.ts.map +1 -1
  81. package/dist/construct-renderer.mjs +27276 -23232
  82. package/dist/construct-renderer.mjs.map +1 -1
  83. package/dist/device/device-scope.d.ts +2 -0
  84. package/dist/device/device-scope.d.ts.map +1 -1
  85. package/dist/device/gpu-residency.d.ts +32 -5
  86. package/dist/device/gpu-residency.d.ts.map +1 -1
  87. package/dist/device/lifecycle-transaction.d.ts +2 -0
  88. package/dist/device/lifecycle-transaction.d.ts.map +1 -0
  89. package/dist/environment/frame.d.ts +5 -0
  90. package/dist/environment/frame.d.ts.map +1 -1
  91. package/dist/environment/inspection.d.ts +7 -0
  92. package/dist/environment/inspection.d.ts.map +1 -1
  93. package/dist/environment/lifecycle.d.ts +20 -2
  94. package/dist/environment/lifecycle.d.ts.map +1 -1
  95. package/dist/errors/gpu-driven.d.ts +26 -0
  96. package/dist/errors/gpu-driven.d.ts.map +1 -0
  97. package/dist/errors/index.d.ts +1 -0
  98. package/dist/errors/index.d.ts.map +1 -1
  99. package/dist/errors/recover.d.ts +67 -3
  100. package/dist/errors/recover.d.ts.map +1 -1
  101. package/dist/errors/render.d.ts +39 -1
  102. package/dist/errors/render.d.ts.map +1 -1
  103. package/dist/extract/contracts.d.ts +899 -0
  104. package/dist/extract/contracts.d.ts.map +1 -0
  105. package/dist/extract/gpu-driven.d.ts +50 -0
  106. package/dist/extract/gpu-driven.d.ts.map +1 -0
  107. package/dist/extract/visibility.d.ts.map +1 -1
  108. package/dist/features/host.d.ts +2 -0
  109. package/dist/features/host.d.ts.map +1 -1
  110. package/dist/features/prepared-gpu-work.d.ts +3 -0
  111. package/dist/features/prepared-gpu-work.d.ts.map +1 -1
  112. package/dist/features/prepared-graphics-store.d.ts +2 -0
  113. package/dist/features/prepared-graphics-store.d.ts.map +1 -1
  114. package/dist/gpu-driven/batch-topology.d.ts +34 -0
  115. package/dist/gpu-driven/batch-topology.d.ts.map +1 -1
  116. package/dist/gpu-driven/prepared-draw.d.ts +63 -0
  117. package/dist/gpu-driven/prepared-draw.d.ts.map +1 -0
  118. package/dist/gpu-driven/production-raster.d.ts +126 -2
  119. package/dist/gpu-driven/production-raster.d.ts.map +1 -1
  120. package/dist/gpu-driven/view-gpu.d.ts +64 -1
  121. package/dist/gpu-driven/view-gpu.d.ts.map +1 -1
  122. package/dist/gpu-scene-schema.d.ts +14 -0
  123. package/dist/gpu-scene-schema.d.ts.map +1 -1
  124. package/dist/gpu-scene.d.ts +9 -1
  125. package/dist/gpu-scene.d.ts.map +1 -1
  126. package/dist/gpu-usage.d.ts +0 -1
  127. package/dist/gpu-usage.d.ts.map +1 -1
  128. package/dist/hdrp-buffers.d.ts +3 -3
  129. package/dist/hdrp-buffers.d.ts.map +1 -1
  130. package/dist/ibl/IblPipelineCache.d.ts +7 -6
  131. package/dist/ibl/IblPipelineCache.d.ts.map +1 -1
  132. package/dist/ibl/skylight-bind-group.d.ts +7 -1
  133. package/dist/ibl/skylight-bind-group.d.ts.map +1 -1
  134. package/dist/index.d.ts +13 -2
  135. package/dist/index.d.ts.map +1 -1
  136. package/dist/index.mjs +90 -5
  137. package/dist/index.mjs.map +1 -1
  138. package/dist/inspection-types.d.ts +163 -1
  139. package/dist/inspection-types.d.ts.map +1 -1
  140. package/dist/internal.d.ts +9 -0
  141. package/dist/internal.d.ts.map +1 -1
  142. package/dist/internal.mjs +23 -2
  143. package/dist/internal.mjs.map +1 -1
  144. package/dist/light-buffer-layout.d.ts +60 -148
  145. package/dist/light-buffer-layout.d.ts.map +1 -1
  146. package/dist/materials.d.ts +34 -10
  147. package/dist/materials.d.ts.map +1 -1
  148. package/dist/mesh-material-bindings.d.ts +56 -0
  149. package/dist/mesh-material-bindings.d.ts.map +1 -1
  150. package/dist/occlusion-proxy.d.ts +4 -0
  151. package/dist/occlusion-proxy.d.ts.map +1 -0
  152. package/dist/pbr-pipeline.d.ts +58 -21
  153. package/dist/pbr-pipeline.d.ts.map +1 -1
  154. package/dist/pipeline/standard-forward-lane.d.ts.map +1 -1
  155. package/dist/pipeline/standard-lighting/graph.d.ts.map +1 -1
  156. package/dist/pipeline/standard-lighting/light-frame.d.ts +3 -3
  157. package/dist/pipeline/standard-lighting/light-frame.d.ts.map +1 -1
  158. package/dist/pipeline/standard-lighting/topology.d.ts +1 -1
  159. package/dist/pipeline/standard-lighting/topology.d.ts.map +1 -1
  160. package/dist/pipeline/standard-lighting/transport.d.ts.map +1 -1
  161. package/dist/pipeline/standard-pipeline.d.ts.map +1 -1
  162. package/dist/pipeline-builder.d.ts +2 -0
  163. package/dist/pipeline-builder.d.ts.map +1 -1
  164. package/dist/pipeline-spec.d.ts +1 -1
  165. package/dist/pipeline-spec.d.ts.map +1 -1
  166. package/dist/plugin.d.ts.map +1 -1
  167. package/dist/points-lines/prepare.d.ts +3 -0
  168. package/dist/points-lines/prepare.d.ts.map +1 -1
  169. package/dist/points-lines/standard-owner.d.ts +33 -0
  170. package/dist/points-lines/standard-owner.d.ts.map +1 -0
  171. package/dist/prepare/extended-lighting/ltc-resources.d.ts +31 -0
  172. package/dist/prepare/extended-lighting/ltc-resources.d.ts.map +1 -0
  173. package/dist/prepare/extended-lighting/resources.d.ts +72 -0
  174. package/dist/prepare/extended-lighting/resources.d.ts.map +1 -0
  175. package/dist/prepare/extended-lighting/spot-modifiers.d.ts +42 -0
  176. package/dist/prepare/extended-lighting/spot-modifiers.d.ts.map +1 -0
  177. package/dist/prepare/extended-lighting/state.d.ts +24 -0
  178. package/dist/prepare/extended-lighting/state.d.ts.map +1 -0
  179. package/dist/record/frame-lighting.d.ts +8 -6
  180. package/dist/record/frame-lighting.d.ts.map +1 -1
  181. package/dist/record/frame-snapshot.d.ts +55 -10
  182. package/dist/record/frame-snapshot.d.ts.map +1 -1
  183. package/dist/record/frame-targets.d.ts.map +1 -1
  184. package/dist/record/frame.d.ts +21 -5
  185. package/dist/record/frame.d.ts.map +1 -1
  186. package/dist/record/gpu-timing.d.ts +19 -7
  187. package/dist/record/gpu-timing.d.ts.map +1 -1
  188. package/dist/record/helpers.d.ts +0 -20
  189. package/dist/record/helpers.d.ts.map +1 -1
  190. package/dist/record/main-pass-geometry.d.ts +20 -2
  191. package/dist/record/main-pass-geometry.d.ts.map +1 -1
  192. package/dist/record/main-pass-material.d.ts +10 -18
  193. package/dist/record/main-pass-material.d.ts.map +1 -1
  194. package/dist/record/main-pass-sprite-draws.d.ts.map +1 -1
  195. package/dist/record/main-pass.d.ts.map +1 -1
  196. package/dist/record/mesh-ssbo.d.ts +11 -3
  197. package/dist/record/mesh-ssbo.d.ts.map +1 -1
  198. package/dist/record/recovery-pipeline.d.ts +30 -0
  199. package/dist/record/recovery-pipeline.d.ts.map +1 -0
  200. package/dist/record/render-context.d.ts +82 -9
  201. package/dist/record/render-context.d.ts.map +1 -1
  202. package/dist/record/shadow-pass.d.ts.map +1 -1
  203. package/dist/record/typed-frame-graph.d.ts +49 -2
  204. package/dist/record/typed-frame-graph.d.ts.map +1 -1
  205. package/dist/record/view-ubo.d.ts +1 -2
  206. package/dist/record/view-ubo.d.ts.map +1 -1
  207. package/dist/recovery/render-system-candidate.d.ts +65 -0
  208. package/dist/recovery/render-system-candidate.d.ts.map +1 -0
  209. package/dist/reflection/inspection.d.ts +10 -0
  210. package/dist/reflection/inspection.d.ts.map +1 -0
  211. package/dist/reflection/projection.d.ts +49 -0
  212. package/dist/reflection/projection.d.ts.map +1 -1
  213. package/dist/reflection/record-owner.d.ts +60 -0
  214. package/dist/reflection/record-owner.d.ts.map +1 -0
  215. package/dist/render-contract.d.ts +78 -15
  216. package/dist/render-contract.d.ts.map +1 -1
  217. package/dist/render-pipeline.d.ts +7 -0
  218. package/dist/render-pipeline.d.ts.map +1 -1
  219. package/dist/render-system-extract-tail.d.ts +12 -0
  220. package/dist/render-system-extract-tail.d.ts.map +1 -0
  221. package/dist/render-system-extract.d.ts +252 -30
  222. package/dist/render-system-extract.d.ts.map +1 -1
  223. package/dist/render-system.d.ts +140 -5
  224. package/dist/render-system.d.ts.map +1 -1
  225. package/dist/scene/probe-blend-record.d.ts +22 -0
  226. package/dist/scene/probe-blend-record.d.ts.map +1 -0
  227. package/dist/scene/probe-blend.d.ts +142 -0
  228. package/dist/scene/probe-blend.d.ts.map +1 -0
  229. package/dist/scene/render-scene-types.d.ts +0 -6
  230. package/dist/scene/render-scene-types.d.ts.map +1 -1
  231. package/dist/scene/render-scene.d.ts +122 -9
  232. package/dist/scene/render-scene.d.ts.map +1 -1
  233. package/dist/scene/visibility/bounds.d.ts +20 -0
  234. package/dist/scene/visibility/bounds.d.ts.map +1 -0
  235. package/dist/scene/visibility/budget.d.ts +16 -0
  236. package/dist/scene/visibility/budget.d.ts.map +1 -0
  237. package/dist/scene/visibility/facet.d.ts +73 -0
  238. package/dist/scene/visibility/facet.d.ts.map +1 -0
  239. package/dist/scene/visibility/gpu-frame-timing.d.ts +41 -0
  240. package/dist/scene/visibility/gpu-frame-timing.d.ts.map +1 -0
  241. package/dist/scene/visibility/gpu-lod.d.ts +46 -0
  242. package/dist/scene/visibility/gpu-lod.d.ts.map +1 -0
  243. package/dist/scene/visibility/inspection.d.ts +132 -0
  244. package/dist/scene/visibility/inspection.d.ts.map +1 -0
  245. package/dist/scene/visibility/lod-selector.d.ts +25 -0
  246. package/dist/scene/visibility/lod-selector.d.ts.map +1 -0
  247. package/dist/scene/visibility/occlusion-confidence.d.ts +81 -0
  248. package/dist/scene/visibility/occlusion-confidence.d.ts.map +1 -0
  249. package/dist/scene/visibility/occlusion-pass.d.ts +57 -0
  250. package/dist/scene/visibility/occlusion-pass.d.ts.map +1 -0
  251. package/dist/scene/visibility/occlusion-query-pool.d.ts +57 -0
  252. package/dist/scene/visibility/occlusion-query-pool.d.ts.map +1 -0
  253. package/dist/scene/visibility/occlusion-runtime.d.ts +96 -0
  254. package/dist/scene/visibility/occlusion-runtime.d.ts.map +1 -0
  255. package/dist/scene/visibility/types.d.ts +34 -0
  256. package/dist/scene/visibility/types.d.ts.map +1 -0
  257. package/dist/ssr/admission.d.ts +122 -0
  258. package/dist/ssr/admission.d.ts.map +1 -0
  259. package/dist/ssr/composition.d.ts +32 -0
  260. package/dist/ssr/composition.d.ts.map +1 -0
  261. package/dist/ssr/errors.d.ts +39 -0
  262. package/dist/ssr/errors.d.ts.map +1 -0
  263. package/dist/ssr/identity.d.ts +13 -0
  264. package/dist/ssr/identity.d.ts.map +1 -0
  265. package/dist/systems/skin-palette-allocator.d.ts +1 -1
  266. package/dist/temporal/frame-coordinator.d.ts +13 -0
  267. package/dist/temporal/frame-coordinator.d.ts.map +1 -1
  268. package/dist/temporal/frame.d.ts +2 -0
  269. package/dist/temporal/frame.d.ts.map +1 -1
  270. package/dist/temporal/index.mjs +6 -5
  271. package/dist/temporal/taa-history-store.d.ts +15 -1
  272. package/dist/temporal/taa-history-store.d.ts.map +1 -1
  273. package/dist/temporal/transaction.d.ts +5 -0
  274. package/dist/temporal/transaction.d.ts.map +1 -1
  275. package/dist/temporal/view.d.ts +7 -0
  276. package/dist/temporal/view.d.ts.map +1 -1
  277. package/dist/tilemap-chunk-extract-system.d.ts +1 -1
  278. package/dist/typed-render-graph-primitives.d.ts +4 -0
  279. package/dist/typed-render-graph-primitives.d.ts.map +1 -1
  280. package/dist/volume/passes.d.ts +8 -4
  281. package/dist/volume/passes.d.ts.map +1 -1
  282. package/package.json +20 -20
  283. package/src/__tests__/cluster-grid-default-surface.unit.test.ts +5 -0
  284. package/src/__tests__/detached-inspection.integration.test.ts +6 -0
  285. package/src/__tests__/device-feature-admission.unit.test.ts +19 -1
  286. package/src/__tests__/device-loss-fanout.unit.test.ts +107 -0
  287. package/src/__tests__/device-scope-lifecycle.unit.test.ts +21 -0
  288. package/src/__tests__/direct-light-snapshot.unit.test.ts +59 -3
  289. package/src/__tests__/environment-generation.integration.test.ts +39 -0
  290. package/src/__tests__/evidence-identity.ts +13 -0
  291. package/src/__tests__/evidence-identity.unit.test.ts +24 -0
  292. package/src/__tests__/expose-renderer-errors.unit.test.ts +34 -0
  293. package/src/__tests__/extended-lighting-recovery.browser.test.ts +14 -0
  294. package/src/__tests__/extended-lighting-recovery.dawn.test.ts +14 -0
  295. package/src/__tests__/extended-lighting-recovery.integration.test.ts +81 -0
  296. package/src/__tests__/extended-lighting-resources.unit.test.ts +51 -0
  297. package/src/__tests__/extended-lighting-zero-feature.integration.test.ts +52 -0
  298. package/src/__tests__/factory-contract.integration.test.ts +154 -6
  299. package/src/__tests__/fallback-row-stride-surface.unit.test.ts +4 -1
  300. package/src/__tests__/frame-observation.contract.test.ts +15 -0
  301. package/src/__tests__/gpu-driven-batch-topology-pbr.unit.test.ts +146 -0
  302. package/src/__tests__/gpu-driven-indirect-raster-evidence.ts +1 -0
  303. package/src/__tests__/gpu-driven-indirect-raster.dawn.test.ts +1 -0
  304. package/src/__tests__/gpu-driven-production.integration.test.ts +572 -9
  305. package/src/__tests__/gpu-driven-scaling.unit.test.ts +66 -2
  306. package/src/__tests__/gpu-driven-view-gpu-evidence.ts +26 -1
  307. package/src/__tests__/gpu-driven-view-graph.integration.test.ts +89 -2
  308. package/src/__tests__/gpu-driven-view.browser.test.ts +3 -3
  309. package/src/__tests__/gpu-driven-view.dawn.test.ts +3 -3
  310. package/src/__tests__/gpu-driven-view.unit.test.ts +50 -0
  311. package/src/__tests__/gpu-lod-evidence.ts +188 -0
  312. package/src/__tests__/gpu-lod-fallback.integration.test.ts +10 -0
  313. package/src/__tests__/gpu-lod-indirect.integration.test.ts +40 -0
  314. package/src/__tests__/gpu-lod-parity.dawn.test.ts +29 -0
  315. package/src/__tests__/gpu-lod-readiness.integration.test.ts +52 -0
  316. package/src/__tests__/gpu-lod-schema.unit.test.ts +66 -0
  317. package/src/__tests__/gpu-lod-selector.unit.test.ts +28 -0
  318. package/src/__tests__/gpu-lod-silhouette.browser.test.ts +13 -0
  319. package/src/__tests__/gpu-resource-store-stride.unit.test.ts +66 -1
  320. package/src/__tests__/gpu-scene.dawn.test.ts +8 -1
  321. package/src/__tests__/gpu-scene.unit.test.ts +49 -3
  322. package/src/__tests__/ibl/face-uniforms.unit.test.ts +2 -0
  323. package/src/__tests__/ibl-residency-publication.unit.test.ts +113 -0
  324. package/src/__tests__/light-buffer-layout.unit.test.ts +113 -3
  325. package/src/__tests__/light-inspection.unit.test.ts +55 -0
  326. package/src/__tests__/light-resource-error.unit.test.ts +43 -0
  327. package/src/__tests__/lighting-scene-roundtrip.integration.test.ts +109 -0
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@@ -32,7 +32,9 @@
32
32
  import {
33
33
  blitMipmapsSync,
34
34
  getOrCreateMipmapPipeline,
35
+ type MipmapEncoderWork,
35
36
  type MipmapShaderModuleFactory,
37
+ prepareMipmaps,
36
38
  } from '@forgeax/engine-assets-runtime';
37
39
  import type { World } from '@forgeax/engine-ecs';
38
40
  import {
@@ -98,6 +100,7 @@ import {
98
100
  runIblPrecompute,
99
101
  } from '../ibl/IblPipelineCache';
100
102
  import type { RhiErrorListenerRegistry } from '../lifecycle';
103
+ import type { RecoveryColdWorkGuard } from '../record/render-context';
101
104
  import {
102
105
  type CubeRenderData,
103
106
  deriveRenderDataCubemap,
@@ -106,7 +109,7 @@ import {
106
109
  type MeshRenderData,
107
110
  type TextureRenderData,
108
111
  } from '../render-data';
109
- import type { DeviceScope } from './device-scope';
112
+ import type { DeviceScope, LifecycleResourceSpec } from './device-scope';
110
113
 
111
114
  const DYNAMIC_OFFSET_STRIDE = 256;
112
115
  const FACE_COUNT = 6;
@@ -182,6 +185,7 @@ export function writePrefilterUniforms(
182
185
  subPassIdx: number,
183
186
  roughness: number,
184
187
  mipFaceSize: number,
188
+ sourceMipLevelCount = 1,
185
189
  ): Result<void, RhiError> {
186
190
  if (subPassIdx < 0 || subPassIdx >= PREFILTER_SUBPASS_COUNT) {
187
191
  return invalidUniformInput(
@@ -189,13 +193,20 @@ export function writePrefilterUniforms(
189
193
  `writePrefilterUniforms received subPassIdx=${subPassIdx}`,
190
194
  );
191
195
  }
192
- const payload = new Float32Array([roughness, mipFaceSize, 0, 0]);
196
+ if (!Number.isInteger(sourceMipLevelCount) || sourceMipLevelCount < 1) {
197
+ return invalidUniformInput(
198
+ 'sourceMipLevelCount is a positive integer matching the bound source cube mip levels',
199
+ `writePrefilterUniforms received sourceMipLevelCount=${sourceMipLevelCount}`,
200
+ );
201
+ }
202
+ const payload = new Float32Array([roughness, mipFaceSize, sourceMipLevelCount, 0]);
193
203
  return device.queue.writeBuffer(buffer, subPassIdx * DYNAMIC_OFFSET_STRIDE, payload);
194
204
  }
195
205
 
196
206
  export function writeAllPrefilterUniforms(
197
207
  device: FaceUniformsDevice,
198
208
  buffer: Buffer,
209
+ sourceMipLevelCount = 1,
199
210
  ): Result<void, RhiError> {
200
211
  for (let mip = 0; mip < PREFILTER_MIP_LEVELS; mip++) {
201
212
  const roughness = mip / (PREFILTER_MIP_LEVELS - 1);
@@ -207,6 +218,7 @@ export function writeAllPrefilterUniforms(
207
218
  mip * FACE_COUNT + face,
208
219
  roughness,
209
220
  mipFaceSize,
221
+ sourceMipLevelCount,
210
222
  );
211
223
  if (!result.ok) return result;
212
224
  }
@@ -303,6 +315,11 @@ export interface TextureGpuEntry {
303
315
  readonly receipt: TextureResidencyReceipt;
304
316
  }
305
317
 
318
+ /** Candidate-only residency work; no queue submission is hidden here. */
319
+ export interface RecoveryResidencyPreparation {
320
+ readonly mipmapWork?: MipmapEncoderWork;
321
+ }
322
+
306
323
  // feat-20260630-equirect-kind-internalized-ibl-declarative-skyligh M2 / w11
307
324
  // (D-3): the projection-status truth lives here (the store's cubemap map is the
308
325
  // single authority — the SkylightSnapshot carries no status, D-3). `status`:
@@ -324,6 +341,123 @@ interface CubemapGpuEntry {
324
341
  faceViews: readonly TextureView[];
325
342
  }
326
343
 
344
+ interface PackedMeshLodGeometry {
345
+ readonly vertices: Float32Array;
346
+ readonly indices: Uint16Array | Uint32Array | undefined;
347
+ readonly lodRanges: readonly (readonly MeshGpuRange[])[] | undefined;
348
+ }
349
+
350
+ function packMeshLodGeometry(
351
+ root: TypesMeshAsset,
352
+ rootData: MeshRenderData,
353
+ lowerMeshes: readonly TypesMeshAsset[],
354
+ ): Result<PackedMeshLodGeometry, RhiError> {
355
+ if (lowerMeshes.length === 0) {
356
+ return ok({ vertices: root.vertices, indices: root.indices, lodRanges: undefined });
357
+ }
358
+ const rootStride = rootData.layoutProjection.arrayStride;
359
+ const allMeshes = [root, ...lowerMeshes];
360
+ const lowerData: MeshRenderData[] = [];
361
+ for (const lower of lowerMeshes) {
362
+ const projected = deriveRenderDataMesh(lower);
363
+ if (!projected.ok) {
364
+ return err(
365
+ new RhiError({
366
+ code: 'asset-not-registered',
367
+ expected: 'every MeshAsset LOD to project to a compatible GPU layout',
368
+ hint: 'repair the lower-detail MeshAsset attributes before drawing the LOD chain',
369
+ }),
370
+ );
371
+ }
372
+ lowerData.push(projected.value);
373
+ }
374
+ if (
375
+ lowerData.some(
376
+ (data) =>
377
+ data.layoutProjection.arrayStride !== rootStride ||
378
+ data.submeshes.length !== rootData.submeshes.length ||
379
+ data.indexFormat !== rootData.indexFormat,
380
+ )
381
+ ) {
382
+ return err(
383
+ new RhiError({
384
+ code: 'asset-not-registered',
385
+ expected: 'LOD meshes to share vertex/index layout and material-slot topology',
386
+ hint: 'reimport LOD meshes with matching attributes, index format, and submesh slots',
387
+ }),
388
+ );
389
+ }
390
+ if (allMeshes.some((mesh) => (mesh.indices === undefined) !== (root.indices === undefined))) {
391
+ return err(
392
+ new RhiError({
393
+ code: 'asset-not-registered',
394
+ expected: 'all LOD meshes to use the same indexed or non-indexed draw mode',
395
+ hint: 'reimport the LOD chain with consistent index data',
396
+ }),
397
+ );
398
+ }
399
+ const vertices = new Float32Array(allMeshes.reduce((sum, mesh) => sum + mesh.vertices.length, 0));
400
+ const ranges: MeshGpuRange[][] = [];
401
+ let vertexCursor = 0;
402
+ let indexCursor = 0;
403
+ const indexed = root.indices !== undefined;
404
+ const sourceIndices: number[] = [];
405
+ let requiresUint32 = root.indices instanceof Uint32Array;
406
+ for (let level = 0; level < allMeshes.length; level += 1) {
407
+ const mesh = allMeshes[level];
408
+ const data = level === 0 ? rootData : lowerData[level - 1];
409
+ if (mesh === undefined || data === undefined) continue;
410
+ vertices.set(mesh.vertices, vertexCursor);
411
+ const levelRanges: MeshGpuRange[] = [];
412
+ for (let submeshIndex = 0; submeshIndex < data.submeshes.length; submeshIndex += 1) {
413
+ const submesh = data.submeshes[submeshIndex];
414
+ const rootSubmesh = rootData.submeshes[submeshIndex];
415
+ if (
416
+ submesh === undefined ||
417
+ rootSubmesh === undefined ||
418
+ submesh.materialSlot !== rootSubmesh.materialSlot ||
419
+ submesh.topology !== rootSubmesh.topology
420
+ ) {
421
+ return err(
422
+ new RhiError({
423
+ code: 'asset-not-registered',
424
+ expected: 'LOD submeshes to preserve root material-slot and topology identity',
425
+ hint: 'repair LOD material slots and primitive topology before import',
426
+ }),
427
+ );
428
+ }
429
+ levelRanges.push(
430
+ indexed
431
+ ? {
432
+ first: indexCursor + submesh.indexOffset,
433
+ count: submesh.indexCount,
434
+ baseVertex: vertexCursor / (rootStride / 4),
435
+ }
436
+ : { first: vertexCursor / (rootStride / 4), count: submesh.vertexCount, baseVertex: 0 },
437
+ );
438
+ }
439
+ ranges.push(levelRanges);
440
+ if (indexed) {
441
+ const indices = mesh.indices;
442
+ if (indices === undefined) continue;
443
+ for (const value of indices) {
444
+ // Each LOD range carries its vertex cursor as baseVertex, so keep
445
+ // indices local to that LOD and apply the offset exactly once at draw.
446
+ sourceIndices.push(value);
447
+ if (value > 0xffff || indices instanceof Uint32Array) requiresUint32 = true;
448
+ }
449
+ indexCursor += indices.length;
450
+ }
451
+ vertexCursor += mesh.vertices.length;
452
+ }
453
+ const indices = indexed
454
+ ? requiresUint32
455
+ ? Uint32Array.from(sourceIndices)
456
+ : Uint16Array.from(sourceIndices)
457
+ : undefined;
458
+ return ok({ vertices, indices, lodRanges: ranges });
459
+ }
460
+
327
461
  export interface MeshGpuHandles {
328
462
  readonly vertexBuffer: GpuBuffer;
329
463
  /**
@@ -374,6 +508,14 @@ export interface MeshGpuHandles {
374
508
  * For single-submesh meshes this is a 1-element array (byte-identical to pre-M4).
375
509
  */
376
510
  readonly submeshes: readonly import('@forgeax/engine-types').Submesh[];
511
+ /** Packed root + lower-detail geometry ranges in the shared mesh buffers. */
512
+ readonly lodRanges?: readonly (readonly MeshGpuRange[])[];
513
+ }
514
+
515
+ export interface MeshGpuRange {
516
+ readonly first: number;
517
+ readonly count: number;
518
+ readonly baseVertex: number;
377
519
  }
378
520
 
379
521
  /**
@@ -404,6 +546,7 @@ export class GpuResidencyCache {
404
546
  // Hardware-probe caps injected at `configureGpuDevice`; guards the HDR cubemap
405
547
  // path (_uploadCubemapFromEquirect) when `rgba16floatRenderable` is false.
406
548
  private caps: RhiCaps | undefined = undefined;
549
+ private recoveryColdWorkGuard: RecoveryColdWorkGuard | undefined;
407
550
  private deviceEpoch = 0;
408
551
  private textureGeneration = 0;
409
552
 
@@ -482,6 +625,11 @@ export class GpuResidencyCache {
482
625
  this.deviceScope = scope;
483
626
  }
484
627
 
628
+ /** Arm the first-published-frame assertion on this generation's store. */
629
+ setRecoveryColdWorkGuard(guard: RecoveryColdWorkGuard | undefined): void {
630
+ this.recoveryColdWorkGuard = guard;
631
+ }
632
+
485
633
  /**
486
634
  * Wrap a raw RHI Buffer handle into a GpuBuffer. The wrapper holds a
487
635
  * reference to the device so `.destroy()` forwards to
@@ -570,6 +718,39 @@ export class GpuResidencyCache {
570
718
  this.meshGpuHandles.clear();
571
719
  }
572
720
 
721
+ /** Number of candidate-owned GPU resources currently held by this cache. */
722
+ recoveryResourceCount(): number {
723
+ let cubemapResources = 0;
724
+ const seen = new Set<GpuTexture>();
725
+ for (const entry of this.cubemapGpuHandles.values()) {
726
+ if (entry.texture !== null && !seen.has(entry.texture)) {
727
+ seen.add(entry.texture);
728
+ cubemapResources += 1;
729
+ }
730
+ }
731
+ return (
732
+ this.meshGpuHandles.size +
733
+ this.textureGpuHandles.size +
734
+ this.samplerGpuHandles.size +
735
+ cubemapResources
736
+ );
737
+ }
738
+
739
+ /** Candidate root for the cache owner, not a scalar readiness marker. */
740
+ createRecoveryRoot(scope: DeviceScope): LifecycleResourceSpec<unknown> {
741
+ return {
742
+ kind: 'texture',
743
+ create: () => {
744
+ if (!scope.isAlive()) throw new Error('GPU residency candidate scope is not active.');
745
+ if (this.recoveryResourceCount() === 0) {
746
+ throw new Error('GPU residency candidate has no prepared resources.');
747
+ }
748
+ return this;
749
+ },
750
+ cleanup: () => undefined,
751
+ };
752
+ }
753
+
573
754
  /**
574
755
  * Set the error registry channel (wired by createRenderer). evict /
575
756
  * releaseUnreferenced fire structured errors here instead of throwing -
@@ -845,6 +1026,7 @@ export class GpuResidencyCache {
845
1026
  const key = this.worldKey(handleSlot(handle), worldId);
846
1027
  const existing = this.samplerGpuHandles.get(key);
847
1028
  if (existing !== undefined) return ok(existing);
1029
+ this.recoveryColdWorkGuard?.noteUploadColdWork();
848
1030
  const device = this.gpuDevice;
849
1031
  if (device === undefined) {
850
1032
  return err(
@@ -951,6 +1133,7 @@ export class GpuResidencyCache {
951
1133
  handle: Handle<'MeshAsset', 'shared'>,
952
1134
  pod: TypesMeshAsset,
953
1135
  worldId?: World | number,
1136
+ lodMeshes?: readonly TypesMeshAsset[],
954
1137
  ): Result<MeshGpuHandles, RhiError | AssetError | ImageError>;
955
1138
  ensureResident(
956
1139
  handle: Handle<'TextureAsset', 'shared'>,
@@ -961,6 +1144,7 @@ export class GpuResidencyCache {
961
1144
  handle: Handle<'MeshAsset', 'shared'> | Handle<'TextureAsset', 'shared'>,
962
1145
  pod: TypesMeshAsset | TextureAsset,
963
1146
  worldId: World | number = 0,
1147
+ lodMeshes: readonly TypesMeshAsset[] = [],
964
1148
  ): Result<TextureGpuEntry | MeshGpuHandles, RhiError | AssetError | ImageError> {
965
1149
  const id = handleSlot(handle);
966
1150
  // Hit: O(1) cache lookup, never re-projects (AC-09 -- deriveRenderData*
@@ -975,14 +1159,16 @@ export class GpuResidencyCache {
975
1159
  const key = this.worldKey(id, worldId);
976
1160
  const existing = this.meshGpuHandles.get(key);
977
1161
  if (existing !== undefined) return ok(existing);
1162
+ this.recoveryColdWorkGuard?.noteUploadColdWork();
978
1163
  const projected = deriveRenderDataMesh(pod);
979
1164
  if (!projected.ok) return projected;
980
- return this.uploadMeshById(key, pod, projected.value);
1165
+ return this.uploadMeshById(key, pod, projected.value, lodMeshes);
981
1166
  }
982
1167
  case 'texture': {
983
1168
  const texKey = this.worldKey(id, worldId);
984
1169
  const existing = this.textureGpuHandles.get(texKey);
985
1170
  if (existing !== undefined) return ok(existing);
1171
+ this.recoveryColdWorkGuard?.noteUploadColdWork();
986
1172
  const projected = deriveRenderDataTexture(pod);
987
1173
  if (!projected.ok) return projected;
988
1174
  const decoded: DecodedImage = decodedFromTexture(pod);
@@ -997,6 +1183,101 @@ export class GpuResidencyCache {
997
1183
  }
998
1184
  }
999
1185
 
1186
+ /**
1187
+ * Prepare one candidate-visible resource without the normal draw-time mip
1188
+ * submission. Base writes and resource creation stay owned by this cache;
1189
+ * generated mip passes are returned to the recovery transaction for one
1190
+ * explicit finish/submit before publication.
1191
+ */
1192
+ prepareResidentForRecovery(
1193
+ handle: Handle<'MeshAsset', 'shared'>,
1194
+ pod: TypesMeshAsset,
1195
+ worldId?: World | number,
1196
+ ): Result<RecoveryResidencyPreparation, RhiError | AssetError | ImageError>;
1197
+ prepareResidentForRecovery(
1198
+ handle: Handle<'TextureAsset', 'shared'>,
1199
+ pod: TextureAsset,
1200
+ worldId?: World | number,
1201
+ ): Result<RecoveryResidencyPreparation, RhiError | AssetError | ImageError>;
1202
+ prepareResidentForRecovery(
1203
+ handle: Handle<'MeshAsset', 'shared'> | Handle<'TextureAsset', 'shared'>,
1204
+ pod: TypesMeshAsset | TextureAsset,
1205
+ worldId: World | number = 0,
1206
+ ): Result<RecoveryResidencyPreparation, RhiError | AssetError | ImageError> {
1207
+ const id = handleSlot(handle);
1208
+ if (pod.kind === 'mesh') {
1209
+ const key = this.worldKey(id, worldId);
1210
+ if (this.meshGpuHandles.has(key)) return ok({});
1211
+ const projected = deriveRenderDataMesh(pod);
1212
+ if (!projected.ok) return projected;
1213
+ const uploaded = this.uploadMeshById(key, pod, projected.value);
1214
+ return uploaded.ok ? ok({}) : uploaded;
1215
+ }
1216
+
1217
+ const cacheKey = this.worldKey(id, worldId);
1218
+ if (this.textureGpuHandles.has(cacheKey)) return ok({});
1219
+ const projected = deriveRenderDataTexture(pod);
1220
+ if (!projected.ok) return projected;
1221
+ const decoded = decodedFromTexture(pod);
1222
+ const prepared = this.prepareTextureUpload(
1223
+ handle as Handle<'TextureAsset', 'shared'>,
1224
+ pod,
1225
+ decoded,
1226
+ projected.value,
1227
+ );
1228
+ if (!prepared.ok) return prepared;
1229
+ const device = this.gpuDevice;
1230
+ const gpuTexture = prepared.value.gpuTexture;
1231
+ if (device === undefined || gpuTexture === undefined) {
1232
+ return err(
1233
+ new RhiError({
1234
+ code: 'rhi-not-available',
1235
+ expected: 'GpuResidencyCache.configureGpuDevice wired before recovery residency',
1236
+ hint: 'configure the candidate store before preparing recovery resources',
1237
+ }),
1238
+ );
1239
+ }
1240
+
1241
+ let mipmapWork: MipmapEncoderWork | undefined;
1242
+ if (!projected.value.compressed && pod.mips.kind === 'generate' && prepared.value.levels > 1) {
1243
+ const preparedMipmaps = prepareMipmaps(device, gpuTexture, {
1244
+ format: projected.value.format,
1245
+ width: pod.shape.extent.width,
1246
+ height: pod.shape.extent.height,
1247
+ levels: prepared.value.levels,
1248
+ });
1249
+ if (!preparedMipmaps.ok) {
1250
+ new GpuTexture(device, gpuTexture).destroy();
1251
+ return preparedMipmaps;
1252
+ }
1253
+ mipmapWork = preparedMipmaps.value;
1254
+ }
1255
+ const viewRes = device.createTextureView(gpuTexture, {
1256
+ label: `texture-view-${cacheKey}`,
1257
+ dimension: projected.value.shape.viewDimension,
1258
+ });
1259
+ if (!viewRes.ok) {
1260
+ new GpuTexture(device, gpuTexture).destroy();
1261
+ return viewRes;
1262
+ }
1263
+ const previous = this.textureGpuHandles.get(cacheKey);
1264
+ const entry: TextureGpuEntry = {
1265
+ texture: this.wrapTex(gpuTexture),
1266
+ view: viewRes.value,
1267
+ receipt: this.textureReceipt(pod, projected.value),
1268
+ };
1269
+ this.textureGpuHandles.set(cacheKey, entry);
1270
+ this.materialResourceEpoch += 1;
1271
+ if (
1272
+ previous !== undefined &&
1273
+ previous.texture !== entry.texture &&
1274
+ !previous.texture.isDestroyed
1275
+ ) {
1276
+ previous.texture.destroy();
1277
+ }
1278
+ return ok(mipmapWork === undefined ? {} : { mipmapWork });
1279
+ }
1280
+
1000
1281
  /**
1001
1282
  * Eager public surface: upload decoded image bytes into a GPU texture and
1002
1283
  * cache (texture + view) under the handle. The TextureAsset POD supplies the
@@ -1491,6 +1772,7 @@ export class GpuResidencyCache {
1491
1772
  // universally renderable rgba8 path; the same format is threaded through
1492
1773
  // the cubemap and all three IBL side textures by IblPipelineCache.
1493
1774
  const outputFormat = this.caps?.rgba16floatRenderable === false ? 'rgba8unorm' : tex.format;
1775
+ const sourceMipLevelCount = 1;
1494
1776
 
1495
1777
  // Lazy projection runs from the record arm, where the RHI device is always
1496
1778
  // wired (research R-5). The IBL path is deliberately independent from the
@@ -1516,7 +1798,7 @@ export class GpuResidencyCache {
1516
1798
  const gpuTextureResult = device.createTexture({
1517
1799
  label: `cubemap-${sourceId}`,
1518
1800
  size: { width: cubeFaceSize, height: cubeFaceSize, depthOrArrayLayers: 6 },
1519
- mipLevelCount: 1,
1801
+ mipLevelCount: sourceMipLevelCount,
1520
1802
  sampleCount: 1,
1521
1803
  dimension: '2d',
1522
1804
  format: outputFormat,
@@ -1555,13 +1837,6 @@ export class GpuResidencyCache {
1555
1837
  // surfacing exactly one destroy call per physical resource.
1556
1838
  const gpuTextureWrapper = this.wrapTex(gpuTexture);
1557
1839
 
1558
- this.cubemapGpuHandles.set(sourceId, {
1559
- status: 'ready',
1560
- texture: gpuTextureWrapper,
1561
- view: cubeView,
1562
- faceViews,
1563
- });
1564
-
1565
1840
  // The minted cubemap handle is a synthetic shared ref (identity token for
1566
1841
  // the GPU cube residency); its POD is an EquirectAsset placeholder matching
1567
1842
  // the projected dimensions/format (D-3: the retired cube-texture asset kind
@@ -1574,20 +1849,6 @@ export class GpuResidencyCache {
1574
1849
  data: tex.data,
1575
1850
  colorSpace: 'linear',
1576
1851
  };
1577
- const regResult = registerCube(world, cubeAsset);
1578
- if (!regResult.ok) return recordFailed(regResult.error);
1579
- const cubeHandle = regResult.value;
1580
- const cubeId = handleSlot(cubeHandle);
1581
-
1582
- this.cubemapGpuHandles.set(cubeId, {
1583
- status: 'ready',
1584
- texture: gpuTextureWrapper,
1585
- view: cubeView,
1586
- faceViews,
1587
- });
1588
-
1589
- this.cubemapIdempotentMap.set(sourceId, cubeHandle);
1590
-
1591
1852
  const pipelinesResult = await createIblPipelines(
1592
1853
  scope,
1593
1854
  device,
@@ -1621,6 +1882,9 @@ export class GpuResidencyCache {
1621
1882
  });
1622
1883
  if (!equirectTextureResult.ok) return recordFailed(equirectTextureResult.error);
1623
1884
  const equirectGpuTex = equirectTextureResult.value;
1885
+ scope._adopt('texture', equirectGpuTex, (texture) => {
1886
+ device.destroyTexture(texture);
1887
+ });
1624
1888
 
1625
1889
  const equirectViewResult = device.createTextureView(equirectGpuTex, {
1626
1890
  label: `equirect-view-${sourceId}`,
@@ -1648,9 +1912,15 @@ export class GpuResidencyCache {
1648
1912
  const faceBufferResult = createFaceUniformsBuffer(device);
1649
1913
  if (!faceBufferResult.ok) return recordFailed(faceBufferResult.error);
1650
1914
  const faceBuf = faceBufferResult.value;
1915
+ scope._adopt('buffer', faceBuf, (buffer) => {
1916
+ device.destroyBuffer(buffer);
1917
+ });
1651
1918
  const prefilterBufferResult = createPrefilterUniformsBuffer(device);
1652
1919
  if (!prefilterBufferResult.ok) return recordFailed(prefilterBufferResult.error);
1653
1920
  const prefBuf = prefilterBufferResult.value;
1921
+ scope._adopt('buffer', prefBuf, (buffer) => {
1922
+ device.destroyBuffer(buffer);
1923
+ });
1654
1924
 
1655
1925
  const cubeVertexResult = device.createBuffer({
1656
1926
  label: 'ibl-cube-verts',
@@ -1660,15 +1930,18 @@ export class GpuResidencyCache {
1660
1930
  });
1661
1931
  if (!cubeVertexResult.ok) return recordFailed(cubeVertexResult.error);
1662
1932
  const cubeVertex = cubeVertexResult.value;
1933
+ scope._adopt('buffer', cubeVertex, (buffer) => {
1934
+ device.destroyBuffer(buffer);
1935
+ });
1663
1936
 
1664
1937
  const cubeVertexWriteResult = device.queue.writeBuffer(cubeVertex, 0, CUBEMAP_FACE_VERTICES);
1665
1938
  if (!cubeVertexWriteResult.ok) return recordFailed(cubeVertexWriteResult.error);
1666
1939
  const faceUniformsResult = writeAllFaceUniforms(device, faceBuf);
1667
1940
  if (!faceUniformsResult.ok) return recordFailed(faceUniformsResult.error);
1668
- const prefilterUniformsResult = writeAllPrefilterUniforms(device, prefBuf);
1941
+ const prefilterUniformsResult = writeAllPrefilterUniforms(device, prefBuf, sourceMipLevelCount);
1669
1942
  if (!prefilterUniformsResult.ok) return recordFailed(prefilterUniformsResult.error);
1670
1943
 
1671
- const runResult = runIblPrecompute({
1944
+ const runResult = await runIblPrecompute({
1672
1945
  scope,
1673
1946
  device,
1674
1947
  equirectGpuTex,
@@ -1690,6 +1963,28 @@ export class GpuResidencyCache {
1690
1963
  );
1691
1964
  }
1692
1965
 
1966
+ // A source becomes visible to the record arm only after all four passes
1967
+ // completed their queue fence. Registration and the idempotent map are
1968
+ // publication, not allocation, so a failed precompute cannot expose a
1969
+ // ready cube or a loadable handle.
1970
+ this.cubemapGpuHandles.set(sourceId, {
1971
+ status: 'ready',
1972
+ texture: gpuTextureWrapper,
1973
+ view: cubeView,
1974
+ faceViews,
1975
+ });
1976
+ const regResult = registerCube(world, cubeAsset);
1977
+ if (!regResult.ok) return recordFailed(regResult.error);
1978
+ const cubeHandle = regResult.value;
1979
+ const cubeId = handleSlot(cubeHandle);
1980
+ this.cubemapGpuHandles.set(cubeId, {
1981
+ status: 'ready',
1982
+ texture: gpuTextureWrapper,
1983
+ view: cubeView,
1984
+ faceViews,
1985
+ });
1986
+ this.cubemapIdempotentMap.set(sourceId, cubeHandle);
1987
+
1693
1988
  return ok(cubeHandle);
1694
1989
  }
1695
1990
 
@@ -1702,6 +1997,7 @@ export class GpuResidencyCache {
1702
1997
  id: string | number,
1703
1998
  mesh: TypesMeshAsset,
1704
1999
  renderData: MeshRenderData,
2000
+ lodMeshes: readonly TypesMeshAsset[] = [],
1705
2001
  ): Result<MeshGpuHandles, RhiError> {
1706
2002
  const device = this.gpuDevice;
1707
2003
  if (device === undefined) {
@@ -1714,13 +2010,15 @@ export class GpuResidencyCache {
1714
2010
  );
1715
2011
  }
1716
2012
 
1717
- const indices = mesh.indices;
2013
+ const packed = packMeshLodGeometry(mesh, renderData, lodMeshes);
2014
+ if (!packed.ok) return packed;
2015
+ const { vertices, indices, lodRanges } = packed.value;
1718
2016
  const indexBytesUnpadded = indices === undefined ? 0 : indices.byteLength;
1719
- const indexBytes = renderData.indexByteLength;
2017
+ const indexBytes = ((indexBytesUnpadded + 3) >> 2) << 2;
1720
2018
 
1721
2019
  const vboResult = device.createBuffer({
1722
2020
  label: `mesh-${id}-vbo`,
1723
- size: renderData.vertexByteLength,
2021
+ size: vertices.byteLength,
1724
2022
  usage: renderData.vertexUsage,
1725
2023
  mappedAtCreation: false,
1726
2024
  });
@@ -1740,7 +2038,7 @@ export class GpuResidencyCache {
1740
2038
  ibo = iboResult.value;
1741
2039
  }
1742
2040
 
1743
- const vboWriteResult = device.queue.writeBuffer(vbo, 0, mesh.vertices);
2041
+ const vboWriteResult = device.queue.writeBuffer(vbo, 0, vertices);
1744
2042
  if (!vboWriteResult.ok) return err(vboWriteResult.error);
1745
2043
 
1746
2044
  if (indices !== undefined) {
@@ -1766,10 +2064,10 @@ export class GpuResidencyCache {
1766
2064
  const entry: MeshGpuHandles = {
1767
2065
  vertexBuffer: this.wrapBuf(vbo),
1768
2066
  indexBuffer: ibo === null ? null : this.wrapBuf(ibo),
1769
- vboBytes: renderData.vertexByteLength,
2067
+ vboBytes: vertices.byteLength,
1770
2068
  iboBytes: indices === undefined ? 0 : indexBytes,
1771
- indexCount: renderData.indexCount,
1772
- indexFormat: renderData.indexFormat,
2069
+ indexCount: mesh.indices === undefined ? 0 : mesh.indices.length,
2070
+ indexFormat: indices instanceof Uint32Array ? 'uint32' : 'uint16',
1773
2071
  layout: renderData.layoutProjection.attributes.some(
1774
2072
  (attribute) => attribute.key === 'skinIndex' || attribute.key === 'skinWeight',
1775
2073
  )
@@ -1778,9 +2076,10 @@ export class GpuResidencyCache {
1778
2076
  layoutProjection: renderData.layoutProjection,
1779
2077
  uvSetCount: 1 + extraUvSets,
1780
2078
  vertexCount: mesh.vertices.byteLength / renderData.layoutProjection.arrayStride,
1781
- indexed: indices !== undefined,
2079
+ indexed: mesh.indices !== undefined,
1782
2080
  topology: renderData.submeshes[0]?.topology ?? 'triangle-list',
1783
2081
  submeshes: renderData.submeshes,
2082
+ ...(lodRanges === undefined ? {} : { lodRanges }),
1784
2083
  };
1785
2084
  this.meshGpuHandles.set(id, entry);
1786
2085
  this.meshResidencyEpoch += 1;
@@ -0,0 +1,12 @@
1
+ export {
2
+ type DeviceResourceKind,
3
+ DeviceResourceRef,
4
+ DeviceScope,
5
+ type DeviceScopeReceipt,
6
+ type DeviceScopeState,
7
+ type LifecycleFailure,
8
+ type LifecycleResourceSpec,
9
+ type LifecycleResult,
10
+ LifecycleTransaction,
11
+ type ResourceRef,
12
+ } from './device-scope';
@@ -12,6 +12,12 @@ import { environmentFactSignatures } from './signature';
12
12
 
13
13
  export type { EnvironmentCandidate, EnvironmentFrame, EnvironmentSource, FogCandidate, FogFrame };
14
14
 
15
+ /** Producer-local fallback while replacement environment storage is uninitialized. */
16
+ export const SKYLIGHT_RECOVERY_FALLBACK = Object.freeze({
17
+ kind: 'skylight',
18
+ active: false,
19
+ } as const);
20
+
15
21
  export interface SunCandidate {
16
22
  readonly entityKey: number;
17
23
  readonly direction: readonly [number, number, number];
@@ -38,6 +38,14 @@ export interface EnvironmentInspection {
38
38
  readonly residentBytes: number;
39
39
  readonly retiringBytes: number;
40
40
  readonly lastCandidateFailure: EnvironmentInspectionFailure | undefined;
41
+ readonly recovery:
42
+ | {
43
+ readonly token: number;
44
+ readonly deviceGeneration: number;
45
+ readonly status: 'uninitialized';
46
+ readonly fallback: 'skylight';
47
+ }
48
+ | undefined;
41
49
  }
42
50
 
43
51
  export function inspectEnvironment(
@@ -50,6 +58,7 @@ export function inspectEnvironment(
50
58
  readonly lkg?: EnvironmentInspectionGeneration;
51
59
  readonly candidate?: EnvironmentInspectionGeneration;
52
60
  readonly lastCandidateFailure?: EnvironmentInspectionFailure;
61
+ readonly recovery?: EnvironmentInspection['recovery'];
53
62
  readonly retiringBytes?: number;
54
63
  } = {},
55
64
  ): EnvironmentInspection {
@@ -83,5 +92,6 @@ export function inspectEnvironment(
83
92
  residentBytes: active?.residentBytes ?? 0,
84
93
  retiringBytes: details.retiringBytes ?? active?.retiringBytes ?? 0,
85
94
  lastCandidateFailure: details.lastCandidateFailure,
95
+ recovery: details.recovery,
86
96
  });
87
97
  }