@forgeax/engine-render 0.1.21 → 0.1.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (584) hide show
  1. package/README.md +281 -38
  2. package/dist/assembly/backend-contract.d.ts +13 -0
  3. package/dist/assembly/backend-contract.d.ts.map +1 -1
  4. package/dist/assembly/bundler-contract.d.ts +9 -0
  5. package/dist/assembly/bundler-contract.d.ts.map +1 -0
  6. package/dist/assembly/device-feature-admission.d.ts +8 -0
  7. package/dist/assembly/device-feature-admission.d.ts.map +1 -1
  8. package/dist/assembly/extended-lighting-fallback.d.ts +13 -0
  9. package/dist/assembly/extended-lighting-fallback.d.ts.map +1 -0
  10. package/dist/assembly/factory.d.ts +7 -235
  11. package/dist/assembly/factory.d.ts.map +1 -1
  12. package/dist/assembly/host-contract.d.ts +10 -0
  13. package/dist/assembly/host-contract.d.ts.map +1 -1
  14. package/dist/assembly/material/assembly.d.ts +3 -2
  15. package/dist/assembly/material/assembly.d.ts.map +1 -1
  16. package/dist/assembly/material/standard-layer-projection.d.ts +10 -0
  17. package/dist/assembly/material/standard-layer-projection.d.ts.map +1 -0
  18. package/dist/assembly/material-shader-policy.d.ts +168 -0
  19. package/dist/assembly/material-shader-policy.d.ts.map +1 -0
  20. package/dist/assembly/material-shader-prewarm.d.ts +21 -0
  21. package/dist/assembly/material-shader-prewarm.d.ts.map +1 -0
  22. package/dist/assembly/mesh-ssbo-grow.d.ts +88 -0
  23. package/dist/assembly/mesh-ssbo-grow.d.ts.map +1 -0
  24. package/dist/assembly/recovery/device-loss-fanout.d.ts +14 -0
  25. package/dist/assembly/recovery/device-loss-fanout.d.ts.map +1 -0
  26. package/dist/assembly/recovery/generation.d.ts +46 -0
  27. package/dist/assembly/recovery/generation.d.ts.map +1 -0
  28. package/dist/assembly/recovery/recovery-attempt.d.ts +63 -0
  29. package/dist/assembly/recovery/recovery-attempt.d.ts.map +1 -0
  30. package/dist/assembly/recovery/renderer-recover.d.ts +115 -0
  31. package/dist/assembly/recovery/renderer-recover.d.ts.map +1 -0
  32. package/dist/assembly/renderer-facade.d.ts +10 -0
  33. package/dist/assembly/renderer-facade.d.ts.map +1 -0
  34. package/dist/assembly/renderer-frame-transaction.d.ts +17 -0
  35. package/dist/assembly/renderer-frame-transaction.d.ts.map +1 -1
  36. package/dist/assembly/renderer-helpers.d.ts +19 -0
  37. package/dist/assembly/renderer-helpers.d.ts.map +1 -0
  38. package/dist/assembly/renderer-lifecycle.d.ts +34 -0
  39. package/dist/assembly/renderer-lifecycle.d.ts.map +1 -1
  40. package/dist/assembly/shader-prewarm-policy.d.ts +15 -0
  41. package/dist/assembly/shader-prewarm-policy.d.ts.map +1 -0
  42. package/dist/assembly/webgpu-ready-contract.d.ts +9 -0
  43. package/dist/assembly/webgpu-ready-contract.d.ts.map +1 -0
  44. package/dist/assembly/webgpu-ready.d.ts +55 -0
  45. package/dist/assembly/webgpu-ready.d.ts.map +1 -0
  46. package/dist/assembly/webgpu-renderer.d.ts +152 -0
  47. package/dist/assembly/webgpu-renderer.d.ts.map +1 -0
  48. package/dist/authoring.mjs +1 -1
  49. package/dist/{chunk-PCHBPYML.mjs → chunk-GE3SDD72.mjs} +37 -5
  50. package/dist/chunk-GE3SDD72.mjs.map +1 -0
  51. package/dist/chunk-KZFTK6DO.mjs +1191 -0
  52. package/dist/chunk-KZFTK6DO.mjs.map +1 -0
  53. package/dist/{chunk-FS2KNUQH.mjs → chunk-Q752SHI5.mjs} +332 -568
  54. package/dist/chunk-Q752SHI5.mjs.map +1 -0
  55. package/dist/{chunk-6OPXDQ2E.mjs → chunk-RR5L4SRS.mjs} +33 -294
  56. package/dist/chunk-RR5L4SRS.mjs.map +1 -0
  57. package/dist/chunk-TFH5I7JJ.mjs +296 -0
  58. package/dist/chunk-TFH5I7JJ.mjs.map +1 -0
  59. package/dist/chunk-UQYS7FRM.mjs +1003 -0
  60. package/dist/chunk-UQYS7FRM.mjs.map +1 -0
  61. package/dist/chunk-YKB5DQV7.mjs +345 -0
  62. package/dist/chunk-YKB5DQV7.mjs.map +1 -0
  63. package/dist/{chunk-5YADUCA7.mjs → chunk-YRUYGA4A.mjs} +1189 -1217
  64. package/dist/chunk-YRUYGA4A.mjs.map +1 -0
  65. package/dist/chunk-Z3YYH2MB.mjs +5082 -0
  66. package/dist/chunk-Z3YYH2MB.mjs.map +1 -0
  67. package/dist/cluster-binner.d.ts +5 -0
  68. package/dist/cluster-binner.d.ts.map +1 -1
  69. package/dist/components/index.d.ts +3 -0
  70. package/dist/components/index.d.ts.map +1 -1
  71. package/dist/components/light-helpers.d.ts +4 -0
  72. package/dist/components/light-helpers.d.ts.map +1 -1
  73. package/dist/components/light-probe.d.ts +9 -0
  74. package/dist/components/light-probe.d.ts.map +1 -0
  75. package/dist/components/rect-area-light.d.ts +12 -0
  76. package/dist/components/rect-area-light.d.ts.map +1 -0
  77. package/dist/components/scene-instance.d.ts +4 -0
  78. package/dist/components/scene-instance.d.ts.map +1 -1
  79. package/dist/components/spot-light.d.ts +3 -0
  80. package/dist/components/spot-light.d.ts.map +1 -1
  81. package/dist/construct-renderer.mjs +27276 -23232
  82. package/dist/construct-renderer.mjs.map +1 -1
  83. package/dist/device/device-scope.d.ts +2 -0
  84. package/dist/device/device-scope.d.ts.map +1 -1
  85. package/dist/device/gpu-residency.d.ts +32 -5
  86. package/dist/device/gpu-residency.d.ts.map +1 -1
  87. package/dist/device/lifecycle-transaction.d.ts +2 -0
  88. package/dist/device/lifecycle-transaction.d.ts.map +1 -0
  89. package/dist/environment/frame.d.ts +5 -0
  90. package/dist/environment/frame.d.ts.map +1 -1
  91. package/dist/environment/inspection.d.ts +7 -0
  92. package/dist/environment/inspection.d.ts.map +1 -1
  93. package/dist/environment/lifecycle.d.ts +20 -2
  94. package/dist/environment/lifecycle.d.ts.map +1 -1
  95. package/dist/errors/gpu-driven.d.ts +26 -0
  96. package/dist/errors/gpu-driven.d.ts.map +1 -0
  97. package/dist/errors/index.d.ts +1 -0
  98. package/dist/errors/index.d.ts.map +1 -1
  99. package/dist/errors/recover.d.ts +67 -3
  100. package/dist/errors/recover.d.ts.map +1 -1
  101. package/dist/errors/render.d.ts +39 -1
  102. package/dist/errors/render.d.ts.map +1 -1
  103. package/dist/extract/contracts.d.ts +899 -0
  104. package/dist/extract/contracts.d.ts.map +1 -0
  105. package/dist/extract/gpu-driven.d.ts +50 -0
  106. package/dist/extract/gpu-driven.d.ts.map +1 -0
  107. package/dist/extract/visibility.d.ts.map +1 -1
  108. package/dist/features/host.d.ts +2 -0
  109. package/dist/features/host.d.ts.map +1 -1
  110. package/dist/features/prepared-gpu-work.d.ts +3 -0
  111. package/dist/features/prepared-gpu-work.d.ts.map +1 -1
  112. package/dist/features/prepared-graphics-store.d.ts +2 -0
  113. package/dist/features/prepared-graphics-store.d.ts.map +1 -1
  114. package/dist/gpu-driven/batch-topology.d.ts +34 -0
  115. package/dist/gpu-driven/batch-topology.d.ts.map +1 -1
  116. package/dist/gpu-driven/prepared-draw.d.ts +63 -0
  117. package/dist/gpu-driven/prepared-draw.d.ts.map +1 -0
  118. package/dist/gpu-driven/production-raster.d.ts +126 -2
  119. package/dist/gpu-driven/production-raster.d.ts.map +1 -1
  120. package/dist/gpu-driven/view-gpu.d.ts +64 -1
  121. package/dist/gpu-driven/view-gpu.d.ts.map +1 -1
  122. package/dist/gpu-scene-schema.d.ts +14 -0
  123. package/dist/gpu-scene-schema.d.ts.map +1 -1
  124. package/dist/gpu-scene.d.ts +9 -1
  125. package/dist/gpu-scene.d.ts.map +1 -1
  126. package/dist/gpu-usage.d.ts +0 -1
  127. package/dist/gpu-usage.d.ts.map +1 -1
  128. package/dist/hdrp-buffers.d.ts +3 -3
  129. package/dist/hdrp-buffers.d.ts.map +1 -1
  130. package/dist/ibl/IblPipelineCache.d.ts +7 -6
  131. package/dist/ibl/IblPipelineCache.d.ts.map +1 -1
  132. package/dist/ibl/skylight-bind-group.d.ts +7 -1
  133. package/dist/ibl/skylight-bind-group.d.ts.map +1 -1
  134. package/dist/index.d.ts +13 -2
  135. package/dist/index.d.ts.map +1 -1
  136. package/dist/index.mjs +90 -5
  137. package/dist/index.mjs.map +1 -1
  138. package/dist/inspection-types.d.ts +163 -1
  139. package/dist/inspection-types.d.ts.map +1 -1
  140. package/dist/internal.d.ts +9 -0
  141. package/dist/internal.d.ts.map +1 -1
  142. package/dist/internal.mjs +23 -2
  143. package/dist/internal.mjs.map +1 -1
  144. package/dist/light-buffer-layout.d.ts +60 -148
  145. package/dist/light-buffer-layout.d.ts.map +1 -1
  146. package/dist/materials.d.ts +34 -10
  147. package/dist/materials.d.ts.map +1 -1
  148. package/dist/mesh-material-bindings.d.ts +56 -0
  149. package/dist/mesh-material-bindings.d.ts.map +1 -1
  150. package/dist/occlusion-proxy.d.ts +4 -0
  151. package/dist/occlusion-proxy.d.ts.map +1 -0
  152. package/dist/pbr-pipeline.d.ts +58 -21
  153. package/dist/pbr-pipeline.d.ts.map +1 -1
  154. package/dist/pipeline/standard-forward-lane.d.ts.map +1 -1
  155. package/dist/pipeline/standard-lighting/graph.d.ts.map +1 -1
  156. package/dist/pipeline/standard-lighting/light-frame.d.ts +3 -3
  157. package/dist/pipeline/standard-lighting/light-frame.d.ts.map +1 -1
  158. package/dist/pipeline/standard-lighting/topology.d.ts +1 -1
  159. package/dist/pipeline/standard-lighting/topology.d.ts.map +1 -1
  160. package/dist/pipeline/standard-lighting/transport.d.ts.map +1 -1
  161. package/dist/pipeline/standard-pipeline.d.ts.map +1 -1
  162. package/dist/pipeline-builder.d.ts +2 -0
  163. package/dist/pipeline-builder.d.ts.map +1 -1
  164. package/dist/pipeline-spec.d.ts +1 -1
  165. package/dist/pipeline-spec.d.ts.map +1 -1
  166. package/dist/plugin.d.ts.map +1 -1
  167. package/dist/points-lines/prepare.d.ts +3 -0
  168. package/dist/points-lines/prepare.d.ts.map +1 -1
  169. package/dist/points-lines/standard-owner.d.ts +33 -0
  170. package/dist/points-lines/standard-owner.d.ts.map +1 -0
  171. package/dist/prepare/extended-lighting/ltc-resources.d.ts +31 -0
  172. package/dist/prepare/extended-lighting/ltc-resources.d.ts.map +1 -0
  173. package/dist/prepare/extended-lighting/resources.d.ts +72 -0
  174. package/dist/prepare/extended-lighting/resources.d.ts.map +1 -0
  175. package/dist/prepare/extended-lighting/spot-modifiers.d.ts +42 -0
  176. package/dist/prepare/extended-lighting/spot-modifiers.d.ts.map +1 -0
  177. package/dist/prepare/extended-lighting/state.d.ts +24 -0
  178. package/dist/prepare/extended-lighting/state.d.ts.map +1 -0
  179. package/dist/record/frame-lighting.d.ts +8 -6
  180. package/dist/record/frame-lighting.d.ts.map +1 -1
  181. package/dist/record/frame-snapshot.d.ts +55 -10
  182. package/dist/record/frame-snapshot.d.ts.map +1 -1
  183. package/dist/record/frame-targets.d.ts.map +1 -1
  184. package/dist/record/frame.d.ts +21 -5
  185. package/dist/record/frame.d.ts.map +1 -1
  186. package/dist/record/gpu-timing.d.ts +19 -7
  187. package/dist/record/gpu-timing.d.ts.map +1 -1
  188. package/dist/record/helpers.d.ts +0 -20
  189. package/dist/record/helpers.d.ts.map +1 -1
  190. package/dist/record/main-pass-geometry.d.ts +20 -2
  191. package/dist/record/main-pass-geometry.d.ts.map +1 -1
  192. package/dist/record/main-pass-material.d.ts +10 -18
  193. package/dist/record/main-pass-material.d.ts.map +1 -1
  194. package/dist/record/main-pass-sprite-draws.d.ts.map +1 -1
  195. package/dist/record/main-pass.d.ts.map +1 -1
  196. package/dist/record/mesh-ssbo.d.ts +11 -3
  197. package/dist/record/mesh-ssbo.d.ts.map +1 -1
  198. package/dist/record/recovery-pipeline.d.ts +30 -0
  199. package/dist/record/recovery-pipeline.d.ts.map +1 -0
  200. package/dist/record/render-context.d.ts +82 -9
  201. package/dist/record/render-context.d.ts.map +1 -1
  202. package/dist/record/shadow-pass.d.ts.map +1 -1
  203. package/dist/record/typed-frame-graph.d.ts +49 -2
  204. package/dist/record/typed-frame-graph.d.ts.map +1 -1
  205. package/dist/record/view-ubo.d.ts +1 -2
  206. package/dist/record/view-ubo.d.ts.map +1 -1
  207. package/dist/recovery/render-system-candidate.d.ts +65 -0
  208. package/dist/recovery/render-system-candidate.d.ts.map +1 -0
  209. package/dist/reflection/inspection.d.ts +10 -0
  210. package/dist/reflection/inspection.d.ts.map +1 -0
  211. package/dist/reflection/projection.d.ts +49 -0
  212. package/dist/reflection/projection.d.ts.map +1 -1
  213. package/dist/reflection/record-owner.d.ts +60 -0
  214. package/dist/reflection/record-owner.d.ts.map +1 -0
  215. package/dist/render-contract.d.ts +78 -15
  216. package/dist/render-contract.d.ts.map +1 -1
  217. package/dist/render-pipeline.d.ts +7 -0
  218. package/dist/render-pipeline.d.ts.map +1 -1
  219. package/dist/render-system-extract-tail.d.ts +12 -0
  220. package/dist/render-system-extract-tail.d.ts.map +1 -0
  221. package/dist/render-system-extract.d.ts +252 -30
  222. package/dist/render-system-extract.d.ts.map +1 -1
  223. package/dist/render-system.d.ts +140 -5
  224. package/dist/render-system.d.ts.map +1 -1
  225. package/dist/scene/probe-blend-record.d.ts +22 -0
  226. package/dist/scene/probe-blend-record.d.ts.map +1 -0
  227. package/dist/scene/probe-blend.d.ts +142 -0
  228. package/dist/scene/probe-blend.d.ts.map +1 -0
  229. package/dist/scene/render-scene-types.d.ts +0 -6
  230. package/dist/scene/render-scene-types.d.ts.map +1 -1
  231. package/dist/scene/render-scene.d.ts +122 -9
  232. package/dist/scene/render-scene.d.ts.map +1 -1
  233. package/dist/scene/visibility/bounds.d.ts +20 -0
  234. package/dist/scene/visibility/bounds.d.ts.map +1 -0
  235. package/dist/scene/visibility/budget.d.ts +16 -0
  236. package/dist/scene/visibility/budget.d.ts.map +1 -0
  237. package/dist/scene/visibility/facet.d.ts +73 -0
  238. package/dist/scene/visibility/facet.d.ts.map +1 -0
  239. package/dist/scene/visibility/gpu-frame-timing.d.ts +41 -0
  240. package/dist/scene/visibility/gpu-frame-timing.d.ts.map +1 -0
  241. package/dist/scene/visibility/gpu-lod.d.ts +46 -0
  242. package/dist/scene/visibility/gpu-lod.d.ts.map +1 -0
  243. package/dist/scene/visibility/inspection.d.ts +132 -0
  244. package/dist/scene/visibility/inspection.d.ts.map +1 -0
  245. package/dist/scene/visibility/lod-selector.d.ts +25 -0
  246. package/dist/scene/visibility/lod-selector.d.ts.map +1 -0
  247. package/dist/scene/visibility/occlusion-confidence.d.ts +81 -0
  248. package/dist/scene/visibility/occlusion-confidence.d.ts.map +1 -0
  249. package/dist/scene/visibility/occlusion-pass.d.ts +57 -0
  250. package/dist/scene/visibility/occlusion-pass.d.ts.map +1 -0
  251. package/dist/scene/visibility/occlusion-query-pool.d.ts +57 -0
  252. package/dist/scene/visibility/occlusion-query-pool.d.ts.map +1 -0
  253. package/dist/scene/visibility/occlusion-runtime.d.ts +96 -0
  254. package/dist/scene/visibility/occlusion-runtime.d.ts.map +1 -0
  255. package/dist/scene/visibility/types.d.ts +34 -0
  256. package/dist/scene/visibility/types.d.ts.map +1 -0
  257. package/dist/ssr/admission.d.ts +122 -0
  258. package/dist/ssr/admission.d.ts.map +1 -0
  259. package/dist/ssr/composition.d.ts +32 -0
  260. package/dist/ssr/composition.d.ts.map +1 -0
  261. package/dist/ssr/errors.d.ts +39 -0
  262. package/dist/ssr/errors.d.ts.map +1 -0
  263. package/dist/ssr/identity.d.ts +13 -0
  264. package/dist/ssr/identity.d.ts.map +1 -0
  265. package/dist/systems/skin-palette-allocator.d.ts +1 -1
  266. package/dist/temporal/frame-coordinator.d.ts +13 -0
  267. package/dist/temporal/frame-coordinator.d.ts.map +1 -1
  268. package/dist/temporal/frame.d.ts +2 -0
  269. package/dist/temporal/frame.d.ts.map +1 -1
  270. package/dist/temporal/index.mjs +6 -5
  271. package/dist/temporal/taa-history-store.d.ts +15 -1
  272. package/dist/temporal/taa-history-store.d.ts.map +1 -1
  273. package/dist/temporal/transaction.d.ts +5 -0
  274. package/dist/temporal/transaction.d.ts.map +1 -1
  275. package/dist/temporal/view.d.ts +7 -0
  276. package/dist/temporal/view.d.ts.map +1 -1
  277. package/dist/tilemap-chunk-extract-system.d.ts +1 -1
  278. package/dist/typed-render-graph-primitives.d.ts +4 -0
  279. package/dist/typed-render-graph-primitives.d.ts.map +1 -1
  280. package/dist/volume/passes.d.ts +8 -4
  281. package/dist/volume/passes.d.ts.map +1 -1
  282. package/package.json +20 -20
  283. package/src/__tests__/cluster-grid-default-surface.unit.test.ts +5 -0
  284. package/src/__tests__/detached-inspection.integration.test.ts +6 -0
  285. package/src/__tests__/device-feature-admission.unit.test.ts +19 -1
  286. package/src/__tests__/device-loss-fanout.unit.test.ts +107 -0
  287. package/src/__tests__/device-scope-lifecycle.unit.test.ts +21 -0
  288. package/src/__tests__/direct-light-snapshot.unit.test.ts +59 -3
  289. package/src/__tests__/environment-generation.integration.test.ts +39 -0
  290. package/src/__tests__/evidence-identity.ts +13 -0
  291. package/src/__tests__/evidence-identity.unit.test.ts +24 -0
  292. package/src/__tests__/expose-renderer-errors.unit.test.ts +34 -0
  293. package/src/__tests__/extended-lighting-recovery.browser.test.ts +14 -0
  294. package/src/__tests__/extended-lighting-recovery.dawn.test.ts +14 -0
  295. package/src/__tests__/extended-lighting-recovery.integration.test.ts +81 -0
  296. package/src/__tests__/extended-lighting-resources.unit.test.ts +51 -0
  297. package/src/__tests__/extended-lighting-zero-feature.integration.test.ts +52 -0
  298. package/src/__tests__/factory-contract.integration.test.ts +154 -6
  299. package/src/__tests__/fallback-row-stride-surface.unit.test.ts +4 -1
  300. package/src/__tests__/frame-observation.contract.test.ts +15 -0
  301. package/src/__tests__/gpu-driven-batch-topology-pbr.unit.test.ts +146 -0
  302. package/src/__tests__/gpu-driven-indirect-raster-evidence.ts +1 -0
  303. package/src/__tests__/gpu-driven-indirect-raster.dawn.test.ts +1 -0
  304. package/src/__tests__/gpu-driven-production.integration.test.ts +572 -9
  305. package/src/__tests__/gpu-driven-scaling.unit.test.ts +66 -2
  306. package/src/__tests__/gpu-driven-view-gpu-evidence.ts +26 -1
  307. package/src/__tests__/gpu-driven-view-graph.integration.test.ts +89 -2
  308. package/src/__tests__/gpu-driven-view.browser.test.ts +3 -3
  309. package/src/__tests__/gpu-driven-view.dawn.test.ts +3 -3
  310. package/src/__tests__/gpu-driven-view.unit.test.ts +50 -0
  311. package/src/__tests__/gpu-lod-evidence.ts +188 -0
  312. package/src/__tests__/gpu-lod-fallback.integration.test.ts +10 -0
  313. package/src/__tests__/gpu-lod-indirect.integration.test.ts +40 -0
  314. package/src/__tests__/gpu-lod-parity.dawn.test.ts +29 -0
  315. package/src/__tests__/gpu-lod-readiness.integration.test.ts +52 -0
  316. package/src/__tests__/gpu-lod-schema.unit.test.ts +66 -0
  317. package/src/__tests__/gpu-lod-selector.unit.test.ts +28 -0
  318. package/src/__tests__/gpu-lod-silhouette.browser.test.ts +13 -0
  319. package/src/__tests__/gpu-resource-store-stride.unit.test.ts +66 -1
  320. package/src/__tests__/gpu-scene.dawn.test.ts +8 -1
  321. package/src/__tests__/gpu-scene.unit.test.ts +49 -3
  322. package/src/__tests__/ibl/face-uniforms.unit.test.ts +2 -0
  323. package/src/__tests__/ibl-residency-publication.unit.test.ts +113 -0
  324. package/src/__tests__/light-buffer-layout.unit.test.ts +113 -3
  325. package/src/__tests__/light-inspection.unit.test.ts +55 -0
  326. package/src/__tests__/light-resource-error.unit.test.ts +43 -0
  327. package/src/__tests__/lighting-scene-roundtrip.integration.test.ts +109 -0
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@@ -1,10 +1,29 @@
1
+ import { World } from '@forgeax/engine-ecs';
2
+ import { createRenderReadLease } from '@forgeax/engine-ecs/projection';
3
+ import { AssetGuid } from '@forgeax/engine-pack/guid';
4
+ import { Transform } from '@forgeax/engine-scene';
1
5
  import { describe, expect, it } from 'vitest';
2
- import type { MaterialSnapshot, RenderableSnapshot } from '../render-system-extract';
3
- import { RenderScene } from '../scene/render-scene';
6
+ import { Camera, MotionBlur } from '../components';
7
+ import { makeZeroCameraFallbackSnapshot } from '../record/frame-snapshot';
8
+ import type {
9
+ ExtractedFrame,
10
+ MaterialSnapshot,
11
+ RenderableSnapshot,
12
+ } from '../render-system-extract';
13
+ import { PersistentRenderScene, RenderScene } from '../scene/render-scene';
14
+ import { primitiveKey, viewKey } from '../scene/visibility/types';
4
15
  import { classifySceneDataCoverage } from '../temporal/coverage';
5
16
 
6
17
  const material = {} as MaterialSnapshot;
7
18
 
19
+ function guid(value: string) {
20
+ const parsed = AssetGuid.parse(value);
21
+ if (!parsed.ok) throw new Error(`invalid fixture guid: ${value}`);
22
+ return parsed.value;
23
+ }
24
+
25
+ const LOD_MESH_GUID = guid('019d0000-0000-7000-8000-000000000001');
26
+
8
27
  function snapshot(entityKey: number, translationX: number): RenderableSnapshot {
9
28
  const world = new Float32Array(16);
10
29
  world[0] = 1;
@@ -24,6 +43,101 @@ function snapshot(entityKey: number, translationX: number): RenderableSnapshot {
24
43
  }
25
44
 
26
45
  describe('RenderScene canonical owner', () => {
46
+ it('rebuilds the retained composition when Motion Blur is toggled', () => {
47
+ const world = new World();
48
+ const camera = world
49
+ .spawn(
50
+ {
51
+ component: Transform,
52
+ data: { pos: [0, 0, 4], quat: [0, 0, 0, 1], scale: [1, 1, 1] },
53
+ },
54
+ {
55
+ component: Camera,
56
+ data: { fov: Math.PI / 3, aspect: 1, near: 0.1, far: 100 },
57
+ },
58
+ {
59
+ component: MotionBlur,
60
+ data: { shutterAngle: 180, maxRadiusPixels: 32, sampleCount: 8 },
61
+ },
62
+ )
63
+ .unwrap();
64
+ const lease = createRenderReadLease(world);
65
+ const frame = {
66
+ cameras: [{ ...makeZeroCameraFallbackSnapshot(), worldId: 0, entityKey: camera as number }],
67
+ renderables: [],
68
+ dispatch: [],
69
+ } as unknown as ExtractedFrame;
70
+ const persistent = new PersistentRenderScene();
71
+ let builds = 0;
72
+ const build = (): ExtractedFrame => {
73
+ builds += 1;
74
+ return frame;
75
+ };
76
+
77
+ persistent.extractComposition([world], { cameraOwner: 0, resourceOwner: 0 }, 0, build, [lease]);
78
+ expect(builds).toBe(1);
79
+
80
+ world.removeComponent(camera, MotionBlur).unwrap();
81
+ world.update().unwrap();
82
+ persistent.extractComposition([world], { cameraOwner: 0, resourceOwner: 0 }, 0, build, [lease]);
83
+ expect(builds).toBe(2);
84
+
85
+ world
86
+ .addComponent(camera, {
87
+ component: MotionBlur,
88
+ data: { shutterAngle: 180, maxRadiusPixels: 32, sampleCount: 8 },
89
+ })
90
+ .unwrap();
91
+ world.update().unwrap();
92
+ persistent.extractComposition([world], { cameraOwner: 0, resourceOwner: 0 }, 0, build, [lease]);
93
+ expect(builds).toBe(3);
94
+ lease.dispose();
95
+ });
96
+
97
+ it('retains renderable topology while refreshing per-frame resources', () => {
98
+ const world = new World();
99
+ const lease = createRenderReadLease(world);
100
+ const camera = { ...makeZeroCameraFallbackSnapshot(), worldId: 0, entityKey: 1 };
101
+ const renderables = Array.from({ length: 1024 }, (_, entityKey) =>
102
+ snapshot(entityKey + 1, entityKey * 0.01),
103
+ );
104
+ const frame = {
105
+ cameras: [camera],
106
+ renderables,
107
+ dispatch: [],
108
+ } as unknown as ExtractedFrame;
109
+ const persistent = new PersistentRenderScene();
110
+ let builds = 0;
111
+ const build = (): ExtractedFrame => {
112
+ builds += 1;
113
+ return frame;
114
+ };
115
+ const first = persistent.extractComposition(
116
+ [world],
117
+ { cameraOwner: 0, resourceOwner: 0 },
118
+ 0,
119
+ build,
120
+ [lease],
121
+ );
122
+ const stable = persistent.extractComposition(
123
+ [world],
124
+ { cameraOwner: 0, resourceOwner: 0 },
125
+ 0,
126
+ build,
127
+ [lease],
128
+ );
129
+
130
+ expect(stable).not.toBe(first);
131
+ expect(stable.renderables).toEqual(first.renderables);
132
+ expect(builds).toBe(2);
133
+ expect(persistent.inspect()).toMatchObject({
134
+ worldEntitiesScanned: 0,
135
+ noChangeFrames: 1,
136
+ projectionRecords: 1024,
137
+ });
138
+ lease.dispose();
139
+ });
140
+
27
141
  it('projects current scene contributors without owning temporal history', () => {
28
142
  const coverage = classifySceneDataCoverage({
29
143
  contributors: [{ id: 'world', kind: 'reactive' }],
@@ -51,6 +165,27 @@ describe('RenderScene canonical owner', () => {
51
165
  expect(projection.materialize()[0]?.transform.world[12]).toBe(9);
52
166
  });
53
167
 
168
+ it('updates cached dynamic world bounds without replacing the bounds object', () => {
169
+ const projection = new RenderScene();
170
+ const initial = {
171
+ ...snapshot(7, 1),
172
+ localAabb: new Float32Array([-1, -1, -1, 1, 1, 1]),
173
+ };
174
+ projection.apply([{ kind: 'create', snapshot: initial }]);
175
+ const retained = projection.materialize()[0];
176
+ if (retained === undefined) throw new Error('expected retained snapshot');
177
+ const first = projection.cullingWorldBounds(retained);
178
+ const moved = new Float32Array(initial.transform.world);
179
+ moved[12] = 9;
180
+
181
+ projection.applyTransformSpans([{ worldId: 0, entities: new Uint32Array([7]), worlds: moved }]);
182
+
183
+ const next = projection.cullingWorldBounds(retained);
184
+ expect(next).toBe(first);
185
+ expect(next?.min[0]).toBe(8);
186
+ expect(next?.max[0]).toBe(10);
187
+ });
188
+
54
189
  it('cancels a transient create/remove pair without allocating a slot', () => {
55
190
  const projection = new RenderScene();
56
191
 
@@ -103,9 +238,319 @@ describe('RenderScene canonical owner', () => {
103
238
 
104
239
  expect(projection.materialize().map((record) => record.transform.world[12])).toEqual([3, 8]);
105
240
  });
241
+
242
+ it('suppresses an occluded LOD candidate after two zero results and reopens it on a hit', () => {
243
+ const world = new World();
244
+ const camera = {
245
+ ...makeZeroCameraFallbackSnapshot(),
246
+ worldId: 0,
247
+ entityKey: 1,
248
+ };
249
+ const candidate = {
250
+ ...snapshot(7, 1),
251
+ lods: [{ mesh: LOD_MESH_GUID, screenCoverage: 0.5 }],
252
+ localAabb: new Float32Array([-1, -1, -1, 1, 1, 1]),
253
+ } as RenderableSnapshot;
254
+ const dispatch = {
255
+ entityIndex: candidate.entityKey,
256
+ materialHandle: 0,
257
+ renderableIndex: 0,
258
+ passIndex: 0,
259
+ queue: 2000,
260
+ layer: 0,
261
+ tags: {},
262
+ renderState: undefined,
263
+ defines: undefined,
264
+ vertexEntry: undefined,
265
+ fragmentEntry: undefined,
266
+ materialShaderId: 'forgeax::default-unlit',
267
+ paramSnapshot: undefined,
268
+ };
269
+ const frame = {
270
+ cameras: [camera],
271
+ dispatch: [dispatch],
272
+ renderables: [candidate],
273
+ } as unknown as ExtractedFrame;
274
+ const persistent = new PersistentRenderScene();
275
+ const lease = createRenderReadLease(world);
276
+ persistent.extractComposition([world], { cameraOwner: 0, resourceOwner: 0 }, 0, () => frame, [
277
+ lease,
278
+ ]);
279
+ const renderableInput = [candidate];
280
+ const dispatchInput = [dispatch];
281
+ persistent.updateVisibilityFacet([world], camera, renderableInput);
282
+ const view = viewKey({
283
+ attachmentId: world.identity,
284
+ cameraEntity: camera.entityKey ?? 0,
285
+ viewRole: 'main',
286
+ viewGeneration: camera.historyVersion ?? 0,
287
+ });
288
+ const primitive = primitiveKey({
289
+ attachmentId: world.identity,
290
+ worldGeneration: 0,
291
+ primitiveSlot: 0,
292
+ slotGeneration: 0,
293
+ });
294
+ const facets = persistent.visibilityFacetStore();
295
+ const initialProjection = persistent.projectVisibility(
296
+ [world],
297
+ camera,
298
+ renderableInput,
299
+ dispatchInput,
300
+ );
301
+ const beforeCompletionRevision = facets.drawRevisionValue;
302
+ expect(facets.applyCompletion(view, primitive, 0, { level: 0, confidence: 1 })).toBe(true);
303
+ expect(facets.drawRevisionValue).toBe(beforeCompletionRevision);
304
+ expect(persistent.projectVisibility([world], camera, renderableInput, dispatchInput)).toBe(
305
+ initialProjection,
306
+ );
307
+ facets.applyConfidence(view, primitive, {
308
+ type: 'result',
309
+ samples: 0,
310
+ submissionGeneration: 1,
311
+ });
312
+ facets.applyConfidence(view, primitive, {
313
+ type: 'result',
314
+ samples: 0,
315
+ submissionGeneration: 2,
316
+ });
317
+ const hidden = persistent.projectVisibility([world], camera, renderableInput, dispatchInput);
318
+ expect(hidden.renderables).toHaveLength(0);
319
+ expect(hidden.dispatch).toHaveLength(0);
320
+ expect(hidden.suppressed).toBe(1);
321
+
322
+ facets.applyConfidence(view, primitive, {
323
+ type: 'result',
324
+ samples: 1,
325
+ submissionGeneration: 3,
326
+ });
327
+ const reopened = persistent.projectVisibility([world], camera, renderableInput, dispatchInput);
328
+ expect(reopened.renderables).toHaveLength(1);
329
+ expect(reopened.dispatch).toHaveLength(1);
330
+ expect(reopened.activeEntityKeys.size).toBe(1);
331
+ lease.dispose();
332
+ });
333
+
334
+ it('keeps a secondary World primitive identity stable across composition reorder', () => {
335
+ const worldA = new World();
336
+ const worldB = new World();
337
+ const leaseA = createRenderReadLease(worldA);
338
+ const leaseB = createRenderReadLease(worldB);
339
+ const cameraA = { ...makeZeroCameraFallbackSnapshot(), worldId: 0, entityKey: 10 };
340
+ const candidateB = {
341
+ ...snapshot(7, 1),
342
+ worldId: 1,
343
+ lods: [{ mesh: LOD_MESH_GUID, screenCoverage: 0.5 }],
344
+ localAabb: new Float32Array([-1, -1, -1, 1, 1, 1]),
345
+ } as RenderableSnapshot;
346
+ const ordinaryA = snapshot(8, -1);
347
+ const dispatchFor = (renderableIndex: number) => ({
348
+ entityIndex: 7,
349
+ materialHandle: 0,
350
+ renderableIndex,
351
+ passIndex: 0,
352
+ queue: 2000,
353
+ layer: 0,
354
+ tags: {},
355
+ renderState: undefined,
356
+ defines: undefined,
357
+ variantSet: undefined,
358
+ vertexEntry: undefined,
359
+ fragmentEntry: undefined,
360
+ materialShaderId: 'forgeax::default-unlit',
361
+ paramSnapshot: undefined,
362
+ });
363
+ const frameAB = {
364
+ cameras: [cameraA],
365
+ dispatch: [dispatchFor(1)],
366
+ renderables: [ordinaryA, candidateB],
367
+ } as unknown as ExtractedFrame;
368
+ const persistent = new PersistentRenderScene();
369
+ persistent.extractComposition(
370
+ [worldA, worldB],
371
+ { cameraOwner: 0, resourceOwner: 0 },
372
+ 0,
373
+ () => frameAB,
374
+ [leaseA, leaseB],
375
+ );
376
+ persistent.updateVisibilityFacet([worldA, worldB], cameraA, [ordinaryA, candidateB]);
377
+ const viewA = viewKey({
378
+ attachmentId: worldA.identity,
379
+ cameraEntity: 10,
380
+ viewRole: 'main',
381
+ viewGeneration: 0,
382
+ });
383
+ const primitiveB = primitiveKey({
384
+ attachmentId: worldA.identity,
385
+ worldGeneration: 1,
386
+ primitiveSlot: 1,
387
+ slotGeneration: 0,
388
+ });
389
+ const facets = persistent.visibilityFacetStore();
390
+ facets.applyConfidence(viewA, primitiveB, {
391
+ type: 'result',
392
+ samples: 0,
393
+ submissionGeneration: 1,
394
+ });
395
+ facets.applyConfidence(viewA, primitiveB, {
396
+ type: 'result',
397
+ samples: 0,
398
+ submissionGeneration: 2,
399
+ });
400
+
401
+ const reorderedCandidateB = { ...candidateB, worldId: 0 };
402
+ const reorderedOrdinaryA = { ...ordinaryA, worldId: 1 };
403
+ const cameraAReordered = { ...cameraA, worldId: 1 };
404
+ const frameBA = {
405
+ cameras: [cameraAReordered],
406
+ dispatch: [dispatchFor(0)],
407
+ renderables: [reorderedCandidateB, reorderedOrdinaryA],
408
+ } as unknown as ExtractedFrame;
409
+ persistent.extractComposition(
410
+ [worldB, worldA],
411
+ { cameraOwner: 1, resourceOwner: 1 },
412
+ 0,
413
+ () => frameBA,
414
+ [leaseB, leaseA],
415
+ );
416
+ persistent.updateVisibilityFacet([worldB, worldA], cameraAReordered, [reorderedCandidateB]);
417
+ const projected = persistent.projectVisibility(
418
+ [worldB, worldA],
419
+ cameraAReordered,
420
+ [reorderedCandidateB],
421
+ [dispatchFor(0)],
422
+ );
423
+ expect(projected.suppressed).toBe(1);
424
+ expect(projected.renderables).toHaveLength(0);
425
+ leaseA.dispose();
426
+ leaseB.dispose();
427
+ });
428
+
429
+ it('clears visibility facets when a same-World topology rebuild reuses slots', () => {
430
+ const world = new World();
431
+ const lease = createRenderReadLease(world);
432
+ const camera = { ...makeZeroCameraFallbackSnapshot(), worldId: 0, entityKey: 10 };
433
+ const candidate = {
434
+ ...snapshot(7, 1),
435
+ lods: [{ mesh: LOD_MESH_GUID, screenCoverage: 0.5 }],
436
+ localAabb: new Float32Array([-1, -1, -1, 1, 1, 1]),
437
+ } as RenderableSnapshot;
438
+ const dispatch = {
439
+ entityIndex: 7,
440
+ materialHandle: 0,
441
+ renderableIndex: 0,
442
+ passIndex: 0,
443
+ queue: 2000,
444
+ layer: 0,
445
+ tags: {},
446
+ renderState: undefined,
447
+ defines: undefined,
448
+ variantSet: undefined,
449
+ vertexEntry: undefined,
450
+ fragmentEntry: undefined,
451
+ materialShaderId: 'forgeax::default-unlit',
452
+ paramSnapshot: undefined,
453
+ };
454
+ const frame = {
455
+ cameras: [camera],
456
+ dispatch: [dispatch],
457
+ renderables: [candidate],
458
+ } as unknown as ExtractedFrame;
459
+ const persistent = new PersistentRenderScene();
460
+ persistent.extractComposition([world], { cameraOwner: 0, resourceOwner: 0 }, 0, () => frame, [
461
+ lease,
462
+ ]);
463
+ persistent.updateVisibilityFacet([world], camera, [candidate]);
464
+ const view = viewKey({
465
+ attachmentId: world.identity,
466
+ cameraEntity: 10,
467
+ viewRole: 'main',
468
+ viewGeneration: 0,
469
+ });
470
+ const before = persistent.compositionSlots()[0];
471
+ const primitive = primitiveKey({
472
+ attachmentId: world.identity,
473
+ worldGeneration: 0,
474
+ primitiveSlot: before?.slot ?? 0,
475
+ slotGeneration: before?.generation ?? 0,
476
+ });
477
+ const facets = persistent.visibilityFacetStore();
478
+ facets.applyConfidence(view, primitive, {
479
+ type: 'result',
480
+ samples: 0,
481
+ submissionGeneration: 1,
482
+ });
483
+ facets.applyConfidence(view, primitive, {
484
+ type: 'result',
485
+ samples: 0,
486
+ submissionGeneration: 2,
487
+ });
488
+ expect(persistent.projectVisibility([world], camera, [candidate], [dispatch]).suppressed).toBe(
489
+ 1,
490
+ );
491
+
492
+ // A real journal change forces the composition rebuild. The callback adds
493
+ // a new renderable, so the previous slot generation could otherwise ABA
494
+ // into the newly rebuilt projection.
495
+ world.spawn({ component: Transform, data: {} }).unwrap();
496
+ world.update().unwrap();
497
+ const extra = { ...snapshot(8, 2), localAabb: candidate.localAabb };
498
+ const rebuiltFrame = {
499
+ cameras: [camera],
500
+ dispatch: [dispatch, { ...dispatch, entityIndex: 8, renderableIndex: 1 }],
501
+ renderables: [candidate, extra],
502
+ } as unknown as ExtractedFrame;
503
+ persistent.extractComposition(
504
+ [world],
505
+ { cameraOwner: 0, resourceOwner: 0 },
506
+ 0,
507
+ () => rebuiltFrame,
508
+ [lease],
509
+ );
510
+ persistent.updateVisibilityFacet([world], camera, [candidate]);
511
+ expect(persistent.projectVisibility([world], camera, [candidate], [dispatch]).suppressed).toBe(
512
+ 0,
513
+ );
514
+ lease.dispose();
515
+ });
106
516
  });
107
517
 
108
518
  describe('RenderScene', () => {
519
+ it('retains attached probe records through persistent frustum culling', () => {
520
+ const scene = new PersistentRenderScene();
521
+ const renderable = {
522
+ ...snapshot(7, 0),
523
+ localAabb: new Float32Array([-1, -1, -1, 1, 1, 1]),
524
+ };
525
+ const frame = {
526
+ cameras: [],
527
+ renderables: [renderable],
528
+ dispatch: [],
529
+ lightProbes: [
530
+ {
531
+ identity: 'probe-a',
532
+ position: [0, 0, 0] as const,
533
+ radius: 2,
534
+ irradiance: new Float32Array(27).fill(1),
535
+ admitted: true,
536
+ },
537
+ ],
538
+ } as unknown as ExtractedFrame;
539
+
540
+ const projected = scene.extractComposition(
541
+ [{} as World],
542
+ { cameraOwner: 0, resourceOwner: 0 },
543
+ 0,
544
+ () => frame,
545
+ );
546
+
547
+ expect(projected.renderables[0]?.probeBlendRecord).toMatchObject({
548
+ objectKey: 0,
549
+ localBlendFraction: 1,
550
+ accepted: true,
551
+ });
552
+ });
553
+
109
554
  it('keeps world identity slots stable across a composition reorder', () => {
110
555
  const scene = new RenderScene();
111
556
  const first = snapshot(1, 3);
@@ -177,20 +622,4 @@ describe('RenderScene', () => {
177
622
  expect(scene.querySpatial({ min: [-2, -2, -2], max: [2, 2, 2] })).toEqual([]);
178
623
  expect(scene.querySpatial({ min: [9, -2, -2], max: [11, 2, 2] })).toHaveLength(1);
179
624
  });
180
-
181
- it('rebuilds from a resync delta after journal overflow', () => {
182
- const scene = new RenderScene();
183
- scene.apply([{ kind: 'create', snapshot: snapshot(1, 0) }]);
184
-
185
- const result = scene.applyDelta({
186
- operations: [],
187
- overflowed: true,
188
- resync: [snapshot(99, 9)],
189
- reason: 'journal-overflow',
190
- });
191
-
192
- expect(result.resynced).toBe(1);
193
- expect(scene.has(0, 1)).toBe(false);
194
- expect(scene.has(0, 99)).toBe(true);
195
- });
196
625
  });